Dawg Axis vs S.A. Allies


  • Glad your back bro
    War game my place this weekend @ 4


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2

    Game History

    Round: 9

    Purchase Units - Italians
                Italians buy 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                2 infantry moved from Romania to Bessarabia
                1 fighter moved from Greece to Bessarabia

    Combat - Italians
                Battle in Bessarabia
                    Italians attack with 1 fighter and 2 infantry
                    British defend with 1 armour
                        Italians roll dice for 1 fighter and 2 infantry in Bessarabia, round 2 :  1/3 hits
                        British roll dice for 1 armour in Bessarabia, round 2 :  1/1 hits
                        1 armour owned by the British and 1 infantry owned by the Italians lost in Bessarabia
                    Italians win, taking Bessarabia from British with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry
                    Casualties for British: 1 armour

    Non Combat Move - Italians
                1 fighter moved from Bessarabia to Greece
                2 mech_infantrys moved from Southern France to Yugoslavia
                1 artillery and 1 infantry moved from Southern France to Northern Italy

    Place Units - Italians
                1 mech_infantry placed in Northern Italy
                1 infantry placed in Northern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,4
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,5,3,5,5,4,1
                Italians collect 7 PUs (4 lost to blockades); end with 7 PUs

    triplea_40343.0_Ita9.tsvg


  • TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.2

    Game History

    Round: 9

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer, 2 infantry and 2 transports; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 armour and 1 infantry moved from Queensland to 54 Sea Zone
                1 armour, 1 destroyer, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
                1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 79 Sea Zone
                1 infantry moved from Malaya to 37 Sea Zone
                1 destroyer, 1 infantry and 1 transport moved from 37 Sea Zone to 20 Sea Zone
                      ANZAC take 20 Sea Zone from Japanese
                1 infantry moved from 20 Sea Zone to Formosa
                1 fighter moved from India to Caucasus
                1 fighter moved from 37 Sea Zone to India
                1 armour moved from Malaya to Yunnan
                2 infantry moved from New South Wales to Queensland
                1 infantry moved from New Guinea to Dutch New Guinea
                1 armour, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone

    triplea_40343.0_ANZ9.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2

    Game History

    Round: 9

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer, 2 infantry and 2 transports; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 armour and 1 infantry moved from Queensland to 54 Sea Zone
                1 armour, 1 destroyer, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
                1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 79 Sea Zone
                1 infantry moved from Malaya to 37 Sea Zone
                1 destroyer, 1 infantry and 1 transport moved from 37 Sea Zone to 20 Sea Zone
                      ANZAC take 20 Sea Zone from Japanese
                1 infantry moved from 20 Sea Zone to Formosa
                1 fighter moved from India to Caucasus
                1 fighter moved from 37 Sea Zone to India
                1 armour moved from Malaya to Yunnan
                2 infantry moved from New South Wales to Queensland
                1 infantry moved from New Guinea to Dutch New Guinea
                1 armour, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone

    Combat - ANZAC
                Battle in Formosa

    Non Combat Move - ANZAC
                1 armour and 1 infantry moved from 37 Sea Zone to Shan State

    Place Units - ANZAC
                1 destroyer and 1 transport placed in 54 Sea Zone
                1 transport placed in 62 Sea Zone
                2 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 15 PUs; end with 15 PUs
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs

    triplea_40343.0_ANZ9.tsvg


  • TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.2

    Game History

    Round: 9

    Combat Move - French
                2 infantry moved from Iraq to Persia
                1 infantry moved from Alexandria to Egypt

    triplea_40343.0_Fre9.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2

    Game History

    Round: 9

    Combat Move - French
                2 infantry moved from Iraq to Persia
                1 infantry moved from Alexandria to Egypt

    Non Combat Move - French

    Turn Complete - French

    triplea_40343.0_Fre9.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2

    Game History

    Round: 10

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 2 artilleries and 23 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                10 infantry moved from Western Germany to Denmark
                2 bombers, 2 fighters and 2 tactical_bombers moved from France to 112 Sea Zone
                1 mech_infantry moved from Novgorod to Karelia
                2 armour moved from Novgorod to Vyborg
                1 armour moved from Novgorod to Vyborg
                3 armour moved from Novgorod to Karelia
                1 armour and 1 mech_infantry moved from Eastern Poland to Western Ukraine
                      Germans take Western Ukraine from British
                1 armour and 1 mech_infantry moved from Western Ukraine to Ukraine
                2 armour and 2 mech_infantrys moved from Romania to Ukraine
                1 infantry moved from Bryansk to Rostov
                3 armour moved from Rostov to Tambov
                3 armour moved from Volgograd to Tambov
                3 armour moved from Bryansk to Tambov
                1 armour, 1 artillery and 1 mech_infantry moved from Kazakhstan to Sikang
                1 mech_infantry moved from Russia to Kazakhstan
                1 armour and 1 artillery moved from Kansu to Suiyuyan
                3 armour moved from Tsinghai to Suiyuyan
                2 armour and 2 mech_infantrys moved from Germany to Baltic States
                1 infantry moved from Germany to Poland

