Return of the Elder Bvandyke01 vs crockett36 Glo40 no bid
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Yunnan to Hunan
Chinese take Hunan from Japanese
3 infantry moved from Szechwan to Kweichow
1 artillery moved from Yunnan to Kweichow
1 fighter moved from Burma to KweichowCombat - Chinese
Battle in Kweichow
Chinese attack with 1 artillery, 1 fighter and 3 infantry
Japanese defend with 2 armour
Chinese roll dice for 1 artillery, 1 fighter and 3 infantry in Kweichow, round 2 : 3/5 hits, 1.50 expected hits
Japanese roll dice for 2 armour in Kweichow, round 2 : 2/2 hits, 1.00 expected hits
2 armour owned by the Japanese and 2 infantry owned by the Chinese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Casualties for Japanese: 2 armourNon Combat Move - Chinese
1 fighter moved from Kweichow to SzechwanPlace Units - Chinese
1 artillery and 3 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 12 PUsCombat Hit Differential Summary :
Chinese : 1.50
Japanese : 1.00 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 artillery, 1 bomber, 1 carrier, 2 infantry and 2 transports; Remaining resources: 0 PUs;Politics - Americans
Americans takes Political Action: Political Action Americans To War With Germans
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Chinese and Americans from Neutrality to Allied
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for British and Americans from Neutrality to Allied
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and French from Neutrality to Allied
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Americans takes Political Action: Political Action Americans To War With Japanese
Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
Americans takes Political Action: Political Action Americans To War With Italians
Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United StatesCombat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 artillery, 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 2 fighters, 1 infantry, 2 submarines and 2 transports moved from 33 Sea Zone to 45 Sea Zone
3 fighters moved from Guam to 35 Sea Zone
1 tactical_bomber moved from Guam to Philippines
1 bomber moved from Guam to 35 Sea Zone
3 fighters moved from 35 Sea Zone to Philippines
1 bomber moved from 35 Sea Zone to Philippines
1 cruiser moved from 26 Sea Zone to 25 Sea Zone
2 armour moved from Eastern United States to 101 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 mech_infantry moved from Eastern United States to 101 Sea Zone
2 armour, 1 artillery, 1 infantry, 1 mech_infantry and 4 transports moved from 101 Sea Zone to 102 Sea Zone
5 submarines moved from 101 Sea Zone to 102 Sea Zone
3 mech_infantrys moved from Central United States to Eastern United States
1 mech_infantry moved from Western United States to Eastern United States
1 armour moved from Western United States to Eastern United States
3 infantry moved from Western United States to Central United StatesNon Combat Move - Americans
Place Units - Americans
1 bomber placed in Western United States
1 carrier and 2 transports placed in 10 Sea Zone
1 artillery and 2 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Trigger Russians Allied Americans 4: Changing Relationship for Russians and Americans from Neutrality to AlliedPurchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Yunnan to Hunan
Chinese take Hunan from Japanese
3 infantry moved from Szechwan to Kweichow
1 artillery moved from Yunnan to Kweichow
1 fighter moved from Burma to KweichowCombat - Chinese
Battle in Kweichow
Chinese attack with 1 artillery, 1 fighter and 3 infantry
Japanese defend with 2 armour
Chinese roll dice for 1 artillery, 1 fighter and 3 infantry in Kweichow, round 2 : 3/5 hits, 1.50 expected hits
Japanese roll dice for 2 armour in Kweichow, round 2 : 2/2 hits, 1.00 expected hits
2 armour owned by the Japanese and 2 infantry owned by the Chinese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Casualties for Japanese: 2 armourNon Combat Move - Chinese
1 fighter moved from Kweichow to SzechwanPlace Units - Chinese
1 artillery and 3 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 12 PUsPurchase Units - British
British repair damage of 3x factory_major; Remaining resources: 28 PUs;
British buy 1 factory_minor; Remaining resources: 16 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 fighter and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 destroyer moved from 92 Sea Zone to 91 Sea Zone
1 fighter moved from Gibraltar to 91 Sea Zone
1 transport moved from 76 Sea Zone to 80 Sea Zone
2 infantry moved from Eastern Persia to 80 Sea Zone
2 infantry and 1 transport moved from 80 Sea Zone to 76 Sea Zone
2 infantry moved from 76 Sea Zone to Ethiopia
1 tactical_bomber moved from Egypt to Ethiopia
1 fighter moved from Egypt to Ethiopia
1 mech_infantry moved from Alexandria to Trans-Jordan
2 artilleries moved from Alexandria to Egypt
1 armour moved from Libya to Alexandria
2 infantry moved from Rhodesia to Tanganyika Territory
1 armour moved from Algeria to 92 Sea Zone
1 infantry moved from Algeria to 92 Sea Zone
1 armour, 1 infantry and 1 transport moved from 92 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 battleship moved from 92 Sea Zone to 91 Sea Zone
1 cruiser moved from 92 Sea Zone to 97 Sea Zone
1 mech_infantry moved from Shan State to Siam
UK_Pacific take Siam from Japanese
2 destroyers moved from 76 Sea Zone to 98 Sea Zone
1 cruiser moved from 76 Sea Zone to 98 Sea Zone
1 infantry moved from Kwangsi to Kiangsi
UK_Pacific take Kiangsi from JapaneseCombat - British
Battle in 97 Sea Zone
British attack with 1 cruiser
Italians defend with 1 submarine and 1 transport
Italians roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
British roll dice for 1 cruiser in 97 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
1 submarine owned by the Italians lost in 97 Sea Zone
1 transport owned by the Italians lost in 97 Sea Zone
British win, taking 97 Sea Zone from Italians with 1 cruiser remaining. Battle score for attacker is 13
Casualties for Italians: 1 submarine and 1 transport
Battle in 91 Sea Zone
British attack with 1 artillery, 1 battleship, 1 destroyer, 1 fighter, 1 infantry and 1 transport
Germans defend with 1 submarine
British roll dice for 1 battleship, 1 destroyer, 1 fighter and 1 transport in 91 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
Germans roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Germans lost in 91 Sea Zone
British win with 1 battleship, 1 destroyer, 1 fighter and 1 transport remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Ethiopia
British attack with 1 fighter, 2 infantry and 1 tactical_bomber
Italians defend with 1 artillery and 1 infantry
British roll dice for 1 battleship in Ethiopia, round 2 : 0/1 hits, 0.67 expected hits
British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Ethiopia, round 2 : 3/4 hits, 1.50 expected hits
Italians roll dice for 1 artillery and 1 infantry in Ethiopia, round 2 : 1/2 hits, 0.67 expected hits
1 artillery owned by the Italians, 1 infantry owned by the Italians and 1 infantry owned by the British lost in Ethiopia
British win, taking Ethiopia from Italians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for British: 1 infantry
Casualties for Italians: 1 artillery and 1 infantry
Battle in Tanganyika Territory
British attack with 2 infantry
Italians defend with 1 infantry
British roll dice for 2 infantry in Tanganyika Territory, round 2 : 0/2 hits, 0.33 expected hits
Italians roll dice for 1 infantry in Tanganyika Territory, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Tanganyika Territory
British roll dice for 1 infantry in Tanganyika Territory, round 3 : 0/1 hits, 0.17 expected hits
Italians roll dice for 1 infantry in Tanganyika Territory, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Tanganyika Territory
Italians win with 1 infantry remaining. Battle score for attacker is -6
Casualties for British: 2 infantryNon Combat Move - British
1 infantry moved from Eastern Persia to Persia
British take Persia from Neutral_Allies
2 infantry moved from Eastern Persia to Persia
1 fighter moved from Burma to Shan State
1 bomber moved from Burma to Shan State
1 bomber moved from India to Shan State
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 armour moved from 99 Sea Zone to Greece
1 infantry moved from 99 Sea Zone to Greece
1 tactical_bomber moved from Ethiopia to British Somaliland
1 fighter moved from Ethiopia to British Somaliland
1 fighter moved from 91 Sea Zone to LibyaPlace Units - British
1 factory_minor placed in Persia
British undo move 1.
1 factory_minor placed in EgyptTurn Complete - British
British collect 31 PUs; end with 47 PUsPlace Units - UK_Pacific
1 fighter and 2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 20 PUs; end with 20 PUs
Some Units in India change ownership: 1 fighter and 2 mech_infantrysCombat Hit Differential Summary :
Germans : -0.17
Italians : 1.50
British : 1.33
Chinese : 1.50
Japanese : 1.00 -
Test summary from TripleA, engine version: 1.9, time: 9:44:10 PM
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Italians
Italians buy 5 infantry; Remaining resources: 2 PUs;Combat Move - Italians
1 infantry moved from Tanganyika Territory to Rhodesia
Italians take Rhodesia from British
1 infantry moved from Belgian Congo to RhodesiaCombat - Italians
Non Combat Move - Italians
1 infantry moved from Yugoslavia to Bulgaria
Italians take Bulgaria from Neutral_Axis
3 infantry moved from Yugoslavia to Albania
3 infantry moved from Northern Italy to Southern France
2 artilleries moved from Northern Italy to Southern France
6 infantry moved from Southern Italy to Northern ItalyPlace Units - Italians
3 infantry placed in Southern Italy
2 infantry placed in Southern FranceTurn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3
Italians collect 15 PUs (3 lost to blockades); end with 17 PUsCombat Hit Differential Summary :
-
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 2 fighters; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry and 1 transport moved from 33 Sea Zone to 45 Sea Zone
1 submarine moved from 33 Sea Zone to 45 Sea Zone
1 infantry moved from Shan State to French Indo China
3 fighters moved from Shan State to French Indo China
2 infantry moved from Egypt to Trans-JordanNon Combat Move - ANZAC
Place Units - ANZAC
2 fighters placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUsCombat Move - French
1 infantry moved from French Equatorial Africa to Belgian Congo
British take Belgian Congo from Italians
1 destroyer moved from 92 Sea Zone to 97 Sea Zone
2 cruisers moved from 92 Sea Zone to 97 Sea Zone
3 infantry moved from Algeria to Tunisia
1 fighter moved from Gibraltar to Egypt
1 destroyer moved from 98 Sea Zone to 97 Sea Zone
1 infantry moved from Iraq to Northwest PersiaCombat - French
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 fighters; Remaining resources: 9 PUs;Combat Move - Germans
1 tactical_bomber moved from Holland Belgium to 97 Sea Zone
1 fighter moved from Holland Belgium to 97 Sea Zone
1 bomber moved from Germany to 97 Sea Zone
1 fighter moved from Germany to 97 Sea Zone
1 bomber moved from Germany to 99 Sea Zone
1 tactical_bomber moved from Southern Italy to 97 Sea Zone
1 fighter moved from Germany to 97 Sea Zone
3 artilleries moved from Novgorod to Belarus
1 infantry moved from Novgorod to Belarus
2 armour moved from Poland to Eastern Poland
Germans take Eastern Poland from Russians
1 armour moved from Eastern Poland to Belarus
1 armour moved from Eastern Poland to Belarus
3 armour moved from Slovakia Hungary to Western Ukraine
5 armour moved from Romania to Ukraine
Germans take Bessarabia from Russians
1 fighter moved from Germany to BelarusCombat - Germans
Battle in 99 Sea Zone
Germans attack with 1 bomber
British defend with 1 transport
1 transport owned by the British lost in 99 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 97 Sea Zone
Germans attack with 1 bomber, 3 fighters and 2 tactical_bombers
British defend with 1 cruiser; French defend with 2 cruisers and 2 destroyers
Germans roll dice for 1 bomber, 3 fighters and 2 tactical_bombers in 97 Sea Zone, round 2 : 4/6 hits, 3.50 expected hits
French roll dice for 3 cruisers and 2 destroyers in 97 Sea Zone, round 2 : 4/5 hits, 2.17 expected hits
2 destroyers owned by the French, 1 cruiser owned by the French, 1 cruiser owned by the British, 3 fighters owned by the Germans and 1 tactical_bomber owned by the Germans lost in 97 Sea Zone
Germans roll dice for 1 bomber and 1 tactical_bomber in 97 Sea Zone, round 3 : 1/2 hits, 1.17 expected hits
French roll dice for 1 cruiser in 97 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits
1 cruiser owned by the French lost in 97 Sea Zone
Germans win with 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 11
Casualties for Germans: 3 fighters and 1 tactical_bomber
Casualties for British: 1 cruiser
Casualties for French: 2 cruisers and 2 destroyers
Battle in Ukraine
Germans attack with 5 armour
Russians defend with 3 armour and 1 factory_minor
Germans roll dice for 5 armour in Ukraine, round 2 : 3/5 hits, 2.50 expected hits
Russians roll dice for 3 armour in Ukraine, round 2 : 2/3 hits, 1.50 expected hits
3 armour owned by the Russians and 2 armour owned by the Germans lost in Ukraine
Germans win, taking Ukraine from Russians with 3 armour remaining. Battle score for attacker is 6
Casualties for Germans: 2 armour
Casualties for Russians: 3 armour
Battle in Western Ukraine
Germans attack with 3 armour
Russians defend with 1 mech_infantry
Germans roll dice for 3 armour in Western Ukraine, round 2 : 1/3 hits, 1.50 expected hits
Russians roll dice for 1 mech_infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 3 armour remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in Belarus
Germans attack with 2 armour, 3 artilleries, 1 fighter and 1 infantry
Russians defend with 2 armour, 1 artillery and 1 infantry
Germans roll dice for 2 armour, 3 artilleries, 1 fighter and 1 infantry in Belarus, round 2 : 3/7 hits, 2.83 expected hits
Russians roll dice for 2 armour, 1 artillery and 1 infantry in Belarus, round 2 : 2/4 hits, 1.67 expected hits
1 infantry owned by the Russians, 1 armour owned by the Russians, 1 artillery owned by the Russians, 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Belarus
Germans roll dice for 2 armour, 2 artilleries and 1 fighter in Belarus, round 3 : 2/5 hits, 2.17 expected hits
Russians roll dice for 1 armour in Belarus, round 3 : 1/1 hits, 0.50 expected hits
1 armour owned by the Russians and 1 artillery owned by the Germans lost in Belarus
Germans win, taking Belarus from Russians with 2 armour, 1 artillery and 1 fighter remaining. Battle score for attacker is 8
Casualties for Germans: 2 artilleries and 1 infantry
Casualties for Russians: 2 armour, 1 artillery and 1 infantryNon Combat Move - Germans
1 bomber moved from 99 Sea Zone to Northern Italy
1 bomber moved from 97 Sea Zone to Northern Italy
1 tactical_bomber moved from 97 Sea Zone to Northern Italy
5 infantry moved from Karelia to Novgorod
2 infantry moved from Denmark to Western Germany
5 infantry moved from Germany to Poland
5 armour moved from Western Germany to Poland
4 armour moved from Western Germany to Poland
1 fighter moved from Belarus to NovgorodPlace Units - Germans
2 fighters placed in Novgorod
3 fighters placed in Western GermanyTurn Complete - Germans
Germans collect 48 PUs; end with 57 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 67 PUsCombat Hit Differential Summary :
Germans : 0.33
French : 1.33
Russians : 1.00 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Russians
Russians buy 6 armour and 1 infantry; Remaining resources: 0 PUs;Combat Move - Russians
4 armour moved from Russia to Western Ukraine
4 armour moved from Russia to Belarus
1 artillery moved from Bryansk to Belarus
1 artillery moved from Bryansk to Western Ukraine
1 fighter moved from Bryansk to Ukraine
1 artillery moved from Bryansk to Ukraine
1 armour and 1 mech_infantry moved from Caucasus to Ukraine
2 infantry moved from Olgiy to Timguska
2 infantry moved from Yenisey to TimguskaCombat - Russians
Battle in Belarus
Russians attack with 4 armour and 1 artillery
Germans defend with 2 armour and 1 artillery
Russians roll dice for 4 armour and 1 artillery in Belarus, round 2 : 3/5 hits, 2.33 expected hits
Germans roll dice for 2 armour and 1 artillery in Belarus, round 2 : 1/3 hits, 1.33 expected hits
1 artillery owned by the Germans, 1 artillery owned by the Russians and 2 armour owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 4 armour remaining. Battle score for attacker is 12
Casualties for Russians: 1 artillery
Casualties for Germans: 2 armour and 1 artillery
Battle in Ukraine
Russians attack with 1 armour, 1 artillery, 1 fighter and 1 mech_infantry
Germans defend with 3 armour and 1 factory_minor
Russians roll dice for 1 armour, 1 artillery, 1 fighter and 1 mech_infantry in Ukraine, round 2 : 2/4 hits, 1.67 expected hits
Germans roll dice for 3 armour in Ukraine, round 2 : 1/3 hits, 1.50 expected hits
1 artillery owned by the Russians and 2 armour owned by the Germans lost in Ukraine
Russians roll dice for 1 armour, 1 fighter and 1 mech_infantry in Ukraine, round 3 : 2/3 hits, 1.17 expected hits
Germans roll dice for 1 armour in Ukraine, round 3 : 1/1 hits, 0.50 expected hits
1 mech_infantry owned by the Russians and 1 armour owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 1 armour and 1 fighter remaining. Battle score for attacker is 10
Casualties for Russians: 1 artillery and 1 mech_infantry
Casualties for Germans: 3 armour
Battle in Western Ukraine
Russians attack with 4 armour and 1 artillery
Germans defend with 3 armour
Russians roll dice for 4 armour and 1 artillery in Western Ukraine, round 2 : 2/5 hits, 2.33 expected hits
Germans roll dice for 3 armour in Western Ukraine, round 2 : 1/3 hits, 1.50 expected hits
1 artillery owned by the Russians and 2 armour owned by the Germans lost in Western Ukraine
Russians roll dice for 4 armour in Western Ukraine, round 3 : 3/4 hits, 2.00 expected hits
Germans roll dice for 1 armour in Western Ukraine, round 3 : 0/1 hits, 0.50 expected hits
1 armour owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 4 armour remaining. Battle score for attacker is 14
Casualties for Russians: 1 artillery
Casualties for Germans: 3 armourNon Combat Move - Russians
1 fighter moved from Ukraine to Russia
1 aaGun moved from Bryansk to SmolenskPlace Units - Russians
6 armour placed in Russia
1 infantry placed in RussiaTurn Complete - Russians
Russians collect 28 PUs; end with 28 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 33 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 36 PUsCombat Hit Differential Summary :
Germans : -1.33
Russians : 2.50 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 2 artilleries, 2 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Politics - Japanese
Japanese takes Political Action: Political Action Axis To War With TrueNeutrals
Japanese succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Neutral_True from Strict_Neutral to War
Japanese succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Neutral_True from Strict_Neutral to War
Japanese succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Neutral_True from Strict_Neutral to War
Japanese succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and British from Strict_Neutral to Friendly_Neutral
Japanese succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and UK_Pacific from Strict_Neutral to Friendly_Neutral
Japanese succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and ANZAC from Strict_Neutral to Friendly_Neutral
Japanese succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Dutch from Strict_Neutral to Friendly_Neutral
Japanese succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Chinese from Strict_Neutral to Friendly_Neutral
Japanese succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and French from Strict_Neutral to Friendly_Neutral
Japanese succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Allies from Strict_Neutral to Friendly_Neutral
Japanese succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Mongolians from Strict_Neutral to War
Japanese succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Mongolians from Strict_Neutral to War
Japanese succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Mongolians from Strict_Neutral to WarCombat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
2 artilleries moved from Yakut S.S.R. to Yenisey
Japanese take Yenisey from Russians
3 infantry moved from Yakut S.S.R. to Yenisey
1 mech_infantry moved from Yakut S.S.R. to Yenisey
1 infantry moved from Kansu to Tsinghai
Japanese take Tsinghai from Chinese
1 artillery moved from Kansu to Tsinghai
1 infantry moved from Shensi to Sikang
Japanese take Sikang from Chinese
1 artillery moved from Shensi to Sikang
2 infantry moved from Soviet Far East to 4 Sea Zone
2 infantry and 1 transport moved from 4 Sea Zone to 2 Sea Zone
2 infantry moved from 2 Sea Zone to Alaska
4 submarines moved from 6 Sea Zone to 25 Sea Zone
3 destroyers moved from 6 Sea Zone to 25 Sea Zone
1 cruiser moved from 6 Sea Zone to 25 Sea Zone
2 infantry moved from Shantung to 19 Sea Zone
2 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 cruiser moved from 20 Sea Zone to 35 Sea Zone
1 battleship moved from 20 Sea Zone to 35 Sea Zone
2 destroyers moved from 20 Sea Zone to 35 Sea Zone
1 submarine moved from 20 Sea Zone to 35 Sea Zone
1 carrier moved from 20 Sea Zone to 35 Sea Zone
2 fighters moved from Formosa to Philippines
1 tactical_bomber moved from Formosa to 35 Sea Zone
1 fighter moved from Formosa to 35 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to Philippines
1 fighter moved from 35 Sea Zone to Philippines
1 battleship moved from 19 Sea Zone to 35 Sea Zone
2 destroyers moved from 19 Sea Zone to 35 Sea Zone
1 cruiser moved from 19 Sea Zone to 35 Sea Zone
2 carriers moved from 19 Sea Zone to 35 Sea Zone
1 submarine moved from 19 Sea Zone to 35 Sea ZoneCombat - Japanese
Battle in Alaska
Battle in Philippines
Japanese attack with 3 fighters, 2 infantry and 1 tactical_bomber
Americans defend with 1 airfield, 1 bomber, 3 fighters, 1 harbour, 2 infantry and 1 tactical_bomber
Japanese roll dice for 2 battleships in Philippines, round 2 : 1/2 hits, 1.33 expected hits
Japanese roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Philippines, round 2 : 2/6 hits, 2.50 expected hits
Americans roll dice for 1 bomber, 3 fighters, 2 infantry and 1 tactical_bomber in Philippines, round 2 : 5/7 hits, 3.33 expected hits
3 fighters owned by the Japanese, 2 infantry owned by the Japanese, 2 infantry owned by the Americans and 1 bomber owned by the Americans lost in Philippines
Americans win, taking Alaska from Americans with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is -18
Casualties for Japanese: 3 fighters and 2 infantry
Casualties for Americans: 1 bomber and 2 infantry
1 tactical_bomber owned by the Japanese retreated
Battle in 25 Sea Zone
Japanese attack with 1 cruiser, 3 destroyers and 4 submarines
Americans defend with 1 cruiser
Japanese roll dice for 4 submarines in 25 Sea Zone, round 2 : 0/4 hits, 1.33 expected hits
Japanese roll dice for 1 cruiser and 3 destroyers in 25 Sea Zone, round 2 : 3/4 hits, 1.50 expected hits
Americans roll dice for 1 cruiser in 25 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
1 cruiser owned by the Americans and 1 submarine owned by the Japanese lost in 25 Sea Zone
Japanese win with 1 cruiser, 3 destroyers and 3 submarines remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 cruiserNon Combat Move - Japanese
1 tactical_bomber moved from Philippines to 35 Sea Zone
1 fighter moved from Shantung to 35 Sea Zone
1 fighter moved from Kiangsu to 35 Sea Zone
2 tactical_bombers moved from Shantung to 35 Sea Zone
1 tactical_bomber moved from Shantung to 35 Sea Zone
1 artillery moved from Korea to Manchuria
1 infantry moved from Korea to Manchuria
1 transport moved from 20 Sea Zone to 19 Sea Zone
1 infantry moved from Okinawa to 19 Sea Zone
1 infantry moved from 19 Sea Zone to Kiangsu
1 infantry moved from Amur to Manchuria
4 tactical_bombers moved from Shantung to 22 Sea Zone
2 bombers moved from Kiangsu to Marianas
6 fighters moved from Korea to Marianas
4 tactical_bombers moved from 22 Sea Zone to Marianas
1 fighter moved from Japan to MarianasPlace Units - Japanese
1 tactical_bomber placed in Kiangsu
2 transports placed in 19 Sea Zone
Japanese undo move 1.
1 artillery placed in Kiangsu
1 artillery, 2 infantry and 1 tactical_bomber placed in JapanTurn Complete - Japanese
Japanese collect 40 PUs; end with 40 PUsCombat Hit Differential Summary :
Americans : 2.17
Japanese : -0.67 -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 6 bombers and 1 mech_infantry; Remaining resources: 1 PUs;Politics - Americans
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Chile
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Argentina
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Venezuela
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Sweden
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Switzerland
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Spain
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Portugal
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Turkey
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Saudi Arabia
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Afghanistan
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Mozambique
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Angola
Trigger Americans Friendly TrueNeutral: Changing Relationship for Americans and Neutral_True from Strict_Neutral to Friendly_NeutralCombat Move - Americans
1 transport moved from 45 Sea Zone to 49 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 37 Sea Zone
3 fighters and 1 tactical_bomber moved from Philippines to Yunnan
1 carrier, 2 cruisers and 3 destroyers moved from 45 Sea Zone to 46 Sea Zone
1 carrier moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from 45 Sea Zone to 26 Sea Zone
1 fighter moved from 45 Sea Zone to Yunnan
2 infantry moved from Western United States to 10 Sea Zone
1 artillery moved from Western United States to 10 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 10 Sea Zone to 1 Sea Zone
1 artillery moved from 1 Sea Zone to Alaska
2 infantry moved from 1 Sea Zone to Alaska
3 submarines moved from 26 Sea Zone to 25 Sea Zone
1 fighter moved from Hawaiian Islands to 25 Sea Zone
1 bomber moved from Western United States to 25 Sea Zone
1 armour, 1 infantry and 1 transport moved from 26 Sea Zone to 1 Sea Zone
1 armour and 1 infantry moved from 1 Sea Zone to Alaska
2 armour, 1 artillery, 1 infantry, 1 mech_infantry and 4 transports moved from 102 Sea Zone to 108 Sea Zone
5 submarines moved from 102 Sea Zone to 91 Sea Zone
1 carrier, 2 cruisers and 3 destroyers moved from 46 Sea Zone to 49 Sea Zone
2 submarines moved from 45 Sea Zone to 49 Sea Zone
1 battleship moved from 45 Sea Zone to 49 Sea ZoneCombat - Americans
Battle in Alaska
Americans attack with 1 armour, 1 artillery and 3 infantry
Japanese defend with 2 infantry
Americans roll dice for 1 armour, 1 artillery and 3 infantry in Alaska, round 2 : 1/5 hits, 1.50 expected hits
Japanese roll dice for 2 infantry in Alaska, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Alaska
Americans roll dice for 1 armour, 1 artillery and 3 infantry in Alaska, round 3 : 2/5 hits, 1.50 expected hits
Japanese roll dice for 1 infantry in Alaska, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Alaska
Americans win, taking Alaska from Japanese with 1 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Battle in 25 Sea Zone
Americans attack with 1 bomber, 1 fighter and 3 submarines
Japanese defend with 1 cruiser, 3 destroyers and 3 submarines
Japanese roll dice for 3 submarines in 25 Sea Zone, round 2 : 0/3 hits, 0.50 expected hits
Americans roll dice for 3 submarines in 25 Sea Zone, round 2 : 0/3 hits, 1.00 expected hits
Americans roll dice for 1 bomber and 1 fighter in 25 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits
Japanese roll dice for 1 cruiser and 3 destroyers in 25 Sea Zone, round 2 : 1/4 hits, 1.50 expected hits
1 submarine owned by the Americans and 2 destroyers owned by the Japanese lost in 25 Sea Zone
Japanese roll dice for 3 submarines in 25 Sea Zone, round 3 : 0/3 hits, 0.50 expected hits
Americans roll dice for 2 submarines in 25 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits
Americans roll dice for 1 bomber and 1 fighter in 25 Sea Zone, round 3 : 2/2 hits, 1.17 expected hits
Japanese roll dice for 1 cruiser and 1 destroyer in 25 Sea Zone, round 3 : 1/2 hits, 0.83 expected hits
1 submarine owned by the Americans, 1 destroyer owned by the Japanese and 1 cruiser owned by the Japanese lost in 25 Sea Zone
Americans roll dice for 1 submarine in 25 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 3 submarines in 25 Sea Zone, round 4 : 1/3 hits, 0.50 expected hits
Americans roll dice for 1 bomber and 1 fighter in 25 Sea Zone, round 4 : 2/2 hits, 1.17 expected hits
1 submarine owned by the Americans and 1 submarine owned by the Japanese lost in 25 Sea Zone
2 submarines owned by the Japanese Submerged
Americans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 24
Casualties for Americans: 3 submarines
Casualties for Japanese: 1 cruiser, 3 destroyers and 1 submarineNon Combat Move - Americans
1 bomber moved from 25 Sea Zone to Hawaiian Islands
1 infantry moved from 37 Sea Zone to Shan State
1 artillery moved from 37 Sea Zone to Shan State
1 fighter moved from 25 Sea Zone to 26 Sea Zone
3 infantry moved from Central United States to Eastern United StatesPlace Units - Americans
1 mech_infantry placed in Western United States
6 bombers placed in Eastern United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 5,4,3,4,2,3,6,1,4,6,6,2,3,3,2,1,1,3,2,4,4,4,4,2
Americans collect 50 PUs (2 lost to blockades); end with 51 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 76 PUsCombat Hit Differential Summary :
Americans : 1.50
Japanese : -1.83 -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Szechwan to Sikang
1 artillery moved from Szechwan to Sikang
1 fighter moved from Szechwan to Sikang
1 infantry moved from Szechwan to Sikang
1 infantry moved from Szechwan to Shensi
Chinese take Shensi from Japanese
1 infantry moved from Kweichow to Hopei
Chinese take Hopei from Japanese
1 artillery moved from Kweichow to Anhwe
Chinese take Anhwe from Japanese
1 infantry moved from Hunan to KweichowCombat - Chinese
Battle in Sikang
Chinese attack with 1 artillery, 1 fighter and 2 infantry
Japanese defend with 1 artillery and 1 infantry
Chinese roll dice for 1 artillery, 1 fighter and 2 infantry in Sikang, round 2 : 0/4 hits, 1.33 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Sikang, round 2 : 0/2 hits, 0.67 expected hits
Chinese roll dice for 1 artillery, 1 fighter and 2 infantry in Sikang, round 3 : 2/4 hits, 1.33 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Sikang, round 3 : 2/2 hits, 0.67 expected hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 2 infantry owned by the Chinese lost in Sikang
Chinese win, taking Sikang from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 1
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 artillery and 1 infantryNon Combat Move - Chinese
1 fighter moved from Sikang to YunnanPlace Units - Chinese
1 artillery placed in Hopei
1 artillery placed in Shensi
1 artillery placed in KweichowTurn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUsCombat Hit Differential Summary :
Chinese : -0.67
Japanese : 0.67 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 6 bombers and 1 mech_infantry; Remaining resources: 1 PUs;Politics - Americans
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Chile
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Argentina
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Venezuela
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Sweden
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Switzerland
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Spain
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Portugal
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Turkey
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Saudi Arabia
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Afghanistan
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Mozambique
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Angola
Trigger Americans Friendly TrueNeutral: Changing Relationship for Americans and Neutral_True from Strict_Neutral to Friendly_NeutralCombat Move - Americans
1 transport moved from 45 Sea Zone to 49 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 37 Sea Zone
3 fighters and 1 tactical_bomber moved from Philippines to Yunnan
1 carrier, 2 cruisers and 3 destroyers moved from 45 Sea Zone to 46 Sea Zone
1 carrier moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from 45 Sea Zone to 26 Sea Zone
1 fighter moved from 45 Sea Zone to Yunnan
2 infantry moved from Western United States to 10 Sea Zone
1 artillery moved from Western United States to 10 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 10 Sea Zone to 1 Sea Zone
1 artillery moved from 1 Sea Zone to Alaska
2 infantry moved from 1 Sea Zone to Alaska
3 submarines moved from 26 Sea Zone to 25 Sea Zone
1 fighter moved from Hawaiian Islands to 25 Sea Zone
1 bomber moved from Western United States to 25 Sea Zone
1 armour, 1 infantry and 1 transport moved from 26 Sea Zone to 1 Sea Zone
1 armour and 1 infantry moved from 1 Sea Zone to Alaska
2 armour, 1 artillery, 1 infantry, 1 mech_infantry and 4 transports moved from 102 Sea Zone to 108 Sea Zone
5 submarines moved from 102 Sea Zone to 91 Sea Zone
1 carrier, 2 cruisers and 3 destroyers moved from 46 Sea Zone to 49 Sea Zone
2 submarines moved from 45 Sea Zone to 49 Sea Zone
1 battleship moved from 45 Sea Zone to 49 Sea ZoneCombat - Americans
Battle in Alaska
Americans attack with 1 armour, 1 artillery and 3 infantry
Japanese defend with 2 infantry
Americans roll dice for 1 armour, 1 artillery and 3 infantry in Alaska, round 2 : 1/5 hits, 1.50 expected hits
Japanese roll dice for 2 infantry in Alaska, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Alaska
Americans roll dice for 1 armour, 1 artillery and 3 infantry in Alaska, round 3 : 2/5 hits, 1.50 expected hits
Japanese roll dice for 1 infantry in Alaska, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Alaska
Americans win, taking Alaska from Japanese with 1 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Battle in 25 Sea Zone
Americans attack with 1 bomber, 1 fighter and 3 submarines
Japanese defend with 1 cruiser, 3 destroyers and 3 submarines
Japanese roll dice for 3 submarines in 25 Sea Zone, round 2 : 0/3 hits, 0.50 expected hits
Americans roll dice for 3 submarines in 25 Sea Zone, round 2 : 0/3 hits, 1.00 expected hits
Americans roll dice for 1 bomber and 1 fighter in 25 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits
Japanese roll dice for 1 cruiser and 3 destroyers in 25 Sea Zone, round 2 : 1/4 hits, 1.50 expected hits
1 submarine owned by the Americans and 2 destroyers owned by the Japanese lost in 25 Sea Zone
Japanese roll dice for 3 submarines in 25 Sea Zone, round 3 : 0/3 hits, 0.50 expected hits
Americans roll dice for 2 submarines in 25 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits
Americans roll dice for 1 bomber and 1 fighter in 25 Sea Zone, round 3 : 2/2 hits, 1.17 expected hits
Japanese roll dice for 1 cruiser and 1 destroyer in 25 Sea Zone, round 3 : 1/2 hits, 0.83 expected hits
1 submarine owned by the Americans, 1 destroyer owned by the Japanese and 1 cruiser owned by the Japanese lost in 25 Sea Zone
Americans roll dice for 1 submarine in 25 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 3 submarines in 25 Sea Zone, round 4 : 1/3 hits, 0.50 expected hits
Americans roll dice for 1 bomber and 1 fighter in 25 Sea Zone, round 4 : 2/2 hits, 1.17 expected hits
1 submarine owned by the Americans and 1 submarine owned by the Japanese lost in 25 Sea Zone
2 submarines owned by the Japanese Submerged
Americans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 24
Casualties for Americans: 3 submarines
Casualties for Japanese: 1 cruiser, 3 destroyers and 1 submarineNon Combat Move - Americans
1 bomber moved from 25 Sea Zone to Hawaiian Islands
1 infantry moved from 37 Sea Zone to Shan State
1 artillery moved from 37 Sea Zone to Shan State
1 fighter moved from 25 Sea Zone to 26 Sea Zone
3 infantry moved from Central United States to Eastern United StatesPlace Units - Americans
1 mech_infantry placed in Western United States
6 bombers placed in Eastern United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 5,4,3,4,2,3,6,1,4,6,6,2,3,3,2,1,1,3,2,4,4,4,4,2
Americans collect 50 PUs (2 lost to blockades); end with 51 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 76 PUsPurchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Szechwan to Sikang
1 artillery moved from Szechwan to Sikang
1 fighter moved from Szechwan to Sikang
1 infantry moved from Szechwan to Sikang
1 infantry moved from Szechwan to Shensi
Chinese take Shensi from Japanese
1 infantry moved from Kweichow to Hopei
Chinese take Hopei from Japanese
1 artillery moved from Kweichow to Anhwe
Chinese take Anhwe from Japanese
1 infantry moved from Hunan to KweichowCombat - Chinese
Battle in Sikang
Chinese attack with 1 artillery, 1 fighter and 2 infantry
Japanese defend with 1 artillery and 1 infantry
Chinese roll dice for 1 artillery, 1 fighter and 2 infantry in Sikang, round 2 : 0/4 hits, 1.33 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Sikang, round 2 : 0/2 hits, 0.67 expected hits
Chinese roll dice for 1 artillery, 1 fighter and 2 infantry in Sikang, round 3 : 2/4 hits, 1.33 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Sikang, round 3 : 2/2 hits, 0.67 expected hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 2 infantry owned by the Chinese lost in Sikang
Chinese win, taking Sikang from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 1
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 artillery and 1 infantryNon Combat Move - Chinese
1 fighter moved from Sikang to YunnanPlace Units - Chinese
1 artillery placed in Hopei
1 artillery placed in Shensi
1 artillery placed in KweichowTurn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUsPurchase Units - British
British repair damage of 2x factory_major; Remaining resources: 45 PUs;
British buy 1 factory_minor, 2 fighters and 3 infantry; Remaining resources: 4 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 fighters; Remaining resources: 0 PUs;Politics - British
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Chile
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Argentina
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Venezuela
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Sweden
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Switzerland
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Spain
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Portugal
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Turkey
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Saudi Arabia
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Afghanistan
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Mozambique
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to AngolaCombat Move - British
1 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 86 Sea Zone
1 battleship and 1 destroyer moved from 91 Sea Zone to 110 Sea Zone
1 battleship moved from 76 Sea Zone to 98 Sea Zone
1 infantry moved from Ethiopia to Kenya
British take Kenya from Italians
5 infantry moved from Persia to Northwest Persia
1 mech_infantry moved from Trans-Jordan to Northwest Persia
1 armour moved from Alexandria to Trans-Jordan
2 destroyers moved from 98 Sea Zone to 92 Sea Zone
2 mech_infantrys moved from India to Eastern Persia
2 infantry moved from Burma to India
1 fighter and 1 tactical_bomber moved from British Somaliland to Northwest Persia
1 fighter moved from Libya to Greece
1 fighter moved from India to Northwest Persia
1 fighter moved from Shan State to Eastern Persia
2 bombers moved from Shan State to Kiangsu
1 infantry moved from French Indo China to Kwangsi
2 artilleries moved from Egypt to Trans-Jordan
1 artillery moved from Morocco to Algeria
1 transport moved from 76 Sea Zone to 79 Sea ZoneCombat - British
Strategic bombing raid in Kiangsu
AA fire in Kiangsu : 1/2 hits, 0.33 expected hits
1 bomber killed by AA
Bombing raid in Kiangsu rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in Kiangsu causes 6 damage total.Non Combat Move - British
1 bomber moved from Kiangsu to Kwangsi
1 mech_infantry moved from Siam to Kwangsi
3 aaGuns moved from Burma to India
1 infantry moved from 86 Sea Zone to Brazil
British take Brazil from Neutral_AlliesPlace Units - British
1 fighter and 2 infantry placed in Union of South Africa
1 factory_minor placed in Persia
1 fighter and 1 infantry placed in United Kingdom
British undo move 1.
1 fighter placed in United Kingdom
British undo move 2.
1 fighter placed in United Kingdom
3 infantry placed in Union of South AfricaTurn Complete - British
British collect 34 PUs; end with 38 PUsPlace Units - UK_Pacific
2 fighters placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 20 PUs; end with 20 PUs
Some Units in India change ownership: 2 fightersCombat Hit Differential Summary :
Americans : 1.50
Chinese : -0.67
Japanese : -1.17
AA fire in Kiangsu : : 0.67 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Italians
Italians buy 5 infantry; Remaining resources: 2 PUs;Combat Move - Italians
5 infantry moved from Bulgaria to Greece
3 infantry moved from Albania to Greece
1 armour moved from Yugoslavia to Greece
1 bomber moved from Southern Italy to Greece
2 infantry moved from Rhodesia to Belgian CongoCombat - Italians
Battle in Greece
Italians attack with 1 armour, 1 bomber and 8 infantry
British defend with 1 armour, 1 fighter and 6 infantry
Italians roll dice for 1 armour, 1 bomber and 8 infantry in Greece, round 2 : 2/10 hits, 2.50 expected hits
British roll dice for 1 armour, 1 fighter and 6 infantry in Greece, round 2 : 4/8 hits, 3.17 expected hits
2 infantry owned by the British and 4 infantry owned by the Italians lost in Greece
Italians roll dice for 1 armour, 1 bomber and 4 infantry in Greece, round 3 : 0/6 hits, 1.83 expected hits
British roll dice for 1 armour, 1 fighter and 4 infantry in Greece, round 3 : 4/6 hits, 2.50 expected hits
4 infantry owned by the Italians lost in Greece
Italians roll dice for 1 armour and 1 bomber in Greece, round 4 : 1/2 hits, 1.17 expected hits
British roll dice for 1 armour, 1 fighter and 4 infantry in Greece, round 4 : 3/6 hits, 2.50 expected hits
1 bomber owned by the Italians, 1 infantry owned by the British and 1 armour owned by the Italians lost in Greece
British win with 1 armour, 1 fighter and 3 infantry remaining. Battle score for attacker is -33
Casualties for Italians: 1 armour, 1 bomber and 8 infantry
Casualties for British: 3 infantry
Battle in Belgian Congo
Italians attack with 2 infantry
French defend with 1 infantry
Italians roll dice for 2 infantry in Belgian Congo, round 2 : 0/2 hits, 0.33 expected hits
British roll dice for 1 infantry in Belgian Congo, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 2 infantry in Belgian Congo, round 3 : 0/2 hits, 0.33 expected hits
British roll dice for 1 infantry in Belgian Congo, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Belgian Congo
Italians roll dice for 1 infantry in Belgian Congo, round 4 : 0/1 hits, 0.17 expected hits
British roll dice for 1 infantry in Belgian Congo, round 4 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 infantry in Belgian Congo, round 5 : 0/1 hits, 0.17 expected hits
British roll dice for 1 infantry in Belgian Congo, round 5 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 infantry in Belgian Congo, round 6 : 0/1 hits, 0.17 expected hits
British roll dice for 1 infantry in Belgian Congo, round 6 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 infantry in Belgian Congo, round 7 : 0/1 hits, 0.17 expected hits
British roll dice for 1 infantry in Belgian Congo, round 7 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Belgian Congo
British win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Italians: 2 infantryNon Combat Move - Italians
6 infantry moved from Northern Italy to Yugoslavia
3 infantry moved from Southern Italy to Northern Italy
5 infantry moved from Southern France to Normandy Bordeaux
2 artilleries moved from Southern France to Normandy Bordeaux
1 aaGun moved from Northern Italy to Southern France
1 aaGun moved from Southern Italy to Northern ItalyPlace Units - Italians
3 infantry placed in Southern France
2 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 16 PUs; end with 18 PUsCombat Hit Differential Summary :
Italians : -3.83
British : 2.83 -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 fighter; Remaining resources: 0 PUs;Combat Move - ANZAC
Turning on Edit Mode
EDIT: Editing Political Relationship for Chinese and British from Neutrality to Allied
EDIT: Editing Political Relationship for Chinese and UK_Pacific from Concordant to Allied
EDIT: Editing Political Relationship for Japanese and UK_Pacific from Neutrality to War
EDIT: Editing Political Relationship for ANZAC and Chinese from Neutrality to Allied
EDIT: Editing Political Relationship for ANZAC and Japanese from Neutrality to War
EDIT: Turning off Edit Mode
1 cruiser moved from 26 Sea Zone to 25 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
3 fighters moved from French Indo China to Kazakhstan
1 infantry moved from French Indo China to Kwangsi
1 infantry and 1 transport moved from 45 Sea Zone to 41 Sea Zone
2 fighters moved from New South Wales to Western Australia
1 submarine moved from 45 Sea Zone to 21 Sea ZoneCombat - ANZAC
ANZAC creates battle in territory 25 Sea Zone
Battle in 25 Sea Zone
ANZAC attack with 1 cruiser and 1 destroyer
Japanese defend with 2 submarines
ANZAC roll dice for 1 cruiser and 1 destroyer in 25 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits
Japanese roll dice for 2 submarines in 25 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
2 submarines owned by the Japanese lost in 25 Sea Zone
ANZAC win with 1 cruiser and 1 destroyer remaining. Battle score for attacker is 12
Casualties for Japanese: 2 submarinesNon Combat Move - ANZAC
1 infantry moved from 41 Sea Zone to Sumatra
ANZAC take Sumatra from DutchPlace Units - ANZAC
1 fighter placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUsCombat Hit Differential Summary :
ANZAC : 1.17
Japanese : -0.33 -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Politics - French
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Chile
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Argentina
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Venezuela
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Sweden
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Switzerland
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Spain
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Portugal
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Turkey
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Saudi Arabia
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Afghanistan
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Mozambique
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to AngolaCombat Move - French
1 infantry moved from Belgian Congo to Tanganyika Territory
British take Tanganyika Territory from Italians
1 fighter moved from Egypt to Caucasus
1 infantry moved from Northwest Persia to Caucasus
3 infantry moved from Tunisia to LibyaCombat Hit Differential Summary :
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 fighter; Remaining resources: 0 PUs;Combat Move - ANZAC
Turning on Edit Mode
EDIT: Editing Political Relationship for Chinese and British from Neutrality to Allied
EDIT: Editing Political Relationship for Chinese and UK_Pacific from Concordant to Allied
EDIT: Editing Political Relationship for Japanese and UK_Pacific from Neutrality to War
EDIT: Editing Political Relationship for ANZAC and Chinese from Neutrality to Allied
EDIT: Editing Political Relationship for ANZAC and Japanese from Neutrality to War
EDIT: Turning off Edit Mode
1 cruiser moved from 26 Sea Zone to 25 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
3 fighters moved from French Indo China to Kazakhstan
1 infantry moved from French Indo China to Kwangsi
1 infantry and 1 transport moved from 45 Sea Zone to 41 Sea Zone
2 fighters moved from New South Wales to Western Australia
1 submarine moved from 45 Sea Zone to 21 Sea ZoneCombat - ANZAC
ANZAC creates battle in territory 25 Sea Zone
Battle in 25 Sea Zone
ANZAC attack with 1 cruiser and 1 destroyer
Japanese defend with 2 submarines
ANZAC roll dice for 1 cruiser and 1 destroyer in 25 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits
Japanese roll dice for 2 submarines in 25 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
2 submarines owned by the Japanese lost in 25 Sea Zone
ANZAC win with 1 cruiser and 1 destroyer remaining. Battle score for attacker is 12
Casualties for Japanese: 2 submarinesNon Combat Move - ANZAC
1 infantry moved from 41 Sea Zone to Sumatra
ANZAC take Sumatra from DutchPlace Units - ANZAC
1 fighter placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUsPolitics - French
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Chile
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Argentina
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Venezuela
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Sweden
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Switzerland
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Spain
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Portugal
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Turkey
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Saudi Arabia
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Afghanistan
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Mozambique
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to AngolaCombat Move - French
1 infantry moved from Belgian Congo to Tanganyika Territory
British take Tanganyika Territory from Italians
1 fighter moved from Egypt to Caucasus
1 infantry moved from Northwest Persia to Caucasus
3 infantry moved from Tunisia to LibyaCombat - French
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 1.17
Japanese : -0.33Dice Statistics:
Total
1 was rolled 192 times
2 was rolled 149 times
3 was rolled 162 times
4 was rolled 176 times
5 was rolled 131 times
6 was rolled 162 times
Average roll : 3.402
Median : 3.000
Variance : 2.292
Standard Deviation : 1.514
Total rolls : 972Null / Other
1 was rolled 3 times
2 was rolled 4 times
3 was rolled 4 times
4 was rolled 4 times
5 was rolled 4 times
6 was rolled 3 times
Average roll : 3.500
Median : 3.500
Variance : 0.063
Standard Deviation : 0.252
Total rolls : 22Germans Combat
1 was rolled 44 times
2 was rolled 40 times
3 was rolled 31 times
4 was rolled 38 times
5 was rolled 35 times
6 was rolled 35 times
Average roll : 3.381
Median : 3.000
Variance : 0.463
Standard Deviation : 0.681
Total rolls : 223British Combat
1 was rolled 22 times
2 was rolled 18 times
3 was rolled 19 times
4 was rolled 25 times
5 was rolled 13 times
6 was rolled 14 times
Average roll : 3.279
Median : 3.000
Variance : 0.959
Standard Deviation : 0.979
Total rolls : 111Italians Combat
1 was rolled 20 times
2 was rolled 14 times
3 was rolled 19 times
4 was rolled 23 times
5 was rolled 14 times
6 was rolled 14 times
Average roll : 3.375
Median : 3.000
Variance : 0.731
Standard Deviation : 0.855
Total rolls : 104French Combat
1 was rolled 9 times
2 was rolled 6 times
3 was rolled 8 times
4 was rolled 7 times
5 was rolled 4 times
6 was rolled 3 times
Average roll : 3.000
Median : 3.000
Variance : 0.745
Standard Deviation : 0.863
Total rolls : 37Americans Combat
1 was rolled 7 times
2 was rolled 5 times
3 was rolled 4 times
4 was rolled 6 times
5 was rolled 2 times
6 was rolled 6 times
Average roll : 3.300
Median : 3.000
Variance : 0.552
Standard Deviation : 0.743
Total rolls : 30ANZAC Combat
1 was rolled 1 times
2 was rolled 1 times
Average roll : 1.500
Median : 1.500
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 2Chinese Combat
1 was rolled 17 times
2 was rolled 5 times
3 was rolled 4 times
4 was rolled 14 times
5 was rolled 15 times
6 was rolled 11 times
Average roll : 3.576
Median : 4.000
Variance : 2.246
Standard Deviation : 1.499
Total rolls : 66Neutral_Allies Combat
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 6 times
4 was rolled 3 times
6 was rolled 3 times
Average roll : 3.235
Median : 3.000
Variance : 1.177
Standard Deviation : 1.085
Total rolls : 17Russians Combat
1 was rolled 32 times
2 was rolled 25 times
3 was rolled 39 times
4 was rolled 25 times
5 was rolled 21 times
6 was rolled 34 times
Average roll : 3.455
Median : 3.000
Variance : 1.310
Standard Deviation : 1.145
Total rolls : 176Neutral_Axis Combat
1 was rolled 2 times
3 was rolled 2 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6Japanese Combat
1 was rolled 32 times
2 was rolled 29 times
3 was rolled 26 times
4 was rolled 30 times
5 was rolled 23 times
6 was rolled 38 times
Average roll : 3.545
Median : 4.000
Variance : 0.753
Standard Deviation : 0.868
Total rolls : 178 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 armour, 1 bomber and 8 infantry; Remaining resources: 1 PUs;Combat Move - Germans
1 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
4 infantry moved from Novgorod to Belarus
5 armour moved from Poland to Western Ukraine
4 armour moved from Poland to Belarus
1 fighter moved from Novgorod to Western Ukraine
1 fighter moved from Novgorod to Western Ukraine
1 fighter moved from Novgorod to 113 Sea Zone
2 bombers moved from Northern Italy to United Kingdom
1 tactical_bomber moved from Northern Italy to 110 Sea Zone
1 fighter moved from Western Germany to 110 Sea Zone
1 fighter moved from Western Germany to United Kingdom
1 fighter moved from Western Germany to 110 Sea ZoneCombat - Germans
Air Battle in United Kingdom
Germans attacks with 3 units heading to United Kingdom
British launches 2 interceptors out of United Kingdom
Attackers Fire, : 0/3 hits, 0.50 expected hits
Defenders Fire, : 0/2 hits, 0.33 expected hits
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in United Kingdom
AA fire in United Kingdom : 1/2 hits, 0.33 expected hits
1 bomber killed by AA
Bombing raid in United Kingdom rolls: 7 and causes: 6 damage to unit: harbour
Bombing raid in United Kingdom causes 6 damage total.
Battle in 113 Sea Zone
Germans attack with 1 fighter
Russians defend with 1 submarine
1 submarine owned by the Russians Submerged
Battle in 110 Sea Zone
Germans attack with 2 fighters and 1 tactical_bomber
British defend with 1 battleship and 1 destroyer
Germans roll dice for 2 fighters and 1 tactical_bomber in 110 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
Units damaged: 1 battleship owned by the British
British roll dice for 1 battleship and 1 destroyer in 110 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits
1 destroyer owned by the British and 2 fighters owned by the Germans lost in 110 Sea Zone
Germans roll dice for 1 tactical_bomber in 110 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits
British roll dice for 1 battleship in 110 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
1 tactical_bomber owned by the Germans lost in 110 Sea Zone
British winGermans win with 1 fighter remaining with 1 battleship remaining. Battle score for attacker is -23
Casualties for Germans: 2 fighters and 1 tactical_bomber
Casualties for British: 1 destroyer
Battle in Western Ukraine
Germans attack with 5 armour and 2 fighters
Russians defend with 4 armour
Germans roll dice for 5 armour and 2 fighters in Western Ukraine, round 2 : 5/7 hits, 3.50 expected hits
Russians roll dice for 4 armour in Western Ukraine, round 2 : 4/4 hits, 2.00 expected hits
4 armour owned by the Russians and 4 armour owned by the Germans lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 1 armour and 2 fighters remaining. Battle score for attacker is 0
Casualties for Germans: 4 armour
Casualties for Russians: 4 armour
Battle in Belarus
Germans attack with 4 armour and 4 infantry
Russians defend with 4 armour
Germans roll dice for 4 armour and 4 infantry in Belarus, round 2 : 2/8 hits, 2.67 expected hits
Russians roll dice for 4 armour in Belarus, round 2 : 2/4 hits, 2.00 expected hits
2 armour owned by the Russians and 2 infantry owned by the Germans lost in Belarus
Germans roll dice for 4 armour and 2 infantry in Belarus, round 3 : 4/6 hits, 2.33 expected hits
Russians roll dice for 2 armour in Belarus, round 3 : 1/2 hits, 1.00 expected hits
2 armour owned by the Russians and 1 infantry owned by the Germans lost in Belarus
Germans win, taking Belarus from Russians with 4 armour and 1 infantry remaining. Battle score for attacker is 15
Casualties for Germans: 3 infantry
Casualties for Russians: 4 armour
Cleaning up after air battlesNon Combat Move - Germans
2 infantry moved from Western Germany to Holland Belgium
1 aaGun moved from Western Germany to Holland Belgium
1 aaGun moved from Western Germany to France
1 infantry moved from Normandy Bordeaux to Holland Belgium
2 artilleries moved from Normandy Bordeaux to Holland Belgium
1 aaGun moved from Germany to Western Germany
5 infantry moved from Poland to Eastern Poland
2 fighters moved from Western Ukraine to Eastern Poland
1 fighter moved from 113 Sea Zone to Denmark
1 fighter moved from United Kingdom to Normandy Bordeaux
1 bomber moved from United Kingdom to Holland BelgiumPlace Units - Germans
2 armour placed in Novgorod
2 infantry placed in Normandy Bordeaux
3 armour, 1 bomber and 1 infantry placed in Germany
3 infantry placed in France
2 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 47 PUs; end with 48 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUsCombat Hit Differential Summary :
Germans : 2.33
Defenders Fire, : : -0.33
British : 1.33
Attackers Fire, : : -0.50
Russians : 2.00
AA fire in United Kingdom : : 0.67 -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Russians
Russians buy 3 armour and 6 infantry; Remaining resources: 0 PUs;Politics - Russians
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Chile
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Argentina
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Venezuela
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Sweden
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Switzerland
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Spain
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Portugal
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Turkey
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Saudi Arabia
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Afghanistan
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Mozambique
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Angola
Trigger Russians Friendly TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to Friendly_NeutralCombat Move - Russians
6 armour moved from Russia to Belarus
1 infantry moved from Timguska to Kansu
Chinese take Kansu from Japanese
1 armour moved from Ukraine to Western Ukraine
1 fighter moved from Russia to Western UkraineCombat - Russians
Battle in Belarus
Russians attack with 6 armour
Germans defend with 4 armour and 1 infantry
Russians roll dice for 6 armour in Belarus, round 2 : 4/6 hits, 3.00 expected hits
Germans roll dice for 4 armour and 1 infantry in Belarus, round 2 : 2/5 hits, 2.33 expected hits
2 armour owned by the Russians, 1 infantry owned by the Germans and 3 armour owned by the Germans lost in Belarus
Russians roll dice for 4 armour in Belarus, round 3 : 2/4 hits, 2.00 expected hits
Germans roll dice for 1 armour in Belarus, round 3 : 1/1 hits, 0.50 expected hits
1 armour owned by the Russians and 1 armour owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 3 armour remaining. Battle score for attacker is 9
Casualties for Russians: 3 armour
Casualties for Germans: 4 armour and 1 infantry
Battle in Western Ukraine
Russians attack with 1 armour and 1 fighter
Germans defend with 1 armour
Russians roll dice for 1 armour and 1 fighter in Western Ukraine, round 2 : 1/2 hits, 1.00 expected hits
Germans roll dice for 1 armour in Western Ukraine, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 1 armour and 1 fighter remaining. Battle score for attacker is 6
Casualties for Germans: 1 armourNon Combat Move - Russians
1 fighter moved from Western Ukraine to Russia
1 aaGun moved from Bryansk to Russia
1 aaGun moved from Smolensk to RussiaPlace Units - Russians
3 armour placed in Ukraine
6 infantry placed in RussiaTurn Complete - Russians
Russians collect 26 PUs; end with 26 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 29 PUsCombat Hit Differential Summary :
Germans : -0.33
Russians : 1.00 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 infantry and 6 submarines; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 infantry moved from Tsinghai to Novosibirsk
Japanese take Novosibirsk from Russians
1 artillery moved from Tsinghai to Novosibirsk
3 infantry moved from Yenisey to Timguska
2 artilleries moved from Yenisey to Timguska
1 mech_infantry moved from Yenisey to Timguska
2 infantry moved from Manchuria to 19 Sea Zone
1 artillery moved from Manchuria to 19 Sea Zone
1 artillery moved from Kiangsu to 19 Sea Zone
2 infantry moved from Kiangsu to 19 Sea Zone
2 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
2 artilleries, 2 infantry and 2 transports moved from 19 Sea Zone to 36 Sea Zone
2 artilleries moved from 36 Sea Zone to Kwangsi
2 infantry moved from 36 Sea Zone to Kwangsi
2 fighters moved from 35 Sea Zone to Kwangsi
4 tactical_bombers moved from 35 Sea Zone to Kwangsi
1 submarine moved from 35 Sea Zone to 21 Sea Zone
1 battleship moved from 35 Sea Zone to 21 Sea Zone
1 submarine moved from 35 Sea Zone to 21 Sea Zone
1 destroyer moved from 35 Sea Zone to 21 Sea Zone
2 cruisers moved from 35 Sea Zone to 36 Sea Zone
1 battleship moved from 35 Sea Zone to 36 Sea Zone
3 carriers moved from 35 Sea Zone to 36 Sea Zone
1 destroyer moved from 35 Sea Zone to 37 Sea Zone
2 destroyers moved from 35 Sea Zone to 37 Sea ZoneCombat - Japanese
Battle in Philippines
Battle in 37 Sea Zone
Japanese attack with 3 destroyers
Americans defend with 1 transport
1 transport owned by the Americans lost in 37 Sea Zone
Japanese win, taking Philippines from Americans, taking 37 Sea Zone from Neutral with 3 destroyers remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Timguska
Japanese attack with 2 artilleries, 3 infantry and 1 mech_infantry
Russians defend with 3 infantry
Japanese roll dice for 2 artilleries, 3 infantry and 1 mech_infantry in Timguska, round 2 : 1/6 hits, 1.67 expected hits
Russians roll dice for 3 infantry in Timguska, round 2 : 2/3 hits, 1.00 expected hits
2 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Timguska
Japanese roll dice for 2 artilleries, 1 infantry and 1 mech_infantry in Timguska, round 3 : 0/4 hits, 1.33 expected hits
Russians roll dice for 2 infantry in Timguska, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Timguska
Japanese roll dice for 2 artilleries and 1 mech_infantry in Timguska, round 4 : 0/3 hits, 1.00 expected hits
Russians roll dice for 2 infantry in Timguska, round 4 : 1/2 hits, 0.67 expected hits
1 mech_infantry owned by the Japanese lost in Timguska
Japanese roll dice for 2 artilleries in Timguska, round 5 : 0/2 hits, 0.67 expected hits
Russians roll dice for 2 infantry in Timguska, round 5 : 2/2 hits, 0.67 expected hits
2 artilleries owned by the Japanese lost in Timguska
Russians win with 2 infantry remaining. Battle score for attacker is -18
Casualties for Japanese: 2 artilleries, 3 infantry and 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Kwangsi
Japanese attack with 2 artilleries, 2 fighters, 2 infantry and 4 tactical_bombers
British defend with 1 bomber, 2 infantry and 1 mech_infantry; ANZAC defend with 1 infantry
Japanese roll dice for 1 battleship and 2 cruisers in Kwangsi, round 2 : 1/3 hits, 1.67 expected hits
Japanese roll dice for 2 artilleries, 2 fighters, 2 infantry and 4 tactical_bombers in Kwangsi, round 2 : 6/10 hits, 4.67 expected hits
UK_Pacific roll dice for 1 bomber, 3 infantry and 1 mech_infantry in Kwangsi, round 2 : 2/5 hits, 1.50 expected hits
2 infantry owned by the Japanese, 1 mech_infantry owned by the British, 1 infantry owned by the ANZAC, 1 bomber owned by the British and 2 infantry owned by the British lost in Kwangsi
Japanese win, taking Kwangsi from UK_Pacific with 2 artilleries, 2 fighters and 4 tactical_bombers remaining. Battle score for attacker is 19
Casualties for Japanese: 2 infantry
Casualties for ANZAC: 1 infantry
Casualties for British: 1 bomber, 2 infantry and 1 mech_infantry
Battle in 21 Sea Zone
Japanese attack with 1 battleship, 1 destroyer and 2 submarines
ANZAC defend with 1 submarine
Japanese roll dice for 2 submarines in 21 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
1 submarine owned by the ANZAC lost in 21 Sea Zone
Japanese win with 1 battleship, 1 destroyer and 2 submarines remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarineNon Combat Move - Japanese
4 tactical_bombers moved from Kwangsi to 36 Sea Zone
2 fighters moved from Kwangsi to 36 Sea Zone
1 transport moved from 35 Sea Zone to 19 Sea Zone
4 tactical_bombers moved from Marianas to Japan
2 bombers moved from Marianas to Hainan
5 fighters moved from Marianas to Japan
2 fighters moved from Marianas to Caroline Islands
1 transport moved from 2 Sea Zone to 4 Sea ZonePlace Units - Japanese
6 submarines placed in 6 Sea Zone
1 infantry placed in JapanTurn Complete - Japanese
Japanese collect 37 PUs; end with 38 PUsCombat Hit Differential Summary :
UK_Pacific : 0.50
Russians : 3.00
Japanese : -2.67 -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 5 bombers and 2 transports; Remaining resources: 2 PUs;Combat Move - Americans
5 submarines moved from 91 Sea Zone to 93 Sea Zone
6 bombers moved from Eastern United States to United Kingdom
6 bombers moved from United Kingdom to Scotland
1 artillery and 1 infantry moved from Shan State to Yunnan
1 fighter moved from Yunnan to Kwangsi
1 tactical_bomber moved from Yunnan to Kwangsi
1 fighter moved from Yunnan to Kwangsi
2 fighters moved from Yunnan to Samara
1 armour moved from Alaska to 1 Sea Zone
1 artillery moved from Alaska to 1 Sea Zone
2 infantry moved from Alaska to 1 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 1 Sea Zone to 4 Sea Zone
1 artillery moved from 4 Sea Zone to Soviet Far East
2 infantry moved from 4 Sea Zone to Soviet Far East
1 armour moved from 4 Sea Zone to Soviet Far East
1 mech_infantry moved from Western United States to Alaska
1 carrier moved from 26 Sea Zone to 33 Sea Zone
2 submarines moved from 49 Sea Zone to 33 Sea Zone
1 carrier moved from 49 Sea Zone to 33 Sea Zone
1 battleship moved from 49 Sea Zone to 33 Sea Zone
2 cruisers moved from 49 Sea Zone to 33 Sea Zone
3 destroyers moved from 49 Sea Zone to 33 Sea Zone
2 fighters moved from 26 Sea Zone to 33 Sea Zone
1 transport moved from 49 Sea Zone to 26 Sea Zone
2 armour, 1 artillery, 1 infantry, 1 mech_infantry and 4 transports moved from 108 Sea Zone to 110 Sea Zone
2 armour moved from 110 Sea Zone to Holland Belgium
1 artillery moved from 110 Sea Zone to Holland Belgium
1 infantry moved from 110 Sea Zone to Holland Belgium
1 mech_infantry moved from 110 Sea Zone to Holland BelgiumCombat - Americans
Battle in Soviet Far East
Battle in Holland Belgium
Americans attack with 2 armour, 1 artillery, 1 infantry and 1 mech_infantry
Germans defend with 1 aaGun, 2 artilleries, 1 bomber and 3 infantry
Americans roll dice for 2 armour, 1 artillery, 1 infantry and 1 mech_infantry in Holland Belgium, round 2 : 2/5 hits, 1.83 expected hits
Germans roll dice for 1 aaGun, 2 artilleries, 1 bomber and 3 infantry in Holland Belgium, round 2 : 1/6 hits, 1.83 expected hits
1 aaGun owned by the Germans, 1 bomber owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium
Americans roll dice for 2 armour, 1 artillery and 1 mech_infantry in Holland Belgium, round 3 : 2/4 hits, 1.67 expected hits
Germans roll dice for 2 artilleries and 3 infantry in Holland Belgium, round 3 : 1/5 hits, 1.67 expected hits
2 infantry owned by the Germans and 1 mech_infantry owned by the Americans lost in Holland Belgium
Americans roll dice for 2 armour and 1 artillery in Holland Belgium, round 4 : 2/3 hits, 1.33 expected hits
Germans roll dice for 2 artilleries and 1 infantry in Holland Belgium, round 4 : 1/3 hits, 1.00 expected hits
1 artillery owned by the Germans, 1 infantry owned by the Germans and 1 artillery owned by the Americans lost in Holland Belgium
Americans roll dice for 2 armour in Holland Belgium, round 5 : 1/2 hits, 1.00 expected hits
Germans roll dice for 1 artillery in Holland Belgium, round 5 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Germans lost in Holland Belgium
Americans win, taking Soviet Far East from Japanese, taking Holland Belgium from Germans with 2 armour remaining. Battle score for attacker is 23
Casualties for Americans: 1 artillery, 1 infantry and 1 mech_infantry
Casualties for Germans: 1 aaGun, 2 artilleries, 1 bomber and 3 infantry
Battle in Kwangsi
Americans attack with 2 fighters and 1 tactical_bomber
Japanese defend with 2 artilleries
Americans roll dice for 2 fighters and 1 tactical_bomber in Kwangsi, round 2 : 3/3 hits, 1.67 expected hits
Japanese roll dice for 2 artilleries in Kwangsi, round 2 : 2/2 hits, 0.67 expected hits
2 artilleries owned by the Japanese and 2 fighters owned by the Americans lost in Kwangsi
Americans win with 1 tactical_bomber remaining. Battle score for attacker is -12
Casualties for Americans: 2 fighters
Casualties for Japanese: 2 artilleriesNon Combat Move - Americans
1 tactical_bomber moved from Kwangsi to Shensi
1 bomber moved from Hawaiian Islands to KiangsiPlace Units - Americans
2 transports placed in 101 Sea Zone
5 bombers placed in Eastern United StatesTurn Complete - Americans
Americans collect 53 PUs; end with 55 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUsCombat Hit Differential Summary :
Germans : -1.83
Americans : 2.50
Japanese : 1.33 -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 3 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 fighter moved from Yunnan to Kiangsi
1 artillery moved from Anhwe to Kiangsu
Chinese take Kiangsu from Japanese
1 infantry moved from Hopei to Chahar
Chinese take Chahar from Japanese
1 artillery moved from Hopei to Suiyuyan
Chinese take Suiyuyan from Japanese
1 infantry moved from Shensi to Tsinghai
Chinese take Tsinghai from Japanese
1 artillery moved from Sikang to Shensi
1 infantry moved from Kweichow to Anhwe
1 artillery moved from Kweichow to AnhweCombat - Chinese
Trigger Chinese Destroy Factories Kiangsu Chinese: has removed 1 factory_minor owned by Chinese in KiangsuNon Combat Move - Chinese
Place Units - Chinese
1 artillery and 3 infantry placed in AnhweTurn Complete - Chinese
Chinese collect 15 PUs; end with 16 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 22 PUsCombat Hit Differential Summary :