Dawg Axis vs S.A. Allies


  • TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.2

    Game History

    Round: 8

    Purchase Units - ANZAC
                ANZAC buy 1 armour, 2 infantry and 1 transport; Remaining resources: 5 PUs;

    Combat Move - ANZAC
                1 armour, 1 artillery and 2 infantry moved from Queensland to 54 Sea Zone
                1 armour, 1 artillery, 2 infantry and 2 transports moved from 54 Sea Zone to 37 Sea Zone
                1 destroyer moved from 54 Sea Zone to 37 Sea Zone

    triplea_40343.0_ANZ8.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2

    Game History

    Round: 8

    Purchase Units - ANZAC
                ANZAC buy 1 armour, 2 infantry and 1 transport; Remaining resources: 5 PUs;

    Combat Move - ANZAC
                1 armour, 1 artillery and 2 infantry moved from Queensland to 54 Sea Zone
                1 armour, 1 artillery, 2 infantry and 2 transports moved from 54 Sea Zone to 37 Sea Zone
                1 destroyer moved from 54 Sea Zone to 37 Sea Zone

    Non Combat Move - ANZAC
                1 armour, 1 artillery and 2 infantry moved from 37 Sea Zone to Malaya
                1 fighter moved from Kweichow to 37 Sea Zone
                1 fighter moved from Kweichow to India
                1 armour moved from Kweichow to Tsinghai

    Place Units - ANZAC
                1 transport placed in 54 Sea Zone
                1 armour and 1 infantry placed in Queensland
                1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 19 PUs
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs

    triplea_40343.0_ANZ8.tsvg


  • TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.2

    Game History

    Round: 8

    Combat Move - French
                2 infantry moved from Iraq to Persia
                2 infantry moved from Trans-Jordan to Iraq
                1 infantry moved from Tobruk to Alexandria

    triplea_40343.0_Fre8.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2

    Game History

    Round: 8

    Combat Move - French
                2 infantry moved from Iraq to Persia
                2 infantry moved from Trans-Jordan to Iraq
                1 infantry moved from Tobruk to Alexandria

    Non Combat Move - French

    Turn Complete - French

    triplea_40343.0_Fre8.tsvg


  • i am sorry for the delay.
    i will do my turn soon.
    very busy,


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2

    Game History

    Round: 9

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 3 armour, 1 artillery, 8 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 artillery and 2 infantry moved from France to Normandy Bordeaux
                2 mech_infantrys moved from Western Germany to Normandy Bordeaux
                1 armour moved from Evenkiyskiy to Kansu
                1 artillery moved from Novosibirsk to Kansu
                1 artillery moved from Samara to Kazakhstan
                2 artilleries moved from Tambov to Volgograd
                1 artillery moved from Tambov to Rostov
                1 mech_infantry moved from Tambov to Rostov
                1 artillery and 2 infantry moved from Russia to Bryansk
                1 armour moved from Tambov to Bryansk
                1 armour moved from Tambov to Rostov
                1 armour moved from Tambov to Volgograd
                1 armour moved from Smolensk to Belarus
                      Germans take Belarus from Russians
                1 armour moved from Belarus to Eastern Poland
                1 mech_infantry moved from Baltic States to Eastern Poland
                2 armour and 2 mech_infantrys moved from Germany to Romania
                1 mech_infantry moved from Novosibirsk to Kazakhstan
                1 armour moved from Tambov to Rostov
                1 armour moved from Tambov to Volgograd
                1 armour moved from Samara to Volgograd
                1 armour moved from Samara to Rostov
                1 armour moved from Samara to Kazakhstan
                1 armour moved from Samara to Tsinghai
                3 armour moved from Novosibirsk to Tsinghai
                1 armour moved from Timguska to Tsinghai
                2 mech_infantrys moved from Baltic States to Novgorod
                1 armour moved from Baltic States to Novgorod
                2 armour moved from Baltic States to Novgorod
                2 armour moved from Archangel to Novgorod
                1 armour moved from Archangel to Novgorod
                2 armour moved from Archangel to Bryansk
                2 armour moved from Western Germany to Normandy Bordeaux
                1 bomber, 1 fighter and 1 tactical_bomber moved from France to Normandy Bordeaux
                1 fighter and 1 tactical_bomber moved from Western Germany to Normandy Bordeaux
                1 bomber moved from Germany to Normandy Bordeaux

