I’m not at my computer for a while. If it’s the same battles as our previous game, do the same orders and OOL. If not, then wait until I can check the game.
G40 2nd edition no bid Crockett (allies) vs majikforce (axis)
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No worries. I have been busy as well. My night time gaming has greatly diminished and all of my games have slowed way down!
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 4 artilleries, 2 fighters, 4 infantry and 4 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from Gibraltar to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 86 Sea Zone
3 infantry moved from Gibraltar to 91 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
4 infantry and 2 transports moved from 91 Sea Zone to 93 Sea Zone
4 infantry moved from 93 Sea Zone to Southern France
1 artillery moved from Libya to Tobruk
Americans take Tobruk from Italians
1 infantry moved from Libya to Tobruk
1 submarine moved from 92 Sea Zone to 104 Sea Zone
1 artillery, 3 infantry and 2 mech_infantrys moved from Eastern United States to 101 Sea Zone
1 artillery, 3 infantry, 2 mech_infantrys and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 transport moved from 102 Sea Zone to 101 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 battleship, 1 carrier and 1 transport moved from 3 Sea Zone to 9 Sea Zone
1 submarine moved from 3 Sea Zone to 5 Sea Zone
1 submarine moved from 3 Sea Zone to 7 Sea Zone
1 submarine moved from 3 Sea Zone to 4 Sea Zone
1 submarine moved from 3 Sea Zone to 15 Sea Zone
1 submarine moved from 3 Sea Zone to 8 Sea Zone
1 submarine moved from 8 Sea Zone to 14 Sea Zone
1 mech_infantry moved from Alaska to Western United States
1 carrier moved from 109 Sea Zone to 110 Sea Zone
1 cruiser moved from 109 Sea Zone to 110 Sea Zone
2 fighters moved from Turkmenistan to Sikang
1 fighter moved from Kazakhstan to Sikang
2 fighters moved from Yenisey to Russia
1 fighter moved from Kazakhstan to Sikang
2 fighters moved from Kazakhstan to Russia
1 infantry moved from Soviet Far East to Siberia
1 mech_infantry moved from Soviet Far East to Sakha
1 fighter moved from 92 Sea Zone to Southern France
1 fighter moved from 92 Sea Zone to 104 Sea Zone
1 fighter moved from Eastern United States to 104 Sea Zone
2 fighters moved from Eastern United States to 91 Sea ZoneCombat - Americans
Battle in 104 Sea Zone
Americans attack with 2 fighters and 1 submarine
Germans defend with 1 destroyer
Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 1/1 hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Germans lost in 104 Sea Zone
Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in Southern France
Americans attack with 1 fighter and 4 infantry
Italians defend with 1 artillery, 1 factory_minor and 1 harbour
Americans roll dice for 1 fighter and 4 infantry in Southern France, round 2 : 1/5 hits
Italians roll dice for 1 artillery in Southern France, round 2 : 1/1 hits
1 infantry owned by the Americans and 1 artillery owned by the Italians lost in Southern France
Americans win, taking Southern France from Italians with 1 fighter and 3 infantry remaining. Battle score for attacker is 1
Casualties for Italians: 1 artillery
Casualties for Americans: 1 infantry
Battle in Sikang
Americans attack with 4 fighters
Japanese defend with 1 armour
Americans roll dice for 4 fighters in Sikang, round 2 : 2/4 hits
Japanese roll dice for 1 armour in Sikang, round 2 : 0/1 hits
1 armour owned by the Japanese lost in Sikang
Americans win with 4 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armourNon Combat Move - Americans
1 carrier and 3 destroyers moved from 92 Sea Zone to 110 Sea Zone
1 mech_infantry moved from 91 Sea Zone to Morocco
1 mech_infantry moved from 91 Sea Zone to Morocco
1 infantry moved from 91 Sea Zone to Gibraltar
1 infantry moved from 91 Sea Zone to Morocco
1 artillery moved from 91 Sea Zone to Gibraltar
1 infantry moved from 91 Sea Zone to Morocco
1 fighter moved from Southern France to 110 Sea Zone
1 fighter moved from 104 Sea Zone to Gibraltar
2 fighters moved from 91 Sea Zone to Gibraltar
1 fighter moved from 104 Sea Zone to 110 Sea Zone
1 infantry moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 aaGun moved from Eastern United States to 101 Sea Zone
1 aaGun moved from Alaska to British Columbia
4 fighters moved from Sikang to NovosibirskPlace Units - Americans
4 artilleries and 4 infantry placed in Eastern United States
2 fighters placed in Western United States
3 transports placed in 101 Sea Zone
1 transport placed in 10 Sea Zone
Americans undo move 1.
