Dawg Axis vs S.A. Allies


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2

    Game History

    Round: 5

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 3 armour, 2 destroyers, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Germans
                5 infantry moved from Eastern Poland to Bessarabia
                1 fighter and 1 tactical_bomber moved from Eastern Poland to Bessarabia
                2 bombers moved from Eastern Poland to Bessarabia
                19 armour, 8 artilleries, 14 infantry and 9 mech_infantrys moved from Eastern Poland to Belarus
                6 armour and 4 mech_infantrys moved from Germany to Baltic States
                1 cruiser, 1 destroyer and 7 submarines moved from 110 Sea Zone to 91 Sea Zone

    Combat - Germans
                Battle in Baltic States
                    Germans attack with 6 armour and 4 mech_infantrys
                    Russians defend with 1 artillery and 4 infantry
                    Germans win, taking Baltic States from Russians with 6 armour and 2 mech_infantrys remaining. Battle score for attacker is 8
                    Casualties for Germans: 2 mech_infantrys
                    Casualties for Russians: 1 artillery and 4 infantry
                Battle in Belarus
                    Germans attack with 19 armour, 8 artilleries, 14 infantry and 9 mech_infantrys
                    Russians defend with 4 infantry
                    Germans win, taking Belarus from Russians with 19 armour, 8 artilleries, 11 infantry and 9 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Germans: 3 infantry
                    Casualties for Russians: 4 infantry
                Battle in Bessarabia
                    Germans attack with 2 bombers, 1 fighter, 5 infantry and 1 tactical_bomber
                    Russians defend with 5 infantry
                    Germans win, taking Bessarabia from Russians with 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Germans: 3 infantry
                    Casualties for Russians: 5 infantry
                Battle in 91 Sea Zone
                    Germans attack with 1 cruiser, 1 destroyer and 7 submarines
                    British defend with 2 destroyers; Americans defend with 1 cruiser, 4 destroyers, 3 submarines and 2 transports
                    1 destroyer owned by the Germans and 1 cruiser owned by the Germans retreated to 104 Sea Zone
                    Americans win with 1 cruiser, 4 destroyers and 2 transports remaining. Battle score for attacker is -8
                    Casualties for Germans: 7 submarines
                    Casualties for British: 2 destroyers
                    Casualties for Americans: 3 submarines

    Non Combat Move - Germans
                1 mech_infantry moved from Western Germany to Slovakia Hungary
                2 artilleries moved from Yugoslavia to Slovakia Hungary
                2 bombers, 1 fighter and 1 tactical_bomber moved from Bessarabia to Eastern Poland
                2 bombers, 1 fighter and 1 tactical_bomber moved from Eastern Poland to Slovakia Hungary
                1 artillery moved from France to Western Germany
                3 aaGuns moved from France to Western Germany
                1 aaGun moved from Western Germany to Germany
                2 aaGuns moved from Germany to Slovakia Hungary

    Place Units - Germans
                2 destroyers and 1 submarine placed in 110 Sea Zone
                3 armour and 3 mech_infantrys placed in Germany

    Turn Complete - Germans
                Germans collect 46 PUs; end with 46 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs

    triplea_40343.0_Ger5.tsvg


  • TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.2

    Game History

    Round: 5

    Purchase Units - Russians
                Russians buy 1 armour, 2 artilleries and 11 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Finland to Norway
                      Russians take Norway from Germans
                1 artillery and 9 infantry moved from Finland to Karelia
                1 armour moved from Finland to Karelia
                2 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Novgorod to Belarus
                5 fighters and 1 tactical_bomber moved from Novgorod to Belarus
                1 artillery and 2 infantry moved from Smolensk to Belarus
                1 armour and 1 mech_infantry moved from Smolensk to Belarus
                2 artilleries and 5 infantry moved from Bryansk to Belarus
                1 infantry moved from Western Ukraine to Eastern Poland
                      Russians take Eastern Poland from Italians
                1 artillery and 2 infantry moved from Ukraine to Bessarabia
                1 infantry moved from Western Ukraine to Bessarabia
                1 infantry moved from Western Ukraine to Bessarabia
                1 armour moved from Russia to Belarus

    triplea_40343.0_Rus5.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2

    Game History

    Round: 5

    Purchase Units - Russians
                Russians buy 1 armour, 2 artilleries and 11 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Finland to Norway
                      Russians take Norway from Germans
                1 artillery and 9 infantry moved from Finland to Karelia
                1 armour moved from Finland to Karelia
                2 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Novgorod to Belarus
                5 fighters and 1 tactical_bomber moved from Novgorod to Belarus
                1 artillery and 2 infantry moved from Smolensk to Belarus
                1 armour and 1 mech_infantry moved from Smolensk to Belarus
                2 artilleries and 5 infantry moved from Bryansk to Belarus
                1 infantry moved from Western Ukraine to Eastern Poland
                      Russians take Eastern Poland from Italians
                1 artillery and 2 infantry moved from Ukraine to Bessarabia
                1 infantry moved from Western Ukraine to Bessarabia
                1 infantry moved from Western Ukraine to Bessarabia
                1 armour moved from Russia to Belarus

