@Culann Scramble to SZ114.
Sorry didn’t know the game was up here. Had to find it.
Eh, I’m heading out and the odds are against you, so I’ll jsut do it. Feel free to roll on the forums if you like!
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 airfield, 3 fighters and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Eastern Poland to Baltic States
Germans take Baltic States from Russians
3 infantry moved from Karelia to Novgorod
2 bombers moved from Southern Italy to Novgorod
1 bomber moved from Southern Italy to Egypt
1 bomber moved from Syria to Persia
3 fighters moved from Syria to Egypt
1 armour moved from Eastern Poland to Bryansk
Germans take Bryansk from Russians
1 armour moved from Eastern Poland to Ukraine
Germans take Ukraine from Russians
1 submarine moved from 109 Sea Zone to 104 Sea Zone
1 tactical_bomber moved from 109 Sea Zone to 104 Sea Zone
1 fighter moved from 109 Sea Zone to 104 Sea Zone
Combat - Germans
Air Battle in Egypt
Germans attacks with 4 units heading to Egypt
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Persia
AA fire in Persia : 1/1 hits
1 bomber killed by AA
Bombing raid in Persia causes 0 damage total.
Strategic bombing raid in Egypt
AA fire in Egypt : 0/1 hits
Bombing raid in Egypt rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in Egypt causes 4 damage total.
Battle in 104 Sea Zone
Germans attack with 1 fighter, 1 submarine and 1 tactical_bomber
British defend with 1 destroyer
Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 fighter and 1 tactical_bomber in 104 Sea Zone, round 2 : 2/2 hits
British roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the British lost in 104 Sea Zone
Germans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Novgorod
Germans attack with 2 bombers and 3 infantry
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
Germans roll dice for 2 bombers and 3 infantry in Novgorod, round 2 : 2/5 hits
Russians roll dice for 2 infantry in Novgorod, round 2 : 1/2 hits
1 infantry owned by the Germans and 2 infantry owned by the Russians lost in Novgorod
Germans win, taking Novgorod from Russians with 2 bombers and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Cleaning up after air battles
Non Combat Move - Germans
2 bombers moved from Novgorod to Karelia
9 infantry moved from Poland to Eastern Poland
4 mech_infantrys moved from Germany to Eastern Poland
6 armour moved from Germany to Eastern Poland
2 armour moved from Yugoslavia to Bessarabia
1 armour and 1 mech_infantry moved from Northern Italy to Romania
4 infantry moved from Bulgaria to Romania
1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 1 transport moved from 109 Sea Zone to 112 Sea Zone
1 fighter and 1 tactical_bomber moved from 104 Sea Zone to 112 Sea Zone
3 fighters moved from Egypt to Iraq
1 bomber moved from Egypt to Greece
1 infantry moved from Germany to Poland
1 aaGun moved from Germany to Western Germany
2 aaGuns moved from Germany to Poland
5 artilleries moved from Eastern Poland to Western Ukraine
Place Units - Germans
3 fighters placed in Western Germany
4 mech_infantrys placed in Western Germany
1 airfield placed in Greece
Turning on Edit Mode
EDIT: Removing units owned by Germans from Poland: 1 infantry
EDIT: Adding units owned by Germans to Western Germany: 1 infantry
EDIT: Removing units owned by Germans from Poland: 1 aaGun
EDIT: Adding units owned by Germans to Slovakia Hungary: 1 aaGun
EDIT: Turning off Edit Mode
Turn Complete - Germans
Germans collect 52 PUs; end with 52 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 59 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 4
Purchase Units - Russians
Russians buy 3 armour and 6 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Russians
3 infantry moved from Belarus to Novgorod
2 fighters and 1 tactical_bomber moved from Belarus to Novgorod
10 artilleries and 19 infantry moved from Belarus to Bryansk
1 submarine moved from 101 Sea Zone to 91 Sea Zone
Combat - Russians
Battle in Novgorod
Russians attack with 2 fighters, 3 infantry and 1 tactical_bomber
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
Russians win, taking Novgorod from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry
Battle in Bryansk
Russians attack with 10 artilleries and 19 infantry
Germans defend with 1 armour
Russians win, taking Bryansk from Germans with 10 artilleries and 19 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Non Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Novgorod to Russia
2 mech_infantrys moved from Belarus to Rostov
