I want to clarify a few things before we start:
Are we using battle calculators? Are we sending the files to each other here or over email? The play by email function is broken (technical issues) on my end, so we can’t use that (we’ll just have to use the local game function and I’ll track dice to ensure neither of us are cheating). I hope this is okay. Are we using research and development/tech rules?Odonis (Axis) vs General Svend-Sved (Allies +21) League
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 destroyer, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
Combat - Italians
Italians creates battle in territory 97 Sea ZoneNon Combat Move - Italians
1 fighter moved from Greece to Southern Italy
1 destroyer moved from 97 Sea Zone to 94 Sea Zone
2 fighters moved from 97 Sea Zone to Southern Italy
1 artillery and 1 infantry moved from Northern Italy to Southern Italy
1 artillery and 1 infantry moved from Northern Italy to France
1 mech_infantry moved from Northern Italy to RomaniaPlace Units - Italians
1 destroyer placed in 97 Sea Zone
1 infantry and 2 mech_infantrys placed in Southern ItalyTurn Complete - Italians
Italians collect 11 PUs; end with 11 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 submarine and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
2 submarines moved from 35 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from Shan State to Yunnan
2 fighters moved from Burma to Yunnan
1 fighter moved from Queensland to Malaya
1 submarine moved from 43 Sea Zone to 20 Sea Zone
1 destroyer moved from 45 Sea Zone to 20 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
2 fighters moved from New South Wales to Queensland
2 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
2 infantry moved from Egypt to Trans-JordanCombat - ANZAC
Non Combat Move - ANZAC
2 infantry moved from 41 Sea Zone to SumatraPlace Units - ANZAC
1 submarine and 1 transport placed in 62 Sea Zone
1 armour placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - French
1 infantry moved from Anglo Egyptian Sudan to EgyptNon Combat Move - French
Turn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 1 artillery, 1 bomber, 1 carrier, 2 destroyers, 1 fighter, 1 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Urals to Evenkiyskiy
Germans take Evenkiyskiy from Russians
1 mech_infantry moved from Archangel to Samara
7 armour, 2 artilleries and 1 mech_infantry moved from Russia to Samara
1 armour moved from Tambov to Samara
3 armour and 7 mech_infantrys moved from Bryansk to Samara
1 mech_infantry moved from Archangel to Samara
2 armour moved from Ukraine to CaucasusCombat - Germans
Battle in Caucasus
Germans attack with 2 armour
British defend with 1 infantry
Germans win, taking Caucasus from British with 1 armour remaining. Battle score for attacker is -3
Casualties for Germans: 1 armour
Casualties for British: 1 infantry
Battle in Samara
Germans attack with 11 armour, 2 artilleries and 10 mech_infantrys
Russians defend with 2 aaGuns and 18 infantry
Germans win, taking Samara from Russians with 10 armour remaining. Battle score for attacker is 10
Casualties for Germans: 1 armour, 2 artilleries and 10 mech_infantrys
Casualties for Russians: 2 aaGuns and 18 infantryNon Combat Move - Germans
1 armour moved from Ukraine to Rostov
1 artillery moved from Bryansk to Rostov
1 artillery moved from Smolensk to Bryansk
2 aaGuns moved from Russia to Bryansk
3 armour moved from Novgorod to Bryansk
5 mech_infantrys moved from Eastern Poland to Ukraine
3 infantry moved from Western Germany to France
1 fighter moved from Western Germany to 112 Sea Zone
1 destroyer moved from 112 Sea Zone to 104 Sea Zone
1 aaGun moved from Western Germany to Germany
1 aaGun moved from Western Germany to France
2 transports moved from 127 Sea Zone to 112 Sea Zone
3 mech_infantrys moved from Eastern Poland to BryanskPlace Units - Germans
3 armour placed in Ukraine
3 mech_infantrys placed in Russia
1 bomber and 1 fighter placed in Western Germany
1 destroyer placed in 93 Sea Zone
