revise: UK Cairo army move to MM.
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AANA_RLP_playetest4_UK3.AAM
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6
Combat Move - Americans
3 Artillerys, 2 Infantrys and 2 Tanks moved from Rio de Oro to 34 Sea Zone
3 Artillerys, 2 B.Transports, 2 Destroyers, 2 Infantrys, 2 Tanks and 1 Transport moved from 34 Sea Zone to 38 Sea Zone
3 Artillerys, 2 Infantrys and 2 Tanks moved from 38 Sea Zone to Belgian Congo
1 Artillery, 1 Infantry and 4 Tanks moved from Rhodesia to Belgian Congo
5 Infantrys moved from Bahia to 32 Sea Zone
1 B.Transport and 4 Infantrys moved from 32 Sea Zone to 34 Sea Zone
4 Infantrys moved from 34 Sea Zone to Rio de Oro
2 Transports moved from 36 Sea Zone to 35 Sea Zone
2 Artillerys and 2 Infantrys moved from Bahia to 35 Sea Zone
2 Artillerys, 2 Infantrys and 2 Transports moved from 35 Sea Zone to 36 Sea Zone
2 Artillerys and 2 Infantrys moved from 36 Sea Zone to French Sudan
1 B.Transport and 2 Transports moved from 36 Sea Zone to 32 Sea Zone
1 Infantry and 1 S.Submarine moved from 32 Sea Zone to 38 Sea Zone
1 Infantry moved from 38 Sea Zone to Belgian Congo
8 Infantrys moved from Washington to 13 Sea Zone
2 B.Transports and 8 Infantrys moved from 13 Sea Zone to 32 Sea Zone
8 Infantrys moved from 32 Sea Zone to Bahia
5 Infantrys moved from Washington to Northeast USA
1 Infantry moved from South Central USA to South Atlantic USA
1 Artillery and 1 Tank moved from S.Chile to Argentina
1 Infantry and 1 Tank moved from N.Chile to Argentina
1 Artillery and 1 Infantry moved from British Columbia to Yukon
1 Destroyer and 1 Submarine moved from 83 Sea Zone to 98 Sea Zone
3 Adv.Fighters moved from 98 Sea Zone to 114 Sea Zone
1 Transport moved from 114 Sea Zone to 109 Sea Zone
1 Artillery and 1 Infantry moved from Ponape to 109 Sea Zone
1 Artillery, 1 Infantry and 1 Transport moved from 109 Sea Zone to 114 Sea Zone
1 Artillery and 1 Infantry moved from 114 Sea Zone to Port Moresby
1 L.Fighter moved from Pearl Harbor to 114 Sea Zone
Purchase Units - Americans
Americans buy 2 Adv.Fighters, 2 ArmoredCars, 2 B.Transports, 1 Destroyer, 1 Factory, 9 Infantrys, 1 L.Fighter and 3 Tanks; Remaining resources: 0 PUs;
Combat - Americans
Battle in Argentina
Americans attack with 1 Artillery, 1 Infantry and 2 Tanks
Neutral defend with 3 Infantrys
Americans loses 0 PUs for violating Argentinas neutrality.
Americans win, taking Argentina from Neutral with 2 Tanks remaining. Battle score for attacker is 0
Casualties for Neutral: 3 Infantrys
Casualties for Americans: 1 Artillery and 1 Infantry
Non Combat Move - Americans
Place Units - Americans
2 Tanks placed in Belgian Congo
1 Factory placed in Rio de Oro
2 ArmoredCars and 1 Tank placed in Santiago
2 B.Transports placed in 13 Sea Zone
2 Adv.Fighters and 1 Destroyer placed in 98 Sea Zone
1 L.Fighter placed in San Francisco
3 Infantrys placed in South Atlantic USA
6 Infantrys placed in Washington
Americans undo move 4.