    Combat - Germans
                Battle in Eastern Poland
                    Germans attack with 1 armour and 1 mech_infantry
                    Russians defend with 1 armour
                        Germans roll dice for 1 armour and 1 mech_infantry in Eastern Poland, round 2 :  1/2 hits
                        Russians roll dice for 1 armour in Eastern Poland, round 2 :  0/1 hits
                        1 armour owned by the Russians lost in Eastern Poland
                    Germans win, taking Eastern Poland from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 6
                    Casualties for Russians: 1 armour
                Battle in Normandy Bordeaux
                    Germans attack with 2 armour, 1 artillery, 2 bombers, 2 fighters, 2 infantry, 2 mech_infantrys and 2 tactical_bombers
                    British defend with 1 armour and 3 infantry; Americans defend with 1 armour, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
                        Germans roll dice for 2 armour, 1 artillery, 2 bombers, 2 fighters, 2 infantry, 2 mech_infantrys and 2 tactical_bombers in Normandy Bordeaux, round 2 :  8/13 hits
                        Americans roll dice for 2 armour, 4 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 :  3/7 hits
                        1 mech_infantry owned by the Germans, 1 mech_infantry owned by the Americans, 1 armour owned by the Americans, 1 infantry owned by the Americans, 1 armour owned by the British, 2 infantry owned by the Germans and 3 infantry owned by the British lost in Normandy Bordeaux
                    Germans win, taking Normandy Bordeaux from Americans with 2 armour, 1 artillery, 2 bombers, 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 18
                    Casualties for Germans: 2 infantry and 1 mech_infantry
                    Casualties for British: 1 armour and 3 infantry
                    Casualties for Americans: 1 armour, 1 infantry and 1 mech_infantry
                Battle in Rostov
                    Germans attack with 3 armour, 1 artillery and 1 mech_infantry
                    Russians defend with 1 artillery
                        Germans roll dice for 3 armour, 1 artillery and 1 mech_infantry in Rostov, round 2 :  1/5 hits
                        Russians roll dice for 1 artillery in Rostov, round 2 :  0/1 hits
                        1 artillery owned by the Russians lost in Rostov
                    Germans win, taking Rostov from Russians with 3 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 4
                    Casualties for Russians: 1 artillery
                Battle in Volgograd
                    Germans attack with 3 armour and 2 artilleries
                    Russians defend with 1 artillery and 1 factory_minor; British defend with 1 infantry
                        Germans roll dice for 3 armour and 2 artilleries in Volgograd, round 2 :  2/5 hits
                        Russians roll dice for 1 artillery and 1 infantry in Volgograd, round 2 :  0/2 hits
                        1 artillery owned by the Russians and 1 infantry owned by the British lost in Volgograd
                    Germans win, taking Volgograd from Russians with 3 armour and 2 artilleries remaining. Battle score for attacker is 7
                    Casualties for Russians: 1 artillery
                    Casualties for British: 1 infantry
                Battle in Bryansk
                    Germans attack with 3 armour, 1 artillery and 2 infantry
                    Russians defend with 1 armour
                        Germans roll dice for 3 armour, 1 artillery and 2 infantry in Bryansk, round 2 :  2/6 hits
                        Russians roll dice for 1 armour in Bryansk, round 2 :  0/1 hits
                        1 armour owned by the Russians lost in Bryansk
                    Germans win, taking Bryansk from Russians with 3 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 6
                    Casualties for Russians: 1 armour
                Battle in Kansu
                    Germans attack with 1 armour and 1 artillery
                    Russians defend with 1 armour
                        Germans roll dice for 1 armour and 1 artillery in Kansu, round 2 :  0/2 hits
                        Chinese roll dice for 1 armour in Kansu, round 2 :  0/1 hits
                        Germans roll dice for 1 armour and 1 artillery in Kansu, round 3 :  0/2 hits
                        Chinese roll dice for 1 armour in Kansu, round 3 :  0/1 hits
                        Germans roll dice for 1 armour and 1 artillery in Kansu, round 4 :  0/2 hits
                        Chinese roll dice for 1 armour in Kansu, round 4 :  0/1 hits
                        Germans roll dice for 1 armour and 1 artillery in Kansu, round 5 :  1/2 hits
                        Chinese roll dice for 1 armour in Kansu, round 5 :  0/1 hits
                        1 armour owned by the Russians lost in Kansu
                    Germans win, taking Kansu from Chinese with 1 armour and 1 artillery remaining. Battle score for attacker is 6
                    Casualties for Russians: 1 armour
                Battle in Tsinghai
                    Germans attack with 5 armour
                    ANZAC defend with 1 armour; Chinese defend with 2 infantry
                        Germans roll dice for 5 armour in Tsinghai, round 2 :  2/5 hits
                        Chinese roll dice for 1 armour and 2 infantry in Tsinghai, round 2 :  1/3 hits
                        2 infantry owned by the Chinese and 1 armour owned by the Germans lost in Tsinghai
                        Germans roll dice for 4 armour in Tsinghai, round 3 :  1/4 hits
                        Chinese roll dice for 1 armour in Tsinghai, round 3 :  1/1 hits
                        1 armour owned by the ANZAC and 1 armour owned by the Germans lost in Tsinghai
                    Germans win, taking Tsinghai from Chinese with 3 armour remaining. Battle score for attacker is 0
                    Casualties for Germans: 2 armour
                    Casualties for ANZAC: 1 armour
                    Casualties for Chinese: 2 infantry
                Battle in Novgorod
                    Germans attack with 6 armour and 2 mech_infantrys
                    Russians defend with 1 aaGun, 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
                        Germans roll dice for 6 armour and 2 mech_infantrys in Novgorod, round 2 :  5/8 hits
                        Russians roll dice for 1 aaGun and 1 infantry in Novgorod, round 2 :  1/1 hits
                        1 mech_infantry owned by the Germans, 1 aaGun owned by the Russians and 1 infantry owned by the Russians lost in Novgorod
                    Germans win, taking Novgorod from Russians with 6 armour and 1 mech_infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 1 aaGun and 1 infantry
                Battle in Kazakhstan
                    Germans attack with 1 armour, 1 artillery and 1 mech_infantry
                    Russians defend with 1 artillery
                        Germans roll dice for 1 armour, 1 artillery and 1 mech_infantry in Kazakhstan, round 2 :  1/3 hits
                        Russians roll dice for 1 artillery in Kazakhstan, round 2 :  0/1 hits
                        1 artillery owned by the Russians lost in Kazakhstan
                    Germans win, taking Kazakhstan from Russians with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 4
                    Casualties for Russians: 1 artillery

