@simon33 no scrambles
Farmboy (Axis) vs simon (allies)
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 4
Combat Move - Americans
3 fighters moved from Iceland to 124 Sea Zone
2 fighters moved from 123 Sea Zone to 124 Sea Zone
1 bomber moved from United Kingdom to 105 Sea Zone
1 fighter, 1 submarine and 1 tactical_bomber moved from 7 Sea Zone to 16 Sea Zone
3 fighters moved from Midway to 16 Sea ZonePurchase Units - Americans
Americans buy 1 carrier, 2 fighters, 1 harbour and 4 submarines; Remaining resources: 0 PUs;Combat - Americans
Battle in 124 Sea Zone
Americans attack with 5 fighters
Germans defend with 1 destroyer
Americans roll dice for 5 fighters in 124 Sea Zone, round 2 : 1/5 hits
Germans roll dice for 1 destroyer in 124 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Germans lost in 124 Sea Zone
Americans win with 5 fighters remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in 105 Sea Zone
Americans attack with 1 bomber
Germans defend with 1 cruiser
Americans roll dice for 1 bomber in 105 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 cruiser in 105 Sea Zone, round 2 : 1/1 hits
1 bomber owned by the Americans lost in 105 Sea Zone
Germans win with 1 cruiser remaining. Battle score for attacker is -12
Casualties for Americans: 1 bomber
Battle in 16 Sea Zone
Americans attack with 4 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 4 fighters and 1 tactical_bomber in 16 Sea Zone, round 2 : 1/5 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 submarine owned by the Americans lost in 16 Sea Zone
Americans win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 infantry, 1 mech_infantry and 1 transport moved from 7 Sea Zone to 25 Sea Zone
4 fighters and 1 tactical_bomber moved from 16 Sea Zone to 25 Sea Zone
3 fighters moved from 25 Sea Zone to Midway
9 submarines moved from 10 Sea Zone to 25 Sea Zone
1 infantry and 1 mech_infantry moved from 25 Sea Zone to Midway
1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 106 Sea Zone
1 artillery and 1 infantry moved from 106 Sea Zone to Quebec
1 fighter moved from 124 Sea Zone to United Kingdom
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Iceland to 123 Sea Zone
1 armour, 1 artillery, 2 carriers, 1 cruiser, 2 destroyers, 3 infantry, 1 mech_infantry and 3 transports moved from 123 Sea Zone to 109 Sea Zone
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from 109 Sea Zone to United Kingdom
4 fighters moved from 124 Sea Zone to 109 Sea Zone
1 submarine moved from 26 Sea Zone to 25 Sea ZonePlace Units - Americans
1 harbour placed in Midway
1 carrier and 4 submarines placed in 10 Sea Zone
2 fighters placed in Western United StatesTurn Complete - Americans
Americans collect 50 PUs; end with 50 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUsCombat Move - Chinese
1 fighter and 1 infantry moved from Tsinghai to Shensi
8 infantry moved from Tsinghai to SikangPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;Combat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 2 : 1/2 hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Sikang
Chinese attack with 8 infantry
Japanese defend with 1 infantry
Chinese roll dice for 8 infantry in Sikang, round 2 : 0/8 hits
Japanese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits
1 infantry owned by the Chinese lost in Sikang
Chinese roll dice for 7 infantry in Sikang, round 3 : 1/7 hits
Japanese roll dice for 1 infantry in Sikang, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Sikang
Chinese win, taking Sikang from Japanese with 7 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Shensi to TsinghaiPlace Units - Chinese
1 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 4 PUs; end with 5 PUsCombat Move - British
2 fighters moved from United Kingdom to 105 Sea Zone
1 transport moved from 83 Sea Zone to 86 Sea ZonePurchase Units - British
British buy 2 armour, 1 artillery, 1 fighter, 2 infantry and 1 mech_infantry; Remaining resources: 3 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;Combat - British
Battle in 105 Sea Zone
British attack with 2 fighters
Germans defend with 1 cruiser
British roll dice for 2 fighters in 105 Sea Zone, round 2 : 1/2 hits
Germans roll dice for 1 cruiser in 105 Sea Zone, round 2 : 1/1 hits
1 fighter owned by the British and 1 cruiser owned by the Germans lost in 105 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 2
Casualties for Germans: 1 cruiser
Casualties for British: 1 fighterNon Combat Move - British
1 fighter moved from 105 Sea Zone to United Kingdom
1 infantry moved from French West Africa to Nigeria
1 mech_infantry moved from French West Africa to French Equatorial Africa
1 destroyer moved from 123 Sea Zone to 109 Sea Zone
1 bomber moved from Egypt to French West Africa
1 fighter and 1 tactical_bomber moved from Egypt to Persia
1 mech_infantry moved from Persia to West India
1 artillery and 1 infantry moved from Persia to Eastern Persia
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 transport moved from 76 Sea Zone to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Eastern Persia
1 artillery and 1 infantry moved from Trans-Jordan to Iraq
