Dawg Axis vs S.A. Allies


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2

    Game History

    Round: 12

    Combat Move - Russians
                1 submarine moved from 113 Sea Zone to 114 Sea Zone

    Non Combat Move - Russians

    Turn Complete - Russians

    triplea_40343.0_Rus12.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2

    Game History

    Round: 12

    Purchase Units - Japanese
                Japanese buy 1 fighter and 1 submarine; Remaining resources: 3 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 bomber moved from Japan to 5 Sea Zone

    Combat - Japanese
                Battle in 5 Sea Zone
                    Japanese attack with 1 bomber
                    Americans defend with 1 destroyer and 1 transport
                        Japanese roll dice for 1 bomber in 5 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 destroyer and 1 transport in 5 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 bomber in 5 Sea Zone, round 3 :  1/1 hits
                        Americans roll dice for 1 destroyer and 1 transport in 5 Sea Zone, round 3 :  0/1 hits
                        1 destroyer owned by the Americans lost in 5 Sea Zone
                        1 transport owned by the Americans lost in 5 Sea Zone
                    Japanese win with 1 bomber remaining. Battle score for attacker is 15
                    Casualties for Americans: 1 destroyer and 1 transport

    Non Combat Move - Japanese
                1 bomber moved from 5 Sea Zone to Japan

    Place Units - Japanese
                1 fighter placed in Japan
                1 submarine placed in 6 Sea Zone

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 8
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,1,3,1,4,1,3,4,1,3
                Japanese collect 3 PUs (8 lost to blockades); end with 3 PUs

    triplea_40343.0_Jap12.tsvg


  • TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.2

    Game History

    Round: 12

    Purchase Units - Americans
                Americans buy 2 armour, 1 artillery, 3 destroyers, 1 fighter, 6 infantry, 2 mech_infantrys, 2 submarines and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 armour and 1 mech_infantry moved from Yakut S.S.R. to Yenisey
                      Americans take Yenisey from Japanese
                1 armour and 1 mech_infantry moved from Yenisey to Evenkiyskiy
                      Americans take Evenkiyskiy from Germans
                2 infantry moved from Amur to Korea
                1 armour and 1 mech_infantry moved from Amur to Yakut S.S.R.
                1 artillery and 1 infantry moved from Soviet Far East to Siberia
                1 transport moved from 4 Sea Zone to 1 Sea Zone
                1 armour, 2 infantry and 1 mech_infantry moved from British Columbia to 1 Sea Zone
                1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 1 Sea Zone to 4 Sea Zone
                1 submarine moved from 7 Sea Zone to 6 Sea Zone
                1 artillery, 3 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
                1 artillery, 1 carrier, 1 destroyer, 3 infantry, 1 mech_infantry and 3 transports moved from 10 Sea Zone to 4 Sea Zone
                1 fighter moved from Western United States to 4 Sea Zone
                1 carrier, 1 destroyer and 1 fighter moved from 33 Sea Zone to 35 Sea Zone
                2 fighters moved from Kweichow to Korea
                1 armour and 1 mech_infantry moved from Caucasus to Volgograd
                1 artillery moved from Trans-Jordan to Iraq
                1 mech_infantry moved from Tobruk to Egypt
                1 armour moved from Tunisia to Tobruk
                1 armour and 1 mech_infantry moved from Morocco to Tunisia
                1 artillery and 3 infantry moved from Morocco to 91 Sea Zone
                1 artillery, 3 infantry and 2 transports moved from 91 Sea Zone to 93 Sea Zone
                1 artillery and 3 infantry moved from 93 Sea Zone to Southern France
                2 destroyers moved from 91 Sea Zone to 93 Sea Zone
                1 submarine moved from 93 Sea Zone to 97 Sea Zone
                1 destroyer moved from 97 Sea Zone to 93 Sea Zone
                2 transports moved from 91 Sea Zone to 101 Sea Zone
                2 armour and 2 infantry moved from Eastern United States to 101 Sea Zone
                2 armour, 1 cruiser, 1 destroyer, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                2 bombers moved from United Kingdom to Western Germany

