assumed no scram
17L Adam514 (Axis+3) vs Giallo (Allies) BM3
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 1 artillery and 2 infantry; Remaining resources: 1 PUs;Combat Move - ANZAC
Place Units - ANZAC
1 artillery and 2 infantry placed in New South WalesTurn Complete - ANZAC
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 1
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 2,3
ANZAC collect 6 PUs (4 lost to blockades); end with 7 PUs totalCombat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 14
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 infantry and 13 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
6 armour and 24 mech_infantrys moved from Trans-Jordan to Persia
3 armour moved from Trans-Jordan to Persia
2 fighters, 6 mech_infantrys and 1 tactical_bomber moved from Iraq to Persia
5 mech_infantrys moved from Caucasus to Persia
1 fighter and 1 tactical_bomber moved from Rostov to Persia
2 bombers moved from Western Germany to Persia
1 infantry moved from Nenetsia to Urals
Germans take Urals from RussiansCombat - Germans
Battle in Persia
Germans attack with 9 armour, 2 bombers, 3 fighters, 35 mech_infantrys and 2 tactical_bombers
British defend with 3 aaGuns, 11 artilleries, 1 factory_minor and 23 infantry
Germans win, taking Persia from British with 9 armour, 2 bombers, 2 fighters, 10 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 18
Casualties for Germans: 1 fighter and 25 mech_infantrys
Casualties for British: 3 aaGuns, 11 artilleries and 23 infantryNon Combat Move - Germans
1 mech_infantry moved from Syria to Egypt
1 fighter and 1 tactical_bomber moved from Persia to Egypt
1 fighter moved from Persia to Egypt
1 tactical_bomber moved from Persia to Iraq
2 bombers moved from Persia to Iraq
1 aaGun, 5 artilleries and 7 infantry moved from Rostov to Volgograd
1 aaGun, 7 artilleries and 7 infantry moved from Belarus to Archangel
1 infantry moved from Archangel to Nenetsia
3 infantry moved from Novgorod to Vyborg
1 infantry moved from Vyborg to Finland
2 mech_infantrys moved from Baltic States to Vyborg
1 armour and 10 mech_infantrys moved from Poland to Novgorod
5 mech_infantrys moved from Germany to Baltic States
13 mech_infantrys moved from Western Germany to Poland
3 fighters moved from Western Germany to Egypt
1 fighter moved from Western Germany to Egypt
2 infantry moved from France to Western Germany
1 fighter moved from 33 Sea Zone to JapanPlace Units - Germans
3 infantry placed in Volgograd
3 infantry placed in Novgorod
7 mech_infantrys placed in Western Germany
6 mech_infantrys placed in Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Poland: 5 mech_infantrys
EDIT: Adding units owned by Germans to Western Germany: 5 mech_infantrys
EDIT: Removing units owned by Germans from France: 2 infantry
EDIT: Adding units owned by Germans to Western Germany: 2 infantry
EDIT: Turning off Edit ModeTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,5
Germans collect 51 PUs (2 lost to blockades); end with 51 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 60 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 70 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 75 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 14
Purchase Units - Russians
Russians buy 3 infantry; Remaining resources: 2 PUs;Combat Move - Russians
20 artilleries and 46 infantry moved from Bryansk to Belarus
3 artilleries and 8 infantry moved from Vologda to Archangel
1 armour and 2 mech_infantrys moved from Russia to Archangel
1 fighter and 1 tactical_bomber moved from Russia to ArchangelCombat - Russians
Battle in Belarus
Russians attack with 20 artilleries and 46 infantry
Germans defend with 1 infantry
Russians win, taking Belarus from Italians with 20 artilleries and 45 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Archangel