1 infantry placed in Western United States
4 artilleries and 3 infantry placed in Eastern United States
Americans undo move 5.
1 artillery placed in Western United States
3 artilleries and 3 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 56 PUs; end with 56 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Kansu to Shensi
Chinese take Shensi from Japanese
1 infantry moved from Tsinghai to Sikang
Chinese take Sikang from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Kansu
1 infantry placed in Tsinghai
1 infantry placed in SikangTurn Complete - Chinese
Chinese collect 4 PUs; end with 4 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - British
British buy 1 battleship and 1 submarine; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 tactical_bomber moved from United Kingdom to Normandy Bordeaux
2 fighters moved from Gibraltar to Normandy Bordeaux
2 infantry moved from United Kingdom to 109 Sea Zone
1 armour moved from United Kingdom to 109 Sea Zone
1 infantry moved from United Kingdom to 109 Sea Zone
1 battleship moved from 109 Sea Zone to 110 Sea Zone
1 armour, 3 infantry and 2 transports moved from 109 Sea Zone to 110 Sea Zone
1 destroyer moved from 109 Sea Zone to 110 Sea Zone
3 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 armour moved from 110 Sea Zone to Normandy Bordeaux
2 infantry moved from Tunisia to Libya
3 infantry moved from Eastern Persia to Persia
2 fighters moved from Turkmenistan to Persia
5 mech_infantrys moved from West India to Persia
1 infantry moved from Burma to Yunnan
Chinese take Yunnan from Japanese
1 infantry moved from Burma to India
1 tactical_bomber moved from India to PersiaCombat - British
Battle in Persia
British attack with 2 fighters, 3 infantry, 5 mech_infantrys and 1 tactical_bomber
Italians defend with 1 infantry
British roll dice for 2 fighters, 3 infantry, 5 mech_infantrys and 1 tactical_bomber in Persia, round 2 : 3/11 hits
Italians roll dice for 1 infantry in Persia, round 2 : 0/1 hits
1 infantry owned by the Italians lost in Persia
British win, taking Persia from Italians with 2 fighters, 3 infantry, 5 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Normandy Bordeaux
British attack with 1 armour, 2 fighters, 3 infantry and 1 tactical_bomber
Germans defend with 2 artilleries, 1 factory_minor, 1 harbour and 1 infantry
British roll dice for 1 battleship in Normandy Bordeaux, round 2 : 0/1 hits
British roll dice for 1 armour, 2 fighters, 3 infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 : 3/7 hits
Germans roll dice for 2 artilleries and 1 infantry in Normandy Bordeaux, round 2 : 1/3 hits
1 infantry owned by the Germans, 1 infantry owned by the British and 2 artilleries owned by the Germans lost in Normandy Bordeaux
British win, taking Normandy Bordeaux from Germans with 1 armour, 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Germans: 2 artilleries and 1 infantry
Casualties for British: 1 infantryNon Combat Move - British
1 tactical_bomber moved from Normandy Bordeaux to United Kingdom
2 fighters moved from Normandy Bordeaux to 110 Sea Zone
1 tactical_bomber moved from Persia to Eastern Persia
2 fighters moved from Persia to Eastern PersiaPlace Units - British
1 battleship and 1 submarine placed in 110 Sea ZoneTurn Complete - British
British collect 24 PUs; end with 24 PUsPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Some Units in India change ownership: 2 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 armour, 1 carrier, 1 destroyer, 1 infantry and 1 mech_infantry; Remaining resources: 1 PUs;Combat Move - Italians
1 armour moved from French Equatorial Africa to Nigeria
Italians take Nigeria from British
1 armour moved from Nigeria to French Central Africa
Italians take French Central Africa from French
1 infantry moved from Egypt to 81 Sea Zone
1 infantry and 1 transport moved from 81 Sea Zone to 72 Sea Zone
1 armour moved from Kenya to 72 Sea Zone
1 armour, 1 infantry and 1 transport moved from 72 Sea Zone to 71 Sea Zone
