@Stucifer @Daaras Also I have not done play by forum yet I have just done saved files so Daaras will have to help me with that.
17L G40 BM.3 Rubioton (Allies) vs VonAlba (Axis)
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 4 artilleries, 9 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Novgorod to Archangel
1 infantry moved from Novgorod to Belarus
1 artillery moved from Novgorod to Belarus
1 submarine moved from 112 Sea Zone to 114 Sea Zone
2 fighters moved from 112 Sea Zone to 114 Sea Zone
1 carrier, 2 destroyers, 4 submarines and 1 transport moved from 112 Sea Zone to 113 Sea Zone
3 fighters moved from Southern Italy to Southern France
2 infantry moved from France to Southern France
1 artillery moved from France to Southern France
1 fighter moved from Western Germany to Normandy Bordeaux
1 fighter moved from Western Germany to Holland Belgium
1 infantry moved from France to Holland Belgium
1 infantry moved from France to Normandy Bordeaux
1 artillery moved from France to Normandy Bordeaux
1 infantry moved from France to Holland Belgium
1 artillery moved from France to Holland Belgium
5 armour and 1 mech_infantry moved from Western Germany to Poland
2 bombers moved from Ukraine to Belarus
1 bomber moved from Ukraine to Archangel
3 armour and 9 mech_infantrys moved from France to Western Germany
1 submarine moved from 113 Sea Zone to 114 Sea Zone
6 armour, 3 artilleries and 9 infantry moved from Ukraine to Bryansk
24 infantry moved from Ukraine to BryanskCombat - Germans
Battle in 114 Sea Zone
Germans attack with 2 fighters and 2 submarines
Russians defend with 1 cruiser
Germans win with 2 fighters and 2 submarines remaining. Battle score for attacker is 12
Casualties for Russians: 1 cruiser
Battle in Belarus
Germans attack with 1 artillery, 2 bombers and 1 infantry
Russians defend with 2 infantry
Germans win, taking Belarus from Russians with 1 artillery, 2 bombers and 1 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Holland Belgium
Germans attack with 1 artillery, 1 fighter and 2 infantry
British defend with 2 infantry
Germans win, taking Holland Belgium from British with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for British: 2 infantry
Battle in Bryansk
Germans attack with 6 armour, 3 artilleries and 33 infantry
Russians defend with 1 aaGun and 12 infantry
30 infantry owned by the Germans, 6 armour owned by the Germans and 3 artilleries owned by the Germans retreated to Ukraine
Russians win with 2 infantry remaining. Battle score for attacker is 26
Casualties for Germans: 3 infantry
Casualties for Russians: 1 aaGun and 10 infantry
Battle in Archangel
Germans attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Germans win, taking Archangel from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Southern France
Germans attack with 1 artillery, 3 fighters and 2 infantry
British defend with 1 aaGun; Americans defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Germans win, taking Southern France from Americans with 1 artillery, 3 fighters and 1 infantry remaining. Battle score for attacker is 9
Casualties for Germans: 1 infantry
Casualties for British: 1 aaGun
Casualties for Americans: 1 artillery and 1 infantry
Battle in Normandy Bordeaux
Germans attack with 1 artillery, 1 fighter and 1 infantry
British defend with 1 infantry; Americans defend with 1 factory_minor and 1 harbour
Germans win, taking Normandy Bordeaux from Americans with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantryNon Combat Move - Germans
1 fighter moved from Normandy Bordeaux to Western Germany
1 fighter moved from Holland Belgium to Western Germany
3 fighters moved from Southern France to Southern Italy
2 fighters moved from 114 Sea Zone to 113 Sea Zone
1 fighter moved from 113 Sea Zone to Western Germany
2 bombers moved from Belarus to Novgorod
1 bomber moved from Archangel to NovgorodPlace Units - Germans
1 artillery and 2 infantry placed in Novgorod
3 artilleries and 7 infantry placed in Western Germany
1 transport placed in 113 Sea Zone
2 armour and 2 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 51 PUs; end with 51 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 58 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - Russians
Russians buy 13 infantry; Remaining resources: 0 PUs;Politics - Russians
Russians takes Political Action: Political Action Russians To War With Japanese
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to FriendlyCombat Move - Russians
Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
1 infantry moved from Vologda to Archangel
3 fighters moved from Russia to Archangel
2 infantry moved from Bryansk to Belarus
1 fighter and 1 tactical_bomber moved from Russia to BelarusCombat - Russians
Battle in Belarus
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 artillery and 1 infantry
Russians win, taking Belarus from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Russians: 1 infantry
Battle in Archangel
Russians attack with 3 fighters and 1 infantry
Germans defend with 1 infantry
Russians win, taking Archangel from Germans with 3 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Belarus to Volgograd
3 fighters moved from Archangel to Russia
7 artilleries and 4 infantry moved from Russia to Bryansk
2 mech_infantrys moved from Caucasus to Bryansk
2 mech_infantrys moved from Rostov to Volgograd
2 armour moved from Rostov to Volgograd
13 artilleries moved from Rostov to Bryansk
1 infantry moved from Rostov to Caucasus
2 aaGuns and 23 infantry moved from Rostov to Bryansk
8 infantry moved from Rostov to Volgograd
1 mech_infantry moved from Rostov to Russia