4 aaGuns, 2 armour and 9 mech_infantrys moved from Belarus to Bryansk
7 armour moved from Russia to Rostov
1 armour and 2 mech_infantrys moved from Bryansk to Rostov
1 armour moved from Bryansk to Rostov
2 mech_infantrys moved from Bryansk to Rostov
3 mech_infantrys moved from Bryansk to Rostov
2 aaGuns and 18 infantry moved from Amur to Buryatia
Place Units - Russians
3 armour and 6 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 30 PUs; end with 31 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 34 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 36 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 38 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 2 armour, 2 carriers, 1 destroyer, 1 harbour, 1 mech_infantry and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Iwo Jima
1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 6 Sea Zone to 35 Sea Zone
1 fighter moved from Siam to 6 Sea Zone
1 infantry moved from Manchuria to 19 Sea Zone
1 infantry moved from Manchuria to 19 Sea Zone
2 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
1 submarine moved from 39 Sea Zone to 41 Sea Zone
3 fighters and 3 tactical_bombers moved from 39 Sea Zone to 41 Sea Zone
5 fighters moved from Shan State to 35 Sea Zone
3 fighters moved from 35 Sea Zone to Philippines
1 infantry moved from Anhwe to Hopei
Japanese take Hopei from Chinese
1 infantry moved from Anhwe to Kweichow
1 infantry moved from Yunnan to Szechwan
1 mech_infantry moved from Shantung to Anhwe
2 artilleries, 4 infantry and 1 mech_infantry moved from Yunnan to Burma
Japanese take Burma from UK_Pacific
2 artilleries and 2 infantry moved from Kwangsi to Yunnan
1 infantry moved from Hunan to Yunnan
2 mech_infantrys moved from Shantung to Hunan
9 infantry and 2 mech_infantrys moved from Manchuria to Jehol
1 fighter moved from Japan to Iwo Jima
1 bomber moved from Japan to Kweichow
1 bomber moved from Siam to Szechwan
1 tactical_bomber moved from Shan State to Siam
Combat - Japanese
Battle in Iwo Jima
Japanese attack with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber
Americans defend with 2 infantry
Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in Iwo Jima, round 2 : 3/5 hits
Americans roll dice for 2 infantry in Iwo Jima, round 2 : 1/2 hits
1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Iwo Jima
Japanese win, taking Iwo Jima from Americans with 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Americans: 2 infantry
Casualties for Japanese: 1 infantry
Battle in 41 Sea Zone
Japanese attack with 3 fighters, 1 submarine and 3 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 3 fighters and 3 tactical_bombers in 41 Sea Zone, round 2 : 3/6 hits
Americans roll dice for 1 destroyer in 41 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 41 Sea Zone
Japanese win, taking 41 Sea Zone from Americans with 3 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Szechwan
Japanese attack with 1 bomber and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber and 1 infantry in Szechwan, round 2 : 1/2 hits
Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kweichow
Japanese attack with 1 bomber and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber and 1 infantry in Kweichow, round 2 : 1/2 hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
1 bomber moved from Kweichow to Kiangsi
1 bomber moved from Szechwan to Siam
1 aaGun moved from Manchuria to Jehol
3 fighters and 3 tactical_bombers moved from 41 Sea Zone to 42 Sea Zone
1 battleship, 3 carriers, 1 cruiser, 2 destroyers and 2 transports moved from 39 Sea Zone to 41 Sea Zone
1 infantry moved from Sumatra to 41 Sea Zone
1 battleship, 3 carriers, 1 cruiser, 2 destroyers, 1 infantry and 2 transports moved from 41 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
2 infantry moved from 35 Sea Zone to Philippines
2 fighters moved from Iwo Jima to 6 Sea Zone
1 tactical_bomber moved from Iwo Jima to 6 Sea Zone
Place Units - Japanese
2 carriers, 1 destroyer and 1 transport placed in 6 Sea Zone
2 armour and 1 mech_infantry placed in Shantung
1 harbour placed in Java
Turn Complete - Japanese
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 2,1
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 1,1
Japanese collect 54 PUs (5 lost to blockades); end with 54 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 59 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 62 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 artillery, 1 battleship, 1 carrier, 1 destroyer, 1 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 33 Sea Zone to 17 Sea Zone
