Dawg Axis vs S.A. Allies


  • TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.2

    Game History

    Round: 7

    Combat Move - British
                1 infantry moved from United Kingdom to 110 Sea Zone
                1 infantry and 1 transport moved from 110 Sea Zone to 111 Sea Zone
                1 infantry moved from Scotland to 111 Sea Zone
                2 infantry and 1 transport moved from 111 Sea Zone to 112 Sea Zone
                2 infantry moved from 112 Sea Zone to Denmark
                1 infantry moved from United Kingdom to 110 Sea Zone
                1 mech_infantry moved from United Kingdom to 110 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
                1 infantry moved from Northwest Persia to Caucasus
                2 armour moved from Iraq to Caucasus
                1 mech_infantry moved from Persia to Caucasus
                1 armour moved from Persia to Caucasus
                1 fighter moved from Northwest Persia to Caucasus
                3 infantry moved from Persia to Northwest Persia
                1 mech_infantry moved from Egypt to Iraq
                2 infantry moved from Egypt to Trans-Jordan
                1 armour and 2 mech_infantrys moved from Belgian Congo to Egypt
                2 mech_infantrys moved from Union of South Africa to Belgian Congo
                1 infantry moved from Union of South Africa to Rhodesia
                1 artillery and 1 infantry moved from West India to 79 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 79 Sea Zone to 80 Sea Zone
                1 infantry moved from Shan State to Siam
                1 infantry moved from Shan State to Siam
                1 artillery and 3 infantry moved from Shan State to Yunnan
                2 infantry moved from Burma to Yunnan
                1 armour moved from Burma to Kweichow
                1 armour moved from India to Eastern Persia
                1 infantry moved from Malaya to Shan State
                1 armour moved from Tunisia to Tobruk
                1 infantry moved from Algeria to Tunisia
                1 transport moved from 91 Sea Zone to 92 Sea Zone
                1 artillery and 1 infantry moved from Morocco to 92 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 96 Sea Zone

    triplea_40343.0_Bri7.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2

    Game History

    Round: 7

    Purchase Units - British
                British buy 2 armour, 1 artillery, 1 factory_minor, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 armour, 1 artillery and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 infantry moved from United Kingdom to 110 Sea Zone
                1 infantry and 1 transport moved from 110 Sea Zone to 111 Sea Zone
                1 infantry moved from Scotland to 111 Sea Zone
                2 infantry and 1 transport moved from 111 Sea Zone to 112 Sea Zone
                2 infantry moved from 112 Sea Zone to Denmark
                1 infantry moved from United Kingdom to 110 Sea Zone
                1 mech_infantry moved from United Kingdom to 110 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
                1 infantry moved from Northwest Persia to Caucasus
                2 armour moved from Iraq to Caucasus
                1 mech_infantry moved from Persia to Caucasus
                1 armour moved from Persia to Caucasus
                1 fighter moved from Northwest Persia to Caucasus
                3 infantry moved from Persia to Northwest Persia
                1 mech_infantry moved from Egypt to Iraq
                2 infantry moved from Egypt to Trans-Jordan
                1 armour and 2 mech_infantrys moved from Belgian Congo to Egypt
                2 mech_infantrys moved from Union of South Africa to Belgian Congo
                1 infantry moved from Union of South Africa to Rhodesia
                1 artillery and 1 infantry moved from West India to 79 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 79 Sea Zone to 80 Sea Zone
                1 infantry moved from Shan State to Siam
                1 infantry moved from Shan State to Siam
                1 artillery and 3 infantry moved from Shan State to Yunnan
                2 infantry moved from Burma to Yunnan
                1 armour moved from Burma to Kweichow
                1 armour moved from India to Eastern Persia
                1 infantry moved from Malaya to Shan State
                1 armour moved from Tunisia to Tobruk
                1 infantry moved from Algeria to Tunisia
                1 transport moved from 91 Sea Zone to 92 Sea Zone
                1 artillery and 1 infantry moved from Morocco to 92 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 96 Sea Zone

    Combat - British
                Battle in Denmark

    Non Combat Move - British
                1 infantry and 1 mech_infantry moved from 112 Sea Zone to Norway
                1 artillery and 1 infantry moved from 96 Sea Zone to Tobruk
                1 artillery and 1 infantry moved from 80 Sea Zone to Iraq
                2 infantry moved from India to Burma
                2 infantry moved from India to West India
                1 transport moved from 43 Sea Zone to 38 Sea Zone

    Place Units - British
                1 factory_minor placed in Egypt
                1 artillery and 2 infantry placed in Persia
                1 armour and 2 mech_infantrys placed in Union of South Africa
                1 armour and 1 infantry placed in United Kingdom

    Turn Complete - British
                British collect 35 PUs; end with 35 PUs
                Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs
                Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 41 PUs
                Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 44 PUs

    Place Units - UK_Pacific
                2 armour, 1 artillery and 2 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 19 PUs; end with 19 PUs
                Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 22 PUs
                Some Units in India change ownership: 2 armour, 1 artillery and 2 infantry

    Dice Statistics:

    Total
                1 was rolled 8 times
                2 was rolled 15 times
                3 was rolled 5 times
                4 was rolled 9 times
                5 was rolled 4 times
                6 was rolled 10 times
            Average roll : 3.314
            Median : 3.000
            Variance : 1.580
            Standard Deviation : 1.257
            Total rolls : 51

    Null / Other
                1 was rolled 2 times
                2 was rolled 4 times
                4 was rolled 1 times
                6 was rolled 2 times
            Average roll : 2.889
            Median : 2.000
            Variance : 1.625
            Standard Deviation : 1.275
            Total rolls : 9

    Germans Combat
                2 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 4.250
            Median : 4.500
            Variance : 1.333
            Standard Deviation : 1.155
            Total rolls : 4

    Italians Combat
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 5.500
            Median : 5.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Americans Combat
                1 was rolled 4 times
                2 was rolled 3 times
                3 was rolled 4 times
                4 was rolled 5 times
                5 was rolled 1 times
                6 was rolled 2 times
            Average roll : 3.105
            Median : 3.000
            Variance : 0.611
            Standard Deviation : 0.782
            Total rolls : 19

    Chinese Combat
                2 was rolled 3 times
                3 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 2 times
            Average roll : 3.750
            Median : 3.500
            Variance : 0.857
            Standard Deviation : 0.926
            Total rolls : 8

