Dawg days of summer mega challenge


  • With the delay, I forgot to sink the transports off the Philippines, but benefited from the bomber joining Z37 attack.
    I just thought it would be helpful to demonstrate that I could have sunk the 2 transports at Z35, landing on the Celebes

    But after a very strong Japanese defense, I don’t have the bomber any more (lost it so that I could block surface ships from attacking Z39 and also not lose any planes for future defense)

    That sub hit effectively took down my bomber


  • That poor ANZAC unit in Egypt - the Brits decided at the last minute to evacuate Egypt and the Australian/New Zealanders weren’t allowed to come along because it’s against the rules  :cry:


  • TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 4

    Purchase Units - Italians
                Italians buy 1 destroyer and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 artillery and 1 mech_infantry moved from Tunisia to Algeria
                3 armour and 3 infantry moved from Northern Italy to 95 Sea Zone
                1 marine moved from Northern Italy to 95 Sea Zone
                3 armour, 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter, 3 infantry, 1 marine, 1 tactical_bomber and 3 transports moved from 95 Sea Zone to 92 Sea Zone
                3 armour, 3 infantry and 1 marine moved from 92 Sea Zone to Morocco
                1 fighter and 1 tactical_bomber moved from 92 Sea Zone to Morocco
                1 artillery and 1 infantry moved from Southern France to Normandy Bordeaux
                2 fighters moved from Southern Italy to Normandy Bordeaux
                1 bomber moved from Southern Italy to Morocco

    triplea_40227_Ita4.tsvg


  • scramble in sz92?


  • No


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 4

    Purchase Units - Italians
                Italians buy 1 destroyer and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 artillery and 1 mech_infantry moved from Tunisia to Algeria
                3 armour and 3 infantry moved from Northern Italy to 95 Sea Zone
                1 marine moved from Northern Italy to 95 Sea Zone
                3 armour, 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter, 3 infantry, 1 marine, 1 tactical_bomber and 3 transports moved from 95 Sea Zone to 92 Sea Zone
                3 armour, 3 infantry and 1 marine moved from 92 Sea Zone to Morocco
                1 fighter and 1 tactical_bomber moved from 92 Sea Zone to Morocco
                1 artillery and 1 infantry moved from Southern France to Normandy Bordeaux
                2 fighters moved from Southern Italy to Normandy Bordeaux
                1 bomber moved from Southern Italy to Morocco

    Combat - Italians
                Battle in Normandy Bordeaux
                    Italians attack with 1 artillery, 2 fighters and 1 infantry
                    British defend with 1 factory_minor, 1 harbour and 1 infantry
                        Italians roll dice for 1 artillery, 2 fighters and 1 infantry in Normandy Bordeaux, round 2 :  3/4 hits
                        British roll dice for 1 infantry in Normandy Bordeaux, round 2 :  1/1 hits
                        1 infantry owned by the Italians and 1 infantry owned by the British lost in Normandy Bordeaux
                    Italians win, taking Normandy Bordeaux from British with 1 artillery and 2 fighters remaining. Battle score for attacker is 0
                    Casualties for Italians: 1 infantry
                    Casualties for British: 1 infantry
                Battle in Algeria
                    Italians attack with 1 artillery and 1 mech_infantry
                    British defend with 1 infantry
                        Italians roll dice for 1 artillery and 1 mech_infantry in Algeria, round 2 :  0/2 hits
                        French roll dice for 1 infantry in Algeria, round 2 :  1/1 hits
                        1 mech_infantry owned by the Italians lost in Algeria
                        Italians roll dice for 1 artillery in Algeria, round 3 :  0/1 hits
                        French roll dice for 1 infantry in Algeria, round 3 :  0/1 hits
                        Italians roll dice for 1 artillery in Algeria, round 4 :  0/1 hits
                        French roll dice for 1 infantry in Algeria, round 4 :  0/1 hits
                        Italians roll dice for 1 artillery in Algeria, round 5 :  0/1 hits
                        French roll dice for 1 infantry in Algeria, round 5 :  0/1 hits
                        Italians roll dice for 1 artillery in Algeria, round 6 :  1/1 hits
                        French roll dice for 1 infantry in Algeria, round 6 :  0/1 hits
                        1 infantry owned by the British lost in Algeria
                    Italians win, taking Algeria from French with 1 artillery remaining. Battle score for attacker is -1
                    Casualties for Italians: 1 mech_infantry
                    Casualties for British: 1 infantry
                Battle in Morocco
                    Italians attack with 3 armour, 1 bomber, 1 fighter, 3 infantry, 1 marine and 1 tactical_bomber
                    French defend with 2 infantry; British defend with 1 armour; Americans defend with 1 infantry and 1 mech_infantry
                        Italians roll dice for 1 battleship and 2 cruisers in Morocco, round 2 :  2/3 hits
                        Italians roll dice for 3 armour, 1 bomber, 1 fighter, 3 infantry, 1 marine and 1 tactical_bomber in Morocco, round 2 :  4/10 hits
                        French roll dice for 1 armour, 3 infantry and 1 mech_infantry in Morocco, round 2 :  3/5 hits
                        1 mech_infantry owned by the Americans, 1 infantry owned by the Americans, 2 infantry owned by the French, 1 armour owned by the British and 3 infantry owned by the Italians lost in Morocco
                    Italians win, taking Morocco from French with 3 armour, 1 bomber, 1 fighter, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 10
                    Casualties for French: 2 infantry
                    Casualties for Italians: 3 infantry
                    Casualties for British: 1 armour
                    Casualties for Americans: 1 infantry and 1 mech_infantry

