Yeah we’re not starting with less than 8. We’ll get them
Dawg Axis vs S.A. Allies
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 6
Purchase Units - Italians
Italians buy 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
1 armour and 1 mech_infantry moved from Northern Italy to Normandy Bordeaux
2 infantry moved from Northern Italy to Southern France
1 fighter moved from Southern Italy to Southern FranceCombat - Italians
Battle in Southern France
Italians attack with 1 fighter and 2 infantry
Americans defend with 1 factory_minor, 1 harbour and 2 infantry
Italians win, taking Southern France from Americans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Casualties for Americans: 2 infantry
Battle in Normandy Bordeaux
Italians attack with 1 armour and 1 mech_infantry
Americans defend with 1 factory_minor, 1 harbour and 2 infantry
Americans win with 1 infantry remaining. Battle score for attacker is -7
Casualties for Italians: 1 armour and 1 mech_infantry
Casualties for Americans: 1 infantryNon Combat Move - Italians
1 fighter moved from Southern France to Southern ItalyPlace Units - Italians
2 mech_infantrys placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4
Italians collect 11 PUs; end with 11 PUs total -
TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 2 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
3 fighters moved from Queensland to 45 Sea Zone
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 35 Sea Zone
1 armour moved from Java to 42 Sea Zone
1 armour and 1 transport moved from 42 Sea Zone to 37 Sea Zone
1 infantry moved from Malaya to 37 Sea Zone
1 armour, 1 infantry and 1 transport moved from 37 Sea Zone to 38 Sea Zone
1 cruiser moved from 42 Sea Zone to 35 Sea Zone
ANZAC take 35 Sea Zone from Japanese -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 2 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
3 fighters moved from Queensland to 45 Sea Zone
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 35 Sea Zone
1 armour moved from Java to 42 Sea Zone
1 armour and 1 transport moved from 42 Sea Zone to 37 Sea Zone
1 infantry moved from Malaya to 37 Sea Zone
1 armour, 1 infantry and 1 transport moved from 37 Sea Zone to 38 Sea Zone
1 cruiser moved from 42 Sea Zone to 35 Sea Zone
ANZAC take 35 Sea Zone from JapaneseCombat - ANZAC
Battle in 45 Sea Zone
ANZAC attack with 3 fighters
Japanese defend with 2 destroyers
ANZAC roll dice for 3 fighters in 45 Sea Zone, round 2 : 1/3 hits
Japanese roll dice for 2 destroyers in 45 Sea Zone, round 2 : 0/2 hits
1 destroyer owned by the Japanese lost in 45 Sea Zone
ANZAC roll dice for 3 fighters in 45 Sea Zone, round 3 : 0/3 hits
Japanese roll dice for 1 destroyer in 45 Sea Zone, round 3 : 0/1 hits
ANZAC roll dice for 3 fighters in 45 Sea Zone, round 4 : 2/3 hits
Japanese roll dice for 1 destroyer in 45 Sea Zone, round 4 : 0/1 hits
1 destroyer owned by the Japanese lost in 45 Sea Zone
ANZAC win with 3 fighters remaining. Battle score for attacker is 16
Casualties for Japanese: 2 destroyersNon Combat Move - ANZAC
3 fighters moved from 45 Sea Zone to Philippines
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 armour and 1 infantry moved from 38 Sea Zone to BurmaPlace Units - ANZAC
1 transport placed in 62 Sea Zone
1 destroyer and 2 submarines placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUsDice Statistics:
Total
3 was rolled 4 times
4 was rolled 4 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 4.231
Median : 4.000
Variance : 1.417
Standard Deviation : 1.190
Total rolls : 13ANZAC Combat
3 was rolled 3 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 4.222
Median : 4.000
Variance : 1.375
Standard Deviation : 1.173
Total rolls : 9Japanese Combat
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
