It doesn’t say F1, it just says the first turn where the conditions are met. It can be any turn, as long as the conditions haven’t been met before.
Dawg Axis vs S.A. Allies
-
TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 11
Combat Move - British
1 armour moved from Kiangsi to Kweichow
2 armour moved from Sikang to Kansu
1 armour moved from Kazakhstan to Novosibirsk
British take Novosibirsk from Germans
1 armour moved from Novosibirsk to Vologda
British take Vologda from Germans
1 mech_infantry moved from Caucasus to Samara
British take Samara from Germans
1 armour moved from Caucasus to Ukraine
British take Ukraine from Germans
3 infantry moved from Turkmenistan to Kazakhstan
3 infantry moved from Northwest Persia to Caucasus
2 artilleries moved from Northwest Persia to Caucasus
1 armour and 2 mech_infantrys moved from Eastern Persia to Kazakhstan
2 artilleries and 3 infantry moved from Persia to Northwest Persia
1 artillery and 2 infantry moved from Iraq to Northwest Persia
1 armour and 3 mech_infantrys moved from Iraq to Caucasus
1 mech_infantry moved from Trans-Jordan to Northwest Persia
1 artillery and 2 infantry moved from Trans-Jordan to Iraq
4 infantry moved from Eastern Persia to Turkmenistan
1 infantry moved from West India to Eastern Persia
1 transport moved from 80 Sea Zone to 39 Sea Zone
1 artillery and 6 infantry moved from Kwangsi to Yunnan
1 armour and 1 mech_infantry moved from French Indo China to Szechwan
1 armour and 2 mech_infantrys moved from India to Eastern Persia
2 armour and 4 mech_infantrys moved from Egypt to Iraq
1 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Alexandria to Egypt
1 armour and 2 mech_infantrys moved from Belgian Congo to Egypt
1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 destroyer moved from 106 Sea Zone to 91 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 11
Purchase Units - British
British buy 2 armour, 2 artilleries, 3 infantry and 4 mech_infantrys; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 armour and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 armour moved from Kiangsi to Kweichow
2 armour moved from Sikang to Kansu
1 armour moved from Kazakhstan to Novosibirsk
British take Novosibirsk from Germans
1 armour moved from Novosibirsk to Vologda
British take Vologda from Germans
1 mech_infantry moved from Caucasus to Samara
British take Samara from Germans
1 armour moved from Caucasus to Ukraine
British take Ukraine from Germans
3 infantry moved from Turkmenistan to Kazakhstan
3 infantry moved from Northwest Persia to Caucasus
2 artilleries moved from Northwest Persia to Caucasus
1 armour and 2 mech_infantrys moved from Eastern Persia to Kazakhstan
2 artilleries and 3 infantry moved from Persia to Northwest Persia
1 artillery and 2 infantry moved from Iraq to Northwest Persia
1 armour and 3 mech_infantrys moved from Iraq to Caucasus
1 mech_infantry moved from Trans-Jordan to Northwest Persia
1 artillery and 2 infantry moved from Trans-Jordan to Iraq
4 infantry moved from Eastern Persia to Turkmenistan
1 infantry moved from West India to Eastern Persia
1 transport moved from 80 Sea Zone to 39 Sea Zone
1 artillery and 6 infantry moved from Kwangsi to Yunnan
1 armour and 1 mech_infantry moved from French Indo China to Szechwan
1 armour and 2 mech_infantrys moved from India to Eastern Persia
2 armour and 4 mech_infantrys moved from Egypt to Iraq
1 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Alexandria to Egypt
1 armour and 2 mech_infantrys moved from Belgian Congo to Egypt
1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 destroyer moved from 106 Sea Zone to 91 Sea ZoneCombat - British
Battle in Kansu
British attack with 2 armour
Germans defend with 1 armour
British roll dice for 2 armour in Kansu, round 2 : 1/2 hits
Germans roll dice for 1 armour in Kansu, round 2 : 0/1 hits
1 armour owned by the Germans lost in Kansu
British win, taking Kansu from Germans with 2 armour remaining. Battle score for attacker is 6
Casualties for Germans: 1 armourNon Combat Move - British
Place Units - British
1 artillery and 2 infantry placed in Persia
1 armour and 2 mech_infantrys placed in Egypt
1 armour and 2 mech_infantrys placed in Union of South Africa
1 artillery and 1 infantry placed in United KingdomTurn Complete - British
British collect 39 PUs; end with 40 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 43 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 46 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 49 PUsPlace Units - UK_Pacific