    Combat - Germans
                Battle in 112 Sea Zone
                    Germans attack with 2 bombers, 2 fighters and 2 tactical_bombers
                    British defend with 2 transports; Americans defend with 2 cruisers, 4 destroyers, 2 submarines and 3 transports
                    2 submarines owned by the Americans Submerged
                        Germans roll dice for 2 bombers, 2 fighters and 2 tactical_bombers in 112 Sea Zone, round 2 :  3/6 hits
                        Americans roll dice for 2 cruisers, 4 destroyers and 5 transports in 112 Sea Zone, round 2 :  1/6 hits
                        1 fighter owned by the Germans and 3 destroyers owned by the Americans lost in 112 Sea Zone
                        Germans roll dice for 2 bombers, 1 fighter and 2 tactical_bombers in 112 Sea Zone, round 3 :  4/5 hits
                        Americans roll dice for 2 cruisers, 1 destroyer and 5 transports in 112 Sea Zone, round 3 :  0/3 hits
                        2 cruisers owned by the Americans, 1 destroyer owned by the Americans and 1 transport owned by the Americans lost in 112 Sea Zone
                        2 transports owned by the British and 2 transports owned by the Americans lost in 112 Sea Zone
                    Germans win with 2 bombers, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 81
                    Casualties for Germans: 1 fighter
                    Casualties for British: 2 transports
                    Casualties for Americans: 2 cruisers, 4 destroyers and 3 transports
                Battle in Sikang
                    Germans attack with 1 armour, 1 artillery and 1 mech_infantry
                    Chinese defend with 1 artillery and 2 infantry
                        Germans roll dice for 1 armour, 1 artillery and 1 mech_infantry in Sikang, round 2 :  2/3 hits
                        Chinese roll dice for 1 artillery and 2 infantry in Sikang, round 2 :  0/3 hits
                        2 infantry owned by the Chinese lost in Sikang
                        Germans roll dice for 1 armour, 1 artillery and 1 mech_infantry in Sikang, round 3 :  1/3 hits
                        Chinese roll dice for 1 artillery in Sikang, round 3 :  1/1 hits
                        1 artillery owned by the Chinese and 1 artillery owned by the Germans lost in Sikang
                    Germans win, taking Sikang from Chinese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 artillery
                    Casualties for Chinese: 1 artillery and 2 infantry
                Battle in Vyborg
                    Germans attack with 3 armour
                    British defend with 1 infantry
                        Germans roll dice for 3 armour in Vyborg, round 2 :  2/3 hits
                        Russians roll dice for 1 infantry in Vyborg, round 2 :  0/1 hits
                        1 infantry owned by the British lost in Vyborg
                    Germans win, taking Vyborg from Russians with 3 armour remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in Denmark
                    Germans attack with 10 infantry
                    Americans defend with 1 armour, 2 infantry and 1 mech_infantry
                        Germans roll dice for 10 infantry in Denmark, round 2 :  1/10 hits
                        Americans roll dice for 1 armour, 2 infantry and 1 mech_infantry in Denmark, round 2 :  1/4 hits
                        1 infantry owned by the Americans and 1 infantry owned by the Germans lost in Denmark
                        Germans roll dice for 9 infantry in Denmark, round 3 :  2/9 hits
                        Americans roll dice for 1 armour, 1 infantry and 1 mech_infantry in Denmark, round 3 :  3/3 hits
                        1 mech_infantry owned by the Americans, 1 infantry owned by the Americans and 3 infantry owned by the Germans lost in Denmark
                        Germans roll dice for 6 infantry in Denmark, round 4 :  1/6 hits
                        Americans roll dice for 1 armour in Denmark, round 4 :  0/1 hits
                        1 armour owned by the Americans lost in Denmark
                    Germans win, taking Denmark from Americans with 6 infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 4 infantry
                    Casualties for Americans: 1 armour, 2 infantry and 1 mech_infantry
                Battle in Ukraine
                    Germans attack with 3 armour and 3 mech_infantrys
                    British defend with 1 factory_minor and 3 infantry
                        Germans roll dice for 3 armour and 3 mech_infantrys in Ukraine, round 2 :  3/6 hits
                        British roll dice for 3 infantry in Ukraine, round 2 :  1/3 hits
                        1 mech_infantry owned by the Germans and 3 infantry owned by the British lost in Ukraine
                    Germans win, taking Ukraine from British with 3 armour and 2 mech_infantrys remaining. Battle score for attacker is 5
                    Casualties for Germans: 1 mech_infantry
                    Casualties for British: 3 infantry
                Battle in Suiyuyan
                    Germans attack with 4 armour and 1 artillery
                    Chinese defend with 1 artillery and 3 infantry
                        Germans roll dice for 4 armour and 1 artillery in Suiyuyan, round 2 :  3/5 hits
                        Chinese roll dice for 1 artillery and 3 infantry in Suiyuyan, round 2 :  1/4 hits
                        3 infantry owned by the Chinese and 1 artillery owned by the Germans lost in Suiyuyan
                        Germans roll dice for 4 armour in Suiyuyan, round 3 :  2/4 hits
                        Chinese roll dice for 1 artillery in Suiyuyan, round 3 :  1/1 hits
                        1 artillery owned by the Chinese and 1 armour owned by the Germans lost in Suiyuyan
                    Germans win, taking Suiyuyan from Chinese with 3 armour remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 armour and 1 artillery
                    Casualties for Chinese: 1 artillery and 3 infantry
                Battle in Karelia
                    Germans attack with 3 armour and 1 mech_infantry
                    Russians defend with 1 infantry; British defend with 1 mech_infantry
                        Germans roll dice for 3 armour and 1 mech_infantry in Karelia, round 2 :  2/4 hits
                        Russians roll dice for 1 infantry and 1 mech_infantry in Karelia, round 2 :  0/2 hits
                        1 mech_infantry owned by the British and 1 infantry owned by the Russians lost in Karelia
                    Germans win, taking Karelia from Russians with 3 armour and 1 mech_infantry remaining. Battle score for attacker is 7
                    Casualties for Russians: 1 infantry
                    Casualties for British: 1 mech_infantry

    Non Combat Move - Germans
                1 artillery and 1 infantry moved from Bryansk to Tambov
                1 infantry moved from Russia to Tambov
                1 armour moved from Russia to Samara
                1 artillery moved from Germany to Poland
                2 armour moved from Normandy Bordeaux to Western Germany
                2 bombers moved from 112 Sea Zone to France
                1 fighter and 2 tactical_bombers moved from 112 Sea Zone to Normandy Bordeaux