Average roll : 4.250
Median : 4.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4 -
TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 6
Combat Move - French
2 infantry moved from Alexandria to Egypt
1 infantry moved from Egypt to Trans-Jordan
1 destroyer moved from 98 Sea Zone to 99 Sea Zone
1 infantry moved from Tunisia to Libya -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 6
Combat Move - French
2 infantry moved from Alexandria to Egypt
1 infantry moved from Egypt to Trans-Jordan
1 destroyer moved from 98 Sea Zone to 99 Sea Zone
1 infantry moved from Tunisia to LibyaNon Combat Move - French
Turn Complete - French
Dice Statistics:
Total
3 was rolled 4 times
4 was rolled 4 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 4.231
Median : 4.000
Variance : 1.417
Standard Deviation : 1.190
Total rolls : 13ANZAC Combat
3 was rolled 3 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 4.222
Median : 4.000
Variance : 1.375
Standard Deviation : 1.173
Total rolls : 9Japanese Combat
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
Average roll : 4.250
Median : 4.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 5 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
3 artilleries and 1 infantry moved from Western Germany to Holland Belgium
1 mech_infantry moved from Romania to Bessarabia
1 artillery moved from Eastern Poland to Bessarabia
1 mech_infantry moved from Eastern Poland to Bessarabia
1 artillery and 2 mech_infantrys moved from Eastern Poland to Western Ukraine
1 bomber moved from Romania to Western Ukraine
1 fighter and 1 tactical_bomber moved from Romania to Bessarabia
1 infantry moved from Baltic States to Belarus
1 armour moved from Eastern Poland to Belarus
1 artillery moved from Smolensk to Belarus
1 artillery moved from Smolensk to Belarus
1 artillery and 2 infantry moved from Smolensk to Bryansk
1 mech_infantry moved from Smolensk to Bryansk
1 infantry moved from Smolensk to Archangel
2 artilleries moved from Smolensk to Vologda
2 armour and 1 mech_infantry moved from Smolensk to Vologda
1 armour moved from Smolensk to Vologda
5 armour and 3 artilleries moved from Smolensk to Russia
6 mech_infantrys moved from Smolensk to Russia
4 armour moved from Smolensk to Vologda
13 armour and 3 mech_infantrys moved from Smolensk to Russia
1 armour moved from Eastern Poland to Western Ukraine
1 armour moved from Eastern Poland to Bessarabia
1 mech_infantry moved from Germany to Baltic States
2 armour and 2 mech_infantrys moved from Germany to Western Germany
2 armour and 1 mech_infantry moved from Germany to Eastern PolandCombat - Germans
Battle in Russia
Germans attack with 18 armour, 3 artilleries and 9 mech_infantrys
Russians defend with 2 aaGuns, 1 airfield, 1 factory_major and 15 infantry
Germans captures 46PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 18 armour, 3 artilleries and 6 mech_infantrys remaining. Battle score for attacker is 43
Casualties for Germans: 3 mech_infantrys
Casualties for Russians: 2 aaGuns and 15 infantry
Battle in Archangel
Germans attack with 1 infantry
Russians defend with 1 aaGun
Germans win, taking Archangel from Russians with 1 infantry remaining. Battle score for attacker is 5
Casualties for Russians: 1 aaGun
Battle in Western Ukraine
Germans attack with 1 armour, 1 artillery, 1 bomber and 2 mech_infantrys
Russians defend with 1 infantry
Germans win, taking Western Ukraine from Russians with 1 armour, 1 artillery, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Bryansk
Germans attack with 1 artillery, 2 infantry and 1 mech_infantry
Russians defend with 2 infantry
Germans win, taking Bryansk from Russians with 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Holland Belgium
Germans attack with 3 artilleries and 1 infantry