Americans take 22 Sea Zone from Japanese
1 submarine moved from 44 Sea Zone to 34 Sea Zone
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Manchuria
Combat - Americans
Battle in Manchuria
Battle in 17 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
Americans win, taking Manchuria from Japanese, taking 17 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - Americans
1 battleship, 2 carriers, 2 cruisers and 1 destroyer moved from 33 Sea Zone to 26 Sea Zone
2 carriers and 2 destroyers moved from 30 Sea Zone to 26 Sea Zone
1 fighter moved from Northern Territory to New South Wales
2 fighters moved from 33 Sea Zone to 26 Sea Zone
1 carrier, 2 cruisers, 1 destroyer, 1 fighter, 2 submarines, 1 tactical_bomber and 1 transport moved from 91 Sea Zone to 92 Sea Zone
1 carrier and 2 cruisers moved from 101 Sea Zone to 91 Sea Zone
2 fighters moved from Eastern United States to 91 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
Place Units - Americans
1 transport placed in 101 Sea Zone
1 transport placed in 10 Sea Zone
1 infantry placed in Western United States
1 artillery placed in Central United States
1 battleship, 1 carrier, 1 destroyer and 2 submarines placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 50 PUs; end with 50 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
15 infantry moved from Chahar to Jehol
1 fighter moved from Suiyuyan to Jehol
Combat - Chinese
Battle in Jehol
Chinese attack with 1 fighter and 15 infantry
Japanese defend with 1 aaGun, 9 infantry and 2 mech_infantrys
Chinese win, taking Jehol from Japanese with 1 fighter and 6 infantry remaining. Battle score for attacker is 13
Casualties for Chinese: 9 infantry
Casualties for Japanese: 1 aaGun, 9 infantry and 2 mech_infantrys
Non Combat Move - Chinese
1 fighter moved from Jehol to Manchuria
Place Units - Chinese
3 infantry placed in Manchuria
Turn Complete - Chinese
Chinese collect 10 PUs; end with 11 PUs total
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 4
Purchase Units - British
British repair damage of 4x factory_minor; Remaining resources: 27 PUs;
British buy 1 armour, 1 artillery, 1 destroyer and 3 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 armour moved from Union of South Africa to Rhodesia
1 bomber moved from Egypt to Rhodesia
1 mech_infantry moved from Kenya to Tanganyika Territory
British take Tanganyika Territory from Italians
1 artillery moved from Alexandria to Egypt
1 artillery moved from Tobruk to Alexandria
3 infantry moved from Brazil to French Guiana
1 artillery and 1 infantry moved from Brazil to 86 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 armour, 1 infantry and 1 transport moved from 52 Sea Zone to 29 Sea Zone
1 infantry moved from Scotland to Eire
British take Eire from Germans
Combat - British
Battle in Rhodesia
British attack with 1 armour and 1 bomber
Italians defend with 1 infantry
British win with 1 bomber remaining. Battle score for attacker is -3
Casualties for British: 1 armour
Casualties for Italians: 1 infantry
Non Combat Move - British
1 bomber moved from Rhodesia to Egypt
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 artillery and 1 infantry moved from India to West India
2 fighters moved from West India to Persia
1 battleship moved from 71 Sea Zone to 83 Sea Zone
Place Units - British
1 destroyer placed in 110 Sea Zone
3 infantry placed in Persia
1 armour and 1 artillery placed in Egypt
Turn Complete - British
British collect 33 PUs; end with 33 PUs total
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
Some Units in India change ownership: 2 infantry
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 carrier and 1 destroyer; Remaining resources: 1 PUs;
Combat Move - Italians
2 artilleries and 2 infantry moved from Iraq to Persia
2 fighters moved from Greece to Persia
1 bomber moved from Eastern Poland to Persia
1 infantry moved from Syria to Trans-Jordan
1 artillery moved from Syria to Trans-Jordan
1 infantry moved from Syria to Iraq
1 infantry moved from Syria to Trans-Jordan
Combat - Italians
Battle in Trans-Jordan
Italians attack with 1 artillery and 2 infantry
ANZAC defend with 1 infantry
Italians roll dice for 1 artillery and 2 infantry in Trans-Jordan, round 2 : 2/3 hits
British roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits
1 infantry owned by the ANZAC lost in Trans-Jordan
Italians win, taking Trans-Jordan from British with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Persia
Italians attack with 2 artilleries, 1 bomber, 2 fighters and 2 infantry