    Non Combat Move - Germans
                1 aaGun moved from Romania to Bessarabia
                1 aaGun moved from France to Normandy Bordeaux
                2 bombers, 2 fighters and 2 tactical_bombers moved from Normandy Bordeaux to France

    Place Units - Germans
                1 armour, 1 infantry and 1 mech_infantry placed in Russia
                1 artillery, 7 infantry and 2 mech_infantrys placed in Western Germany
                Germans undo move 2.
                2 armour, 1 artillery, 1 infantry and 2 mech_infantrys placed in Western Germany
                Germans undo move 2.
                2 armour, 1 artillery, 1 infantry and 2 mech_infantrys placed in Germany
                6 infantry placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,6,1,5,4,5,5
                Germans collect 62 PUs (3 lost to blockades); end with 62 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 77 PUs

    triplea_40343.0_Ger9.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2

    Game History

    Round: 9

    Combat Move - Russians

    Combat - Russians

    Turn Complete - Russians

    triplea_40343.0_Rus9.tsvg


  • Hope all is well


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2

    Game History

    Round: 9

    Purchase Units - Japanese
                Japanese buy 1 armour, 1 artillery, 1 destroyer, 3 infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 cruiser moved from 19 Sea Zone to 5 Sea Zone
                1 destroyer and 1 submarine moved from 6 Sea Zone to 3 Sea Zone
                1 destroyer moved from 6 Sea Zone to 3 Sea Zone
                1 destroyer and 1 submarine moved from 6 Sea Zone to 5 Sea Zone
                1 fighter moved from Kwangtung to 36 Sea Zone
                1 bomber moved from Kwangtung to 5 Sea Zone
                1 armour moved from Kwangtung to French Indo China
                1 tactical_bomber moved from Kwangtung to French Indo China
                1 infantry moved from Sakha to Siberia
                      Japanese take Siberia from Americans
                1 artillery and 1 infantry moved from Yakut S.S.R. to Buryatia
                1 infantry moved from Kwangtung to Kwangsi

    Combat - Japanese
                Battle in 36 Sea Zone
                    Japanese attack with 1 fighter
                    British defend with 1 transport
                        1 transport owned by the British lost in 36 Sea Zone
                    Japanese win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for British: 1 transport
                Battle in French Indo China
                    Japanese attack with 1 armour and 1 tactical_bomber
                    British defend with 1 armour; UK_Pacific defend with 1 factory_minor
                        Japanese roll dice for 1 armour and 1 tactical_bomber in French Indo China, round 2 :  1/2 hits
                        UK_Pacific roll dice for 1 armour in French Indo China, round 2 :  0/1 hits
                        1 armour owned by the British lost in French Indo China
                    Japanese win, taking French Indo China from UK_Pacific with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for British: 1 armour
                Battle in 5 Sea Zone
                    Japanese attack with 1 bomber, 1 cruiser, 1 destroyer and 1 submarine
                    Americans defend with 1 cruiser, 2 destroyers and 1 transport
                        Japanese roll dice for 1 submarine in 5 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 bomber, 1 cruiser and 1 destroyer in 5 Sea Zone, round 2 :  0/3 hits
                        Americans roll dice for 1 cruiser, 2 destroyers and 1 transport in 5 Sea Zone, round 2 :  2/3 hits
                        1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 5 Sea Zone
                        Japanese roll dice for 1 bomber and 1 cruiser in 5 Sea Zone, round 3 :  0/2 hits
                        Americans roll dice for 1 cruiser, 2 destroyers and 1 transport in 5 Sea Zone, round 3 :  1/3 hits
                        1 cruiser owned by the Japanese lost in 5 Sea Zone
                    retreated to 5 Sea Zone
                    Americans win with 1 cruiser, 2 destroyers and 1 transport remaining. Battle score for attacker is -26
                    Casualties for Japanese: 1 cruiser, 1 destroyer and 1 submarine
                Battle in 3 Sea Zone
                    Japanese attack with 2 destroyers and 1 submarine
                    Americans defend with 1 destroyer, 1 submarine and 1 transport
                        Japanese roll dice for 1 submarine in 3 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 2 destroyers in 3 Sea Zone, round 2 :  0/2 hits
                        Americans roll dice for 1 submarine in 3 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 destroyer and 1 transport in 3 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the Japanese lost in 3 Sea Zone
                        Japanese roll dice for 2 destroyers in 3 Sea Zone, round 3 :  1/2 hits
                        Americans roll dice for 1 submarine in 3 Sea Zone, round 3 :  0/1 hits
                        Americans roll dice for 1 destroyer and 1 transport in 3 Sea Zone, round 3 :  0/1 hits
                        1 submarine owned by the Americans lost in 3 Sea Zone
                        Japanese roll dice for 2 destroyers in 3 Sea Zone, round 4 :  1/2 hits
                        Americans roll dice for 1 destroyer and 1 transport in 3 Sea Zone, round 4 :  0/1 hits
                        1 destroyer owned by the Americans lost in 3 Sea Zone
                        1 transport owned by the Americans lost in 3 Sea Zone
                    Japanese win with 2 destroyers remaining. Battle score for attacker is 15
                    Casualties for Americans: 1 destroyer, 1 submarine and 1 transport
                    Casualties for Japanese: 1 submarine

