@AndrewAAGamer
none.
I like the no edit thing!
full scramble all 3 fighters.
for both? India can scramble too.
never mind, just realized your airfield is down. sorry.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 5 armour, 2 destroyers, 1 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 fighter moved from 35 Sea Zone to 42 Sea Zone
1 destroyer moved from 6 Sea Zone to 26 Sea Zone
1 destroyer moved from 25 Sea Zone to 26 Sea Zone
2 fighters and 2 tactical_bombers moved from 25 Sea Zone to 26 Sea Zone
1 infantry moved from Shan State to 38 Sea Zone
1 infantry and 1 transport moved from 38 Sea Zone to 41 Sea Zone
1 infantry moved from Sumatra to 41 Sea Zone
2 infantry and 1 transport moved from 41 Sea Zone to 39 Sea Zone
2 infantry moved from 39 Sea Zone to India
10 infantry moved from Burma to India
4 artilleries moved from Burma to India
1 fighter and 1 tactical_bomber moved from 38 Sea Zone to India
1 fighter and 2 tactical_bombers moved from Burma to India
2 bombers moved from Kwangtung to India
1 transport moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 infantry and 1 transport moved from 34 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 destroyer moved from 35 Sea Zone to 41 Sea Zone
1 fighter moved from 35 Sea Zone to Java
1 battleship moved from 35 Sea Zone to 42 Sea Zone
1 cruiser moved from 35 Sea Zone to 41 Sea Zone
1 carrier moved from 35 Sea Zone to 42 Sea Zone
1 fighter moved from 42 Sea Zone to Java
1 submarine moved from 44 Sea Zone to 42 Sea Zone
3 armour, 2 artilleries, 8 infantry and 1 mech_infantry moved from Shensi to Kansu
3 armour moved from Hopei to Kansu
1 armour moved from Sikang to Kansu
1 tactical_bomber moved from Kweichow to Kansu
2 fighters and 2 tactical_bombers moved from Kweichow to India
1 armour and 1 infantry moved from Japan to 6 Sea Zone
1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 armour and 1 infantry moved from 5 Sea Zone to Siberia
Combat - Japanese
Americans scrambles 3 units out of Hawaiian Islands to defend against the attack in 26 Sea Zone
Battle in Siberia
Battle in 42 Sea Zone
Japanese attack with 1 battleship, 1 carrier, 1 submarine and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits
Japanese win, taking Siberia from Russians, taking 42 Sea Zone from Neutral with 1 battleship, 1 carrier, 1 submarine and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Java
Japanese attack with 2 fighters and 1 infantry
ANZAC defend with 1 artillery
Japanese roll dice for 2 fighters and 1 infantry in Java, round 2 : 0/3 hits
ANZAC roll dice for 1 artillery in Java, round 2 : 0/1 hits
Japanese roll dice for 2 fighters and 1 infantry in Java, round 3 : 2/3 hits
ANZAC roll dice for 1 artillery in Java, round 3 : 0/1 hits
1 artillery owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 2 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 artillery
Battle in 41 Sea Zone
Japanese attack with 1 cruiser and 1 destroyer
Americans defend with 1 submarine
Japanese roll dice for 1 cruiser and 1 destroyer in 41 Sea Zone, round 2 : 1/2 hits
Americans roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Americans lost in 41 Sea Zone
Japanese win, taking 41 Sea Zone from Americans with 1 cruiser and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Kansu
Japanese attack with 7 armour, 2 artilleries, 8 infantry, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 1 fighter and 14 infantry
Japanese roll dice for 7 armour, 2 artilleries, 8 infantry, 1 mech_infantry and 1 tactical_bomber in Kansu, round 2 : 6/19 hits
Chinese roll dice for 1 fighter and 14 infantry in Kansu, round 2 : 5/15 hits