    Japanese Combat
                1 was rolled 2 times
                2 was rolled 4 times
                4 was rolled 1 times
                6 was rolled 2 times
            Average roll : 2.889
            Median : 2.000
            Variance : 1.625
            Standard Deviation : 1.275
            Total rolls : 9

    triplea_40343.0_UK_7.tsvg


  • TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.2

    Game History

    Round: 7

    Purchase Units - British
                British buy 2 armour, 1 artillery, 1 factory_minor, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 armour, 1 artillery and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 infantry moved from United Kingdom to 110 Sea Zone
                1 infantry and 1 transport moved from 110 Sea Zone to 111 Sea Zone
                1 infantry moved from Scotland to 111 Sea Zone
                2 infantry and 1 transport moved from 111 Sea Zone to 112 Sea Zone
                2 infantry moved from 112 Sea Zone to Denmark
                1 infantry moved from United Kingdom to 110 Sea Zone
                1 mech_infantry moved from United Kingdom to 110 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
                1 infantry moved from Northwest Persia to Caucasus
                2 armour moved from Iraq to Caucasus
                1 mech_infantry moved from Persia to Caucasus
                1 armour moved from Persia to Caucasus
                1 fighter moved from Northwest Persia to Caucasus
                3 infantry moved from Persia to Northwest Persia
                1 mech_infantry moved from Egypt to Iraq
                2 infantry moved from Egypt to Trans-Jordan
                1 armour and 2 mech_infantrys moved from Belgian Congo to Egypt
                2 mech_infantrys moved from Union of South Africa to Belgian Congo
                1 infantry moved from Union of South Africa to Rhodesia
                1 artillery and 1 infantry moved from West India to 79 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 79 Sea Zone to 80 Sea Zone
                1 infantry moved from Shan State to Siam
                1 infantry moved from Shan State to Siam
                1 artillery and 3 infantry moved from Shan State to Yunnan
                2 infantry moved from Burma to Yunnan
                1 armour moved from Burma to Kweichow
                1 armour moved from India to Eastern Persia
                1 infantry moved from Malaya to Shan State
                1 armour moved from Tunisia to Tobruk
                1 infantry moved from Algeria to Tunisia
                1 transport moved from 91 Sea Zone to 92 Sea Zone
                1 artillery and 1 infantry moved from Morocco to 92 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 96 Sea Zone

    Combat - British
                Battle in Denmark

    Non Combat Move - British
                1 infantry and 1 mech_infantry moved from 112 Sea Zone to Norway
                1 artillery and 1 infantry moved from 96 Sea Zone to Tobruk
                1 artillery and 1 infantry moved from 80 Sea Zone to Iraq
                2 infantry moved from India to Burma
                2 infantry moved from India to West India
                1 transport moved from 43 Sea Zone to 38 Sea Zone

    Place Units - British
                1 factory_minor placed in Egypt
                1 artillery and 2 infantry placed in Persia
                1 armour and 2 mech_infantrys placed in Union of South Africa
                1 armour and 1 infantry placed in United Kingdom

    Turn Complete - British
                British collect 35 PUs; end with 35 PUs
                Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs
                Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 41 PUs
                Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 44 PUs

    Place Units - UK_Pacific
                2 armour, 1 artillery and 2 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 19 PUs; end with 19 PUs
                Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 22 PUs
                Some Units in India change ownership: 2 armour, 1 artillery and 2 infantry

    triplea_40343.0_UK_7.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2

    Game History

    Round: 7

    Purchase Units - Italians
                Italians buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                2 mech_infantrys moved from Northern Italy to Southern France
                1 fighter moved from Southern Italy to Southern France
                1 infantry moved from Northern Italy to Southern France
                2 infantry moved from Romania to Yugoslavia

    Combat - Italians
                Battle in Southern France
                    Italians attack with 1 fighter, 1 infantry and 2 mech_infantrys
                    Americans defend with 1 factory_minor, 1 harbour and 2 infantry
                        Italians roll dice for 1 fighter, 1 infantry and 2 mech_infantrys in Southern France, round 2 :  1/4 hits
                        Americans roll dice for 2 infantry in Southern France, round 2 :  0/2 hits
                        1 infantry owned by the Americans lost in Southern France
                        Italians roll dice for 1 fighter, 1 infantry and 2 mech_infantrys in Southern France, round 3 :  2/4 hits
                        Americans roll dice for 1 infantry in Southern France, round 3 :  0/1 hits
                        1 infantry owned by the Americans lost in Southern France
                    Italians win, taking Southern France from Americans with 1 fighter, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 6
                    Casualties for Americans: 2 infantry

    Non Combat Move - Italians
                1 fighter moved from Southern France to Southern Italy

    Place Units - Italians
                1 infantry placed in Southern Italy
                2 artilleries placed in Northern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 6
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,5,6,2,1,6
                Italians collect 5 PUs (6 lost to blockades); end with 5 PUs

    triplea_40343.0_Ita7.tsvg


  • TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.2

    Game History

    Round: 7

    Purchase Units - ANZAC
                ANZAC buy 1 artillery, 1 destroyer, 1 infantry and 1 transport; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                3 fighters moved from Philippines to 36 Sea Zone
                1 infantry moved from Burma to Yunnan
                1 armour moved from Burma to Kweichow
                1 infantry moved from Dutch New Guinea to New Guinea
                1 armour and 1 infantry moved from New South Wales to 62 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
                2 submarines moved from 54 Sea Zone to 35 Sea Zone

    triplea_40343.0_ANZ7.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2

    Game History

    Round: 7

    Purchase Units - ANZAC
                ANZAC buy 1 artillery, 1 destroyer, 1 infantry and 1 transport; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                3 fighters moved from Philippines to 36 Sea Zone
                1 infantry moved from Burma to Yunnan
                1 armour moved from Burma to Kweichow
                1 infantry moved from Dutch New Guinea to New Guinea
                1 armour and 1 infantry moved from New South Wales to 62 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
                2 submarines moved from 54 Sea Zone to 35 Sea Zone

    Combat - ANZAC
                Battle in 35 Sea Zone
                    ANZAC attack with 2 submarines
                    Japanese defend with 1 cruiser, 1 destroyer and 1 submarine
                        Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 :  0/1 hits
                        ANZAC roll dice for 2 submarines in 35 Sea Zone, round 2 :  1/2 hits
                        Japanese roll dice for 1 cruiser and 1 destroyer in 35 Sea Zone, round 2 :  1/2 hits
                        1 submarine owned by the ANZAC and 1 submarine owned by the Japanese lost in 35 Sea Zone
                        ANZAC roll dice for 1 submarine in 35 Sea Zone, round 3 :  1/1 hits
                        Japanese roll dice for 1 cruiser and 1 destroyer in 35 Sea Zone, round 3 :  1/2 hits
                        1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 35 Sea Zone
                    Japanese win with 1 cruiser remaining. Battle score for attacker is 2
                    Casualties for ANZAC: 2 submarines
                    Casualties for Japanese: 1 destroyer and 1 submarine
                Battle in 36 Sea Zone
                    ANZAC attack with 3 fighters
                    Japanese defend with 1 carrier, 1 fighter and 4 transports
                        ANZAC roll dice for 3 fighters in 36 Sea Zone, round 2 :  3/3 hits
                        Japanese roll dice for 1 carrier, 1 fighter and 4 transports in 36 Sea Zone, round 2 :  1/2 hits
                        1 fighter owned by the Japanese, 1 carrier owned by the Japanese and 1 fighter owned by the ANZAC lost in 36 Sea Zone
                        4 transports owned by the Japanese lost in 36 Sea Zone
                    ANZAC win with 2 fighters remaining. Battle score for attacker is 44
                    Casualties for ANZAC: 1 fighter
                    Casualties for Japanese: 1 carrier, 1 fighter and 4 transports