British defend with 1 factory_minor, 2 fighters and 3 infantry
Italians roll dice for 2 artilleries, 1 bomber, 2 fighters and 2 infantry in Persia, round 2 : 4/7 hits
British roll dice for 2 fighters and 3 infantry in Persia, round 2 : 3/5 hits
1 fighter owned by the British, 1 artillery owned by the Italians, 2 infantry owned by the Italians and 3 infantry owned by the British lost in Persia
Italians roll dice for 1 artillery, 1 bomber and 2 fighters in Persia, round 3 : 2/4 hits
British roll dice for 1 fighter in Persia, round 3 : 1/1 hits
1 bomber owned by the Italians and 1 fighter owned by the British lost in Persia
Italians win, taking Persia from British with 1 artillery and 2 fighters remaining. Battle score for attacker is 7
Casualties for Italians: 1 artillery, 1 bomber and 2 infantry
Casualties for British: 2 fighters and 3 infantry
Non Combat Move - Italians
2 fighters moved from Persia to Iraq
2 infantry moved from Crete to 99 Sea Zone
1 battleship, 2 cruisers, 1 destroyer, 2 infantry and 3 transports moved from 99 Sea Zone to 97 Sea Zone
2 infantry moved from 97 Sea Zone to Southern Italy
Place Units - Italians
1 carrier and 1 destroyer placed in 97 Sea Zone
Turn Complete - Italians
Italians collect 19 PUs; end with 20 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 24 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 4
Combat Move - French
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Libya to Tobruk
Non Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 bombers and 10 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 submarine moved from 104 Sea Zone to 119 Sea Zone
1 infantry moved from Western Germany to 112 Sea Zone
1 mech_infantry moved from Western Germany to 112 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 112 Sea Zone to 123 Sea Zone
1 mech_infantry moved from 123 Sea Zone to Iceland
1 infantry moved from 123 Sea Zone to Iceland
1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber moved from 112 Sea Zone to 124 Sea Zone
1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber moved from 124 Sea Zone to 123 Sea Zone
3 fighters moved from Western Germany to Greece
3 fighters moved from Iraq to 97 Sea Zone
3 fighters moved from 97 Sea Zone to Southern Italy
1 armour moved from Ukraine to Western Ukraine
2 armour moved from Bessarabia to Western Ukraine
1 mech_infantry moved from Romania to Western Ukraine
1 armour moved from Romania to Western Ukraine
4 infantry moved from Romania to Eastern Poland
1 infantry moved from Baltic States to Belarus
3 infantry moved from Karelia to Novgorod
3 mech_infantrys moved from Western Germany to Poland
1 bomber moved from Karelia to Novgorod
1 bomber moved from Karelia to Belarus
1 infantry moved from Eastern Poland to Belarus
9 armour, 28 infantry and 4 mech_infantrys moved from Eastern Poland to Western Ukraine
1 bomber moved from Greece to Southern Italy
Combat - Germans
Battle in Iceland
Battle in Novgorod
Germans attack with 1 bomber and 3 infantry
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
Germans roll dice for 1 bomber and 3 infantry in Novgorod, round 2 : 0/4 hits
Russians roll dice for 2 infantry in Novgorod, round 2 : 0/2 hits
Germans roll dice for 1 bomber and 3 infantry in Novgorod, round 3 : 1/4 hits
Russians roll dice for 2 infantry in Novgorod, round 3 : 1/2 hits
1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Novgorod
Germans roll dice for 1 bomber and 2 infantry in Novgorod, round 4 : 2/3 hits
Russians roll dice for 1 infantry in Novgorod, round 4 : 0/1 hits
1 infantry owned by the Russians lost in Novgorod
Germans win, taking Iceland from British, taking Novgorod from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Belarus
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 mech_infantry
Germans roll dice for 1 bomber and 2 infantry in Belarus, round 2 : 1/3 hits
Russians roll dice for 1 mech_infantry in Belarus, round 2 : 1/1 hits
1 mech_infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
Germans win, taking Belarus from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Russians: 1 mech_infantry
Non Combat Move - Germans
1 bomber moved from Belarus to Western Germany
1 bomber moved from Novgorod to Western Germany
3 aaGuns moved from Eastern Poland to Western Ukraine
1 aaGun moved from Slovakia Hungary to Eastern Poland
1 aaGun moved from Poland to Eastern Poland
Place Units - Germans
2 bombers placed in Western Germany
5 mech_infantrys placed in Western Germany
5 mech_infantrys placed in Germany
Germans undo move 3.