2 B.Transports placed in 13 Sea Zone
Turn Complete - Americans
Americans collect 113 PUs; end with 113 PUs total
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 7
Combat Move - Germans
2 Infantrys moved from Rhine to Netherlands
2 Fighters moved from Hamburg to Netherlands
1 Artillery and 2 Infantrys moved from Novgorod to Smolensk
2 Infantrys and 1 Mech.Inf moved from Arkhangelsk to Vologda
6 Tanks moved from Arkhangelsk to Yaroslavl
5 Infantrys moved from Krakow to Vinnytsia
2 Artillerys moved from Minsk to Kiev
2 Infantrys moved from Vinnytsia to Kiev
2 ArmoredCars moved from Vinnytsia to Kiev
1 ArmoredCar moved from Vinnytsia to Minsk
2 Artillerys, 2 Elites and 4 Infantrys moved from Warsaw to Brest
5 Infantrys moved from Bohemia to Krakow
2 Stukas moved from Oulu to Stockholm
2 Infantrys moved from Oslo to Stockholm
8 Infantrys moved from Leningrad to 24 Sea Zone
1 Battleship, 2 Cruisers, 5 Destroyers, 8 Infantrys, 1 Submarine and 4 Transports moved from 24 Sea Zone to 22 Sea Zone
8 Infantrys moved from 22 Sea Zone to Oslo
2 Infantrys moved from Hamburg to 22 Sea Zone
2 Infantrys moved from 22 Sea Zone to Oslo
1 T.Boat moved from 24 Sea Zone to 23 Sea Zone
1 Infantry moved from Hamburg to 23 Sea Zone
1 Infantry moved from 23 Sea Zone to Stockholm
1 Artillery, 2 Infantrys, 1 Mech.Inf and 5 Tanks moved from Hamburg to Netherlands
2 HeavyTanks and 5 Tanks moved from Syria to Iraq
Purchase Units - Germans
Germans buy 3 Bunkers, 1 Carrier, 4 HeavyTanks, 22 Infantrys and 2 Submarines; Remaining resources: 0 PUs;
Combat - Germans
Battle in Vologda
Germans attack with 2 Infantrys and 1 Mech.Inf
Russians defend with 1 Infantry
Germans win, taking Vologda from Russians with 2 Infantrys and 1 Mech.Inf remaining. Battle score for attacker is 2
Casualties for Russians: 1 Infantry
Battle in Smolensk
Germans attack with 1 Artillery and 2 Infantrys
Russians defend with 1 Infantry
Germans win, taking Smolensk from Russians with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 Infantry
Casualties for Russians: 1 Infantry
Battle in Iraq
Germans attack with 2 HeavyTanks and 5 Tanks
Russians defend with 1 Infantry
Germans win, taking Iraq from British with 2 HeavyTanks and 5 Tanks remaining. Battle score for attacker is 2
Casualties for Russians: 1 Infantry
Battle in Yaroslavl
Germans attack with 6 Tanks
Russians defend with 5 Infantrys
Germans win, taking Yaroslavl from Russians with 4 Tanks remaining. Battle score for attacker is 0
Casualties for Germans: 2 Tanks
Casualties for Russians: 5 Infantrys
Battle in Netherlands
Germans attack with 1 Artillery, 2 Fighters, 4 Infantrys, 1 Mech.Inf and 5 Tanks
French defend with 1 Infantry
Germans win, taking Netherlands from French with 1 Artillery, 2 Fighters, 3 Infantrys, 1 Mech.Inf and 5 Tanks remaining. Battle score for attacker is 0
Casualties for French: 1 Infantry
Casualties for Germans: 1 Infantry
Battle in Kiev
Germans attack with 2 ArmoredCars, 2 Artillerys and 2 Infantrys
Russians defend with 1 Artillery and 3 Infantrys
Germans win, taking Kiev from Russians with 2 Artillerys remaining. Battle score for attacker is -2
Casualties for Germans: 2 ArmoredCars and 2 Infantrys
Casualties for Russians: 1 Artillery and 3 Infantrys
Battle in Stockholm
Germans attack with 3 Infantrys and 2 Stukas
Neutral defend with 1 Bunker
Germans loses 0 PUs for violating Stockholms neutrality.