    Place Units - Germans
                3 infantry placed in Volgograd
                1 artillery and 2 infantry placed in Novgorod
                1 artillery and 2 infantry placed in Russia
                2 infantry placed in Normandy Bordeaux
                8 infantry placed in Western Germany
                Germans undo move 5.
                5 infantry placed in Western Germany
                1 infantry placed in Western Germany
                8 infantry placed in Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,1,3,3,4,2,1
                Germans collect 66 PUs (4 lost to blockades); end with 66 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 81 PUs

    triplea_40343.0_Ger10.tsvg


  • TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.2

    Game History

    Round: 10

    Combat Move - Russians
                2 fighters moved from Caucasus to Kazakhstan
                2 fighters moved from Caucasus to Rostov

    triplea_40343.0_Rus10.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2

    Game History

    Round: 10

    Combat Move - Russians
                2 fighters moved from Caucasus to Kazakhstan
                2 fighters moved from Caucasus to Rostov

    Combat - Russians
                Battle in Kazakhstan
                    Russians attack with 2 fighters
                    Germans defend with 1 mech_infantry
                        Russians roll dice for 2 fighters in Kazakhstan, round 2 :  2/2 hits
                        Germans roll dice for 1 mech_infantry in Kazakhstan, round 2 :  1/1 hits
                        1 mech_infantry owned by the Germans and 1 fighter owned by the Russians lost in Kazakhstan
                    Russians win with 1 fighter remaining. Battle score for attacker is -6
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 1 fighter
                Battle in Rostov
                    Russians attack with 2 fighters
                    Germans defend with 1 infantry
                        Russians roll dice for 2 fighters in Rostov, round 2 :  1/2 hits
                        Germans roll dice for 1 infantry in Rostov, round 2 :  0/1 hits
                        1 infantry owned by the Germans lost in Rostov
                    Russians win with 2 fighters remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry

    Non Combat Move - Russians
                1 fighter moved from Kazakhstan to Caucasus
                2 fighters moved from Rostov to Caucasus

    Turn Complete - Russians

    Dice Statistics:

    Total
                1 was rolled 2 times
                2 was rolled 2 times
                4 was rolled 2 times
            Average roll : 2.333
            Median : 2.000
            Variance : 1.200
            Standard Deviation : 1.095
            Total rolls : 6

    Germans Combat
                2 was rolled 1 times
                4 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Russians Combat
                1 was rolled 2 times
                2 was rolled 1 times
                4 was rolled 1 times
            Average roll : 2.000
            Median : 1.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 4

    triplea_40343.0_Rus10.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2

    Game History

    Round: 10

    Purchase Units - Japanese
                Japanese buy 2 armour, 1 destroyer and 2 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 destroyer and 1 submarine moved from 6 Sea Zone to 20 Sea Zone
                1 fighter and 1 tactical_bomber moved from Kwangtung to 20 Sea Zone
                1 infantry moved from Buryatia to Amur
                      Japanese take Amur from Americans
                1 artillery and 1 mech_infantry moved from Buryatia to Sakha
                1 bomber moved from Japan to 20 Sea Zone

    Combat - Japanese
                Battle in Sakha
                    Japanese attack with 1 artillery and 1 mech_infantry
                    Americans defend with 1 infantry
                        Japanese roll dice for 1 artillery and 1 mech_infantry in Sakha, round 2 :  1/2 hits
                        Americans roll dice for 1 infantry in Sakha, round 2 :  0/1 hits
                        1 infantry owned by the Americans lost in Sakha
                    Japanese win, taking Sakha from Americans with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Americans: 1 infantry
                Battle in 20 Sea Zone
                    Japanese attack with 1 bomber, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
                    ANZAC defend with 1 destroyer and 1 transport
                        Japanese roll dice for 1 submarine in 20 Sea Zone, round 2 :  1/1 hits
                        Japanese roll dice for 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber in 20 Sea Zone, round 2 :  3/4 hits
                        ANZAC roll dice for 1 destroyer and 1 transport in 20 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the ANZAC and 1 transport owned by the ANZAC lost in 20 Sea Zone
                    Japanese win, taking 20 Sea Zone from ANZAC with 1 bomber, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 15
                    Casualties for ANZAC: 1 destroyer and 1 transport

    Non Combat Move - Japanese
                1 fighter and 1 tactical_bomber moved from 20 Sea Zone to Kwangtung
                1 bomber moved from 20 Sea Zone to Japan

    Place Units - Japanese
                1 destroyer placed in 6 Sea Zone
                1 infantry placed in Japan
                2 armour and 1 infantry placed in Kwangtung

    Turn Complete - Japanese
                Japanese collect 18 PUs; end with 18 PUs