British defend with 1 artillery and 1 infantry
Germans win, taking Holland Belgium from British with 3 artilleries remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for British: 1 artillery and 1 infantry
Battle in Belarus
Germans attack with 1 armour, 2 artilleries and 1 infantry
Russians defend with 1 armour and 1 infantry
Germans win, taking Belarus from Russians with 1 armour and 2 artilleries remaining. Battle score for attacker is 6
Casualties for Germans: 1 infantry
Casualties for Russians: 1 armour and 1 infantry
Battle in Vologda
Germans attack with 7 armour, 2 artilleries and 1 mech_infantry
Russians defend with 1 infantry
Germans win, taking Vologda from Russians with 7 armour, 2 artilleries and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Bessarabia
Germans attack with 1 armour, 1 artillery, 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Russians defend with 2 infantry
Germans win, taking Bessarabia from Russians with 1 armour, 1 artillery, 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to RussiansNon Combat Move - Germans
1 bomber moved from Western Ukraine to Western Germany
1 fighter and 1 tactical_bomber moved from Bessarabia to GermanyPlace Units - Germans
3 infantry placed in France
2 armour, 2 infantry and 2 mech_infantrys placed in Germany
1 armour and 1 mech_infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5
Germans collect 48 PUs; end with 94 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 99 PUs -
TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 7
Combat Move - Russians
1 artillery and 3 infantry moved from Tambov to Bryansk
1 infantry moved from Novgorod to Archangel
1 infantry moved from Novgorod to Baltic States
1 infantry moved from Novgorod to Belarus
1 infantry moved from Novgorod to Belarus
1 infantry moved from Novgorod to Archangel
1 infantry moved from Novgorod to Baltic States
2 infantry moved from Novgorod to Belarus
1 artillery moved from Novgorod to Belarus
1 artillery moved from Novgorod to Baltic States
2 fighters and 1 tactical_bomber moved from Novgorod to Bryansk
1 fighter moved from Novgorod to Archangel
1 fighter moved from Novgorod to Bryansk
1 fighter moved from Novgorod to Belarus
1 cruiser moved from 115 Sea Zone to 113 Sea Zone
1 submarine moved from 114 Sea Zone to 113 Sea Zone
1 infantry moved from Yenisey to Timguska
1 artillery moved from Novgorod to Archangel -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 7
Combat Move - Russians
1 artillery and 3 infantry moved from Tambov to Bryansk
1 infantry moved from Novgorod to Archangel
1 infantry moved from Novgorod to Baltic States
1 infantry moved from Novgorod to Belarus
1 infantry moved from Novgorod to Belarus
1 infantry moved from Novgorod to Archangel
1 infantry moved from Novgorod to Baltic States
2 infantry moved from Novgorod to Belarus
1 artillery moved from Novgorod to Belarus
1 artillery moved from Novgorod to Baltic States
2 fighters and 1 tactical_bomber moved from Novgorod to Bryansk
1 fighter moved from Novgorod to Archangel
1 fighter moved from Novgorod to Bryansk
1 fighter moved from Novgorod to Belarus
1 cruiser moved from 115 Sea Zone to 113 Sea Zone
1 submarine moved from 114 Sea Zone to 113 Sea Zone
1 infantry moved from Yenisey to Timguska
1 artillery moved from Novgorod to ArchangelCombat - Russians
Battle in Belarus
Russians attack with 1 artillery, 1 fighter and 4 infantry
Germans defend with 1 armour and 2 artilleries
Russians roll dice for 1 artillery, 1 fighter and 4 infantry in Belarus, round 2 : 3/6 hits
Germans roll dice for 1 armour and 2 artilleries in Belarus, round 2 : 0/3 hits
1 armour owned by the Germans and 2 artilleries owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 1 artillery, 1 fighter and 4 infantry remaining. Battle score for attacker is 14
