@peirce Ok . Here we go. Scramble to Scotland. GL
Shin Ji (axis) vs Giallo Round 1
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 5 fighters and 3 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 infantry moved from Philippines to 35 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 19 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone
1 artillery moved from Iwo Jima to 17 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 17 Sea Zone to 19 Sea Zone
1 artillery and 3 infantry moved from 19 Sea Zone to Manchuria
3 fighters and 1 tactical_bomber moved from 6 Sea Zone to Manchuria
2 fighters moved from 35 Sea Zone to Manchuria
1 destroyer moved from 35 Sea Zone to 19 Sea Zone
1 carrier moved from 35 Sea Zone to 19 Sea Zone
2 carriers moved from 6 Sea Zone to 19 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 destroyer moved from 42 Sea Zone to 36 Sea Zone
Japanese take 42 Sea Zone from ANZAC
1 submarine moved from 41 Sea Zone to 36 Sea Zone
1 artillery moved from Java to 42 Sea Zone
2 infantry moved from Java to 42 Sea Zone
1 artillery, 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 3 fighters, 2 infantry and 2 transports moved from 42 Sea Zone to 33 Sea Zone
1 artillery and 2 infantry moved from 33 Sea Zone to Caroline Islands
1 battleship and 1 cruiser moved from 35 Sea Zone to 33 Sea Zone
3 tactical_bombers moved from 42 Sea Zone to 33 Sea Zone
2 armour and 1 mech_infantry moved from Shantung to Jehol
1 mech_infantry moved from Anhwe to Jehol
2 mech_infantrys moved from Hunan to Jehol
1 bomber moved from Kiangsi to Jehol
1 bomber moved from Siam to Jehol
1 fighter and 1 tactical_bomber moved from Siam to India
2 artilleries, 4 infantry and 1 mech_infantry moved from Burma to India
1 tactical_bomber moved from Siam to 36 Sea Zone
3 fighters moved from Philippines to 36 Sea Zone
1 infantry moved from Hopei to Anhwe
1 infantry moved from Kweichow to Hopei
1 infantry moved from Yunnan to Kweichow
1 artillery moved from Yunnan to Hunan
1 artillery and 1 infantry moved from Yunnan to BurmaCombat - Japanese
Battle in 19 Sea Zone
Japanese attack with 3 carriers, 1 destroyer and 2 transports
Americans defend with 1 transport
1 transport owned by the Americans lost in 19 Sea Zone
Japanese win with 3 carriers, 1 destroyer and 2 transports remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Manchuria
Japanese attack with 1 artillery, 5 fighters, 3 infantry and 1 tactical_bomber
Americans defend with 1 artillery and 1 infantry; Chinese defend with 1 fighter and 3 infantry
Japanese roll dice for 1 artillery, 5 fighters, 3 infantry and 1 tactical_bomber in Manchuria, round 2 : 5/10 hits
Chinese roll dice for 1 artillery, 1 fighter and 4 infantry in Manchuria, round 2 : 1/6 hits
1 infantry owned by the Japanese, 3 infantry owned by the Chinese, 1 artillery owned by the Americans and 1 infantry owned by the Americans lost in Manchuria
Japanese roll dice for 1 artillery, 5 fighters, 2 infantry and 1 tactical_bomber in Manchuria, round 3 : 5/9 hits
Chinese roll dice for 1 fighter in Manchuria, round 3 : 0/1 hits
1 fighter owned by the Chinese lost in Manchuria
Japanese win, taking Manchuria from Chinese with 1 artillery, 5 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 23
Casualties for Americans: 1 artillery and 1 infantry
Casualties for Chinese: 1 fighter and 3 infantry
Casualties for Japanese: 1 infantry
Battle in Jehol
Japanese attack with 2 armour, 2 bombers and 4 mech_infantrys
Chinese defend with 6 infantry
Japanese roll dice for 2 armour, 2 bombers and 4 mech_infantrys in Jehol, round 2 : 3/8 hits
Chinese roll dice for 6 infantry in Jehol, round 2 : 1/6 hits
3 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Jehol
Japanese roll dice for 2 armour, 2 bombers and 3 mech_infantrys in Jehol, round 3 : 0/7 hits
Chinese roll dice for 3 infantry in Jehol, round 3 : 2/3 hits
2 mech_infantrys owned by the Japanese lost in Jehol
Japanese roll dice for 2 armour, 2 bombers and 1 mech_infantry in Jehol, round 4 : 2/5 hits
Chinese roll dice for 3 infantry in Jehol, round 4 : 2/3 hits
1 armour owned by the Japanese, 2 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Jehol
Japanese roll dice for 1 armour and 2 bombers in Jehol, round 5 : 2/3 hits
Chinese roll dice for 1 infantry in Jehol, round 5 : 0/1 hits