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Egypt to Alexandria
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
3 infantry moved from Kenya to Anglo Egyptian Sudan
1 infantry moved from Italian Somaliland to Ethiopia
1 armour and 1 mech_infantry moved from Belgian Congo to Egypt
1 battleship, 1 cruiser and 1 destroyer moved from 76 Sea Zone to 80 Sea Zone
1 infantry moved from India to Burma
1 armour moved from Union of South Africa to Belgian Congo
1 infantry moved from Rhodesia to Belgian Congo
1 artillery moved from Italian Somaliland to EthiopiaPlace Units - British
1 armour, 1 infantry and 1 mech_infantry placed in Persia
1 armour, 1 artillery and 1 infantry placed in Union of South Africa
1 fighter placed in United KingdomTurn Complete - British
British collect 35 PUs; end with 38 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 41 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 44 PUsPlace Units - UK_Pacific
3 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 5
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,2
UK_Pacific collect 8 PUs (2 lost to blockades); end with 8 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 11 PUs
Some Units in India change ownership: 3 infantry -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 4
Combat Move - Italians
1 transport moved from 95 Sea Zone to 92 Sea Zone
1 infantry moved from Morocco to 92 Sea Zone
1 infantry moved from 92 Sea Zone to GibraltarPurchase Units - Italians
Italians buy 1 destroyer and 2 transports; Remaining resources: 0 PUs;Combat - Italians
Battle in GibraltarNon Combat Move - Italians
1 armour and 1 mech_infantry moved from Morocco to Tunisia
1 artillery moved from Morocco to Algeria
2 infantry moved from Eastern Poland to Western Ukraine
1 artillery moved from Eastern Poland to Western Ukraine
2 armour moved from Eastern Poland to Western Ukraine
1 artillery and 3 infantry moved from Romania to Bulgaria
2 aaGuns and 3 infantry moved from Romania to BessarabiaPlace Units - Italians
1 destroyer and 2 transports placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 16 PUs; end with 16 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 4
Combat Move - ANZAC
1 artillery, 1 infantry and 1 marine moved from New South Wales to 62 Sea Zone
1 artillery, 1 cruiser, 1 infantry, 1 marine and 1 transport moved from 62 Sea Zone to 33 Sea Zone
1 artillery, 1 infantry and 1 marine moved from 33 Sea Zone to Caroline IslandsPurchase Units - ANZAC
ANZAC buy 2 fighters and 1 infantry; Remaining resources: 0 PUs;Combat - ANZAC
Battle in Caroline Islands
ANZAC attack with 1 artillery, 1 infantry and 1 marine
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
ANZAC roll dice for 1 cruiser in Caroline Islands, round 2 : 1/1 hits
ANZAC roll dice for 1 artillery, 1 infantry and 1 marine in Caroline Islands, round 2 : 1/3 hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 0/2 hits
1 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands
ANZAC roll dice for 1 artillery, 1 infantry and 1 marine in Caroline Islands, round 3 : 1/3 hits
Japanese roll dice for 1 infantry in Caroline Islands, round 3 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Caroline Islands
ANZAC win, taking Caroline Islands from Japanese with 1 artillery and 1 marine remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 aaGun and 2 infantryNon Combat Move - ANZAC
1 aaGun and 1 infantry moved from South Australia to New South WalesPlace Units - ANZAC
2 fighters and 1 infantry placed in New South WalesTurn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 5,2
ANZAC collect 12 PUs (2 lost to blockades); end with 12 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUsCombat Move - French
Non Combat Move - French
1 infantry moved from Anglo Egyptian Sudan to EgyptTurn Complete - French
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TripleA Move Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 5
Research Technology - Germans
Combat Move - Germans
3 bombers moved from Western Germany to Finland
1 armour, 1 artillery, 4 fighters, 5 infantry and 1 tactical_bomber moved from Norway to Finland
1 submarine moved from 112 Sea Zone to 115 Sea Zone
1 artillery and 1 infantry moved from Western Germany to 113 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
1 artillery and 1 infantry moved from 115 Sea Zone to Finland
1 submarine moved from 112 Sea Zone to 115 Sea Zone
1 infantry moved from Novgorod to Karelia
Germans take Karelia from Russians
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
1 armour moved from Archangel to Urals
Germans take Urals from Russians
1 infantry moved from Bryansk to Rostov
Germans take Rostov from Russians
5 armour and 5 infantry moved from Western Ukraine to Ukraine
1 infantry moved from Archangel to Nenetsia
Germans take Nenetsia from Russians
2 armour and 1 mech_infantry moved from Eastern Poland to Ukraine -
Note that I have 2 subs attacking your sub near Leningrad. Normally, I would assume a submerge but this is allowing me to land troops in Finland as well, so I thought I would double check.