    Combat - Russians
                Battle in Bessarabia
                    Russians attack with 1 artillery and 4 infantry
                    Germans defend with 2 infantry
                        Russians roll dice for 1 artillery and 4 infantry in Bessarabia, round 2 :  0/5 hits
                        Germans roll dice for 2 infantry in Bessarabia, round 2 :  1/2 hits
                        1 infantry owned by the Russians lost in Bessarabia
                        Russians roll dice for 1 artillery and 3 infantry in Bessarabia, round 3 :  1/4 hits
                        Germans roll dice for 2 infantry in Bessarabia, round 3 :  0/2 hits
                        1 infantry owned by the Germans lost in Bessarabia
                        Russians roll dice for 1 artillery and 3 infantry in Bessarabia, round 4 :  1/4 hits
                        Germans roll dice for 1 infantry in Bessarabia, round 4 :  0/1 hits
                        1 infantry owned by the Germans lost in Bessarabia
                    Russians win, taking Bessarabia from Germans with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 2 infantry
                    Casualties for Russians: 1 infantry
                Battle in Belarus
                    Russians attack with 4 armour, 4 artilleries, 5 fighters, 10 infantry, 2 mech_infantrys and 1 tactical_bomber
                    Germans defend with 19 armour, 8 artilleries, 11 infantry and 9 mech_infantrys
                        Russians roll dice for 4 armour, 4 artilleries, 5 fighters, 10 infantry, 2 mech_infantrys and 1 tactical_bomber in Belarus, round 2 :  6/26 hits
                        Germans roll dice for 19 armour, 8 artilleries, 11 infantry and 9 mech_infantrys in Belarus, round 2 :  20/47 hits
                        2 mech_infantrys owned by the Russians, 4 armour owned by the Russians, 4 artilleries owned by the Russians, 6 infantry owned by the Germans and 10 infantry owned by the Russians lost in Belarus
                    retreated to Belarus
                    Germans win with 19 armour, 8 artilleries, 5 infantry and 9 mech_infantrys remaining. Battle score for attacker is -60
                    Casualties for Germans: 6 infantry
                    Casualties for Russians: 4 armour, 4 artilleries, 10 infantry and 2 mech_infantrys

    Non Combat Move - Russians
                1 infantry moved from Russia to Smolensk
                1 infantry moved from Russia to Bryansk
                5 fighters and 1 tactical_bomber moved from Belarus to Russia
                1 armour moved from Karelia to Novgorod
                1 infantry moved from Buryatia to Yakut S.S.R.
                1 artillery and 1 infantry moved from Rostov to Tambov
                1 infantry moved from Volgograd to Tambov
                1 artillery and 1 infantry moved from Ukraine to Rostov

    Place Units - Russians
                1 infantry placed in Ukraine
                1 infantry placed in Volgograd
                1 infantry placed in Ukraine
                1 infantry placed in Novgorod
                1 armour, 2 artilleries and 7 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 39 PUs; end with 39 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 41 PUs
                Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 44 PUs
                Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 46 PUs
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 52 PUs

    Dice Statistics:

    Total
                1 was rolled 12 times
                2 was rolled 13 times
                3 was rolled 19 times
                4 was rolled 12 times
                5 was rolled 16 times
                6 was rolled 19 times
            Average roll : 3.703
            Median : 4.000
            Variance : 0.611
            Standard Deviation : 0.782
            Total rolls : 91

    Germans Combat
                1 was rolled 10 times
                2 was rolled 6 times
                3 was rolled 12 times
                4 was rolled 7 times
                5 was rolled 9 times
                6 was rolled 8 times
            Average roll : 3.442
            Median : 3.000
            Variance : 0.510
            Standard Deviation : 0.714
            Total rolls : 52

    Russians Combat
                1 was rolled 2 times
                2 was rolled 7 times
                3 was rolled 7 times
                4 was rolled 5 times
                5 was rolled 7 times
                6 was rolled 11 times
            Average roll : 4.051
            Median : 4.000
            Variance : 1.184
            Standard Deviation : 1.088
            Total rolls : 39

    triplea_40343.0_Rus5.tsvg


  • Some mean dice


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2

    Game History

    Round: 5

    Purchase Units - Japanese
                Japanese buy 1 artillery, 2 destroyers, 4 infantry, 2 submarines and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 destroyer moved from 36 Sea Zone to 44 Sea Zone
                1 submarine moved from 20 Sea Zone to 37 Sea Zone
                1 infantry moved from Amur to Siberia
                      Japanese take Siberia from Russians
                1 infantry moved from Amur to Sakha
                      Japanese take Sakha from Russians
                1 artillery, 1 infantry and 1 mech_infantry moved from Amur to Buryatia
                      Japanese take Buryatia from Russians
                1 artillery and 9 infantry moved from Japan to 6 Sea Zone
                2 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
                2 infantry moved from 20 Sea Zone to Kwangtung
                1 infantry moved from Anhwe to Hunan
                      Japanese take Hunan from Chinese
                1 infantry moved from Hopei to Kweichow
                      Japanese take Kweichow from Chinese
                2 fighters moved from Java to 37 Sea Zone
                1 carrier, 2 destroyers and 2 fighters moved from 36 Sea Zone to 35 Sea Zone
                2 fighters moved from 35 Sea Zone to Philippines
                1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 35 Sea Zone
                1 artillery and 3 infantry moved from 35 Sea Zone to Philippines
                2 bombers, 2 fighters and 5 tactical_bombers moved from Kwangsi to Yunnan
                1 battleship moved from 6 Sea Zone to 35 Sea Zone
                2 destroyers, 4 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone
                1 cruiser and 2 destroyers moved from 6 Sea Zone to 35 Sea Zone
                1 tactical_bomber moved from Suiyuyan to Yunnan
                1 fighter moved from Chahar to Yunnan
                1 destroyer and 1 submarine moved from 6 Sea Zone to 16 Sea Zone

    Combat - Japanese
                Battle in Kwangtung
                Battle in 16 Sea Zone
                    Japanese attack with 1 destroyer and 1 submarine
                    Americans defend with 1 destroyer
                    Japanese win, taking Kwangtung from UK_Pacific with 1 destroyer remaining. Battle score for attacker is 2
                    Casualties for Americans: 1 destroyer
                    Casualties for Japanese: 1 submarine
                Battle in Yunnan
                    Japanese attack with 2 bombers, 3 fighters and 6 tactical_bombers
                    British defend with 1 aaGun and 5 infantry; Chinese defend with 1 infantry
                    Japanese win with 2 bombers, 3 fighters and 4 tactical_bombers remaining. Battle score for attacker is 1
                    Casualties for British: 1 aaGun and 5 infantry
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 2 tactical_bombers
                Battle in 35 Sea Zone
                    Japanese attack with 1 battleship, 1 carrier, 1 cruiser, 4 destroyers and 2 transports
                    ANZAC defend with 1 destroyer
                    Japanese win, taking 35 Sea Zone from ANZAC with 1 battleship, 1 carrier, 1 cruiser, 4 destroyers and 2 transports remaining. Battle score for attacker is 8
                    Casualties for ANZAC: 1 destroyer
                Battle in 37 Sea Zone
                    Japanese attack with 2 fighters and 1 submarine
                    British defend with 1 battleship
                    Units damaged: 1 battleship owned by the British
                    Japanese win with 1 fighter remaining. Battle score for attacker is 4
                    Casualties for British: 1 battleship
                    Casualties for Japanese: 1 fighter and 1 submarine
                Battle in 44 Sea Zone
                    Japanese attack with 1 destroyer
                    Americans defend with 1 transport
                    Japanese win, taking 44 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in Philippines
                    Japanese attack with 1 artillery, 2 fighters and 3 infantry
                    Americans defend with 1 airfield, 1 fighter, 1 harbour and 2 infantry
                    Japanese win, taking Philippines from Americans with 1 artillery and 2 fighters remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 fighter and 2 infantry
                    Casualties for Japanese: 3 infantry