Casualties for Germans: 1 armour and 2 artilleries
Battle in Bryansk
Russians attack with 1 artillery, 3 fighters, 3 infantry and 1 tactical_bomber
Germans defend with 1 artillery, 2 infantry and 1 mech_infantry
Russians roll dice for 1 artillery, 3 fighters, 3 infantry and 1 tactical_bomber in Bryansk, round 2 : 3/8 hits
Germans roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Bryansk, round 2 : 3/4 hits
1 mech_infantry owned by the Germans, 2 infantry owned by the Germans and 3 infantry owned by the Russians lost in Bryansk
Russians roll dice for 1 artillery, 3 fighters and 1 tactical_bomber in Bryansk, round 3 : 2/5 hits
Germans roll dice for 1 artillery in Bryansk, round 3 : 1/1 hits
1 fighter owned by the Russians and 1 artillery owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -5
Casualties for Germans: 1 artillery, 2 infantry and 1 mech_infantry
Casualties for Russians: 1 fighter and 3 infantry
Battle in Baltic States
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 artillery and 2 infantry in Baltic States, round 2 : 1/3 hits
Germans roll dice for 1 mech_infantry in Baltic States, round 2 : 0/1 hits
1 mech_infantry owned by the Germans lost in Baltic States
Russians win, taking Baltic States from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Archangel
Russians attack with 1 artillery, 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Archangel, round 2 : 1/4 hits
Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
1 fighter moved from Archangel to Novgorod
1 infantry moved from Karelia to Novgorod
1 fighter moved from Belarus to Novgorod
2 fighters and 1 tactical_bomber moved from Bryansk to Novgorod
1 artillery moved from Tambov to Rostov
1 artillery moved from Ukraine to Rostov
1 infantry moved from Volgograd to Samara
1 artillery moved from Samara to Novosibirsk
1 infantry moved from Norway to Finland
1 artillery moved from Tambov to Volgograd
1 armour moved from Tambov to KazakhstanTurn Complete - Russians
Dice Statistics:
Total
1 was rolled 7 times
2 was rolled 8 times
3 was rolled 5 times
4 was rolled 5 times
5 was rolled 9 times
6 was rolled 2 times
Average roll : 3.194
Median : 3.000
Variance : 0.914
Standard Deviation : 0.956
Total rolls : 36Germans Combat
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 3 times
Average roll : 3.100
Median : 3.500
Variance : 1.111
Standard Deviation : 1.054
Total rolls : 10Russians Combat
1 was rolled 4 times
2 was rolled 7 times
3 was rolled 4 times
4 was rolled 3 times
5 was rolled 6 times
6 was rolled 2 times
Average roll : 3.231
Median : 3.000
Variance : 0.720
Standard Deviation : 0.849
Total rolls : 26 -
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 artillery, 2 destroyers, 1 factory_minor, 1 infantry and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 fighter moved from Kwangsi to 35 Sea Zone
1 bomber moved from Kwangsi to 43 Sea Zone
1 bomber moved from Kwangsi to 35 Sea Zone
1 artillery and 3 infantry moved from Formosa to 20 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 20 Sea Zone to 36 Sea Zone
1 cruiser, 1 destroyer and 1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 destroyer moved from 44 Sea Zone to 35 Sea Zone
1 cruiser moved from 44 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
1 tactical_bomber moved from Kwangsi to 43 Sea Zone
2 fighters and 1 tactical_bomber moved from Kwangsi to 35 Sea Zone
1 artillery, 1 infantry and 1 mech_infantry moved from Yakut S.S.R. to Yenisey
Japanese take Yenisey from Russians
1 infantry moved from Amur to Siberia
1 destroyer moved from 4 Sea Zone to 7 Sea Zone
1 destroyer moved from 16 Sea Zone to 7 Sea Zone
1 fighter moved from 36 Sea Zone to 38 Sea Zone
1 fighter moved from 36 Sea Zone to 43 Sea ZoneCombat - Japanese
-
scramble in sz35?