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Note that I have 2 subs attacking your sub near Leningrad. Normally, I would assume a submerge but this is allowing me to land troops in Finland as well, so I thought I would double check.
I’ll submerge. You have the option to ignore the sub, you know.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 5
Research Technology - Germans
Combat Move - Germans
3 bombers moved from Western Germany to Finland
1 armour, 1 artillery, 4 fighters, 5 infantry and 1 tactical_bomber moved from Norway to Finland
1 submarine moved from 112 Sea Zone to 115 Sea Zone
1 artillery and 1 infantry moved from Western Germany to 113 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
1 artillery and 1 infantry moved from 115 Sea Zone to Finland
1 submarine moved from 112 Sea Zone to 115 Sea Zone
1 infantry moved from Novgorod to Karelia
Germans take Karelia from Russians
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
1 armour moved from Archangel to Urals
Germans take Urals from Russians
1 infantry moved from Bryansk to Rostov
Germans take Rostov from Russians
5 armour and 5 infantry moved from Western Ukraine to Ukraine
1 infantry moved from Archangel to Nenetsia
Germans take Nenetsia from Russians
2 armour and 1 mech_infantry moved from Eastern Poland to UkrainePurchase Units - Germans
Germans buy 1 artillery, 1 bomber, 2 destroyers and 10 infantry; Remaining resources: 0 PUs;Combat - Germans
Battle in 115 Sea Zone
Germans attack with 2 submarines and 1 transport
Russians defend with 1 submarine
1 submarine owned by the Russians Submerged
Germans roll dice for 2 submarines in 115 Sea Zone, round 2 : 1/2 hits
Battle in Finland
Germans attack with 1 armour, 2 artilleries, 3 bombers, 4 fighters, 6 infantry and 1 tactical_bomber
Russians defend with 1 aaGun, 4 artilleries and 9 infantry
AA fire in Finland : 1/3 hits
1 fighter owned by the Germans lost in Finland
Germans roll dice for 1 armour, 2 artilleries, 3 bombers, 3 fighters, 6 infantry and 1 tactical_bomber in Finland, round 2 : 8/16 hits
Russians roll dice for 1 aaGun, 4 artilleries and 9 infantry in Finland, round 2 : 4/13 hits
1 aaGun owned by the Russians, 4 infantry owned by the Germans and 7 infantry owned by the Russians lost in Finland
Germans roll dice for 1 armour, 2 artilleries, 3 bombers, 3 fighters, 2 infantry and 1 tactical_bomber in Finland, round 3 : 7/12 hits
Russians roll dice for 4 artilleries and 2 infantry in Finland, round 3 : 2/6 hits
2 infantry owned by the Germans, 4 artilleries owned by the Russians and 2 infantry owned by the Russians lost in Finland
Germans winGermans win with 2 submarines and 1 transport remaining, taking Finland from Russians with 1 armour, 2 artilleries, 3 bombers, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 20
Casualties for Germans: 1 fighter and 6 infantry
Casualties for Russians: 1 aaGun, 4 artilleries and 9 infantry
Battle in Ukraine
Germans attack with 7 armour, 5 infantry and 1 mech_infantry
Russians defend with 1 artillery, 1 factory_minor and 1 infantry
Germans roll dice for 7 armour, 5 infantry and 1 mech_infantry in Ukraine, round 2 : 7/13 hits
Russians roll dice for 1 artillery and 1 infantry in Ukraine, round 2 : 0/2 hits
1 artillery owned by the Russians and 1 infantry owned by the Russians lost in Ukraine
Germans win, taking Ukraine from Russians with 7 armour, 5 infantry and 1 mech_infantry remaining. Battle score for attacker is 7
Casualties for Russians: 1 artillery and 1 infantryNon Combat Move - Germans
3 bombers, 3 fighters and 1 tactical_bomber moved from Finland to Western Germany
1 artillery moved from Western Germany to France
1 destroyer moved from 113 Sea Zone to 112 Sea Zone
1 destroyer moved from 112 Sea Zone to 119 Sea Zone
1 submarine moved from 112 Sea Zone to 124 Sea Zone
1 submarine moved from 112 Sea Zone to 113 Sea Zone
1 submarine moved from 110 Sea Zone to 87 Sea Zone
1 submarine moved from 110 Sea Zone to 88 Sea Zone
1 submarine moved from 110 Sea Zone to 113 Sea Zone
4 armour moved from Germany to Eastern Poland
2 mech_infantrys moved from Poland to Eastern Poland
2 artilleries moved from Poland to Eastern Poland
1 infantry moved from Poland to Eastern Poland
1 aaGun, 2 artilleries, 8 infantry and 2 mech_infantrys moved from Eastern Poland to Western Ukraine
1 armour moved from Archangel to Nenetsia
1 infantry moved from Archangel to Nenetsia
2 aaGuns moved from Archangel to Belarus
3 artilleries and 9 infantry moved from Archangel to Belarus
1 infantry moved from Belarus to BryanskPlace Units - Germans
1 bomber placed in Western Germany
1 artillery and 2 infantry placed in France
3 infantry placed in Novgorod
4 infantry placed in Western Germany
1 infantry placed in Southern France
1 destroyer placed in 110 Sea Zone
Germans undo move 3.