    triplea_40343.0_Ame12.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2

    Game History

    Round: 12

    Purchase Units - Americans
                Americans buy 2 armour, 1 artillery, 3 destroyers, 1 fighter, 6 infantry, 2 mech_infantrys, 2 submarines and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 armour and 1 mech_infantry moved from Yakut S.S.R. to Yenisey
                      Americans take Yenisey from Japanese
                1 armour and 1 mech_infantry moved from Yenisey to Evenkiyskiy
                      Americans take Evenkiyskiy from Germans
                2 infantry moved from Amur to Korea
                1 armour and 1 mech_infantry moved from Amur to Yakut S.S.R.
                1 artillery and 1 infantry moved from Soviet Far East to Siberia
                1 transport moved from 4 Sea Zone to 1 Sea Zone
                1 armour, 2 infantry and 1 mech_infantry moved from British Columbia to 1 Sea Zone
                1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 1 Sea Zone to 4 Sea Zone
                1 submarine moved from 7 Sea Zone to 6 Sea Zone
                1 artillery, 3 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
                1 artillery, 1 carrier, 1 destroyer, 3 infantry, 1 mech_infantry and 3 transports moved from 10 Sea Zone to 4 Sea Zone
                1 fighter moved from Western United States to 4 Sea Zone
                1 carrier, 1 destroyer and 1 fighter moved from 33 Sea Zone to 35 Sea Zone
                2 fighters moved from Kweichow to Korea
                1 armour and 1 mech_infantry moved from Caucasus to Volgograd
                1 artillery moved from Trans-Jordan to Iraq
                1 mech_infantry moved from Tobruk to Egypt
                1 armour moved from Tunisia to Tobruk
                1 armour and 1 mech_infantry moved from Morocco to Tunisia
                1 artillery and 3 infantry moved from Morocco to 91 Sea Zone
                1 artillery, 3 infantry and 2 transports moved from 91 Sea Zone to 93 Sea Zone
                1 artillery and 3 infantry moved from 93 Sea Zone to Southern France
                2 destroyers moved from 91 Sea Zone to 93 Sea Zone
                1 submarine moved from 93 Sea Zone to 97 Sea Zone
                1 destroyer moved from 97 Sea Zone to 93 Sea Zone
                2 transports moved from 91 Sea Zone to 101 Sea Zone
                2 armour and 2 infantry moved from Eastern United States to 101 Sea Zone
                2 armour, 1 cruiser, 1 destroyer, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                2 bombers moved from United Kingdom to Western Germany