    triplea_40343.0_Jap10.tsvg


  • TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.2

    Game History

    Round: 10

    Purchase Units - Americans
                Americans buy 2 armour, 2 artilleries, 2 bombers, 1 destroyer, 6 infantry, 2 mech_infantrys, 1 submarine and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 armour and 1 infantry moved from Morocco to 91 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
                1 submarine moved from 112 Sea Zone to 105 Sea Zone
                1 infantry moved from Morocco to 91 Sea Zone
                1 infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone
                1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
                1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium
                1 destroyer moved from 97 Sea Zone to 93 Sea Zone
                1 destroyer moved from 97 Sea Zone to 93 Sea Zone
                1 destroyer moved from 91 Sea Zone to 112 Sea Zone
                1 destroyer moved from 91 Sea Zone to 110 Sea Zone
                1 submarine moved from 91 Sea Zone to 93 Sea Zone
                1 submarine moved from 93 Sea Zone to 97 Sea Zone
                1 mech_infantry moved from Morocco to Tunisia
                2 mech_infantrys moved from Iraq to Caucasus
                1 mech_infantry moved from Caucasus to Rostov
                      Americans take Rostov from Germans
                1 armour and 1 mech_infantry moved from Egypt to Iraq
                1 artillery moved from Alexandria to Egypt
                1 destroyer and 1 fighter moved from 37 Sea Zone to 20 Sea Zone
                1 fighter moved from India to 20 Sea Zone
                1 carrier moved from 37 Sea Zone to 20 Sea Zone
                1 infantry moved from Siberia to Sakha
                1 infantry moved from Korea to Amur
                1 mech_infantry moved from Soviet Far East to Sakha
                1 armour moved from Siberia to Sakha
                1 fighter moved from Soviet Far East to Amur
                1 infantry moved from Soviet Far East to 3 Sea Zone
                1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 3 Sea Zone to 5 Sea Zone
                1 infantry moved from 5 Sea Zone to Amur
                1 transport moved from 3 Sea Zone to 1 Sea Zone
                1 armour, 2 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
                1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 10 Sea Zone to 3 Sea Zone
                2 submarines moved from 3 Sea Zone to 5 Sea Zone
                1 fighter moved from Western United States to 26 Sea Zone
                1 cruiser and 1 destroyer moved from 26 Sea Zone to 54 Sea Zone
                1 cruiser moved from 54 Sea Zone to 35 Sea Zone
                      Americans take 35 Sea Zone from Japanese
                1 submarine moved from 54 Sea Zone to 35 Sea Zone
                2 submarines moved from 10 Sea Zone to 7 Sea Zone
                1 destroyer moved from 10 Sea Zone to 26 Sea Zone
                1 armour, 1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
                1 armour, 1 artillery, 2 destroyers, 1 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                2 transports moved from 102 Sea Zone to 101 Sea Zone
                1 infantry moved from 93 Sea Zone to Southern France

    triplea_40343.0_Ame10.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2

    Game History

    Round: 10

    Purchase Units - Americans
                Americans buy 2 armour, 2 artilleries, 2 bombers, 1 destroyer, 6 infantry, 2 mech_infantrys, 1 submarine and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 armour and 1 infantry moved from Morocco to 91 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
                1 submarine moved from 112 Sea Zone to 105 Sea Zone
                1 infantry moved from Morocco to 91 Sea Zone
                1 infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone
                1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
                1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium
                1 destroyer moved from 97 Sea Zone to 93 Sea Zone
                1 destroyer moved from 97 Sea Zone to 93 Sea Zone
                1 destroyer moved from 91 Sea Zone to 112 Sea Zone
                1 destroyer moved from 91 Sea Zone to 110 Sea Zone
                1 submarine moved from 91 Sea Zone to 93 Sea Zone
                1 submarine moved from 93 Sea Zone to 97 Sea Zone
                1 mech_infantry moved from Morocco to Tunisia
                2 mech_infantrys moved from Iraq to Caucasus
                1 mech_infantry moved from Caucasus to Rostov
                      Americans take Rostov from Germans
                1 armour and 1 mech_infantry moved from Egypt to Iraq
                1 artillery moved from Alexandria to Egypt
                1 destroyer and 1 fighter moved from 37 Sea Zone to 20 Sea Zone
                1 fighter moved from India to 20 Sea Zone
                1 carrier moved from 37 Sea Zone to 20 Sea Zone
                1 infantry moved from Siberia to Sakha
                1 infantry moved from Korea to Amur
                1 mech_infantry moved from Soviet Far East to Sakha
                1 armour moved from Siberia to Sakha
                1 fighter moved from Soviet Far East to Amur
                1 infantry moved from Soviet Far East to 3 Sea Zone
                1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 3 Sea Zone to 5 Sea Zone
                1 infantry moved from 5 Sea Zone to Amur
                1 transport moved from 3 Sea Zone to 1 Sea Zone
                1 armour, 2 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
                1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 10 Sea Zone to 3 Sea Zone
                2 submarines moved from 3 Sea Zone to 5 Sea Zone
                1 fighter moved from Western United States to 26 Sea Zone
                1 cruiser and 1 destroyer moved from 26 Sea Zone to 54 Sea Zone
                1 cruiser moved from 54 Sea Zone to 35 Sea Zone
                      Americans take 35 Sea Zone from Japanese
                1 submarine moved from 54 Sea Zone to 35 Sea Zone
                2 submarines moved from 10 Sea Zone to 7 Sea Zone
                1 destroyer moved from 10 Sea Zone to 26 Sea Zone
                1 armour, 1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
                1 armour, 1 artillery, 2 destroyers, 1 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                2 transports moved from 102 Sea Zone to 101 Sea Zone
                1 infantry moved from 93 Sea Zone to Southern France

    Combat - Americans
                Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits.  Rolls: 1,5
                    Units damaged: 1 carrier owned by the Americans
                Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits.  Rolls: 4
                Battle in Holland Belgium
                Battle in Southern France
                Battle in 20 Sea Zone
                    Americans attack with 1 carrier, 1 destroyer and 2 fighters
                    Japanese defend with 1 destroyer and 1 submarine
                        Americans roll dice for 1 carrier, 1 destroyer and 2 fighters in 20 Sea Zone, round 2 :  1/3 hits
                        Japanese roll dice for 1 submarine in 20 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 destroyer in 20 Sea Zone, round 2 :  0/1 hits
                        1 submarine owned by the Japanese lost in 20 Sea Zone
                        Americans roll dice for 1 carrier, 1 destroyer and 2 fighters in 20 Sea Zone, round 3 :  1/3 hits
                        Japanese roll dice for 1 destroyer in 20 Sea Zone, round 3 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 20 Sea Zone
                    Americans win, taking Holland Belgium from Germans, taking Southern France from Italians, taking 20 Sea Zone from Japanese with 1 carrier, 1 destroyer and 2 fighters remaining. Battle score for attacker is 14
                    Casualties for Japanese: 1 destroyer and 1 submarine
                Battle in Amur
                    Americans attack with 1 fighter and 2 infantry
                    Japanese defend with 1 infantry
                        Americans roll dice for 1 cruiser in Amur, round 2 :  0/1 hits
                        Americans roll dice for 1 fighter and 2 infantry in Amur, round 2 :  1/3 hits
                        Japanese roll dice for 1 infantry in Amur, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Amur
                    Americans win, taking Amur from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Sakha
                    Americans attack with 1 armour, 1 infantry and 1 mech_infantry
                    Japanese defend with 1 artillery and 1 mech_infantry
                        Americans roll dice for 1 armour, 1 infantry and 1 mech_infantry in Sakha, round 2 :  3/3 hits
                        Japanese roll dice for 1 artillery and 1 mech_infantry in Sakha, round 2 :  1/2 hits
                        1 artillery owned by the Japanese, 1 infantry owned by the Americans and 1 mech_infantry owned by the Japanese lost in Sakha
                    Americans win, taking Sakha from Japanese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 5
                    Casualties for Americans: 1 infantry
                    Casualties for Japanese: 1 artillery and 1 mech_infantry