    Non Combat Move - ANZAC
                2 fighters moved from 36 Sea Zone to Kweichow
                1 armour and 1 infantry moved from 54 Sea Zone to Queensland

    Place Units - ANZAC
                1 transport placed in 54 Sea Zone
                1 artillery placed in Queensland
                1 destroyer placed in 54 Sea Zone
                1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 15 PUs
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs

    Dice Statistics:

    Total
                1 was rolled 4 times
                2 was rolled 4 times
                3 was rolled 1 times
                4 was rolled 2 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 2.615
            Median : 2.000
            Variance : 0.917
            Standard Deviation : 0.957
            Total rolls : 13

    ANZAC Combat
                1 was rolled 2 times
                2 was rolled 3 times
                5 was rolled 1 times
            Average roll : 2.167
            Median : 2.000
            Variance : 1.600
            Standard Deviation : 1.265
            Total rolls : 6

    Japanese Combat
                1 was rolled 2 times
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 2 times
                6 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : 0.500
            Standard Deviation : 0.707
            Total rolls : 7

    triplea_40343.0_ANZ7.tsvg


  • TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.2

    Game History

    Round: 7

    Combat Move - French
                1 infantry moved from Syria to Iraq
                1 infantry moved from Trans-Jordan to Iraq
                2 infantry moved from Egypt to Trans-Jordan
                1 infantry moved from Libya to Tobruk
                1 destroyer moved from 99 Sea Zone to 97 Sea Zone

    triplea_40343.0_Fre7.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2

    Game History

    Round: 7

    Combat Move - French
                1 infantry moved from Syria to Iraq
                1 infantry moved from Trans-Jordan to Iraq
                2 infantry moved from Egypt to Trans-Jordan
                1 infantry moved from Libya to Tobruk
                1 destroyer moved from 99 Sea Zone to 97 Sea Zone

    Non Combat Move - French

    Turn Complete - French

    Dice Statistics:

    Total
                1 was rolled 4 times
                2 was rolled 4 times
                3 was rolled 1 times
                4 was rolled 2 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 2.615
            Median : 2.000
            Variance : 0.917
            Standard Deviation : 0.957
            Total rolls : 13

    ANZAC Combat
                1 was rolled 2 times
                2 was rolled 3 times
                5 was rolled 1 times
            Average roll : 2.167
            Median : 2.000
            Variance : 1.600
            Standard Deviation : 1.265
            Total rolls : 6

    Japanese Combat
                1 was rolled 2 times
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 2 times
                6 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : 0.500
            Standard Deviation : 0.707
            Total rolls : 7

    triplea_40343.0_Fre7.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2

    Game History

    Round: 8

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 4 armour, 2 artilleries, 1 bomber, 1 fighter, 6 infantry, 4 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;

    Combat Move - Germans
                3 infantry moved from France to Normandy Bordeaux
                3 artilleries moved from Holland Belgium to Normandy Bordeaux
                1 armour and 1 mech_infantry moved from Vologda to Urals
                      Germans take Urals from Russians
                1 armour and 1 mech_infantry moved from Urals to Timguska
                1 armour moved from Vologda to Evenkiyskiy
                      Germans take Evenkiyskiy from Russians
                1 mech_infantry moved from Russia to Novosibirsk
                1 artillery moved from Vologda to Novosibirsk
                1 armour moved from Vologda to Novosibirsk
                1 artillery moved from Vologda to Samara
                1 mech_infantry moved from Russia to Samara
                1 armour moved from Vologda to Samara
                1 armour, 1 artillery and 1 mech_infantry moved from Bessarabia to Ukraine
                1 mech_infantry moved from Bessarabia to Bryansk
                1 armour and 1 artillery moved from Western Ukraine to Bryansk
                2 armour and 2 mech_infantrys moved from Germany to Baltic States
                1 armour and 1 mech_infantry moved from Eastern Poland to Baltic States
                1 mech_infantry moved from Western Ukraine to Ukraine
                1 armour moved from Eastern Poland to Bryansk
                2 artilleries and 1 mech_infantry moved from Russia to Tambov
                3 armour and 3 mech_infantrys moved from Russia to Belarus
                3 armour moved from Russia to Archangel
                1 artillery moved from Russia to Tambov
                2 armour moved from Russia to Tambov
                2 armour moved from Russia to Tambov
                2 armour moved from Russia to Samara
                2 armour moved from Russia to Novosibirsk
                1 armour moved from Vologda to Nenetsia
                      Germans take Nenetsia from Russians
                1 armour moved from Nenetsia to Archangel
                2 armour moved from Vologda to Archangel
                2 armour moved from Russia to Bryansk
                1 armour moved from Russia to Samara
                1 armour moved from Russia to Tambov
                1 armour and 1 mech_infantry moved from Western Germany to Denmark
                1 mech_infantry moved from Western Germany to Denmark
                1 fighter and 1 tactical_bomber moved from Germany to Normandy Bordeaux
                1 bomber moved from Western Germany to Denmark
                1 armour moved from Western Germany to Normandy Bordeaux
                2 infantry moved from Germany to Western Germany
                1 armour and 1 mech_infantry moved from Western Germany to Denmark