    Non Combat Move - Italians
                1 fighter and 1 tactical_bomber moved from Morocco to 92 Sea Zone
                1 bomber moved from Morocco to Tunisia
                2 fighters moved from Normandy Bordeaux to Western Germany

    Place Units - Italians
                1 destroyer placed in 95 Sea Zone
                2 mech_infantrys placed in Southern France

    Turn Complete - Italians
                Italians collect 19 PUs; end with 19 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs

    triplea_40227_Ita4.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 4

    Purchase Units - ANZAC
                ANZAC buy 1 artillery, 1 factory_minor and 2 transports; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 infantry moved from New Zealand to 63 Sea Zone
                1 artillery moved from New Zealand to 63 Sea Zone
                1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 63 Sea Zone to 42 Sea Zone
                1 artillery and 1 infantry moved from 42 Sea Zone to Java

    Combat - ANZAC
                Battle in 42 Sea Zone
                    ANZAC attack with 1 destroyer and 1 transport
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 42 Sea Zone
                    ANZAC win, taking 42 Sea Zone from Neutral with 1 destroyer and 1 transport remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in Java
                    ANZAC attack with 1 artillery and 1 infantry
                    Japanese defend with 1 infantry
                        ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 :  0/2 hits
                        Japanese roll dice for 1 infantry in Java, round 2 :  0/1 hits
                        ANZAC roll dice for 1 artillery and 1 infantry in Java, round 3 :  0/2 hits
                        Japanese roll dice for 1 infantry in Java, round 3 :  0/1 hits
                        ANZAC roll dice for 1 artillery and 1 infantry in Java, round 4 :  1/2 hits
                        Japanese roll dice for 1 infantry in Java, round 4 :  0/1 hits
                        1 infantry owned by the Japanese lost in Java
                    ANZAC win, taking Java from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - ANZAC
                1 artillery and 2 infantry moved from Burma to Yunnan
                1 cruiser moved from 63 Sea Zone to 54 Sea Zone
                1 fighter moved from New Zealand to Queensland
                1 transport moved from 72 Sea Zone to 81 Sea Zone

    Place Units - ANZAC
                1 factory_minor placed in Queensland
                2 transports placed in 62 Sea Zone
                1 artillery placed in New South Wales

    Turn Complete - ANZAC
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 6,1,2,5,4,4,1,2,3,5,5,3,1
                ANZAC collect 14 PUs (3 lost to blockades); end with 14 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs

    triplea_40227_ANZ4.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 4

    Purchase Units - ANZAC
                ANZAC buy 1 artillery, 1 factory_minor and 2 transports; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 infantry moved from New Zealand to 63 Sea Zone
                1 artillery moved from New Zealand to 63 Sea Zone
                1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 63 Sea Zone to 42 Sea Zone
                1 artillery and 1 infantry moved from 42 Sea Zone to Java

