@pacifiersboard GL&HF
assumed no scram to 110
Dawgoneit(allies) vs Svend-Sved mod
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 18
Purchase Units - Americans
Americans buy 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 2 submarines and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Americans
10 destroyers moved from 26 Sea Zone to 54 Sea Zone
1 carrier, 2 destroyers and 2 fighters moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
2 armour, 1 artillery, 1 carrier, 2 destroyers, 5 infantry and 4 transports moved from 50 Sea Zone to 54 Sea Zone
1 fighter moved from Queensland to 54 Sea Zone
2 destroyers, 2 infantry and 1 transport moved from 51 Sea Zone to 63 Sea Zone
6 transports moved from 11 Sea Zone to 10 Sea Zone
3 armour, 2 artilleries and 6 infantry moved from Central United States to Western United States
1 cruiser and 1 transport moved from 90 Sea Zone to 64 Sea Zone
3 armour moved from Persia to West India
1 fighter moved from Eastern Persia to West India
1 infantry moved from Egypt to Trans-Jordan
1 transport moved from 41 Sea Zone to 56 Sea Zone
1 destroyer moved from 54 Sea Zone to 56 Sea ZoneCombat - Americans
Battle in West India
Americans attack with 3 armour and 1 fighter
Japanese defend with 1 infantry
Americans win, taking West India from Japanese with 3 armour and 1 fighter remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Americans
1 fighter moved from West India to Eastern Persia
1 fighter moved from Eastern Persia to Persia
2 armour, 1 artillery and 5 infantry moved from 54 Sea Zone to Queensland
2 infantry moved from 63 Sea Zone to New ZealandPlace Units - Americans
1 carrier, 1 cruiser, 2 destroyers and 2 submarines placed in 10 Sea Zone
Americans undo move 1.
1 carrier placed in 10 Sea Zone
1 fighter and 1 tactical_bomber placed in 10 Sea Zone
1 cruiser, 2 destroyers and 2 submarines placed in 10 Sea Zone
1 fighter placed in Western United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 2
Americans collect 67 PUs (2 lost to blockades); end with 67 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 87 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 18
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
Place Units - Chinese
1 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 2 PUs; end with 3 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 18
Purchase Units - British
British buy 3 armour, 1 factory_minor and 5 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
8 armour, 3 artilleries, 10 fighters, 6 infantry and 2 tactical_bombers moved from Eastern Persia to West India
1 infantry moved from Persia to Eastern Persia
2 infantry moved from Iraq to Persia
6 armour moved from Iraq to Eastern Persia
5 armour and 1 infantry moved from Egypt to Trans-Jordan
5 armour moved from Trans-Jordan to Iraq
3 infantry moved from Anglo Egyptian Sudan to Egypt
1 armour and 2 mech_infantrys moved from Belgian Congo to Egypt
1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 aaGun, 2 artilleries, 1 carrier, 1 destroyer, 4 infantry and 5 transports moved from 96 Sea Zone to 81 Sea ZoneCombat - British
Non Combat Move - British
1 aaGun, 2 artilleries and 4 infantry moved from 81 Sea Zone to Trans-JordanPlace Units - British
3 mech_infantrys placed in Iraq
3 armour placed in Egypt
1 factory_minor placed in Persia
2 mech_infantrys placed in Union of South AfricaTurn Complete - British
British collect 41 PUs; end with 41 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 44 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 47 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 50 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 53 PUsTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 18
Combat Move - Italians
Turn Complete - Italians
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 18
Purchase Units - ANZAC
ANZAC buy 1 submarine and 2 transports; Remaining resources: 0 PUs;Combat Move - ANZAC
1 submarine and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from New South Wales to QueenslandCombat - ANZAC
Non Combat Move - ANZAC
1 infantry moved from Persia to Eastern PersiaPlace Units - ANZAC
1 submarine and 2 transports placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 18
Purchase Units - French
French buy 4 armour and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - French
1 armour moved from Romania to Northern Italy
3 armour moved from Northern Italy to Southern France
2 armour moved from Southern Italy to Southern France
2 infantry and 2 mech_infantrys moved from France to Southern France
1 infantry moved from Greece to AlbaniaNon Combat Move - French
Place Units - French
3 armour placed in Southern France
1 armour and 2 mech_infantrys placed in Normandy Bordeaux
2 mech_infantrys placed in Northern ItalyTurn Complete - French
French collect 34 PUs; end with 34 PUs total -
I surrender! My window of opportunity if there ever was one is certainly gone :-D
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play another?
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Sure, same version? Its hard to be axis, but im up for another try :-)
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sounds good to me.