1 destroyer placed in 115 Sea Zone
2 infantry placed in Novgorod
1 infantry placed in Southern France
Germans undo move 3.
4 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 59 PUs; end with 59 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 69 PUs -
I wasn’t sure if that applied with transports making a landing. Good to know.
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I wasn’t sure if that applied with transports making a landing. Good to know.
It applies so long as you have a warship present. A sub counts.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 5
Combat Move - Russians
1 fighter and 1 infantry moved from Russia to Vologda
1 infantry moved from Volgograd to Rostov
1 fighter and 1 tactical_bomber moved from Russia to Rostov
1 fighter and 1 infantry moved from Russia to BryanskPurchase Units - Russians
Russians buy 13 infantry; Remaining resources: 0 PUs;Combat - Russians
Russians creates battle in territory 115 Sea Zone
Battle in Vologda
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Vologda, round 2 : 0/2 hits
Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits
Russians roll dice for 1 fighter and 1 infantry in Vologda, round 3 : 0/2 hits
Germans roll dice for 1 infantry in Vologda, round 3 : 0/1 hits
Russians roll dice for 1 fighter and 1 infantry in Vologda, round 4 : 0/2 hits
Germans roll dice for 1 infantry in Vologda, round 4 : 0/1 hits
Russians roll dice for 1 fighter and 1 infantry in Vologda, round 5 : 1/2 hits
Germans roll dice for 1 infantry in Vologda, round 5 : 0/1 hits
1 infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in 115 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 destroyer, 2 submarines and 1 transport
Germans roll dice for 2 submarines in 115 Sea Zone, round 2 : 1/2 hits
1 submarine owned by the Russians lost in 115 Sea Zone
Germans win with 1 destroyer, 2 submarines and 1 transport remaining. Battle score for attacker is -6
Casualties for Russians: 1 submarine
Battle in Bryansk
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Bryansk, round 2 : 1/2 hits
Germans roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Rostov
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Rostov, round 2 : 1/3 hits
Germans roll dice for 1 infantry in Rostov, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Rostov
Russians win, taking Rostov from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
1 tactical_bomber moved from Rostov to Volgograd
1 fighter moved from Rostov to Russia
1 fighter moved from Bryansk to Russia
1 fighter moved from Vologda to Russia
2 aaGuns, 1 artillery and 15 infantry moved from Tambov to Russia
1 armour and 1 mech_infantry moved from Russia to VolgogradPlace Units - Russians
10 infantry placed in Russia
3 infantry placed in VolgogradTurn Complete - Russians
Russians collect 24 PUs; end with 24 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 27 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 29 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 31 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUs
Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 35 PUs -
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 5
Combat Move - Japanese
3 armour and 1 mech_infantry moved from Yunnan to Burma
2 artilleries moved from Yunnan to Burma
1 transport moved from 21 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 infantry and 1 transport moved from 34 Sea Zone to 46 Sea Zone
1 infantry moved from 46 Sea Zone to New Guinea
1 transport moved from 20 Sea Zone to 21 Sea Zone
1 infantry moved from Guam to 21 Sea Zone
1 infantry and 1 transport moved from 21 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 armour and 1 infantry moved from Shan State to 37 Sea Zone
1 artillery moved from Shan State to 37 Sea Zone
1 artillery and 1 infantry moved from Shan State to 37 Sea Zone
1 armour, 2 artilleries, 2 infantry and 3 transports moved from 37 Sea Zone to 39 Sea Zone
1 armour, 2 artilleries and 2 infantry moved from 39 Sea Zone to India
1 battleship and 2 cruisers moved from 37 Sea Zone to 39 Sea Zone
3 fighters and 3 tactical_bombers moved from 37 Sea Zone to India
2 bombers moved from Kwangsi to India
2 infantry moved from Yunnan to Burma
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 33 Sea Zone -
So I made an error of judgement. You have the option of scrambling to prevent me from making a landing oin India. You ahve 3 fighters. I have a battleship and two cruisers. I didn’t think of moving the carriers in. So I will need scramble orders. My odds are slightly better if you do scramble (70%), but I suspect your odds are better with a scramble than without.