Russians attack with 1 armour, 3 artilleries, 1 fighter, 8 infantry, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 1 aaGun, 7 artilleries and 8 infantry
1 armour owned by the Russians retreated to Vologda
Germans win with 4 artilleries remaining. Battle score for attacker is -3
Casualties for Germans: 1 aaGun, 3 artilleries and 8 infantry
Casualties for Russians: 3 artilleries, 8 infantry and 2 mech_infantrysNon Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Archangel to Russia
1 submarine moved from 125 Sea Zone to 110 Sea ZonePlace Units - Russians
3 infantry placed in RussiaTurn Complete - Russians
Russians collect 7 PUs; end with 9 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 12 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 14
Purchase Units - Japanese
Japanese buy 1 carrier, 1 destroyer, 6 fighters and 5 infantry; Remaining resources: 3 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 fighters moved from Japan to 6 Sea Zone
1 fighter moved from Japan to Iwo Jima
1 bomber moved from Caroline Islands to Iwo Jima
1 submarine moved from 33 Sea Zone to 22 Sea Zone
1 submarine moved from 33 Sea Zone to 23 Sea Zone
1 destroyer moved from 36 Sea Zone to 6 Sea Zone
2 tactical_bombers moved from 33 Sea Zone to 23 Sea Zone
6 fighters moved from 33 Sea Zone to 23 Sea Zone
6 fighters and 2 tactical_bombers moved from 33 Sea Zone to 22 Sea Zone
4 fighters and 4 tactical_bombers moved from 33 Sea Zone to Wake Island
1 marine moved from Caroline Islands to 33 Sea Zone
1 cruiser and 1 marine moved from 33 Sea Zone to 31 Sea Zone
1 marine moved from 31 Sea Zone to Wake Island
2 infantry moved from Caroline Islands to 33 Sea Zone
2 infantry and 1 transport moved from 33 Sea Zone to 31 Sea Zone
2 infantry moved from 31 Sea Zone to Wake Island
1 armour moved from West India to Persia
Japanese take Eastern Persia from British
1 infantry moved from Timguska to Olgiy
Japanese take Olgiy from Russians
1 infantry moved from Novosibirsk to Vologda
1 infantry moved from Samara to Vologda
1 fighter and 1 tactical_bomber moved from Timguska to Vologda
1 mech_infantry moved from Kazakhstan to Vologda
1 infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from RussiansCombat - Japanese
Battle in 6 Sea Zone
Japanese attack with 1 destroyer and 2 fighters
Americans defend with 1 submarine
Japanese win, taking 6 Sea Zone from Americans with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Iwo Jima
Japanese attack with 1 bomber and 1 fighter
Americans defend with 1 artillery and 1 infantry
Japanese win with 1 bomber and 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 artillery and 1 infantry
Battle in 23 Sea Zone
Japanese attack with 6 fighters, 1 submarine and 2 tactical_bombers
Americans defend with 1 cruiser and 1 destroyer
Japanese win with 6 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 20
Casualties for Americans: 1 cruiser and 1 destroyer
Battle in Wake Island
Japanese attack with 4 fighters, 2 infantry, 1 marine and 4 tactical_bombers
Americans defend with 1 airfield and 2 infantry
Japanese win, taking Wake Island from Americans with 4 fighters, 1 infantry, 1 marine and 4 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Americans: 2 infantry
Casualties for Japanese: 1 infantry
Battle in 22 Sea Zone
Japanese attack with 6 fighters, 1 submarine and 2 tactical_bombers
Americans defend with 1 cruiser and 1 destroyer
Japanese win with 6 fighters and 2 tactical_bombers remaining. Battle score for attacker is 14
Casualties for Americans: 1 cruiser and 1 destroyer
Casualties for Japanese: 1 submarine
Battle in Vologda
Japanese attack with 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 armour
Japanese win, taking Vologda from Russians with 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Russians: 1 armourNon Combat Move - Japanese
1 submarine moved from 33 Sea Zone to 6 Sea Zone
1 fighter moved from Iwo Jima to 6 Sea Zone
2 fighters moved from 6 Sea Zone to Japan
