Dawg Axis vs S.A. Allies


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2

    Game History

    Round: 6

    Purchase Units - Italians
                Italians buy 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 armour and 1 mech_infantry moved from Northern Italy to Normandy Bordeaux
                2 infantry moved from Northern Italy to Southern France
                1 fighter moved from Southern Italy to Southern France

    Combat - Italians
                Battle in Southern France
                    Italians attack with 1 fighter and 2 infantry
                    Americans defend with 1 factory_minor, 1 harbour and 2 infantry
                    Italians win, taking Southern France from Americans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry
                    Casualties for Americans: 2 infantry
                Battle in Normandy Bordeaux
                    Italians attack with 1 armour and 1 mech_infantry
                    Americans defend with 1 factory_minor, 1 harbour and 2 infantry
                    Americans win with 1 infantry remaining. Battle score for attacker is -7
                    Casualties for Italians: 1 armour and 1 mech_infantry
                    Casualties for Americans: 1 infantry

    Non Combat Move - Italians
                1 fighter moved from Southern France to Southern Italy

    Place Units - Italians
                2 mech_infantrys placed in Northern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4
                Italians collect 11 PUs; end with 11 PUs total

    triplea_40343.0_Ita6.tsvg


  • TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.2

    Game History

    Round: 6

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer, 2 submarines and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                3 fighters moved from Queensland to 45 Sea Zone
                1 artillery and 1 infantry moved from Java to 42 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 35 Sea Zone
                1 armour moved from Java to 42 Sea Zone
                1 armour and 1 transport moved from 42 Sea Zone to 37 Sea Zone
                1 infantry moved from Malaya to 37 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 37 Sea Zone to 38 Sea Zone
                1 cruiser moved from 42 Sea Zone to 35 Sea Zone
                      ANZAC take 35 Sea Zone from Japanese

    triplea_40343.0_ANZ6.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2

    Game History

    Round: 6

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer, 2 submarines and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                3 fighters moved from Queensland to 45 Sea Zone
                1 artillery and 1 infantry moved from Java to 42 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 35 Sea Zone
                1 armour moved from Java to 42 Sea Zone
                1 armour and 1 transport moved from 42 Sea Zone to 37 Sea Zone
                1 infantry moved from Malaya to 37 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 37 Sea Zone to 38 Sea Zone
                1 cruiser moved from 42 Sea Zone to 35 Sea Zone
                      ANZAC take 35 Sea Zone from Japanese

    Combat - ANZAC
                Battle in 45 Sea Zone
                    ANZAC attack with 3 fighters
                    Japanese defend with 2 destroyers
                        ANZAC roll dice for 3 fighters in 45 Sea Zone, round 2 :  1/3 hits
                        Japanese roll dice for 2 destroyers in 45 Sea Zone, round 2 :  0/2 hits
                        1 destroyer owned by the Japanese lost in 45 Sea Zone
                        ANZAC roll dice for 3 fighters in 45 Sea Zone, round 3 :  0/3 hits
                        Japanese roll dice for 1 destroyer in 45 Sea Zone, round 3 :  0/1 hits
                        ANZAC roll dice for 3 fighters in 45 Sea Zone, round 4 :  2/3 hits
                        Japanese roll dice for 1 destroyer in 45 Sea Zone, round 4 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 45 Sea Zone
                    ANZAC win with 3 fighters remaining. Battle score for attacker is 16
                    Casualties for Japanese: 2 destroyers

    Non Combat Move - ANZAC
                3 fighters moved from 45 Sea Zone to Philippines
                1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
                1 armour and 1 infantry moved from 38 Sea Zone to Burma

    Place Units - ANZAC
                1 transport placed in 62 Sea Zone
                1 destroyer and 2 submarines placed in 54 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 14 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs

    Dice Statistics:

    Total
                3 was rolled 4 times
                4 was rolled 4 times
                5 was rolled 3 times
                6 was rolled 2 times
            Average roll : 4.231
            Median : 4.000
            Variance : 1.417
            Standard Deviation : 1.190
            Total rolls : 13

    ANZAC Combat
                3 was rolled 3 times
                4 was rolled 3 times
                5 was rolled 1 times
                6 was rolled 2 times
            Average roll : 4.222
            Median : 4.000
            Variance : 1.375
            Standard Deviation : 1.173
            Total rolls : 9

    Japanese Combat
                3 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 2 times
            Average roll : 4.250
            Median : 4.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 4

    triplea_40343.0_ANZ6.tsvg


  • TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.2

    Game History

    Round: 6

    Combat Move - French
                2 infantry moved from Alexandria to Egypt
                1 infantry moved from Egypt to Trans-Jordan
                1 destroyer moved from 98 Sea Zone to 99 Sea Zone
                1 infantry moved from Tunisia to Libya

    triplea_40343.0_Fre6.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2

    Game History

    Round: 6

    Combat Move - French
                2 infantry moved from Alexandria to Egypt
                1 infantry moved from Egypt to Trans-Jordan
                1 destroyer moved from 98 Sea Zone to 99 Sea Zone
                1 infantry moved from Tunisia to Libya