1 infantry owned by the Chinese lost in Jehol
Japanese win, taking Jehol from Chinese with 1 armour and 2 bombers remaining. Battle score for attacker is -4
Casualties for Chinese: 6 infantry
Casualties for Japanese: 1 armour and 4 mech_infantrys
Battle in Caroline Islands
Battle in 36 Sea Zone
Japanese attack with 1 destroyer, 3 fighters, 1 submarine and 1 tactical_bomber
ANZAC defend with 1 submarine
Japanese roll dice for 1 submarine in 36 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 36 Sea Zone, round 2 : 2/5 hits
ANZAC roll dice for 1 submarine in 36 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the ANZAC lost in 36 Sea Zone
Japanese win, taking Caroline Islands from Americans, taking 36 Sea Zone from Neutral with 1 destroyer, 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in India
Japanese attack with 2 artilleries, 1 fighter, 4 infantry, 1 mech_infantry and 1 tactical_bomber
British defend with 2 infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
Japanese roll dice for 2 artilleries, 1 fighter, 4 infantry, 1 mech_infantry and 1 tactical_bomber in India, round 2 : 4/9 hits
UK_Pacific roll dice for 2 infantry in India, round 2 : 1/2 hits
1 infantry owned by the Japanese and 2 infantry owned by the British lost in India
Japanese destroys 8PUs while taking UK_Pacific capital
Japanese win, taking India from UK_Pacific with 2 artilleries, 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 2 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Japanese
1 tactical_bomber moved from India to Shan State
1 fighter moved from India to Shan State
5 fighters and 1 tactical_bomber moved from Manchuria to 19 Sea Zone
1 bomber moved from Jehol to Philippines
1 bomber moved from Jehol to Shantung
2 fighters moved from 36 Sea Zone to Siam
1 fighter moved from 36 Sea Zone to Philippines
1 tactical_bomber moved from 36 Sea Zone to PhilippinesPlace Units - Japanese
5 fighters placed in Japan
3 mech_infantrys placed in ShantungTurn Complete - Japanese
Japanese collect 62 PUs; end with 62 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 75 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 5
Purchase Units - Americans
Americans buy 7 fighters and 1 infantry; Remaining resources: 2 PUs;Combat Move - Americans
1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 submarine moved from 17 Sea Zone to 24 Sea Zone
1 submarine moved from 34 Sea Zone to 49 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 transport moved from 26 Sea Zone to 10 Sea Zone
1 battleship, 1 carrier, 1 destroyer, 1 infantry, 1 mech_infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 bomber moved from United Kingdom to Gibraltar
1 carrier, 2 cruisers and 2 fighters moved from 91 Sea Zone to 92 Sea ZoneCombat - Americans
Non Combat Move - Americans
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from New South Wales to New ZealandPlace Units - Americans
1 infantry placed in Western United States
7 fighters placed in Western United StatesTurn Complete - Americans
Americans collect 50 PUs; end with 52 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 5
Purchase Units - British
British buy 3 armour, 1 artillery, 1 infantry and 1 transport; Remaining resources: 1 PUs;Combat Move - British
1 destroyer moved from 110 Sea Zone to 119 Sea Zone
3 fighters moved from United Kingdom to 119 Sea Zone
1 infantry moved from Eire to Scotland
1 transport moved from 91 Sea Zone to 88 Sea Zone
2 infantry moved from French Guiana to 88 Sea Zone
2 infantry and 1 transport moved from 88 Sea Zone to 92 Sea Zone
1 artillery moved from Alexandria to Egypt
1 artillery and 2 infantry moved from Egypt to Trans-Jordan
1 mech_infantry moved from Tanganyika Territory to Rhodesia
British take Rhodesia from Italians
1 bomber, 2 fighters and 1 tactical_bomber moved from Egypt to Trans-Jordan
2 artilleries and 6 infantry moved from West India to Eastern Persia
1 battleship moved from 83 Sea Zone to 87 Sea ZoneCombat - British
Battle in 119 Sea Zone
British attack with 1 destroyer and 3 fighters
Germans defend with 1 submarine
British win, taking 119 Sea Zone from Neutral with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Trans-Jordan
British attack with 1 artillery, 1 bomber, 2 fighters, 2 infantry and 1 tactical_bomber