1 artillery and 5 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 battleship, 15 carriers, 1 cruiser, 6 destroyers, 5 infantry, 1 marine, 7 submarines, 1 tactical_bomber and 3 transports moved from 33 Sea Zone to 31 Sea Zone
4 tactical_bombers moved from Wake Island to 31 Sea Zone
4 fighters moved from Wake Island to 31 Sea Zone
1 fighter moved from 23 Sea Zone to 31 Sea Zone
2 tactical_bombers moved from 23 Sea Zone to 31 Sea Zone
2 tactical_bombers moved from 22 Sea Zone to 31 Sea Zone
4 fighters moved from 23 Sea Zone to 31 Sea Zone
6 fighters moved from 22 Sea Zone to Japan
1 infantry moved from Kiangsu to Anhwe
17 mech_infantrys moved from West India to Persia
1 aaGun, 2 artilleries and 9 infantry moved from West India to Eastern Persia
1 armour and 1 mech_infantry moved from India to Eastern Persia
2 infantry moved from India to West India
1 artillery moved from Timguska to Novosibirsk
1 infantry moved from Anhwe to Jehol
1 aaGun moved from Siberia to Amur
1 infantry moved from Amur to Manchuria
1 bomber moved from Iwo Jima to Japan
1 fighter moved from 23 Sea Zone to Japan
4 fighters moved from 33 Sea Zone to Japan
2 fighters moved from Caroline Islands to 31 Sea Zone
1 destroyer moved from 31 Sea Zone to 24 Sea Zone
1 submarine moved from 30 Sea Zone to 31 Sea Zone
1 destroyer moved from 46 Sea Zone to 23 Sea Zone
1 destroyer moved from 47 Sea Zone to 33 Sea Zone
1 destroyer moved from 54 Sea Zone to 33 Sea Zone
1 infantry moved from French Indo China to Yunnan
1 infantry moved from Yunnan to Kweichow
1 mech_infantry moved from Kweichow to Anhwe
1 mech_infantry moved from Anhwe to Jehol
1 fighter and 1 tactical_bomber moved from Vologda to Novosibirsk
1 mech_infantry moved from Kazakhstan to Northwest Persia
1 infantry moved from Kazakhstan to Caucasus
1 fighter moved from Kazakhstan to Trans-JordanPlace Units - Japanese
1 carrier placed in 6 Sea Zone
6 fighters and 3 infantry placed in Japan
1 infantry placed in Kiangsu
1 infantry placed in French Indo China
1 destroyer placed in 36 Sea ZoneTurn Complete - Japanese
Japanese collect 82 PUs; end with 82 PUs total
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 87 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 92 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 97 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 102 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 14
Purchase Units - Americans
Americans buy 1 armour, 3 destroyers, 1 infantry, 5 submarines and 1 transport; Remaining resources: 1 PUs;Combat Move - Americans
1 battleship and 1 marine moved from 17 Sea Zone to 25 Sea Zone
1 marine moved from 25 Sea Zone to Midway
1 submarine moved from 17 Sea Zone to 24 Sea Zone
1 destroyer moved from 17 Sea Zone to 23 Sea Zone
2 cruisers, 1 destroyer and 7 submarines moved from 7 Sea Zone to 25 Sea Zone
1 carrier and 9 submarines moved from 10 Sea Zone to 25 Sea Zone
10 fighters moved from 17 Sea Zone to 23 Sea Zone
12 fighters moved from 17 Sea Zone to 24 Sea Zone
12 carriers, 1 cruiser, 5 destroyers, 8 submarines and 1 transport moved from 17 Sea Zone to 25 Sea ZoneCombat - Americans
Battle in 24 Sea Zone
Americans attack with 12 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans win with 12 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Midway
Battle in 23 Sea Zone
Americans attack with 1 destroyer and 10 fighters
Japanese defend with 1 destroyer and 1 submarine
Americans win, taking Midway from Japanese with 10 fighters remaining. Battle score for attacker is 6
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 destroyer and 1 submarineNon Combat Move - Americans
10 fighters moved from 23 Sea Zone to 25 Sea Zone
12 fighters moved from 24 Sea Zone to 25 Sea Zone
2 fighters moved from Hawaiian Islands to 25 Sea ZonePlace Units - Americans
3 destroyers and 5 submarines placed in 10 Sea Zone
Americans undo move 1.