-
No scramble
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 artillery, 2 destroyers, 1 factory_minor, 1 infantry and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 fighter moved from Kwangsi to 35 Sea Zone
1 bomber moved from Kwangsi to 43 Sea Zone
1 bomber moved from Kwangsi to 35 Sea Zone
1 artillery and 3 infantry moved from Formosa to 20 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 20 Sea Zone to 36 Sea Zone
1 cruiser, 1 destroyer and 1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 destroyer moved from 44 Sea Zone to 35 Sea Zone
1 cruiser moved from 44 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
1 tactical_bomber moved from Kwangsi to 43 Sea Zone
2 fighters and 1 tactical_bomber moved from Kwangsi to 35 Sea Zone
1 artillery, 1 infantry and 1 mech_infantry moved from Yakut S.S.R. to Yenisey
Japanese take Yenisey from Russians
1 infantry moved from Amur to Siberia
1 destroyer moved from 4 Sea Zone to 7 Sea Zone
1 destroyer moved from 16 Sea Zone to 7 Sea Zone
1 fighter moved from 36 Sea Zone to 38 Sea Zone
1 fighter moved from 36 Sea Zone to 43 Sea ZoneCombat - Japanese
Battle in 38 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 38 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 7 Sea Zone
Japanese attack with 2 destroyers
Americans defend with 1 cruiser and 1 destroyer
Japanese roll dice for 2 destroyers in 7 Sea Zone, round 2 : 1/2 hits
Americans roll dice for 1 cruiser and 1 destroyer in 7 Sea Zone, round 2 : 1/2 hits
1 destroyer owned by the Japanese and 1 destroyer owned by the Americans lost in 7 Sea Zone
Japanese roll dice for 1 destroyer in 7 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 cruiser in 7 Sea Zone, round 3 : 1/1 hits
1 destroyer owned by the Japanese lost in 7 Sea Zone
Americans win with 1 cruiser remaining. Battle score for attacker is -8
Casualties for Americans: 1 destroyer
Casualties for Japanese: 2 destroyers
Battle in 35 Sea Zone
Japanese attack with 1 bomber, 1 cruiser, 2 destroyers, 3 fighters, 1 submarine and 1 tactical_bomber
Americans defend with 1 transport; ANZAC defend with 1 cruiser and 1 transport
Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 bomber, 1 cruiser, 2 destroyers, 3 fighters and 1 tactical_bomber in 35 Sea Zone, round 2 : 3/8 hits
ANZAC roll dice for 1 cruiser and 2 transports in 35 Sea Zone, round 2 : 0/1 hits
1 cruiser owned by the ANZAC, 1 transport owned by the Americans and 1 transport owned by the ANZAC lost in 35 Sea Zone
Japanese win, taking 35 Sea Zone from ANZAC with 1 bomber, 1 cruiser, 2 destroyers, 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 26
Casualties for ANZAC: 1 cruiser and 1 transport
Casualties for Americans: 1 transport
Battle in 43 Sea Zone
Japanese attack with 1 bomber, 1 cruiser, 1 fighter and 1 tactical_bomber
British defend with 1 fighter and 1 transport; Americans defend with 1 carrier and 1 fighter
Japanese roll dice for 1 bomber, 1 cruiser, 1 fighter and 1 tactical_bomber in 43 Sea Zone, round 2 : 2/4 hits
British roll dice for 1 carrier, 2 fighters and 1 transport in 43 Sea Zone, round 2 : 1/3 hits
1 cruiser owned by the Japanese and 1 carrier owned by the Americans lost in 43 Sea Zone
Japanese roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in 43 Sea Zone, round 3 : 0/3 hits
British roll dice for 2 fighters and 1 transport in 43 Sea Zone, round 3 : 1/2 hits
1 fighter owned by the Japanese lost in 43 Sea Zone
Japanese roll dice for 1 bomber and 1 tactical_bomber in 43 Sea Zone, round 4 : 1/2 hits
British roll dice for 2 fighters and 1 transport in 43 Sea Zone, round 4 : 1/2 hits
1 tactical_bomber owned by the Japanese and 1 fighter owned by the Americans lost in 43 Sea Zone
Japanese roll dice for 1 bomber in 43 Sea Zone, round 5 : 1/1 hits
British roll dice for 1 fighter and 1 transport in 43 Sea Zone, round 5 : 1/1 hits
1 bomber owned by the Japanese and 1 fighter owned by the British lost in 43 Sea Zone
British win with 1 transport remaining. Battle score for attacker is -9
Casualties for British: 1 fighter
Casualties for Americans: 1 carrier and 1 fighter
Casualties for Japanese: 1 bomber, 1 cruiser, 1 fighter and 1 tactical_bomberNon Combat Move - Japanese
1 artillery moved from 36 Sea Zone to French Indo China
1 artillery moved from 36 Sea Zone to Kwangsi
3 infantry moved from 36 Sea Zone to French Indo China
1 infantry moved from 36 Sea Zone to Kwangsi
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Kwangsi
2 fighters moved from 35 Sea Zone to 36 Sea Zone
1 bomber moved from 35 Sea Zone to Kwangsi
1 fighter moved from 38 Sea Zone to French Indo China
1 fighter moved from 36 Sea Zone to French Indo ChinaPlace Units - Japanese
1 factory_minor placed in French Indo China
2 destroyers and 2 submarines placed in 6 Sea Zone
1 artillery and 1 infantry placed in KwangtungTurn Complete - Japanese
Japanese collect 37 PUs; end with 37 PUs -
I’m having problems with the latest version of triple a I get a 301 error. . .GGRRRR
War game my place sat @ 6:00 -
TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 transport; Remaining resources: 92 PUs;Combat Move - Americans
1 destroyer moved from 101 Sea Zone to 102 Sea Zone -
not sure if you have things figured out yet.