5 infantry owned by the Japanese and 6 infantry owned by the Chinese lost in Kansu
Japanese roll dice for 7 armour, 2 artilleries, 3 infantry, 1 mech_infantry and 1 tactical_bomber in Kansu, round 3 : 6/14 hits
Chinese roll dice for 1 fighter and 8 infantry in Kansu, round 3 : 6/9 hits
3 infantry owned by the Japanese, 2 artilleries owned by the Japanese, 6 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Kansu
Japanese roll dice for 7 armour and 1 tactical_bomber in Kansu, round 4 : 5/8 hits
Chinese roll dice for 1 fighter and 2 infantry in Kansu, round 4 : 1/3 hits
1 fighter owned by the Chinese, 1 armour owned by the Japanese and 2 infantry owned by the Chinese lost in Kansu
Japanese win, taking Kansu from Chinese with 6 armour and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Chinese: 1 fighter and 14 infantry
Casualties for Japanese: 1 armour, 2 artilleries, 8 infantry and 1 mech_infantry
Battle in 26 Sea Zone
Japanese attack with 2 destroyers, 2 fighters and 2 tactical_bombers
Americans defend with 1 cruiser, 2 destroyers and 3 fighters
Japanese roll dice for 2 destroyers, 2 fighters and 2 tactical_bombers in 26 Sea Zone, round 2 : 4/6 hits
Americans roll dice for 1 cruiser, 2 destroyers and 3 fighters in 26 Sea Zone, round 2 : 1/6 hits
1 destroyer owned by the Japanese, 1 cruiser owned by the Americans, 2 destroyers owned by the Americans and 1 fighter owned by the Americans lost in 26 Sea Zone
Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 26 Sea Zone, round 3 : 1/5 hits
Americans roll dice for 2 fighters in 26 Sea Zone, round 3 : 2/2 hits
1 destroyer owned by the Japanese, 1 fighter owned by the Japanese and 1 fighter owned by the Americans lost in 26 Sea Zone
retreated to 26 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 22
Casualties for Americans: 1 cruiser, 2 destroyers and 2 fighters
Casualties for Japanese: 2 destroyers and 1 fighter
Battle in India
Japanese attack with 4 artilleries, 2 bombers, 4 fighters, 12 infantry and 5 tactical_bombers
British defend with 3 aaGuns, 4 artilleries, 1 fighter and 16 infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
AA fire in India : 2/9 hits
1 fighter owned by the Japanese and 1 tactical_bomber owned by the Japanese lost in India
Japanese roll dice for 4 artilleries, 2 bombers, 3 fighters, 12 infantry and 4 tactical_bombers in India, round 2 : 6/25 hits
UK_Pacific roll dice for 3 aaGuns, 4 artilleries, 1 fighter and 16 infantry in India, round 2 : 7/21 hits
7 infantry owned by the Japanese, 3 aaGuns owned by the British and 3 infantry owned by the British lost in India
Japanese roll dice for 4 artilleries, 2 bombers, 3 fighters, 5 infantry and 4 tactical_bombers in India, round 3 : 9/18 hits
UK_Pacific roll dice for 4 artilleries, 1 fighter and 13 infantry in India, round 3 : 4/18 hits
4 infantry owned by the Japanese and 9 infantry owned by the British lost in India
Japanese roll dice for 4 artilleries, 2 bombers, 3 fighters, 1 infantry and 4 tactical_bombers in India, round 4 : 8/14 hits
UK_Pacific roll dice for 4 artilleries, 1 fighter and 4 infantry in India, round 4 : 1/9 hits
1 infantry owned by the Japanese, 4 artilleries owned by the British and 4 infantry owned by the British lost in India
Japanese roll dice for 4 artilleries, 2 bombers, 3 fighters and 4 tactical_bombers in India, round 5 : 3/13 hits
UK_Pacific roll dice for 1 fighter in India, round 5 : 1/1 hits
1 artillery owned by the Japanese and 1 fighter owned by the British lost in India