    Combat - Germans
                Battle in Samara
                    Germans attack with 4 armour, 1 artillery and 1 mech_infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 4 armour, 1 artillery and 1 mech_infantry in Samara, round 2 :  1/6 hits
                        Russians roll dice for 1 infantry in Samara, round 2 :  1/1 hits
                        1 mech_infantry owned by the Germans and 1 infantry owned by the Russians lost in Samara
                    Germans win, taking Samara from Russians with 4 armour and 1 artillery remaining. Battle score for attacker is -1
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 1 infantry
                Battle in Normandy Bordeaux
                    Germans attack with 1 armour, 3 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber
                    Americans defend with 1 factory_minor, 1 harbour and 4 infantry
                        Germans roll dice for 1 armour, 3 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 :  2/9 hits
                        Americans roll dice for 4 infantry in Normandy Bordeaux, round 2 :  2/4 hits
                        2 infantry owned by the Americans and 2 infantry owned by the Germans lost in Normandy Bordeaux
                        Germans roll dice for 1 armour, 3 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber in Normandy Bordeaux, round 3 :  2/7 hits
                        Americans roll dice for 2 infantry in Normandy Bordeaux, round 3 :  1/2 hits
                        2 infantry owned by the Americans and 1 infantry owned by the Germans lost in Normandy Bordeaux
                    Germans win, taking Normandy Bordeaux from Americans with 1 armour, 3 artilleries, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Germans: 3 infantry
                    Casualties for Americans: 4 infantry
                Battle in Denmark
                    Germans attack with 2 armour, 1 bomber and 3 mech_infantrys
                    British defend with 2 infantry
                        Germans roll dice for 2 armour, 1 bomber and 3 mech_infantrys in Denmark, round 2 :  1/6 hits
                        British roll dice for 2 infantry in Denmark, round 2 :  2/2 hits
                        2 mech_infantrys owned by the Germans and 1 infantry owned by the British lost in Denmark
                        Germans roll dice for 2 armour, 1 bomber and 1 mech_infantry in Denmark, round 3 :  1/4 hits
                        British roll dice for 1 infantry in Denmark, round 3 :  0/1 hits
                        1 infantry owned by the British lost in Denmark
                    Germans win, taking Denmark from British with 2 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is -2
                    Casualties for Germans: 2 mech_infantrys
                    Casualties for British: 2 infantry
                Battle in Archangel
                    Germans attack with 6 armour
                    Russians defend with 1 artillery and 2 infantry
                        Germans roll dice for 6 armour in Archangel, round 2 :  4/6 hits
                        Russians roll dice for 1 artillery and 2 infantry in Archangel, round 2 :  1/3 hits
                        1 artillery owned by the Russians, 1 armour owned by the Germans and 2 infantry owned by the Russians lost in Archangel
                    Germans win, taking Archangel from Russians with 5 armour remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 armour
                    Casualties for Russians: 1 artillery and 2 infantry
                Battle in Baltic States
                    Germans attack with 3 armour and 3 mech_infantrys
                    Russians defend with 1 artillery and 2 infantry
                        Germans roll dice for 3 armour and 3 mech_infantrys in Baltic States, round 2 :  3/6 hits
                        Russians roll dice for 1 artillery and 2 infantry in Baltic States, round 2 :  0/3 hits
                        1 artillery owned by the Russians and 2 infantry owned by the Russians lost in Baltic States
                    Germans win, taking Baltic States from Russians with 3 armour and 3 mech_infantrys remaining. Battle score for attacker is 10
                    Casualties for Russians: 1 artillery and 2 infantry
                Battle in Tambov
                    Germans attack with 5 armour, 3 artilleries and 1 mech_infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 5 armour, 3 artilleries and 1 mech_infantry in Tambov, round 2 :  6/9 hits
                        Russians roll dice for 1 infantry in Tambov, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Tambov
                    Germans win, taking Tambov from Russians with 5 armour, 3 artilleries and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Bryansk
                    Germans attack with 4 armour, 1 artillery and 1 mech_infantry
                    Russians defend with 1 artillery
                        Germans roll dice for 4 armour, 1 artillery and 1 mech_infantry in Bryansk, round 2 :  2/6 hits
                        Russians roll dice for 1 artillery in Bryansk, round 2 :  0/1 hits
                        1 artillery owned by the Russians lost in Bryansk
                    Germans win, taking Bryansk from Russians with 4 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 4
                    Casualties for Russians: 1 artillery
                Battle in Novosibirsk
                    Germans attack with 3 armour, 1 artillery and 1 mech_infantry
                    Russians defend with 1 artillery
                        Germans roll dice for 3 armour, 1 artillery and 1 mech_infantry in Novosibirsk, round 2 :  3/5 hits
                        Russians roll dice for 1 artillery in Novosibirsk, round 2 :  0/1 hits
                        1 artillery owned by the Russians lost in Novosibirsk
                    Germans win, taking Novosibirsk from Russians with 3 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 4
                    Casualties for Russians: 1 artillery
                Battle in Ukraine
                    Germans attack with 1 armour, 1 artillery and 2 mech_infantrys
                    Russians defend with 1 factory_minor and 1 infantry
                        Germans roll dice for 1 armour, 1 artillery and 2 mech_infantrys in Ukraine, round 2 :  2/4 hits
                        Russians roll dice for 1 infantry in Ukraine, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Ukraine
                    Germans win, taking Ukraine from Russians with 1 armour, 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Belarus
                    Germans attack with 3 armour and 3 mech_infantrys
                    Russians defend with 1 artillery and 4 infantry
                        Germans roll dice for 3 armour and 3 mech_infantrys in Belarus, round 2 :  0/6 hits
                        Russians roll dice for 1 artillery and 4 infantry in Belarus, round 2 :  1/5 hits
                        1 mech_infantry owned by the Germans lost in Belarus
                        Germans roll dice for 3 armour and 2 mech_infantrys in Belarus, round 3 :  1/5 hits
                        Russians roll dice for 1 artillery and 4 infantry in Belarus, round 3 :  3/5 hits
                        2 mech_infantrys owned by the Germans, 1 armour owned by the Germans and 1 infantry owned by the Russians lost in Belarus
                        Germans roll dice for 2 armour in Belarus, round 4 :  1/2 hits
                        Russians roll dice for 1 artillery and 3 infantry in Belarus, round 4 :  1/4 hits
                        1 armour owned by the Germans and 1 infantry owned by the Russians lost in Belarus
                    1 armour owned by the Germans retreated to Smolensk
                    Russians win with 1 artillery and 2 infantry remaining. Battle score for attacker is -18
                    Casualties for Germans: 2 armour and 3 mech_infantrys
                    Casualties for Russians: 2 infantry
                Battle in Timguska
                    Germans attack with 1 armour and 1 mech_infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 1 armour and 1 mech_infantry in Timguska, round 2 :  0/2 hits
                        Russians roll dice for 1 infantry in Timguska, round 2 :  1/1 hits
                        1 mech_infantry owned by the Germans lost in Timguska
                        Germans roll dice for 1 armour in Timguska, round 3 :  1/1 hits
                        Russians roll dice for 1 infantry in Timguska, round 3 :  0/1 hits
                        1 infantry owned by the Russians lost in Timguska
                    Germans win, taking Timguska from Russians with 1 armour remaining. Battle score for attacker is -1
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Germans
                1 bomber moved from Denmark to France
                1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to France