3 mech_infantrys placed in Western Germany
2 mech_infantrys placed in Germany
Turn Complete - Germans
Germans collect 52 PUs; end with 52 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 59 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Territory Summary for Germans :
Iceland : 1 flag, 1 airfield, 1 infantry and 1 mech_infantry
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield and 1 factory_minor
Western Germany : 1 aaGun, 1 airfield, 4 bombers, 1 factory_major, 1 harbour and 8 mech_infantrys
Poland : 3 mech_infantrys
Germany : 1 factory_major and 2 mech_infantrys
Southern Italy : 1 bomber and 3 fighters
Belarus : 1 flag, 1 infantry
Karelia : 1 flag
Baltic States : 1 flag
Vyborg : 1 flag
Eastern Poland : 1 flag, 2 aaGuns and 4 infantry
Ukraine : 1 flag, 1 factory_minor
Western Ukraine : 3 aaGuns, 13 armour, 5 artilleries, 28 infantry and 5 mech_infantrys
Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
119 Sea Zone : 1 submarine
125 Sea Zone : 1 submarine
123 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport
Bulgaria : 1 flag
Greece : 1 flag, 1 airfield and 3 fighters
Finland : 1 flag
are you sure you want to leave western Ukraine like that?
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 bombers and 10 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 submarine moved from 104 Sea Zone to 119 Sea Zone
1 infantry moved from Western Germany to 112 Sea Zone
1 mech_infantry moved from Western Germany to 112 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 112 Sea Zone to 123 Sea Zone
1 mech_infantry moved from 123 Sea Zone to Iceland
1 infantry moved from 123 Sea Zone to Iceland
1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber moved from 112 Sea Zone to 124 Sea Zone
1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber moved from 124 Sea Zone to 123 Sea Zone
3 fighters moved from Western Germany to Greece
3 fighters moved from Iraq to 97 Sea Zone
3 fighters moved from 97 Sea Zone to Southern Italy
1 armour moved from Ukraine to Western Ukraine
2 armour moved from Bessarabia to Western Ukraine
1 mech_infantry moved from Romania to Western Ukraine
1 armour moved from Romania to Western Ukraine
4 infantry moved from Romania to Eastern Poland
1 infantry moved from Baltic States to Belarus
3 infantry moved from Karelia to Novgorod
3 mech_infantrys moved from Western Germany to Poland
1 bomber moved from Karelia to Novgorod
1 bomber moved from Karelia to Belarus
1 infantry moved from Eastern Poland to Belarus
9 armour, 28 infantry and 4 mech_infantrys moved from Eastern Poland to Western Ukraine
1 bomber moved from Greece to Southern Italy
Combat - Germans
Battle in Iceland
Battle in Novgorod
Germans attack with 1 bomber and 3 infantry
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
Germans roll dice for 1 bomber and 3 infantry in Novgorod, round 2 : 0/4 hits
Russians roll dice for 2 infantry in Novgorod, round 2 : 0/2 hits
Germans roll dice for 1 bomber and 3 infantry in Novgorod, round 3 : 1/4 hits
Russians roll dice for 2 infantry in Novgorod, round 3 : 1/2 hits
1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Novgorod
Germans roll dice for 1 bomber and 2 infantry in Novgorod, round 4 : 2/3 hits
Russians roll dice for 1 infantry in Novgorod, round 4 : 0/1 hits
1 infantry owned by the Russians lost in Novgorod
Germans win, taking Iceland from British, taking Novgorod from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Belarus
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 mech_infantry
Germans roll dice for 1 bomber and 2 infantry in Belarus, round 2 : 1/3 hits
Russians roll dice for 1 mech_infantry in Belarus, round 2 : 1/1 hits
1 mech_infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
Germans win, taking Belarus from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Russians: 1 mech_infantry
Non Combat Move - Germans
1 bomber moved from Belarus to Western Germany
1 bomber moved from Novgorod to Western Germany
3 aaGuns moved from Eastern Poland to Western Ukraine
1 aaGun moved from Slovakia Hungary to Eastern Poland
1 aaGun moved from Poland to Eastern Poland
Place Units - Germans
2 bombers placed in Western Germany
5 mech_infantrys placed in Western Germany
5 mech_infantrys placed in Germany
Germans undo move 3.
3 mech_infantrys placed in Western Germany
2 mech_infantrys placed in Germany
Turn Complete - Germans
Germans collect 52 PUs; end with 52 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 59 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Southern Italy: 2 fighters
EDIT: Adding units owned by Germans to Western Ukraine: 2 fighters
EDIT: Turning off Edit Mode
Territory Summary for Germans :
Iceland : 1 flag, 1 airfield, 1 infantry and 1 mech_infantry
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield and 1 factory_minor
Western Germany : 1 aaGun, 1 airfield, 4 bombers, 1 factory_major, 1 harbour and 8 mech_infantrys
Poland : 3 mech_infantrys
Germany : 1 factory_major and 2 mech_infantrys
Southern Italy : 1 bomber and 1 fighter
Belarus : 1 flag, 1 infantry
Karelia : 1 flag
Baltic States : 1 flag
Vyborg : 1 flag
Eastern Poland : 1 flag, 2 aaGuns and 4 infantry
Ukraine : 1 flag, 1 factory_minor
Western Ukraine : 3 aaGuns, 13 armour, 5 artilleries, 2 fighters, 28 infantry and 5 mech_infantrys
Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
119 Sea Zone : 1 submarine
125 Sea Zone : 1 submarine
123 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport
Bulgaria : 1 flag
Greece : 1 flag, 1 airfield and 3 fighters
Finland : 1 flag
are you sure you want to leave western Ukraine like that?