Germans win, taking Stockholm from Neutral with 3 Infantrys and 2 Stukas remaining. Battle score for attacker is 6
Casualties for Neutral: 1 Bunker
Non Combat Move - Germans
2 Stukas moved from Stockholm to Oslo
2 Fighters moved from Netherlands to 22 Sea Zone
Place Units - Germans
1 Carrier and 2 Submarines placed in 22 Sea Zone
1 Bunker placed in Oslo
1 Bunker and 4 Infantrys placed in Arkhangelsk
1 Bunker and 4 HeavyTanks placed in Leningrad
2 Infantrys placed in Syria
2 Infantrys placed in Palestine
4 Infantrys placed in Vinnytsia
4 Infantrys placed in Warsaw
5 Infantrys placed in Bohemia
1 Infantry placed in Hamburg
Turn Complete - Germans
Germans collect 122 PUs; end with 122 PUs total
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 7
Combat Move - Russians
1 Infantry moved from Kirov to Gorky
1 Infantry moved from Perm to Kirov
16 Infantrys moved from Perm to Kirov
5 Infantrys moved from Moscow to Yaroslavl
1 Bomber moved from Kursk to Yaroslavl
1 Infantry moved from Kursk to Smolensk
1 Infantry moved from Kursk to Minsk
3 Infantrys moved from Donetsk to Kiev
1 Artillery moved from Donetsk to Kiev
1 Infantry moved from Donetsk to Kiev
1 HeavyTank moved from Kursk to Minsk
1 HeavyTank moved from Kursk to Smolensk
3 Artillerys, 7 Infantrys and 1 Tank moved from Erzurum to Adana
2 Infantrys moved from Azerbaijan to Erzurum
2 Infantrys moved from Georgia to Erzurum
2 Infantrys moved from Uzbekistan to 126 Sea Zone
2 Infantrys moved from Tashkent to Uzbekistan
2 Infantrys moved from 126 Sea Zone to Azerbaijan
5 Infantrys moved from Rostov to Donetsk
2 Infantrys moved from Moscow to Yaroslavl
3 HeavyTanks moved from Moscow to Kursk
5 Infantrys moved from Stalingrad to Rostov
5 Infantrys moved from Sverdlovsk to Perm
1 Infantry moved from N.Buryat Mongolia to Ayan
1 Infantry moved from Chita to Ayan
2 Infantrys moved from Chita to Hulunbuir
3 ArmoredCars, 4 Artillerys, 9 Infantrys and 7 Tanks moved from Chita to N.Buryat Mongolia
1 Adv.Fighter and 1 Fighter moved from Chita to Ayan
1 Adv.Fighter and 1 Fighter moved from Chita to Hulunbuir
1 Bomber and 6 Infantrys moved from Olyokminsk to N.Buryat Mongolia
1 Bomber moved from N.Buryat Mongolia to Ayan
1 Elite and 5 Infantrys moved from Evenkia to Olyokminsk
1 HeavyTank moved from Sibirsky to Olyokminsk
5 Infantrys moved from Sibirsky to Evenkia
Purchase Units - Russians
Russians buy 4 HeavyTanks and 30 Infantrys; Remaining resources: 0 PUs;
Combat - Russians
Battle in Hulunbuir
Russians attack with 1 Adv.Fighter, 1 Fighter and 2 Infantrys
Hisaichi defend with 1 Infantry
Russians win, taking Hulunbuir from Hisaichi with 1 Adv.Fighter, 1 Fighter and 2 Infantrys remaining. Battle score for attacker is 2
Casualties for Hisaichi: 1 Infantry
Battle in Kiev
Russians attack with 1 Artillery and 4 Infantrys
Germans defend with 2 Artillerys
Russians win, taking Kiev from Germans with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 2
Casualties for Germans: 2 Artillerys
Casualties for Russians: 3 Infantrys
Battle in Yaroslavl
Russians attack with 1 Bomber and 7 Infantrys
Germans defend with 4 Tanks
Russians win, taking Yaroslavl from Germans with 1 Bomber and 2 Infantrys remaining. Battle score for attacker is 10
Casualties for Germans: 4 Tanks
Casualties for Russians: 5 Infantrys
Battle in Ayan
Russians attack with 1 Adv.Fighter, 1 Bomber, 1 Fighter and 2 Infantrys
Hisaichi defend with 1 Infantry
Russians win, taking Ayan from Hisaichi with 1 Adv.Fighter, 1 Bomber, 1 Fighter and 1 Infantry remaining. Battle score for attacker is 0
Casualties for Hisaichi: 1 Infantry
Casualties for Russians: 1 Infantry
Battle in Minsk