    Place Units - Germans
                1 armour, 1 infantry and 1 mech_infantry placed in Russia
                Germans undo move 1.
                1 artillery and 2 infantry placed in Russia
                1 artillery and 2 infantry placed in France
                1 armour, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber placed in Western Germany
                1 armour and 1 mech_infantry placed in Western Germany
                2 armour, 1 bomber and 2 mech_infantrys placed in Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,4,6,3,3,2,3
                Germans collect 53 PUs (4 lost to blockades); end with 53 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs

    triplea_40343.0_Ger8.tsvg


  • TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.2

    Game History

    Round: 8

    Combat Move - Russians
                1 artillery and 2 infantry moved from Belarus to Bryansk
                4 fighters and 1 tactical_bomber moved from Novgorod to Bryansk
                1 armour moved from Novgorod to Eastern Poland
                      Russians take Eastern Poland from Germans
                1 artillery moved from Rostov to Bryansk
                1 armour moved from Volgograd to Bryansk
                1 infantry moved from Finland to Karelia

    triplea_40343.0_Rus8.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2

    Game History

    Round: 8

    Combat Move - Russians
                1 artillery and 2 infantry moved from Belarus to Bryansk
                4 fighters and 1 tactical_bomber moved from Novgorod to Bryansk
                1 armour moved from Novgorod to Eastern Poland
                      Russians take Eastern Poland from Germans
                1 artillery moved from Rostov to Bryansk
                1 armour moved from Volgograd to Bryansk
                1 infantry moved from Finland to Karelia

    Combat - Russians
                Battle in Bryansk
                    Russians attack with 1 armour, 2 artilleries, 4 fighters, 2 infantry and 1 tactical_bomber
                    Germans defend with 4 armour, 1 artillery and 1 mech_infantry
                        Russians roll dice for 1 armour, 2 artilleries, 4 fighters, 2 infantry and 1 tactical_bomber in Bryansk, round 2 :  4/10 hits
                        Germans roll dice for 4 armour, 1 artillery and 1 mech_infantry in Bryansk, round 2 :  5/6 hits
                        1 mech_infantry owned by the Germans, 1 tactical_bomber owned by the Russians, 2 artilleries owned by the Russians, 2 armour owned by the Germans, 2 infantry owned by the Russians and 1 artillery owned by the Germans lost in Bryansk
                        Russians roll dice for 1 armour and 4 fighters in Bryansk, round 3 :  2/5 hits
                        Germans roll dice for 2 armour in Bryansk, round 3 :  0/2 hits
                        2 armour owned by the Germans lost in Bryansk
                    Russians win, taking Bryansk from Germans with 1 armour and 4 fighters remaining. Battle score for attacker is 7
                    Casualties for Germans: 4 armour, 1 artillery and 1 mech_infantry
                    Casualties for Russians: 2 artilleries, 2 infantry and 1 tactical_bomber

    Non Combat Move - Russians
                4 fighters moved from Bryansk to Caucasus
                1 armour moved from Kazakhstan to Kansu
                1 artillery moved from Volgograd to Kazakhstan

    Turn Complete - Russians

    Dice Statistics:

    Total
                1 was rolled 1 times
                2 was rolled 6 times
                3 was rolled 5 times
                4 was rolled 4 times
                5 was rolled 2 times
                6 was rolled 5 times
            Average roll : 3.652
            Median : 3.000
            Variance : 1.045
            Standard Deviation : 1.022
            Total rolls : 23

    Germans Combat
                2 was rolled 3 times
                3 was rolled 3 times
                4 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.125
            Median : 3.000
            Variance : 1.429
            Standard Deviation : 1.195
            Total rolls : 8

    Russians Combat
                1 was rolled 1 times
                2 was rolled 3 times
                3 was rolled 2 times
                4 was rolled 3 times
                5 was rolled 2 times
                6 was rolled 4 times
            Average roll : 3.933
            Median : 4.000
            Variance : 0.500
            Standard Deviation : 0.707
            Total rolls : 15

    triplea_40343.0_Rus8.tsvg


  • I’ll stop over Wend.  I’ll call first


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2

    Game History

    Round: 8

    Purchase Units - Japanese
                Japanese buy 2 armour, 2 artilleries, 1 destroyer and 3 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 artillery and 1 infantry moved from Kwangtung to Kiangsi
                1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber moved from Kwangsi to Yunnan
                2 artilleries, 2 fighters and 3 infantry moved from French Indo China to Yunnan
                1 cruiser moved from 35 Sea Zone to 19 Sea Zone

    Combat - Japanese
                Battle in Yunnan
                    Japanese attack with 3 artilleries, 1 bomber, 3 fighters, 4 infantry and 1 tactical_bomber
                    British defend with 1 artillery and 5 infantry; ANZAC defend with 1 infantry; Chinese defend with 1 infantry
                        Japanese roll dice for 3 artilleries, 1 bomber, 3 fighters, 4 infantry and 1 tactical_bomber in Yunnan, round 2 :  5/12 hits
                        Chinese roll dice for 1 artillery and 7 infantry in Yunnan, round 2 :  3/8 hits
                        3 infantry owned by the Japanese, 1 infantry owned by the Chinese and 4 infantry owned by the British lost in Yunnan
                        Japanese roll dice for 3 artilleries, 1 bomber, 3 fighters, 1 infantry and 1 tactical_bomber in Yunnan, round 3 :  4/9 hits
                        Chinese roll dice for 1 artillery and 2 infantry in Yunnan, round 3 :  0/3 hits
                        1 infantry owned by the ANZAC, 1 artillery owned by the British and 1 infantry owned by the British lost in Yunnan
                    Japanese win, taking Yunnan from Chinese with 3 artilleries, 1 bomber, 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 16
                    Casualties for British: 1 artillery and 5 infantry
                    Casualties for ANZAC: 1 infantry
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 3 infantry
                Battle in Kiangsi
                    Japanese attack with 1 artillery and 1 infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 artillery and 1 infantry in Kiangsi, round 2 :  1/2 hits
                        Chinese roll dice for 1 infantry in Kiangsi, round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsi
                    Japanese win, taking Kiangsi from Chinese with 1 artillery remaining. Battle score for attacker is 0
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Japanese
                1 bomber, 3 fighters and 1 tactical_bomber moved from Yunnan to Kwangtung
                1 artillery, 1 infantry and 1 mech_infantry moved from Yenisey to Yakut S.S.R.
                1 mech_infantry moved from Yakut S.S.R. to Buryatia
                2 infantry moved from Siberia to Sakha