1 destroyer, 1 submarine and 1 transport placed in 101 Sea Zone
2 destroyers and 4 submarines placed in 10 Sea Zone
1 armour and 1 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 51 PUs; end with 52 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 14
Purchase Units - Americans
Americans buy 1 armour, 3 destroyers, 1 infantry, 5 submarines and 1 transport; Remaining resources: 1 PUs;Combat Move - Americans
1 battleship and 1 marine moved from 17 Sea Zone to 25 Sea Zone
1 marine moved from 25 Sea Zone to Midway
1 submarine moved from 17 Sea Zone to 24 Sea Zone
1 destroyer moved from 17 Sea Zone to 23 Sea Zone
2 cruisers, 1 destroyer and 7 submarines moved from 7 Sea Zone to 25 Sea Zone
1 carrier and 9 submarines moved from 10 Sea Zone to 25 Sea Zone
10 fighters moved from 17 Sea Zone to 23 Sea Zone
12 fighters moved from 17 Sea Zone to 24 Sea Zone
12 carriers, 1 cruiser, 5 destroyers, 8 submarines and 1 transport moved from 17 Sea Zone to 25 Sea ZoneCombat - Americans
Battle in 24 Sea Zone
Americans attack with 12 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans win with 12 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Midway
Battle in 23 Sea Zone
Americans attack with 1 destroyer and 10 fighters
Japanese defend with 1 destroyer and 1 submarine
Americans win, taking Midway from Japanese with 10 fighters remaining. Battle score for attacker is 6
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 destroyer and 1 submarineNon Combat Move - Americans
10 fighters moved from 23 Sea Zone to 25 Sea Zone
12 fighters moved from 24 Sea Zone to 25 Sea Zone
2 fighters moved from Hawaiian Islands to 25 Sea ZonePlace Units - Americans
3 destroyers and 5 submarines placed in 10 Sea Zone
Americans undo move 1.
1 destroyer, 1 submarine and 1 transport placed in 101 Sea Zone
2 destroyers and 4 submarines placed in 10 Sea Zone
1 armour and 1 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 51 PUs; end with 52 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 3 PUs;Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 3 PUs totalPurchase Units - British
British buy 1 factory_minor, 7 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
7 transports moved from 112 Sea Zone to 110 Sea Zone
7 artilleries and 7 infantry moved from United Kingdom to 110 Sea Zone
9 fighters and 1 tactical_bomber moved from 112 Sea Zone to Finland
1 infantry moved from Norway to Finland
4 bombers and 3 fighters moved from United Kingdom to Finland
7 artilleries, 7 infantry and 7 transports moved from 110 Sea Zone to 112 Sea ZoneCombat - British
Battle in Finland
British attack with 4 bombers, 12 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
British win, taking Finland from Germans with 4 bombers, 12 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - British
4 bombers, 12 fighters and 1 tactical_bomber moved from Finland to Norway
9 fighters moved from Norway to 112 Sea Zone
1 tactical_bomber moved from Norway to 112 Sea Zone
7 artilleries and 7 infantry moved from 112 Sea Zone to Norway
1 armour, 1 artillery, 1 fighter, 8 infantry and 1 mech_infantry moved from Anglo Egyptian Sudan to Belgian Congo
3 artilleries moved from Union of South Africa to RhodesiaPlace Units - British
7 infantry placed in United Kingdom
1 factory_minor placed in Norway
3 mech_infantrys placed in Union of South AfricaTurn Complete - British
British collect 36 PUs; end with 36 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 42 PUsTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 14
Purchase Units - Italians
Italians buy 2 bombers, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Ukraine to Bryansk
Italians take Bryansk from Russians
1 armour moved from Egypt to Tobruk
Italians take Alexandria from British
Italians take Tobruk from British
1 armour moved from Egypt to Anglo Egyptian Sudan
Italians take Anglo Egyptian Sudan from British
1 armour moved from Anglo Egyptian Sudan to Egypt
1 artillery and 1 infantry moved from Iraq to 80 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 80 Sea Zone to 39 Sea Zone
1 artillery and 1 infantry moved from 39 Sea Zone to CeylonCombat - Italians
Battle in CeylonNon Combat Move - Italians
1 destroyer moved from 80 Sea Zone to 39 Sea Zone
2 fighters moved from Trans-Jordan to West India
1 fighter moved from Syria to Egypt
2 infantry moved from Volgograd to Samara
2 fighters moved from Volgograd to Samara
1 infantry moved from Tambov to Samara
1 infantry moved from Rostov to Tambov
1 aaGun and 1 infantry moved from Ukraine to Rostov
1 infantry moved from Western Ukraine to Ukraine
1 infantry moved from Bessarabia to Ukraine
1 mech_infantry moved from Eastern Poland to Ukraine
1 mech_infantry moved from Baltic States to Vyborg
1 bomber moved from Southern Italy to Western Germany
4 fighters moved from Southern France to Western Germany
1 infantry moved from France to Western Germany
1 infantry moved from Southern France to France
1 aaGun and 1 infantry moved from Iraq to Trans-JordanPlace Units - Italians
2 bombers placed in Southern Italy
3 infantry placed in Ukraine
2 mech_infantrys placed in Northern ItalyTurn Complete - Italians
Italians collect 30 PUs; end with 30 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 35 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 40 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 42 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 14
Purchase Units - ANZAC
ANZAC buy nothing; Remaining resources: 7 PUs;Combat Move - ANZAC
3 fighters moved from Hawaiian Islands to Midway
3 fighters moved from Hawaiian Islands to MidwayNon Combat Move - ANZAC
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 6,1
ANZAC collect 9 PUs (1 lost to blockades); end with 16 PUs totalCombat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 15
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 1 fighter, 3 infantry and 11 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from Vyborg to Finland
1 fighter moved from Western Germany to FinlandCombat - Germans
Battle in Finland
Germans attack with 1 fighter and 2 infantry
British defend with 1 infantry
Germans win, taking Finland from British with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Germans
1 fighter moved from Finland to Vyborg
1 infantry moved from Novgorod to Archangel
1 infantry moved from Novgorod to Baltic States
1 infantry moved from Novgorod to Vyborg
1 armour and 10 mech_infantrys moved from Novgorod to Vologda
4 artilleries moved from Archangel to Vologda
1 infantry moved from Urals to Vologda
1 infantry moved from Nenetsia to Vologda
1 aaGun, 5 artilleries, 10 infantry and 1 mech_infantry moved from Volgograd to Samara
9 armour and 10 mech_infantrys moved from Persia to Caucasus
1 tactical_bomber moved from Iraq to Samara
2 bombers moved from Iraq to Western Germany
6 fighters and 1 tactical_bomber moved from Egypt to Rostov
5 mech_infantrys moved from Baltic States to Western Ukraine
1 mech_infantry moved from Germany to Eastern Poland
5 mech_infantrys moved from Germany to Poland
7 mech_infantrys moved from Western Germany to Poland
2 infantry moved from France to Western GermanyPlace Units - Germans
1 infantry placed in Novgorod
1 armour and 2 infantry placed in Volgograd
1 armour, 1 fighter and 5 mech_infantrys placed in Western Germany
6 mech_infantrys placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,4
Germans collect 53 PUs; end with 53 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 62 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 72 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 77 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 15
Purchase Units - Russians
Russians buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Russians
20 artilleries and 45 infantry moved from Belarus to Eastern Poland
1 fighter and 1 tactical_bomber moved from Russia to Finland
1 submarine moved from 110 Sea Zone to 92 Sea ZoneCombat - Russians