if so,
america has to finish up -
Still problems
-
TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 7
Purchase Units - Americans
Americans buy 2 armour, 1 carrier, 2 destroyers, 6 infantry, 1 mech_infantry, 2 submarines and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 mech_infantry moved from Tobruk to Egypt
2 mech_infantrys moved from Tunisia to Tobruk
1 armour and 1 mech_infantry moved from Morocco to Tunisia
1 artillery moved from Tunisia to Libya
1 transport moved from 93 Sea Zone to 92 Sea Zone
2 infantry moved from Morocco to 92 Sea Zone
2 infantry and 1 transport moved from 92 Sea Zone to 93 Sea Zone
2 infantry moved from 93 Sea Zone to Southern France
1 destroyer moved from 93 Sea Zone to 97 Sea Zone
1 destroyer moved from 95 Sea Zone to 97 Sea Zone
1 destroyer and 1 submarine moved from 96 Sea Zone to 97 Sea Zone
1 destroyer moved from 92 Sea Zone to 97 Sea Zone
1 destroyer and 1 submarine moved from 110 Sea Zone to 112 Sea Zone
1 destroyer and 1 submarine moved from 91 Sea Zone to 112 Sea Zone
1 cruiser moved from 110 Sea Zone to 112 Sea Zone
1 transport moved from 110 Sea Zone to 91 Sea Zone
1 transport moved from 91 Sea Zone to 86 Sea Zone
1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 destroyer, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 armour and 1 infantry moved from British Columbia to 1 Sea Zone
1 armour, 1 infantry and 1 transport moved from 1 Sea Zone to 3 Sea Zone
1 destroyer moved from 8 Sea Zone to 4 Sea Zone
1 destroyer moved from 25 Sea Zone to 7 Sea Zone
1 cruiser moved from 7 Sea Zone to 3 Sea Zone
1 armour and 1 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 cruiser, 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from 54 Sea Zone to 35 Sea Zone
1 fighter moved from Hawaiian Islands to 54 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 7
Purchase Units - Americans
Americans buy 2 armour, 1 carrier, 2 destroyers, 6 infantry, 1 mech_infantry, 2 submarines and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 mech_infantry moved from Tobruk to Egypt
2 mech_infantrys moved from Tunisia to Tobruk
1 armour and 1 mech_infantry moved from Morocco to Tunisia
1 artillery moved from Tunisia to Libya
1 transport moved from 93 Sea Zone to 92 Sea Zone
2 infantry moved from Morocco to 92 Sea Zone
2 infantry and 1 transport moved from 92 Sea Zone to 93 Sea Zone
2 infantry moved from 93 Sea Zone to Southern France
1 destroyer moved from 93 Sea Zone to 97 Sea Zone
1 destroyer moved from 95 Sea Zone to 97 Sea Zone
1 destroyer and 1 submarine moved from 96 Sea Zone to 97 Sea Zone
1 destroyer moved from 92 Sea Zone to 97 Sea Zone
1 destroyer and 1 submarine moved from 110 Sea Zone to 112 Sea Zone
1 destroyer and 1 submarine moved from 91 Sea Zone to 112 Sea Zone
1 cruiser moved from 110 Sea Zone to 112 Sea Zone
1 transport moved from 110 Sea Zone to 91 Sea Zone
1 transport moved from 91 Sea Zone to 86 Sea Zone
1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 destroyer, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 armour and 1 infantry moved from British Columbia to 1 Sea Zone
1 armour, 1 infantry and 1 transport moved from 1 Sea Zone to 3 Sea Zone
1 destroyer moved from 8 Sea Zone to 4 Sea Zone
1 destroyer moved from 25 Sea Zone to 7 Sea Zone
1 cruiser moved from 7 Sea Zone to 3 Sea Zone
1 armour and 1 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 cruiser, 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from 54 Sea Zone to 35 Sea Zone
1 fighter moved from Hawaiian Islands to 54 Sea ZoneCombat - Americans
Battle in 97 Sea Zone
Americans attack with 4 destroyers and 1 submarine
Italians defend with 1 destroyer and 1 transport
Americans roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 4 destroyers in 97 Sea Zone, round 2 : 3/4 hits