1 armour and 1 infantry moved from 71 Sea Zone to Union of South Africa
1 armour moved from Rhodesia to South West Africa
Italians take South West Africa from British
1 armour moved from South West Africa to Union of South Africa
2 armour moved from Rhodesia to Union of South Africa
1 fighter moved from Belgian Congo to Union of South Africa
1 armour moved from Iraq to Caucasus
Italians take Caucasus from Russians
1 artillery and 2 infantry moved from Northwest Persia to Caucasus
1 artillery moved from Iraq to Trans-Jordan
1 infantry moved from Egypt to Trans-Jordan
1 armour and 2 mech_infantrys moved from Egypt to Trans-Jordan
1 bomber moved from Ukraine to Southern France
1 artillery and 1 infantry moved from Southern Italy to 97 Sea Zone
1 artillery, 1 battleship, 2 cruisers, 2 destroyers, 1 infantry and 1 transport moved from 97 Sea Zone to 93 Sea Zone
1 artillery and 1 infantry moved from 93 Sea Zone to Southern France
2 fighters moved from Southern Italy to Southern France
1 armour and 1 mech_infantry moved from Bessarabia to Rostov
1 infantry moved from Bessarabia to UkraineCombat - Italians
Battle in Southern France
Italians attack with 1 artillery, 1 bomber, 2 fighters and 1 infantry
Americans defend with 1 factory_minor, 1 harbour and 3 infantry
Italians win, taking Southern France from Americans with 1 artillery, 1 bomber and 2 fighters remaining. Battle score for attacker is 6
Casualties for Italians: 1 infantry
Casualties for Americans: 3 infantry
Battle in Union of South Africa
Italians attack with 4 armour, 1 fighter and 1 infantry
British defend with 1 factory_minor, 1 fighter, 1 harbour and 2 mech_infantrys
Italians win, taking Union of South Africa from British with 2 armour and 1 fighter remaining. Battle score for attacker is 3
Casualties for Italians: 2 armour and 1 infantry
Casualties for British: 1 fighter and 2 mech_infantrysNon Combat Move - Italians
1 fighter moved from Union of South Africa to Rhodesia
1 fighter moved from Rhodesia to Belgian Congo
1 bomber moved from Southern France to France
2 fighters moved from Southern France to Southern ItalyPlace Units - Italians
1 carrier and 1 destroyer placed in 95 Sea Zone
1 armour, 1 infantry and 1 mech_infantry placed in EgyptTurn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,5
Italians collect 32 PUs; end with 33 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 38 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 43 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 47 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 3 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from South Australia to Queensland
1 infantry moved from South Australia to New South Wales
1 infantry moved from South Australia to Queensland
1 mech_infantry moved from South Australia to New South Wales
1 artillery moved from South Australia to New South Wales
1 fighter moved from New South Wales to Western Australia
1 tactical_bomber moved from India to Persia
1 fighter moved from India to PersiaNon Combat Move - ANZAC
1 aaGun moved from Queensland to New South Wales
1 aaGun moved from Queensland to New South Wales
1 infantry moved from Queensland to New South WalesPlace Units - ANZAC
3 infantry placed in New South WalesTurn Complete - ANZAC
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 3,6,5,2,1
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 3,6
ANZAC collect 5 PUs (5 lost to blockades); end with 5 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - French
2 infantry moved from Tunisia to LibyaNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 artilleries, 1 destroyer, 6 infantry and 5 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Germans
1 fighter moved from Southern Italy to 93 Sea Zone
1 armour, 4 artilleries and 9 infantry moved from Vyborg to Novgorod
1 artillery and 3 infantry moved from France to Normandy Bordeaux
1 fighter moved from France to Normandy Bordeaux
3 fighters moved from Western Germany to Normandy Bordeaux