Italians defend with 1 artillery and 2 infantry
British win, taking Trans-Jordan from Italians with 1 artillery, 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Italians: 1 artillery and 2 infantry
Casualties for British: 1 infantryNon Combat Move - British
1 bomber, 2 fighters and 1 tactical_bomber moved from Trans-Jordan to Egypt
2 infantry moved from 92 Sea Zone to Gibraltar
3 fighters moved from 119 Sea Zone to United KingdomPlace Units - British
3 armour placed in Egypt
1 artillery and 1 infantry placed in Union of South Africa
1 transport placed in 71 Sea ZoneTurn Complete - British
British collect 32 PUs; end with 33 PUs totalTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 5
Purchase Units - Italians
Italians buy 4 submarines; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Iraq to Northwest Persia
Italians take Northwest Persia from Neutral_Allies
1 artillery moved from Persia to Northwest Persia
2 fighters moved from Iraq to 95 Sea Zone
1 battleship, 1 carrier, 2 cruisers, 2 destroyers and 3 transports moved from 97 Sea Zone to 95 Sea Zone
1 armour moved from Western Ukraine to BessarabiaCombat - Italians
Non Combat Move - Italians
Place Units - Italians
4 submarines placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 17 PUs; end with 17 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 23 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 5 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
Place Units - ANZAC
3 infantry placed in New South Wales
2 infantry placed in QueenslandTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 5
Combat Move - French
1 infantry moved from Tobruk to Alexandria
1 infantry moved from Egypt to Trans-JordanNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 aaGun, 1 armour, 2 artilleries, 3 infantry and 9 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 bomber moved from Southern Italy to 91 Sea Zone
1 infantry moved from Belarus to Smolensk
Germans take Smolensk from Russians
1 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
1 submarine moved from 125 Sea Zone to 119 Sea Zone
1 infantry moved from Iceland to 123 Sea Zone
1 mech_infantry moved from Iceland to 123 Sea Zone
1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 mech_infantry, 1 submarine, 1 tactical_bomber and 1 transport moved from 123 Sea Zone to 119 Sea Zone
1 infantry moved from 119 Sea Zone to Eire
1 mech_infantry moved from 119 Sea Zone to Eire
1 infantry moved from Western Ukraine to Ukraine
1 fighter moved from Greece to Ukraine
2 fighters moved from Greece to Southern Italy
4 bombers moved from Western Germany to UkraineCombat - Germans
Battle in 91 Sea Zone
Germans attack with 1 bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 91 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 119 Sea Zone
Germans attack with 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 2 submarines, 1 tactical_bomber and 1 transport
British defend with 1 destroyer
Germans roll dice for 2 submarines in 119 Sea Zone, round 2 : 0/2 hits
Germans roll dice for 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 119 Sea Zone, round 2 : 1/4 hits
British roll dice for 1 destroyer in 119 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Germans and 1 destroyer owned by the British lost in 119 Sea Zone
Germans win, taking 119 Sea Zone from British with 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 2
Casualties for Germans: 1 submarine
Casualties for British: 1 destroyer
Battle in Eire
Battle in Ukraine
Germans attack with 4 bombers, 1 fighter and 1 infantry
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 4 bombers, 1 fighter and 1 infantry in Ukraine, round 2 : 3/6 hits
Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Ukraine
Germans win, taking Eire from British, taking Ukraine from Russians with 4 bombers, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 fighter moved from Ukraine to Novgorod
4 bombers moved from Ukraine to Eastern Poland
2 aaGuns and 4 infantry moved from Eastern Poland to Western Ukraine
3 mech_infantrys moved from Poland to Western Ukraine
2 mech_infantrys moved from Germany to Eastern Poland
1 infantry moved from Novgorod to Belarus
5 mech_infantrys moved from Western Germany to Normandy Bordeaux
1 bomber moved from 91 Sea Zone to Normandy Bordeaux