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I’ll scramble if you don’t want to change the attack.
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If I can, I would. I would add the three carriers since I would move them there anyway and a destroyer. But only if you are comfortable with that.
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Alright. No scramble then.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 5
Combat Move - Japanese
Turning on Edit Mode
EDIT: Turning off Edit Mode
3 armour and 1 mech_infantry moved from Yunnan to Burma
2 artilleries moved from Yunnan to Burma
1 transport moved from 21 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 infantry and 1 transport moved from 34 Sea Zone to 46 Sea Zone
1 infantry moved from 46 Sea Zone to New Guinea
1 transport moved from 20 Sea Zone to 21 Sea Zone
1 infantry moved from Guam to 21 Sea Zone
1 infantry and 1 transport moved from 21 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 armour and 1 infantry moved from Shan State to 37 Sea Zone
1 artillery moved from Shan State to 37 Sea Zone
1 artillery and 1 infantry moved from Shan State to 37 Sea Zone
1 armour, 2 artilleries, 2 infantry and 3 transports moved from 37 Sea Zone to 39 Sea Zone
1 armour, 2 artilleries and 2 infantry moved from 39 Sea Zone to India
1 battleship and 2 cruisers moved from 37 Sea Zone to 39 Sea Zone
3 fighters and 3 tactical_bombers moved from 37 Sea Zone to India
2 bombers moved from Kwangsi to India
2 infantry moved from Yunnan to Burma
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 33 Sea ZonePurchase Units - Japanese
Japanese buy 1 carrier, 3 destroyers and 3 infantry; Remaining resources: 6 SuicideAttackTokens; 5 PUs;Combat - Japanese
Battle in New Guinea
Battle in Celebes
Battle in 33 Sea Zone
Japanese attack with 1 fighter and 1 tactical_bomber
ANZAC defend with 1 cruiser and 1 transport
Japanese roll dice for 1 fighter and 1 tactical_bomber in 33 Sea Zone, round 2 : 2/2 hits
ANZAC roll dice for 1 cruiser and 1 transport in 33 Sea Zone, round 2 : 0/1 hits
1 cruiser owned by the ANZAC and 1 transport owned by the ANZAC lost in 33 Sea Zone
Japanese win, taking New Guinea from ANZAC, taking Celebes from Dutch with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 19
Casualties for ANZAC: 1 cruiser and 1 transport
Battle in Burma
Japanese attack with 3 armour, 2 artilleries, 2 infantry and 1 mech_infantry
British defend with 1 infantry
Japanese roll dice for 3 armour, 2 artilleries, 2 infantry and 1 mech_infantry in Burma, round 2 : 1/8 hits
UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits
1 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 3 armour, 2 artilleries, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in India
Japanese attack with 1 armour, 2 artilleries, 2 bombers, 3 fighters, 2 infantry and 3 tactical_bombers
British defend with 3 artilleries and 6 infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour; ANZAC defend with 3 fighters
Japanese roll dice for 1 armour, 2 artilleries, 2 bombers, 3 fighters, 2 infantry and 3 tactical_bombers in India, round 2 : 7/13 hits
UK_Pacific roll dice for 3 artilleries, 3 fighters and 6 infantry in India, round 2 : 6/12 hits
2 infantry owned by the Japanese, 2 artilleries owned by the Japanese, 2 fighters owned by the Japanese, 1 artillery owned by the British and 6 infantry owned by the British lost in India
Japanese roll dice for 1 armour, 2 bombers, 1 fighter and 3 tactical_bombers in India, round 3 : 5/7 hits
UK_Pacific roll dice for 2 artilleries and 3 fighters in India, round 3 : 3/5 hits
2 bombers owned by the Japanese, 1 tactical_bomber owned by the Japanese, 2 artilleries owned by the British and 3 fighters owned by the ANZAC lost in India
Japanese captures 11PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 1 armour, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is -9
Casualties for British: 3 artilleries and 6 infantry
Casualties for ANZAC: 3 fighters
Casualties for Japanese: 2 artilleries, 2 bombers, 2 fighters, 2 infantry and 1 tactical_bomber
triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_PacificNon Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from India to 39 Sea Zone
1 tactical_bomber moved from India to 39 Sea Zone
1 destroyer moved from 41 Sea Zone to 79 Sea Zone
3 carriers and 1 destroyer moved from 37 Sea Zone to 39 Sea Zone
1 submarine moved from 42 Sea Zone to 54 Sea Zone
1 submarine moved from 39 Sea Zone to 42 Sea Zone
1 carrier moved from 6 Sea Zone to 22 Sea Zone