    Combat - Americans
                Japanese scrambles 1 units out of Japan to defend against the attack in 6 Sea Zone
                Strategic bombing raid in Western Germany
                        AA fire in Western Germany :  0/2 hits
                    Bombing raid in Western Germany rolls: 3,8 and causes: 11 damage to unit: factory_major
                    Bombing raid in Western Germany causes 11 damage total.
                Battle in 6 Sea Zone
                    Americans attack with 6 submarines
                    Japanese defend with 1 fighter and 1 submarine
                    1 submarine owned by the Japanese Submerged
                    6 submarines owned by the Americans Submerged
                Battle in Volgograd
                    Americans attack with 1 armour and 1 mech_infantry
                    Germans defend with 12 armour, 1 factory_minor and 1 fighter
                        Americans roll dice for 1 armour and 1 mech_infantry in Volgograd, round 2 :  0/2 hits
                        Germans roll dice for 12 armour and 1 fighter in Volgograd, round 2 :  4/13 hits
                        1 mech_infantry owned by the Americans and 1 armour owned by the Americans lost in Volgograd
                    Germans winJapanese win with 1 fighter remaining with 12 armour and 1 fighter remaining. Battle score for attacker is -10
                    Casualties for Americans: 1 armour and 1 mech_infantry
                Battle in Southern France
                    Americans attack with 1 artillery and 3 infantry
                    Italians defend with 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
                        Americans roll dice for 1 artillery and 3 infantry in Southern France, round 2 :  1/4 hits
                        Italians roll dice for 1 artillery and 2 infantry in Southern France, round 2 :  1/3 hits
                        1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Southern France
                        Americans roll dice for 1 artillery and 2 infantry in Southern France, round 3 :  1/3 hits
                        Italians roll dice for 1 artillery and 1 infantry in Southern France, round 3 :  1/2 hits
                        1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Southern France
                        Americans roll dice for 1 artillery and 1 infantry in Southern France, round 4 :  0/2 hits
                        Italians roll dice for 1 artillery in Southern France, round 4 :  0/1 hits
                        Americans roll dice for 1 artillery and 1 infantry in Southern France, round 5 :  1/2 hits
                        Italians roll dice for 1 artillery in Southern France, round 5 :  0/1 hits
                        1 artillery owned by the Italians lost in Southern France
                    Americans win, taking Southern France from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Italians: 1 artillery and 2 infantry
                    Casualties for Americans: 2 infantry
                Moving scrambled unit from 6 Sea Zone back to originating territory: Japan

    Non Combat Move - Americans
                2 armour and 2 infantry moved from 91 Sea Zone to Morocco
                1 armour, 1 artillery, 5 infantry and 2 mech_infantrys moved from 4 Sea Zone to Soviet Far East
                2 bombers moved from Western Germany to United Kingdom

    Place Units - Americans
                1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
                1 armour, 2 infantry and 1 mech_infantry placed in Western United States
                1 fighter placed in Western United States
                2 destroyers, 1 submarine and 1 transport placed in 101 Sea Zone
                1 armour, 2 infantry and 1 mech_infantry placed in Central United States
                1 artillery and 2 infantry placed in Eastern United States

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,1
                Americans collect 69 PUs (1 lost to blockades); end with 69 PUs
                Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 74 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 84 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 89 PUs
                Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 94 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 104 PUs

    Dice Statistics:

    Total
                1 was rolled 6 times
                2 was rolled 5 times
                3 was rolled 4 times
                4 was rolled 6 times
                5 was rolled 11 times
                6 was rolled 5 times
            Average roll : 3.703
            Median : 4.000
            Variance : 0.861
            Standard Deviation : 0.928
            Total rolls : 37

    Null / Other
                1 was rolled 1 times
                5 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Germans Combat
                1 was rolled 2 times
                2 was rolled 3 times
                4 was rolled 3 times
                5 was rolled 4 times
                6 was rolled 3 times
            Average roll : 3.867
            Median : 4.000
            Variance : 0.786
            Standard Deviation : 0.886
            Total rolls : 15

    Italians Combat
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 3 times
                5 was rolled 2 times
            Average roll : 3.143
            Median : 3.000
            Variance : 1.167
            Standard Deviation : 1.080
            Total rolls : 7

    Americans Combat
                1 was rolled 2 times
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 3 times
                5 was rolled 4 times
                6 was rolled 2 times
            Average roll : 3.923
            Median : 4.000
            Variance : 0.583
            Standard Deviation : 0.764
            Total rolls : 13

    triplea_40343.0_Ame12.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2

    Game History

    Round: 12

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 1 artillery and 7 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                3 artilleries moved from Kwangtung to Kwangsi
                1 artillery and 2 infantry moved from Chahar to Suiyuyan
                1 artillery and 2 infantry moved from Suiyuyan to Kansu
                1 artillery and 1 infantry moved from Shensi to Tsinghai
                1 artillery and 1 infantry moved from Tsinghai to Sikang
                1 fighter moved from Kweichow to Tsinghai