    Place Units - Japanese
                1 destroyer placed in 6 Sea Zone
                1 armour, 1 artillery and 1 infantry placed in French Indo China
                1 armour, 1 artillery and 1 infantry placed in Kwangtung
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from Kwangtung: 2 fighters
                EDIT: Adding units owned by Japanese to French Indo China: 2 fighters
                EDIT: Turning off Edit Mode
                1 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 33 PUs; end with 33 PUs

    triplea_40343.0_Jap8.tsvg


  • TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.2

    Game History

    Round: 8

    Purchase Units - Americans
                Americans buy 1 armour, 1 artillery, 1 cruiser, 2 destroyers, 1 fighter, 4 infantry, 2 mech_infantrys, 3 submarines and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 mech_infantry moved from Egypt to Iraq
                2 mech_infantrys moved from Tobruk to Egypt
                1 artillery moved from Libya to Tobruk
                1 armour and 1 mech_infantry moved from Tunisia to Tobruk
                1 armour, 2 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
                1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
                1 armour, 2 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 cruiser and 2 destroyers moved from 112 Sea Zone to 110 Sea Zone
                2 destroyers moved from 91 Sea Zone to 110 Sea Zone
                1 cruiser and 1 transport moved from 93 Sea Zone to 91 Sea Zone
                2 infantry moved from Brazil to 86 Sea Zone
                2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
                1 transport moved from 91 Sea Zone to 102 Sea Zone
                1 armour, 2 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
                1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                1 transport moved from 102 Sea Zone to 101 Sea Zone
                1 destroyer and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
                2 infantry moved from Soviet Far East to 3 Sea Zone
                2 infantry and 1 transport moved from 3 Sea Zone to 5 Sea Zone
                2 infantry moved from 5 Sea Zone to Amur
                2 armour and 1 mech_infantry moved from Soviet Far East to Sakha
                      Americans take Siberia from Japanese
                1 cruiser moved from 3 Sea Zone to 5 Sea Zone
                1 destroyer moved from 4 Sea Zone to 5 Sea Zone
                1 destroyer moved from 7 Sea Zone to 5 Sea Zone
                1 fighter moved from Hawaiian Islands to Queensland
                1 carrier and 1 fighter moved from 54 Sea Zone to 37 Sea Zone
                1 destroyer moved from 43 Sea Zone to 37 Sea Zone
                1 destroyer moved from 26 Sea Zone to 25 Sea Zone
                1 armour and 1 infantry moved from Western United States to 10 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
                1 destroyer and 1 submarine moved from 10 Sea Zone to 3 Sea Zone
                1 carrier moved from 10 Sea Zone to 26 Sea Zone

    triplea_40343.0_Ame8.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2

    Game History

    Round: 8

    Purchase Units - Americans
                Americans buy 1 armour, 1 artillery, 1 cruiser, 2 destroyers, 1 fighter, 4 infantry, 2 mech_infantrys, 3 submarines and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 mech_infantry moved from Egypt to Iraq
                2 mech_infantrys moved from Tobruk to Egypt
                1 artillery moved from Libya to Tobruk
                1 armour and 1 mech_infantry moved from Tunisia to Tobruk
                1 armour, 2 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
                1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
                1 armour, 2 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 cruiser and 2 destroyers moved from 112 Sea Zone to 110 Sea Zone
                2 destroyers moved from 91 Sea Zone to 110 Sea Zone
                1 cruiser and 1 transport moved from 93 Sea Zone to 91 Sea Zone
                2 infantry moved from Brazil to 86 Sea Zone
                2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
                1 transport moved from 91 Sea Zone to 102 Sea Zone
                1 armour, 2 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
                1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                1 transport moved from 102 Sea Zone to 101 Sea Zone
                1 destroyer and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
                2 infantry moved from Soviet Far East to 3 Sea Zone
                2 infantry and 1 transport moved from 3 Sea Zone to 5 Sea Zone
                2 infantry moved from 5 Sea Zone to Amur
                2 armour and 1 mech_infantry moved from Soviet Far East to Sakha
                      Americans take Siberia from Japanese
                1 cruiser moved from 3 Sea Zone to 5 Sea Zone
                1 destroyer moved from 4 Sea Zone to 5 Sea Zone
                1 destroyer moved from 7 Sea Zone to 5 Sea Zone
                1 fighter moved from Hawaiian Islands to Queensland
                1 carrier and 1 fighter moved from 54 Sea Zone to 37 Sea Zone
                1 destroyer moved from 43 Sea Zone to 37 Sea Zone
                1 destroyer moved from 26 Sea Zone to 25 Sea Zone
                1 armour and 1 infantry moved from Western United States to 10 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
                1 destroyer and 1 submarine moved from 10 Sea Zone to 3 Sea Zone
                1 carrier moved from 10 Sea Zone to 26 Sea Zone

    Combat - Americans
                Battle in Amur
                Battle in Sakha
                    Americans attack with 2 armour and 1 mech_infantry
                    Japanese defend with 2 infantry
                        Americans roll dice for 2 armour and 1 mech_infantry in Sakha, round 2 :  0/3 hits
                        Japanese roll dice for 2 infantry in Sakha, round 2 :  2/2 hits
                        1 mech_infantry owned by the Americans and 1 armour owned by the Americans lost in Sakha
                        Americans roll dice for 1 armour in Sakha, round 3 :  1/1 hits
                        Japanese roll dice for 2 infantry in Sakha, round 3 :  1/2 hits
                        1 infantry owned by the Japanese and 1 armour owned by the Americans lost in Sakha
                    Japanese win, taking Amur from Japanese with 1 infantry remaining. Battle score for attacker is -13
                    Casualties for Americans: 2 armour and 1 mech_infantry
                    Casualties for Japanese: 1 infantry
                Battle in Normandy Bordeaux
                    Americans attack with 1 armour, 2 infantry and 1 mech_infantry
                    Germans defend with 1 armour, 3 artilleries, 1 factory_minor and 1 harbour
                        Americans roll dice for 1 cruiser in Normandy Bordeaux, round 2 :  1/1 hits
                        Americans roll dice for 1 armour, 2 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 :  2/4 hits
                        Germans roll dice for 1 armour and 3 artilleries in Normandy Bordeaux, round 2 :  1/4 hits
                        1 infantry owned by the Americans and 3 artilleries owned by the Germans lost in Normandy Bordeaux
                        Americans roll dice for 1 armour, 1 infantry and 1 mech_infantry in Normandy Bordeaux, round 3 :  1/3 hits
                        Germans roll dice for 1 armour in Normandy Bordeaux, round 3 :  0/1 hits
                        1 armour owned by the Germans lost in Normandy Bordeaux
                    Americans win, taking Normandy Bordeaux from Germans with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 15
                    Casualties for Germans: 1 armour and 3 artilleries
                    Casualties for Americans: 1 infantry

    Non Combat Move - Americans
                1 armour, 4 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
                1 armour and 1 infantry moved from 3 Sea Zone to Soviet Far East

    Place Units - Americans
                1 destroyer, 1 submarine and 1 transport placed in 101 Sea Zone
                1 armour, 1 artillery, 3 infantry and 1 mech_infantry placed in Eastern United States
                1 cruiser, 1 destroyer, 2 submarines and 1 transport placed in 10 Sea Zone
                1 infantry and 1 mech_infantry placed in Western United States
                1 fighter placed in Western United States

    Turn Complete - Americans
                Americans collect 61 PUs; end with 61 PUs
                Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 76 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
                Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 86 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 96 PUs

    Dice Statistics:

    Total
                1 was rolled 4 times
                2 was rolled 4 times
                3 was rolled 5 times
                4 was rolled 1 times
                5 was rolled 3 times
                6 was rolled 4 times
            Average roll : 3.333
            Median : 3.000
            Variance : 0.550
            Standard Deviation : 0.742
            Total rolls : 21