    Non Combat Move - Japanese
                2 fighters moved from Philippines to 35 Sea Zone
                1 fighter moved from 37 Sea Zone to Kwangsi
                4 infantry moved from 36 Sea Zone to Kwangsi
                1 fighter moved from Yunnan to Suiyuyan
                1 tactical_bomber moved from Yunnan to Chahar
                1 tactical_bomber moved from Yunnan to Hopei
                1 tactical_bomber moved from Yunnan to Anhwe
                2 bombers, 2 fighters and 1 tactical_bomber moved from Yunnan to Kwangsi

    Place Units - Japanese
                2 destroyers, 2 submarines and 1 transport placed in 6 Sea Zone
                1 artillery and 4 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 53 PUs; end with 53 PUs total

    triplea_40343.0_Jap5.tsvg


  • TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.2

    Game History

    Round: 5

    Purchase Units - Americans
                Americans buy 2 armour, 1 cruiser, 4 destroyers, 1 fighter, 4 infantry, 1 mech_infantry and 2 submarines; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 destroyer moved from 91 Sea Zone to 92 Sea Zone
                1 destroyer moved from 91 Sea Zone to 104 Sea Zone
                1 destroyer moved from 91 Sea Zone to 92 Sea Zone
                1 destroyer moved from 91 Sea Zone to 104 Sea Zone
                1 mech_infantry moved from Morocco to Tunisia
                1 artillery and 2 infantry moved from Morocco to Algeria
                1 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
                2 transports moved from 91 Sea Zone to 90 Sea Zone
                1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
                1 cruiser moved from 91 Sea Zone to 104 Sea Zone
                1 cruiser, 1 destroyer, 1 infantry, 1 mech_infantry, 2 submarines and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                2 transports moved from 90 Sea Zone to 101 Sea Zone
                1 fighter moved from Eastern United States to 26 Sea Zone
                1 carrier and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone
                1 armour and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 bomber moved from Queensland to 20 Sea Zone
                2 infantry moved from Queensland to 54 Sea Zone
                1 battleship, 1 destroyer, 2 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
                      Americans take 42 Sea Zone from Japanese
                2 infantry moved from 43 Sea Zone to Borneo
                1 mech_infantry moved from Western United States to 10 Sea Zone
                1 mech_infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone

    triplea_40343.0_Ame5.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2

    Game History

    Round: 5

    Purchase Units - Americans
                Americans buy 2 armour, 1 cruiser, 4 destroyers, 1 fighter, 4 infantry, 1 mech_infantry and 2 submarines; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 destroyer moved from 91 Sea Zone to 92 Sea Zone
                1 destroyer moved from 91 Sea Zone to 104 Sea Zone
                1 destroyer moved from 91 Sea Zone to 92 Sea Zone
                1 destroyer moved from 91 Sea Zone to 104 Sea Zone
                1 mech_infantry moved from Morocco to Tunisia
                1 artillery and 2 infantry moved from Morocco to Algeria
                1 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
                2 transports moved from 91 Sea Zone to 90 Sea Zone
                1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
                1 cruiser moved from 91 Sea Zone to 104 Sea Zone
                1 cruiser, 1 destroyer, 1 infantry, 1 mech_infantry, 2 submarines and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                2 transports moved from 90 Sea Zone to 101 Sea Zone
                1 fighter moved from Eastern United States to 26 Sea Zone
                1 carrier and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone
                1 armour and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 bomber moved from Queensland to 20 Sea Zone
                2 infantry moved from Queensland to 54 Sea Zone
                1 battleship, 1 destroyer, 2 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
                      Americans take 42 Sea Zone from Japanese
                2 infantry moved from 43 Sea Zone to Borneo
                1 mech_infantry moved from Western United States to 10 Sea Zone
                1 mech_infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone

    Combat - Americans
                Battle in 104 Sea Zone
                    Americans attack with 1 cruiser and 2 destroyers
                    Germans defend with 1 cruiser and 1 destroyer
                        Americans roll dice for 1 cruiser and 2 destroyers in 104 Sea Zone, round 2 :  2/3 hits
                        Germans roll dice for 1 cruiser and 1 destroyer in 104 Sea Zone, round 2 :  0/2 hits
                        1 destroyer owned by the Germans and 1 cruiser owned by the Germans lost in 104 Sea Zone
                    Americans win with 1 cruiser and 2 destroyers remaining. Battle score for attacker is 20
                    Casualties for Germans: 1 cruiser and 1 destroyer
                Battle in Borneo
                    Americans attack with 2 infantry
                    Japanese defend with 1 artillery and 1 infantry
                        Americans roll dice for 1 battleship in Borneo, round 2 :  0/1 hits
                        Americans roll dice for 2 infantry in Borneo, round 2 :  0/2 hits
                        Japanese roll dice for 1 artillery and 1 infantry in Borneo, round 2 :  1/2 hits
                        1 infantry owned by the Americans lost in Borneo
                        Americans roll dice for 1 infantry in Borneo, round 3 :  0/1 hits
                        Japanese roll dice for 1 artillery and 1 infantry in Borneo, round 3 :  1/2 hits
                        1 infantry owned by the Americans lost in Borneo
                    Japanese win with 1 artillery and 1 infantry remaining. Battle score for attacker is -6
                    Casualties for Americans: 2 infantry
                Battle in 20 Sea Zone
                    Americans attack with 1 bomber
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 20 Sea Zone
                    Americans win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in 92 Sea Zone
                    Americans attack with 2 destroyers
                    Italians defend with 1 destroyer
                        Americans roll dice for 2 destroyers in 92 Sea Zone, round 2 :  1/2 hits
                        Italians roll dice for 1 destroyer in 92 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Italians lost in 92 Sea Zone
                    Americans win with 2 destroyers remaining. Battle score for attacker is 8
                    Casualties for Italians: 1 destroyer