2 armour and 3 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 24 PUs; end with 24 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 27 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 30 PUs
Some Units in India change ownership: 2 armour and 3 mech_infantrysDice Statistics:
Total
1 was rolled 7 times
2 was rolled 11 times
3 was rolled 4 times
4 was rolled 3 times
5 was rolled 6 times
6 was rolled 4 times
Average roll : 3.057
Median : 2.000
Variance : 1.382
Standard Deviation : 1.176
Total rolls : 35Germans Combat
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 3.250
Median : 3.000
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4British Combat
3 was rolled 1 times
5 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Americans Combat
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4Chinese Combat
1 was rolled 3 times
2 was rolled 6 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.118
Median : 2.000
Variance : 1.188
Standard Deviation : 1.090
Total rolls : 17Japanese Combat
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 1 times
5 was rolled 2 times
Average roll : 2.625
Median : 2.000
Variance : 1.143
Standard Deviation : 1.069
Total rolls : 8 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 11
Purchase Units - Italians
Italians buy 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 mech_infantry moved from Romania to Ukraine
1 infantry moved from Western Ukraine to Ukraine
2 mech_infantrys moved from Eastern Poland to UkraineCombat - Italians
Battle in Ukraine
Italians attack with 1 infantry and 3 mech_infantrys
British defend with 1 armour and 1 factory_minor
Italians roll dice for 1 infantry and 3 mech_infantrys in Ukraine, round 2 : 1/4 hits
British roll dice for 1 armour in Ukraine, round 2 : 1/1 hits
1 armour owned by the British and 1 infantry owned by the Italians lost in Ukraine
Italians win, taking Ukraine from British with 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Casualties for British: 1 armourNon Combat Move - Italians
Place Units - Italians
1 infantry placed in Southern Italy
1 mech_infantry placed in Northern Italy
Italians undo move 2.
1 mech_infantry placed in Southern Italy
Italians undo move 2.
1 mech_infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,4,5,1,1,1,4,4
Italians collect 8 PUs (5 lost to blockades); end with 8 PUs -
Im getting a bug error. Great, just what I need is problems with the game after almost 2 months without it
-
TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 mech_infantry and 3 transports; Remaining resources: 0 PUs;Combat Move - ANZAC
1 armour and 1 infantry moved from Queensland to 54 Sea Zone
4 infantry moved from Java to 42 Sea Zone
1 artillery and 1 infantry moved from Iraq to Northwest Persia
1 armour moved from Szechwan to Kazakhstan
1 infantry moved from Yunnan to Szechwan
1 fighter moved from Kwangsi to Kazakhstan
1 transport moved from 80 Sea Zone to 39 Sea Zone
4 infantry and 2 transports moved from 42 Sea Zone to 39 Sea Zone
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 mech_infantry and 3 transports; Remaining resources: 0 PUs;Combat Move - ANZAC
1 armour and 1 infantry moved from Queensland to 54 Sea Zone
4 infantry moved from Java to 42 Sea Zone
1 artillery and 1 infantry moved from Iraq to Northwest Persia
1 armour moved from Szechwan to Kazakhstan
1 infantry moved from Yunnan to Szechwan
1 fighter moved from Kwangsi to Kazakhstan
1 transport moved from 80 Sea Zone to 39 Sea Zone
4 infantry and 2 transports moved from 42 Sea Zone to 39 Sea Zone
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea ZoneCombat - ANZAC
Non Combat Move - ANZAC
4 infantry moved from 39 Sea Zone to India
1 infantry moved from 37 Sea Zone to Shan State
1 armour moved from 37 Sea Zone to Shan StatePlace Units - ANZAC
2 transports placed in 54 Sea Zone
1 mech_infantry placed in Queensland
1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 15 PUs; end with 15 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs -
TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 11
Combat Move - French
4 infantry moved from Northwest Persia to Caucasus
1 infantry moved from Trans-Jordan to Iraq -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 11
Combat Move - French
4 infantry moved from Northwest Persia to Caucasus
