@dawgoneit FYI, I am going to be away until Monday.
17L Adam514 (Axis+3) vs Giallo (Allies) BM3
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 fighter; Remaining resources: 0 PUs;Combat Move - ANZAC
2 infantry moved from Iraq to Northwest Persia
1 infantry moved from South Australia to New South Wales
1 submarine moved from 62 Sea Zone to 29 Sea Zone
1 submarine moved from 62 Sea Zone to 50 Sea Zone
1 submarine moved from 63 Sea Zone to 27 Sea ZoneNon Combat Move - ANZAC
Place Units - ANZAC
1 fighter placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs totalCombat Move - French
1 destroyer moved from 39 Sea Zone to 80 Sea ZoneNon Combat Move - French
Turn Complete - French
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Why didn’t you stack Hawaii with your fleet?
Forgot my intention to stack it with carriers and anzac fighters…
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No worries, you can edit.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 fighter; Remaining resources: 0 PUs;Combat Move - ANZAC
2 infantry moved from Iraq to Northwest Persia
1 infantry moved from South Australia to New South Wales
1 submarine moved from 62 Sea Zone to 29 Sea Zone
1 submarine moved from 62 Sea Zone to 50 Sea Zone
1 submarine moved from 63 Sea Zone to 27 Sea ZoneNon Combat Move - ANZAC
Place Units - ANZAC
1 fighter placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs totalCombat Move - French
1 destroyer moved from 39 Sea Zone to 80 Sea ZoneNon Combat Move - French
Turn Complete - French
Turning on Edit Mode
EDIT: Adding units owned by Americans to 26 Sea Zone: 1 battleship, 10 carriers, 3 cruisers, 8 destroyers, 14 fighters and 7 submarines
EDIT: Removing units owned by Americans from Hawaiian Islands: 14 fighters
EDIT: Adding units owned by Americans to 25 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from 10 Sea Zone: 1 battleship, 10 carriers, 3 cruisers, 2 destroyers and 7 submarines
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from 10 Sea Zone: 7 destroyers
EDIT: Removing units owned by ANZAC from 10 Sea Zone: 1 cruiser
EDIT: Adding units owned by ANZAC to 26 Sea Zone: 1 cruiser
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from Western United States: 1 marine
EDIT: Adding units owned by Americans to Hawaiian Islands: 1 marine
EDIT: Removing units owned by Americans from 28 Sea Zone: 1 destroyer
EDIT: Adding units owned by Americans to 26 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 27 Sea Zone: 1 submarine
EDIT: Adding units owned by ANZAC to 26 Sea Zone: 6 fighters and 1 submarine
EDIT: Removing units owned by ANZAC from New Zealand: 3 fighters
EDIT: Removing units owned by ANZAC from New South Wales: 3 fighters
EDIT: Removing units owned by ANZAC from 63 Sea Zone: 1 destroyer
EDIT: Adding units owned by ANZAC to 26 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode -
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 3x factory_minor; Remaining resources: 66 PUs;
Germans buy 1 armour, 1 artillery, 8 infantry and 8 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Archangel to Smolensk
Germans take Smolensk from RussiansCombat - Germans
Non Combat Move - Germans
1 fighter moved from Kazakhstan to French Indo China
9 armour and 31 mech_infantrys moved from Bryansk to Caucasus
1 mech_infantry moved from Volgograd to Caucasus
1 aaGun, 12 artilleries and 15 infantry moved from Bryansk to Rostov
3 mech_infantrys moved from Bessarabia to Rostov
2 mech_infantrys moved from Eastern Poland to Belarus
1 mech_infantry moved from Belarus to Karelia
4 mech_infantrys moved from Poland to Belarus
2 infantry moved from Novgorod to Karelia
1 infantry moved from Novgorod to Belarus
1 infantry moved from Vologda to Novosibirsk
1 infantry moved from Archangel to Vologda
1 fighter and 1 tactical_bomber moved from Bryansk to Caucasus
1 fighter and 1 tactical_bomber moved from Bryansk to Novgorod
1 mech_infantry moved from Yugoslavia to Bessarabia
1 mech_infantry moved from Yugoslavia to Bessarabia
1 mech_infantry moved from Germany to Romania