    Combat - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                1 artillery and 7 infantry placed in Tsinghai

    Turn Complete - Chinese
                Chinese collect 23 PUs; end with 23 PUs
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 26 PUs

    Dice Statistics:

    Total
                1 was rolled 6 times
                2 was rolled 5 times
                3 was rolled 4 times
                4 was rolled 6 times
                5 was rolled 11 times
                6 was rolled 5 times
            Average roll : 3.703
            Median : 4.000
            Variance : 0.861
            Standard Deviation : 0.928
            Total rolls : 37

    Null / Other
                1 was rolled 1 times
                5 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Germans Combat
                1 was rolled 2 times
                2 was rolled 3 times
                4 was rolled 3 times
                5 was rolled 4 times
                6 was rolled 3 times
            Average roll : 3.867
            Median : 4.000
            Variance : 0.786
            Standard Deviation : 0.886
            Total rolls : 15

    Italians Combat
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 3 times
                5 was rolled 2 times
            Average roll : 3.143
            Median : 3.000
            Variance : 1.167
            Standard Deviation : 1.080
            Total rolls : 7

    Americans Combat
                1 was rolled 2 times
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 3 times
                5 was rolled 4 times
                6 was rolled 2 times
            Average roll : 3.923
            Median : 4.000
            Variance : 0.583
            Standard Deviation : 0.764
            Total rolls : 13

    triplea_40343.0_Chi12.tsvg


  • TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.2

    Game History

    Round: 12

    Combat Move - British
                2 armour moved from Kansu to Vologda
                1 armour, 3 infantry and 2 mech_infantrys moved from Kazakhstan to Volgograd
                1 armour, 3 artilleries, 6 infantry and 3 mech_infantrys moved from Caucasus to Volgograd
                1 fighter moved from Caucasus to Volgograd
                1 mech_infantry moved from Northwest Persia to Volgograd
                4 infantry moved from Turkmenistan to Kazakhstan
                3 artilleries and 5 infantry moved from Northwest Persia to Caucasus
                2 armour and 4 mech_infantrys moved from Iraq to Caucasus
                1 artillery and 2 infantry moved from Iraq to Northwest Persia
                1 armour and 1 mech_infantry moved from Szechwan to Kazakhstan
                1 armour moved from Kweichow to Sikang
                1 artillery and 6 infantry moved from Yunnan to Szechwan
                1 armour and 2 mech_infantrys moved from Eastern Persia to Kazakhstan

    triplea_40343.0_Bri12.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2

    Game History

    Round: 12

    Purchase Units - British
                British buy 6 armour and 3 mech_infantrys; Remaining resources: 1 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 3 armour and 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - British
                2 armour moved from Kansu to Vologda
                1 armour, 3 infantry and 2 mech_infantrys moved from Kazakhstan to Volgograd
                1 armour, 3 artilleries, 6 infantry and 3 mech_infantrys moved from Caucasus to Volgograd
                1 fighter moved from Caucasus to Volgograd
                1 mech_infantry moved from Northwest Persia to Volgograd
                4 infantry moved from Turkmenistan to Kazakhstan
                3 artilleries and 5 infantry moved from Northwest Persia to Caucasus
                2 armour and 4 mech_infantrys moved from Iraq to Caucasus
                1 artillery and 2 infantry moved from Iraq to Northwest Persia
                1 armour and 1 mech_infantry moved from Szechwan to Kazakhstan
                1 armour moved from Kweichow to Sikang
                1 artillery and 6 infantry moved from Yunnan to Szechwan
                1 armour and 2 mech_infantrys moved from Eastern Persia to Kazakhstan