3 mech_infantrys moved from Western Germany to Poland
1 aaGun moved from Western Germany to FrancePlace Units - Germans
1 aaGun and 2 infantry placed in Normandy Bordeaux
2 artilleries and 1 infantry placed in France
1 armour and 2 mech_infantrys placed in Novgorod
7 mech_infantrys placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,5
Germans collect 54 PUs; end with 54 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 61 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 66 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 6
Purchase Units - Russians
Russians buy 2 artilleries, 2 fighters and 2 infantry; Remaining resources: 0 PUs;Politics - Russians
Russians takes Political Action: Political Action Russians To War With Japanese
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to FriendlyCombat Move - Russians
Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
1 infantry moved from Amur to Korea
Russians take Korea from Japanese
17 infantry moved from Amur to Manchuria
1 infantry moved from Bryansk to Ukraine
1 fighter moved from Bryansk to Ukraine
1 infantry moved from Russia to Smolensk
1 tactical_bomber moved from Bryansk to Ukraine
1 fighter moved from Bryansk to SmolenskCombat - Russians
Battle in Smolensk
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Ukraine
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 1 infantry
Russians win, taking Ukraine from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Manchuria
Russians attack with 17 infantry
Japanese defend with 1 artillery and 2 infantry
Russians win, taking Manchuria from Japanese with 16 infantry remaining. Battle score for attacker is 7
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 artillery and 2 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians
2 aaGuns moved from Amur to Manchuria
1 fighter and 1 tactical_bomber moved from Ukraine to Russia
1 fighter moved from Smolensk to Russia
1 mech_infantry moved from Volgograd to Bryansk
4 artilleries and 5 infantry moved from Russia to BryanskPlace Units - Russians
2 artilleries, 2 fighters and 2 infantry placed in Russia
Turning on Edit Mode
EDIT: Removing units owned by Russians from Bryansk: 2 aaGuns
EDIT: Adding units owned by Russians to Russia: 2 aaGuns
EDIT: Turning off Edit ModeTurn Complete - Russians
Russians collect 30 PUs; end with 30 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 33 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 6 armour, 8 infantry and 2 marines; Remaining resources: 6 SuicideAttackTokens; 5 PUs;Combat Move - Japanese
1 artillery and 2 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 3 fighters, 2 infantry, 3 tactical_bombers and 2 transports moved from 33 Sea Zone to 6 Sea Zone
Japanese take 22 Sea Zone from Americans
Japanese take 17 Sea Zone from Americans
1 mech_infantry moved from Shantung to 19 Sea Zone
1 armour moved from Jehol to 19 Sea Zone
1 armour, 1 mech_infantry and 2 transports moved from 19 Sea Zone to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea
3 carriers moved from 19 Sea Zone to 6 Sea Zone
1 destroyer moved from 19 Sea Zone to 6 Sea Zone
1 infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
1 infantry moved from Hopei to Suiyuyan
Japanese take Suiyuyan from Chinese
1 infantry moved from Kweichow to Shensi
Japanese take Shensi from Chinese
1 infantry moved from Anhwe to Hopei
1 artillery moved from Hunan to Anhwe
1 mech_infantry moved from Shantung to Kweichow
1 infantry moved from Yunnan to Szechwan
1 infantry moved from Burma to Yunnan
2 artilleries, 3 infantry and 1 mech_infantry moved from India to West India
Japanese take West India from UK_Pacific
1 artillery moved from Burma to Yunnan
1 mech_infantry moved from Shantung to Hunan
1 bomber moved from Philippines to Korea
5 fighters moved from Japan to Korea
5 fighters and 1 tactical_bomber moved from 19 Sea Zone to Korea
1 bomber moved from Shantung to Korea
1 fighter and 1 tactical_bomber moved from Philippines to 6 Sea Zone
4 tactical_bombers moved from 6 Sea Zone to Japan
2 fighters moved from Siam to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from Shan State to AnhweCombat - Japanese
Battle in Korea
Japanese attack with 1 armour, 1 artillery, 2 bombers, 10 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 infantry