    Non Combat Move - Japanese
                1 bomber moved from 5 Sea Zone to Japan
                1 fighter moved from 36 Sea Zone to Kwangtung
                1 tactical_bomber moved from French Indo China to Kwangtung

    Place Units - Japanese
                1 destroyer and 1 submarine placed in 6 Sea Zone
                1 armour, 1 artillery and 1 infantry placed in Kwangtung
                2 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 26 PUs; end with 26 PUs

    triplea_40343.0_Jap9.tsvg


  • TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.2

    Game History

    Round: 9

    Purchase Units - Americans
                Americans buy 2 armour, 1 artillery, 3 destroyers, 1 fighter, 3 infantry, 1 mech_infantry, 2 submarines and 3 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 infantry moved from Amur to Sakha
                      Americans take Sakha from Japanese
                1 infantry moved from Amur to Korea
                      Americans take Korea from Japanese
                1 armour and 1 infantry moved from Soviet Far East to Siberia
                1 cruiser, 2 destroyers and 1 transport moved from 5 Sea Zone to 3 Sea Zone
                1 submarine moved from 10 Sea Zone to 3 Sea Zone
                1 submarine moved from 10 Sea Zone to 3 Sea Zone
                1 fighter moved from Western United States to 3 Sea Zone
                1 fighter moved from 37 Sea Zone to India
                1 fighter moved from Queensland to 37 Sea Zone
                1 armour, 4 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
                1 armour, 4 infantry, 1 mech_infantry and 3 transports moved from 91 Sea Zone to 112 Sea Zone
                1 armour, 4 infantry and 1 mech_infantry moved from 112 Sea Zone to Denmark
                1 cruiser and 4 destroyers moved from 110 Sea Zone to 112 Sea Zone
                2 transports moved from 110 Sea Zone to 102 Sea Zone
                1 cruiser moved from 91 Sea Zone to 112 Sea Zone
                1 submarine moved from 91 Sea Zone to 93 Sea Zone
                1 transport moved from 91 Sea Zone to 101 Sea Zone
                1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
                1 armour, 1 artillery, 1 destroyer, 3 infantry, 1 mech_infantry, 1 submarine and 3 transports moved from 101 Sea Zone to 91 Sea Zone

    triplea_40343.0_Ame9.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2

    Game History

    Round: 9

    Purchase Units - Americans
                Americans buy 2 armour, 1 artillery, 3 destroyers, 1 fighter, 3 infantry, 1 mech_infantry, 2 submarines and 3 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 infantry moved from Amur to Sakha
                      Americans take Sakha from Japanese
                1 infantry moved from Amur to Korea
                      Americans take Korea from Japanese
                1 armour and 1 infantry moved from Soviet Far East to Siberia
                1 cruiser, 2 destroyers and 1 transport moved from 5 Sea Zone to 3 Sea Zone
                1 submarine moved from 10 Sea Zone to 3 Sea Zone
                1 submarine moved from 10 Sea Zone to 3 Sea Zone
                1 fighter moved from Western United States to 3 Sea Zone
                1 fighter moved from 37 Sea Zone to India
                1 fighter moved from Queensland to 37 Sea Zone
                1 armour, 4 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
                1 armour, 4 infantry, 1 mech_infantry and 3 transports moved from 91 Sea Zone to 112 Sea Zone
                1 armour, 4 infantry and 1 mech_infantry moved from 112 Sea Zone to Denmark
                1 cruiser and 4 destroyers moved from 110 Sea Zone to 112 Sea Zone
                2 transports moved from 110 Sea Zone to 102 Sea Zone
                1 cruiser moved from 91 Sea Zone to 112 Sea Zone
                1 submarine moved from 91 Sea Zone to 93 Sea Zone
                1 transport moved from 91 Sea Zone to 101 Sea Zone
                1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
                1 armour, 1 artillery, 1 destroyer, 3 infantry, 1 mech_infantry, 1 submarine and 3 transports moved from 101 Sea Zone to 91 Sea Zone