Italians roll dice for 1 destroyer and 1 transport in 97 Sea Zone, round 2 : 0/1 hits
1 transport owned by the Italians and 1 destroyer owned by the Italians lost in 97 Sea Zone
Americans win, taking 97 Sea Zone from Neutral with 4 destroyers and 1 submarine remaining. Battle score for attacker is 15
Casualties for Italians: 1 destroyer and 1 transport
Battle in 35 Sea Zone
Americans attack with 2 fighters
Japanese defend with 1 cruiser, 2 destroyers and 1 submarine
1 submarine owned by the Japanese Submerged
Americans roll dice for 2 fighters in 35 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 cruiser and 2 destroyers in 35 Sea Zone, round 2 : 2/3 hits
1 destroyer owned by the Japanese and 2 fighters owned by the Americans lost in 35 Sea Zone
Japanese win with 1 cruiser and 1 destroyer remaining. Battle score for attacker is -12
Casualties for Americans: 2 fighters
Casualties for Japanese: 1 destroyer
Battle in Southern France
Americans attack with 2 infantry
Italians defend with 1 factory_minor, 1 harbour and 1 infantry
Americans roll dice for 2 infantry in Southern France, round 2 : 1/2 hits
Italians roll dice for 1 infantry in Southern France, round 2 : 0/1 hits
1 infantry owned by the Italians lost in Southern France
Americans win, taking Southern France from Italians with 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in 112 Sea Zone
Americans attack with 1 cruiser, 2 destroyers and 2 submarines
Germans defend with 1 destroyer and 1 submarine
Americans roll dice for 2 submarines in 112 Sea Zone, round 2 : 0/2 hits
Americans roll dice for 1 cruiser and 2 destroyers in 112 Sea Zone, round 2 : 0/3 hits
Germans roll dice for 1 submarine in 112 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 destroyer in 112 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 2 submarines in 112 Sea Zone, round 3 : 1/2 hits
Americans roll dice for 1 cruiser and 2 destroyers in 112 Sea Zone, round 3 : 2/3 hits
Germans roll dice for 1 submarine in 112 Sea Zone, round 3 : 0/1 hits
Germans roll dice for 1 destroyer in 112 Sea Zone, round 3 : 0/1 hits
1 submarine owned by the Germans and 1 destroyer owned by the Germans lost in 112 Sea Zone
Americans win with 1 cruiser, 2 destroyers and 2 submarines remaining. Battle score for attacker is 14
Casualties for Germans: 1 destroyer and 1 submarineNon Combat Move - Americans
1 armour, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 cruiser moved from 91 Sea Zone to 93 Sea Zone
1 destroyer moved from 54 Sea Zone to 43 Sea Zone
1 fighter moved from Western United States to Hawaiian IslandsPlace Units - Americans
3 infantry placed in Normandy Bordeaux
1 destroyer, 1 submarine and 1 transport placed in 101 Sea Zone
1 armour, 2 infantry and 1 mech_infantry placed in Eastern United States
1 armour and 1 infantry placed in Western United States
1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
1 transport placed in 101 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Americans from 3 Sea Zone: 2 armour, 2 infantry and 2 transports
EDIT: Adding units owned by Americans to Soviet Far East: 2 armour and 2 infantry
EDIT: Adding units owned by Americans to 3 Sea Zone: 1 transport
EDIT: Turning off Edit ModeTurn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 2,6,2,1
Americans collect 60 PUs (2 lost to blockades); end with 60 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 100 PUsDice Statistics:
Total
1 was rolled 6 times
2 was rolled 12 times
3 was rolled 4 times
4 was rolled 8 times
5 was rolled 3 times
6 was rolled 6 times
Average roll : 3.205
Median : 3.000
Variance : 1.395
Standard Deviation : 1.181
Total rolls : 39Null / Other
1 was rolled 1 times
2 was rolled 4 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 2.714
Median : 2.000
Variance : 1.833
Standard Deviation : 1.354
Total rolls : 7Germans Combat
2 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4.250
Median : 4.500
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4Italians Combat
5 was rolled 1 times
6 was rolled 1 times
Average roll : 5.500
Median : 5.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Americans Combat
1 was rolled 4 times
2 was rolled 3 times
3 was rolled 4 times
4 was rolled 5 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.105
Median : 3.000
Variance : 0.611
Standard Deviation : 0.782
Total rolls : 19Japanese Combat
1 was rolled 1 times
2 was rolled 4 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 2.714
Median : 2.000
Variance : 1.833
Standard Deviation : 1.354
Total rolls : 7 -
TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Kansu to Tsinghai
1 infantry moved from Sikang to Tsinghai
1 artillery and 1 infantry moved from Shensi to Tsinghai
1 infantry moved from Chahar to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Anhwe to Kiangsu
Chinese take Kiangsu from Japanese
1 infantry moved from Hunan to Kiangsi
Chinese take Kiangsi from Japanese
1 infantry moved from Yunnan to Hunan
1 infantry moved from Hopei to Kweichow
1 infantry moved from Suiyuyan to Hopei -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Kansu to Tsinghai
1 infantry moved from Sikang to Tsinghai
1 artillery and 1 infantry moved from Shensi to Tsinghai
1 infantry moved from Chahar to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Anhwe to Kiangsu
Chinese take Kiangsu from Japanese
1 infantry moved from Hunan to Kiangsi
Chinese take Kiangsi from Japanese
1 infantry moved from Yunnan to Hunan
1 infantry moved from Hopei to Kweichow
1 infantry moved from Suiyuyan to HopeiCombat - Chinese
Battle in Tsinghai
Chinese attack with 1 artillery and 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 3 infantry in Tsinghai, round 2 : 0/4 hits
Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits
Chinese roll dice for 1 artillery and 3 infantry in Tsinghai, round 3 : 1/4 hits
Japanese roll dice for 1 infantry in Tsinghai, round 3 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Tsinghai
Chinese win, taking Tsinghai from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Burma to KweichowPlace Units - Chinese
1 artillery and 1 infantry placed in Kweichow
1 artillery and 1 infantry placed in HopeiTurn Complete - Chinese
Chinese collect 17 PUs; end with 17 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 20 PUsDice Statistics:
Total
1 was rolled 8 times
2 was rolled 15 times
3 was rolled 5 times
4 was rolled 9 times
5 was rolled 4 times
6 was rolled 10 times
Average roll : 3.314
Median : 3.000
Variance : 1.580
Standard Deviation : 1.257
Total rolls : 51Null / Other
1 was rolled 2 times
2 was rolled 4 times
4 was rolled 1 times
6 was rolled 2 times
Average roll : 2.889
Median : 2.000
Variance : 1.625
Standard Deviation : 1.275
Total rolls : 9Germans Combat
2 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4.250
Median : 4.500
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4Italians Combat
5 was rolled 1 times
6 was rolled 1 times
Average roll : 5.500
Median : 5.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Americans Combat
1 was rolled 4 times
2 was rolled 3 times
3 was rolled 4 times
4 was rolled 5 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.105
Median : 3.000
Variance : 0.611
Standard Deviation : 0.782
Total rolls : 19Chinese Combat
2 was rolled 3 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.750
Median : 3.500
Variance : 0.857
Standard Deviation : 0.926
Total rolls : 8Japanese Combat
1 was rolled 2 times
2 was rolled 4 times
4 was rolled 1 times
6 was rolled 2 times
Average roll : 2.889
Median : 2.000
Variance : 1.625
Standard Deviation : 1.275
Total rolls : 9