    Combat - British
                Battle in Vologda
                    British attack with 2 armour
                    Germans defend with 2 armour
                        British roll dice for 2 armour in Vologda, round 2 :  1/2 hits
                        Germans roll dice for 2 armour in Vologda, round 2 :  0/2 hits
                        1 armour owned by the Germans lost in Vologda
                        British roll dice for 2 armour in Vologda, round 3 :  2/2 hits
                        Germans roll dice for 1 armour in Vologda, round 3 :  0/1 hits
                        1 armour owned by the Germans lost in Vologda
                    British win, taking Vologda from Germans with 2 armour remaining. Battle score for attacker is 12
                    Casualties for Germans: 2 armour
                Battle in Volgograd
                    British attack with 2 armour, 3 artilleries, 1 fighter, 9 infantry and 6 mech_infantrys
                    Germans defend with 12 armour, 1 factory_minor and 1 fighter
                        British roll dice for 2 armour, 3 artilleries, 1 fighter, 9 infantry and 6 mech_infantrys in Volgograd, round 2 :  8/21 hits
                        Germans roll dice for 12 armour and 1 fighter in Volgograd, round 2 :  8/13 hits
                        8 armour owned by the Germans and 8 infantry owned by the British lost in Volgograd
                        British roll dice for 2 armour, 3 artilleries, 1 fighter, 1 infantry and 6 mech_infantrys in Volgograd, round 3 :  3/13 hits
                        Germans roll dice for 4 armour and 1 fighter in Volgograd, round 3 :  3/5 hits
                        2 mech_infantrys owned by the British, 3 armour owned by the Germans and 1 infantry owned by the British lost in Volgograd
                        British roll dice for 2 armour, 3 artilleries, 1 fighter and 4 mech_infantrys in Volgograd, round 4 :  2/10 hits
                        Germans roll dice for 1 armour and 1 fighter in Volgograd, round 4 :  1/2 hits
                        1 mech_infantry owned by the British, 1 fighter owned by the Germans and 1 armour owned by the Germans lost in Volgograd
                    British win, taking Volgograd from Germans with 2 armour, 3 artilleries, 1 fighter and 3 mech_infantrys remaining. Battle score for attacker is 43
                    Casualties for Germans: 12 armour and 1 fighter
                    Casualties for British: 9 infantry and 3 mech_infantrys

    Non Combat Move - British
                1 fighter moved from Volgograd to Caucasus
                1 infantry moved from Eastern Persia to Persia
                1 artillery and 2 infantry moved from Persia to Northwest Persia
                1 infantry moved from Trans-Jordan to Iraq
                1 infantry moved from Egypt to Trans-Jordan
                2 armour and 4 mech_infantrys moved from Egypt to Iraq
                1 armour and 2 mech_infantrys moved from Belgian Congo to Egypt
                1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo
                2 armour and 3 mech_infantrys moved from India to Eastern Persia
                1 transport moved from 39 Sea Zone to 43 Sea Zone

    Place Units - British
                2 armour and 1 mech_infantry placed in Persia
                2 armour and 1 mech_infantry placed in Egypt
                2 armour and 1 mech_infantry placed in Union of South Africa

    Turn Complete - British
                British collect 38 PUs; end with 39 PUs
                Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 42 PUs
                Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 45 PUs
                Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 48 PUs

    Place Units - UK_Pacific
                3 armour and 3 mech_infantrys placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 24 PUs; end with 24 PUs
                Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 27 PUs
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 30 PUs
                Some Units in India change ownership: 3 armour and 3 mech_infantrys

    Dice Statistics:

    Total
                1 was rolled 22 times
                2 was rolled 18 times
                3 was rolled 8 times
                4 was rolled 18 times
                5 was rolled 21 times
                6 was rolled 21 times
            Average roll : 3.565
            Median : 4.000
            Variance : 1.252
            Standard Deviation : 1.119
            Total rolls : 108

    Null / Other
                1 was rolled 1 times
                5 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Germans Combat
                1 was rolled 9 times
                2 was rolled 4 times
                3 was rolled 2 times
                4 was rolled 8 times
                5 was rolled 7 times
                6 was rolled 8 times
            Average roll : 3.632
            Median : 4.000
            Variance : 1.027
            Standard Deviation : 1.013
            Total rolls : 38