    Non Combat Move - French

    Turn Complete - French

    Dice Statistics:

    Total
                3 was rolled 4 times
                4 was rolled 4 times
                5 was rolled 3 times
                6 was rolled 2 times
            Average roll : 4.231
            Median : 4.000
            Variance : 1.417
            Standard Deviation : 1.190
            Total rolls : 13

    ANZAC Combat
                3 was rolled 3 times
                4 was rolled 3 times
                5 was rolled 1 times
                6 was rolled 2 times
            Average roll : 4.222
            Median : 4.000
            Variance : 1.375
            Standard Deviation : 1.173
            Total rolls : 9

    Japanese Combat
                3 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 2 times
            Average roll : 4.250
            Median : 4.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 4

    triplea_40343.0_Fre6.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2

    Game History

    Round: 7

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 3 armour, 5 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                3 artilleries and 1 infantry moved from Western Germany to Holland Belgium
                1 mech_infantry moved from Romania to Bessarabia
                1 artillery moved from Eastern Poland to Bessarabia
                1 mech_infantry moved from Eastern Poland to Bessarabia
                1 artillery and 2 mech_infantrys moved from Eastern Poland to Western Ukraine
                1 bomber moved from Romania to Western Ukraine
                1 fighter and 1 tactical_bomber moved from Romania to Bessarabia
                1 infantry moved from Baltic States to Belarus
                1 armour moved from Eastern Poland to Belarus
                1 artillery moved from Smolensk to Belarus
                1 artillery moved from Smolensk to Belarus
                1 artillery and 2 infantry moved from Smolensk to Bryansk
                1 mech_infantry moved from Smolensk to Bryansk
                1 infantry moved from Smolensk to Archangel
                2 artilleries moved from Smolensk to Vologda
                2 armour and 1 mech_infantry moved from Smolensk to Vologda
                1 armour moved from Smolensk to Vologda
                5 armour and 3 artilleries moved from Smolensk to Russia
                6 mech_infantrys moved from Smolensk to Russia
                4 armour moved from Smolensk to Vologda
                13 armour and 3 mech_infantrys moved from Smolensk to Russia
                1 armour moved from Eastern Poland to Western Ukraine
                1 armour moved from Eastern Poland to Bessarabia
                1 mech_infantry moved from Germany to Baltic States
                2 armour and 2 mech_infantrys moved from Germany to Western Germany
                2 armour and 1 mech_infantry moved from Germany to Eastern Poland

    Combat - Germans
                Battle in Russia
                    Germans attack with 18 armour, 3 artilleries and 9 mech_infantrys
                    Russians defend with 2 aaGuns, 1 airfield, 1 factory_major and 15 infantry
                    Germans captures 46PUs while taking Russians capital
                    Germans converts factory_major into different units
                    Germans win, taking Russia from Russians with 18 armour, 3 artilleries and 6 mech_infantrys remaining. Battle score for attacker is 43
                    Casualties for Germans: 3 mech_infantrys
                    Casualties for Russians: 2 aaGuns and 15 infantry
                Battle in Archangel
                    Germans attack with 1 infantry
                    Russians defend with 1 aaGun
                    Germans win, taking Archangel from Russians with 1 infantry remaining. Battle score for attacker is 5
                    Casualties for Russians: 1 aaGun
                Battle in Western Ukraine
                    Germans attack with 1 armour, 1 artillery, 1 bomber and 2 mech_infantrys
                    Russians defend with 1 infantry
                    Germans win, taking Western Ukraine from Russians with 1 armour, 1 artillery, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is -1
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 1 infantry
                Battle in Bryansk
                    Germans attack with 1 artillery, 2 infantry and 1 mech_infantry
                    Russians defend with 2 infantry
                    Germans win, taking Bryansk from Russians with 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
                    Casualties for Russians: 2 infantry
                Battle in Holland Belgium
                    Germans attack with 3 artilleries and 1 infantry
                    British defend with 1 artillery and 1 infantry
                    Germans win, taking Holland Belgium from British with 3 artilleries remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 infantry
                    Casualties for British: 1 artillery and 1 infantry
                Battle in Belarus
                    Germans attack with 1 armour, 2 artilleries and 1 infantry
                    Russians defend with 1 armour and 1 infantry
                    Germans win, taking Belarus from Russians with 1 armour and 2 artilleries remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 armour and 1 infantry
                Battle in Vologda
                    Germans attack with 7 armour, 2 artilleries and 1 mech_infantry
                    Russians defend with 1 infantry
                    Germans win, taking Vologda from Russians with 7 armour, 2 artilleries and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Bessarabia
                    Germans attack with 1 armour, 1 artillery, 1 fighter, 2 mech_infantrys and 1 tactical_bomber
                    Russians defend with 2 infantry
                    Germans win, taking Bessarabia from Russians with 1 armour, 1 artillery, 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Russians: 2 infantry
                triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians

    Non Combat Move - Germans
                1 bomber moved from Western Ukraine to Western Germany
                1 fighter and 1 tactical_bomber moved from Bessarabia to Germany

    Place Units - Germans
                3 infantry placed in France
                2 armour, 2 infantry and 2 mech_infantrys placed in Germany
                1 armour and 1 mech_infantry placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5
                Germans collect 48 PUs; end with 94 PUs total
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 99 PUs

    triplea_40343.0_Ger7.tsvg


  • TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.2

    Game History

    Round: 7

    Combat Move - Russians
                1 artillery and 3 infantry moved from Tambov to Bryansk
                1 infantry moved from Novgorod to Archangel
                1 infantry moved from Novgorod to Baltic States
                1 infantry moved from Novgorod to Belarus
                1 infantry moved from Novgorod to Belarus
                1 infantry moved from Novgorod to Archangel
                1 infantry moved from Novgorod to Baltic States
                2 infantry moved from Novgorod to Belarus
                1 artillery moved from Novgorod to Belarus
                1 artillery moved from Novgorod to Baltic States
                2 fighters and 1 tactical_bomber moved from Novgorod to Bryansk
                1 fighter moved from Novgorod to Archangel
                1 fighter moved from Novgorod to Bryansk
                1 fighter moved from Novgorod to Belarus
                1 cruiser moved from 115 Sea Zone to 113 Sea Zone
                1 submarine moved from 114 Sea Zone to 113 Sea Zone
                1 infantry moved from Yenisey to Timguska
                1 artillery moved from Novgorod to Archangel

    triplea_40343.0_Rus7.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2

    Game History

    Round: 7

    Combat Move - Russians
                1 artillery and 3 infantry moved from Tambov to Bryansk
                1 infantry moved from Novgorod to Archangel
                1 infantry moved from Novgorod to Baltic States
                1 infantry moved from Novgorod to Belarus
                1 infantry moved from Novgorod to Belarus
                1 infantry moved from Novgorod to Archangel
                1 infantry moved from Novgorod to Baltic States
                2 infantry moved from Novgorod to Belarus
                1 artillery moved from Novgorod to Belarus
                1 artillery moved from Novgorod to Baltic States
                2 fighters and 1 tactical_bomber moved from Novgorod to Bryansk
                1 fighter moved from Novgorod to Archangel
                1 fighter moved from Novgorod to Bryansk
                1 fighter moved from Novgorod to Belarus
                1 cruiser moved from 115 Sea Zone to 113 Sea Zone
                1 submarine moved from 114 Sea Zone to 113 Sea Zone
                1 infantry moved from Yenisey to Timguska
                1 artillery moved from Novgorod to Archangel

    Combat - Russians
                Battle in Belarus
                    Russians attack with 1 artillery, 1 fighter and 4 infantry
                    Germans defend with 1 armour and 2 artilleries
                        Russians roll dice for 1 artillery, 1 fighter and 4 infantry in Belarus, round 2 :  3/6 hits
                        Germans roll dice for 1 armour and 2 artilleries in Belarus, round 2 :  0/3 hits
                        1 armour owned by the Germans and 2 artilleries owned by the Germans lost in Belarus
                    Russians win, taking Belarus from Germans with 1 artillery, 1 fighter and 4 infantry remaining. Battle score for attacker is 14
                    Casualties for Germans: 1 armour and 2 artilleries
                Battle in Bryansk
                    Russians attack with 1 artillery, 3 fighters, 3 infantry and 1 tactical_bomber
                    Germans defend with 1 artillery, 2 infantry and 1 mech_infantry
                        Russians roll dice for 1 artillery, 3 fighters, 3 infantry and 1 tactical_bomber in Bryansk, round 2 :  3/8 hits
                        Germans roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Bryansk, round 2 :  3/4 hits
                        1 mech_infantry owned by the Germans, 2 infantry owned by the Germans and 3 infantry owned by the Russians lost in Bryansk
                        Russians roll dice for 1 artillery, 3 fighters and 1 tactical_bomber in Bryansk, round 3 :  2/5 hits
                        Germans roll dice for 1 artillery in Bryansk, round 3 :  1/1 hits
                        1 fighter owned by the Russians and 1 artillery owned by the Germans lost in Bryansk
                    Russians win, taking Bryansk from Germans with 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -5
                    Casualties for Germans: 1 artillery, 2 infantry and 1 mech_infantry
                    Casualties for Russians: 1 fighter and 3 infantry
                Battle in Baltic States
                    Russians attack with 1 artillery and 2 infantry
                    Germans defend with 1 mech_infantry
                        Russians roll dice for 1 artillery and 2 infantry in Baltic States, round 2 :  1/3 hits
                        Germans roll dice for 1 mech_infantry in Baltic States, round 2 :  0/1 hits
                        1 mech_infantry owned by the Germans lost in Baltic States
                    Russians win, taking Baltic States from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry
                Battle in Archangel
                    Russians attack with 1 artillery, 1 fighter and 2 infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Archangel, round 2 :  1/4 hits
                        Germans roll dice for 1 infantry in Archangel, round 2 :  0/1 hits
                        1 infantry owned by the Germans lost in Archangel
                    Russians win, taking Archangel from Germans with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry

    Non Combat Move - Russians
                1 fighter moved from Archangel to Novgorod
                1 infantry moved from Karelia to Novgorod
                1 fighter moved from Belarus to Novgorod
                2 fighters and 1 tactical_bomber moved from Bryansk to Novgorod
                1 artillery moved from Tambov to Rostov
                1 artillery moved from Ukraine to Rostov
                1 infantry moved from Volgograd to Samara
                1 artillery moved from Samara to Novosibirsk
                1 infantry moved from Norway to Finland
                1 artillery moved from Tambov to Volgograd
                1 armour moved from Tambov to Kazakhstan

    Turn Complete - Russians

    Dice Statistics:

    Total
                1 was rolled 7 times
                2 was rolled 8 times
                3 was rolled 5 times
                4 was rolled 5 times
                5 was rolled 9 times
                6 was rolled 2 times
            Average roll : 3.194
            Median : 3.000
            Variance : 0.914
            Standard Deviation : 0.956
            Total rolls : 36

    Germans Combat
                1 was rolled 3 times
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 2 times
                5 was rolled 3 times
            Average roll : 3.100
            Median : 3.500
            Variance : 1.111
            Standard Deviation : 1.054
            Total rolls : 10

    Russians Combat
                1 was rolled 4 times
                2 was rolled 7 times
                3 was rolled 4 times
                4 was rolled 3 times
                5 was rolled 6 times
                6 was rolled 2 times
            Average roll : 3.231
            Median : 3.000
            Variance : 0.720
            Standard Deviation : 0.849
            Total rolls : 26

    triplea_40343.0_Rus7.tsvg


  • TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.2

    Game History

    Round: 7

    Purchase Units - Japanese
                Japanese buy 1 artillery, 2 destroyers, 1 factory_minor, 1 infantry and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 fighter moved from Kwangsi to 35 Sea Zone
                1 bomber moved from Kwangsi to 43 Sea Zone
                1 bomber moved from Kwangsi to 35 Sea Zone
                1 artillery and 3 infantry moved from Formosa to 20 Sea Zone
                1 artillery, 3 infantry and 2 transports moved from 20 Sea Zone to 36 Sea Zone
                1 cruiser, 1 destroyer and 1 submarine moved from 6 Sea Zone to 35 Sea Zone
                1 destroyer moved from 44 Sea Zone to 35 Sea Zone
                1 cruiser moved from 44 Sea Zone to 43 Sea Zone
                1 artillery and 1 infantry moved from Japan to 6 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
                1 tactical_bomber moved from Kwangsi to 43 Sea Zone
                2 fighters and 1 tactical_bomber moved from Kwangsi to 35 Sea Zone
                1 artillery, 1 infantry and 1 mech_infantry moved from Yakut S.S.R. to Yenisey
                      Japanese take Yenisey from Russians
                1 infantry moved from Amur to Siberia
                1 destroyer moved from 4 Sea Zone to 7 Sea Zone
                1 destroyer moved from 16 Sea Zone to 7 Sea Zone
                1 fighter moved from 36 Sea Zone to 38 Sea Zone
                1 fighter moved from 36 Sea Zone to 43 Sea Zone

    Combat - Japanese

    triplea_40343.0_Jap7.tsvg


  • scramble in sz35?


  • No scramble


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2

    Game History

    Round: 7

    Purchase Units - Japanese
                Japanese buy 1 artillery, 2 destroyers, 1 factory_minor, 1 infantry and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 fighter moved from Kwangsi to 35 Sea Zone
                1 bomber moved from Kwangsi to 43 Sea Zone
                1 bomber moved from Kwangsi to 35 Sea Zone
                1 artillery and 3 infantry moved from Formosa to 20 Sea Zone
                1 artillery, 3 infantry and 2 transports moved from 20 Sea Zone to 36 Sea Zone
                1 cruiser, 1 destroyer and 1 submarine moved from 6 Sea Zone to 35 Sea Zone
                1 destroyer moved from 44 Sea Zone to 35 Sea Zone
                1 cruiser moved from 44 Sea Zone to 43 Sea Zone
                1 artillery and 1 infantry moved from Japan to 6 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
                1 tactical_bomber moved from Kwangsi to 43 Sea Zone
                2 fighters and 1 tactical_bomber moved from Kwangsi to 35 Sea Zone
                1 artillery, 1 infantry and 1 mech_infantry moved from Yakut S.S.R. to Yenisey
                      Japanese take Yenisey from Russians
                1 infantry moved from Amur to Siberia
                1 destroyer moved from 4 Sea Zone to 7 Sea Zone
                1 destroyer moved from 16 Sea Zone to 7 Sea Zone
                1 fighter moved from 36 Sea Zone to 38 Sea Zone
                1 fighter moved from 36 Sea Zone to 43 Sea Zone