1 infantry moved from Trans-Jordan to IraqNon Combat Move - French
Turn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 bomber, 1 fighter, 9 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
6 armour and 1 mech_infantry moved from Finland to Norway
1 mech_infantry moved from Karelia to Norway
2 armour moved from Karelia to Norway
1 artillery and 2 infantry moved from Karelia to Finland
1 fighter moved from France to 112 Sea Zone
1 bomber moved from France to 119 Sea Zone
1 mech_infantry moved from Bryansk to Samara
1 armour moved from Russia to Samara
2 armour moved from Russia to Vologda
1 artillery and 2 infantry moved from Bryansk to Rostov
1 artillery and 1 infantry moved from Eastern Poland to Western Ukraine
1 armour moved from Poland to Western Ukraine
8 infantry moved from Poland to Eastern Poland
2 mech_infantrys moved from Germany to Eastern Poland
5 infantry moved from Germany to Poland
1 mech_infantry moved from Western Germany to Poland
1 armour moved from Holland Belgium to Normandy Bordeaux
1 artillery moved from Holland Belgium to Normandy Bordeaux
3 infantry moved from Western Germany to Holland BelgiumCombat - Germans
Battle in 119 Sea Zone
Germans attack with 1 bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 119 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 112 Sea Zone
Germans attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 112 Sea Zone
Germans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Samara
Germans attack with 1 armour and 1 mech_infantry
British defend with 1 mech_infantry
Germans roll dice for 1 armour and 1 mech_infantry in Samara, round 2 : 0/2 hits
British roll dice for 1 mech_infantry in Samara, round 2 : 0/1 hits
Germans roll dice for 1 armour and 1 mech_infantry in Samara, round 3 : 0/2 hits
British roll dice for 1 mech_infantry in Samara, round 3 : 0/1 hits
Germans roll dice for 1 armour and 1 mech_infantry in Samara, round 4 : 2/2 hits
British roll dice for 1 mech_infantry in Samara, round 4 : 1/1 hits
1 mech_infantry owned by the Germans and 1 mech_infantry owned by the British lost in Samara
Germans win, taking Samara from British with 1 armour remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 mech_infantry
Battle in Rostov
Germans attack with 1 artillery and 2 infantry
Americans defend with 1 mech_infantry
Germans roll dice for 1 artillery and 2 infantry in Rostov, round 2 : 1/3 hits
Americans roll dice for 1 mech_infantry in Rostov, round 2 : 0/1 hits
1 mech_infantry owned by the Americans lost in Rostov
Germans win, taking Rostov from Americans with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 mech_infantry
Battle in Norway
Germans attack with 8 armour and 2 mech_infantrys
British defend with 1 artillery and 1 infantry; Americans defend with 1 armour, 1 artillery and 2 infantry
Germans roll dice for 8 armour and 2 mech_infantrys in Norway, round 2 : 4/10 hits
Russians roll dice for 1 armour, 2 artilleries and 3 infantry in Norway, round 2 : 3/6 hits
2 mech_infantrys owned by the Germans, 2 infantry owned by the Americans, 1 artillery owned by the British, 1 armour owned by the Germans and 1 infantry owned by the British lost in Norway
Germans roll dice for 7 armour in Norway, round 3 : 3/7 hits
Russians roll dice for 1 armour and 1 artillery in Norway, round 3 : 0/2 hits
1 artillery owned by the Americans and 1 armour owned by the Americans lost in Norway
Germans win, taking Norway from Russians with 7 armour remaining. Battle score for attacker is 9
Casualties for Germans: 1 armour and 2 mech_infantrys
Casualties for British: 1 artillery and 1 infantry
Casualties for Americans: 1 armour, 1 artillery and 2 infantry
Battle in Vologda
Germans attack with 2 armour
British defend with 1 armour
Germans roll dice for 2 armour in Vologda, round 2 : 1/2 hits
British roll dice for 1 armour in Vologda, round 2 : 0/1 hits
1 armour owned by the British lost in Vologda
Germans win, taking Vologda from British with 2 armour remaining. Battle score for attacker is 6
Casualties for British: 1 armourNon Combat Move - Germans
1 fighter moved from 112 Sea Zone to Normandy Bordeaux
1 bomber moved from 119 Sea Zone to Normandy BordeauxPlace Units - Germans
2 armour and 1 fighter placed in Volgograd
1 armour and 2 mech_infantrys placed in Russia
1 bomber and 2 infantry placed in Normandy Bordeaux
7 infantry placed in Western Germany
Germans undo move 4.