1 destroyer moved from 6 Sea Zone to 31 Sea Zone
1 destroyer moved from 6 Sea Zone to 24 Sea Zone
1 carrier moved from 22 Sea Zone to 34 Sea Zone
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 34 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 destroyer moved from 6 Sea Zone to 7 Sea Zone
1 fighter moved from 6 Sea Zone to Japan
1 fighter and 2 tactical_bombers moved from Kwangsi to 6 Sea Zone
2 infantry moved from Kiangsu to Kiangsi
1 armour moved from Kiangsu to Kiangsi
1 aaGun moved from Hunan to Yunnan
1 destroyer moved from 37 Sea Zone to 20 Sea ZonePlace Units - Japanese
1 carrier and 3 destroyers placed in 6 Sea Zone
3 infantry placed in KiangsuTurn Complete - Japanese
Japanese collect 56 PUs; end with 72 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 77 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 80 PUs -
Thank you for that. That was very generous.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 5
Combat Move - Americans
1 fighter moved from United Kingdom to 110 Sea Zone
1 destroyer moved from 109 Sea Zone to 87 Sea Zone
1 destroyer moved from 109 Sea Zone to 88 Sea Zone
1 fighter moved from 109 Sea Zone to 88 Sea Zone
1 fighter moved from 109 Sea Zone to 87 Sea Zone
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from United Kingdom to 109 Sea Zone
1 armour, 1 artillery, 1 cruiser, 3 infantry, 1 mech_infantry and 3 transports moved from 109 Sea Zone to 110 Sea Zone
2 fighters moved from 109 Sea Zone to 119 Sea Zone
2 carriers moved from 109 Sea Zone to 110 Sea Zone
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
1 submarine moved from 25 Sea Zone to 7 Sea Zone
1 submarine moved from 25 Sea Zone to 16 Sea Zone
1 submarine moved from 25 Sea Zone to 24 Sea Zone
1 submarine moved from 25 Sea Zone to 31 Sea Zone
1 fighter moved from Midway to 16 Sea Zone
1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 31 Sea Zone
1 fighter moved from Midway to 24 Sea Zone
1 fighter moved from Midway to 7 Sea ZonePurchase Units - Americans
Americans buy 1 artillery, 2 destroyers, 4 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat - Americans
Battle in Gibraltar
Americans attack with 1 artillery and 1 infantry
Italians defend with 1 harbour and 1 infantry
Americans roll dice for 1 artillery and 1 infantry in Gibraltar, round 2 : 0/2 hits
Italians roll dice for 1 infantry in Gibraltar, round 2 : 0/1 hits
Americans roll dice for 1 artillery and 1 infantry in Gibraltar, round 3 : 1/2 hits
Italians roll dice for 1 infantry in Gibraltar, round 3 : 0/1 hits
1 infantry owned by the Italians lost in Gibraltar
Americans win, taking Gibraltar from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in 110 Sea Zone
Americans attack with 2 carriers, 1 cruiser, 1 fighter and 3 transports
Germans defend with 1 destroyer
Americans roll dice for 2 carriers, 1 cruiser, 1 fighter and 3 transports in 110 Sea Zone, round 2 : 0/2 hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 carrier owned by the Americans
Americans roll dice for 2 carriers, 1 cruiser, 1 fighter and 3 transports in 110 Sea Zone, round 3 : 1/2 hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Germans lost in 110 Sea Zone
Americans win with 2 carriers, 1 cruiser, 1 fighter and 3 transports remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in Normandy Bordeaux
Battle in 24 Sea Zone
Americans attack with 1 fighter and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 24 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 fighter in 24 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 24 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 24 Sea Zone
Americans win, taking Normandy Bordeaux from Germans with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 31 Sea Zone
Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 31 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 fighter and 1 tactical_bomber in 31 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 destroyer in 31 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 31 Sea Zone
Americans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 119 Sea Zone
Americans attack with 2 fighters
Germans defend with 1 destroyer
Americans roll dice for 2 fighters in 119 Sea Zone, round 2 : 1/2 hits
Germans roll dice for 1 destroyer in 119 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Germans lost in 119 Sea Zone
Americans win with 2 fighters remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in 7 Sea Zone