Japanese roll dice for 2 battleships and 2 cruisers in Korea, round 2 : 2/4 hits
Russians roll dice for 1 infantry in Korea, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Korea
Japanese win, taking Korea from Russians with 1 armour, 1 artillery, 2 bombers, 10 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Japanese
2 bombers, 10 fighters and 1 tactical_bomber moved from Korea to 6 Sea Zone
2 bombers moved from 6 Sea Zone to Japan
1 tactical_bomber moved from 6 Sea Zone to Japan
4 fighters moved from 6 Sea Zone to Japan
1 destroyer and 1 submarine moved from 36 Sea Zone to 19 Sea Zone
1 destroyer moved from 16 Sea Zone to 5 Sea ZonePlace Units - Japanese
8 infantry and 2 marines placed in Japan
3 armour placed in Shantung
3 armour placed in IndiaTurn Complete - Japanese
Japanese collect 64 PUs; end with 69 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 79 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 82 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 6
Purchase Units - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from 92 Sea Zone: 1 destroyer
EDIT: Adding units owned by Americans to 93 Sea Zone: 1 destroyer
EDIT: Adding units owned by Americans to 94 Sea Zone: 1 cruiser
EDIT: Removing units owned by Americans from 98 Sea Zone: 1 cruiser
EDIT: Turning off Edit Mode
British buy 1 armour, 1 destroyer, 1 fighter and 3 infantry; Remaining resources: 0 PUs;Combat Move - British
2 artilleries and 6 infantry moved from Eastern Persia to Persia
British take Persia from Italians
1 infantry moved from Trans-Jordan to Syria
British take Syria from Italians
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 76 Sea Zone
1 mech_infantry moved from Rhodesia to Kenya
1 infantry moved from Gibraltar to 92 Sea Zone
1 infantry and 1 transport moved from 92 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Crete
1 artillery, 1 infantry and 1 transport moved from 76 Sea Zone to 81 Sea Zone
1 armour, 1 infantry and 1 transport moved from 29 Sea Zone to 26 Sea Zone
1 infantry moved from Scotland to Eire
3 fighters moved from United Kingdom to EireCombat - British
Battle in Crete
Battle in Eire
British attack with 3 fighters and 1 infantry
Germans defend with 1 infantry and 1 mech_infantry
retreated to Eire
Germans win, taking Crete from Italians with 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantryNon Combat Move - British
3 fighters moved from Eire to United Kingdom
1 aaGun and 2 infantry moved from United Kingdom to Scotland
1 artillery and 1 infantry moved from 81 Sea Zone to Trans-Jordan
3 armour moved from Egypt to Trans-Jordan
2 armour moved from Egypt to Trans-Jordan
1 battleship moved from 87 Sea Zone to 90 Sea ZonePlace Units - British
1 destroyer placed in 98 Sea Zone
1 armour and 1 fighter placed in Egypt
3 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 5,4,6,4,5,5,4,6
British collect 35 PUs; end with 35 PUs total
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 38 PUsTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 6
Purchase Units - Italians
Italians buy 2 fighters and 1 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 submarine moved from 95 Sea Zone to 94 Sea Zone
1 submarine moved from 95 Sea Zone to 93 Sea Zone
1 artillery and 1 infantry moved from Southern Italy to 95 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 99 Sea Zone
1 artillery moved from 99 Sea Zone to Crete
1 infantry moved from 99 Sea Zone to Crete
1 submarine moved from 95 Sea Zone to 99 Sea Zone
1 fighter moved from 95 Sea Zone to 94 Sea Zone
1 fighter moved from 95 Sea Zone to 93 Sea Zone
1 artillery and 1 infantry moved from Northwest Persia to Caucasus
Italians take Caucasus from RussiansCombat - Italians
Battle in 99 Sea Zone
Italians attack with 1 submarine and 1 transport
British defend with 1 transport
1 transport owned by the British lost in 99 Sea Zone
Italians roll dice for 1 submarine in 99 Sea Zone, round 2 : 0/1 hits
Italians win with 1 submarine and 1 transport remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Crete
Italians attack with 1 artillery and 1 infantry
British defend with 1 infantry
Italians roll dice for 1 artillery and 1 infantry in Crete, round 2 : 0/2 hits
British roll dice for 1 infantry in Crete, round 2 : 0/1 hits