5 infantry placed in Western Germany
2 infantry and 1 mech_infantry placed in NovgorodTurn Complete - Germans
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,2,4,1,3,4,4,3
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,2
Germans collect 61 PUs (6 lost to blockades); end with 61 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 81 PUs -
it stinks to admit this but i think your getting close.
i’m down but i’m not out yet. -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 12
Combat Move - Russians
1 submarine moved from 113 Sea Zone to 114 Sea ZoneNon Combat Move - Russians
Turn Complete - Russians
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 1 fighter and 1 submarine; Remaining resources: 3 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 bomber moved from Japan to 5 Sea ZoneCombat - Japanese
Battle in 5 Sea Zone
Japanese attack with 1 bomber
Americans defend with 1 destroyer and 1 transport
Japanese roll dice for 1 bomber in 5 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer and 1 transport in 5 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 bomber in 5 Sea Zone, round 3 : 1/1 hits
Americans roll dice for 1 destroyer and 1 transport in 5 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Americans lost in 5 Sea Zone
1 transport owned by the Americans lost in 5 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 15
Casualties for Americans: 1 destroyer and 1 transportNon Combat Move - Japanese
1 bomber moved from 5 Sea Zone to JapanPlace Units - Japanese
1 fighter placed in Japan
1 submarine placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,1,3,1,4,1,3,4,1,3
Japanese collect 3 PUs (8 lost to blockades); end with 3 PUs -
TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 12
Purchase Units - Americans
Americans buy 2 armour, 1 artillery, 3 destroyers, 1 fighter, 6 infantry, 2 mech_infantrys, 2 submarines and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 armour and 1 mech_infantry moved from Yakut S.S.R. to Yenisey
Americans take Yenisey from Japanese
1 armour and 1 mech_infantry moved from Yenisey to Evenkiyskiy
Americans take Evenkiyskiy from Germans
2 infantry moved from Amur to Korea
1 armour and 1 mech_infantry moved from Amur to Yakut S.S.R.
1 artillery and 1 infantry moved from Soviet Far East to Siberia
1 transport moved from 4 Sea Zone to 1 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from British Columbia to 1 Sea Zone
1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 1 Sea Zone to 4 Sea Zone
1 submarine moved from 7 Sea Zone to 6 Sea Zone
1 artillery, 3 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 3 infantry, 1 mech_infantry and 3 transports moved from 10 Sea Zone to 4 Sea Zone
1 fighter moved from Western United States to 4 Sea Zone
1 carrier, 1 destroyer and 1 fighter moved from 33 Sea Zone to 35 Sea Zone
2 fighters moved from Kweichow to Korea
1 armour and 1 mech_infantry moved from Caucasus to Volgograd
1 artillery moved from Trans-Jordan to Iraq
1 mech_infantry moved from Tobruk to Egypt
1 armour moved from Tunisia to Tobruk
1 armour and 1 mech_infantry moved from Morocco to Tunisia
1 artillery and 3 infantry moved from Morocco to 91 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 91 Sea Zone to 93 Sea Zone
1 artillery and 3 infantry moved from 93 Sea Zone to Southern France
2 destroyers moved from 91 Sea Zone to 93 Sea Zone
1 submarine moved from 93 Sea Zone to 97 Sea Zone
1 destroyer moved from 97 Sea Zone to 93 Sea Zone
2 transports moved from 91 Sea Zone to 101 Sea Zone
2 armour and 2 infantry moved from Eastern United States to 101 Sea Zone
2 armour, 1 cruiser, 1 destroyer, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 bombers moved from United Kingdom to Western Germany -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 12
Purchase Units - Americans
Americans buy 2 armour, 1 artillery, 3 destroyers, 1 fighter, 6 infantry, 2 mech_infantrys, 2 submarines and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 armour and 1 mech_infantry moved from Yakut S.S.R. to Yenisey
Americans take Yenisey from Japanese
1 armour and 1 mech_infantry moved from Yenisey to Evenkiyskiy
Americans take Evenkiyskiy from Germans
2 infantry moved from Amur to Korea
1 armour and 1 mech_infantry moved from Amur to Yakut S.S.R.