    Non Combat Move - Americans
                1 fighter could not land in 20 Sea Zone and was removed
                1 fighter moved from Amur to Korea
                1 fighter moved from 20 Sea Zone to Formosa
                1 armour, 2 infantry and 1 mech_infantry moved from 3 Sea Zone to Soviet Far East
                1 armour and 1 infantry moved from 112 Sea Zone to Norway
                1 armour, 1 artillery and 1 infantry moved from 91 Sea Zone to Morocco

    Place Units - Americans
                1 transport placed in 10 Sea Zone
                1 transport placed in 101 Sea Zone
                1 armour, 1 artillery, 2 bombers, 3 infantry and 1 mech_infantry placed in Eastern United States
                1 armour and 1 infantry placed in Western United States
                1 infantry and 1 mech_infantry placed in Western United States
                1 artillery and 1 infantry placed in Western United States
                1 destroyer placed in 101 Sea Zone
                1 submarine placed in 10 Sea Zone

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1
                Americans collect 70 PUs (1 lost to blockades); end with 70 PUs
                Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 75 PUs
                Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 80 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 90 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 95 PUs
                Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 100 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 110 PUs

    Dice Statistics:

    Total
                1 was rolled 7 times
                2 was rolled 3 times
                3 was rolled 3 times
                4 was rolled 8 times
                5 was rolled 7 times
                6 was rolled 5 times
            Average roll : 3.606
            Median : 4.000
            Variance : 0.781
            Standard Deviation : 0.884
            Total rolls : 33

    Null / Other
                1 was rolled 2 times
                2 was rolled 1 times
                4 was rolled 4 times
                5 was rolled 3 times
            Average roll : 3.500
            Median : 4.000
            Variance : 1.778
            Standard Deviation : 1.333
            Total rolls : 10

    Americans Combat
                1 was rolled 3 times
                2 was rolled 1 times
                3 was rolled 3 times
                5 was rolled 1 times
                6 was rolled 5 times
            Average roll : 3.769
            Median : 3.000
            Variance : 1.417
            Standard Deviation : 1.190
            Total rolls : 13

    Japanese Combat
                1 was rolled 2 times
                2 was rolled 1 times
                4 was rolled 4 times
                5 was rolled 3 times
            Average roll : 3.500
            Median : 4.000
            Variance : 1.778
            Standard Deviation : 1.333
            Total rolls : 10

    triplea_40343.0_Ame10.tsvg


  • TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.2

    Game History

    Round: 10

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 3 artilleries and 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                Trigger Chinese Guerilla Tsinghai: Chinese has 1 infantry placed in Tsinghai
                Trigger Chinese Guerilla Kansu: Chinese has 1 infantry placed in Kansu
                1 artillery and 3 infantry moved from Kiangsi to Kwangtung
                1 artillery and 4 infantry moved from Kwangsi to Kwangtung
                1 fighter moved from Kweichow to Kwangtung

    triplea_40343.0_Chi10.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2

    Game History

    Round: 10

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 3 artilleries and 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                Trigger Chinese Guerilla Tsinghai: Chinese has 1 infantry placed in Tsinghai
                Trigger Chinese Guerilla Kansu: Chinese has 1 infantry placed in Kansu
                1 artillery and 3 infantry moved from Kiangsi to Kwangtung
                1 artillery and 4 infantry moved from Kwangsi to Kwangtung
                1 fighter moved from Kweichow to Kwangtung

    Combat - Chinese
                Chinese creates battle in territory Kansu
                Chinese creates battle in territory Tsinghai
                Battle in Kwangtung
                    Chinese attack with 2 artilleries, 1 fighter and 7 infantry
                    Japanese defend with 3 armour, 2 artilleries, 1 factory_minor, 1 fighter, 1 harbour, 2 infantry and 1 tactical_bomber
                        Chinese roll dice for 2 artilleries, 1 fighter and 7 infantry in Kwangtung, round 2 :  3/10 hits
                        Japanese roll dice for 3 armour, 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber in Kwangtung, round 2 :  4/9 hits
                        2 infantry owned by the Japanese, 1 artillery owned by the Japanese and 4 infantry owned by the Chinese lost in Kwangtung
                        Chinese roll dice for 2 artilleries, 1 fighter and 3 infantry in Kwangtung, round 3 :  1/6 hits
                        Japanese roll dice for 3 armour, 1 artillery, 1 fighter and 1 tactical_bomber in Kwangtung, round 3 :  4/6 hits
                        1 artillery owned by the Japanese, 3 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Kwangtung
                    1 artillery owned by the Chinese retreated to Kiangsi
                    Japanese win, taking Kansu from Germans, taking Tsinghai from Germans with 3 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -11
                    Casualties for Chinese: 1 artillery and 7 infantry
                    Casualties for Japanese: 2 artilleries and 2 infantry

    Non Combat Move - Chinese
                1 fighter moved from Kwangtung to Kiangsi
                1 infantry moved from Jehol to Chahar
                1 infantry moved from Anhwe to Hopei
                1 artillery moved from Shensi to Kweichow