1 bomber moved from Western Germany to Normandy Bordeaux
2 fighters moved from Vyborg to 113 Sea Zone
2 armour and 2 mech_infantrys moved from Rostov to Tambov
1 artillery and 2 infantry moved from Ukraine to Bryansk
1 artillery moved from Western Ukraine to Bryansk
2 tactical_bombers moved from Ukraine to Bryansk
1 bomber moved from Western Germany to Belarus
1 tactical_bomber moved from Ukraine to Belarus
2 armour and 3 mech_infantrys moved from Baltic States to Belarus
4 mech_infantrys moved from Western Ukraine to Bryansk
1 mech_infantry moved from Western Ukraine to Bryansk
2 mech_infantrys moved from Western Ukraine to Belarus
1 mech_infantry moved from Western Ukraine to Belarus
1 mech_infantry moved from Rostov to Tambov
1 mech_infantry moved from Rostov to Kazakhstan
Germans take Kazakhstan from Russians
8 armour and 4 mech_infantrys moved from Rostov to Volgograd
Germans take Volgograd from Russians
1 infantry moved from Western Germany to 113 Sea Zone
1 infantry and 1 transport moved from 113 Sea Zone to 111 Sea Zone
1 infantry moved from 111 Sea Zone to ScotlandCombat - Germans
Battle in Scotland
Battle in Novgorod
Germans attack with 1 armour, 4 artilleries and 9 infantry
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Germans win, taking Scotland from British, taking Novgorod from Russians with 1 armour, 4 artilleries and 9 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 93 Sea Zone
Germans attack with 1 fighter; Italians loiter and taunt
Russians defend with 1 submarine; Americans defend with 2 transports
1 submarine owned by the Russians Submerged
Germans win with 1 fighter remaining. Battle score for attacker is 14
Casualties for Americans: 2 transports
Battle in Normandy Bordeaux
Germans attack with 1 artillery, 1 bomber, 4 fighters and 3 infantry
British defend with 1 armour, 1 factory_minor, 1 harbour and 2 infantry
Germans win, taking Normandy Bordeaux from British with 1 artillery, 1 bomber, 4 fighters and 1 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Casualties for British: 1 armour and 2 infantry
Battle in Tambov
Germans attack with 2 armour and 3 mech_infantrys
Russians defend with 3 infantry
Germans win, taking Tambov from Russians with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 1
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 3 infantry
Battle in Belarus
Germans attack with 2 armour, 1 bomber, 6 mech_infantrys and 1 tactical_bomber
Russians defend with 2 aaGuns, 1 artillery and 4 infantry
Germans win, taking Belarus from Russians with 2 armour, 1 bomber, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for Germans: 3 mech_infantrys
Casualties for Russians: 2 aaGuns, 1 artillery and 4 infantry
Battle in Bryansk
Germans attack with 2 artilleries, 2 infantry, 5 mech_infantrys and 2 tactical_bombers
Russians defend with 1 armour, 1 artillery and 4 infantry
Germans win, taking Bryansk from Russians with 2 artilleries, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry and 4 mech_infantrys
Casualties for Russians: 1 armour, 1 artillery and 4 infantryNon Combat Move - Germans
1 bomber moved from Belarus to Ukraine
2 tactical_bombers moved from Bryansk to Ukraine
1 tactical_bomber moved from Belarus to Ukraine
1 aaGun moved from Western Ukraine to Bryansk
1 fighter moved from 93 Sea Zone to Southern Italy
1 bomber moved from Normandy Bordeaux to Western Germany
1 fighter moved from Normandy Bordeaux to Denmark
3 fighters moved from Normandy Bordeaux to Western Germany
4 infantry moved from Western Germany to Denmark
2 aaGuns moved from Western Germany to Denmark
5 mech_infantrys moved from Germany to Eastern PolandPlace Units - Germans
1 artillery and 2 infantry placed in Ukraine
1 artillery and 2 infantry placed in France
2 artilleries, 2 infantry and 5 mech_infantrys placed in Western Germany
Germans undo move 3.
5 mech_infantrys placed in Western Germany
1 artillery and 1 infantry placed in Germany
Germans undo move 3.