    Combat - ANZAC
                Battle in 42 Sea Zone
                    ANZAC attack with 1 destroyer and 1 transport
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 42 Sea Zone
                    ANZAC win, taking 42 Sea Zone from Neutral with 1 destroyer and 1 transport remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in Java
                    ANZAC attack with 1 artillery and 1 infantry
                    Japanese defend with 1 infantry
                        ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 :  0/2 hits
                        Japanese roll dice for 1 infantry in Java, round 2 :  0/1 hits
                        ANZAC roll dice for 1 artillery and 1 infantry in Java, round 3 :  0/2 hits
                        Japanese roll dice for 1 infantry in Java, round 3 :  0/1 hits
                        ANZAC roll dice for 1 artillery and 1 infantry in Java, round 4 :  1/2 hits
                        Japanese roll dice for 1 infantry in Java, round 4 :  0/1 hits
                        1 infantry owned by the Japanese lost in Java
                    ANZAC win, taking Java from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - ANZAC
                1 artillery and 2 infantry moved from Burma to Yunnan
                1 cruiser moved from 63 Sea Zone to 54 Sea Zone
                1 fighter moved from New Zealand to Queensland
                1 transport moved from 72 Sea Zone to 81 Sea Zone

    Place Units - ANZAC
                1 factory_minor placed in Queensland
                2 transports placed in 62 Sea Zone
                1 artillery placed in New South Wales

    Turn Complete - ANZAC
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 6,1,2,5,4,4,1,2,3,5,5,3,1
                ANZAC collect 14 PUs (3 lost to blockades); end with 14 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs

    Combat Move - French

    Non Combat Move - French
                1 infantry moved from Anglo Egyptian Sudan to Egypt
                1 infantry moved from Trans-Jordan to Egypt

    Turn Complete - French

    triplea_40227_Fre4.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 5

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 artillery and 15 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 armour moved from Eastern Poland to Western Ukraine
                      Germans take Western Ukraine from Russians
                1 armour moved from Western Ukraine to Ukraine
                      Germans take Ukraine from Russians
                2 armour and 2 mech_infantrys moved from Poland to Baltic States
                2 infantry moved from Eastern Poland to Belarus
                1 tactical_bomber moved from Poland to Belarus
                2 mech_infantrys moved from Germany to Denmark
                2 armour moved from Germany to Denmark
                1 armour and 1 mech_infantry moved from Western Germany to Denmark
                2 artilleries and 5 infantry moved from France to Normandy Bordeaux
                1 artillery moved from Western Germany to Denmark
                2 infantry moved from Norway to Finland
                2 bombers moved from Western Germany to Finland
                1 bomber moved from Western Germany to Southern Italy
                1 armour and 1 mech_infantry moved from Romania to Eastern Poland
                2 fighters moved from Western Germany to Morocco
                1 tactical_bomber moved from Romania to Eastern Poland
                1 fighter moved from Southern Italy to Western Germany
                1 submarine moved from 113 Sea Zone to 114 Sea Zone

    Combat - Germans
                Battle in Baltic States
                    Germans attack with 2 armour and 2 mech_infantrys
                    Russians defend with 1 infantry
                        Germans roll dice for 2 armour and 2 mech_infantrys in Baltic States, round 2 :  1/4 hits
                        Russians roll dice for 1 infantry in Baltic States, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Baltic States
                    Germans win, taking Baltic States from Russians with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Finland
                    Germans attack with 2 bombers and 2 infantry
                    Russians defend with 1 mech_infantry
                        Germans roll dice for 2 bombers and 2 infantry in Finland, round 2 :  2/4 hits
                        Russians roll dice for 1 mech_infantry in Finland, round 2 :  0/1 hits
                        1 mech_infantry owned by the Russians lost in Finland
                    Germans win, taking Finland from Russians with 2 bombers and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Russians: 1 mech_infantry
                Battle in Belarus
                    Germans attack with 2 infantry and 1 tactical_bomber
                    Russians defend with 1 infantry
                        Germans roll dice for 2 infantry and 1 tactical_bomber in Belarus, round 2 :  1/3 hits
                        Russians roll dice for 1 infantry in Belarus, round 2 :  1/1 hits
                        1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Belarus
                    Germans win, taking Belarus from Russians with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in 114 Sea Zone
                    Germans attack with 2 submarines
                    Russians defend with 1 cruiser
                        Germans roll dice for 2 submarines in 114 Sea Zone, round 2 :  0/2 hits
                        Russians roll dice for 1 cruiser in 114 Sea Zone, round 2 :  0/1 hits
                        Germans roll dice for 2 submarines in 114 Sea Zone, round 3 :  1/2 hits
                        1 cruiser owned by the Russians lost in 114 Sea Zone
                    Germans win with 2 submarines remaining. Battle score for attacker is 12
                    Casualties for Russians: 1 cruiser

    Non Combat Move - Germans
                2 bombers moved from Finland to Germany
                2 artilleries and 1 infantry moved from Germany to Western Germany
                1 tactical_bomber moved from Belarus to Eastern Poland

    Place Units - Germans
                10 infantry placed in Germany
                Germans undo move 1.
                1 artillery and 9 infantry placed in Germany
                6 infantry placed in Western Germany

    Turn Complete - Germans
                Germans collect 46 PUs; end with 46 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs

    triplea_40227_Ger5.tsvg


  • wow that was a quick turn you had :lol: :lol: :lol:


  • Not as quick as yours - mine was just ANZAC!  You finished Germany already  :-)


  • i was talking the whole round :lol:


  • Ahhhhh, yeah I got burnt out on A&A and needed a break, and got into my busy work season too.
    It’s been fun blowing your stuff up though, so maybe I’ll get back into it this Spring here


  • its all good.
    just ball busting :wink:


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 5

    Purchase Units - Russians
                Russians buy 1 armour, 2 artilleries, 7 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

    Politics - Russians
                Russians takes Political Action: Political Action Russians To War With Japanese
                    Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked
                    Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
                    Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly

    Combat Move - Russians
                Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Russians
                1 infantry moved from Amur to Manchuria
                      Chinese take Manchuria from Japanese
                1 infantry moved from Amur to Korea
                      Russians take Korea from Japanese
                1 infantry moved from Bryansk to Western Ukraine
                      Russians take Western Ukraine from Germans
                1 infantry moved from Bryansk to Belarus
                1 infantry moved from Bryansk to Belarus
                1 fighter moved from Russia to Belarus
                1 mech_infantry moved from Volgograd to Ukraine
                1 infantry moved from Bryansk to Ukraine
                1 fighter moved from Russia to Ukraine
                1 infantry moved from Novosibirsk to Kansu
                1 infantry moved from Novosibirsk to Kansu
                1 infantry moved from Novosibirsk to Kansu
                1 infantry moved from Novosibirsk to Kansu
                1 tactical_bomber moved from Russia to Ukraine
                2 infantry moved from Karelia to Finland
                1 fighter moved from Russia to Finland
                1 infantry moved from Bryansk to Belarus
                1 infantry moved from Bryansk to Ukraine

    Combat - Russians
                Battle in Kansu
                    Russians attack with 4 infantry
                    Japanese defend with 1 infantry
                        Russians roll dice for 4 infantry in Kansu, round 2 :  0/4 hits
                        Japanese roll dice for 1 infantry in Kansu, round 2 :  0/1 hits
                        Russians roll dice for 4 infantry in Kansu, round 3 :  0/4 hits
                        Japanese roll dice for 1 infantry in Kansu, round 3 :  0/1 hits
                        Russians roll dice for 4 infantry in Kansu, round 4 :  0/4 hits
                        Japanese roll dice for 1 infantry in Kansu, round 4 :  1/1 hits
                        1 infantry owned by the Russians lost in Kansu
                        Russians roll dice for 3 infantry in Kansu, round 5 :  0/3 hits
                        Japanese roll dice for 1 infantry in Kansu, round 5 :  0/1 hits
                        Russians roll dice for 3 infantry in Kansu, round 6 :  0/3 hits
                        Japanese roll dice for 1 infantry in Kansu, round 6 :  0/1 hits
                        Russians roll dice for 3 infantry in Kansu, round 7 :  0/3 hits
                        Japanese roll dice for 1 infantry in Kansu, round 7 :  0/1 hits
                        Russians roll dice for 3 infantry in Kansu, round 8 :  1/3 hits
                        Japanese roll dice for 1 infantry in Kansu, round 8 :  0/1 hits
                        1 infantry owned by the Japanese lost in Kansu
                    Russians win, taking Kansu from Japanese with 3 infantry remaining. Battle score for attacker is 0
                    Casualties for Russians: 1 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Finland
                    Russians attack with 1 fighter and 2 infantry
                    Germans defend with 2 infantry
                        Russians roll dice for 1 fighter and 2 infantry in Finland, round 2 :  0/3 hits
                        Germans roll dice for 2 infantry in Finland, round 2 :  1/2 hits
                        1 infantry owned by the Russians lost in Finland
                        Russians roll dice for 1 fighter and 1 infantry in Finland, round 3 :  0/2 hits
                        Germans roll dice for 2 infantry in Finland, round 3 :  1/2 hits
                        1 infantry owned by the Russians lost in Finland
                        Russians roll dice for 1 fighter in Finland, round 4 :  0/1 hits
                        Germans roll dice for 2 infantry in Finland, round 4 :  0/2 hits
                        Russians roll dice for 1 fighter in Finland, round 5 :  0/1 hits
                        Germans roll dice for 2 infantry in Finland, round 5 :  1/2 hits
                        1 fighter owned by the Russians lost in Finland
                    Germans win with 2 infantry remaining. Battle score for attacker is -16
                    Casualties for Russians: 1 fighter and 2 infantry
                Battle in Belarus
                    Russians attack with 1 fighter and 3 infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 1 fighter and 3 infantry in Belarus, round 2 :  0/4 hits
                        Germans roll dice for 1 infantry in Belarus, round 2 :  0/1 hits
                        Russians roll dice for 1 fighter and 3 infantry in Belarus, round 3 :  0/4 hits
                        Germans roll dice for 1 infantry in Belarus, round 3 :  1/1 hits
                        1 infantry owned by the Russians lost in Belarus
                        Russians roll dice for 1 fighter and 2 infantry in Belarus, round 4 :  1/3 hits
                        Germans roll dice for 1 infantry in Belarus, round 4 :  0/1 hits
                        1 infantry owned by the Germans lost in Belarus
                    Russians win, taking Belarus from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Ukraine
                    Russians attack with 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber
                    Germans defend with 1 armour and 1 factory_minor
                        Russians roll dice for 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Ukraine, round 2 :  1/5 hits
                        Germans roll dice for 1 armour in Ukraine, round 2 :  1/1 hits
                        1 infantry owned by the Russians and 1 armour owned by the Germans lost in Ukraine
                    Russians win, taking Ukraine from Germans with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 armour
                    Casualties for Russians: 1 infantry
                Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians

    Non Combat Move - Russians
                2 infantry moved from Novosibirsk to Vologda
                1 fighter moved from Belarus to Russia
                1 fighter and 1 tactical_bomber moved from Ukraine to Russia
                1 aaGun moved from Bryansk to Belarus
                1 aaGun moved from Bryansk to Ukraine
                1 mech_infantry moved from Bryansk to Smolensk
                1 armour moved from Bryansk to Smolensk
                1 aaGun moved from Bryansk to Smolensk
                1 mech_infantry moved from Bryansk to Smolensk
                1 armour moved from Bryansk to Smolensk
                7 infantry moved from Russia to Bryansk
                3 artilleries moved from Russia to Bryansk
                2 aaGuns and 10 infantry moved from Amur to Korea

    Place Units - Russians
                3 mech_infantrys placed in Volgograd
                1 armour, 2 artilleries and 7 infantry placed in Russia

    Turn Complete - Russians
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,4,2,6
                Russians collect 36 PUs (2 lost to blockades); end with 36 PUs
                Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 39 PUs
                Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 41 PUs
                Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 43 PUs

    triplea_40227_Rus5.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 5

    Purchase Units - Japanese
                Japanese buy 2 destroyers, 1 factory_minor, 1 infantry, 1 submarine and 3 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 infantry moved from Suiyuyan to Shensi
                      Japanese take Shensi from Chinese
                1 submarine moved from 36 Sea Zone to 41 Sea Zone
                2 submarines moved from 44 Sea Zone to 37 Sea Zone
                2 submarines moved from 44 Sea Zone to 42 Sea Zone
                1 destroyer moved from 36 Sea Zone to 55 Sea Zone
                1 destroyer moved from 36 Sea Zone to 46 Sea Zone
                1 marine moved from Borneo to 43 Sea Zone
                1 cruiser and 1 marine moved from 43 Sea Zone to 44 Sea Zone
                1 marine moved from 44 Sea Zone to Celebes
                2 artilleries moved from Philippines to 35 Sea Zone
                1 artillery and 1 transport moved from 35 Sea Zone to 44 Sea Zone
                1 artillery moved from 44 Sea Zone to Celebes
                1 fighter and 1 tactical_bomber moved from 44 Sea Zone to Celebes
                1 mech_infantry moved from Kwangtung to Kwangsi
                1 artillery and 1 transport moved from 35 Sea Zone to 36 Sea Zone
                1 infantry moved from French Indo China to Siam
                      Japanese take Siam from UK_Pacific
                1 infantry moved from Malaya to Shan State
                      Japanese take Shan State from UK_Pacific
                1 infantry moved from Hopei to Kweichow
                1 infantry moved from Anhwe to Kweichow
                2 fighters moved from 36 Sea Zone to Yunnan
                1 armour moved from Kwangtung to Yunnan
                2 bombers, 2 fighters, 1 mech_infantry and 2 tactical_bombers moved from Kwangsi to Yunnan
                1 fighter and 1 tactical_bomber moved from Jehol to Manchuria
                1 battleship and 1 cruiser moved from 36 Sea Zone to 6 Sea Zone
                1 infantry moved from Jehol to Manchuria
                1 fighter and 1 tactical_bomber moved from Jehol to Yunnan
                2 fighters and 2 tactical_bombers moved from Jehol to Yunnan
                1 submarine moved from 6 Sea Zone to 26 Sea Zone

    Combat - Japanese
                Battle in 41 Sea Zone
                    Japanese attack with 1 submarine
                    British defend with 1 transport
                        1 transport owned by the British lost in 41 Sea Zone
                        Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 :  0/1 hits
                    Japanese win, taking 41 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for British: 1 transport
                Battle in 26 Sea Zone
                    Japanese attack with 1 submarine
                    Americans defend with 1 transport
                        1 transport owned by the Americans lost in 26 Sea Zone
                        Japanese roll dice for 1 submarine in 26 Sea Zone, round 2 :  0/1 hits
                    Japanese win, taking 26 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in Yunnan
                    Japanese attack with 1 armour, 2 bombers, 7 fighters, 1 mech_infantry and 5 tactical_bombers
                    British defend with 2 aaGuns, 1 armour, 1 artillery, 4 infantry and 1 mech_infantry; ANZAC defend with 1 artillery and 2 infantry
                        AA fire in Yunnan :  1/6 hits
                        1 fighter owned by the Japanese lost in Yunnan
                        Japanese roll dice for 1 armour, 2 bombers, 6 fighters, 1 mech_infantry and 5 tactical_bombers in Yunnan, round 2 :  9/15 hits
                        Chinese roll dice for 2 aaGuns, 1 armour, 2 artilleries, 6 infantry and 1 mech_infantry in Yunnan, round 2 :  5/10 hits
                        1 mech_infantry owned by the British, 1 armour owned by the Japanese, 2 fighters owned by the Japanese, 2 aaGuns owned by the British, 2 infantry owned by the ANZAC, 1 tactical_bomber owned by the Japanese, 1 mech_infantry owned by the Japanese and 4 infantry owned by the British lost in Yunnan
                        Japanese roll dice for 2 bombers, 4 fighters and 4 tactical_bombers in Yunnan, round 3 :  4/10 hits
                        Chinese roll dice for 1 armour and 2 artilleries in Yunnan, round 3 :  1/3 hits
                        1 fighter owned by the Japanese, 1 artillery owned by the ANZAC, 1 armour owned by the British and 1 artillery owned by the British lost in Yunnan
                    Japanese win with 2 bombers, 3 fighters and 4 tactical_bombers remaining. Battle score for attacker is -15
                    Casualties for British: 2 aaGuns, 1 armour, 1 artillery, 4 infantry and 1 mech_infantry
                    Casualties for ANZAC: 1 artillery and 2 infantry
                    Casualties for Japanese: 1 armour, 4 fighters, 1 mech_infantry and 1 tactical_bomber
                Battle in 42 Sea Zone
                    Japanese attack with 2 submarines
                    ANZAC defend with 1 destroyer and 1 transport
                        Japanese roll dice for 2 submarines in 42 Sea Zone, round 2 :  1/2 hits
                        ANZAC roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the ANZAC lost in 42 Sea Zone
                        1 transport owned by the ANZAC lost in 42 Sea Zone
                        Japanese roll dice for 2 submarines in 42 Sea Zone, round 3 :  1/2 hits
                    Japanese win, taking 42 Sea Zone from ANZAC with 2 submarines remaining. Battle score for attacker is 15
                    Casualties for ANZAC: 1 destroyer and 1 transport
                Battle in Celebes
                    Japanese attack with 1 artillery, 1 fighter, 1 marine and 1 tactical_bomber
                    ANZAC defend with 1 infantry
                        Japanese roll dice for 1 battleship and 1 cruiser in Celebes, round 2 :  2/2 hits
                        ANZAC roll dice for 1 infantry in Celebes, round 2 :  1/1 hits
                        1 artillery owned by the Japanese and 1 infantry owned by the ANZAC lost in Celebes
                    Japanese win, taking Celebes from ANZAC with 1 fighter, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is -1
                    Casualties for ANZAC: 1 infantry
                    Casualties for Japanese: 1 artillery
                Battle in 37 Sea Zone
                    Japanese attack with 2 submarines
                    British defend with 1 battleship
                        Japanese roll dice for 2 submarines in 37 Sea Zone, round 2 :  0/2 hits
                        British roll dice for 1 battleship in 37 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 2 submarines in 37 Sea Zone, round 3 :  0/2 hits
                        British roll dice for 1 battleship in 37 Sea Zone, round 3 :  1/1 hits
                        1 submarine owned by the Japanese lost in 37 Sea Zone
                        Japanese roll dice for 1 submarine in 37 Sea Zone, round 4 :  0/1 hits
                        British roll dice for 1 battleship in 37 Sea Zone, round 4 :  0/1 hits
                        Japanese roll dice for 1 submarine in 37 Sea Zone, round 5 :  0/1 hits
                        British roll dice for 1 battleship in 37 Sea Zone, round 5 :  1/1 hits
                        1 submarine owned by the Japanese lost in 37 Sea Zone
                    British win with 1 battleship remaining. Battle score for attacker is -12
                    Casualties for Japanese: 2 submarines
                Battle in Manchuria
                    Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
                    Russians defend with 1 infantry
                        Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Manchuria, round 2 :  0/3 hits
                        Chinese roll dice for 1 infantry in Manchuria, round 2 :  0/1 hits
                        Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Manchuria, round 3 :  1/3 hits
                        Chinese roll dice for 1 infantry in Manchuria, round 3 :  0/1 hits
                        1 infantry owned by the Russians lost in Manchuria
                    Japanese win, taking Manchuria from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Kweichow
                    Japanese attack with 2 infantry
                    Chinese defend with 3 infantry
                        Japanese roll dice for 2 infantry in Kweichow, round 2 :  0/2 hits
                        Chinese roll dice for 3 infantry in Kweichow, round 2 :  1/3 hits
                        1 infantry owned by the Japanese lost in Kweichow
                    1 infantry owned by the Japanese retreated to Hopei
                    Chinese win with 3 infantry remaining. Battle score for attacker is -3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Japanese
                1 fighter and 1 tactical_bomber moved from Manchuria to Japan
                1 artillery moved from 36 Sea Zone to Kwangsi
                1 fighter and 1 tactical_bomber moved from Celebes to 44 Sea Zone
                1 fighter and 1 tactical_bomber moved from Yunnan to 36 Sea Zone
                2 bombers, 2 fighters and 3 tactical_bombers moved from Yunnan to Kwangsi