1 mech_infantry moved from Rostov to Volgograd
2 aaGuns and 12 infantry moved from Amur to ManchuriaPlace Units - Russians
10 infantry placed in Russia
3 infantry placed in VolgogradTurn Complete - Russians
Russians collect 28 PUs; end with 28 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 30 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUs -
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 bomber, 3 fighters, 6 infantry and 1 marine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Szechwan to Yunnan
1 infantry moved from Shensi to Szechwan
1 infantry moved from Hopei to Shensi
1 infantry moved from Anhwe to Hopei
1 infantry moved from Kweichow to Yunnan
1 infantry moved from Anhwe to Kweichow
1 infantry moved from Hunan to Yunnan
1 artillery moved from Anhwe to Hunan
1 artillery and 2 infantry moved from Shantung to Anhwe
1 artillery and 2 infantry moved from Kiangsu to Anhwe
1 infantry moved from Kwangsi to Yunnan
1 artillery moved from Kwangsi to Yunnan
1 infantry moved from Kiangsi to Kwangsi
1 artillery moved from Kiangsi to Kwangsi
1 transport moved from 42 Sea Zone to 43 Sea Zone
2 infantry moved from Borneo to 43 Sea Zone
2 infantry and 1 transport moved from 43 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to French Indo China
7 fighters and 5 tactical_bombers moved from 42 Sea Zone to Yunnan
1 bomber moved from Kweichow to 6 Sea Zone
4 submarines moved from 20 Sea Zone to 18 Sea Zone
4 submarines moved from 18 Sea Zone to 6 Sea Zone
2 tactical_bombers moved from Japan to 6 Sea Zone
2 fighters moved from Japan to 6 Sea Zone -
some particular ool?
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Max defense thx
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 bomber, 3 fighters, 6 infantry and 1 marine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Szechwan to Yunnan
1 infantry moved from Shensi to Szechwan
1 infantry moved from Hopei to Shensi
1 infantry moved from Anhwe to Hopei
1 infantry moved from Kweichow to Yunnan
1 infantry moved from Anhwe to Kweichow
1 infantry moved from Hunan to Yunnan
1 artillery moved from Anhwe to Hunan
1 artillery and 2 infantry moved from Shantung to Anhwe
1 artillery and 2 infantry moved from Kiangsu to Anhwe
1 infantry moved from Kwangsi to Yunnan
1 artillery moved from Kwangsi to Yunnan
1 infantry moved from Kiangsi to Kwangsi
1 artillery moved from Kiangsi to Kwangsi
1 transport moved from 42 Sea Zone to 43 Sea Zone
2 infantry moved from Borneo to 43 Sea Zone
2 infantry and 1 transport moved from 43 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to French Indo China
7 fighters and 5 tactical_bombers moved from 42 Sea Zone to Yunnan
1 bomber moved from Kweichow to 6 Sea Zone
4 submarines moved from 20 Sea Zone to 18 Sea Zone
4 submarines moved from 18 Sea Zone to 6 Sea Zone
2 tactical_bombers moved from Japan to 6 Sea Zone
2 fighters moved from Japan to 6 Sea ZoneCombat - Japanese
Japanese creates battle in territory 42 Sea Zone
Battle in 6 Sea Zone
Japanese attack with 1 bomber, 2 fighters, 4 submarines and 2 tactical_bombers
Americans defend with 1 carrier, 2 destroyers, 2 fighters and 1 transport
Units damaged: 1 carrier owned by the Americans
Japanese win with 1 bomber, 2 fighters, 3 submarines and 2 tactical_bombers remaining. Battle score for attacker is 53
Casualties for Americans: 1 carrier, 2 destroyers, 2 fighters and 1 transport
Casualties for Japanese: 1 submarine
Battle in Yunnan
Japanese attack with 1 artillery, 7 fighters, 4 infantry and 5 tactical_bombers
British defend with 3 aaGuns, 1 armour, 3 artilleries and 7 mech_infantrys
Japanese win, taking Yunnan from Chinese with 1 artillery, 3 fighters and 4 tactical_bombers remaining. Battle score for attacker is -2
Casualties for British: 3 aaGuns, 1 armour, 3 artilleries and 7 mech_infantrys
Casualties for Japanese: 4 fighters, 4 infantry and 1 tactical_bomber
Battle in French Indo ChinaNon Combat Move - Japanese
4 tactical_bombers moved from Yunnan to Kweichow
3 fighters moved from Yunnan to Kweichow
2 battleships, 7 carriers, 1 cruiser and 2 submarines moved from 42 Sea Zone to 35 Sea Zone
1 fighter moved from Borneo to 35 Sea Zone
1 tactical_bomber moved from Borneo to 35 Sea Zone
1 submarine moved from 36 Sea Zone to 35 Sea Zone
1 submarine moved from 37 Sea Zone to 35 Sea Zone
2 tactical_bombers moved from 6 Sea Zone to 35 Sea Zone
2 fighters moved from 6 Sea Zone to 35 Sea Zone
1 bomber moved from 6 Sea Zone to JapanPlace Units - Japanese
3 infantry placed in Shantung
3 infantry placed in Kiangsu
1 bomber, 3 fighters and 1 marine placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 2,5,4,5
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6,3,5,2,6,6,4,3,6,5,3,4,2,1,6
Japanese collect 44 PUs (8 lost to blockades); end with 44 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 49 PUs -
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - Americans
Americans buy 2 destroyers, 1 factory_minor, 3 fighters, 5 infantry, 2 submarines and 1 transport; Remaining resources: 2 PUs;Combat Move - Americans
1 infantry moved from Manchuria to Jehol
3 fighters and 1 tactical_bomber moved from 19 Sea Zone to Jehol
1 armour moved from Egypt to Tobruk
Americans take Tobruk from Italians
1 submarine moved from 19 Sea Zone to 36 Sea Zone
Americans take 20 Sea Zone from Japanese
Americans take 19 Sea Zone from Japanese
2 bombers moved from United Kingdom to Western Germany
3 fighters moved from 110 Sea Zone to Western Germany
1 fighter moved from 110 Sea Zone to Western Germany
1 fighter moved from 110 Sea Zone to Western Germany -
Intercept West Germany?