    Place Units - Chinese
                1 artillery and 2 infantry placed in Kwangsi
                2 infantry placed in Kiangsi
                1 artillery placed in Kiangsi
                1 artillery placed in Kwangsi

    Turn Complete - Chinese
                Chinese collect 21 PUs; end with 21 PUs
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 24 PUs

    Dice Statistics:

    Total
                1 was rolled 16 times
                2 was rolled 13 times
                3 was rolled 7 times
                4 was rolled 13 times
                5 was rolled 16 times
                6 was rolled 14 times
            Average roll : 3.532
            Median : 4.000
            Variance : 0.705
            Standard Deviation : 0.840
            Total rolls : 79

    Null / Other
                1 was rolled 6 times
                2 was rolled 4 times
                3 was rolled 1 times
                4 was rolled 4 times
                5 was rolled 6 times
                6 was rolled 4 times
            Average roll : 3.480
            Median : 4.000
            Variance : 0.708
            Standard Deviation : 0.842
            Total rolls : 25

    Americans Combat
                1 was rolled 3 times
                2 was rolled 1 times
                3 was rolled 3 times
                5 was rolled 1 times
                6 was rolled 5 times
            Average roll : 3.769
            Median : 3.000
            Variance : 1.417
            Standard Deviation : 1.190
            Total rolls : 13

    Chinese Combat
                1 was rolled 1 times
                2 was rolled 4 times
                3 was rolled 2 times
                4 was rolled 5 times
                5 was rolled 3 times
                6 was rolled 1 times
            Average roll : 3.500
            Median : 4.000
            Variance : 1.067
            Standard Deviation : 1.033
            Total rolls : 16

    Japanese Combat
                1 was rolled 6 times
                2 was rolled 4 times
                3 was rolled 1 times
                4 was rolled 4 times
                5 was rolled 6 times
                6 was rolled 4 times
            Average roll : 3.480
            Median : 4.000
            Variance : 0.708
            Standard Deviation : 0.842
            Total rolls : 25

    triplea_40343.0_Chi10.tsvg


  • TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.2

    Game History

    Round: 10

    Combat Move - British
                1 mech_infantry moved from Norway to Finland
                1 mech_infantry moved from Caucasus to Bryansk
                      British take Bryansk from Germans
                1 armour moved from Caucasus to Kazakhstan
                      British take Kazakhstan from Germans
                1 armour moved from Szechwan to Sikang
                1 armour moved from Kazakhstan to Sikang
                2 artilleries and 3 infantry moved from Caucasus to Volgograd
                1 armour moved from Caucasus to Samara
                1 mech_infantry moved from Caucasus to Volgograd
                1 fighter moved from Caucasus to Volgograd
                1 artillery and 1 infantry moved from India to 39 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone

    triplea_40343.0_Bri10.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2

    Game History

    Round: 10

    Purchase Units - British
                British buy 2 armour, 1 artillery, 1 destroyer, 2 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 armour and 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - British
                1 mech_infantry moved from Norway to Finland
                1 mech_infantry moved from Caucasus to Bryansk
                      British take Bryansk from Germans
                1 armour moved from Caucasus to Kazakhstan
                      British take Kazakhstan from Germans
                1 armour moved from Szechwan to Sikang
                1 armour moved from Kazakhstan to Sikang
                2 artilleries and 3 infantry moved from Caucasus to Volgograd
                1 armour moved from Caucasus to Samara
                1 mech_infantry moved from Caucasus to Volgograd
                1 fighter moved from Caucasus to Volgograd
                1 artillery and 1 infantry moved from India to 39 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone

    Combat - British
                Battle in Volgograd
                    British attack with 2 artilleries, 1 fighter, 3 infantry and 1 mech_infantry
                    Germans defend with 1 factory_minor and 3 infantry
                        British roll dice for 2 artilleries, 1 fighter, 3 infantry and 1 mech_infantry in Volgograd, round 2 :  1/7 hits
                        Germans roll dice for 3 infantry in Volgograd, round 2 :  1/3 hits
                        1 infantry owned by the Germans and 1 infantry owned by the British lost in Volgograd
                        British roll dice for 2 artilleries, 1 fighter, 2 infantry and 1 mech_infantry in Volgograd, round 3 :  3/6 hits
                        Germans roll dice for 2 infantry in Volgograd, round 3 :  0/2 hits
                        2 infantry owned by the Germans lost in Volgograd
                    British win, taking Volgograd from Germans with 2 artilleries, 1 fighter, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
                    Casualties for Germans: 3 infantry
                    Casualties for British: 1 infantry
                Battle in Samara
                    British attack with 1 armour
                    Germans defend with 1 armour
                        British roll dice for 1 armour in Samara, round 2 :  0/1 hits
                        Germans roll dice for 1 armour in Samara, round 2 :  1/1 hits
                        1 armour owned by the British lost in Samara
                    Germans win with 1 armour remaining. Battle score for attacker is -6
                    Casualties for British: 1 armour
                Battle in Sikang
                    British attack with 2 armour
                    Germans defend with 1 armour and 1 mech_infantry
                        British roll dice for 2 armour in Sikang, round 2 :  2/2 hits
                        Germans roll dice for 1 armour and 1 mech_infantry in Sikang, round 2 :  0/2 hits
                        1 mech_infantry owned by the Germans and 1 armour owned by the Germans lost in Sikang
                    British win, taking Sikang from Germans with 2 armour remaining. Battle score for attacker is 10
                    Casualties for Germans: 1 armour and 1 mech_infantry