    Combat - Americans
                Battle in 3 Sea Zone
                    Americans attack with 1 cruiser, 2 destroyers, 1 fighter, 2 submarines and 1 transport
                    Japanese defend with 2 destroyers
                        Americans roll dice for 2 submarines in 3 Sea Zone, round 2 :  1/2 hits
                        Americans roll dice for 1 cruiser, 2 destroyers, 1 fighter and 1 transport in 3 Sea Zone, round 2 :  2/4 hits
                        Japanese roll dice for 2 destroyers in 3 Sea Zone, round 2 :  0/2 hits
                        2 destroyers owned by the Japanese lost in 3 Sea Zone
                    Americans win with 1 cruiser, 2 destroyers, 1 fighter, 2 submarines and 1 transport remaining. Battle score for attacker is 16
                    Casualties for Japanese: 2 destroyers
                Battle in Siberia
                    Americans attack with 1 armour and 1 infantry
                    Japanese defend with 1 infantry
                        Americans roll dice for 1 armour and 1 infantry in Siberia, round 2 :  1/2 hits
                        Japanese roll dice for 1 infantry in Siberia, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Siberia
                    Americans win, taking Siberia from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Denmark
                    Americans attack with 1 armour, 4 infantry and 1 mech_infantry
                    Germans defend with 2 armour and 1 mech_infantry
                        Americans roll dice for 2 cruisers in Denmark, round 2 :  2/2 hits
                        Americans roll dice for 1 armour, 4 infantry and 1 mech_infantry in Denmark, round 2 :  0/6 hits
                        Germans roll dice for 2 armour and 1 mech_infantry in Denmark, round 2 :  2/3 hits
                        1 mech_infantry owned by the Germans, 2 infantry owned by the Americans and 1 armour owned by the Germans lost in Denmark
                        Americans roll dice for 1 armour, 2 infantry and 1 mech_infantry in Denmark, round 3 :  2/4 hits
                        Germans roll dice for 1 armour in Denmark, round 3 :  0/1 hits
                        1 armour owned by the Germans lost in Denmark
                    Americans win, taking Denmark from Germans with 1 armour, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 10
                    Casualties for Germans: 2 armour and 1 mech_infantry
                    Casualties for Americans: 2 infantry

    Non Combat Move - Americans
                1 armour and 1 mech_infantry moved from 91 Sea Zone to Morocco
                1 artillery and 3 infantry moved from 91 Sea Zone to Morocco
                1 mech_infantry moved from Iraq to Caucasus
                2 mech_infantrys moved from Egypt to Iraq
                1 armour and 1 mech_infantry moved from Tobruk to Egypt
                1 artillery moved from Tobruk to Alexandria
                1 cruiser and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
                1 cruiser and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone
                1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
                1 infantry and 1 mech_infantry moved from 3 Sea Zone to Soviet Far East
                1 fighter moved from 3 Sea Zone to Soviet Far East

    Place Units - Americans
                1 destroyer, 2 submarines and 2 transports placed in 10 Sea Zone
                1 armour, 1 fighter, 2 infantry and 1 mech_infantry placed in Western United States
                2 destroyers and 1 transport placed in 101 Sea Zone
                1 armour, 1 artillery and 1 infantry placed in Eastern United States

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,6,2
                Americans collect 63 PUs (2 lost to blockades); end with 63 PUs
                Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 78 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
                Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 88 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 98 PUs

    Dice Statistics:

    Total
                1 was rolled 5 times
                2 was rolled 9 times
                3 was rolled 2 times
                4 was rolled 3 times
                5 was rolled 7 times
                6 was rolled 10 times
            Average roll : 3.778
            Median : 4.000
            Variance : 1.486
            Standard Deviation : 1.219
            Total rolls : 36

    Null / Other
                2 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 2 times
                6 was rolled 2 times
            Average roll : 4.667
            Median : 5.000
            Variance : 0.800
            Standard Deviation : 0.894
            Total rolls : 6

    Germans Combat
                1 was rolled 1 times
                2 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.500
            Median : 3.500
            Variance : 1.333
            Standard Deviation : 1.155
            Total rolls : 4

    Americans Combat
                1 was rolled 4 times
                2 was rolled 6 times
                3 was rolled 2 times
                4 was rolled 1 times
                5 was rolled 2 times
                6 was rolled 5 times
            Average roll : 3.300
            Median : 2.500
            Variance : 1.053
            Standard Deviation : 1.026
            Total rolls : 20

    Japanese Combat
                2 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 2 times
                6 was rolled 2 times
            Average roll : 4.667
            Median : 5.000
            Variance : 0.800
            Standard Deviation : 0.894
            Total rolls : 6

    triplea_40343.0_Ame9.tsvg


  • TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.2

    Game History

    Round: 9

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 artillery and 3 infantry moved from Anhwe to Kiangsi
                1 infantry moved from Kiangsu to Kiangsi
                2 infantry moved from Hunan to Kwangsi
                1 artillery and 2 infantry moved from Yunnan to Kwangsi

    triplea_40343.0_Chi9.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2

    Game History

    Round: 9

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 artillery and 3 infantry moved from Anhwe to Kiangsi
                1 infantry moved from Kiangsu to Kiangsi
                2 infantry moved from Hunan to Kwangsi
                1 artillery and 2 infantry moved from Yunnan to Kwangsi