Russians attack with 1 HeavyTank and 1 Infantry
Germans defend with 1 ArmoredCar
Russians win, taking Minsk from Germans with 1 HeavyTank and 1 Infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 ArmoredCar
Battle in Smolensk
Russians attack with 1 HeavyTank and 1 Infantry
Germans defend with 1 Artillery and 1 Infantry
Russians win, taking Smolensk from Germans with 1 HeavyTank and 1 Infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 Artillery and 1 Infantry
Non Combat Move - Russians
1 Bomber moved from Yaroslavl to Kursk
1 Adv.Fighter, 1 Bomber and 1 Fighter moved from Ayan to N.Buryat Mongolia
1 Adv.Fighter and 1 Fighter moved from Hulunbuir to N.Buryat Mongolia
Place Units - Russians
1 HeavyTank and 5 Infantrys placed in Sibirsky
2 Infantrys placed in Tashkent
3 Infantrys placed in Georgia
5 Infantrys placed in Stalingrad
3 HeavyTanks placed in Kursk
10 Infantrys placed in Moscow
5 Infantrys placed in Sverdlovsk
Turn Complete - Russians
Russians collect 87 PUs; end with 87 PUs total
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 7
Combat Move - Italians
2 Artillerys, 6 Infantrys and 4 Tanks moved from Kenya to Belgian Congo
1 Bomber, 3 Fighters and 3 HeavyTanks moved from Italian East Africa to Belgian Congo
4 Infantrys moved from Italian East Africa to Equatoria
3 Mech.Infs moved from Hun to French Equatorial Africa
2 ArmoredCars, 1 Infantry, 1 Mech.Inf and 4 Tanks moved from Darfur to French Equatorial Africa
2 Elites and 2 Infantrys moved from Kufra to Darfur
2 Infantrys moved from Cairo to 56 Sea Zone
2 Transports moved from 57 Sea Zone to 56 Sea Zone
4 Infantrys moved from Cairo to 56 Sea Zone
1 Transport moved from 62 Sea Zone to 57 Sea Zone
2 Infantrys moved from Lower Egypt to 57 Sea Zone
6 Infantrys and 3 Transports moved from 56 Sea Zone to 57 Sea Zone
8 Infantrys moved from 57 Sea Zone to Italian East Africa
1 Tank moved from N.Tunisia to N.Algeria
Italians take N.Algeria from French
1 Tank moved from N.Tunisia to S.Algeria
Italians take S.Algeria from French
1 Tank moved from S.Algeria to N.Tunisia
1 Tank moved from N.Algeria to N.Tunisia
1 Elite and 3 Infantrys moved from Tunis to N.Tunisia
2 Transports moved from 45 Sea Zone to 44 Sea Zone
2 Infantrys moved from Baleares to 42 Sea Zone
2 Infantrys moved from 42 Sea Zone to N.Tunisia
2 Destroyers moved from 43 Sea Zone to 42 Sea Zone
Purchase Units - Italians
Italians buy 1 Battleship, 1 Destroyer, 1 HeavyTank, 14 Infantrys and 3 Mech.Infs; Remaining resources: 0 PUs;
Combat - Italians
Battle in Belgian Congo
Italians attack with 2 Artillerys, 1 Bomber, 3 Fighters, 3 HeavyTanks, 6 Infantrys and 4 Tanks
British defend with 1 Fighter; Americans defend with 4 Artillerys, 1 Factory, 4 Infantrys and 8 Tanks
3 HeavyTanks and 3 Tanks retreated to Kenya
Americans win with 2 Artillerys, 1 Fighter and 8 Tanks remaining. Battle score for attacker is -33
Casualties for Italians: 2 Artillerys, 3 Fighters, 6 Infantrys and 1 Tank
Casualties for Americans: 2 Artillerys and 4 Infantrys
Battle in French Equatorial Africa
Italians attack with 2 ArmoredCars, 1 Infantry, 4 Mech.Infs and 4 Tanks
French defend with 1 Elite, 1 Factory, 3 Infantrys and 4 Tanks
3 Mech.Infs owned by the Italians and 3 Tanks owned by the French lost in French Equatorial Africa
Italians win, taking French Equatorial Africa from French with 4 Tanks remaining. Battle score for attacker is -5
Casualties for French: 1 Elite, 3 Infantrys and 4 Tanks
Casualties for Italians: 2 ArmoredCars, 1 Infantry and 4 Mech.Infs
Battle in Equatoria
Italians attack with 4 Infantrys
British defend with 1 Infantry
Italians win, taking Equatoria from British with 4 Infantrys remaining. Battle score for attacker is 2