    Non Combat Move - Americans
                1 bomber moved from 20 Sea Zone to Formosa
                1 armour, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
                1 mech_infantry moved from 3 Sea Zone to Soviet Far East
                2 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco
                1 armour and 1 infantry moved from 54 Sea Zone to Queensland

    Place Units - Americans
                1 fighter and 1 infantry placed in Western United States
                1 armour, 2 infantry and 1 mech_infantry placed in Eastern United States
                1 armour placed in Western United States
                1 infantry placed in Central United States
                2 destroyers and 1 submarine placed in 101 Sea Zone
                1 cruiser, 2 destroyers and 1 submarine placed in 10 Sea Zone

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 1
                Americans collect 54 PUs (1 lost to blockades); end with 54 PUs total
                Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 59 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 69 PUs
                Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 74 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs

    Dice Statistics:

    Total
                1 was rolled 5 times
                2 was rolled 4 times
                3 was rolled 5 times
                4 was rolled 1 times
                5 was rolled 5 times
                6 was rolled 2 times
            Average roll : 3.136
            Median : 3.000
            Variance : 0.857
            Standard Deviation : 0.926
            Total rolls : 22

    Null / Other
                1 was rolled 2 times
                2 was rolled 1 times
                3 was rolled 1 times
                5 was rolled 1 times
            Average roll : 2.400
            Median : 2.000
            Variance : 1.750
            Standard Deviation : 1.323
            Total rolls : 5

    Germans Combat
                4 was rolled 1 times
                5 was rolled 1 times
            Average roll : 4.500
            Median : 4.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Italians Combat
                6 was rolled 1 times
            Average roll : 6.000
            Median : 6.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Americans Combat
                1 was rolled 1 times
                2 was rolled 2 times
                3 was rolled 3 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 3.333
            Median : 3.000
            Variance : 0.875
            Standard Deviation : 0.935
            Total rolls : 9

    Japanese Combat
                1 was rolled 2 times
                2 was rolled 1 times
                3 was rolled 1 times
                5 was rolled 1 times
            Average roll : 2.400
            Median : 2.000
            Variance : 1.750
            Standard Deviation : 1.323
            Total rolls : 5

    triplea_40343.0_Ame5.tsvg


  • TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.2

    Game History

    Round: 5

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
                Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei
                Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
                Trigger Chinese Guerilla Suiyuyan: Chinese has 1 infantry placed in Suiyuyan
                2 infantry moved from Szechwan to Kweichow
                1 infantry moved from Sikang to Shensi
                1 infantry moved from Tsinghai to Shensi
                1 fighter moved from Burma to Kweichow

    triplea_40343.0_Chi5.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2

    Game History

    Round: 5

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
                Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei
                Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
                Trigger Chinese Guerilla Suiyuyan: Chinese has 1 infantry placed in Suiyuyan
                2 infantry moved from Szechwan to Kweichow
                1 infantry moved from Sikang to Shensi
                1 infantry moved from Tsinghai to Shensi
                1 fighter moved from Burma to Kweichow