Japanese captures 5PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 3 artilleries, 2 bombers, 3 fighters and 4 tactical_bombers remaining. Battle score for attacker is 28
Casualties for British: 3 aaGuns, 4 artilleries, 1 fighter and 16 infantry
Casualties for Japanese: 1 artillery, 1 fighter, 12 infantry and 1 tactical_bomber
Moving scrambled unit from 26 Sea Zone back to originating territory: Hawaiian Islands
Non Combat Move - Japanese
1 battleship and 2 carriers moved from 25 Sea Zone to 6 Sea Zone
1 fighter and 2 tactical_bombers moved from 26 Sea Zone to 6 Sea Zone
1 destroyer moved from 35 Sea Zone to 46 Sea Zone
1 destroyer moved from 35 Sea Zone to 55 Sea Zone
2 fighters moved from Java to 42 Sea Zone
2 bombers moved from India to Yunnan
1 fighter and 1 tactical_bomber moved from India to 37 Sea Zone
1 carrier moved from 38 Sea Zone to 37 Sea Zone
2 transports moved from 38 Sea Zone to 37 Sea Zone
1 tactical_bomber moved from India to French Indo China
1 fighter and 1 tactical_bomber moved from India to Yunnan
1 fighter and 1 tactical_bomber moved from India to Burma
1 aaGun moved from Shensi to Kweichow
1 mech_infantry moved from Kiangsu to Chahar
1 armour moved from Kiangsu to Chahar
1 armour moved from Kiangsu to Anhwe
1 tactical_bomber moved from Kansu to Chahar
Place Units - Japanese
2 destroyers and 1 transport placed in 6 Sea Zone
2 armour and 1 mech_infantry placed in French Indo China
2 armour and 1 mech_infantry placed in Kiangsu
1 armour and 1 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 60 PUs; end with 65 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 70 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 75 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 2 fighters, 2 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer and 1 submarine moved from 91 Sea Zone to 104 Sea Zone
1 destroyer and 1 submarine moved from 91 Sea Zone to 94 Sea Zone
2 destroyers moved from 91 Sea Zone to 93 Sea Zone
2 armour, 2 artilleries and 4 infantry moved from Eastern United States to 101 Sea Zone
2 armour, 2 artilleries, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from Eastern United States to Morocco
1 bomber moved from Hawaiian Islands to 46 Sea Zone
1 submarine moved from 54 Sea Zone to 46 Sea Zone
2 destroyers moved from 54 Sea Zone to 55 Sea Zone
2 fighters moved from 54 Sea Zone to 55 Sea Zone
Combat - Americans
Battle in 94 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Italians defend with 1 destroyer
Americans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in 55 Sea Zone
Americans attack with 2 destroyers and 2 fighters
Japanese defend with 1 destroyer
Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 0
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 destroyer
Battle in 93 Sea Zone
Americans attack with 2 destroyers
Germans defend with 1 destroyer
Germans win with 1 destroyer remaining. Battle score for attacker is -16
Casualties for Americans: 2 destroyers
Battle in 104 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Germans defend with 1 destroyer
Americans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in 46 Sea Zone
Americans attack with 1 bomber and 1 submarine
Japanese defend with 1 destroyer
Americans win with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
1 bomber moved from 46 Sea Zone to Queensland
2 fighters moved from 55 Sea Zone to 54 Sea Zone
2 armour, 2 artilleries and 4 infantry moved from 91 Sea Zone to Morocco
Place Units - Americans
1 carrier and 1 destroyer placed in 101 Sea Zone
1 transport placed in 101 Sea Zone
2 infantry placed in Eastern United States
Americans undo move 1.