Casualties for British: 1 Infantry
Non Combat Move - Italians
1 Bomber moved from Belgian Congo to Italian East Africa
1 AAGun and 1 Infantry moved from Provence to 44 Sea Zone
1 AAGun, 1 Infantry and 1 Transport moved from 44 Sea Zone to 45 Sea Zone
2 Transports moved from 46 Sea Zone to 44 Sea Zone
1 AAGun and 1 Infantry moved from 45 Sea Zone to N.Tunisia
Place Units - Italians
3 Mech.Infs placed in Hun
1 HeavyTank and 2 Infantrys placed in Italian East Africa
6 Infantrys placed in Cairo
4 Infantrys placed in Tunis
2 Infantrys placed in Provence
1 Battleship and 1 Destroyer placed in 46 Sea Zone
Turn Complete - Italians
Italians collect 87 PUs; end with 87 PUs total
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 7
Combat Move - French
1 Tank moved from E.Morocco to S.Algeria
French take S.Algeria from Italians
1 Tank moved from S.Algeria to E.Morocco
1 Tank moved from E.Morocco to N.Algeria
French take N.Algeria from Italians
1 Tank moved from N.Algeria to E.Morocco
1 Artillery and 1 Transport moved from 21 Sea Zone to 20 Sea Zone
1 Artillery moved from 20 Sea Zone to Picardy
French take Picardy from Germans
Purchase Units - French
French buy 4 Tanks; Remaining resources: 4 PUs;
Combat - French
Non Combat Move - French
Place Units - French
4 Tanks placed in E.Morocco
Turn Complete - French
French collect 20 PUs; end with 24 PUs total
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 7
Combat Move - Yamamoto
1 Artillery moved from Anhwei to Hupeh
1 Artillery moved from Shansi to Hupeh
4 Infantrys moved from Hunan to Hupeh
1 Artillery and 2 Elites moved from N.French Indochina to Kweichow
1 Infantry moved from Yunnan to Kweichow
1 Tank moved from Yunnan to Hupeh
2 Bombers and 2 Fighters moved from Shantung to Hupeh
1 Artillery and 2 Infantrys moved from Heilungchiang to Hulunbuir
1 Fighter moved from 85 Sea Zone to Hulunbuir
1 L.Fighter moved from 85 Sea Zone to Hupeh
1 L.Fighter moved from Shantung to Hupeh
1 L.Fighter moved from Shantung to Hupeh
2 Infantrys moved from Shanghai to Anhwei
1 Artillery moved from Chahar to Shantung
3 Infantrys moved from Kiangsi to Shanghai
1 Elite and 2 Infantrys moved from Kwangtung to Hunan
3 Infantrys moved from Kwangsi to N.French Indochina
1 Elite moved from Yunnan to Burma
1 Infantry moved from Yunnan to Burma
3 Infantrys moved from Hong Kong to Kiangsi
3 Infantrys moved from Hong Kong to Kwangtung
4 Infantrys moved from Banjarmasin to 110 Sea Zone
1 B.Transport and 4 Infantrys moved from 110 Sea Zone to 112 Sea Zone
4 Infantrys moved from 112 Sea Zone to Merauke
4 Infantrys moved from Tokyo to 85 Sea Zone
1 B.Transport and 4 Infantrys moved from 85 Sea Zone to 93 Sea Zone
1 B.Transport and 4 Infantrys moved from 93 Sea Zone to 107 Sea Zone
4 Infantrys moved from 107 Sea Zone to Hollandia
1 B.Transport moved from 107 Sea Zone to 85 Sea Zone
1 B.Transport moved from 112 Sea Zone to 110 Sea Zone
1 Transport moved from 112 Sea Zone to 110 Sea Zone
4 Infantrys moved from Malaya to 110 Sea Zone
4 Infantrys moved from 110 Sea Zone to Lombok
1 Artillery and 2 Infantrys moved from Woleai to Truk
Yamamoto take Truk from Americans
1 B.Transport moved from 107 Sea Zone to 94 Sea Zone
2 Infantrys and 1 Tank moved from Saipan to 94 Sea Zone
2 Infantrys and 1 Tank moved from 94 Sea Zone to Guam
Purchase Units - Yamamoto
Yamamoto buy 2 Artillerys, 3 Bunkers, 1 Elite, 2 Fighters, 21 Infantrys and 1 L.Fighter; Remaining resources: 1 PUs;
Combat - Yamamoto
Battle in Kweichow
Yamamoto attack with 1 Artillery, 2 Elites and 1 Infantry
Chinese defend with 2 Infantrys