    Combat - Chinese
                Chinese creates battle in territory Suiyuyan
                Chinese creates battle in territory Hopei
                Chinese creates battle in territory Chahar
                Chinese creates battle in territory Anhwe
                Battle in Kweichow
                    Chinese attack with 1 fighter and 2 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 :  0/3 hits
                        Japanese roll dice for 1 infantry in Kweichow, round 2 :  0/1 hits
                        Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 3 :  2/3 hits
                        Japanese roll dice for 1 infantry in Kweichow, round 3 :  0/1 hits
                        1 infantry owned by the Japanese lost in Kweichow
                    Chinese win, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Shensi
                    Chinese attack with 2 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 2 infantry in Shensi, round 2 :  0/2 hits
                        Japanese roll dice for 1 infantry in Shensi, round 2 :  0/1 hits
                        Chinese roll dice for 2 infantry in Shensi, round 3 :  0/2 hits
                        Japanese roll dice for 1 infantry in Shensi, round 3 :  0/1 hits
                        Chinese roll dice for 2 infantry in Shensi, round 4 :  0/2 hits
                        Japanese roll dice for 1 infantry in Shensi, round 4 :  0/1 hits
                        Chinese roll dice for 2 infantry in Shensi, round 5 :  0/2 hits
                        Japanese roll dice for 1 infantry in Shensi, round 5 :  0/1 hits
                        Chinese roll dice for 2 infantry in Shensi, round 6 :  0/2 hits
                        Japanese roll dice for 1 infantry in Shensi, round 6 :  0/1 hits
                        Chinese roll dice for 2 infantry in Shensi, round 7 :  0/2 hits
                        Japanese roll dice for 1 infantry in Shensi, round 7 :  1/1 hits
                        1 infantry owned by the Chinese lost in Shensi
                        Chinese roll dice for 1 infantry in Shensi, round 8 :  0/1 hits
                        Japanese roll dice for 1 infantry in Shensi, round 8 :  0/1 hits
                        Chinese roll dice for 1 infantry in Shensi, round 9 :  1/1 hits
                        Japanese roll dice for 1 infantry in Shensi, round 9 :  0/1 hits
                        1 infantry owned by the Japanese lost in Shensi
                    Chinese win, taking Shensi from Japanese with 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Suiyuyan
                    Chinese attack with 1 infantry
                    Japanese defend with 1 fighter
                        Chinese roll dice for 1 infantry in Suiyuyan, round 2 :  0/1 hits
                        Japanese roll dice for 1 fighter in Suiyuyan, round 2 :  1/1 hits
                        1 infantry owned by the Chinese lost in Suiyuyan
                    Japanese win with 1 fighter remaining. Battle score for attacker is -3
                    Casualties for Chinese: 1 infantry
                Battle in Hopei
                    Chinese attack with 1 infantry
                    Japanese defend with 1 tactical_bomber
                        Chinese roll dice for 1 infantry in Hopei, round 2 :  0/1 hits
                        Japanese roll dice for 1 tactical_bomber in Hopei, round 2 :  0/1 hits
                        Chinese roll dice for 1 infantry in Hopei, round 3 :  1/1 hits
                        Japanese roll dice for 1 tactical_bomber in Hopei, round 3 :  1/1 hits
                        1 infantry owned by the Chinese and 1 tactical_bomber owned by the Japanese lost in Hopei
                    Japanese win with no units remaining. Battle score for attacker is 8
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 tactical_bomber
                Battle in Chahar
                    Chinese attack with 1 infantry
                    Japanese defend with 1 tactical_bomber
                        Chinese roll dice for 1 infantry in Chahar, round 2 :  0/1 hits
                        Japanese roll dice for 1 tactical_bomber in Chahar, round 2 :  0/1 hits
                        Chinese roll dice for 1 infantry in Chahar, round 3 :  0/1 hits
                        Japanese roll dice for 1 tactical_bomber in Chahar, round 3 :  1/1 hits
                        1 infantry owned by the Chinese lost in Chahar
                    Japanese win with 1 tactical_bomber remaining. Battle score for attacker is -3
                    Casualties for Chinese: 1 infantry
                Battle in Anhwe
                    Chinese attack with 1 infantry
                    Japanese defend with 1 tactical_bomber
                        Chinese roll dice for 1 infantry in Anhwe, round 2 :  1/1 hits
                        Japanese roll dice for 1 tactical_bomber in Anhwe, round 2 :  0/1 hits
                        1 tactical_bomber owned by the Japanese lost in Anhwe
                    Chinese win, taking Anhwe from Japanese with 1 infantry remaining. Battle score for attacker is 11
                    Casualties for Japanese: 1 tactical_bomber

    Non Combat Move - Chinese
                1 fighter moved from Kweichow to Burma

    Place Units - Chinese
                3 infantry placed in Yunnan

    Turn Complete - Chinese
                Chinese collect 7 PUs; end with 7 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 10 PUs

    Dice Statistics:

    Total
                1 was rolled 12 times
                2 was rolled 6 times
                3 was rolled 18 times
                4 was rolled 13 times
                5 was rolled 18 times
                6 was rolled 13 times
            Average roll : 3.725
            Median : 4.000
            Variance : 1.266
            Standard Deviation : 1.125
            Total rolls : 80

    Null / Other
                1 was rolled 3 times
                2 was rolled 1 times
                3 was rolled 7 times
                4 was rolled 4 times
                5 was rolled 4 times
                6 was rolled 2 times
            Average roll : 3.524
            Median : 3.000
            Variance : 1.150
            Standard Deviation : 1.072
            Total rolls : 21

    Germans Combat
                4 was rolled 1 times
                5 was rolled 1 times
            Average roll : 4.500
            Median : 4.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Italians Combat
                6 was rolled 1 times
            Average roll : 6.000
            Median : 6.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Americans Combat
                1 was rolled 1 times
                2 was rolled 2 times
                3 was rolled 3 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 3.333
            Median : 3.000
            Variance : 0.875
            Standard Deviation : 0.935
            Total rolls : 9

    Chinese Combat
                1 was rolled 5 times
                2 was rolled 2 times
                3 was rolled 1 times
                4 was rolled 4 times
                5 was rolled 7 times
                6 was rolled 7 times
            Average roll : 4.038
            Median : 5.000
            Variance : 1.280
            Standard Deviation : 1.131
            Total rolls : 26

    Japanese Combat
                1 was rolled 3 times
                2 was rolled 1 times
                3 was rolled 7 times
                4 was rolled 4 times
                5 was rolled 4 times
                6 was rolled 2 times
            Average roll : 3.524
            Median : 3.000
            Variance : 1.150
            Standard Deviation : 1.072
            Total rolls : 21

    triplea_40343.0_Chi5.tsvg


  • TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.2

    Game History

    Round: 5

    Combat Move - British
                1 armour and 1 infantry moved from Quebec to 106 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
                3 infantry moved from Anglo Egyptian Sudan to Egypt
                1 fighter moved from Anglo Egyptian Sudan to 98 Sea Zone
                2 armour moved from Belgian Congo to Egypt
                1 armour moved from Eastern Persia to Iraq
                1 infantry moved from Northwest Persia to Iraq
                1 armour and 1 infantry moved from Union of South Africa to 71 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
                1 armour and 1 infantry moved from 80 Sea Zone to Iraq
                1 transport moved from 79 Sea Zone to 39 Sea Zone
                1 armour and 1 infantry moved from India to 39 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone
                1 armour and 1 infantry moved from 41 Sea Zone to Sumatra
                1 fighter moved from Malaya to 36 Sea Zone
                1 fighter and 1 tactical_bomber moved from India to 36 Sea Zone

    triplea_40343.0_Bri5.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2

    Game History

    Round: 5

    Purchase Units - British
                British buy 1 armour, 1 factory_minor, 2 mech_infantrys and 1 transport; Remaining resources: 1 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 armour, 1 artillery and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 armour and 1 infantry moved from Quebec to 106 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
                3 infantry moved from Anglo Egyptian Sudan to Egypt
                1 fighter moved from Anglo Egyptian Sudan to 98 Sea Zone
                2 armour moved from Belgian Congo to Egypt
                1 armour moved from Eastern Persia to Iraq
                1 infantry moved from Northwest Persia to Iraq
                1 armour and 1 infantry moved from Union of South Africa to 71 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
                1 armour and 1 infantry moved from 80 Sea Zone to Iraq
                1 transport moved from 79 Sea Zone to 39 Sea Zone
                1 armour and 1 infantry moved from India to 39 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone
                1 armour and 1 infantry moved from 41 Sea Zone to Sumatra
                1 fighter moved from Malaya to 36 Sea Zone
                1 fighter and 1 tactical_bomber moved from India to 36 Sea Zone