    Combat - Japanese
                Battle in 38 Sea Zone
                    Japanese attack with 1 fighter
                    ANZAC defend with 1 transport
                        1 transport owned by the ANZAC lost in 38 Sea Zone
                    Japanese win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in 7 Sea Zone
                    Japanese attack with 2 destroyers
                    Americans defend with 1 cruiser and 1 destroyer
                        Japanese roll dice for 2 destroyers in 7 Sea Zone, round 2 :  1/2 hits
                        Americans roll dice for 1 cruiser and 1 destroyer in 7 Sea Zone, round 2 :  1/2 hits
                        1 destroyer owned by the Japanese and 1 destroyer owned by the Americans lost in 7 Sea Zone
                        Japanese roll dice for 1 destroyer in 7 Sea Zone, round 3 :  0/1 hits
                        Americans roll dice for 1 cruiser in 7 Sea Zone, round 3 :  1/1 hits
                        1 destroyer owned by the Japanese lost in 7 Sea Zone
                    Americans win with 1 cruiser remaining. Battle score for attacker is -8
                    Casualties for Americans: 1 destroyer
                    Casualties for Japanese: 2 destroyers
                Battle in 35 Sea Zone
                    Japanese attack with 1 bomber, 1 cruiser, 2 destroyers, 3 fighters, 1 submarine and 1 tactical_bomber
                    Americans defend with 1 transport; ANZAC defend with 1 cruiser and 1 transport
                        Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 bomber, 1 cruiser, 2 destroyers, 3 fighters and 1 tactical_bomber in 35 Sea Zone, round 2 :  3/8 hits
                        ANZAC roll dice for 1 cruiser and 2 transports in 35 Sea Zone, round 2 :  0/1 hits
                        1 cruiser owned by the ANZAC, 1 transport owned by the Americans and 1 transport owned by the ANZAC lost in 35 Sea Zone
                    Japanese win, taking 35 Sea Zone from ANZAC with 1 bomber, 1 cruiser, 2 destroyers, 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 26
                    Casualties for ANZAC: 1 cruiser and 1 transport
                    Casualties for Americans: 1 transport
                Battle in 43 Sea Zone
                    Japanese attack with 1 bomber, 1 cruiser, 1 fighter and 1 tactical_bomber
                    British defend with 1 fighter and 1 transport; Americans defend with 1 carrier and 1 fighter
                        Japanese roll dice for 1 bomber, 1 cruiser, 1 fighter and 1 tactical_bomber in 43 Sea Zone, round 2 :  2/4 hits
                        British roll dice for 1 carrier, 2 fighters and 1 transport in 43 Sea Zone, round 2 :  1/3 hits
                        1 cruiser owned by the Japanese and 1 carrier owned by the Americans lost in 43 Sea Zone
                        Japanese roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in 43 Sea Zone, round 3 :  0/3 hits
                        British roll dice for 2 fighters and 1 transport in 43 Sea Zone, round 3 :  1/2 hits
                        1 fighter owned by the Japanese lost in 43 Sea Zone
                        Japanese roll dice for 1 bomber and 1 tactical_bomber in 43 Sea Zone, round 4 :  1/2 hits
                        British roll dice for 2 fighters and 1 transport in 43 Sea Zone, round 4 :  1/2 hits
                        1 tactical_bomber owned by the Japanese and 1 fighter owned by the Americans lost in 43 Sea Zone
                        Japanese roll dice for 1 bomber in 43 Sea Zone, round 5 :  1/1 hits
                        British roll dice for 1 fighter and 1 transport in 43 Sea Zone, round 5 :  1/1 hits
                        1 bomber owned by the Japanese and 1 fighter owned by the British lost in 43 Sea Zone
                    British win with 1 transport remaining. Battle score for attacker is -9
                    Casualties for British: 1 fighter
                    Casualties for Americans: 1 carrier and 1 fighter
                    Casualties for Japanese: 1 bomber, 1 cruiser, 1 fighter and 1 tactical_bomber

    Non Combat Move - Japanese
                1 artillery moved from 36 Sea Zone to French Indo China
                1 artillery moved from 36 Sea Zone to Kwangsi
                3 infantry moved from 36 Sea Zone to French Indo China
                1 infantry moved from 36 Sea Zone to Kwangsi
                1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Kwangsi
                2 fighters moved from 35 Sea Zone to 36 Sea Zone
                1 bomber moved from 35 Sea Zone to Kwangsi
                1 fighter moved from 38 Sea Zone to French Indo China
                1 fighter moved from 36 Sea Zone to French Indo China