1 artillery and 1 infantry moved from Soviet Far East to Siberia
1 transport moved from 4 Sea Zone to 1 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from British Columbia to 1 Sea Zone
1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 1 Sea Zone to 4 Sea Zone
1 submarine moved from 7 Sea Zone to 6 Sea Zone
1 artillery, 3 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 3 infantry, 1 mech_infantry and 3 transports moved from 10 Sea Zone to 4 Sea Zone
1 fighter moved from Western United States to 4 Sea Zone
1 carrier, 1 destroyer and 1 fighter moved from 33 Sea Zone to 35 Sea Zone
2 fighters moved from Kweichow to Korea
1 armour and 1 mech_infantry moved from Caucasus to Volgograd
1 artillery moved from Trans-Jordan to Iraq
1 mech_infantry moved from Tobruk to Egypt
1 armour moved from Tunisia to Tobruk
1 armour and 1 mech_infantry moved from Morocco to Tunisia
1 artillery and 3 infantry moved from Morocco to 91 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 91 Sea Zone to 93 Sea Zone
1 artillery and 3 infantry moved from 93 Sea Zone to Southern France
2 destroyers moved from 91 Sea Zone to 93 Sea Zone
1 submarine moved from 93 Sea Zone to 97 Sea Zone
1 destroyer moved from 97 Sea Zone to 93 Sea Zone
2 transports moved from 91 Sea Zone to 101 Sea Zone
2 armour and 2 infantry moved from Eastern United States to 101 Sea Zone
2 armour, 1 cruiser, 1 destroyer, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 bombers moved from United Kingdom to Western GermanyCombat - Americans
Japanese scrambles 1 units out of Japan to defend against the attack in 6 Sea Zone
Strategic bombing raid in Western Germany
AA fire in Western Germany : 0/2 hits
Bombing raid in Western Germany rolls: 3,8 and causes: 11 damage to unit: factory_major
Bombing raid in Western Germany causes 11 damage total.
Battle in 6 Sea Zone
Americans attack with 6 submarines
Japanese defend with 1 fighter and 1 submarine
1 submarine owned by the Japanese Submerged
6 submarines owned by the Americans Submerged
Battle in Volgograd
Americans attack with 1 armour and 1 mech_infantry
Germans defend with 12 armour, 1 factory_minor and 1 fighter
Americans roll dice for 1 armour and 1 mech_infantry in Volgograd, round 2 : 0/2 hits
Germans roll dice for 12 armour and 1 fighter in Volgograd, round 2 : 4/13 hits
1 mech_infantry owned by the Americans and 1 armour owned by the Americans lost in Volgograd
Germans winJapanese win with 1 fighter remaining with 12 armour and 1 fighter remaining. Battle score for attacker is -10
Casualties for Americans: 1 armour and 1 mech_infantry
Battle in Southern France
Americans attack with 1 artillery and 3 infantry
Italians defend with 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
Americans roll dice for 1 artillery and 3 infantry in Southern France, round 2 : 1/4 hits
Italians roll dice for 1 artillery and 2 infantry in Southern France, round 2 : 1/3 hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Southern France
Americans roll dice for 1 artillery and 2 infantry in Southern France, round 3 : 1/3 hits
Italians roll dice for 1 artillery and 1 infantry in Southern France, round 3 : 1/2 hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Southern France
Americans roll dice for 1 artillery and 1 infantry in Southern France, round 4 : 0/2 hits
Italians roll dice for 1 artillery in Southern France, round 4 : 0/1 hits
Americans roll dice for 1 artillery and 1 infantry in Southern France, round 5 : 1/2 hits
Italians roll dice for 1 artillery in Southern France, round 5 : 0/1 hits
1 artillery owned by the Italians lost in Southern France
Americans win, taking Southern France from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery and 2 infantry
Casualties for Americans: 2 infantry
Moving scrambled unit from 6 Sea Zone back to originating territory: JapanNon Combat Move - Americans
2 armour and 2 infantry moved from 91 Sea Zone to Morocco
1 armour, 1 artillery, 5 infantry and 2 mech_infantrys moved from 4 Sea Zone to Soviet Far East
2 bombers moved from Western Germany to United KingdomPlace Units - Americans
1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
1 armour, 2 infantry and 1 mech_infantry placed in Western United States
1 fighter placed in Western United States
2 destroyers, 1 submarine and 1 transport placed in 101 Sea Zone
1 armour, 2 infantry and 1 mech_infantry placed in Central United States
1 artillery and 2 infantry placed in Eastern United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,1
Americans collect 69 PUs (1 lost to blockades); end with 69 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 94 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 104 PUsDice Statistics:
Total
1 was rolled 6 times
2 was rolled 5 times
3 was rolled 4 times
4 was rolled 6 times
5 was rolled 11 times
6 was rolled 5 times
Average roll : 3.703
Median : 4.000
Variance : 0.861
Standard Deviation : 0.928
Total rolls : 37Null / Other
1 was rolled 1 times
5 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Germans Combat
1 was rolled 2 times
2 was rolled 3 times
4 was rolled 3 times
5 was rolled 4 times
6 was rolled 3 times
Average roll : 3.867
Median : 4.000
Variance : 0.786
Standard Deviation : 0.886
Total rolls : 15Italians Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 3 times
5 was rolled 2 times
Average roll : 3.143
Median : 3.000
Variance : 1.167
Standard Deviation : 1.080
Total rolls : 7Americans Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 3 times
5 was rolled 4 times
6 was rolled 2 times
Average roll : 3.923
Median : 4.000
Variance : 0.583
Standard Deviation : 0.764
Total rolls : 13 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 12
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 7 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
3 artilleries moved from Kwangtung to Kwangsi
1 artillery and 2 infantry moved from Chahar to Suiyuyan
1 artillery and 2 infantry moved from Suiyuyan to Kansu
1 artillery and 1 infantry moved from Shensi to Tsinghai
1 artillery and 1 infantry moved from Tsinghai to Sikang
1 fighter moved from Kweichow to TsinghaiCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 artillery and 7 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 26 PUsDice Statistics:
Total
1 was rolled 6 times
2 was rolled 5 times
3 was rolled 4 times
4 was rolled 6 times
5 was rolled 11 times
6 was rolled 5 times
Average roll : 3.703
Median : 4.000
Variance : 0.861
Standard Deviation : 0.928
Total rolls : 37Null / Other
1 was rolled 1 times
5 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Germans Combat
1 was rolled 2 times
2 was rolled 3 times
4 was rolled 3 times
5 was rolled 4 times
6 was rolled 3 times
Average roll : 3.867
Median : 4.000
Variance : 0.786
Standard Deviation : 0.886
Total rolls : 15Italians Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 3 times
5 was rolled 2 times
Average roll : 3.143
Median : 3.000
Variance : 1.167
Standard Deviation : 1.080
Total rolls : 7Americans Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 3 times
5 was rolled 4 times
6 was rolled 2 times
Average roll : 3.923
Median : 4.000
Variance : 0.583
Standard Deviation : 0.764
Total rolls : 13 -
TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 12
Combat Move - British
2 armour moved from Kansu to Vologda
1 armour, 3 infantry and 2 mech_infantrys moved from Kazakhstan to Volgograd
1 armour, 3 artilleries, 6 infantry and 3 mech_infantrys moved from Caucasus to Volgograd
1 fighter moved from Caucasus to Volgograd
1 mech_infantry moved from Northwest Persia to Volgograd
4 infantry moved from Turkmenistan to Kazakhstan
3 artilleries and 5 infantry moved from Northwest Persia to Caucasus
2 armour and 4 mech_infantrys moved from Iraq to Caucasus
1 artillery and 2 infantry moved from Iraq to Northwest Persia
1 armour and 1 mech_infantry moved from Szechwan to Kazakhstan
1 armour moved from Kweichow to Sikang
1 artillery and 6 infantry moved from Yunnan to Szechwan
1 armour and 2 mech_infantrys moved from Eastern Persia to Kazakhstan -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 12
Purchase Units - British
British buy 6 armour and 3 mech_infantrys; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 armour and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
2 armour moved from Kansu to Vologda
1 armour, 3 infantry and 2 mech_infantrys moved from Kazakhstan to Volgograd
1 armour, 3 artilleries, 6 infantry and 3 mech_infantrys moved from Caucasus to Volgograd
1 fighter moved from Caucasus to Volgograd
1 mech_infantry moved from Northwest Persia to Volgograd
4 infantry moved from Turkmenistan to Kazakhstan
3 artilleries and 5 infantry moved from Northwest Persia to Caucasus
2 armour and 4 mech_infantrys moved from Iraq to Caucasus
1 artillery and 2 infantry moved from Iraq to Northwest Persia
1 armour and 1 mech_infantry moved from Szechwan to Kazakhstan
1 armour moved from Kweichow to Sikang
1 artillery and 6 infantry moved from Yunnan to Szechwan
1 armour and 2 mech_infantrys moved from Eastern Persia to KazakhstanCombat - British
Battle in Vologda
British attack with 2 armour
Germans defend with 2 armour
British roll dice for 2 armour in Vologda, round 2 : 1/2 hits
Germans roll dice for 2 armour in Vologda, round 2 : 0/2 hits
1 armour owned by the Germans lost in Vologda
British roll dice for 2 armour in Vologda, round 3 : 2/2 hits
Germans roll dice for 1 armour in Vologda, round 3 : 0/1 hits
1 armour owned by the Germans lost in Vologda
British win, taking Vologda from Germans with 2 armour remaining. Battle score for attacker is 12
Casualties for Germans: 2 armour
Battle in Volgograd
British attack with 2 armour, 3 artilleries, 1 fighter, 9 infantry and 6 mech_infantrys
Germans defend with 12 armour, 1 factory_minor and 1 fighter