Italians roll dice for 1 artillery and 1 infantry in Crete, round 3 : 1/2 hits
British roll dice for 1 infantry in Crete, round 3 : 0/1 hits
1 infantry owned by the British lost in Crete
Italians win, taking Crete from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 93 Sea Zone
Italians attack with 1 fighter and 1 submarine
Americans defend with 1 destroyer
Italians roll dice for 1 submarine in 93 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 destroyer in 93 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Italians and 1 destroyer owned by the Americans lost in 93 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is 2
Casualties for Italians: 1 submarine
Casualties for Americans: 1 destroyer
Battle in 94 Sea Zone
Italians attack with 1 fighter and 1 submarine
Americans defend with 1 cruiser
Italians roll dice for 1 submarine in 94 Sea Zone, round 2 : 1/1 hits
1 cruiser owned by the Americans lost in 94 Sea Zone
Italians win with 1 fighter and 1 submarine remaining. Battle score for attacker is 12
Casualties for Americans: 1 cruiserNon Combat Move - Italians
1 fighter moved from 94 Sea Zone to 95 Sea Zone
1 fighter moved from 93 Sea Zone to 95 Sea ZonePlace Units - Italians
2 fighters and 1 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 16 PUs; end with 16 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 20 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 marine and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
1 cruiser moved from 26 Sea Zone to 54 Sea Zone
1 armour, 1 artillery, 4 fighters and 6 infantry moved from New South Wales to QueenslandNon Combat Move - ANZAC
Place Units - ANZAC
1 transport placed in 54 Sea Zone
1 marine placed in QueenslandTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs total
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 7
Purchase Units - Germans
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TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 7
Purchase Units - Germans
Germans buy 9 artilleries, 2 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Western Ukraine to Ukraine
1 infantry moved from Western Ukraine to Ukraine
1 bomber moved from Eastern Poland to Ukraine
3 bombers moved from Eastern Poland to Russia
2 fighters moved from Western Ukraine to Russia
1 fighter moved from Novgorod to Russia
1 infantry moved from Belarus to Smolensk
1 infantry moved from Archangel to Belarus
2 mech_infantrys moved from Eastern Poland to Western Ukraine
3 mech_infantrys moved from Poland to Western Ukraine
1 armour and 2 mech_infantrys moved from Novgorod to Eastern Poland
7 mech_infantrys moved from Western Germany to Poland
5 mech_infantrys moved from Normandy Bordeaux to Western Germany
2 infantry moved from Normandy Bordeaux to France
1 bomber moved from Normandy Bordeaux to Southern Italy
1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport moved from 119 Sea Zone to 109 Sea Zone
1 mech_infantry moved from Eire to 109 Sea Zone -
Intercept in RUssia?
-
no
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 7
Purchase Units - Germans
Germans buy 9 artilleries, 2 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Western Ukraine to Ukraine
1 infantry moved from Western Ukraine to Ukraine
1 bomber moved from Eastern Poland to Ukraine
3 bombers moved from Eastern Poland to Russia
2 fighters moved from Western Ukraine to Russia
1 fighter moved from Novgorod to Russia
1 infantry moved from Belarus to Smolensk
1 infantry moved from Archangel to Belarus
2 mech_infantrys moved from Eastern Poland to Western Ukraine
3 mech_infantrys moved from Poland to Western Ukraine
1 armour and 2 mech_infantrys moved from Novgorod to Eastern Poland
7 mech_infantrys moved from Western Germany to Poland
5 mech_infantrys moved from Normandy Bordeaux to Western Germany
2 infantry moved from Normandy Bordeaux to France
1 bomber moved from Normandy Bordeaux to Southern Italy
1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport moved from 119 Sea Zone to 109 Sea Zone
1 mech_infantry moved from Eire to 109 Sea ZoneCombat - Germans
Air Battle in Russia
Germans attacks with 6 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
AA fire in Russia : 0/3 hits
Bombing raid in Russia rolls: 5,4,5 and causes: 14 damage to unit: factory_major
Bombing raid in Russia causes 14 damage total.