Americans attack with 1 fighter and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 7 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 fighter in 7 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 7 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 submarine in 7 Sea Zone, round 3 : 1/1 hits
Japanese roll dice for 1 destroyer in 7 Sea Zone, round 3 : 1/1 hits
1 destroyer owned by the Japanese and 1 submarine owned by the Americans lost in 7 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 87 Sea Zone
Americans attack with 1 destroyer and 1 fighter
Germans defend with 1 submarine
Americans roll dice for 1 destroyer and 1 fighter in 87 Sea Zone, round 2 : 0/2 hits
Germans roll dice for 1 submarine in 87 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Americans lost in 87 Sea Zone
1 submarine owned by the Germans Submerged
Americans win with 1 fighter remaining. Battle score for attacker is -8
Casualties for Americans: 1 destroyer
Battle in 16 Sea Zone
Americans attack with 1 fighter and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 fighter in 16 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 submarine owned by the Americans lost in 16 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 88 Sea Zone
Americans attack with 1 destroyer and 1 fighter
Germans defend with 1 submarine
Americans roll dice for 1 destroyer and 1 fighter in 88 Sea Zone, round 2 : 0/2 hits
Germans roll dice for 1 submarine in 88 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer and 1 fighter in 88 Sea Zone, round 3 : 1/2 hits
Germans roll dice for 1 submarine in 88 Sea Zone, round 3 : 0/1 hits
1 submarine owned by the Germans lost in 88 Sea Zone
Americans win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarineNon Combat Move - Americans
2 fighters moved from 119 Sea Zone to 110 Sea Zone
1 fighter moved from 110 Sea Zone to United Kingdom
1 fighter moved from 87 Sea Zone to French West Africa
1 fighter moved from 88 Sea Zone to British Guiana
1 fighter and 1 tactical_bomber moved from 31 Sea Zone to 33 Sea Zone
1 tactical_bomber moved from 33 Sea Zone to Caroline Islands
1 fighter moved from 33 Sea Zone to Caroline Islands
1 fighter moved from 7 Sea Zone to 25 Sea Zone
1 fighter moved from 16 Sea Zone to 25 Sea Zone
1 fighter moved from 24 Sea Zone to Caroline Islands
1 carrier and 4 submarines moved from 10 Sea Zone to 25 Sea Zone
2 fighters moved from Western United States to 25 Sea ZonePlace Units - Americans
1 artillery, 3 fighters and 1 infantry placed in Western United States
1 destroyer and 1 transport placed in 10 Sea Zone
1 destroyer placed in 101 Sea Zone
1 fighter placed in Eastern United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUsCombat Move - Chinese
1 infantry moved from Shensi to Kweichow
1 fighter moved from Tsinghai to Kweichow
7 infantry moved from Sikang to SzechwanPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits
1 infantry owned by the Chinese lost in Kweichow
retreated to Kweichow
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Battle in Szechwan
Chinese attack with 7 infantry
Japanese defend with 1 infantry
Chinese roll dice for 7 infantry in Szechwan, round 2 : 1/7 hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 6 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Kweichow to Sikang
4 infantry moved from Tsinghai to SikangPlace Units - Chinese
1 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 5 PUs; end with 7 PUsCombat Move - British
1 cruiser and 1 destroyer moved from 80 Sea Zone to 79 Sea Zone
1 fighter and 1 tactical_bomber moved from Persia to India
1 mech_infantry moved from West India to India
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Alexandria to Tobruk
British take Tobruk from Italians
1 fighter moved from United Kingdom to 92 Sea Zone
1 destroyer moved from 109 Sea Zone to 110 Sea ZonePurchase Units - British
British repair damage of 1x factory_major; Remaining resources: 43 PUs;
British buy 1 armour, 2 artilleries, 1 destroyer, 1 fighter, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat - British
Battle in 92 Sea Zone
British attack with 1 fighter
Italians defend with 1 transport
1 transport owned by the Italians lost in 92 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in India
British attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 airfield, 1 armour, 1 factory_minor and 1 harbour
British roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in India, round 2 : 0/3 hits
Japanese roll dice for 1 armour in India, round 2 : 1/1 hits
1 tactical_bomber owned by the British lost in India
British roll dice for 1 fighter and 1 mech_infantry in India, round 3 : 1/2 hits