    Place Units - Japanese
                1 factory_minor placed in Kwangtung
                2 destroyers, 1 submarine and 3 transports placed in 6 Sea Zone
                1 infantry placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4
                Japanese collect 46 PUs; end with 46 PUs
                Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 49 PUs

    triplea_40227_Jap5.tsvg


  • TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 5

    Purchase Units - Americans
                Americans buy 1 artillery, 1 destroyer, 1 fighter, 5 infantry, 4 submarines and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                2 artilleries moved from Gibraltar to 91 Sea Zone
                2 infantry moved from Gibraltar to 91 Sea Zone
                1 marine moved from Gibraltar to 91 Sea Zone
                2 artilleries, 2 infantry and 1 marine moved from 91 Sea Zone to Morocco
                1 fighter and 1 tactical_bomber moved from Gibraltar to Morocco
                2 fighters moved from United Kingdom to Morocco
                1 submarine moved from 53 Sea Zone to 55 Sea Zone
                1 submarine moved from 54 Sea Zone to 46 Sea Zone
                1 submarine moved from 16 Sea Zone to 6 Sea Zone
                1 carrier, 1 destroyer, 1 fighter, 2 submarines and 1 tactical_bomber moved from 7 Sea Zone to 6 Sea Zone
                1 bomber moved from Midway to 6 Sea Zone
                1 bomber and 2 fighters moved from Western United States to 6 Sea Zone
                1 carrier, 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
                1 destroyer moved from 39 Sea Zone to 41 Sea Zone
                1 fighter moved from Queensland to 55 Sea Zone
                1 fighter moved from Queensland to 46 Sea Zone
                1 cruiser moved from 54 Sea Zone to 33 Sea Zone
                1 cruiser and 1 marine moved from 54 Sea Zone to 33 Sea Zone
                1 battleship moved from 54 Sea Zone to 33 Sea Zone
                1 artillery and 3 infantry moved from Queensland to 54 Sea Zone
                1 artillery, 3 infantry and 2 transports moved from 54 Sea Zone to 33 Sea Zone
                1 artillery, 3 infantry and 1 marine moved from 33 Sea Zone to Caroline Islands

    triplea_40227_Ame5.tsvg


  • Scramble to Zone 6?  Kamikazes for Zone 6?


  • scramble no kamikazi


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 5

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                Trigger Chinese Guerilla Suiyuyan: Chinese has 1 infantry placed in Suiyuyan
                Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
                1 infantry moved from Hunan to Kiangsi
                      Chinese take Kiangsi from Japanese
                4 infantry moved from Sikang to Shensi
                1 infantry moved from Kweichow to Shensi
                2 infantry moved from Kweichow to Hopei
                1 fighter moved from Sikang to Hopei

    Combat - Chinese
                Chinese creates battle in territory Suiyuyan
                Chinese creates battle in territory Anhwe
                Battle in Hopei
                    Chinese attack with 1 fighter and 2 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 2 :  2/3 hits
                        Japanese roll dice for 1 infantry in Hopei, round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
                    Chinese win, taking Suiyuyan from Japanese, taking Anhwe from Japanese, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Shensi
                    Chinese attack with 5 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 5 infantry in Shensi, round 2 :  3/5 hits
                        Japanese roll dice for 1 infantry in Shensi, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Shensi
                    Chinese win, taking Shensi from Japanese with 5 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Hopei to Yunnan

    Place Units - Chinese
                2 infantry placed in Yunnan

    Turn Complete - Chinese
                Chinese collect 12 PUs; end with 12 PUs
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 15 PUs

    triplea_40227_Chi5.tsvg

Suggested Topics

  • 3
  • 6
  • 3
  • 12
  • 15
  • 59
  • 33
  • 76
Axis & Allies Boardgaming Custom Painted Miniatures

16

Online

17.8k

Users

40.5k

Topics

1.8m

Posts