Yamamoto win, taking Kweichow from Chinese with 1 Artillery and 2 Elites remaining. Battle score for attacker is 2
Casualties for Yamamoto: 1 Infantry
Casualties for Chinese: 2 Infantrys
Battle in Hupeh
Yamamoto attack with 2 Artillerys, 2 Bombers, 2 Fighters, 4 Infantrys, 3 L.Fighters and 1 Tank
Chinese defend with 4 Adv.Fighters, 1 Fighter, 1 Marine and 3 Tanks
2 L.Fighters owned by the Yamamoto, 1 Tank owned by the Yamamoto and 3 Adv.Fighters owned by the Chinese lost in Hupeh
Yamamoto win with 1 Bomber and 1 L.Fighter remaining. Battle score for attacker is -8
Casualties for Yamamoto: 2 Artillerys, 1 Bomber, 2 Fighters, 4 Infantrys, 2 L.Fighters and 1 Tank
Casualties for Chinese: 4 Adv.Fighters, 1 Fighter, 1 Marine and 3 Tanks
Battle in Hulunbuir
Yamamoto attack with 1 Artillery, 1 Fighter and 2 Infantrys
Russians defend with 2 Infantrys
Russians win with 1 Infantry remaining. Battle score for attacker is -14
Casualties for Russians: 1 Infantry
Casualties for Yamamoto: 1 Artillery, 1 Fighter and 2 Infantrys
Battle in Guam
Yamamoto attack with 2 Infantrys and 1 Tank
Americans defend with 1 Infantry
Yamamoto win, taking Guam from Americans with 2 Infantrys and 1 Tank remaining. Battle score for attacker is 2
Casualties for Americans: 1 Infantry
Non Combat Move - Yamamoto
1 Bomber moved from Hupeh to Manila
1 L.Fighter moved from Hupeh to Manila
1 Fighter moved from Lombok to Timor
1 Fighter moved from Lombok to Timor
Place Units - Yamamoto
1 Bunker placed in Timor
1 Bunker placed in Lombok
1 Bunker placed in Merauke
4 Infantrys placed in Banjarmasin
1 Artillery and 2 Infantrys placed in Kwangsi
1 Artillery, 1 Elite and 4 Infantrys placed in Hong Kong
1 L.Fighter placed in 85 Sea Zone
2 Fighters and 4 Infantrys placed in Malaya
Yamamoto undo move 8.
1 Fighter placed in 85 Sea Zone
1 Fighter and 5 Infantrys placed in Malaya
6 Infantrys placed in Tokyo
Turn Complete - Yamamoto
Yamamoto collect 101 PUs; end with 102 PUs total
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 7
Combat Move - Chinese
1 Infantry moved from Suiyuan to Chahar
Chinese take Chahar from Yamamoto
1 Infantry moved from Suiyuan to Shansi
Chinese take Shansi from Yamamoto
2 ArmoredCars, 2 Elites and 5 Infantrys moved from Lanchow to Szechwan
2 Infantrys moved from Ningsia to Suiyuan
2 Infantrys moved from Ningsia to Suiyuan
1 Tank moved from Lanchow to Shensi
1 Elite and 1 Infantry moved from E.Qinghai to Lanchow
4 Infantrys moved from Gobi Altai to Ningsia
1 Elite and 3 Infantrys moved from Hsining to E.Qinghai
1 Adv.Fighter moved from Hsining to Shensi
1 Tank moved from Hsining to Ningsia
4 Infantrys moved from E.Sinkiang to Gobi Altai
4 Infantrys moved from Urumqi to E.Sinkiang
Purchase Units - Chinese
Chinese buy 1 Elite, 1 Fighter and 8 Infantrys; Remaining resources: 0 PUs;
Combat - Chinese
Battle in Szechwan
Chinese attack with 2 ArmoredCars, 2 Elites and 5 Infantrys
Thai defend with 1 Infantry
Chinese win, taking Szechwan from Thai with 2 ArmoredCars, 2 Elites and 5 Infantrys remaining. Battle score for attacker is 2
Casualties for Thai: 1 Infantry
Non Combat Move - Chinese
Place Units - Chinese
4 Infantrys placed in Urumqi
1 Elite, 1 Fighter and 4 Infantrys placed in Hsining
Turn Complete - Chinese
Chinese collect 29 PUs; end with 29 PUs total
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 7
Combat Move - Hisaichi
1 Transport moved from 112 Sea Zone to 111 Sea Zone
2 Infantrys moved from Mindanao to 111 Sea Zone
2 Infantrys and 1 Transport moved from 111 Sea Zone to 110 Sea Zone
2 Infantrys moved from 110 Sea Zone to Java
2 ArmoredCars moved from Heilungchiang to Ayan
2 ArmoredCars moved from Heilungchiang to Hulunbuir
1 Adv.Fighter and 2 Fighters moved from Heilungchiang to Hulunbuir
2 Adv.Fighters and 2 Fighters moved from Heilungchiang to Ayan
1 ArmoredCar, 4 Artillerys, 2 Elites, 14 Infantrys, 1 Mech.Inf and 10 Tanks moved from Heilungchiang to Chita
4 Mech.Infs moved from Changchun to Chita
4 Tanks moved from Liaoning to Chita
1 Infantry moved from Changchun to 84 Sea Zone
1 Infantry moved from 84 Sea Zone to Peking
1 Infantry moved from Merauke to West Papua
Hisaichi take West Papua from Anzac
1 Destroyer and 1 Submarine moved from 107 Sea Zone to 84 Sea Zone
1 Destroyer and 1 Submarine moved from 110 Sea Zone to 107 Sea Zone
Purchase Units - Hisaichi
Hisaichi buy 2 Bunkers, 2 Infantrys, 4 Mech.Infs and 3 Tanks; Remaining resources: 0 PUs;
Combat - Hisaichi
Battle in Chita
Hisaichi attack with 1 ArmoredCar, 4 Artillerys, 2 Elites, 14 Infantrys, 5 Mech.Infs and 14 Tanks
Russians defend with 1 Infantry
Hisaichi win, taking Chita from Russians with 1 ArmoredCar, 4 Artillerys, 2 Elites, 13 Infantrys, 5 Mech.Infs and 14 Tanks remaining. Battle score for attacker is 0
Casualties for Hisaichi: 1 Infantry
Casualties for Russians: 1 Infantry
Battle in Ayan
Hisaichi attack with 2 Adv.Fighters, 2 ArmoredCars and 2 Fighters
Russians defend with 1 Infantry
Hisaichi win, taking Ayan from Russians with 2 Adv.Fighters, 2 ArmoredCars and 2 Fighters remaining. Battle score for attacker is 2
Casualties for Russians: 1 Infantry
Battle in Hulunbuir
Hisaichi attack with 1 Adv.Fighter, 2 ArmoredCars and 2 Fighters
Russians defend with 1 Infantry
Hisaichi win, taking Hulunbuir from Russians with 1 Adv.Fighter, 2 ArmoredCars and 2 Fighters remaining. Battle score for attacker is 2
Casualties for Russians: 1 Infantry
Non Combat Move - Hisaichi
1 AAGun moved from Kirin to Heilungchiang
2 Adv.Fighters and 2 Fighters moved from Ayan to Peking
1 Adv.Fighter and 1 Fighter moved from Hulunbuir to Peking
1 Fighter moved from Hulunbuir to Peking
Place Units - Hisaichi
1 Bunker placed in Peking
1 Bunker placed in Java
4 Mech.Infs placed in Liaoning
3 Tanks placed in Heilungchiang
2 Infantrys placed in Changchun
Turn Complete - Hisaichi
Hisaichi collect 60 PUs; end with 60 PUs total
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 7
Combat Move - British
1 T.Boat moved from 21 Sea Zone to 12 Sea Zone
1 Destroyer moved from 11 Sea Zone to 21 Sea Zone
2 Infantrys moved from London to Dover
2 Tanks moved from Dover to 21 Sea Zone
1 Artillery moved from Dover to 21 Sea Zone
1 Tank moved from Manchester to 21 Sea Zone
1 Artillery moved from Manchester to 21 Sea Zone
5 Infantrys moved from Manchester to 21 Sea Zone
3 Infantrys moved from Dover to 21 Sea Zone
2 Artillerys, 8 Infantrys and 3 Tanks moved from 21 Sea Zone to Netherlands
3 Fighters moved from Manchester to Netherlands
6 Tanks moved from Cape Town to Rhodesia
2 ArmoredCars and 2 Tanks moved from Delhi to Assam
1 Infantry moved from Bihar to Assam
Purchase Units - British
British buy 6 Artillerys, 1 Destroyer, 12 Infantrys, 1 S.Submarine and 1 T.Boat; Remaining resources: 0 PUs;
Combat - British
Battle in Netherlands
British attack with 2 Artillerys, 3 Fighters, 8 Infantrys and 3 Tanks
Germans defend with 1 Artillery, 3 Infantrys, 1 Mech.Inf and 5 Tanks
Germans win with 3 Tanks remaining. Battle score for attacker is -13
Casualties for Germans: 1 Artillery, 3 Infantrys, 1 Mech.Inf and 2 Tanks
Casualties for British: 2 Artillerys, 8 Infantrys and 3 Tanks
3 Fighters owned by the British retreated
Non Combat Move - British
3 Fighters moved from Netherlands to Dover
Place Units - British
1 Destroyer, 1 S.Submarine and 1 T.Boat placed in 21 Sea Zone
1 Infantry placed in Manchester
British undo move 2.