1 carrier and 1 destroyer placed in 112 Sea Zone
1 armour and 2 mech_infantrys placed in Novgorod
1 artillery and 1 infantry placed in FranceTurn Complete - Germans
Germans collect 69 PUs; end with 69 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 84 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 89 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 artillery, 2 fighters and 9 infantry; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 armour moved from Volgograd to Turkmenistan
Japanese take Turkmenistan from Russians
1 armour moved from Volgograd to Novosibirsk
Japanese take Novosibirsk from Russians
1 mech_infantry moved from Manchuria to Amur
Japanese take Amur from Russians
1 artillery and 1 infantry moved from Kwangsi to French Indo China
1 fighter moved from Kwangsi to 20 Sea Zone
2 fighters moved from Japan to 20 Sea Zone
1 fighter moved from Manchuria to 20 Sea Zone
1 infantry moved from Kwangsi to French Indo ChinaCombat - Japanese
Battle in French Indo China
Japanese attack with 1 artillery and 2 infantry
British defend with 1 mech_infantry
Japanese win, taking French Indo China from UK_Pacific with 1 artillery and 1 infantry remaining. Battle score for attacker is 1
Casualties for British: 1 mech_infantry
Casualties for Japanese: 1 infantry
Battle in 20 Sea Zone
Japanese attack with 4 fighters
British defend with 1 battleship, 1 cruiser and 1 transport; ANZAC defend with 1 destroyer and 1 submarine
1 submarine owned by the ANZAC Submerged
Units damaged: 1 battleship owned by the British
British win with 1 battleship and 1 transport remaining. Battle score for attacker is -20
Casualties for British: 1 cruiser
Casualties for ANZAC: 1 destroyer
Casualties for Japanese: 4 fighters
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory UlaanbaatarNon Combat Move - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Amur: 1 mech_infantry
EDIT: Adding units owned by Japanese to Manchuria: 1 mech_infantry
EDIT: Changing ownership of Amur from Japanese to Russians
EDIT: Changing ownership of Buyant-Uhaa from Russians to Mongolians
EDIT: Removing units owned by Russians from Buyant-Uhaa: 1 infantry
EDIT: Removing units owned by Russians from Buyant-Uhaa: 1 infantry
EDIT: Adding units owned by Mongolians to Buyant-Uhaa: 2 infantry
EDIT: Removing units owned by Russians from Ulaanbaatar: 1 infantry
EDIT: Adding units owned by Mongolians to Ulaanbaatar: 1 infantry
EDIT: Changing ownership of Ulaanbaatar from Russians to Mongolians
EDIT: Changing ownership of Central Mongolia from Russians to Mongolians
EDIT: Changing ownership of Tsagaan Olom from Russians to Mongolians
EDIT: Changing ownership of Dzavhan from Russians to Mongolians
EDIT: Removing units owned by Russians from Dzavhan: 1 infantry
EDIT: Adding units owned by Mongolians to Dzavhan: 1 infantry
EDIT: Changing ownership of Olgiy from Russians to Mongolians
EDIT: Removing units owned by Russians from Olgiy: 2 infantry
EDIT: Adding units owned by Mongolians to Olgiy: 2 infantry
EDIT: Turning off Edit Mode
1 infantry moved from Kwangsi to Hunan
1 armour and 1 mech_infantry moved from Hopei to Anhwe
1 artillery moved from Szechwan to Kweichow
2 mech_infantrys moved from Kwangsi to Anhwe
3 infantry moved from Kwangsi to Kwangtung
2 infantry moved from Volgograd to KazakhstanPlace Units - Japanese
2 fighters and 6 infantry placed in Japan
1 artillery and 2 infantry placed in Shantung
1 infantry placed in KiangsuTurn Complete - Japanese
Total Cost from Convoy Blockades: 22
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,4,2
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 1,3,2,1
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,1,4,3,3,5,1,6,3,2,4
Japanese collect 22 PUs (22 lost to blockades); end with 22 PUs total -
sorry for the edits, I thought Mongolia neutrality had already been broken. No interest in being the first to break it!
-
sorry for the edits, I thought Mongolia neutrality had already been broken. No interest in being the first to break it!
No problem!