    Italians Combat
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 3 times
                5 was rolled 2 times
            Average roll : 3.143
            Median : 3.000
            Variance : 1.167
            Standard Deviation : 1.080
            Total rolls : 7

    British Combat
                1 was rolled 9 times
                2 was rolled 12 times
                3 was rolled 2 times
                4 was rolled 7 times
                5 was rolled 7 times
                6 was rolled 11 times
            Average roll : 3.500
            Median : 4.000
            Variance : 1.362
            Standard Deviation : 1.167
            Total rolls : 48

    Americans Combat
                1 was rolled 2 times
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 3 times
                5 was rolled 4 times
                6 was rolled 2 times
            Average roll : 3.923
            Median : 4.000
            Variance : 0.583
            Standard Deviation : 0.764
            Total rolls : 13

    triplea_40343.0_UK_12.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2

    Game History

    Round: 12

    Purchase Units - Italians
                Italians buy 2 artilleries; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 artillery and 2 infantry moved from Northern Italy to Southern France
                1 fighter moved from Southern Italy to Southern France
                1 mech_infantry moved from Ukraine to Tambov

    Combat - Italians
                Battle in Southern France
                    Italians attack with 1 artillery, 1 fighter and 2 infantry
                    Americans defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                        Italians roll dice for 1 artillery, 1 fighter and 2 infantry in Southern France, round 2 :  0/4 hits
                        Americans roll dice for 1 artillery and 1 infantry in Southern France, round 2 :  0/2 hits
                        Italians roll dice for 1 artillery, 1 fighter and 2 infantry in Southern France, round 3 :  2/4 hits
                        Americans roll dice for 1 artillery and 1 infantry in Southern France, round 3 :  0/2 hits
                        1 artillery owned by the Americans and 1 infantry owned by the Americans lost in Southern France
                    Italians win, taking Southern France from Americans with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 artillery and 1 infantry

    Non Combat Move - Italians
                1 fighter moved from Southern France to Southern Italy

    Place Units - Italians
                2 artilleries placed in Northern Italy
                Italians undo move 1.
                2 artilleries placed in Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 8
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,5,6
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,5,6,2,6,4,1,1,3
                Italians collect 5 PUs (8 lost to blockades); end with 5 PUs

    triplea_40343.0_Ita12.tsvg


  • TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.2

    Game History

    Round: 12

    Purchase Units - ANZAC
                ANZAC buy 1 armour, 2 infantry, 1 mech_infantry and 1 transport; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
                1 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
                1 transport moved from 37 Sea Zone to 54 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
                1 transport moved from 39 Sea Zone to 38 Sea Zone
                1 infantry moved from Shan State to 38 Sea Zone
                1 armour moved from Shan State to 38 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 38 Sea Zone to 79 Sea Zone
                4 infantry moved from India to 39 Sea Zone
                4 infantry and 2 transports moved from 39 Sea Zone to 80 Sea Zone
                1 infantry moved from Szechwan to Sikang
                1 armour moved from Kazakhstan to Samara
                1 fighter moved from Kazakhstan to Samara
                1 artillery and 1 infantry moved from Northwest Persia to Caucasus
                2 destroyers moved from 35 Sea Zone to 19 Sea Zone
                      ANZAC take 19 Sea Zone from Japanese

    triplea_40343.0_ANZ12.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2

    Game History

    Round: 12

    Purchase Units - ANZAC
                ANZAC buy 1 armour, 2 infantry, 1 mech_infantry and 1 transport; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
                1 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
                1 transport moved from 37 Sea Zone to 54 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
                1 transport moved from 39 Sea Zone to 38 Sea Zone
                1 infantry moved from Shan State to 38 Sea Zone
                1 armour moved from Shan State to 38 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 38 Sea Zone to 79 Sea Zone
                4 infantry moved from India to 39 Sea Zone
                4 infantry and 2 transports moved from 39 Sea Zone to 80 Sea Zone
                1 infantry moved from Szechwan to Sikang
                1 armour moved from Kazakhstan to Samara
                1 fighter moved from Kazakhstan to Samara
                1 artillery and 1 infantry moved from Northwest Persia to Caucasus
                2 destroyers moved from 35 Sea Zone to 19 Sea Zone
                      ANZAC take 19 Sea Zone from Japanese