    Place Units - Japanese
                1 factory_minor placed in French Indo China
                2 destroyers and 2 submarines placed in 6 Sea Zone
                1 artillery and 1 infantry placed in Kwangtung

    Turn Complete - Japanese
                Japanese collect 37 PUs; end with 37 PUs

    triplea_40343.0_Jap7.tsvg


  • I’m having problems with the latest version of triple a I get a 301 error. . .GGRRRR
    War game my place sat @ 6:00


  • TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.2

    Game History

    Round: 7

    Purchase Units - Americans
                Americans buy 1 transport; Remaining resources: 92 PUs;

    Combat Move - Americans
                1 destroyer moved from 101 Sea Zone to 102 Sea Zone

    triplea_40343.0_Ame7.tsvg


  • not sure if you have things figured out yet.
    if so,
    america has to finish up


  • Still problems


  • TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.2

    Game History

    Round: 7

    Purchase Units - Americans
                Americans buy 2 armour, 1 carrier, 2 destroyers, 6 infantry, 1 mech_infantry, 2 submarines and 3 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 mech_infantry moved from Tobruk to Egypt
                2 mech_infantrys moved from Tunisia to Tobruk
                1 armour and 1 mech_infantry moved from Morocco to Tunisia
                1 artillery moved from Tunisia to Libya
                1 transport moved from 93 Sea Zone to 92 Sea Zone
                2 infantry moved from Morocco to 92 Sea Zone
                2 infantry and 1 transport moved from 92 Sea Zone to 93 Sea Zone
                2 infantry moved from 93 Sea Zone to Southern France
                1 destroyer moved from 93 Sea Zone to 97 Sea Zone
                1 destroyer moved from 95 Sea Zone to 97 Sea Zone
                1 destroyer and 1 submarine moved from 96 Sea Zone to 97 Sea Zone
                1 destroyer moved from 92 Sea Zone to 97 Sea Zone
                1 destroyer and 1 submarine moved from 110 Sea Zone to 112 Sea Zone
                1 destroyer and 1 submarine moved from 91 Sea Zone to 112 Sea Zone
                1 cruiser moved from 110 Sea Zone to 112 Sea Zone
                1 transport moved from 110 Sea Zone to 91 Sea Zone
                1 transport moved from 91 Sea Zone to 86 Sea Zone
                1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
                1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
                1 armour, 1 destroyer, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                1 transport moved from 91 Sea Zone to 101 Sea Zone
                1 armour and 1 infantry moved from British Columbia to 1 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 1 Sea Zone to 3 Sea Zone
                1 destroyer moved from 8 Sea Zone to 4 Sea Zone
                1 destroyer moved from 25 Sea Zone to 7 Sea Zone
                1 cruiser moved from 7 Sea Zone to 3 Sea Zone
                1 armour and 1 infantry moved from Western United States to 10 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
                1 cruiser, 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
                2 fighters moved from 54 Sea Zone to 35 Sea Zone
                1 fighter moved from Hawaiian Islands to 54 Sea Zone

    triplea_40343.0_Ame7.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2

    Game History

    Round: 7

    Purchase Units - Americans
                Americans buy 2 armour, 1 carrier, 2 destroyers, 6 infantry, 1 mech_infantry, 2 submarines and 3 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 mech_infantry moved from Tobruk to Egypt
                2 mech_infantrys moved from Tunisia to Tobruk
                1 armour and 1 mech_infantry moved from Morocco to Tunisia
                1 artillery moved from Tunisia to Libya
                1 transport moved from 93 Sea Zone to 92 Sea Zone
                2 infantry moved from Morocco to 92 Sea Zone
                2 infantry and 1 transport moved from 92 Sea Zone to 93 Sea Zone
                2 infantry moved from 93 Sea Zone to Southern France
                1 destroyer moved from 93 Sea Zone to 97 Sea Zone
                1 destroyer moved from 95 Sea Zone to 97 Sea Zone
                1 destroyer and 1 submarine moved from 96 Sea Zone to 97 Sea Zone
                1 destroyer moved from 92 Sea Zone to 97 Sea Zone
                1 destroyer and 1 submarine moved from 110 Sea Zone to 112 Sea Zone
                1 destroyer and 1 submarine moved from 91 Sea Zone to 112 Sea Zone
                1 cruiser moved from 110 Sea Zone to 112 Sea Zone
                1 transport moved from 110 Sea Zone to 91 Sea Zone
                1 transport moved from 91 Sea Zone to 86 Sea Zone
                1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
                1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
                1 armour, 1 destroyer, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                1 transport moved from 91 Sea Zone to 101 Sea Zone
                1 armour and 1 infantry moved from British Columbia to 1 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 1 Sea Zone to 3 Sea Zone
                1 destroyer moved from 8 Sea Zone to 4 Sea Zone
                1 destroyer moved from 25 Sea Zone to 7 Sea Zone
                1 cruiser moved from 7 Sea Zone to 3 Sea Zone
                1 armour and 1 infantry moved from Western United States to 10 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
                1 cruiser, 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
                2 fighters moved from 54 Sea Zone to 35 Sea Zone
                1 fighter moved from Hawaiian Islands to 54 Sea Zone