2 mech_infantrys placed in Germany
1 artillery, 1 infantry and 3 mech_infantrys placed in Western Germany
1 destroyer placed in 113 Sea ZoneTurn Complete - Germans
Germans collect 61 PUs; end with 62 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 82 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 87 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians buy 10 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 submarine moved from 93 Sea Zone to 96 Sea Zone
4 infantry moved from Russia to Tambov
1 infantry moved from Russia to Tambov
1 tactical_bomber moved from Russia to Tambov
1 fighter moved from Russia to Tambov
6 infantry moved from Russia to Bryansk
2 infantry moved from Russia to Bryansk
2 armour moved from Russia to Belarus
1 infantry moved from Smolensk to Belarus
4 mech_infantrys moved from Russia to Belarus
3 mech_infantrys moved from Russia to BelarusCombat - Russians
Battle in Belarus
Russians attack with 2 armour, 1 infantry and 7 mech_infantrys
Germans defend with 2 armour and 3 mech_infantrys
Russians roll dice for 2 armour, 1 infantry and 7 mech_infantrys in Belarus, round 2 : 3/10 hits
Germans roll dice for 2 armour and 3 mech_infantrys in Belarus, round 2 : 4/5 hits
3 mech_infantrys owned by the Germans, 3 mech_infantrys owned by the Russians and 1 infantry owned by the Russians lost in Belarus
Russians roll dice for 2 armour and 4 mech_infantrys in Belarus, round 3 : 1/6 hits
Germans roll dice for 2 armour in Belarus, round 3 : 2/2 hits
2 mech_infantrys owned by the Russians and 1 armour owned by the Germans lost in Belarus
Russians roll dice for 2 armour and 2 mech_infantrys in Belarus, round 4 : 2/4 hits
Germans roll dice for 1 armour in Belarus, round 4 : 1/1 hits
1 mech_infantry owned by the Russians and 1 armour owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 2 armour and 1 mech_infantry remaining. Battle score for attacker is -3
Casualties for Germans: 2 armour and 3 mech_infantrys
Casualties for Russians: 1 infantry and 6 mech_infantrys
Battle in Bryansk
Russians attack with 8 infantry
Germans defend with 1 aaGun, 2 artilleries and 1 mech_infantry
Russians roll dice for 8 infantry in Bryansk, round 2 : 2/8 hits
Germans roll dice for 1 aaGun, 2 artilleries and 1 mech_infantry in Bryansk, round 2 : 2/3 hits
1 mech_infantry owned by the Germans, 1 aaGun owned by the Germans and 2 infantry owned by the Russians lost in Bryansk
Russians roll dice for 6 infantry in Bryansk, round 3 : 0/6 hits
Germans roll dice for 2 artilleries in Bryansk, round 3 : 0/2 hits
Russians roll dice for 6 infantry in Bryansk, round 4 : 2/6 hits
Germans roll dice for 2 artilleries in Bryansk, round 4 : 0/2 hits
2 artilleries owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 6 infantry remaining. Battle score for attacker is 11
Casualties for Germans: 1 aaGun, 2 artilleries and 1 mech_infantry
Casualties for Russians: 2 infantry
Battle in Tambov
Russians attack with 1 fighter, 5 infantry and 1 tactical_bomber
Germans defend with 2 armour and 1 mech_infantry
Russians roll dice for 1 fighter, 5 infantry and 1 tactical_bomber in Tambov, round 2 : 3/7 hits
Germans roll dice for 2 armour and 1 mech_infantry in Tambov, round 2 : 1/3 hits
1 mech_infantry owned by the Germans, 2 armour owned by the Germans and 1 infantry owned by the Russians lost in Tambov
Russians win, taking Tambov from Germans with 1 fighter, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 13
Casualties for Germans: 2 armour and 1 mech_infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 fighter moved from Tambov to Russia
1 tactical_bomber moved from Tambov to Russia
1 aaGun moved from Russia to Tambov
1 aaGun moved from Russia to BryanskPlace Units - Russians
10 infantry placed in RussiaTurn Complete - Russians
Russians collect 19 PUs; end with 19 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 4 destroyers, 1 infantry and 6 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Shan State to Burma
Japanese take Burma from UK_Pacific
2 armour and 1 mech_infantry moved from French Indo China to Yunnan
1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
1 artillery and 1 infantry moved from Shan State to 37 Sea Zone
1 mech_infantry moved from Malaya to Yunnan
1 tactical_bomber moved from Shan State to Yunnan
1 armour moved from Chahar to Kansu
1 fighter moved from Hopei to Kansu
1 artillery and 1 infantry moved from Chahar to Suiyuyan