    Combat - British
                Battle in Egypt
                    British attack with 2 armour and 3 infantry
                    Italians defend with 1 armour, 1 artillery and 1 harbour
                        British roll dice for 2 armour and 3 infantry in Egypt, round 2 :  2/5 hits
                        Italians roll dice for 1 armour and 1 artillery in Egypt, round 2 :  1/2 hits
                        1 armour owned by the Italians, 1 artillery owned by the Italians and 1 infantry owned by the British lost in Egypt
                    British win, taking Egypt from Italians with 2 armour and 2 infantry remaining. Battle score for attacker is 7
                    Casualties for British: 1 infantry
                    Casualties for Italians: 1 armour and 1 artillery
                Battle in Sumatra
                    British attack with 1 armour and 1 infantry
                    Japanese defend with 1 armour
                        British roll dice for 1 armour and 1 infantry in Sumatra, round 2 :  0/2 hits
                        Japanese roll dice for 1 armour in Sumatra, round 2 :  0/1 hits
                        British roll dice for 1 armour and 1 infantry in Sumatra, round 3 :  2/2 hits
                        Japanese roll dice for 1 armour in Sumatra, round 3 :  1/1 hits
                        1 armour owned by the Japanese and 1 infantry owned by the British lost in Sumatra
                    British win, taking Sumatra from Japanese with 1 armour remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                    Casualties for Japanese: 1 armour
                Battle in 98 Sea Zone
                    British attack with 1 fighter
                    Italians defend with 2 transports
                        2 transports owned by the Italians lost in 98 Sea Zone
                    British win with 1 fighter remaining. Battle score for attacker is 14
                    Casualties for Italians: 2 transports
                Battle in Iraq
                    British attack with 2 armour and 2 infantry
                    Neutral_Axis defend with 3 infantry
                        British roll dice for 2 armour and 2 infantry in Iraq, round 2 :  2/4 hits
                        Neutral_Axis roll dice for 3 infantry in Iraq, round 2 :  1/3 hits
                        2 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Iraq
                        British roll dice for 2 armour and 1 infantry in Iraq, round 3 :  1/3 hits
                        Neutral_Axis roll dice for 1 infantry in Iraq, round 3 :  0/1 hits
                        1 infantry owned by the Neutral_Axis lost in Iraq
                    British win, taking Iraq from Neutral_Axis with 2 armour and 1 infantry remaining. Battle score for attacker is 6
                    Casualties for British: 1 infantry
                    Casualties for Neutral_Axis: 3 infantry
                Battle in 36 Sea Zone
                    British attack with 2 fighters and 1 tactical_bomber
                    Japanese defend with 2 destroyers and 2 transports
                        British roll dice for 2 fighters and 1 tactical_bomber in 36 Sea Zone, round 2 :  2/3 hits
                        Japanese roll dice for 2 destroyers and 2 transports in 36 Sea Zone, round 2 :  0/2 hits
                        2 destroyers owned by the Japanese lost in 36 Sea Zone
                        2 transports owned by the Japanese lost in 36 Sea Zone
                    British win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 30
                    Casualties for Japanese: 2 destroyers and 2 transports

    Non Combat Move - British
                1 fighter moved from 36 Sea Zone to Malaya
                1 fighter moved from 36 Sea Zone to French Indo China
                1 tactical_bomber moved from 36 Sea Zone to French Indo China
                3 infantry moved from Burma to Yunnan
                1 artillery and 4 infantry moved from India to Burma
                1 infantry moved from India to Burma
                2 infantry moved from West India to Eastern Persia
                1 mech_infantry moved from Union of South Africa to Belgian Congo
                1 armour and 1 infantry moved from 91 Sea Zone to Morocco
                1 fighter moved from 98 Sea Zone to Anglo Egyptian Sudan
                1 fighter moved from United Kingdom to Karelia

    Place Units - British
                1 factory_minor placed in Persia
                1 armour and 2 mech_infantrys placed in Union of South Africa
                1 transport placed in 106 Sea Zone

    Turn Complete - British
                British collect 33 PUs; end with 34 PUs total
                Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 37 PUs

    Place Units - UK_Pacific
                1 armour, 1 artillery and 3 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 15 PUs; end with 15 PUs total
                Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 18 PUs
                Some Units in India change ownership: 1 armour, 1 artillery and 3 infantry

    Dice Statistics:

    Total
                1 was rolled 22 times
                2 was rolled 10 times
                3 was rolled 19 times
                4 was rolled 21 times
                5 was rolled 20 times
                6 was rolled 21 times
            Average roll : 3.619
            Median : 4.000
            Variance : 0.920
            Standard Deviation : 0.959
            Total rolls : 113

    Null / Other
                1 was rolled 4 times
                2 was rolled 1 times
                3 was rolled 7 times
                4 was rolled 5 times
                5 was rolled 4 times
                6 was rolled 4 times
            Average roll : 3.640
            Median : 4.000
            Variance : 0.792
            Standard Deviation : 0.890
            Total rolls : 25

    Germans Combat
                4 was rolled 1 times
                5 was rolled 1 times
            Average roll : 4.500
            Median : 4.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Italians Combat
                2 was rolled 1 times
                3 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.667
            Median : 3.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

    British Combat
                1 was rolled 8 times
                2 was rolled 2 times
                4 was rolled 5 times
                5 was rolled 1 times
                6 was rolled 3 times
            Average roll : 2.895
            Median : 2.000
            Variance : 2.389
            Standard Deviation : 1.546
            Total rolls : 19

    Americans Combat
                1 was rolled 1 times
                2 was rolled 2 times
                3 was rolled 3 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 3.333
            Median : 3.000
            Variance : 0.875
            Standard Deviation : 0.935
            Total rolls : 9