1 carrier placed in 101 Sea Zone
2 fighters placed in 101 Sea Zone
2 destroyers and 1 submarine placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 51 PUs; end with 51 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Tsinghai to Sikang
Chinese take Sikang from Japanese
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Tsinghai
1 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 2 fighters, 2 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer and 1 submarine moved from 91 Sea Zone to 104 Sea Zone
1 destroyer and 1 submarine moved from 91 Sea Zone to 94 Sea Zone
2 destroyers moved from 91 Sea Zone to 93 Sea Zone
2 armour, 2 artilleries and 4 infantry moved from Eastern United States to 101 Sea Zone
2 armour, 2 artilleries, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from Eastern United States to Morocco
1 bomber moved from Hawaiian Islands to 46 Sea Zone
1 submarine moved from 54 Sea Zone to 46 Sea Zone
2 destroyers moved from 54 Sea Zone to 55 Sea Zone
2 fighters moved from 54 Sea Zone to 55 Sea Zone
Combat - Americans
Battle in 94 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Italians defend with 1 destroyer
Americans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in 55 Sea Zone
Americans attack with 2 destroyers and 2 fighters
Japanese defend with 1 destroyer
Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 0
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 destroyer
Battle in 93 Sea Zone
Americans attack with 2 destroyers
Germans defend with 1 destroyer
Germans win with 1 destroyer remaining. Battle score for attacker is -16
Casualties for Americans: 2 destroyers
Battle in 104 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Germans defend with 1 destroyer
Americans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in 46 Sea Zone
Americans attack with 1 bomber and 1 submarine
Japanese defend with 1 destroyer
Americans win with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
1 bomber moved from 46 Sea Zone to Queensland
2 fighters moved from 55 Sea Zone to 54 Sea Zone
2 armour, 2 artilleries and 4 infantry moved from 91 Sea Zone to Morocco
Place Units - Americans
1 carrier and 1 destroyer placed in 101 Sea Zone
1 transport placed in 101 Sea Zone
2 infantry placed in Eastern United States
Americans undo move 1.
1 carrier placed in 101 Sea Zone
2 fighters placed in 101 Sea Zone
2 destroyers and 1 submarine placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 51 PUs; end with 51 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Tsinghai to Sikang
Chinese take Sikang from Japanese
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Tsinghai
1 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs total
Combat Move - British
1 battleship, 2 cruisers, 2 destroyers and 4 transports moved from 92 Sea Zone to 91 Sea Zone
2 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Algeria to Morocco
1 bomber, 3 fighters and 2 tactical_bombers moved from Malta to Morocco
2 artilleries, 3 infantry and 1 mech_infantry moved from Tobruk to Libya
1 armour and 1 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Anglo Egyptian Sudan to Egypt
Combat - British
Battle in Libya
British attack with 2 artilleries, 3 infantry and 1 mech_infantry
Italians defend with 1 infantry
British win, taking Libya from Italians with 2 artilleries, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Non Combat Move - British
Turn Complete - UK_Pacific
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 artillery and 1 fighter; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour, 2 artilleries, 1 infantry and 1 mech_infantry moved from Tunisia to Libya
1 bomber moved from Southern Italy to Libya
1 fighter moved from Southern Italy to 94 Sea Zone
Combat - Italians
Battle in Libya
Italians attack with 1 armour, 2 artilleries, 1 bomber, 1 infantry and 1 mech_infantry
British defend with 2 artilleries, 3 infantry and 1 mech_infantry
Italians roll dice for 1 armour, 2 artilleries, 1 bomber, 1 infantry and 1 mech_infantry in Libya, round 2 : 4/6 hits
British roll dice for 2 artilleries, 3 infantry and 1 mech_infantry in Libya, round 2 : 1/6 hits
1 mech_infantry owned by the British, 1 infantry owned by the Italians and 3 infantry owned by the British lost in Libya
Italians roll dice for 1 armour, 2 artilleries, 1 bomber and 1 mech_infantry in Libya, round 3 : 0/5 hits
British roll dice for 2 artilleries in Libya, round 3 : 0/2 hits
Italians roll dice for 1 armour, 2 artilleries, 1 bomber and 1 mech_infantry in Libya, round 4 : 1/5 hits
British roll dice for 2 artilleries in Libya, round 4 : 1/2 hits
1 artillery owned by the Italians and 1 artillery owned by the British lost in Libya
Italians roll dice for 1 armour, 1 artillery, 1 bomber and 1 mech_infantry in Libya, round 5 : 2/4 hits
British roll dice for 1 artillery in Libya, round 5 : 0/1 hits
1 artillery owned by the British lost in Libya
Italians win, taking Libya from British with 1 armour, 1 artillery, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 14
Casualties for Italians: 1 artillery and 1 infantry
Casualties for British: 2 artilleries, 3 infantry and 1 mech_infantry
Battle in 94 Sea Zone
Italians attack with 1 fighter
Americans defend with 1 destroyer and 1 submarine
1 submarine owned by the Americans Submerged
Italians roll dice for 1 fighter in 94 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 destroyer in 94 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 94 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Non Combat Move - Italians
1 fighter moved from 94 Sea Zone to Southern Italy
1 bomber moved from Libya to Southern Italy
Place Units - Italians
1 artillery and 1 fighter placed in Southern Italy
Turn Complete - Italians
Italians collect 14 PUs; end with 14 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
Non Combat Move - ANZAC
1 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
Place Units - ANZAC
1 artillery and 1 infantry placed in New South Wales
1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
Non Combat Move - ANZAC
1 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
Place Units - ANZAC
1 artillery and 1 infantry placed in New South Wales
1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 4 artilleries, 2 destroyers and 8 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 destroyer moved from 112 Sea Zone to 104 Sea Zone
1 submarine moved from 119 Sea Zone to 104 Sea Zone
1 fighter and 1 tactical_bomber moved from France to 104 Sea Zone
1 bomber moved from France to Ukraine
1 infantry moved from Baltic States to Belarus
Germans take Belarus from Russians
5 artilleries and 4 infantry moved from Baltic States to Novgorod
1 transport moved from 115 Sea Zone to 114 Sea Zone
1 artillery and 1 infantry moved from Poland to 114 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
1 artillery and 1 infantry moved from 115 Sea Zone to Novgorod
1 infantry moved from Norway to Finland
Germans take Finland from Russians
2 bombers moved from France to 104 Sea Zone
1 artillery and 1 infantry moved from Norway to 113 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 113 Sea Zone to 114 Sea Zone
1 transport moved from 113 Sea Zone to 114 Sea Zone
2 infantry moved from Poland to 114 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 114 Sea Zone to 115 Sea Zone
1 artillery and 3 infantry moved from 115 Sea Zone to Novgorod
1 transport moved from 112 Sea Zone to 114 Sea Zone
1 infantry moved from Germany to 114 Sea Zone
1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
1 infantry moved from 115 Sea Zone to Vyborg
Combat - Germans
Strategic bombing raid in Ukraine
AA fire in Ukraine : 0/1 hits
Bombing raid in Ukraine rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in Ukraine causes 4 damage total.
Battle in Vyborg
Battle in 104 Sea Zone
Germans attack with 2 bombers, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer and 1 submarine
Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 2 bombers, 1 destroyer, 1 fighter and 1 tactical_bomber in 104 Sea Zone, round 2 : 5/5 hits
Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Americans and 1 destroyer owned by the Americans lost in 104 Sea Zone
Germans win, taking Vyborg from Russians with 2 bombers, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for Americans: 1 destroyer and 1 submarine
Battle in Novgorod
Germans attack with 7 artilleries and 8 infantry