    Combat - Americans
                Battle in 97 Sea Zone
                    Americans attack with 4 destroyers and 1 submarine
                    Italians defend with 1 destroyer and 1 transport
                        Americans roll dice for 1 submarine in 97 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 4 destroyers in 97 Sea Zone, round 2 :  3/4 hits
                        Italians roll dice for 1 destroyer and 1 transport in 97 Sea Zone, round 2 :  0/1 hits
                        1 transport owned by the Italians and 1 destroyer owned by the Italians lost in 97 Sea Zone
                    Americans win, taking 97 Sea Zone from Neutral with 4 destroyers and 1 submarine remaining. Battle score for attacker is 15
                    Casualties for Italians: 1 destroyer and 1 transport
                Battle in 35 Sea Zone
                    Americans attack with 2 fighters
                    Japanese defend with 1 cruiser, 2 destroyers and 1 submarine
                    1 submarine owned by the Japanese Submerged
                        Americans roll dice for 2 fighters in 35 Sea Zone, round 2 :  1/2 hits
                        Japanese roll dice for 1 cruiser and 2 destroyers in 35 Sea Zone, round 2 :  2/3 hits
                        1 destroyer owned by the Japanese and 2 fighters owned by the Americans lost in 35 Sea Zone
                    Japanese win with 1 cruiser and 1 destroyer remaining. Battle score for attacker is -12
                    Casualties for Americans: 2 fighters
                    Casualties for Japanese: 1 destroyer
                Battle in Southern France
                    Americans attack with 2 infantry
                    Italians defend with 1 factory_minor, 1 harbour and 1 infantry
                        Americans roll dice for 2 infantry in Southern France, round 2 :  1/2 hits
                        Italians roll dice for 1 infantry in Southern France, round 2 :  0/1 hits
                        1 infantry owned by the Italians lost in Southern France
                    Americans win, taking Southern France from Italians with 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry
                Battle in 112 Sea Zone
                    Americans attack with 1 cruiser, 2 destroyers and 2 submarines
                    Germans defend with 1 destroyer and 1 submarine
                        Americans roll dice for 2 submarines in 112 Sea Zone, round 2 :  0/2 hits
                        Americans roll dice for 1 cruiser and 2 destroyers in 112 Sea Zone, round 2 :  0/3 hits
                        Germans roll dice for 1 submarine in 112 Sea Zone, round 2 :  0/1 hits
                        Germans roll dice for 1 destroyer in 112 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 2 submarines in 112 Sea Zone, round 3 :  1/2 hits
                        Americans roll dice for 1 cruiser and 2 destroyers in 112 Sea Zone, round 3 :  2/3 hits
                        Germans roll dice for 1 submarine in 112 Sea Zone, round 3 :  0/1 hits
                        Germans roll dice for 1 destroyer in 112 Sea Zone, round 3 :  0/1 hits
                        1 submarine owned by the Germans and 1 destroyer owned by the Germans lost in 112 Sea Zone
                    Americans win with 1 cruiser, 2 destroyers and 2 submarines remaining. Battle score for attacker is 14
                    Casualties for Germans: 1 destroyer and 1 submarine

    Non Combat Move - Americans
                1 armour, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
                1 cruiser moved from 91 Sea Zone to 93 Sea Zone
                1 destroyer moved from 54 Sea Zone to 43 Sea Zone
                1 fighter moved from Western United States to Hawaiian Islands

    Place Units - Americans
                3 infantry placed in Normandy Bordeaux
                1 destroyer, 1 submarine and 1 transport placed in 101 Sea Zone
                1 armour, 2 infantry and 1 mech_infantry placed in Eastern United States
                1 armour and 1 infantry placed in Western United States
                1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
                1 transport placed in 101 Sea Zone
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from 3 Sea Zone: 2 armour, 2 infantry and 2 transports
                EDIT: Adding units owned by Americans to Soviet Far East: 2 armour and 2 infantry
                EDIT: Adding units owned by Americans to 3 Sea Zone: 1 transport
                EDIT: Turning off Edit Mode

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 2,6,2,1
                Americans collect 60 PUs (2 lost to blockades); end with 60 PUs
                Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs
                Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 80 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs
                Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 90 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 100 PUs

    Dice Statistics:

    Total
                1 was rolled 6 times
                2 was rolled 12 times
                3 was rolled 4 times
                4 was rolled 8 times
                5 was rolled 3 times
                6 was rolled 6 times
            Average roll : 3.205
            Median : 3.000
            Variance : 1.395
            Standard Deviation : 1.181
            Total rolls : 39