You are kind. Those numbers looked a bit different than I remembered them being.
Posted an edit just now, but it got on the previous page.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 5
Purchase Units - Russians
Russians buy 4 artilleries, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Bryansk to Ukraine
Russians take Ukraine from Germans
1 infantry moved from Bryansk to Belarus
2 fighters and 1 tactical_bomber moved from Russia to Belarus
Combat - Russians
Battle in Belarus
Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
retreated to Belarus
Germans win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Non Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Belarus to Bryansk
9 armour and 9 mech_infantrys moved from Rostov to Bryansk
3 armour and 6 mech_infantrys moved from Russia to Bryansk
2 aaGuns and 18 infantry moved from Buryatia to Amur
1 submarine moved from 91 Sea Zone to 105 Sea Zone
Place Units - Russians
4 artilleries and 6 infantry placed in Russia
1 mech_infantry placed in Volgograd
Turn Complete - Russians
Russians collect 29 PUs; end with 29 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 32 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUs
@Shin:
are you sure you want to leave western Ukraine like that?
You are kind. Those numbers looked a bit different than I remembered them being.
Your welcome, I know the feeling!
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 5 fighters and 3 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
2 infantry moved from Philippines to 35 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 19 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone
1 artillery moved from Iwo Jima to 17 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 17 Sea Zone to 19 Sea Zone
1 artillery and 3 infantry moved from 19 Sea Zone to Manchuria
3 fighters and 1 tactical_bomber moved from 6 Sea Zone to Manchuria
2 fighters moved from 35 Sea Zone to Manchuria
1 destroyer moved from 35 Sea Zone to 19 Sea Zone
1 carrier moved from 35 Sea Zone to 19 Sea Zone
2 carriers moved from 6 Sea Zone to 19 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 destroyer moved from 42 Sea Zone to 36 Sea Zone
Japanese take 42 Sea Zone from ANZAC
1 submarine moved from 41 Sea Zone to 36 Sea Zone
1 artillery moved from Java to 42 Sea Zone
2 infantry moved from Java to 42 Sea Zone
1 artillery, 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 3 fighters, 2 infantry and 2 transports moved from 42 Sea Zone to 33 Sea Zone
1 artillery and 2 infantry moved from 33 Sea Zone to Caroline Islands
1 battleship and 1 cruiser moved from 35 Sea Zone to 33 Sea Zone
3 tactical_bombers moved from 42 Sea Zone to 33 Sea Zone
2 armour and 1 mech_infantry moved from Shantung to Jehol
1 mech_infantry moved from Anhwe to Jehol
2 mech_infantrys moved from Hunan to Jehol
1 bomber moved from Kiangsi to Jehol
1 bomber moved from Siam to Jehol
1 fighter and 1 tactical_bomber moved from Siam to India
2 artilleries, 4 infantry and 1 mech_infantry moved from Burma to India
1 tactical_bomber moved from Siam to 36 Sea Zone
3 fighters moved from Philippines to 36 Sea Zone
1 infantry moved from Hopei to Anhwe
1 infantry moved from Kweichow to Hopei
1 infantry moved from Yunnan to Kweichow
1 artillery moved from Yunnan to Hunan
1 artillery and 1 infantry moved from Yunnan to Burma
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 5 fighters and 3 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
2 infantry moved from Philippines to 35 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 19 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone
1 artillery moved from Iwo Jima to 17 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 17 Sea Zone to 19 Sea Zone
1 artillery and 3 infantry moved from 19 Sea Zone to Manchuria
3 fighters and 1 tactical_bomber moved from 6 Sea Zone to Manchuria
2 fighters moved from 35 Sea Zone to Manchuria
1 destroyer moved from 35 Sea Zone to 19 Sea Zone
1 carrier moved from 35 Sea Zone to 19 Sea Zone
2 carriers moved from 6 Sea Zone to 19 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 destroyer moved from 42 Sea Zone to 36 Sea Zone