    Chinese Combat
                1 was rolled 5 times
                2 was rolled 2 times
                3 was rolled 1 times
                4 was rolled 4 times
                5 was rolled 7 times
                6 was rolled 7 times
            Average roll : 4.038
            Median : 5.000
            Variance : 1.280
            Standard Deviation : 1.131
            Total rolls : 26

    Japanese Combat
                1 was rolled 4 times
                2 was rolled 1 times
                3 was rolled 7 times
                4 was rolled 5 times
                5 was rolled 4 times
                6 was rolled 4 times
            Average roll : 3.640
            Median : 4.000
            Variance : 0.792
            Standard Deviation : 0.890
            Total rolls : 25

    Neutral_Axis Combat
                2 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 4.250
            Median : 4.500
            Variance : 1.333
            Standard Deviation : 1.155
            Total rolls : 4

    triplea_40343.0_UK_5.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2

    Game History

    Round: 5

    Purchase Units - Italians
                Italians buy 7 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 fighter moved from Alexandria to Southern Italy
                1 armour and 1 mech_infantry moved from Romania to Northern Italy

    Non Combat Move - Italians

    Place Units - Italians
                3 infantry placed in Southern Italy
                4 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 8 PUs; end with 8 PUs total

    triplea_40343.0_Ita5.tsvg


  • TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.2

    Game History

    Round: 5

    Purchase Units - ANZAC
                ANZAC buy 1 armour, 1 factory_minor and 1 infantry; Remaining resources: 3 PUs;

    Combat Move - ANZAC
                1 armour and 1 infantry moved from New South Wales to 62 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
                1 armour and 1 infantry moved from 42 Sea Zone to Java
                1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
                1 artillery and 1 infantry moved from 42 Sea Zone to Java
                1 destroyer and 1 submarine moved from 54 Sea Zone to 44 Sea Zone
                1 destroyer moved from 62 Sea Zone to 45 Sea Zone

    triplea_40343.0_ANZ5.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2

    Game History

    Round: 5

    Purchase Units - ANZAC
                ANZAC buy 1 armour, 1 factory_minor and 1 infantry; Remaining resources: 3 PUs;

    Combat Move - ANZAC
                1 armour and 1 infantry moved from New South Wales to 62 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
                1 armour and 1 infantry moved from 42 Sea Zone to Java
                1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
                1 artillery and 1 infantry moved from 42 Sea Zone to Java
                1 destroyer and 1 submarine moved from 54 Sea Zone to 44 Sea Zone
                1 destroyer moved from 62 Sea Zone to 45 Sea Zone

    Combat - ANZAC
                Battle in 44 Sea Zone
                    ANZAC attack with 1 destroyer and 1 submarine
                    Japanese defend with 1 destroyer
                        ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 :  0/1 hits
                        ANZAC roll dice for 1 destroyer in 44 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 destroyer in 44 Sea Zone, round 2 :  0/1 hits
                        ANZAC roll dice for 1 submarine in 44 Sea Zone, round 3 :  1/1 hits
                        Japanese roll dice for 1 destroyer in 44 Sea Zone, round 3 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 44 Sea Zone
                    ANZAC win, taking 44 Sea Zone from Japanese with 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in Java
                    ANZAC attack with 1 armour, 1 artillery and 2 infantry
                    Japanese defend with 1 artillery and 1 infantry
                        ANZAC roll dice for 1 armour, 1 artillery and 2 infantry in Java, round 2 :  3/4 hits
                        Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 :  1/2 hits
                        1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the ANZAC lost in Java
                    ANZAC win, taking Java from Japanese with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for ANZAC: 1 infantry
                    Casualties for Japanese: 1 artillery and 1 infantry

    Non Combat Move - ANZAC
                1 cruiser moved from 54 Sea Zone to 42 Sea Zone
                1 aaGun moved from New South Wales to Queensland
                1 infantry moved from New South Wales to Queensland

    Place Units - ANZAC
                1 factory_minor placed in Queensland
                1 armour and 1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 15 PUs; end with 18 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs

    Dice Statistics:

    Total
                1 was rolled 2 times
                2 was rolled 3 times
                3 was rolled 2 times
                4 was rolled 1 times
                6 was rolled 3 times
            Average roll : 3.273
            Median : 3.000
            Variance : 1.100
            Standard Deviation : 1.049
            Total rolls : 11

    ANZAC Combat
                1 was rolled 2 times
                2 was rolled 2 times
                4 was rolled 1 times
                6 was rolled 2 times
            Average roll : 3.143
            Median : 2.000
            Variance : 0.833
            Standard Deviation : 0.913
            Total rolls : 7

    Japanese Combat
                2 was rolled 1 times
                3 was rolled 2 times
                6 was rolled 1 times
            Average roll : 3.500
            Median : 3.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 4

    triplea_40343.0_ANZ5.tsvg


  • TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.2

    Game History

    Round: 5

    Combat Move - French
                2 infantry moved from Tobruk to Alexandria
                      British take Alexandria from Italians
                1 infantry moved from Anglo Egyptian Sudan to Egypt
                1 infantry moved from Algeria to Tunisia
                1 destroyer moved from 76 Sea Zone to 98 Sea Zone

    triplea_40343.0_Fre5.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2

    Game History

    Round: 5

    Combat Move - French
                2 infantry moved from Tobruk to Alexandria
                      British take Alexandria from Italians
                1 infantry moved from Anglo Egyptian Sudan to Egypt
                1 infantry moved from Algeria to Tunisia
                1 destroyer moved from 76 Sea Zone to 98 Sea Zone

    Combat - French

    Non Combat Move - French

    Turn Complete - French

    Dice Statistics:

    Total
                1 was rolled 2 times
                2 was rolled 3 times
                3 was rolled 2 times
                4 was rolled 1 times
                6 was rolled 3 times
            Average roll : 3.273
            Median : 3.000
            Variance : 1.100
            Standard Deviation : 1.049
            Total rolls : 11