    Null / Other
                1 was rolled 1 times
                2 was rolled 4 times
                4 was rolled 1 times
                6 was rolled 1 times
            Average roll : 2.714
            Median : 2.000
            Variance : 1.833
            Standard Deviation : 1.354
            Total rolls : 7

    Germans Combat
                2 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 4.250
            Median : 4.500
            Variance : 1.333
            Standard Deviation : 1.155
            Total rolls : 4

    Italians Combat
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 5.500
            Median : 5.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Americans Combat
                1 was rolled 4 times
                2 was rolled 3 times
                3 was rolled 4 times
                4 was rolled 5 times
                5 was rolled 1 times
                6 was rolled 2 times
            Average roll : 3.105
            Median : 3.000
            Variance : 0.611
            Standard Deviation : 0.782
            Total rolls : 19

    Japanese Combat
                1 was rolled 1 times
                2 was rolled 4 times
                4 was rolled 1 times
                6 was rolled 1 times
            Average roll : 2.714
            Median : 2.000
            Variance : 1.833
            Standard Deviation : 1.354
            Total rolls : 7

    triplea_40343.0_Ame7.tsvg


  • TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.2

    Game History

    Round: 7

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Kansu to Tsinghai
                1 infantry moved from Sikang to Tsinghai
                1 artillery and 1 infantry moved from Shensi to Tsinghai
                1 infantry moved from Chahar to Jehol
                      Chinese take Jehol from Japanese
                1 infantry moved from Anhwe to Kiangsu
                      Chinese take Kiangsu from Japanese
                1 infantry moved from Hunan to Kiangsi
                      Chinese take Kiangsi from Japanese
                1 infantry moved from Yunnan to Hunan
                1 infantry moved from Hopei to Kweichow
                1 infantry moved from Suiyuyan to Hopei

    triplea_40343.0_Chi7.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2

    Game History

    Round: 7

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Kansu to Tsinghai
                1 infantry moved from Sikang to Tsinghai
                1 artillery and 1 infantry moved from Shensi to Tsinghai
                1 infantry moved from Chahar to Jehol
                      Chinese take Jehol from Japanese
                1 infantry moved from Anhwe to Kiangsu
                      Chinese take Kiangsu from Japanese
                1 infantry moved from Hunan to Kiangsi
                      Chinese take Kiangsi from Japanese
                1 infantry moved from Yunnan to Hunan
                1 infantry moved from Hopei to Kweichow
                1 infantry moved from Suiyuyan to Hopei

    Combat - Chinese
                Battle in Tsinghai
                    Chinese attack with 1 artillery and 3 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 1 artillery and 3 infantry in Tsinghai, round 2 :  0/4 hits
                        Japanese roll dice for 1 infantry in Tsinghai, round 2 :  0/1 hits
                        Chinese roll dice for 1 artillery and 3 infantry in Tsinghai, round 3 :  1/4 hits
                        Japanese roll dice for 1 infantry in Tsinghai, round 3 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Tsinghai
                    Chinese win, taking Tsinghai from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 0
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Burma to Kweichow

    Place Units - Chinese
                1 artillery and 1 infantry placed in Kweichow
                1 artillery and 1 infantry placed in Hopei

    Turn Complete - Chinese
                Chinese collect 17 PUs; end with 17 PUs
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 20 PUs

    Dice Statistics:

    Total
                1 was rolled 8 times
                2 was rolled 15 times
                3 was rolled 5 times
                4 was rolled 9 times
                5 was rolled 4 times
                6 was rolled 10 times
            Average roll : 3.314
            Median : 3.000
            Variance : 1.580
            Standard Deviation : 1.257
            Total rolls : 51

    Null / Other
                1 was rolled 2 times
                2 was rolled 4 times
                4 was rolled 1 times
                6 was rolled 2 times
            Average roll : 2.889
            Median : 2.000
            Variance : 1.625
            Standard Deviation : 1.275
            Total rolls : 9

    Germans Combat
                2 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 4.250
            Median : 4.500
            Variance : 1.333
            Standard Deviation : 1.155
            Total rolls : 4

    Italians Combat
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 5.500
            Median : 5.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Americans Combat
                1 was rolled 4 times
                2 was rolled 3 times
                3 was rolled 4 times
                4 was rolled 5 times
                5 was rolled 1 times
                6 was rolled 2 times
            Average roll : 3.105
            Median : 3.000
            Variance : 0.611
            Standard Deviation : 0.782
            Total rolls : 19

    Chinese Combat
                2 was rolled 3 times
                3 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 2 times
            Average roll : 3.750
            Median : 3.500
            Variance : 0.857
            Standard Deviation : 0.926
            Total rolls : 8

    Japanese Combat
                1 was rolled 2 times
                2 was rolled 4 times
                4 was rolled 1 times
                6 was rolled 2 times
            Average roll : 2.889
            Median : 2.000
            Variance : 1.625
            Standard Deviation : 1.275
            Total rolls : 9

    triplea_40343.0_Chi7.tsvg

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