Japanese take 42 Sea Zone from ANZAC
1 submarine moved from 41 Sea Zone to 36 Sea Zone
1 artillery moved from Java to 42 Sea Zone
2 infantry moved from Java to 42 Sea Zone
1 artillery, 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 3 fighters, 2 infantry and 2 transports moved from 42 Sea Zone to 33 Sea Zone
1 artillery and 2 infantry moved from 33 Sea Zone to Caroline Islands
1 battleship and 1 cruiser moved from 35 Sea Zone to 33 Sea Zone
3 tactical_bombers moved from 42 Sea Zone to 33 Sea Zone
2 armour and 1 mech_infantry moved from Shantung to Jehol
1 mech_infantry moved from Anhwe to Jehol
2 mech_infantrys moved from Hunan to Jehol
1 bomber moved from Kiangsi to Jehol
1 bomber moved from Siam to Jehol
1 fighter and 1 tactical_bomber moved from Siam to India
2 artilleries, 4 infantry and 1 mech_infantry moved from Burma to India
1 tactical_bomber moved from Siam to 36 Sea Zone
3 fighters moved from Philippines to 36 Sea Zone
1 infantry moved from Hopei to Anhwe
1 infantry moved from Kweichow to Hopei
1 infantry moved from Yunnan to Kweichow
1 artillery moved from Yunnan to Hunan
1 artillery and 1 infantry moved from Yunnan to Burma
Combat - Japanese
Battle in 19 Sea Zone
Japanese attack with 3 carriers, 1 destroyer and 2 transports
Americans defend with 1 transport
1 transport owned by the Americans lost in 19 Sea Zone
Japanese win with 3 carriers, 1 destroyer and 2 transports remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Manchuria
Japanese attack with 1 artillery, 5 fighters, 3 infantry and 1 tactical_bomber
Americans defend with 1 artillery and 1 infantry; Chinese defend with 1 fighter and 3 infantry
Japanese roll dice for 1 artillery, 5 fighters, 3 infantry and 1 tactical_bomber in Manchuria, round 2 : 5/10 hits
Chinese roll dice for 1 artillery, 1 fighter and 4 infantry in Manchuria, round 2 : 1/6 hits
1 infantry owned by the Japanese, 3 infantry owned by the Chinese, 1 artillery owned by the Americans and 1 infantry owned by the Americans lost in Manchuria
Japanese roll dice for 1 artillery, 5 fighters, 2 infantry and 1 tactical_bomber in Manchuria, round 3 : 5/9 hits
Chinese roll dice for 1 fighter in Manchuria, round 3 : 0/1 hits
1 fighter owned by the Chinese lost in Manchuria
Japanese win, taking Manchuria from Chinese with 1 artillery, 5 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 23
Casualties for Americans: 1 artillery and 1 infantry
Casualties for Chinese: 1 fighter and 3 infantry
Casualties for Japanese: 1 infantry
Battle in Jehol
Japanese attack with 2 armour, 2 bombers and 4 mech_infantrys
Chinese defend with 6 infantry
Japanese roll dice for 2 armour, 2 bombers and 4 mech_infantrys in Jehol, round 2 : 3/8 hits
Chinese roll dice for 6 infantry in Jehol, round 2 : 1/6 hits
3 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Jehol
Japanese roll dice for 2 armour, 2 bombers and 3 mech_infantrys in Jehol, round 3 : 0/7 hits
Chinese roll dice for 3 infantry in Jehol, round 3 : 2/3 hits
2 mech_infantrys owned by the Japanese lost in Jehol
Japanese roll dice for 2 armour, 2 bombers and 1 mech_infantry in Jehol, round 4 : 2/5 hits
Chinese roll dice for 3 infantry in Jehol, round 4 : 2/3 hits
1 armour owned by the Japanese, 2 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Jehol
Japanese roll dice for 1 armour and 2 bombers in Jehol, round 5 : 2/3 hits
Chinese roll dice for 1 infantry in Jehol, round 5 : 0/1 hits
1 infantry owned by the Chinese lost in Jehol
Japanese win, taking Jehol from Chinese with 1 armour and 2 bombers remaining. Battle score for attacker is -4
Casualties for Chinese: 6 infantry
Casualties for Japanese: 1 armour and 4 mech_infantrys
Battle in Caroline Islands
Battle in 36 Sea Zone
Japanese attack with 1 destroyer, 3 fighters, 1 submarine and 1 tactical_bomber
ANZAC defend with 1 submarine
Japanese roll dice for 1 submarine in 36 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 36 Sea Zone, round 2 : 2/5 hits
ANZAC roll dice for 1 submarine in 36 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the ANZAC lost in 36 Sea Zone
Japanese win, taking Caroline Islands from Americans, taking 36 Sea Zone from Neutral with 1 destroyer, 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in India