British roll dice for 2 armour, 3 artilleries, 1 fighter, 9 infantry and 6 mech_infantrys in Volgograd, round 2 : 8/21 hits
Germans roll dice for 12 armour and 1 fighter in Volgograd, round 2 : 8/13 hits
8 armour owned by the Germans and 8 infantry owned by the British lost in Volgograd
British roll dice for 2 armour, 3 artilleries, 1 fighter, 1 infantry and 6 mech_infantrys in Volgograd, round 3 : 3/13 hits
Germans roll dice for 4 armour and 1 fighter in Volgograd, round 3 : 3/5 hits
2 mech_infantrys owned by the British, 3 armour owned by the Germans and 1 infantry owned by the British lost in Volgograd
British roll dice for 2 armour, 3 artilleries, 1 fighter and 4 mech_infantrys in Volgograd, round 4 : 2/10 hits
Germans roll dice for 1 armour and 1 fighter in Volgograd, round 4 : 1/2 hits
1 mech_infantry owned by the British, 1 fighter owned by the Germans and 1 armour owned by the Germans lost in Volgograd
British win, taking Volgograd from Germans with 2 armour, 3 artilleries, 1 fighter and 3 mech_infantrys remaining. Battle score for attacker is 43
Casualties for Germans: 12 armour and 1 fighter
Casualties for British: 9 infantry and 3 mech_infantrysNon Combat Move - British
1 fighter moved from Volgograd to Caucasus
1 infantry moved from Eastern Persia to Persia
1 artillery and 2 infantry moved from Persia to Northwest Persia
1 infantry moved from Trans-Jordan to Iraq
1 infantry moved from Egypt to Trans-Jordan
2 armour and 4 mech_infantrys moved from Egypt to Iraq
1 armour and 2 mech_infantrys moved from Belgian Congo to Egypt
1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo
2 armour and 3 mech_infantrys moved from India to Eastern Persia
1 transport moved from 39 Sea Zone to 43 Sea ZonePlace Units - British
2 armour and 1 mech_infantry placed in Persia
2 armour and 1 mech_infantry placed in Egypt
2 armour and 1 mech_infantry placed in Union of South AfricaTurn Complete - British
British collect 38 PUs; end with 39 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 42 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 45 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 48 PUsPlace Units - UK_Pacific
3 armour and 3 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 24 PUs; end with 24 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 27 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 30 PUs
Some Units in India change ownership: 3 armour and 3 mech_infantrysDice Statistics:
Total
1 was rolled 22 times
2 was rolled 18 times
3 was rolled 8 times
4 was rolled 18 times
5 was rolled 21 times
6 was rolled 21 times
Average roll : 3.565
Median : 4.000
Variance : 1.252
Standard Deviation : 1.119
Total rolls : 108Null / Other
1 was rolled 1 times
5 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Germans Combat
1 was rolled 9 times
2 was rolled 4 times
3 was rolled 2 times
4 was rolled 8 times
5 was rolled 7 times
6 was rolled 8 times
Average roll : 3.632
Median : 4.000
Variance : 1.027
Standard Deviation : 1.013
Total rolls : 38Italians Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 3 times
5 was rolled 2 times
Average roll : 3.143
Median : 3.000
Variance : 1.167
Standard Deviation : 1.080
Total rolls : 7British Combat
1 was rolled 9 times
2 was rolled 12 times
3 was rolled 2 times
4 was rolled 7 times
5 was rolled 7 times
6 was rolled 11 times
Average roll : 3.500
Median : 4.000
Variance : 1.362
Standard Deviation : 1.167
Total rolls : 48Americans Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 3 times
5 was rolled 4 times
6 was rolled 2 times
Average roll : 3.923
Median : 4.000
Variance : 0.583
Standard Deviation : 0.764
Total rolls : 13 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 12
Purchase Units - Italians
Italians buy 2 artilleries; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery and 2 infantry moved from Northern Italy to Southern France
1 fighter moved from Southern Italy to Southern France
1 mech_infantry moved from Ukraine to TambovCombat - Italians
Battle in Southern France
Italians attack with 1 artillery, 1 fighter and 2 infantry
Americans defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 1 artillery, 1 fighter and 2 infantry in Southern France, round 2 : 0/4 hits
Americans roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 0/2 hits
Italians roll dice for 1 artillery, 1 fighter and 2 infantry in Southern France, round 3 : 2/4 hits
Americans roll dice for 1 artillery and 1 infantry in Southern France, round 3 : 0/2 hits
1 artillery owned by the Americans and 1 infantry owned by the Americans lost in Southern France
Italians win, taking Southern France from Americans with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 7
Casualties for Americans: 1 artillery and 1 infantryNon Combat Move - Italians
1 fighter moved from Southern France to Southern ItalyPlace Units - Italians
2 artilleries placed in Northern Italy
Italians undo move 1.