    Germans Combat
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 4.000
            Median : 4.000
            Variance : 1.250
            Standard Deviation : 1.118
            Total rolls : 5

    Americans Combat
                1 was rolled 2 times
                2 was rolled 2 times
                3 was rolled 3 times
                5 was rolled 2 times
                6 was rolled 3 times
            Average roll : 3.583
            Median : 3.000
            Variance : 0.545
            Standard Deviation : 0.739
            Total rolls : 12

    Japanese Combat
                1 was rolled 2 times
                2 was rolled 1 times
                3 was rolled 1 times
            Average roll : 1.750
            Median : 1.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 4

    triplea_40343.0_Ame8.tsvg


  • TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.2

    Game History

    Round: 8

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 6 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                1 artillery and 2 infantry moved from Kweichow to Yunnan
                1 infantry moved from Hunan to Yunnan
                1 fighter moved from Kweichow to Yunnan
                1 infantry moved from Jehol to Manchuria
                1 infantry moved from Kiangsu to Shantung
                      Chinese take Shantung from Japanese

    triplea_40343.0_Chi8.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2

    Game History

    Round: 8

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 6 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                1 artillery and 2 infantry moved from Kweichow to Yunnan
                1 infantry moved from Hunan to Yunnan
                1 fighter moved from Kweichow to Yunnan
                1 infantry moved from Jehol to Manchuria
                1 infantry moved from Kiangsu to Shantung
                      Chinese take Shantung from Japanese

    Combat - Chinese
                Battle in Manchuria
                    Chinese attack with 1 infantry
                    Japanese defend with 1 aaGun
                        1 aaGun owned by the Japanese lost in Manchuria
                    Chinese win, taking Manchuria from Japanese with 1 infantry remaining. Battle score for attacker is 5
                    Casualties for Japanese: 1 aaGun
                Battle in Yunnan
                    Chinese attack with 1 artillery, 1 fighter and 3 infantry
                    Japanese defend with 3 artilleries and 1 infantry
                        Chinese roll dice for 1 artillery, 1 fighter and 3 infantry in Yunnan, round 2 :  3/5 hits
                        Japanese roll dice for 3 artilleries and 1 infantry in Yunnan, round 2 :  2/4 hits
                        1 infantry owned by the Japanese, 2 artilleries owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan
                        Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Yunnan, round 3 :  0/3 hits
                        Japanese roll dice for 1 artillery in Yunnan, round 3 :  0/1 hits
                        Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Yunnan, round 4 :  1/3 hits
                        Japanese roll dice for 1 artillery in Yunnan, round 4 :  1/1 hits
                        1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
                    Chinese win, taking Yunnan from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 6
                    Casualties for Chinese: 3 infantry
                    Casualties for Japanese: 3 artilleries and 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Yunnan to Kweichow
                1 artillery and 2 infantry moved from Hopei to Anhwe
                1 artillery moved from Tsinghai to Shensi

    Place Units - Chinese
                1 infantry placed in Anhwe
                2 infantry placed in Yunnan
                2 infantry placed in Hunan
                1 infantry placed in Yunnan
                Chinese undo move 4.
                1 infantry placed in Kiangsu

    Turn Complete - Chinese
                Chinese collect 21 PUs; end with 23 PUs
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 26 PUs

    Dice Statistics:

    Total
                1 was rolled 8 times
                2 was rolled 8 times
                3 was rolled 5 times
                4 was rolled 5 times
                5 was rolled 7 times
                6 was rolled 5 times
            Average roll : 3.263
            Median : 3.000
            Variance : 0.324
            Standard Deviation : 0.569
            Total rolls : 38

    Germans Combat
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 4.000
            Median : 4.000
            Variance : 1.250
            Standard Deviation : 1.118
            Total rolls : 5

    Americans Combat
                1 was rolled 2 times
                2 was rolled 2 times
                3 was rolled 3 times
                5 was rolled 2 times
                6 was rolled 3 times
            Average roll : 3.583
            Median : 3.000
            Variance : 0.545
            Standard Deviation : 0.739
            Total rolls : 12

    Chinese Combat
                1 was rolled 2 times
                2 was rolled 3 times
                4 was rolled 3 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 3.273
            Median : 4.000
            Variance : 1.100
            Standard Deviation : 1.049
            Total rolls : 11

    Japanese Combat
                1 was rolled 4 times
                2 was rolled 2 times
                3 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 2 times
            Average roll : 2.500
            Median : 2.000
            Variance : 1.333
            Standard Deviation : 1.155
            Total rolls : 10

    triplea_40343.0_Chi8.tsvg


  • TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.2

    Game History

    Round: 8

    Combat Move - British
                1 transport moved from 38 Sea Zone to 37 Sea Zone
                2 infantry moved from Malaya to 37 Sea Zone
                2 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone
                2 infantry moved from 36 Sea Zone to French Indo China
                2 infantry moved from Siam to French Indo China
                1 infantry moved from Shan State to French Indo China
                1 armour moved from Kweichow to French Indo China
                5 armour and 1 mech_infantry moved from Caucasus to Ukraine
                1 fighter moved from Caucasus to Ukraine
                1 infantry moved from Malta to 96 Sea Zone
                1 artillery moved from Tobruk to 96 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
                1 infantry moved from Tobruk to Alexandria
                2 transports moved from 112 Sea Zone to 110 Sea Zone
                1 armour and 3 infantry moved from United Kingdom to 110 Sea Zone
                1 infantry moved from Norway to Finland
                1 mech_infantry moved from Norway to Karelia
                1 mech_infantry moved from Belgian Congo to Italian Somaliland
                      British take Italian Somaliland from Italians

    triplea_40343.0_Bri8.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2

    Game History

    Round: 8

    Purchase Units - British
                British buy 1 armour, 3 artilleries, 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 armour, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 transport moved from 38 Sea Zone to 37 Sea Zone
                2 infantry moved from Malaya to 37 Sea Zone
                2 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone
                2 infantry moved from 36 Sea Zone to French Indo China
                2 infantry moved from Siam to French Indo China
                1 infantry moved from Shan State to French Indo China
                1 armour moved from Kweichow to French Indo China
                5 armour and 1 mech_infantry moved from Caucasus to Ukraine
                1 fighter moved from Caucasus to Ukraine
                1 infantry moved from Malta to 96 Sea Zone
                1 artillery moved from Tobruk to 96 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
                1 infantry moved from Tobruk to Alexandria
                2 transports moved from 112 Sea Zone to 110 Sea Zone
                1 armour and 3 infantry moved from United Kingdom to 110 Sea Zone
                1 infantry moved from Norway to Finland
                1 mech_infantry moved from Norway to Karelia
                1 mech_infantry moved from Belgian Congo to Italian Somaliland
                      British take Italian Somaliland from Italians