1 Artillery placed in Manchester
5 Artillerys and 3 Infantrys placed in London
4 Infantrys placed in Wales
5 Infantrys placed in Delhi
Turn Complete - British
British collect 67 PUs; end with 67 PUs total
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 7
Combat Move - Anzac
2 Infantrys moved from Port Moresby to West Papua
1 Adv.Fighter moved from Port Moresby to West Papua
1 Adv.Fighter moved from Broome to West Papua
Purchase Units - Anzac
Anzac buy 2 Adv.Fighters, 1 Bomber and 1 Infantry; Remaining resources: 0 PUs;
Combat - Anzac
Battle in West Papua
Anzac attack with 2 Adv.Fighters and 2 Infantrys
Hisaichi defend with 1 Infantry
Anzac win, taking West Papua from Hisaichi with 2 Adv.Fighters and 2 Infantrys remaining. Battle score for attacker is 2
Casualties for Hisaichi: 1 Infantry
Non Combat Move - Anzac
1 Adv.Fighter moved from West Papua to Broome
1 Adv.Fighter moved from West Papua to Port Moresby
Place Units - Anzac
2 Adv.Fighters and 1 Bomber placed in Broome
1 Infantry placed in Port Moresby
Turn Complete - Anzac
Anzac collect 36 PUs; end with 36 PUs total
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 7
Purchase Units - Dutch
Dutch buy 2 Infantrys and 1 Transport; Remaining resources: 0 PUs;
Place Units - Dutch
1 Transport placed in 32 Sea Zone
2 Infantrys placed in Suriname
Turn Complete - Dutch
Dutch collect 4 PUs; end with 4 PUs total
i dont see any way i’m going to have a chance with this one. :?
i would rather start a new one my self. :-D
yeah, I don’t see any way back for you. Slow and steady on my end with my big production lead at this point.
You want to try another? You can call Axis or Allies. If you want Axis, just go ahead and start
ooo! Ooo! We could start TWO games at the same time, where we split the Axis/Allies to see how we end up playing differently in the first couple of rounds. I’m game for two at a time.
sounds good to me
Me as the Axis:
I forgot to ask, if you’re looking for strategy tips, I could make some comments on things you might have done differently on specific turns. There were a couple of times I was worried if you did this or that I’d be in trouble, but they never came to pass.
I try to place myself in my opponents side and ask, “what causes me the most trouble when I’m Russia,etc.” then I try and find a way to do that. lol.
I sometimes get bored waiting for turns and also play an entire round as both sides on local. I ask what would I do in response? What’s the best way for me to stop this strategy.
As an example in this game, load up the file and look at the game history, Round 5, Russia. When reviewing the front line with Germany, the territories look bad, but unit-wise you’re in control. You have a lot of inf for hits with a good mix of mobile firepower with a bomber, tanks and a mech or two. Germany only has static, defensive units to the south, where you have the upper hand. Up north in Karelia I only have expensive tanks with no fodder, and Leningrad is lightly defended with only inf transportable next round.
My two round strat: Send everything that can make it to S.Karelia there to attack including the 6 heavy tanks. Buy mostly mechs in Moscow, and you then would have been guaranteed to take back either Leningrad or Arkhangelsk. I’d then decide based upon Germany’s next round purchases where to attack. Ark would have 10 extra inf in the battle with no counter-attack. Leningrad is in danger of the transports and a secondary assault from Finland. Once you take that back, use your money to buy 4 tanks a round to threaten.
Instead you moved the heavy tanks south, which was a huge relief for Germany; I couldn’t handle them. As it stood on Round 5, you had the advantage already in the south, so they weren’t needed. I would have probably crushed Kiev as well. Yes, you know I’m going to attack next round, but rather be offensive when you can to make me pay for more stuff. I try to ask, "what’s the worst that could happen if they take it back? I’d lose a lot of ground troops to get back to where I was, you gained 3 ICs, and didn’t expose anything up for attack. It’s really easy to decide to counter attack when your opponent doesn’t have blitzing forces.
Also, if your concern was a Germany breakthrough to the south, you pushed the front back to begin with by assaulting Kiev. Plus if luck proved disastrous, your heavy tanks hadn’t been committed to battle this round (ending in S Karelia) and could have doubled back down to Kursk along with the mechs you purchased.