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 armour, 3 destroyers, 1 fighter, 1 infantry, 3 submarines, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - Americans
1 submarine moved from 101 Sea Zone to 104 Sea Zone
1 infantry moved from Algeria to Tunisia
Americans take Tunisia from Italians
1 armour moved from Morocco to Tunisia
1 mech_infantry moved from Morocco to Tunisia
1 tactical_bomber moved from 91 Sea Zone to 93 Sea Zone
1 fighter moved from 91 Sea Zone to 93 Sea Zone
1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 94 Sea Zone
1 fighter moved from 91 Sea Zone to 93 Sea Zone
1 fighter moved from 91 Sea Zone to 94 Sea Zone
1 fighter and 1 tactical_bomber moved from 101 Sea Zone to 104 Sea Zone
1 carrier and 1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 battleship, 2 carriers, 2 destroyers, 2 fighters, 1 infantry, 1 mech_infantry, 2 tactical_bombers and 1 transport moved from 6 Sea Zone to 20 Sea Zone
1 infantry and 1 mech_infantry moved from 20 Sea Zone to Kwangtung
2 fighters and 2 tactical_bombers moved from 20 Sea Zone to Kwangtung
1 submarine moved from 22 Sea Zone to 6 Sea Zone
Americans take 17 Sea Zone from Japanese
Americans take 22 Sea Zone from Japanese
1 submarine moved from 25 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Celebes to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 carrier and 1 fighter moved from 26 Sea Zone to 22 Sea Zone
1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Western United States to Eastern United StatesCombat - Americans
Battle in 94 Sea Zone
Americans attack with 2 fighters and 1 tactical_bomber
Italians defend with 1 destroyer
Americans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in 93 Sea Zone
Americans attack with 2 fighters and 1 tactical_bomber
Germans defend with 1 destroyer
Americans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in 104 Sea Zone
Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
Germans defend with 1 destroyer
Americans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in Kwangtung
Americans attack with 1 artillery, 2 fighters, 2 infantry, 1 mech_infantry and 2 tactical_bombers
Japanese defend with 1 harbour and 3 infantry
Americans win, taking Kwangtung from Japanese with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Americans: 1 infantry and 1 mech_infantry
Casualties for Japanese: 3 infantryNon Combat Move - Americans
2 fighters moved from Kwangtung to 20 Sea Zone
2 tactical_bombers moved from Kwangtung to 20 Sea Zone
2 fighters moved from 93 Sea Zone to 91 Sea Zone
1 tactical_bomber moved from 93 Sea Zone to 91 Sea Zone
1 tactical_bomber moved from 94 Sea Zone to 91 Sea Zone
2 fighters moved from 94 Sea Zone to 91 Sea Zone
1 fighter and 1 tactical_bomber moved from 104 Sea Zone to 91 Sea ZonePlace Units - Americans
1 armour and 1 infantry placed in Eastern United States
2 destroyers, 1 submarine and 2 transports placed in 101 Sea Zone
1 fighter and 1 tactical_bomber placed in Eastern United States
1 destroyer and 2 submarines placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 62 PUs; end with 62 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 87 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
Place Units - Chinese
1 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 1 PU; end with 3 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - British
British buy 1 armour, 2 artilleries, 1 destroyer, 1 fighter and 3 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 4 mech_infantrys; Remaining resources: 1 PUs;Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - British
1 unit repaired.