    Non Combat Move - British
                1 artillery and 3 infantry moved from Yunnan to Kwangsi
                3 infantry moved from French Indo China to Kwangsi
                1 armour moved from French Indo China to Kiangsi
                1 fighter moved from Volgograd to Caucasus
                1 artillery and 3 infantry moved from Northwest Persia to Caucasus
                3 infantry moved from Eastern Persia to Turkmenistan
                1 armour and 1 mech_infantry moved from Eastern Persia to Kazakhstan
                1 armour and 1 mech_infantry moved from Iraq to Caucasus
                1 artillery and 2 infantry moved from Persia to Northwest Persia
                1 artillery and 1 infantry moved from Iraq to Northwest Persia
                1 artillery and 2 infantry moved from Trans-Jordan to Iraq
                1 artillery and 2 infantry moved from Egypt to Trans-Jordan
                1 armour and 3 mech_infantrys moved from Egypt to Iraq
                4 infantry moved from West India to Eastern Persia
                1 armour and 2 mech_infantrys moved from India to Eastern Persia
                1 artillery and 1 infantry moved from 80 Sea Zone to Persia
                1 infantry moved from India to West India
                1 infantry moved from Anglo Egyptian Sudan to Egypt
                1 infantry moved from Tobruk to Alexandria
                1 mech_infantry moved from Anglo Egyptian Sudan to Trans-Jordan
                1 armour and 2 mech_infantrys moved from Belgian Congo to Egypt
                1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo
                1 infantry moved from Norway to Finland

    Place Units - British
                1 artillery and 2 infantry placed in Persia
                1 armour and 2 mech_infantrys placed in Egypt
                1 armour and 2 mech_infantrys placed in Union of South Africa
                1 destroyer placed in 106 Sea Zone

    Turn Complete - British
                British collect 37 PUs; end with 37 PUs
                Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs
                Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 43 PUs
                Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 46 PUs

    Place Units - UK_Pacific
                1 armour and 1 mech_infantry placed in French Indo China
                1 armour and 2 mech_infantrys placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 21 PUs; end with 21 PUs
                Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 24 PUs
                Units Change Ownership
                    Some Units in India change ownership: 1 armour and 2 mech_infantrys
                    Some Units in French Indo China change ownership: 1 armour and 1 mech_infantry

    Dice Statistics:

    Total
                1 was rolled 20 times
                2 was rolled 18 times
                3 was rolled 11 times
                4 was rolled 16 times
                5 was rolled 21 times
                6 was rolled 17 times
            Average roll : 3.495
            Median : 4.000
            Variance : 0.618
            Standard Deviation : 0.786
            Total rolls : 103

    Null / Other
                1 was rolled 6 times
                2 was rolled 4 times
                3 was rolled 1 times
                4 was rolled 4 times
                5 was rolled 6 times
                6 was rolled 4 times
            Average roll : 3.480
            Median : 4.000
            Variance : 0.708
            Standard Deviation : 0.842
            Total rolls : 25

    Germans Combat
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 3 times
                6 was rolled 1 times
            Average roll : 3.875
            Median : 4.500
            Variance : 0.571
            Standard Deviation : 0.756
            Total rolls : 8

    British Combat
                1 was rolled 3 times
                2 was rolled 4 times
                3 was rolled 3 times
                4 was rolled 2 times
                5 was rolled 2 times
                6 was rolled 2 times
            Average roll : 3.125
            Median : 3.000
            Variance : 0.400
            Standard Deviation : 0.632
            Total rolls : 16

    Americans Combat
                1 was rolled 3 times
                2 was rolled 1 times
                3 was rolled 3 times
                5 was rolled 1 times
                6 was rolled 5 times
            Average roll : 3.769
            Median : 3.000
            Variance : 1.417
            Standard Deviation : 1.190
            Total rolls : 13

    Chinese Combat
                1 was rolled 1 times
                2 was rolled 4 times
                3 was rolled 2 times
                4 was rolled 5 times
                5 was rolled 3 times
                6 was rolled 1 times
            Average roll : 3.500
            Median : 4.000
            Variance : 1.067
            Standard Deviation : 1.033
            Total rolls : 16

    Japanese Combat
                1 was rolled 6 times
                2 was rolled 4 times
                3 was rolled 1 times
                4 was rolled 4 times
                5 was rolled 6 times
                6 was rolled 4 times
            Average roll : 3.480
            Median : 4.000
            Variance : 0.708
            Standard Deviation : 0.842
            Total rolls : 25

    triplea_40343.0_UK_10.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2

    Game History

    Round: 10

    Purchase Units - Italians
                Italians buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 artillery and 1 infantry moved from Northern Italy to Southern France
                2 infantry moved from Northern Italy to Southern France
                1 fighter moved from Greece to Southern Italy
                2 mech_infantrys moved from Yugoslavia to Eastern Poland
                1 infantry moved from Bessarabia to Western Ukraine

    Combat - Italians
                Battle in Southern France
                    Italians attack with 1 artillery and 3 infantry
                    Americans defend with 1 factory_minor, 1 harbour and 1 infantry
                        Italians roll dice for 1 artillery and 3 infantry in Southern France, round 2 :  2/4 hits
                        Americans roll dice for 1 infantry in Southern France, round 2 :  1/1 hits
                        1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Southern France
                    Italians win, taking Southern France from Americans with 1 artillery and 2 infantry remaining. Battle score for attacker is 0
                    Casualties for Italians: 1 infantry
                    Casualties for Americans: 1 infantry

    Non Combat Move - Italians
                1 mech_infantry moved from Northern Italy to Romania
                1 infantry moved from Southern Italy to Northern Italy