    Combat - ANZAC
                Battle in Samara
                    ANZAC attack with 1 armour and 1 fighter
                    Germans defend with 1 armour
                        ANZAC roll dice for 1 armour and 1 fighter in Samara, round 2 :  1/2 hits
                        Germans roll dice for 1 armour in Samara, round 2 :  1/1 hits
                        1 armour owned by the Germans and 1 fighter owned by the ANZAC lost in Samara
                    ANZAC win, taking Samara from Germans with 1 armour remaining. Battle score for attacker is -4
                    Casualties for Germans: 1 armour
                    Casualties for ANZAC: 1 fighter

    Non Combat Move - ANZAC
                1 infantry moved from 37 Sea Zone to Shan State
                1 mech_infantry moved from 37 Sea Zone to Shan State
                1 artillery and 1 infantry moved from 42 Sea Zone to Java
                1 transport moved from 54 Sea Zone to 62 Sea Zone

    Place Units - ANZAC
                1 transport placed in 54 Sea Zone
                1 armour and 1 infantry placed in Queensland
                1 infantry and 1 mech_infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 16 PUs; end with 17 PUs
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs

    Dice Statistics:

    Total
                1 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 1 times
            Average roll : 2.667
            Median : 3.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

    Germans Combat
                3 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    ANZAC Combat
                1 was rolled 1 times
                4 was rolled 1 times
            Average roll : 2.500
            Median : 2.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    triplea_40343.0_ANZ12.tsvg


  • TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.2

    Game History

    Round: 12

    Combat Move - French
                4 infantry moved from Caucasus to Rostov

    triplea_40343.0_Fre12.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2

    Game History

    Round: 12

    Combat Move - French
                4 infantry moved from Caucasus to Rostov

    Combat - French
                Battle in Rostov
                    French attack with 4 infantry
                    Germans defend with 1 artillery and 2 infantry
                        French roll dice for 4 infantry in Rostov, round 2 :  0/4 hits
                        Germans roll dice for 1 artillery and 2 infantry in Rostov, round 2 :  2/3 hits
                        2 infantry owned by the French lost in Rostov
                    2 infantry owned by the French retreated to Caucasus
                    Germans win with 1 artillery and 2 infantry remaining. Battle score for attacker is -6
                    Casualties for French: 2 infantry

    Non Combat Move - French
                1 infantry moved from Iraq to Northwest Persia

    Turn Complete - French

    Dice Statistics:

    Total
                1 was rolled 1 times
                2 was rolled 2 times
                3 was rolled 5 times
                4 was rolled 1 times
                5 was rolled 1 times
            Average roll : 2.900
            Median : 3.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 10

    French Combat
                3 was rolled 3 times
                5 was rolled 1 times
            Average roll : 3.500
            Median : 3.000
            Variance : 3.333
            Standard Deviation : 1.826
            Total rolls : 4

    Germans Combat
                2 was rolled 2 times
                3 was rolled 2 times
            Average roll : 2.500
            Median : 2.500
            Variance : 2.667
            Standard Deviation : 1.633
            Total rolls : 4

    ANZAC Combat
                1 was rolled 1 times
                4 was rolled 1 times
            Average roll : 2.500
            Median : 2.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    triplea_40343.0_Fre12.tsvg


  • your win man. again?


  • Sure, lets trade sides


  • good game as usual


  • ok your go hitler

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