2 armour and 1 mech_infantry moved from Kiangsu to Hopei
2 infantry moved from Shantung to Anhwe
1 bomber moved from French Indo China to Kansu
1 infantry moved from Amur to Sakha
2 bombers moved from Japan to Sakha
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 63 Sea Zone
1 artillery and 1 infantry moved from 63 Sea Zone to New Zealand
1 fighter and 1 tactical_bomber moved from 54 Sea Zone to New Zealand
2 artilleries, 1 battleship, 1 carrier, 2 infantry, 2 tactical_bombers and 2 transports moved from 37 Sea Zone to 56 Sea Zone
1 tactical_bomber moved from 56 Sea Zone to Western Australia
2 artilleries and 2 infantry moved from 56 Sea Zone to Western Australia
1 bomber moved from French Indo China to 56 Sea Zone
1 tactical_bomber moved from 56 Sea Zone to Western Australia
1 destroyer moved from 54 Sea Zone to 62 Sea Zone
1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 carrier moved from 54 Sea Zone to 62 Sea Zone
2 artilleries and 2 infantry moved from Korea to Amur
1 infantry moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 25 Sea Zone
1 submarine moved from 6 Sea Zone to 25 Sea Zone
4 fighters and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
1 tactical_bomber moved from Japan to 25 Sea Zone
1 fighter moved from 6 Sea Zone to Japan
2 infantry moved from 25 Sea Zone to Midway
1 artillery moved from Japan to 6 Sea Zone
1 artillery and 1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 17 Sea Zone to 31 Sea Zone
1 artillery moved from 31 Sea Zone to Wake Island
1 infantry moved from 31 Sea Zone to Wake Island
1 fighter moved from Kweichow to YunnanCombat - Japanese
Battle in Wake Island
Battle in New Zealand
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
ANZAC defend with 1 airfield, 1 harbour and 1 infantry
Japanese win, taking Wake Island from Americans, taking New Zealand from ANZAC with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Western Australia
Japanese attack with 2 artilleries, 2 infantry and 2 tactical_bombers
ANZAC defend with 1 airfield and 1 fighter
Japanese win, taking Western Australia from ANZAC with 2 artilleries, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 fighter
Casualties for Japanese: 1 infantry
Battle in 25 Sea Zone
Japanese attack with 4 fighters, 1 submarine, 2 tactical_bombers and 1 transport
Americans defend with 1 destroyer
Japanese win with 4 fighters, 1 submarine, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Midway
Battle in Kansu
Japanese attack with 1 armour, 1 bomber and 1 fighter
Chinese defend with 1 infantry
Japanese win, taking Midway from Americans, taking Kansu from Chinese with 1 armour, 1 bomber and 1 fighter remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Sakha
Japanese attack with 2 bombers and 1 infantry
Americans defend with 1 mech_infantry
Japanese win, taking Sakha from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 mech_infantry
Battle in Yunnan
Japanese attack with 2 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber
British defend with 1 infantry
Japanese win, taking Yunnan from Chinese with 2 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Japanese
1 bomber moved from Kansu to Hopei
1 fighter moved from Kansu to Hopei
1 fighter and 1 tactical_bomber moved from Yunnan to Hunan
2 bombers moved from Sakha to Amur
1 artillery moved from Guam to 21 Sea Zone
1 artillery and 1 transport moved from 21 Sea Zone to 6 Sea Zone
1 infantry moved from Korea to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Japan
4 fighters and 2 tactical_bombers moved from 25 Sea Zone to 31 Sea Zone
3 carriers, 1 cruiser and 3 destroyers moved from 6 Sea Zone to 31 Sea Zone
1 destroyer moved from 30 Sea Zone to 31 Sea Zone
1 fighter and 1 tactical_bomber moved from New Zealand to 62 Sea Zone
2 tactical_bombers moved from Western Australia to 56 Sea Zone
1 bomber moved from 56 Sea Zone to 42 Sea Zone
1 bomber moved from 42 Sea Zone to JavaPlace Units - Japanese
4 destroyers placed in 6 Sea Zone
1 artillery, 1 infantry and 1 mech_infantry placed in Malaya
1 armour and 2 mech_infantrys placed in French Indo China
3 mech_infantrys placed in KiangsuTurn Complete - Japanese
Japanese collect 68 PUs; end with 68 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 3 artilleries, 3 infantry, 1 mech_infantry, 5 submarines and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 14 Sea Zone to 25 Sea Zone
1 submarine moved from 5 Sea Zone to 16 Sea Zone