2 fighters moved from Gibraltar to United Kingdom
1 infantry moved from Northwest Persia to Caucasus
1 fighter moved from Persia to Caucasus
1 bomber moved from India to Caucasus
1 infantry moved from Persia to Eastern Persia
1 artillery moved from Persia to Northwest Persia
1 infantry moved from Persia to Northwest Persia
3 infantry moved from Iraq to Northwest Persia
2 mech_infantrys moved from Iraq to Northwest Persia
1 armour and 1 mech_infantry moved from Egypt to Iraq
1 infantry moved from Libya to Tobruk
1 mech_infantry moved from Siam to French Indo China
1 armour moved from Yunnan to French Indo China
1 mech_infantry moved from Burma to French Indo China
1 infantry and 1 mech_infantry moved from Formosa to 20 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 20 Sea Zone to 19 Sea Zone
1 battleship moved from 20 Sea Zone to 19 Sea Zone
1 infantry and 1 mech_infantry moved from 19 Sea Zone to Kiangsu
1 mech_infantry moved from Yunnan to Kwangsi
1 mech_infantry moved from Yunnan to Kwangsi
1 mech_infantry moved from Yunnan to Kwangsi
2 armour moved from Yunnan to Kwangsi
2 mech_infantrys moved from Yunnan to Kwangsi
1 armour moved from Yunnan to French Indo China
1 mech_infantry moved from Yunnan to Hunan
1 mech_infantry moved from Yunnan to Kweichow
1 mech_infantry moved from Yunnan to Szechwan
1 armour moved from Yunnan to Szechwan
1 mech_infantry moved from Yunnan to Szechwan
1 armour moved from Burma to Szechwan
1 mech_infantry moved from Yunnan to Hunan
1 mech_infantry moved from Burma to Kweichow
1 tactical_bomber moved from India to Hunan
1 fighter moved from India to Kweichow
1 armour and 2 mech_infantrys moved from India to Yunnan
1 destroyer moved from 91 Sea Zone to 119 Sea Zone
2 fighters moved from 91 Sea Zone to GibraltarCombat - British
Battle in Hunan
British attack with 2 mech_infantrys and 1 tactical_bomber
Japanese defend with 1 infantry
retreated to Hunan
Japanese win with 1 infantry remaining. Battle score for attacker is -8
Casualties for British: 2 mech_infantrys
Battle in Kweichow
British attack with 1 fighter and 2 mech_infantrys
Japanese defend with 1 artillery
British win, taking Kweichow from Japanese with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for British: 1 mech_infantry
Casualties for Japanese: 1 artillery
Battle in 119 Sea Zone
British attack with 1 destroyer
Germans defend with 1 submarine
British win, taking 119 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Kiangsu
British attack with 1 infantry and 1 mech_infantry
Japanese defend with 1 factory_minor and 1 infantry
British win, taking Kiangsu from Japanese with 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kwangsi
British attack with 2 armour and 5 mech_infantrys
Japanese defend with 1 infantry
British win, taking Kwangsi from Japanese with 2 armour and 4 mech_infantrys remaining. Battle score for attacker is -1
Casualties for British: 1 mech_infantry
Casualties for Japanese: 1 infantry
Battle in French Indo China
British attack with 2 armour and 2 mech_infantrys
Japanese defend with 1 artillery and 1 infantry
British win, taking French Indo China from Japanese with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 mech_infantry
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Caucasus
British attack with 1 bomber, 1 fighter and 1 infantry
Germans defend with 1 armour
British win with 1 bomber and 1 fighter remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour
Casualties for British: 1 infantry
Battle in Szechwan
British attack with 2 armour and 2 mech_infantrys
Japanese defend with 1 infantry
British win, taking Szechwan from Japanese with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Trigger Chinese Destroy Factories Kiangsu British: has removed 1 factory_minor owned by Chinese in KiangsuNon Combat Move - British
1 tactical_bomber moved from Hunan to Yunnan
1 fighter moved from Kweichow to Yunnan
1 fighter moved from Caucasus to Northwest Persia
1 bomber moved from Caucasus to Persia
1 carrier and 1 transport moved from 91 Sea Zone to 92 Sea ZonePlace Units - British
1 destroyer placed in 110 Sea Zone
1 artillery and 2 infantry placed in Persia
1 artillery and 1 infantry placed in Iraq
1 armour placed in Egypt
1 fighter placed in Iraq
British undo move 5.
1 fighter placed in Egypt
British undo move 5.