Japanese attack with 2 artilleries, 1 fighter, 4 infantry, 1 mech_infantry and 1 tactical_bomber
British defend with 2 infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
Japanese roll dice for 2 artilleries, 1 fighter, 4 infantry, 1 mech_infantry and 1 tactical_bomber in India, round 2 : 4/9 hits
UK_Pacific roll dice for 2 infantry in India, round 2 : 1/2 hits
1 infantry owned by the Japanese and 2 infantry owned by the British lost in India
Japanese destroys 8PUs while taking UK_Pacific capital
Japanese win, taking India from UK_Pacific with 2 artilleries, 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 2 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Japanese
1 tactical_bomber moved from India to Shan State
1 fighter moved from India to Shan State
5 fighters and 1 tactical_bomber moved from Manchuria to 19 Sea Zone
1 bomber moved from Jehol to Philippines
1 bomber moved from Jehol to Shantung
2 fighters moved from 36 Sea Zone to Siam
1 fighter moved from 36 Sea Zone to Philippines
1 tactical_bomber moved from 36 Sea Zone to Philippines
Place Units - Japanese
5 fighters placed in Japan
3 mech_infantrys placed in Shantung
Turn Complete - Japanese
Japanese collect 62 PUs; end with 62 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 75 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 5
Purchase Units - Americans
Americans buy 7 fighters and 1 infantry; Remaining resources: 2 PUs;
Combat Move - Americans
1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 submarine moved from 17 Sea Zone to 24 Sea Zone
1 submarine moved from 34 Sea Zone to 49 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 transport moved from 26 Sea Zone to 10 Sea Zone
1 battleship, 1 carrier, 1 destroyer, 1 infantry, 1 mech_infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 bomber moved from United Kingdom to Gibraltar
1 carrier, 2 cruisers and 2 fighters moved from 91 Sea Zone to 92 Sea Zone
Combat - Americans
Non Combat Move - Americans
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from New South Wales to New Zealand
Place Units - Americans
1 infantry placed in Western United States
7 fighters placed in Western United States
Turn Complete - Americans
Americans collect 50 PUs; end with 52 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 5
Purchase Units - British
British buy 3 armour, 1 artillery, 1 infantry and 1 transport; Remaining resources: 1 PUs;
Combat Move - British
1 destroyer moved from 110 Sea Zone to 119 Sea Zone
3 fighters moved from United Kingdom to 119 Sea Zone
1 infantry moved from Eire to Scotland
1 transport moved from 91 Sea Zone to 88 Sea Zone
2 infantry moved from French Guiana to 88 Sea Zone
2 infantry and 1 transport moved from 88 Sea Zone to 92 Sea Zone
1 artillery moved from Alexandria to Egypt
1 artillery and 2 infantry moved from Egypt to Trans-Jordan
1 mech_infantry moved from Tanganyika Territory to Rhodesia
British take Rhodesia from Italians
1 bomber, 2 fighters and 1 tactical_bomber moved from Egypt to Trans-Jordan
2 artilleries and 6 infantry moved from West India to Eastern Persia
1 battleship moved from 83 Sea Zone to 87 Sea Zone
Combat - British
Battle in 119 Sea Zone
British attack with 1 destroyer and 3 fighters
Germans defend with 1 submarine
British win, taking 119 Sea Zone from Neutral with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Trans-Jordan
British attack with 1 artillery, 1 bomber, 2 fighters, 2 infantry and 1 tactical_bomber
Italians defend with 1 artillery and 2 infantry
British win, taking Trans-Jordan from Italians with 1 artillery, 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Italians: 1 artillery and 2 infantry
Casualties for British: 1 infantry
Non Combat Move - British
1 bomber, 2 fighters and 1 tactical_bomber moved from Trans-Jordan to Egypt
2 infantry moved from 92 Sea Zone to Gibraltar
3 fighters moved from 119 Sea Zone to United Kingdom
Place Units - British
3 armour placed in Egypt
1 artillery and 1 infantry placed in Union of South Africa
1 transport placed in 71 Sea Zone
Turn Complete - British
British collect 32 PUs; end with 33 PUs total
Turn Complete - UK_Pacific