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 9 infantry
Germans roll dice for 7 artilleries and 8 infantry in Novgorod, round 2 : 4/15 hits
Russians roll dice for 9 infantry in Novgorod, round 2 : 1/9 hits
1 infantry owned by the Germans and 4 infantry owned by the Russians lost in Novgorod
Germans roll dice for 7 artilleries and 7 infantry in Novgorod, round 3 : 8/14 hits
Russians roll dice for 5 infantry in Novgorod, round 3 : 0/5 hits
5 infantry owned by the Russians lost in Novgorod
Germans win, taking Novgorod from Russians with 7 artilleries and 7 infantry remaining. Battle score for attacker is 24
Casualties for Germans: 1 infantry
Casualties for Russians: 9 infantry
Non Combat Move - Germans
1 infantry moved from Poland to Baltic States
1 infantry moved from Romania to Slovakia Hungary
1 artillery moved from Romania to Yugoslavia
1 aaGun moved from Slovakia Hungary to Germany
2 aaGuns moved from Poland to Germany
3 transports moved from 111 Sea Zone to 112 Sea Zone
1 artillery moved from Norway to 112 Sea Zone
1 artillery and 4 transports moved from 112 Sea Zone to 113 Sea Zone
1 artillery moved from 113 Sea Zone to Germany
1 fighter moved from Southern France to Southern Italy
4 infantry moved from Scotland to United Kingdom
2 armour moved from Scotland to United Kingdom
1 fighter and 1 tactical_bomber moved from 104 Sea Zone to United Kingdom
2 bombers moved from 104 Sea Zone to Western Germany
1 destroyer moved from 93 Sea Zone to 92 Sea Zone
1 fighter moved from Southern France to United Kingdom
1 tactical_bomber moved from Western Germany to United Kingdom
1 aaGun moved from Southern France to France
3 infantry moved from Southern France to France
2 tactical_bombers moved from France to Western Germany
1 bomber moved from Ukraine to Bulgaria
Place Units - Germans
3 infantry placed in United Kingdom
1 destroyer placed in 110 Sea Zone
1 destroyer placed in 93 Sea Zone
4 artilleries and 5 infantry placed in Germany
1 armour placed in Western Germany
Turn Complete - Germans
Germans collect 54 PUs; end with 54 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians repair damage of 4x factory_minor; Remaining resources: 42 PUs;
Russians buy 3 bombers and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
6 armour, 7 artilleries, 9 infantry and 2 mech_infantrys moved from Eastern Poland to Poland
1 artillery and 1 infantry moved from Bessarabia to Romania
1 armour moved from Ukraine to Eastern Poland
4 fighters and 1 tactical_bomber moved from Bessarabia to Poland
1 artillery and 2 infantry moved from Bryansk to Western Ukraine
1 artillery and 1 infantry moved from Ukraine to Bessarabia
1 artillery and 2 infantry moved from Smolensk to Belarus
1 armour and 2 infantry moved from Archangel to Smolensk
1 artillery and 9 infantry moved from Russia to Smolensk
1 infantry moved from Novosibirsk to Timguska
1 infantry moved from Manchuria to Amur
Combat - Russians
Battle in Poland
Russians attack with 6 armour, 7 artilleries, 4 fighters, 9 infantry, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 1 infantry
Russians win, taking Poland from Germans with 6 armour, 7 artilleries, 4 fighters, 8 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Belarus
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 infantry
Russians win, taking Belarus from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Romania
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
Germans win with no units remaining. Battle score for attacker is -4
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 1 infantry
Non Combat Move - Russians
4 fighters moved from Poland to Eastern Poland
1 tactical_bomber moved from Poland to Eastern Poland
Place Units - Russians
3 bombers placed in Ukraine
2 infantry placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,2,2,5,6,5,6,2,2
Russians collect 37 PUs (3 lost to blockades); end with 37 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 40 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese repair damage of 6x factory_minor, 2x airfield; Remaining resources: 6 SuicideAttackTokens; 67 PUs;
Japanese buy 4 artilleries, 1 carrier, 7 infantry and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 unit repaired.
1 infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 armour moved from Siberia to Buryatia
Japanese take Sakha from Russians
Japanese take Buryatia from Russians
1 transport moved from 5 Sea Zone to 6 Sea Zone
1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
1 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone
1 armour and 2 infantry moved from Japan to 6 Sea Zone
1 armour and 3 infantry moved from 6 Sea Zone to Korea
1 fighter and 2 tactical_bombers moved from 6 Sea Zone to Korea
3 armour moved from Kansu to Novosibirsk
2 armour moved from Kansu to Sikang
1 armour moved from Kansu to Tsinghai
1 tactical_bomber moved from Burma to Sikang
1 fighter moved from Burma to Sikang
2 bombers moved from Yunnan to Tsinghai
2 fighters moved from 42 Sea Zone to 55 Sea Zone
1 artillery moved from India to West India
Japanese take West India from UK_Pacific
1 armour and 1 mech_infantry moved from Chahar to Suiyuyan
1 armour moved from Anhwe to Suiyuyan
1 tactical_bomber moved from Chahar to Jehol
1 infantry moved from Shantung to Jehol
2 armour and 1 mech_infantry moved from Kiangsu to Jehol
1 submarine moved from 42 Sea Zone to 55 Sea Zone
1 tactical_bomber moved from 37 Sea Zone to 55 Sea Zone
1 fighter moved from 37 Sea Zone to 45 Sea Zone
Combat - Japanese
Battle in 45 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 45 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 55 Sea Zone
Japanese attack with 2 fighters, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 55 Sea Zone
Japanese win with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Suiyuyan
Japanese attack with 2 armour and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 armour and 1 mech_infantry in Suiyuyan, round 2 : 1/3 hits
Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Suiyuyan
Japanese win, taking Suiyuyan from Chinese with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Novosibirsk
Japanese attack with 3 armour
Russians defend with 1 infantry
Japanese roll dice for 3 armour in Novosibirsk, round 2 : 2/3 hits
Russians roll dice for 1 infantry in Novosibirsk, round 2 : 1/1 hits
1 armour owned by the Japanese and 1 infantry owned by the Russians lost in Novosibirsk
Japanese win, taking Novosibirsk from Russians with 2 armour remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 armour
Battle in Tsinghai
Japanese attack with 1 armour and 2 bombers
Chinese defend with 1 infantry
Japanese roll dice for 1 armour and 2 bombers in Tsinghai, round 2 : 2/3 hits
Chinese roll dice for 1 infantry in Tsinghai, round 2 : 1/1 hits
1 infantry owned by the Chinese and 1 bomber owned by the Japanese lost in Tsinghai
Japanese win, taking Tsinghai from Chinese with 1 armour and 1 bomber remaining. Battle score for attacker is -9
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 bomber
Battle in Jehol
Japanese attack with 2 armour, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 infantry
Japanese roll dice for 2 armour, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Jehol, round 2 : 2/5 hits
Chinese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Jehol
Japanese win, taking Jehol from Chinese with 2 armour, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Korea
Japanese attack with 1 armour, 1 fighter, 3 infantry and 2 tactical_bombers
Russians defend with 1 infantry
Japanese roll dice for 1 battleship in Korea, round 2 : 0/1 hits
Japanese roll dice for 1 armour, 1 fighter, 3 infantry and 2 tactical_bombers in Korea, round 2 : 1/7 hits
Russians roll dice for 1 infantry in Korea, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Korea
Japanese win, taking Korea from Russians with 1 armour, 1 fighter, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Sikang
Japanese attack with 2 armour, 1 fighter and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese roll dice for 2 armour, 1 fighter and 1 tactical_bomber in Sikang, round 2 : 2/4 hits
Chinese roll dice for 2 infantry in Sikang, round 2 : 0/2 hits
2 infantry owned by the Chinese lost in Sikang
Japanese win, taking Sikang from Chinese with 2 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Non Combat Move - Japanese
1 bomber moved from Tsinghai to Hunan
1 fighter and 1 tactical_bomber moved from Sikang to Szechwan
1 fighter and 1 tactical_bomber moved from Yunnan to Philippines
1 tactical_bomber moved from French Indo China to 35 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to Philippines
1 carrier moved from 37 Sea Zone to 35 Sea Zone
1 battleship and 1 carrier moved from 42 Sea Zone to 35 Sea Zone
1 cruiser and 1 destroyer moved from 41 Sea Zone to 37 Sea Zone
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
1 infantry moved from Celebes to 44 Sea Zone
2 infantry and 1 transport moved from 44 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 artillery moved from India to 39 Sea Zone
1 artillery and 1 transport moved from 39 Sea Zone to 37 Sea Zone
1 artillery moved from 37 Sea Zone to Malaya
2 fighters and 1 tactical_bomber moved from 55 Sea Zone to 35 Sea Zone
1 fighter moved from 45 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from Jehol to 6 Sea Zone
1 fighter moved from Korea to 6 Sea Zone
2 tactical_bombers moved from Korea to 6 Sea Zone
1 fighter moved from Philippines to 6 Sea Zone
2 fighters moved from Philippines to 6 Sea Zone
1 fighter moved from 6 Sea Zone to Japan
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
1 aaGun moved from Kweichow to Anhwe
Place Units - Japanese
1 carrier and 2 transports placed in 6 Sea Zone
4 artilleries and 3 infantry placed in Japan
3 infantry placed in French Indo China
1 infantry placed in India
Turn Complete - Japanese
Japanese collect 72 PUs; end with 72 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 77 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 82 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 2 armour, 2 artilleries, 4 infantry, 1 tactical_bomber and 4 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer moved from 91 Sea Zone to 104 Sea Zone
1 carrier and 1 transport moved from 101 Sea Zone to 91 Sea Zone
2 fighters moved from 101 Sea Zone to 104 Sea Zone
1 fighter moved from Morocco to 92 Sea Zone
1 submarine moved from 94 Sea Zone to 92 Sea Zone
1 armour, 1 artillery and 1 mech_infantry moved from Queensland to 54 Sea Zone
3 infantry moved from Queensland to 54 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 42 Sea Zone to 43 Sea Zone
1 infantry and 1 mech_infantry moved from 43 Sea Zone to Borneo
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 armour, 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
Americans take 42 Sea Zone from Japanese
1 armour and 1 infantry moved from 37 Sea Zone to Malaya
1 bomber moved from Queensland to 37 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 destroyer and 1 submarine moved from 10 Sea Zone to 30 Sea Zone
Combat - Americans
Battle in 92 Sea Zone
Americans attack with 1 fighter and 1 submarine
Germans defend with 1 destroyer
Germans win with no units remaining. Battle score for attacker is -8
Casualties for Germans: 1 destroyer
Casualties for Americans: 1 fighter and 1 submarine
Battle in 37 Sea Zone
Americans attack with 1 battleship, 1 bomber, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters and 1 transport
Japanese defend with 1 cruiser, 1 destroyer and 3 transports
Units damaged: 1 battleship owned by the Americans
Americans win, taking 37 Sea Zone from Japanese with 1 battleship, 1 bomber, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters and 1 transport remaining. Battle score for attacker is 41
Casualties for Japanese: 1 cruiser, 1 destroyer and 3 transports
Battle in Malaya
Americans attack with 1 armour and 1 infantry
Japanese defend with 1 artillery and 1 harbour
Americans win, taking Malaya from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Sumatra
Battle in Borneo
Battle in 104 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Germans defend with 1 destroyer and 1 submarine
Americans win, taking Sumatra from Japanese, taking Borneo from Japanese with 1 fighter remaining. Battle score for attacker is -4
Casualties for Germans: 1 destroyer and 1 submarine
Casualties for Americans: 1 destroyer and 1 fighter
Non Combat Move - Americans
1 fighter moved from 104 Sea Zone to 91 Sea Zone
1 cruiser moved from 91 Sea Zone to 109 Sea Zone
8 transports moved from 91 Sea Zone to 101 Sea Zone
1 bomber moved from 37 Sea Zone to Western Australia
Place Units - Americans
4 transports placed in 101 Sea Zone
2 armour, 2 artilleries, 4 infantry and 1 tactical_bomber placed in Eastern United States
Turn Complete - Americans
Americans collect 62 PUs; end with 62 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Manchuria
Turn Complete - Chinese
Chinese collect 3 PUs; end with 4 PUs total
you win
G.G.
Yes GG. Thank you for the games!
when you get to 10 games recorded let me no and we can play some more
Sounds good. Will do.