    Combat - British
                Battle in Ukraine
                    British attack with 5 armour, 1 fighter and 1 mech_infantry
                    Germans defend with 1 armour, 1 artillery, 1 factory_minor and 2 mech_infantrys
                        British roll dice for 5 armour, 1 fighter and 1 mech_infantry in Ukraine, round 2 :  4/7 hits
                        Germans roll dice for 1 armour, 1 artillery and 2 mech_infantrys in Ukraine, round 2 :  1/4 hits
                        2 mech_infantrys owned by the Germans, 1 mech_infantry owned by the British, 1 armour owned by the Germans and 1 artillery owned by the Germans lost in Ukraine
                    British win, taking Ukraine from Germans with 5 armour and 1 fighter remaining. Battle score for attacker is 14
                    Casualties for Germans: 1 armour, 1 artillery and 2 mech_infantrys
                    Casualties for British: 1 mech_infantry
                Battle in French Indo China
                    British attack with 1 armour and 5 infantry
                    Japanese defend with 1 armour, 1 artillery, 1 factory_minor, 2 fighters and 1 infantry
                        British roll dice for 1 armour and 5 infantry in French Indo China, round 2 :  3/6 hits
                        Japanese roll dice for 1 armour, 1 artillery, 2 fighters and 1 infantry in French Indo China, round 2 :  3/5 hits
                        1 infantry owned by the Japanese, 1 artillery owned by the Japanese, 1 armour owned by the Japanese and 3 infantry owned by the British lost in French Indo China
                        British roll dice for 1 armour and 2 infantry in French Indo China, round 3 :  1/3 hits
                        Japanese roll dice for 2 fighters in French Indo China, round 3 :  2/2 hits
                        1 fighter owned by the Japanese and 2 infantry owned by the British lost in French Indo China
                        British roll dice for 1 armour in French Indo China, round 4 :  1/1 hits
                        Japanese roll dice for 1 fighter in French Indo China, round 4 :  0/1 hits
                        1 fighter owned by the Japanese lost in French Indo China
                    British win, taking French Indo China from Japanese with 1 armour remaining. Battle score for attacker is 18
                    Casualties for British: 5 infantry
                    Casualties for Japanese: 1 armour, 1 artillery, 2 fighters and 1 infantry

    Non Combat Move - British
                2 infantry moved from Burma to Shan State
                2 armour moved from India to Shan State
                1 artillery and 2 infantry moved from India to Burma
                1 transport moved from 80 Sea Zone to 79 Sea Zone
                2 infantry moved from West India to 79 Sea Zone
                2 infantry and 1 transport moved from 79 Sea Zone to 80 Sea Zone
                1 fighter moved from Ukraine to Caucasus
                1 infantry moved from Caucasus to Volgograd
                3 infantry moved from Northwest Persia to Caucasus
                1 artillery and 2 infantry moved from Persia to Northwest Persia
                1 artillery and 1 infantry moved from Iraq to Northwest Persia
                1 mech_infantry moved from Iraq to Caucasus
                1 armour moved from Eastern Persia to Northwest Persia
                1 artillery and 1 infantry moved from 98 Sea Zone to Trans-Jordan
                2 infantry moved from Trans-Jordan to Iraq
                1 armour and 2 mech_infantrys moved from Egypt to Iraq
                1 armour moved from Tobruk to Egypt
                1 mech_infantry moved from Belgian Congo to Egypt
                1 infantry moved from Rhodesia to Belgian Congo
                1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo
                1 infantry moved from Tunisia to Libya
                1 armour and 3 infantry moved from 110 Sea Zone to Normandy Bordeaux
                2 infantry moved from Malaya to Shan State
                2 infantry moved from 80 Sea Zone to Persia

    Place Units - British
                1 artillery and 2 infantry placed in Persia
                1 artillery and 2 infantry placed in Egypt
                1 armour and 2 mech_infantrys placed in Union of South Africa
                1 artillery and 2 infantry placed in United Kingdom

    Turn Complete - British
                British collect 35 PUs; end with 35 PUs
                Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs
                Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 41 PUs
                Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 44 PUs

    Place Units - UK_Pacific
                1 armour, 4 infantry and 1 mech_infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 21 PUs; end with 21 PUs
                Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 24 PUs
                Some Units in India change ownership: 1 armour, 4 infantry and 1 mech_infantry

    Dice Statistics:

    Total
                1 was rolled 17 times
                2 was rolled 13 times
                3 was rolled 7 times
                4 was rolled 11 times
                5 was rolled 9 times
                6 was rolled 10 times
            Average roll : 3.179
            Median : 3.000
            Variance : 0.924
            Standard Deviation : 0.961
            Total rolls : 67

    Germans Combat
                2 was rolled 2 times
                3 was rolled 1 times
                4 was rolled 2 times
                5 was rolled 1 times
                6 was rolled 3 times
            Average roll : 4.222
            Median : 4.000
            Variance : 0.875
            Standard Deviation : 0.935
            Total rolls : 9

    British Combat
                1 was rolled 6 times
                2 was rolled 2 times
                3 was rolled 2 times
                4 was rolled 5 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 2.765
            Median : 3.000
            Variance : 1.688
            Standard Deviation : 1.299
            Total rolls : 17

    Americans Combat
                1 was rolled 2 times
                2 was rolled 2 times
                3 was rolled 3 times
                5 was rolled 2 times
                6 was rolled 3 times
            Average roll : 3.583
            Median : 3.000
            Variance : 0.545
            Standard Deviation : 0.739
            Total rolls : 12

    Chinese Combat
                1 was rolled 2 times
                2 was rolled 3 times
                4 was rolled 3 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 3.273
            Median : 4.000
            Variance : 1.100
            Standard Deviation : 1.049
            Total rolls : 11

    Japanese Combat
                1 was rolled 7 times
                2 was rolled 4 times
                3 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 3 times
                6 was rolled 2 times
            Average roll : 2.722
            Median : 2.000
            Variance : 1.529
            Standard Deviation : 1.237
            Total rolls : 18

    triplea_40343.0_UK_8.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2

    Game History

    Round: 8

    Purchase Units - Italians
                Italians buy 1 artillery; Remaining resources: 1 PUs;

    Combat Move - Italians
                1 fighter moved from Southern Italy to 98 Sea Zone

    Combat - Italians
                Battle in 98 Sea Zone
                    Italians attack with 1 fighter
                    British defend with 1 transport
                        1 transport owned by the British lost in 98 Sea Zone
                    Italians win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for British: 1 transport

    Non Combat Move - Italians
                1 fighter moved from 98 Sea Zone to Greece
                2 infantry moved from Yugoslavia to Romania

    Place Units - Italians
                1 artillery placed in Southern France

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 5
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,3,5,1,5,1,5
                Italians collect 6 PUs (5 lost to blockades); end with 7 PUs

    triplea_40343.0_Ita8.tsvg

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