1 fighter placed in IraqTurn Complete - British
British collect 36 PUs; end with 36 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 41 PUsPlace Units - UK_Pacific
1 armour and 4 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 25 PUs; end with 26 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 31 PUs
Some Units in India change ownership: 1 armour and 4 mech_infantrys -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 destroyer and 1 infantry; Remaining resources: 0 PUs;Combat Move - Italians
Non Combat Move - Italians
1 mech_infantry moved from Southern Italy to France
1 mech_infantry moved from Southern Italy to YugoslaviaPlace Units - Italians
1 destroyer placed in 97 Sea Zone
1 infantry placed in Southern Italy
Turning on Edit Mode
EDIT: Removing units owned by Italians from 97 Sea Zone: 1 destroyer
EDIT: Adding units owned by Italians to 94 Sea Zone: 1 destroyer
EDIT: Turning off Edit ModeTurn Complete - Italians
Italians collect 10 PUs; end with 10 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 2 fighters; Remaining resources: 1 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from Yunnan to Hunan
2 fighters moved from Yunnan to Hunan
2 infantry moved from Sumatra to 41 Sea Zone
2 infantry and 1 transport moved from 41 Sea Zone to 39 Sea Zone
2 infantry moved from Trans-Jordan to Iraq
1 bomber moved from Philippines to Hunan
1 submarine moved from 20 Sea Zone to 6 Sea Zone
1 fighter moved from Malaya to India
2 fighters moved from Queensland to Shan State
1 armour and 1 infantry moved from New South Wales to 62 Sea Zone
1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 submarine moved from 62 Sea Zone to 45 Sea ZoneCombat - ANZAC
Battle in Hunan
ANZAC attack with 1 artillery, 1 bomber, 2 fighters and 1 infantry
Japanese defend with 1 infantry
ANZAC win, taking Hunan from Japanese with 1 artillery, 1 bomber and 2 fighters remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - ANZAC
2 fighters moved from Hunan to India
1 bomber moved from Hunan to India
2 infantry moved from 39 Sea Zone to India
1 armour and 1 infantry moved from 42 Sea Zone to JavaPlace Units - ANZAC
2 fighters placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - French
Turn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 armour, 1 artillery, 1 bomber, 1 factory_minor, 1 fighter and 5 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Evenkiyskiy to Yenisey
Germans take Yenisey from Russians
1 submarine moved from 112 Sea Zone to 119 Sea Zone
1 fighter moved from 112 Sea Zone to 119 Sea Zone
2 fighters and 1 tactical_bomber moved from 112 Sea Zone to 110 Sea Zone
1 destroyer moved from 112 Sea Zone to 110 Sea Zone
2 fighters moved from Western Germany to 110 Sea Zone
1 bomber moved from Western Germany to 110 Sea Zone
1 armour moved from Samara to Timguska
Germans take Timguska from RussiansCombat - Germans
Battle in 110 Sea Zone
Germans attack with 1 bomber, 1 destroyer, 4 fighters and 1 tactical_bomber
British defend with 1 destroyer
Germans win with 1 bomber, 1 destroyer, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in 119 Sea Zone
Germans attack with 1 fighter and 1 submarine
British defend with 1 destroyer
Germans win, taking 119 Sea Zone from British with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for British: 1 destroyerNon Combat Move - Germans
1 fighter moved from 119 Sea Zone to 112 Sea Zone
3 fighters moved from 110 Sea Zone to 112 Sea Zone
1 fighter and 1 tactical_bomber moved from 110 Sea Zone to 112 Sea Zone
1 bomber moved from 110 Sea Zone to Southern Italy
2 mech_infantrys moved from Western Germany to Yugoslavia
3 infantry moved from France to Western Germany
2 mech_infantrys moved from Western Germany to Yugoslavia
9 armour moved from Samara to Caucasus
3 mech_infantrys moved from Russia to Volgograd
1 armour and 1 artillery moved from Rostov to Caucasus
3 armour and 5 mech_infantrys moved from Ukraine to Caucasus
3 armour and 3 mech_infantrys moved from Bryansk to Caucasus
2 aaGuns and 1 artillery moved from Bryansk to Rostov
1 armour and 2 mech_infantrys moved from Novgorod to BryanskPlace Units - Germans
3 armour placed in Ukraine
3 armour placed in Russia
1 bomber and 1 fighter placed in Western Germany
1 factory_minor placed in Rostov
1 artillery and 2 infantry placed in Western Germany
3 infantry placed in FranceTurn Complete - Germans
Germans collect 71 PUs; end with 71 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 86 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 91 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 fighter and 4 infantry; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 artillery and 2 infantry moved from Shantung to Kiangsu
1 armour and 1 mech_infantry moved from Anhwe to Kweichow
1 mech_infantry moved from Anhwe to KiangsuCombat - Japanese
Battle in Kweichow
Japanese attack with 1 armour and 1 mech_infantry
British defend with 1 mech_infantry
Japanese win, taking Kweichow from Chinese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Kiangsu
Japanese attack with 1 artillery, 2 infantry and 1 mech_infantry
British defend with 1 infantry and 1 mech_infantry
Japanese win, taking Kiangsu from Chinese with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 1
Casualties for British: 1 infantry and 1 mech_infantry
Casualties for Japanese: 2 infantryNon Combat Move - Japanese
1 mech_infantry moved from Anhwe to Kiangsu
1 mech_infantry moved from Kiangsu to Kiangsi
1 infantry moved from Kazakhstan to Tsinghai
1 infantry moved from Kazakhstan to Sikang
1 armour moved from Turkmenistan to Caucasus
1 armour moved from Novosibirsk to Kansu
2 mech_infantrys moved from Manchuria to Jehol
1 aaGun moved from Manchuria to JeholPlace Units - Japanese
1 fighter and 4 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 14
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3,5,4,6,5,2,3,3,5,1,5
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 2,1,4,2,2
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,4,6,2,6,3
Japanese collect 22 PUs (14 lost to blockades); end with 22 PUs total -
I assumed no scramble in 110 - can reroll if not correct.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 artillery, 2 carriers, 3 fighters, 1 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 104 Sea Zone to 110 Sea Zone
1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 110 Sea Zone
1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 110 Sea Zone
1 destroyer moved from 91 Sea Zone to 119 Sea Zone
1 fighter moved from 91 Sea Zone to 119 Sea Zone
2 fighters and 1 tactical_bomber moved from 91 Sea Zone to 94 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
1 destroyer moved from 26 Sea Zone to 6 Sea Zone
1 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea
1 artillery and 1 infantry moved from Kwangtung to Kiangsi
1 fighter and 1 tactical_bomber moved from 20 Sea Zone to Kiangsi
1 carrier and 1 fighter moved from 22 Sea Zone to 6 Sea Zone
1 battleship, 2 carriers, 2 destroyers, 1 fighter and 1 tactical_bomber moved from 20 Sea Zone to 6 Sea Zone
1 transport moved from 20 Sea Zone to 35 Sea ZoneCombat - Americans
Battle in 110 Sea Zone
Americans attack with 2 fighters, 1 submarine and 2 tactical_bombers
Germans defend with 1 destroyer
Americans win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Germans: 1 destroyer
Casualties for Americans: 1 submarine
Battle in 119 Sea Zone
Americans attack with 1 destroyer and 1 fighter
Germans defend with 1 submarine
Americans win, taking 119 Sea Zone from Germans with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in 94 Sea Zone
Americans attack with 2 fighters and 1 tactical_bomber
Italians defend with 1 destroyer
Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Italians: 1 destroyer
Casualties for Americans: 1 fighter
Battle in Korea
Battle in Kiangsi
Americans attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Japanese defend with 1 mech_infantry
Americans win, taking Korea from Japanese, taking Kiangsi from Japanese with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 mech_infantryNon Combat Move - Americans
1 fighter and 1 tactical_bomber moved from Kiangsi to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from 94 Sea Zone to 91 Sea Zone
1 armour and 1 mech_infantry moved from Tunisia to Tobruk
1 fighter moved from 119 Sea Zone to Scotland
2 fighters and 2 tactical_bombers moved from 110 Sea Zone to United Kingdom
2 fighters and 1 tactical_bomber moved from Eastern United States to 91 Sea Zone
2 destroyers and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to GibraltarPlace Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from 10 Sea Zone: 1 destroyer and 2 submarines
EDIT: Adding units owned by Americans to 26 Sea Zone: 1 destroyer and 2 submarines
EDIT: Turning off Edit Mode
2 carriers and 1 transport placed in 101 Sea Zone
3 fighters and 1 tactical_bomber placed in 101 Sea Zone
1 artillery and 1 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 65 PUs; end with 65 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 90 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Yunnan to HunanNon Combat Move - Chinese
Place Units - Chinese
1 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 5 PUs; end with 5 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 11 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - British
British buy 1 airfield, 2 artilleries and 6 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 armour, 1 fighter and 2 mech_infantrys; Remaining resources: 1 PUs;Combat Move - British
1 bomber moved from Persia to Rostov
1 armour moved from Gibraltar to 92 Sea Zone
2 fighters moved from Gibraltar to 98 Sea Zone
1 carrier moved from 92 Sea Zone to 98 Sea Zone
1 infantry moved from Gibraltar to 92 Sea Zone
1 armour, 1 infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone
1 infantry moved from Tobruk to Alexandria
1 fighter moved from Iraq to Egypt
1 mech_infantry moved from Kwangsi to Anhwe
Chinese take Anhwe from Japanese
1 armour and 2 mech_infantrys moved from Kwangsi to Kiangsu
1 armour and 1 mech_infantry moved from Kwangsi to Kweichow
2 armour and 1 mech_infantry moved from French Indo China to Kweichow
1 armour moved from Szechwan to Suiyuyan
Chinese take Shensi from Japanese
Chinese take Suiyuyan from Japanese
1 mech_infantry moved from Szechwan to Sikang
1 mech_infantry moved from Szechwan to Sikang
1 armour moved from Szechwan to Sikang
1 armour and 2 mech_infantrys moved from Yunnan to Sikang
1 battleship and 1 transport moved from 19 Sea Zone to 20 Sea Zone
1 battleship and 1 transport moved from 20 Sea Zone to 36 Sea ZoneCombat - British
Strategic bombing raid in Rostov
Bombing raid in Rostov rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in Rostov causes 6 damage total.
Battle in Sikang
British attack with 2 armour and 4 mech_infantrys
Japanese defend with 1 infantry
British win, taking Sikang from Japanese with 2 armour and 4 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kiangsu
British attack with 1 armour and 2 mech_infantrys
Japanese defend with 1 artillery and 1 mech_infantry
British win, taking Kiangsu from Japanese with 1 armour remaining. Battle score for attacker is 0
Casualties for British: 2 mech_infantrys
Casualties for Japanese: 1 artillery and 1 mech_infantry
Battle in Kweichow
British attack with 3 armour and 2 mech_infantrys
Japanese defend with 1 armour and 1 mech_infantry
British win, taking Kweichow from Japanese with 3 armour remaining. Battle score for attacker is 2
Casualties for British: 2 mech_infantrys
Casualties for Japanese: 1 armour and 1 mech_infantryNon Combat Move - British
5 mech_infantrys moved from Northwest Persia to Iraq
1 armour moved from Northwest Persia to Iraq
3 artilleries moved from Northwest Persia to Iraq
3 infantry moved from Northwest Persia to Iraq
1 fighter moved from Northwest Persia to Iraq
1 infantry moved from Eastern Persia to Persia
1 bomber moved from Rostov to Iraq
1 armour and 1 infantry moved from 98 Sea Zone to Egypt
1 armour moved from Egypt to Iraq
1 armour and 4 mech_infantrys moved from India to Eastern Persia
1 fighter and 1 tactical_bomber moved from Yunnan to Eastern PersiaPlace Units - British
1 airfield placed in Egypt
1 artillery and 2 infantry placed in Persia
1 artillery and 2 infantry placed in Iraq
2 infantry placed in EgyptTurn Complete - British
British collect 36 PUs; end with 36 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 41 PUsPlace Units - UK_Pacific
2 armour, 1 fighter and 2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 25 PUs; end with 26 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 31 PUs
Some Units in India change ownership: 2 armour, 1 fighter and 2 mech_infantrys -
I assumed no scramble in 110 - can reroll if not correct.
Yup thats cool, I assumed you didnt want to scramble from Japan either…