1 submarine moved from 7 Sea Zone to 24 Sea Zone
1 submarine moved from 4 Sea Zone to 15 Sea Zone
1 submarine moved from 15 Sea Zone to 13 Sea Zone
1 battleship moved from 9 Sea Zone to 10 Sea Zone
1 carrier moved from 9 Sea Zone to 10 Sea Zone
1 transport moved from 9 Sea Zone to 10 Sea Zone
1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from Western United States to 26 Sea Zone
1 artillery moved from Gibraltar to 91 Sea Zone
1 mech_infantry moved from Morocco to 91 Sea Zone
1 mech_infantry moved from Gibraltar to 91 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
2 infantry moved from Morocco to 91 Sea Zone
1 mech_infantry moved from Morocco to Tunisia
1 infantry moved from Tobruk to Alexandria
British take Alexandria from Italians
1 artillery, 3 infantry, 2 mech_infantrys and 3 transports moved from 91 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 mech_infantrys moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 artillery moved from 110 Sea Zone to Normandy Bordeaux
1 submarine moved from 104 Sea Zone to 111 Sea Zone
2 infantry moved from Brazil to 86 Sea Zone
2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
3 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone
1 aaGun, 3 artilleries, 3 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
4 fighters moved from Novosibirsk to RussiaCombat - Americans
Battle in 111 Sea Zone
Americans attack with 1 submarine
Germans defend with 1 transport
1 transport owned by the Germans lost in 111 Sea Zone
Americans roll dice for 1 submarine in 111 Sea Zone, round 2 : 1/1 hits
Americans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in Normandy Bordeaux
Americans attack with 1 artillery, 3 infantry and 2 mech_infantrys
Germans defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Americans roll dice for 1 cruiser in Normandy Bordeaux, round 2 : 1/1 hits
Americans roll dice for 1 artillery, 3 infantry and 2 mech_infantrys in Normandy Bordeaux, round 2 : 1/6 hits
Germans roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 1/2 hits
1 infantry owned by the Americans, 1 infantry owned by the Germans and 1 artillery owned by the Germans lost in Normandy Bordeaux
Americans win, taking Normandy Bordeaux from Germans with 1 artillery, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Americans: 1 infantry
Battle in 25 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 submarine and 1 transport
Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Japanese lost in 25 Sea Zone
1 transport owned by the Japanese lost in 25 Sea Zone
Americans roll dice for 1 submarine in 25 Sea Zone, round 3 : 1/1 hits
Americans win with 1 submarine remaining. Battle score for attacker is 13
Casualties for Japanese: 1 submarine and 1 transportNon Combat Move - Americans
5 infantry moved from 91 Sea Zone to Gibraltar
3 artilleries moved from 91 Sea Zone to Gibraltar
1 aaGun moved from 91 Sea Zone to Gibraltar
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
2 fighters moved from 26 Sea Zone to Hawaiian Islands
1 artillery moved from Western United States to 10 Sea Zone
1 artillery and 1 transport moved from 10 Sea Zone to 1 Sea ZonePlace Units - Americans
2 artilleries, 3 infantry and 1 mech_infantry placed in Eastern United States
1 artillery placed in Western United States
5 submarines placed in 10 Sea Zone
3 transports placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 55 PUs; end with 55 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Shensi to Kansu
1 infantry moved from Tsinghai to Kansu
1 infantry moved from Sikang to Szechwan
Chinese take Szechwan from Japanese
1 infantry moved from Sikang to ShensiCombat - Chinese
Battle in Kansu
Chinese attack with 2 infantry
Japanese defend with 1 armour
Chinese roll dice for 2 infantry in Kansu, round 2 : 0/2 hits
Japanese roll dice for 1 armour in Kansu, round 2 : 1/1 hits
1 infantry owned by the Chinese lost in Kansu
Chinese roll dice for 1 infantry in Kansu, round 3 : 1/1 hits
Japanese roll dice for 1 armour in Kansu, round 3 : 0/1 hits
1 armour owned by the Japanese lost in Kansu
Chinese win, taking Kansu from Japanese with 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 armourNon Combat Move - Chinese
Place Units - Chinese
1 infantry placed in SikangTurn Complete - Chinese
Chinese collect 5 PUs; end with 6 PUs -
Is UK done? I got some dice rolls for them but no turn summary has been posted.