2 artilleries placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,5,6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,5,6,2,6,4,1,1,3
Italians collect 5 PUs (8 lost to blockades); end with 5 PUs -
TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 1 armour, 2 infantry, 1 mech_infantry and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 transport moved from 37 Sea Zone to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 transport moved from 39 Sea Zone to 38 Sea Zone
1 infantry moved from Shan State to 38 Sea Zone
1 armour moved from Shan State to 38 Sea Zone
1 armour, 1 infantry and 1 transport moved from 38 Sea Zone to 79 Sea Zone
4 infantry moved from India to 39 Sea Zone
4 infantry and 2 transports moved from 39 Sea Zone to 80 Sea Zone
1 infantry moved from Szechwan to Sikang
1 armour moved from Kazakhstan to Samara
1 fighter moved from Kazakhstan to Samara
1 artillery and 1 infantry moved from Northwest Persia to Caucasus
2 destroyers moved from 35 Sea Zone to 19 Sea Zone
ANZAC take 19 Sea Zone from Japanese -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 1 armour, 2 infantry, 1 mech_infantry and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 transport moved from 37 Sea Zone to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 transport moved from 39 Sea Zone to 38 Sea Zone
1 infantry moved from Shan State to 38 Sea Zone
1 armour moved from Shan State to 38 Sea Zone
1 armour, 1 infantry and 1 transport moved from 38 Sea Zone to 79 Sea Zone
4 infantry moved from India to 39 Sea Zone
4 infantry and 2 transports moved from 39 Sea Zone to 80 Sea Zone
1 infantry moved from Szechwan to Sikang
1 armour moved from Kazakhstan to Samara
1 fighter moved from Kazakhstan to Samara
1 artillery and 1 infantry moved from Northwest Persia to Caucasus
2 destroyers moved from 35 Sea Zone to 19 Sea Zone
ANZAC take 19 Sea Zone from JapaneseCombat - ANZAC
Battle in Samara
ANZAC attack with 1 armour and 1 fighter
Germans defend with 1 armour
ANZAC roll dice for 1 armour and 1 fighter in Samara, round 2 : 1/2 hits
Germans roll dice for 1 armour in Samara, round 2 : 1/1 hits
1 armour owned by the Germans and 1 fighter owned by the ANZAC lost in Samara
ANZAC win, taking Samara from Germans with 1 armour remaining. Battle score for attacker is -4
Casualties for Germans: 1 armour
Casualties for ANZAC: 1 fighterNon Combat Move - ANZAC
1 infantry moved from 37 Sea Zone to Shan State
1 mech_infantry moved from 37 Sea Zone to Shan State
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 transport moved from 54 Sea Zone to 62 Sea ZonePlace Units - ANZAC
1 transport placed in 54 Sea Zone
1 armour and 1 infantry placed in Queensland
1 infantry and 1 mech_infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 16 PUs; end with 17 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 26 PUsDice Statistics:
Total
1 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
Average roll : 2.667
Median : 3.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Germans Combat
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1ANZAC Combat
1 was rolled 1 times
4 was rolled 1 times
Average roll : 2.500
Median : 2.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2