Battle in Ukraine
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 1 bomber and 2 infantry in Ukraine, round 2 : 0/3 hits
Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits
Germans roll dice for 1 bomber and 2 infantry in Ukraine, round 3 : 1/3 hits
Russians roll dice for 1 infantry in Ukraine, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Ukraine
Germans win, taking Ukraine from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Cleaning up after air battlesNon Combat Move - Germans
1 bomber moved from Ukraine to Western Ukraine
3 bombers moved from Russia to Western Ukraine
3 fighters moved from Russia to Western UkrainePlace Units - Germans
1 infantry and 2 mech_infantrys placed in Novgorod
9 artilleries and 1 infantry placed in Germany
4 mech_infantrys placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Normandy Bordeaux: 1 aaGun
EDIT: Adding units owned by Germans to France: 1 aaGun
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Southern Italy: 2 fighters
EDIT: Adding units owned by Germans to Western Ukraine: 2 fighters
EDIT: Turning off Edit ModeTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,3
Germans collect 52 PUs (2 lost to blockades); end with 52 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 59 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 69 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 7
Purchase Units - Russians
Russians repair damage of 11x factory_major; Remaining resources: 24 PUs;
Russians buy 7 infantry; Remaining resources: 3 PUs;Combat Move - Russians
1 infantry moved from Russia to Smolensk
1 infantry moved from Bryansk to Belarus
2 infantry moved from Bryansk to Ukraine
2 fighters and 1 tactical_bomber moved from Russia to Ukraine
1 fighter moved from Russia to Smolensk
1 fighter moved from Russia to Belarus
2 armour and 2 mech_infantrys moved from Bryansk to Caucasus
1 mech_infantry moved from Bryansk to CaucasusCombat - Russians
Battle in Smolensk
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Belarus
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians win, taking Belarus from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Ukraine
Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 2 infantry
Russians win, taking Ukraine from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Caucasus
Russians attack with 2 armour and 3 mech_infantrys
Italians defend with 1 artillery and 1 infantry
Russians win, taking Caucasus from Italians with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 mech_infantry
Casualties for Italians: 1 artillery and 1 infantryNon Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Ukraine to Russia
1 fighter moved from Belarus to Russia
1 fighter moved from Smolensk to Russia
2 aaGuns, 10 armour, 14 artilleries, 16 infantry and 15 mech_infantrys moved from Bryansk to Russia
2 aaGuns and 15 infantry moved from Manchuria to JeholPlace Units - Russians
7 infantry placed in RussiaTurn Complete - Russians
Russians collect 28 PUs; end with 31 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 34 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 36 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 6 armour, 1 factory_minor, 8 infantry and 2 marines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 infantry moved from Shensi to Tsinghai
Japanese take Tsinghai from Chinese
1 mech_infantry moved from Kweichow to Suiyuyan
1 mech_infantry moved from Hunan to Shensi
1 infantry moved from Yunnan to Kweichow
1 artillery moved from Yunnan to Hunan
1 infantry moved from Hopei to Chahar
Japanese take Chahar from Chinese
1 armour moved from Shantung to Hopei
1 artillery moved from Anhwe to Jehol
1 armour moved from Shantung to Anhwe
3 armour moved from India to Yunnan
1 armour moved from Shantung to Jehol
1 armour and 1 mech_infantry moved from Korea to Sakha
Japanese take Amur from Russians
Japanese take Sakha from Russians
8 infantry moved from Japan to 6 Sea Zone
2 marines moved from Japan to 6 Sea Zone
2 battleships, 6 carriers, 2 cruisers, 2 destroyers, 12 fighters, 8 infantry, 2 marines and 4 transports moved from 6 Sea Zone to 19 Sea Zone
8 infantry and 2 marines moved from 19 Sea Zone to Jehol
12 fighters moved from 19 Sea Zone to Jehol
1 fighter and 1 tactical_bomber moved from Anhwe to Jehol
2 bombers, 4 fighters and 5 tactical_bombers moved from Japan to Jehol
1 artillery and 3 infantry moved from Korea to Manchuria
1 destroyer moved from 5 Sea Zone to 19 Sea Zone
2 artilleries, 3 infantry and 1 mech_infantry moved from West India to IndiaCombat - Japanese
Battle in Jehol
Japanese attack with 1 armour, 1 artillery, 2 bombers, 17 fighters, 8 infantry, 2 marines and 6 tactical_bombers
Russians defend with 2 aaGuns and 15 infantry; Chinese defend with 5 infantry