    ANZAC Combat
                1 was rolled 2 times
                2 was rolled 2 times
                4 was rolled 1 times
                6 was rolled 2 times
            Average roll : 3.143
            Median : 2.000
            Variance : 0.833
            Standard Deviation : 0.913
            Total rolls : 7

    Japanese Combat
                2 was rolled 1 times
                3 was rolled 2 times
                6 was rolled 1 times
            Average roll : 3.500
            Median : 3.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 4

    triplea_40343.0_Fre5.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2

    Game History

    Round: 6

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 4 armour, 2 artilleries, 1 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 destroyer and 1 submarine moved from 110 Sea Zone to 112 Sea Zone
                2 artilleries moved from Slovakia Hungary to Eastern Poland
                3 armour and 3 mech_infantrys moved from Germany to Eastern Poland
                6 armour and 2 mech_infantrys moved from Baltic States to Smolensk
                1 infantry moved from Belarus to Baltic States
                19 armour, 8 artilleries, 3 infantry and 9 mech_infantrys moved from Belarus to Smolensk
                1 fighter and 1 tactical_bomber moved from Slovakia Hungary to Eastern Poland
                2 bombers moved from Slovakia Hungary to Western Ukraine

    Combat - Germans
                Battle in 112 Sea Zone
                    Germans attack with 1 destroyer and 1 submarine
                    Russians defend with 1 submarine
                    Germans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
                    Casualties for Russians: 1 submarine
                Battle in Eastern Poland
                    Germans attack with 3 armour, 2 artilleries, 1 fighter, 3 mech_infantrys and 1 tactical_bomber
                    Russians defend with 1 infantry
                    Germans win, taking Eastern Poland from Russians with 3 armour, 2 artilleries, 1 fighter, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Western Ukraine
                    Germans attack with 2 bombers
                    Russians defend with 1 infantry
                    Germans win with 1 bomber remaining. Battle score for attacker is -9
                    Casualties for Germans: 1 bomber
                    Casualties for Russians: 1 infantry
                Battle in Smolensk
                    Germans attack with 25 armour, 8 artilleries, 3 infantry and 11 mech_infantrys
                    Russians defend with 1 infantry
                    Germans win, taking Smolensk from Russians with 25 armour, 8 artilleries, 3 infantry and 11 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Germans
                1 bomber moved from Western Ukraine to Eastern Poland
                1 fighter moved from Eastern Poland to Romania
                1 tactical_bomber moved from Eastern Poland to Romania
                2 aaGuns moved from Slovakia Hungary to Romania
                1 mech_infantry moved from Slovakia Hungary to Romania
                2 aaGuns moved from Western Germany to France
                1 bomber moved from Eastern Poland to Romania

    Place Units - Germans
                2 artilleries and 1 infantry placed in Western Germany
                4 armour and 4 mech_infantrys placed in Germany

    Turn Complete - Germans
                Germans collect 45 PUs; end with 45 PUs total

    triplea_40343.0_Ger6.tsvg


  • WAR GAME AT MY PLACE SAT AT 6


  • TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.2

    Game History

    Round: 6

    Purchase Units - Russians
                Russians buy 2 armour, 3 artilleries and 9 infantry; Remaining resources: 1 PUs;

    Combat Move - Russians
                1 infantry moved from Yakut S.S.R. to Yenisey
                1 armour moved from Novgorod to Belarus
                1 infantry moved from Novgorod to Belarus
                1 tactical_bomber moved from Russia to Belarus
                1 fighter moved from Russia to Belarus

    triplea_40343.0_Rus6.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2

    Game History

    Round: 6

    Purchase Units - Russians
                Russians buy 2 armour, 3 artilleries and 9 infantry; Remaining resources: 1 PUs;

    Combat Move - Russians
                1 infantry moved from Yakut S.S.R. to Yenisey
                1 armour moved from Novgorod to Belarus
                1 infantry moved from Novgorod to Belarus
                1 tactical_bomber moved from Russia to Belarus
                1 fighter moved from Russia to Belarus

    Combat - Russians
                Battle in Belarus
                    Russians attack with 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber
                    Germans defend with 1 infantry
                        Russians roll dice for 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber in Belarus, round 2 :  2/4 hits
                        Germans roll dice for 1 infantry in Belarus, round 2 :  0/1 hits
                        1 infantry owned by the Germans lost in Belarus
                    Russians win, taking Belarus from Germans with 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry

    Non Combat Move - Russians
                1 fighter and 1 tactical_bomber moved from Belarus to Novgorod
                4 fighters moved from Russia to Novgorod
                1 artillery and 8 infantry moved from Karelia to Novgorod
                1 armour moved from Russia to Tambov
                1 artillery moved from Russia to Tambov
                1 artillery and 1 infantry moved from Rostov to Tambov
                1 infantry moved from Volgograd to Tambov
                1 infantry moved from Ukraine to Bryansk
                1 infantry moved from Bryansk to Russia
                1 infantry moved from Bessarabia to Western Ukraine
                1 infantry moved from Ukraine to Bryansk
                1 artillery moved from Bessarabia to Ukraine
                1 artillery moved from Russia to Samara
                1 infantry moved from Russia to Vologda
                1 aaGun moved from Novgorod to Archangel

    Place Units - Russians
                7 infantry placed in Russia
                1 artillery and 1 infantry placed in Volgograd
                1 infantry placed in Ukraine
                1 armour and 2 artilleries placed in Novgorod
                1 armour placed in Ukraine
                Russians undo move 5.
                1 armour placed in Volgograd

    Turn Complete - Russians
                Russians collect 35 PUs; end with 36 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 38 PUs
                Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 40 PUs
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 46 PUs

    Dice Statistics:

    Total
                1 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.800
            Median : 4.000
            Variance : 1.250
            Standard Deviation : 1.118
            Total rolls : 5

    Germans Combat
                5 was rolled 1 times
            Average roll : 5.000
            Median : 5.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Russians Combat
                1 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.500
            Median : 3.500
            Variance : 1.333
            Standard Deviation : 1.155
            Total rolls : 4

    triplea_40343.0_Rus6.tsvg

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