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Also if you aren’t bringing a destroyer to the sz 25 fight, my sub will submerge. I can edit it back on Italys turn if need be. Thanks.
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Hey, I had an issue with my computer. Not sure what to do. did combat and then computer died. are there sub files that might be autosaved? I tried the autosave odd number file. I Could do the turn over? Can we tell anything from the dice rolls about location? Sorry about the complication.
Crockett
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No worries just load the file from China’s turn and startover with UK. It’s all good.
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Hey, thanks. Just got back from the tournament young grasshopper hosted. get to the game soon. thanks.
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Sounds good. How did the tournament go?
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it went well. exhausting mentally and physically. lots of energy in the room. great to see Larry and Tom and War Room. Tied both games 1 to 1.
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - British
British buy 1 artillery, 1 destroyer and 4 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Persia to Iraq
British take Iraq from Italians
1 infantry moved from Persia to Northwest Persia
British take Northwest Persia from Italians
2 fighters moved from Eastern Persia to Kazakhstan
1 infantry moved from India to Burma
1 infantry moved from India to Burma
1 fighter moved from India to Burma
1 tactical_bomber moved from Eastern Persia to Kazakhstan
1 fighter moved from Nenetsia to RussiaCombat - British
Battle in Kazakhstan
British attack with 2 fighters and 1 tactical_bomber
Germans defend with 1 mech_infantry
British roll dice for 2 fighters and 1 tactical_bomber in Kazakhstan, round 2 : 0/3 hits
Germans roll dice for 1 mech_infantry in Kazakhstan, round 2 : 0/1 hits
British roll dice for 2 fighters and 1 tactical_bomber in Kazakhstan, round 3 : 2/3 hits
Germans roll dice for 1 mech_infantry in Kazakhstan, round 3 : 0/1 hits
1 mech_infantry owned by the Germans lost in Kazakhstan
British win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Burma
British attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
British roll dice for 1 fighter and 2 infantry in Burma, round 2 : 1/3 hits
Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - British
1 fighter moved from Burma to India
1 aaGun moved from India to Burma
1 aaGun moved from India to West India
5 mech_infantrys moved from Persia to Eastern Persia
1 tactical_bomber moved from Kazakhstan to Eastern Persia
1 fighter moved from Kazakhstan to Russia
1 fighter moved from Kazakhstan to Eastern Persia
1 aaGun moved from United Kingdom to 110 Sea Zone
1 aaGun moved from United Kingdom to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
2 aaGuns moved from 110 Sea Zone to Normandy Bordeaux
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 destroyer moved from 110 Sea Zone to 112 Sea Zone
2 infantry moved from Libya to Tobruk
2 fighters moved from 110 Sea Zone to United KingdomPlace Units - British
1 artillery and 4 infantry placed in United Kingdom
1 destroyer placed in 110 Sea ZoneTurn Complete - British
British collect 18 PUs; end with 18 PUsPlace Units - UK_Pacific
1 armour placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Some Units in India change ownership: 1 armour