3 mech_infantrys moved from Germany to Eastern Poland
4 mech_infantrys moved from Germany to Western Germany
4 fighters and 1 tactical_bomber moved from Southern Italy to Western Germany
1 bomber moved from Southern Italy to Western Germany
1 aaGun moved from Bryansk to Rostov
1 fighter moved from Bryansk to Novgorod
2 fighters and 1 tactical_bomber moved from Bryansk to Caucasus
1 mech_infantry moved from Germany to Eastern Poland
1 fighter and 1 tactical_bomber moved from Southern Italy to Western Germany
2 fighters moved from Southern Italy to Western Germany
1 bomber moved from Southern Italy to Western Germany
1 fighter moved from Southern Italy to Western Germany
1 mech_infantry moved from Germany to Eastern PolandPlace Units - Germans
3 infantry placed in Volgograd
3 infantry placed in Novgorod
1 artillery and 2 infantry placed in France
1 armour and 8 mech_infantrys placed in Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 2 fighters
EDIT: Adding units owned by Germans to France: 2 fighters
EDIT: Turning off Edit ModeTurn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,5,4,4,1,6,1,5
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,4
Germans collect 48 PUs (5 lost to blockades); end with 48 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 63 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 68 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Purchase Units - Russians
Russians buy 3 infantry; Remaining resources: 2 PUs;Combat Move - Russians
1 infantry moved from Russia to Smolensk
1 infantry moved from Russia to Vologda
1 fighter moved from Russia to Smolensk
1 fighter moved from Russia to Vologda
1 infantry moved from Russia to Bryansk
1 tactical_bomber moved from Russia to Bryansk
22 artilleries and 45 infantry moved from Russia to Samara
1 armour and 1 mech_infantry moved from Russia to Samara
5 infantry moved from Russia to SamaraCombat - Russians
Battle in Vologda
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
retreated to Vologda
Germans win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Battle in Smolensk
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians win, taking Smolensk from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Bryansk
Russians attack with 1 infantry and 1 tactical_bomber
Italians defend with 1 infantry
Russians win, taking Bryansk from Italians with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Samara
Russians attack with 1 armour, 22 artilleries, 50 infantry and 1 mech_infantry
Italians defend with 1 infantry
Russians win, taking Samara from Italians with 1 armour, 22 artilleries, 50 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantryNon Combat Move - Russians
1 tactical_bomber moved from Bryansk to Russia
1 fighter moved from Smolensk to Russia
1 fighter moved from Vologda to Russia
2 aaGuns moved from Russia to SamaraPlace Units - Russians
3 infantry placed in RussiaTurn Complete - Russians
Russians collect 8 PUs; end with 10 PUs total
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 12 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 2 carriers, 2 destroyers, 1 fighter, 4 infantry, 1 mech_infantry, 2 submarines and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 fighter moved from 33 Sea Zone to 31 Sea Zone
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
1 submarine moved from 6 Sea Zone to 3 Sea Zone
4 fighters moved from 6 Sea Zone to 25 Sea Zone
1 bomber moved from Caroline Islands to 25 Sea Zone
1 infantry moved from Yenisey to Evenkiyskiy
Japanese take Evenkiyskiy from RussiansCombat - Japanese
Battle in 3 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 31 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 25 Sea Zone
Japanese attack with 1 bomber, 1 destroyer and 4 fighters
Americans defend with 1 destroyer and 1 transport
Japanese win with 1 bomber and 4 fighters remaining. Battle score for attacker is 7
Casualties for Americans: 1 destroyer and 1 transport
Casualties for Japanese: 1 destroyerNon Combat Move - Japanese