Battle in Finland
Russians attack with 1 fighter and 1 tactical_bomber
Germans defend with 2 infantry
Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Eastern Poland
Russians attack with 20 artilleries and 45 infantry
Germans defend with 1 mech_infantry
Russians win, taking Eastern Poland from Italians with 20 artilleries and 45 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantryNon Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Finland to NorwayPlace Units - Russians
4 infantry placed in RussiaTurn Complete - Russians
Russians collect 5 PUs; end with 5 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 8 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 15
Purchase Units - Japanese
Japanese buy 1 destroyer, 8 fighters, 2 mech_infantrys and 1 submarine; Remaining resources: 3 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
11 fighters and 9 tactical_bombers moved from 31 Sea Zone to Midway
1 bomber moved from Japan to Midway
1 marine moved from Wake Island to 31 Sea Zone
1 battleship, 2 cruisers and 2 marines moved from 31 Sea Zone to 26 Sea Zone
Japanese take 26 Sea Zone from Americans
2 marines moved from 26 Sea Zone to Hawaiian Islands
1 infantry moved from Wake Island to 31 Sea Zone
1 artillery, 6 infantry and 4 transports moved from 31 Sea Zone to 26 Sea Zone
1 artillery and 5 infantry moved from 26 Sea Zone to Hawaiian IslandsCombat - Japanese
Battle in Midway
Japanese attack with 1 bomber, 11 fighters and 9 tactical_bombers
Americans defend with 1 airfield and 1 marine; ANZAC defend with 6 fighters
Japanese win with 1 bomber, 11 fighters and 5 tactical_bombers remaining. Battle score for attacker is 21
Casualties for ANZAC: 6 fighters
Casualties for Americans: 1 marine
Casualties for Japanese: 4 tactical_bombers
Battle in Hawaiian Islands
Japanese attack with 1 artillery, 5 infantry and 2 marines
Americans defend with 1 airfield, 1 artillery, 1 harbour and 1 mech_infantry
Japanese win, taking Hawaiian Islands from Americans with 1 artillery, 5 infantry and 2 marines remaining. Battle score for attacker is 8
Casualties for Americans: 1 artillery and 1 mech_infantryNon Combat Move - Japanese
5 tactical_bombers moved from Midway to 26 Sea Zone
11 fighters moved from Midway to 26 Sea Zone
1 bomber moved from Midway to Wake Island
15 carriers, 5 destroyers and 8 submarines moved from 31 Sea Zone to 26 Sea Zone
1 fighter moved from 6 Sea Zone to 26 Sea Zone
7 fighters moved from Japan to 26 Sea Zone
3 fighters moved from Japan to 26 Sea Zone
2 destroyers moved from 33 Sea Zone to 26 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 carrier moved from 6 Sea Zone to 33 Sea Zone
1 carrier and 1 destroyer moved from 36 Sea Zone to 33 Sea Zone
1 armour and 17 mech_infantrys moved from Persia to Trans-Jordan
1 fighter moved from Trans-Jordan to Egypt
1 mech_infantry moved from Northwest Persia to Rostov
1 infantry moved from Caucasus to Rostov
1 armour and 1 mech_infantry moved from Eastern Persia to Kazakhstan
1 aaGun, 2 artilleries and 9 infantry moved from Eastern Persia to Persia
1 infantry moved from Turkmenistan to Kazakhstan
2 infantry moved from West India to Eastern Persia
1 fighter and 1 tactical_bomber moved from Novosibirsk to Yunnan
3 fighters moved from Japan to 26 Sea Zone
3 fighters moved from Japan to Caroline Islands
1 infantry moved from Soviet Far East to Siberia
1 mech_infantry moved from Jehol to Manchuria
1 mech_infantry moved from Manchuria to AmurPlace Units - Japanese
1 destroyer and 1 submarine placed in 6 Sea Zone
8 fighters placed in Japan
1 mech_infantry placed in French Indo China
1 mech_infantry placed in KiangsuTurn Complete - Japanese
Japanese collect 83 PUs; end with 83 PUs total
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 88 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 98 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 103 PUs -
Good Game Adam!
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Thanks for the game!