    Combat - Chinese
                Battle in Kiangsi
                    Chinese attack with 1 artillery and 4 infantry
                    Japanese defend with 1 artillery
                        Chinese roll dice for 1 artillery and 4 infantry in Kiangsi, round 2 :  2/5 hits
                        Japanese roll dice for 1 artillery in Kiangsi, round 2 :  1/1 hits
                        1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsi
                    Chinese win, taking Kiangsi from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 1
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 artillery
                Battle in Kwangsi
                    Chinese attack with 1 artillery and 4 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 1 artillery and 4 infantry in Kwangsi, round 2 :  0/5 hits
                        Japanese roll dice for 1 infantry in Kwangsi, round 2 :  0/1 hits
                        Chinese roll dice for 1 artillery and 4 infantry in Kwangsi, round 3 :  1/5 hits
                        Japanese roll dice for 1 infantry in Kwangsi, round 3 :  0/1 hits
                        1 infantry owned by the Japanese lost in Kwangsi
                    Chinese win, taking Kwangsi from Japanese with 1 artillery and 4 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese
                1 infantry moved from Shantung to Anhwe
                1 infantry moved from Manchuria to Jehol

    Place Units - Chinese
                1 artillery and 3 infantry placed in Suiyuyan
                1 artillery and 2 infantry placed in Sikang
                1 infantry placed in Shensi

    Turn Complete - Chinese
                Chinese collect 21 PUs; end with 21 PUs
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 24 PUs

    Dice Statistics:

    Total
                1 was rolled 9 times
                2 was rolled 14 times
                3 was rolled 8 times
                4 was rolled 3 times
                5 was rolled 11 times
                6 was rolled 12 times
            Average roll : 3.509
            Median : 3.000
            Variance : 1.339
            Standard Deviation : 1.157
            Total rolls : 57

    Null / Other
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 3 times
                6 was rolled 2 times
            Average roll : 4.111
            Median : 5.000
            Variance : 0.625
            Standard Deviation : 0.791
            Total rolls : 9

    Germans Combat
                1 was rolled 1 times
                2 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.500
            Median : 3.500
            Variance : 1.333
            Standard Deviation : 1.155
            Total rolls : 4

    Americans Combat
                1 was rolled 4 times
                2 was rolled 6 times
                3 was rolled 2 times
                4 was rolled 1 times
                5 was rolled 2 times
                6 was rolled 5 times
            Average roll : 3.300
            Median : 2.500
            Variance : 1.053
            Standard Deviation : 1.026
            Total rolls : 20

    Chinese Combat
                1 was rolled 2 times
                2 was rolled 5 times
                3 was rolled 4 times
                5 was rolled 2 times
                6 was rolled 2 times
            Average roll : 3.067
            Median : 3.000
            Variance : 1.214
            Standard Deviation : 1.102
            Total rolls : 15

    Japanese Combat
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 3 times
                6 was rolled 2 times
            Average roll : 4.111
            Median : 5.000
            Variance : 0.625
            Standard Deviation : 0.791
            Total rolls : 9

    triplea_40343.0_Chi9.tsvg


  • TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.2

    Game History

    Round: 9

    Combat Move - British
                4 armour moved from Ukraine to Rostov
                1 armour moved from Ukraine to Western Ukraine
                      British take Western Ukraine from Germans
                1 armour moved from Western Ukraine to Bessarabia
                3 infantry and 1 mech_infantry moved from Caucasus to Volgograd
                1 fighter moved from Caucasus to Volgograd
                1 armour moved from Northwest Persia to Volgograd
                1 armour and 3 infantry moved from Shan State to French Indo China
                1 artillery, 2 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
                1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone

    triplea_40343.0_Bri9.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2

    Game History

    Round: 9

    Purchase Units - British
                British buy 1 armour, 2 artilleries, 6 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 armour, 1 artillery, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - British
                4 armour moved from Ukraine to Rostov
                1 armour moved from Ukraine to Western Ukraine
                      British take Western Ukraine from Germans
                1 armour moved from Western Ukraine to Bessarabia
                3 infantry and 1 mech_infantry moved from Caucasus to Volgograd
                1 fighter moved from Caucasus to Volgograd
                1 armour moved from Northwest Persia to Volgograd
                1 armour and 3 infantry moved from Shan State to French Indo China
                1 artillery, 2 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
                1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone

    Combat - British
                Battle in Bessarabia
                    British attack with 1 armour
                    Germans defend with 1 aaGun
                        1 aaGun owned by the Germans lost in Bessarabia
                    British win, taking Bessarabia from Germans with 1 armour remaining. Battle score for attacker is 5
                    Casualties for Germans: 1 aaGun
                Battle in Volgograd
                    British attack with 1 armour, 1 fighter, 3 infantry and 1 mech_infantry
                    Germans defend with 3 armour, 2 artilleries and 1 factory_minor
                        British roll dice for 1 armour, 1 fighter, 3 infantry and 1 mech_infantry in Volgograd, round 2 :  2/6 hits
                        Germans roll dice for 3 armour and 2 artilleries in Volgograd, round 2 :  4/5 hits
                        1 mech_infantry owned by the British, 3 infantry owned by the British and 2 artilleries owned by the Germans lost in Volgograd
                    1 armour owned by the British retreated to Caucasus
                    Germans win with 3 armour remaining. Battle score for attacker is -5
                    Casualties for Germans: 2 artilleries
                    Casualties for British: 3 infantry and 1 mech_infantry
                Battle in Rostov
                    British attack with 4 armour
                    Germans defend with 3 armour, 1 artillery and 1 mech_infantry
                        British roll dice for 4 armour in Rostov, round 2 :  1/4 hits
                        Germans roll dice for 3 armour, 1 artillery and 1 mech_infantry in Rostov, round 2 :  2/5 hits
                        1 mech_infantry owned by the Germans and 2 armour owned by the British lost in Rostov
                        British roll dice for 2 armour in Rostov, round 3 :  1/2 hits
                        Germans roll dice for 3 armour and 1 artillery in Rostov, round 3 :  2/4 hits
                        2 armour owned by the British and 1 artillery owned by the Germans lost in Rostov
                    Germans win with 3 armour remaining. Battle score for attacker is -16
                    Casualties for Germans: 1 artillery and 1 mech_infantry
                    Casualties for British: 4 armour
                Battle in French Indo China
                    British attack with 1 armour and 3 infantry
                    Japanese defend with 1 armour and 1 factory_minor
                        British roll dice for 1 armour and 3 infantry in French Indo China, round 2 :  1/4 hits
                        Japanese roll dice for 1 armour in French Indo China, round 2 :  0/1 hits
                        1 armour owned by the Japanese lost in French Indo China
                    British win, taking French Indo China from Japanese with 1 armour and 3 infantry remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 armour

    Non Combat Move - British
                1 armour moved from Shan State to Szechwan
                1 infantry moved from Shan State to Yunnan
                1 artillery and 2 infantry moved from Burma to Yunnan
                1 fighter moved from Volgograd to Caucasus
                3 infantry moved from Persia to Eastern Persia
                1 artillery and 3 infantry moved from Northwest Persia to Caucasus
                1 armour and 2 mech_infantrys moved from Iraq to Caucasus
                1 artillery moved from Northwest Persia to Caucasus
                2 infantry moved from Iraq to Northwest Persia
                1 artillery and 1 infantry moved from Persia to Northwest Persia
                1 artillery and 1 infantry moved from Trans-Jordan to Iraq
                1 armour and 1 mech_infantry moved from Egypt to Iraq
                1 artillery and 2 infantry moved from Egypt to Trans-Jordan
                1 infantry moved from Alexandria to Egypt
                1 infantry moved from Libya to Tobruk
                1 artillery, 2 infantry and 1 mech_infantry moved from 112 Sea Zone to Norway
                1 mech_infantry moved from Italian Somaliland to Anglo Egyptian Sudan
                1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
                1 armour and 2 mech_infantrys moved from Belgian Congo to Egypt
                1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo
                1 transport moved from 80 Sea Zone to 39 Sea Zone
                4 infantry moved from India to West India
                1 armour and 1 mech_infantry moved from India to Eastern Persia

    Place Units - British
                Turning on Edit Mode
                EDIT: Removing units owned by British from Finland: 1 infantry
                EDIT: Adding units owned by British to Vyborg: 1 infantry
                EDIT: Turning off Edit Mode
                3 infantry placed in Ukraine
                1 artillery and 2 infantry placed in Persia
                1 artillery, 1 infantry and 1 mech_infantry placed in Egypt
                1 armour and 2 mech_infantrys placed in Union of South Africa

    Turn Complete - British
                British collect 37 PUs; end with 37 PUs
                Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs
                Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 43 PUs
                Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 46 PUs

    Place Units - UK_Pacific
                1 armour, 1 artillery, 2 infantry and 2 mech_infantrys placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 21 PUs; end with 21 PUs
                Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 24 PUs
                Some Units in India change ownership: 1 armour, 1 artillery, 2 infantry and 2 mech_infantrys

    Dice Statistics:

    Total
                1 was rolled 16 times
                2 was rolled 17 times
                3 was rolled 14 times
                4 was rolled 8 times
                5 was rolled 15 times
                6 was rolled 19 times
            Average roll : 3.517
            Median : 3.000
            Variance : 0.852
            Standard Deviation : 0.923
            Total rolls : 89

    Null / Other
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 3 times
                6 was rolled 3 times
            Average roll : 4.300
            Median : 5.000
            Variance : 0.889
            Standard Deviation : 0.943
            Total rolls : 10

    Germans Combat
                1 was rolled 7 times
                2 was rolled 2 times
                3 was rolled 1 times
                4 was rolled 3 times
                5 was rolled 1 times
                6 was rolled 4 times
            Average roll : 3.056
            Median : 2.500
            Variance : 1.529
            Standard Deviation : 1.237
            Total rolls : 18

    British Combat
                1 was rolled 1 times
                2 was rolled 2 times
                3 was rolled 5 times
                4 was rolled 2 times
                5 was rolled 4 times
                6 was rolled 2 times
            Average roll : 3.750
            Median : 3.500
            Variance : 0.933
            Standard Deviation : 0.966
            Total rolls : 16

    Americans Combat
                1 was rolled 4 times
                2 was rolled 6 times
                3 was rolled 2 times
                4 was rolled 1 times
                5 was rolled 2 times
                6 was rolled 5 times
            Average roll : 3.300
            Median : 2.500
            Variance : 1.053
            Standard Deviation : 1.026
            Total rolls : 20

    Chinese Combat
                1 was rolled 2 times
                2 was rolled 5 times
                3 was rolled 4 times
                5 was rolled 2 times
                6 was rolled 2 times
            Average roll : 3.067
            Median : 3.000
            Variance : 1.214
            Standard Deviation : 1.102
            Total rolls : 15

    Japanese Combat
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 3 times
                6 was rolled 3 times
            Average roll : 4.300
            Median : 5.000
            Variance : 0.889
            Standard Deviation : 0.943
            Total rolls : 10

    triplea_40343.0_UK_9.tsvg


  • Glad your back bro
    War game my place this weekend @ 4


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2

    Game History

    Round: 9

    Purchase Units - Italians
                Italians buy 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                2 infantry moved from Romania to Bessarabia
                1 fighter moved from Greece to Bessarabia

    Combat - Italians
                Battle in Bessarabia
                    Italians attack with 1 fighter and 2 infantry
                    British defend with 1 armour
                        Italians roll dice for 1 fighter and 2 infantry in Bessarabia, round 2 :  1/3 hits
                        British roll dice for 1 armour in Bessarabia, round 2 :  1/1 hits
                        1 armour owned by the British and 1 infantry owned by the Italians lost in Bessarabia
                    Italians win, taking Bessarabia from British with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry
                    Casualties for British: 1 armour

    Non Combat Move - Italians
                1 fighter moved from Bessarabia to Greece
                2 mech_infantrys moved from Southern France to Yugoslavia
                1 artillery and 1 infantry moved from Southern France to Northern Italy

    Place Units - Italians
                1 mech_infantry placed in Northern Italy
                1 infantry placed in Northern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,4
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,5,3,5,5,4,1
                Italians collect 7 PUs (4 lost to blockades); end with 7 PUs

    triplea_40343.0_Ita9.tsvg


  • TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.2

    Game History

    Round: 9

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer, 2 infantry and 2 transports; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 armour and 1 infantry moved from Queensland to 54 Sea Zone
                1 armour, 1 destroyer, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
                1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 79 Sea Zone
                1 infantry moved from Malaya to 37 Sea Zone
                1 destroyer, 1 infantry and 1 transport moved from 37 Sea Zone to 20 Sea Zone
                      ANZAC take 20 Sea Zone from Japanese
                1 infantry moved from 20 Sea Zone to Formosa
                1 fighter moved from India to Caucasus
                1 fighter moved from 37 Sea Zone to India
                1 armour moved from Malaya to Yunnan
                2 infantry moved from New South Wales to Queensland
                1 infantry moved from New Guinea to Dutch New Guinea
                1 armour, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone

    triplea_40343.0_ANZ9.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2

    Game History

    Round: 9

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer, 2 infantry and 2 transports; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 armour and 1 infantry moved from Queensland to 54 Sea Zone
                1 armour, 1 destroyer, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
                1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 79 Sea Zone
                1 infantry moved from Malaya to 37 Sea Zone
                1 destroyer, 1 infantry and 1 transport moved from 37 Sea Zone to 20 Sea Zone
                      ANZAC take 20 Sea Zone from Japanese
                1 infantry moved from 20 Sea Zone to Formosa
                1 fighter moved from India to Caucasus
                1 fighter moved from 37 Sea Zone to India
                1 armour moved from Malaya to Yunnan
                2 infantry moved from New South Wales to Queensland
                1 infantry moved from New Guinea to Dutch New Guinea
                1 armour, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone

    Combat - ANZAC
                Battle in Formosa

    Non Combat Move - ANZAC
                1 armour and 1 infantry moved from 37 Sea Zone to Shan State

    Place Units - ANZAC
                1 destroyer and 1 transport placed in 54 Sea Zone
                1 transport placed in 62 Sea Zone
                2 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 15 PUs; end with 15 PUs
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs

    triplea_40343.0_ANZ9.tsvg


  • TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.2

    Game History

    Round: 9

    Combat Move - French
                2 infantry moved from Iraq to Persia
                1 infantry moved from Alexandria to Egypt

    triplea_40343.0_Fre9.tsvg

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