AA fire in Jehol : 1/6 hits
1 tactical_bomber owned by the Japanese lost in Jehol
Japanese roll dice for 2 battleships and 2 cruisers in Jehol, round 2 : 3/4 hits
Japanese roll dice for 1 armour, 1 artillery, 2 bombers, 17 fighters, 8 infantry, 2 marines and 5 tactical_bombers in Jehol, round 2 : 13/36 hits
Chinese roll dice for 2 aaGuns and 20 infantry in Jehol, round 2 : 6/20 hits
6 infantry owned by the Japanese, 5 infantry owned by the Chinese, 2 aaGuns owned by the Russians and 9 infantry owned by the Russians lost in Jehol
Japanese roll dice for 1 armour, 1 artillery, 2 bombers, 17 fighters, 2 infantry, 2 marines and 5 tactical_bombers in Jehol, round 3 : 11/30 hits
Chinese roll dice for 6 infantry in Jehol, round 3 : 2/6 hits
2 infantry owned by the Japanese and 6 infantry owned by the Russians lost in Jehol
Japanese win, taking Jehol from Chinese with 1 armour, 1 artillery, 2 bombers, 17 fighters, 2 marines and 5 tactical_bombers remaining. Battle score for attacker is 35
Casualties for Russians: 2 aaGuns and 15 infantry
Casualties for Chinese: 5 infantry
Casualties for Japanese: 8 infantry and 1 tactical_bomber
Battle in Manchuria
Japanese attack with 1 artillery and 3 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 artillery and 3 infantry in Manchuria, round 2 : 1/4 hits
Chinese roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Manchuria
Japanese win, taking Manchuria from Chinese with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Japanese
1 fighter moved from Jehol to Japan
1 tactical_bomber moved from Jehol to Japan
12 fighters moved from Jehol to 19 Sea Zone
4 fighters moved from Jehol to Korea
4 tactical_bombers moved from Jehol to Korea
2 bombers moved from Jehol to JapanPlace Units - Japanese
8 infantry and 2 marines placed in Japan
3 armour placed in Shantung
3 armour placed in India
1 factory_minor placed in French Indo ChinaTurn Complete - Japanese
Japanese collect 72 PUs; end with 72 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 77 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 82 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 85 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 7
Purchase Units - British
British buy 2 armour, 2 destroyers, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - British
1 armour moved from Trans-Jordan to Northwest Persia
British take Northwest Persia from Italians
2 artilleries and 6 infantry moved from Persia to Eastern Persia
1 mech_infantry moved from Kenya to Italian Somaliland
British take Italian Somaliland from Italians
1 destroyer moved from 98 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from Trans-Jordan to 81 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Crete
1 bomber moved from Egypt to Crete
1 tactical_bomber moved from Egypt to Crete
1 fighter moved from Egypt to Crete
2 fighters moved from Egypt to 99 Sea Zone
1 infantry moved from Scotland to Eire
British take Eire from Germans
1 infantry moved from Scotland to United Kingdom
2 fighters moved from United Kingdom to Gibraltar
1 armour, 1 infantry and 1 transport moved from 26 Sea Zone to 32 Sea Zone
1 armour and 1 infantry moved from 32 Sea Zone to Marshall IslandsCombat - British
Battle in 99 Sea Zone
British attack with 1 destroyer, 2 fighters and 1 transport
Italians defend with 1 submarine
British win with 2 fighters and 1 transport remaining. Battle score for attacker is -2
Casualties for British: 1 destroyer
Casualties for Italians: 1 submarine
Battle in Marshall Islands
Battle in Crete
British attack with 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber
Italians defend with 1 artillery and 1 infantry
British win, taking Marshall Islands from Japanese, taking Crete from Italians with 1 artillery, 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for British: 1 infantry
Casualties for Italians: 1 artillery and 1 infantryNon Combat Move - British
2 fighters moved from 99 Sea Zone to Egypt
1 bomber moved from Crete to Egypt
1 fighter and 1 tactical_bomber moved from Crete to Syria
1 artillery moved from Trans-Jordan to Egypt
1 armour moved from Trans-Jordan to Syria
1 armour moved from Trans-Jordan to Syria
2 armour moved from Trans-Jordan to Syria
1 battleship moved from 90 Sea Zone to 101 Sea Zone
1 aaGun moved from Scotland to United KingdomPlace Units - British
1 destroyer placed in 98 Sea Zone
1 armour and 1 mech_infantry placed in Persia
1 submarine placed in 80 Sea Zone
1 armour placed in Egypt
1 destroyer placed in 81 Sea ZoneTurn Complete - British
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,1,6,1,5,2,1,2
British collect 28 PUs (7 lost to blockades); end with 28 PUs total
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 31 PUsTurn Complete - UK_Pacific