    Place Units - Italians
                1 artillery and 1 infantry placed in Northern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,3,5,1
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,4,4,4,5,4,1
                Italians collect 7 PUs (4 lost to blockades); end with 7 PUs

    triplea_40343.0_Ita10.tsvg


  • TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.2

    Game History

    Round: 10

    Purchase Units - ANZAC
                ANZAC buy 1 armour, 1 artillery, 2 infantry and 1 transport; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                1 transport moved from 37 Sea Zone to 35 Sea Zone
                1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 20 Sea Zone
                1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung
                1 armour moved from Yunnan to Kwangtung
                1 destroyer moved from 42 Sea Zone to 35 Sea Zone
                1 fighter moved from India to Kwangtung
                1 fighter moved from Caucasus to Samara
                1 artillery, 1 infantry and 1 transport moved from 79 Sea Zone to 80 Sea Zone
                1 infantry moved from Queensland to 54 Sea Zone
                1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
                1 infantry moved from Dutch New Guinea to 45 Sea Zone
                2 infantry and 1 transport moved from 45 Sea Zone to 42 Sea Zone
                2 infantry moved from New South Wales to 62 Sea Zone
                2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
                1 destroyer moved from 54 Sea Zone to 35 Sea Zone

    triplea_40343.0_ANZ10.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2

    Game History

    Round: 10

    Purchase Units - ANZAC
                ANZAC buy 1 armour, 1 artillery, 2 infantry and 1 transport; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                1 transport moved from 37 Sea Zone to 35 Sea Zone
                1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 20 Sea Zone
                1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung
                1 armour moved from Yunnan to Kwangtung
                1 destroyer moved from 42 Sea Zone to 35 Sea Zone
                1 fighter moved from India to Kwangtung
                1 fighter moved from Caucasus to Samara
                1 artillery, 1 infantry and 1 transport moved from 79 Sea Zone to 80 Sea Zone
                1 infantry moved from Queensland to 54 Sea Zone
                1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
                1 infantry moved from Dutch New Guinea to 45 Sea Zone
                2 infantry and 1 transport moved from 45 Sea Zone to 42 Sea Zone
                2 infantry moved from New South Wales to 62 Sea Zone
                2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
                1 destroyer moved from 54 Sea Zone to 35 Sea Zone

    Combat - ANZAC
                Battle in Kwangtung
                    ANZAC attack with 1 armour, 1 artillery, 1 fighter and 1 infantry
                    Japanese defend with 3 armour, 1 factory_minor, 1 fighter, 1 harbour and 1 tactical_bomber
                        ANZAC roll dice for 1 armour, 1 artillery, 1 fighter and 1 infantry in Kwangtung, round 2 :  2/4 hits
                        Japanese roll dice for 3 armour, 1 fighter and 1 tactical_bomber in Kwangtung, round 2 :  3/5 hits
                        2 armour owned by the Japanese, 1 artillery owned by the ANZAC, 1 armour owned by the ANZAC and 1 infantry owned by the ANZAC lost in Kwangtung
                    Japanese win with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1
                    Casualties for ANZAC: 1 armour, 1 artillery and 1 infantry
                    Casualties for Japanese: 2 armour
                    1 fighter owned by the ANZAC retreated
                Battle in Samara
                    ANZAC attack with 1 fighter
                    Germans defend with 1 armour
                        ANZAC roll dice for 1 fighter in Samara, round 2 :  0/1 hits
                        Germans roll dice for 1 armour in Samara, round 2 :  0/1 hits
                        ANZAC roll dice for 1 fighter in Samara, round 3 :  0/1 hits
                        Germans roll dice for 1 armour in Samara, round 3 :  1/1 hits
                        1 fighter owned by the ANZAC lost in Samara
                    Germans win with 1 armour remaining. Battle score for attacker is -10
                    Casualties for ANZAC: 1 fighter

    Non Combat Move - ANZAC
                1 fighter moved from Kwangtung to Kwangsi
                1 armour moved from Shan State to Szechwan
                1 infantry moved from Shan State to Yunnan
                1 artillery and 1 infantry moved from 80 Sea Zone to Iraq
                4 infantry moved from 42 Sea Zone to Java

    Place Units - ANZAC
                1 transport placed in 54 Sea Zone
                1 armour placed in Queensland
                1 artillery and 1 infantry placed in New South Wales
                1 infantry placed in Queensland

    Turn Complete - ANZAC
                ANZAC collect 15 PUs; end with 16 PUs
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs

    Dice Statistics:

    Total
                1 was rolled 2 times
                2 was rolled 4 times
                4 was rolled 3 times
                5 was rolled 2 times
                6 was rolled 2 times
            Average roll : 3.385
            Median : 4.000
            Variance : 0.750
            Standard Deviation : 0.866
            Total rolls : 13

    Germans Combat
                1 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.500
            Median : 3.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    ANZAC Combat
                1 was rolled 1 times
                2 was rolled 1 times
                4 was rolled 2 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.667
            Median : 4.000
            Variance : 0.400
            Standard Deviation : 0.632
            Total rolls : 6

    Japanese Combat
                2 was rolled 3 times
                4 was rolled 1 times
                5 was rolled 1 times
            Average roll : 3.000
            Median : 2.000
            Variance : 2.750
            Standard Deviation : 1.658
            Total rolls : 5

    triplea_40343.0_ANZ10.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2

    Game History

    Round: 10

    Combat Move - French
                4 infantry moved from Persia to Northwest Persia

    Non Combat Move - French
                1 infantry moved from Egypt to Trans-Jordan

    Turn Complete - French

    Dice Statistics:

    Total
                1 was rolled 2 times
                2 was rolled 4 times
                4 was rolled 3 times
                5 was rolled 2 times
                6 was rolled 2 times
            Average roll : 3.385
            Median : 4.000
            Variance : 0.750
            Standard Deviation : 0.866
            Total rolls : 13

    Germans Combat
                1 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.500
            Median : 3.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    ANZAC Combat
                1 was rolled 1 times
                2 was rolled 1 times
                4 was rolled 2 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.667
            Median : 4.000
            Variance : 0.400
            Standard Deviation : 0.632
            Total rolls : 6

    Japanese Combat
                2 was rolled 3 times
                4 was rolled 1 times
                5 was rolled 1 times
            Average roll : 3.000
            Median : 2.000
            Variance : 2.750
            Standard Deviation : 1.658
            Total rolls : 5

    triplea_40343.0_Fre10.tsvg

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