Japanese roll dice for 1 armour in India, round 3 : 0/1 hits
1 armour owned by the Japanese lost in India
British win, taking India from Japanese with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is -5
Casualties for British: 1 tactical_bomber
Casualties for Japanese: 1 armour
Battle in 79 Sea Zone
British attack with 1 cruiser and 1 destroyer
Japanese defend with 1 destroyer
British roll dice for 1 cruiser and 1 destroyer in 79 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 destroyer in 79 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 destroyer owned by the British lost in 79 Sea Zone
British win, taking 79 Sea Zone from Neutral with 1 cruiser remaining. Battle score for attacker is 0
Casualties for British: 1 destroyer
Casualties for Japanese: 1 destroyerNon Combat Move - British
1 artillery and 1 infantry moved from Iraq to 80 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 80 Sea Zone to 79 Sea Zone
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 79 Sea Zone
2 artilleries and 2 infantry moved from 79 Sea Zone to West India
2 artilleries and 2 infantry moved from Eastern Persia to West India
1 armour and 1 mech_infantry moved from Persia to West India
1 infantry moved from Persia to Eastern Persia
1 fighter moved from India to West India
1 battleship moved from 80 Sea Zone to 81 Sea Zone
1 armour and 1 mech_infantry moved from Egypt to Tobruk
4 infantry moved from Anglo Egyptian Sudan to Egypt
1 artillery and 1 infantry moved from Ethiopia to Anglo Egyptian Sudan
1 mech_infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 armour and 1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 armour moved from Union of South Africa to Belgian Congo
1 armour and 1 mech_infantry moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Nigeria to French Equatorial Africa
1 bomber moved from French West Africa to United Kingdom
1 fighter moved from 92 Sea Zone to Gibraltar
2 infantry moved from Brazil to 86 Sea Zone
2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to GibraltarPlace Units - British
1 destroyer placed in 110 Sea Zone
1 fighter placed in United Kingdom
1 armour, 1 artillery and 1 mech_infantry placed in Persia
1 artillery, 1 infantry and 1 mech_infantry placed in Union of South AfricaTurn Complete - British
British collect 35 PUs; end with 35 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 38 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 41 PUsTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,6,6,4,3,1,2,3,4,6
UK_Pacific collect 6 PUs (3 lost to blockades); end with 6 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 5
Combat Move - Italians
1 infantry moved from Southern Italy to 95 Sea Zone
1 infantry and 1 transport moved from 95 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Crete
1 infantry moved from Southern Italy to 95 Sea Zone
1 infantry and 1 transport moved from 95 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Cyprus
1 bomber moved from Southern Italy to 91 Sea Zone
2 armour moved from Western Ukraine to RostovPurchase Units - Italians
Italians buy 1 carrier and 1 fighter; Remaining resources: 0 PUs;Combat - Italians
Battle in Crete
Battle in 91 Sea Zone
Italians attack with 1 bomber
British defend with 1 transport; Americans defend with 1 transport
1 transport owned by the British and 1 transport owned by the Americans lost in 91 Sea Zone
Italians win, taking Crete from Neutral_Allies with 1 bomber remaining. Battle score for attacker is 14
Casualties for British: 1 transport
Casualties for Americans: 1 transport
Battle in Cyprus
Battle in Rostov
Italians attack with 2 armour
Russians defend with 1 infantry
Italians roll dice for 2 armour in Rostov, round 2 : 2/2 hits
Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Rostov
Italians win, taking Cyprus from British, taking Rostov from Russians with 2 armour remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Italians
1 bomber moved from 91 Sea Zone to Tunisia
1 artillery moved from Algeria to Tunisia
1 artillery and 3 infantry moved from Libya to Tunisia
1 destroyer moved from 95 Sea Zone to 98 Sea Zone
1 artillery and 3 infantry moved from Bulgaria to Greece
1 aaGun and 3 infantry moved from Bessarabia to Ukraine
1 artillery and 2 infantry moved from Western Ukraine to Ukraine
1 aaGun moved from Bessarabia to UkrainePlace Units - Italians
1 carrier placed in 95 Sea Zone
1 fighter placed in Southern ItalyTurn Complete - Italians
Italians collect 18 PUs; end with 18 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs