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 carrier moved from 6 Sea Zone to 33 Sea Zone
1 carrier moved from 6 Sea Zone to 33 Sea Zone
1 fighter moved from 31 Sea Zone to 33 Sea Zone
4 fighters moved from 25 Sea Zone to 6 Sea Zone
1 fighter moved from 6 Sea Zone to 33 Sea Zone
1 bomber moved from 25 Sea Zone to Japan
1 cruiser moved from 33 Sea Zone to 6 Sea Zone
1 fighter moved from Caroline Islands to 33 Sea Zone
2 fighters moved from Caroline Islands to 33 Sea Zone
1 destroyer moved from 6 Sea Zone to 33 Sea Zone
1 artillery and 5 infantry moved from French Indo China to 36 Sea Zone
1 fighter, 1 infantry and 1 tactical_bomber moved from Shan State to Burma
3 mech_infantrys moved from French Indo China to Burma
1 aaGun, 1 armour, 2 artilleries, 7 infantry and 2 mech_infantrys moved from Yunnan to Burma
1 mech_infantry moved from Hunan to Burma
9 mech_infantrys moved from Kweichow to Burma
5 mech_infantrys moved from Szechwan to Burma
1 mech_infantry moved from Kiangsu to Kweichow
1 infantry moved from Kweichow to Yunnan
1 infantry moved from Anhwe to Hopei
1 infantry moved from Hopei to Shensi
1 infantry moved from Shensi to Szechwan
1 infantry moved from Kiangsu to Anhwe
1 mech_infantry moved from Kiangsu to Hunan
1 artillery moved from Yenisey to Timguska
1 fighter moved from Timguska to Yunnan
1 fighter and 2 tactical_bombers moved from Caroline Islands to French Indo China
2 destroyers moved from 6 Sea Zone to 33 Sea Zone
1 fighter moved from Japan to 33 Sea Zone
1 tactical_bomber moved from 33 Sea Zone to French Indo China
1 artillery, 5 infantry and 3 transports moved from 36 Sea Zone to 37 Sea Zone
1 artillery and 5 infantry moved from 37 Sea Zone to Shan State
1 carrier and 1 destroyer moved from 36 Sea Zone to 37 Sea Zone
1 artillery moved from New Guinea to Dutch New GuineaPlace Units - Japanese
2 carriers, 2 destroyers and 2 submarines placed in 6 Sea Zone
1 fighter placed in Japan
1 transport placed in 19 Sea Zone
2 infantry placed in Kiangsu
1 infantry and 1 mech_infantry placed in French Indo China
Japanese undo move 5.
2 infantry placed in Japan
1 mech_infantry placed in French Indo ChinaTurn Complete - Japanese
Japanese collect 75 PUs; end with 75 PUs total
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 80 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 85 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 88 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 carrier, 4 fighters, 1 infantry and 1 transport; Remaining resources: 4 PUs;Combat Move - Americans
1 destroyer moved from 26 Sea Zone to 16 Sea Zone
1 infantry moved from Soviet Far East to Siberia
Russians take Siberia from Japanese
1 bomber moved from Hawaiian Islands to 16 Sea Zone
9 fighters moved from 26 Sea Zone to 16 Sea ZoneCombat - Americans
Battle in 16 Sea Zone
Americans attack with 1 bomber, 1 destroyer and 9 fighters
Japanese defend with 1 destroyer
Americans win with 1 bomber, 1 destroyer and 9 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
1 bomber and 9 fighters moved from 16 Sea Zone to 26 Sea Zone
1 bomber moved from 26 Sea Zone to Hawaiian Islands
1 carrier, 2 destroyers and 3 submarines moved from 10 Sea Zone to 26 Sea Zone
3 fighters moved from Eastern United States to 26 Sea Zone
1 fighter moved from 26 Sea Zone to Hawaiian IslandsPlace Units - Americans
1 carrier and 1 transport placed in 10 Sea Zone
4 fighters and 1 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 50 PUs; end with 54 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 carrier, 4 fighters, 1 infantry and 1 transport; Remaining resources: 4 PUs;Combat Move - Americans
1 destroyer moved from 26 Sea Zone to 16 Sea Zone
1 infantry moved from Soviet Far East to Siberia
Russians take Siberia from Japanese
1 bomber moved from Hawaiian Islands to 16 Sea Zone
9 fighters moved from 26 Sea Zone to 16 Sea ZoneCombat - Americans
Battle in 16 Sea Zone
Americans attack with 1 bomber, 1 destroyer and 9 fighters
Japanese defend with 1 destroyer
Americans win with 1 bomber, 1 destroyer and 9 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
1 bomber and 9 fighters moved from 16 Sea Zone to 26 Sea Zone
1 bomber moved from 26 Sea Zone to Hawaiian Islands
1 carrier, 2 destroyers and 3 submarines moved from 10 Sea Zone to 26 Sea Zone
3 fighters moved from Eastern United States to 26 Sea Zone
1 fighter moved from 26 Sea Zone to Hawaiian IslandsPlace Units - Americans
1 carrier and 1 transport placed in 10 Sea Zone
4 fighters and 1 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 50 PUs; end with 54 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 3 PUs;Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 3 PUs totalPurchase Units - British
British buy 17 infantry; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
2 armour, 2 artilleries, 2 infantry and 4 marines moved from Gibraltar to 92 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 92 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium
1 artillery and 1 infantry moved from 110 Sea Zone to Normandy BordeauxCombat - British
Battle in Holland Belgium
Battle in Normandy BordeauxNon Combat Move - British
2 armour, 2 battleships, 5 carriers, 3 cruisers, 2 destroyers, 9 fighters, 4 marines, 1 tactical_bomber and 2 transports moved from 92 Sea Zone to 110 Sea Zone
3 transports moved from 109 Sea Zone to 110 Sea Zone
2 destroyers moved from 109 Sea Zone to 110 Sea Zone
2 armour and 4 marines moved from 110 Sea Zone to United Kingdom
1 aaGun moved from Iraq to Northwest Persia
2 artilleries and 4 mech_infantrys moved from Northwest Persia to Iraq
3 infantry moved from Egypt to Trans-Jordan
1 armour moved from Egypt to Iraq
3 infantry moved from Iraq to Northwest Persia
1 mech_infantry moved from Iraq to Northwest Persia
1 mech_infantry moved from Iraq to Northwest Persia
1 mech_infantry moved from Iraq to Northwest Persia
3 aaGuns, 11 artilleries, 1 fighter and 17 infantry moved from India to West India
1 fighter moved from West India to IraqPlace Units - British
3 infantry placed in Iraq
3 infantry placed in Persia
10 infantry placed in United Kingdom
1 infantry placed in Egypt
British undo move 3.
2 infantry placed in Egypt
8 infantry placed in United KingdomTurn Complete - British
British collect 44 PUs; end with 45 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 48 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 51 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 54 PUsPlace Units - UK_Pacific
2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
Some Units in India change ownership: 2 mech_infantrys -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Purchase Units - Italians
Italians buy 2 destroyers and 1 submarine; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Belarus to Bryansk
2 infantry moved from Ukraine to Bryansk
2 fighters moved from Caucasus to Bryansk
1 fighter moved from Caucasus to Bryansk
1 fighter moved from Caucasus to Bryansk
1 fighter moved from Caucasus to BryanskCombat - Italians
Battle in Bryansk
Italians attack with 5 fighters and 3 infantry
Russians defend with 1 infantry
Italians win, taking Bryansk from Russians with 5 fighters and 2 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Italians
5 fighters moved from Bryansk to Caucasus
1 infantry moved from Caucasus to Kazakhstan
1 artillery and 1 infantry moved from Rostov to Caucasus
1 aaGun moved from Rostov to Caucasus
1 mech_infantry moved from Ukraine to Caucasus
1 mech_infantry moved from Southern Italy to Yugoslavia
10 infantry moved from Southern Italy to Northern Italy
1 aaGun moved from Southern Italy to Northern Italy
1 infantry moved from Bulgaria to RomaniaPlace Units - Italians
Turning on Edit Mode
EDIT: Removing units owned by Italians from Ukraine: 1 mech_infantry
EDIT: Adding units owned by Italians to Caucasus: 1 mech_infantry
EDIT: Turning off Edit Mode
1 destroyer and 1 submarine placed in 97 Sea Zone
1 destroyer placed in 95 Sea ZoneTurn Complete - Italians
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,5,1,1,3,6,5,4
Italians collect 19 PUs (7 lost to blockades); end with 19 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
1 submarine moved from 50 Sea Zone to 26 Sea Zone
1 submarine moved from 29 Sea Zone to 26 Sea ZoneNon Combat Move - ANZAC
1 infantry moved from South Australia to New South WalesPlace Units - ANZAC
2 infantry and 1 mech_infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs totalCombat Move - French
1 destroyer moved from 80 Sea Zone to 81 Sea ZoneNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 10x factory_major; Remaining resources: 58 PUs;
Germans buy 1 aaGun, 11 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
9 armour moved from Caucasus to Northwest Persia
32 mech_infantrys moved from Caucasus to Northwest Persia
3 mech_infantrys moved from Rostov to Northwest Persia
2 infantry moved from France to Normandy Bordeaux
2 infantry moved from France to Holland Belgium
2 fighters moved from France to Normandy Bordeaux
1 tactical_bomber moved from Western Germany to Normandy Bordeaux
1 tactical_bomber moved from Western Germany to Holland Belgium
4 fighters moved from Western Germany to Holland Belgium
2 fighters moved from Western Germany to Holland Belgium
2 bombers moved from Western Germany to Normandy Bordeaux
1 fighter and 1 tactical_bomber moved from Caucasus to Smolensk
1 infantry moved from Belarus to Smolensk
1 infantry moved from Archangel to SmolenskCombat - Germans
Battle in Holland Belgium
Germans attack with 6 fighters, 2 infantry and 1 tactical_bomber
British defend with 1 artillery and 1 infantry
Germans win, taking Holland Belgium from British with 6 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for British: 1 artillery and 1 infantry
Battle in Smolensk
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans win, taking Smolensk from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Normandy Bordeaux
Germans attack with 2 bombers, 2 fighters, 2 infantry and 1 tactical_bomber
British defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Germans win, taking Normandy Bordeaux from British with 2 bombers, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for British: 1 artillery and 1 infantry
Battle in Northwest Persia
Germans attack with 9 armour and 35 mech_infantrys
British defend with 1 aaGun, 8 infantry and 3 mech_infantrys; ANZAC defend with 2 infantry
Germans win, taking Northwest Persia from ANZAC with 9 armour and 32 mech_infantrys remaining. Battle score for attacker is 35
Casualties for Germans: 3 mech_infantrys
Casualties for British: 1 aaGun, 8 infantry and 3 mech_infantrys
Casualties for ANZAC: 2 infantryNon Combat Move - Germans
2 mech_infantrys moved from Bessarabia to Bryansk
2 aaGuns, 12 artilleries and 15 infantry moved from Rostov to Bryansk
6 mech_infantrys moved from Belarus to Bryansk
5 mech_infantrys moved from Eastern Poland to Bryansk
1 fighter and 1 tactical_bomber moved from Smolensk to Bryansk
1 fighter and 1 tactical_bomber moved from Caucasus to Bryansk
1 fighter moved from Caucasus to Southern Italy
3 infantry moved from Southern Italy to Northern Italy
2 fighters and 1 tactical_bomber moved from Normandy Bordeaux to Western Germany
6 fighters and 1 tactical_bomber moved from Holland Belgium to Western Germany
1 mech_infantry moved from Romania to Ukraine
3 infantry moved from Novgorod to Archangel
2 infantry moved from Karelia to Finland
1 fighter and 1 tactical_bomber moved from Bryansk to Novgorod
2 fighters and 1 tactical_bomber moved from Novgorod to Western Germany
2 bombers moved from Normandy Bordeaux to Western Germany
1 infantry moved from Volgograd to Rostov
2 infantry moved from Volgograd to Caucasus
1 armour and 5 mech_infantrys moved from Germany to Western Germany
1 mech_infantry moved from Germany to Western Germany
2 mech_infantrys moved from Germany to Western GermanyPlace Units - Germans
2 infantry and 5 mech_infantrys placed in Western Germany
1 aaGun and 1 infantry placed in Volgograd
3 infantry placed in Novgorod
3 infantry placed in France
2 infantry placed in Germany
Germans undo move 5.
Germans undo move 1.
4 infantry and 3 mech_infantrys placed in Western Germany
2 mech_infantrys placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,6,2,2,5,2,1,3
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,2
Germans collect 47 PUs (6 lost to blockades); end with 47 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 54 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 64 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 69 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12
Purchase Units - Russians
Russians buy 3 artilleries; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Samara to Tambov
1 artillery and 1 infantry moved from Samara to Volgograd
1 fighter moved from Russia to Volgograd
1 infantry moved from Samara to Novosibirsk
1 infantry moved from Samara to Vologda
1 tactical_bomber moved from Russia to Vologda
1 armour and 5 mech_infantrys moved from Russia to Novosibirsk
1 armour and 1 mech_infantry moved from Samara to Novosibirsk
1 fighter moved from Russia to Tambov
1 artillery moved from Samara to Kazakhstan
1 infantry moved from Samara to KazakhstanCombat - Russians
Battle in Vologda
Russians attack with 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians win, taking Vologda from Germans with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Kazakhstan
Russians attack with 1 artillery and 1 infantry
Italians defend with 1 infantry
Russians win, taking Kazakhstan from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Italians: 1 infantry
Battle in Novosibirsk
Russians attack with 2 armour, 1 infantry and 6 mech_infantrys
Germans defend with 1 infantry
Russians win, taking Novosibirsk from Japanese with 2 armour, 1 infantry and 6 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Volgograd
Russians attack with 1 artillery, 1 fighter and 1 infantry
Germans defend with 1 aaGun, 1 factory_minor and 1 infantry
Russians win, taking Volgograd from Germans with 1 artillery remaining. Battle score for attacker is -5
Casualties for Germans: 1 aaGun and 1 infantry
Casualties for Russians: 1 fighter and 1 infantry
Battle in Tambov
Russians attack with 1 fighter and 1 infantry
Italians defend with 1 infantry
Russians win, taking Tambov from Italians with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantryNon Combat Move - Russians
1 fighter moved from Tambov to Russia
1 tactical_bomber moved from Vologda to Russia
1 artillery and 1 infantry moved from Samara to Novosibirsk
2 aaGuns, 19 artilleries and 44 infantry moved from Samara to RussiaPlace Units - Russians
3 artilleries placed in RussiaTurn Complete - Russians
Russians collect 12 PUs; end with 12 PUs total
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 14 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 2 carriers, 3 destroyers, 2 fighters and 4 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 fighters moved from Japan to 16 Sea Zone
1 fighter moved from Japan to 16 Sea Zone
1 fighter moved from 6 Sea Zone to 16 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 infantry moved from Amur to Siberia
4 fighters moved from 6 Sea Zone to Siberia
1 armour, 2 artilleries, 10 infantry and 10 mech_infantrys moved from Burma to India
1 infantry moved from Sikang to Kazakhstan
1 fighter moved from Yunnan to Kazakhstan
1 infantry moved from Tsinghai to KazakhstanCombat - Japanese
Battle in 16 Sea Zone
Japanese attack with 1 destroyer and 4 fighters
Americans defend with 1 destroyer
Japanese win with 1 destroyer and 4 fighters remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in India
Japanese attack with 1 armour, 2 artilleries, 10 infantry and 10 mech_infantrys
British defend with 2 mech_infantrys; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
Japanese captures 8PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 1 armour, 2 artilleries, 9 infantry and 10 mech_infantrys remaining. Battle score for attacker is 5
Casualties for British: 2 mech_infantrys
Casualties for Japanese: 1 infantry
Battle in Siberia
Japanese attack with 4 fighters and 1 infantry
Americans defend with 1 infantry
Japanese win, taking Siberia from Russians with 4 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Kazakhstan
Japanese attack with 1 fighter and 2 infantry
Russians defend with 1 artillery
Japanese win, taking Kazakhstan from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_PacificNon Combat Move - Japanese
1 aaGun moved from Amur to Siberia
1 marine moved from Japan to 6 Sea Zone
1 cruiser and 1 marine moved from 6 Sea Zone to 33 Sea Zone
1 transport moved from 19 Sea Zone to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
1 destroyer and 1 submarine moved from 6 Sea Zone to 33 Sea Zone
4 fighters moved from 16 Sea Zone to 6 Sea Zone
2 fighters moved from Siberia to 6 Sea Zone
2 fighters moved from Siberia to 6 Sea Zone
2 fighters moved from 6 Sea Zone to Japan
1 carrier moved from 6 Sea Zone to 33 Sea Zone
2 tactical_bombers moved from French Indo China to 33 Sea Zone
1 fighter moved from French Indo China to 6 Sea Zone
1 tactical_bomber moved from French Indo China to 33 Sea Zone
1 tactical_bomber moved from 33 Sea Zone to Caroline Islands
1 artillery and 5 infantry moved from Shan State to 37 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 5 infantry and 3 transports moved from 37 Sea Zone to 35 Sea Zone
1 artillery and 5 infantry moved from 35 Sea Zone to Philippines
1 artillery moved from Timguska to Kansu
1 infantry moved from Evenkiyskiy to Yenisey
1 infantry moved from Kansu to Timguska
1 aaGun moved from Burma to India
5 mech_infantrys moved from Burma to India
1 mech_infantry moved from French Indo China to Yunnan
1 infantry moved from Yunnan to Szechwan
1 infantry moved from Szechwan to Sikang
1 mech_infantry moved from Burma to Kweichow
1 infantry moved from Shensi to Tsinghai
1 mech_infantry moved from Hunan to Shensi
1 mech_infantry moved from Kweichow to Sikang
1 mech_infantry moved from Burma to Hunan
1 infantry moved from Anhwe to Hopei
1 infantry moved from Hopei to Suiyuyan
1 infantry moved from Suiyuyan to Shensi
1 infantry moved from Kiangsu to Anhwe
1 infantry moved from Kiangsu to Anhwe
3 mech_infantrys moved from Burma to Szechwan
1 fighter moved from Kazakhstan to Sikang
1 tactical_bomber moved from Burma to Shensi
1 fighter moved from Burma to Shensi
1 bomber moved from Japan to Caroline Islands
1 marine moved from 33 Sea Zone to Caroline Islands
1 submarine moved from 3 Sea Zone to 5 Sea Zone
1 submarine moved from 6 Sea Zone to 33 Sea ZonePlace Units - Japanese
2 carriers, 3 destroyers and 1 fighter placed in 6 Sea Zone
1 fighter and 2 infantry placed in Japan
1 infantry placed in Kiangsu
1 infantry placed in French Indo China
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Szechwan: 2 mech_infantrys
EDIT: Adding units owned by Japanese to India: 2 mech_infantrys
EDIT: Turning off Edit ModeTurn Complete - Japanese
Japanese collect 77 PUs; end with 85 PUs total
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 90 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 95 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 100 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 103 PUs -
Game over.
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Am I missing something? you mean eventualy you will win, but you dont have the VC yet
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For clarity. This was not Adam posting😀
I just jumped in and expressed my evaluation of the game. Sorry for jumping in unasked. I guess ai consider this as some kind of advice to not invest time in positions that cannot be turned. -
For clarity. This was not Adam posting😀
I just jumped in and expressed my evaluation of the game. Sorry for jumping in unasked. I guess ai consider this as some kind of advice to not invest time in positions that cannot be turned.Ah I see, I Always fight till the end vs Adam as long as I have a 35-65 battle left :lol: But it definetely looks like game over!
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12
Purchase Units - Americans
Americans buy 2 cruisers, 1 destroyer and 7 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 97 Sea Zone to 99 Sea Zone
1 submarine moved from 97 Sea Zone to 96 Sea Zone
1 submarine moved from 97 Sea Zone to 95 Sea Zone
1 submarine moved from 93 Sea Zone to 91 Sea Zone
16 fighters moved from 26 Sea Zone to 16 Sea Zone
1 destroyer moved from 26 Sea Zone to 16 Sea ZoneCombat - Americans
Italians scrambles 3 units out of Southern Italy to defend against the attack in 95 Sea Zone
Battle in 95 Sea Zone
Americans attack with 1 submarine
Germans defend with 1 fighter; Italians defend with 1 destroyer and 2 fighters
Italians win with 1 destroyer and 3 fighters remaining. Battle score for attacker is -6
Casualties for Americans: 1 submarine
Battle in 16 Sea Zone
Americans attack with 1 destroyer and 16 fighters
Japanese defend with 1 destroyer
Americans win with 1 destroyer and 16 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Moving scrambled unit from 95 Sea Zone back to originating territory: Southern Italy
Moving scrambled unit from 95 Sea Zone back to originating territory: Southern Italy
Moving scrambled unit from 95 Sea Zone back to originating territory: Southern ItalyNon Combat Move - Americans
16 fighters moved from 16 Sea Zone to 26 Sea Zone
1 carrier moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from Western United States to 26 Sea Zone
2 fighters moved from Western United States to Hawaiian Islands
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian IslandsPlace Units - Americans
2 cruisers, 1 destroyer and 7 submarines placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 50 PUs; end with 50 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs