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nope
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - Americans
Americans buy 2 destroyers, 1 factory_minor, 3 fighters, 5 infantry, 2 submarines and 1 transport; Remaining resources: 2 PUs;Combat Move - Americans
1 infantry moved from Manchuria to Jehol
3 fighters and 1 tactical_bomber moved from 19 Sea Zone to Jehol
1 armour moved from Egypt to Tobruk
Americans take Tobruk from Italians
1 submarine moved from 19 Sea Zone to 36 Sea Zone
Americans take 20 Sea Zone from Japanese
Americans take 19 Sea Zone from Japanese
2 bombers moved from United Kingdom to Western Germany
3 fighters moved from 110 Sea Zone to Western Germany
1 fighter moved from 110 Sea Zone to Western Germany
1 fighter moved from 110 Sea Zone to Western GermanyCombat - Americans
Air Battle in Western Germany
Americans attacks with 7 units heading to Western Germany
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Western Germany
1 bomber killed by AA
Bombing raid in Western Germany rolls: 8 and causes: 8 damage to unit: factory_major
Bombing raid in Western Germany causes 8 damage total.
Battle in Jehol
Americans attack with 3 fighters, 1 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
Americans win, taking Jehol from Japanese with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 36 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
Americans win, taking 36 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Cleaning up after air battlesNon Combat Move - Americans
2 infantry moved from Okinawa to 19 Sea Zone
2 carriers, 3 destroyers, 2 infantry, 1 submarine and 2 transports moved from 19 Sea Zone to 7 Sea Zone
2 infantry moved from Korea to Manchuria
3 fighters moved from Jehol to Korea
1 tactical_bomber moved from Jehol to Korea
2 fighters moved from Midway to 7 Sea Zone
2 infantry moved from Western United States to 10 Sea Zone
1 carrier and 2 submarines moved from 10 Sea Zone to 7 Sea Zone
1 bomber moved from Western United States to United Kingdom
1 bomber moved from Western Germany to United Kingdom
5 fighters moved from Western Germany to 110 Sea Zone
2 transports moved from 91 Sea Zone to 101 Sea Zone
1 fighter moved from Eastern United States to 110 Sea Zone
2 fighters moved from Gibraltar to United Kingdom
1 cruiser, 2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 destroyer and 1 submarine moved from 54 Sea Zone to 26 Sea Zone
2 fighters moved from 54 Sea Zone to Hawaiian Islands
3 fighters moved from Midway to Korea
1 submarine moved from 54 Sea Zone to 42 Sea ZonePlace Units - Americans
1 factory_minor placed in Korea
3 infantry placed in Central United States
3 fighters placed in Eastern United States
2 destroyers, 2 submarines and 1 transport placed in 10 Sea Zone
2 infantry placed in Western United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,5,4,2,2,4
Americans collect 55 PUs (3 lost to blockades); end with 57 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 87 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 3 PUs;Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 4 PUs; end with 7 PUs total -
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Combat Move - British
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 armour, 1 artillery and 4 infantry moved from Tunisia to Libya
2 mech_infantrys moved from Alexandria to Libya
1 marine moved from Alexandria to 98 Sea Zone
2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 1 marine, 8 submarines and 1 tactical_bomber moved from 98 Sea Zone to 97 Sea Zone
1 marine moved from 97 Sea Zone to Greece
1 submarine moved from 99 Sea Zone to 97 Sea Zone
1 fighter moved from Rostov to 97 Sea Zone
3 fighters moved from United Kingdom to 97 Sea Zone -
Scramble from Southern Italy?
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NO
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - Americans
Americans buy 2 destroyers, 1 factory_minor, 3 fighters, 5 infantry, 2 submarines and 1 transport; Remaining resources: 2 PUs;Combat Move - Americans
1 infantry moved from Manchuria to Jehol
3 fighters and 1 tactical_bomber moved from 19 Sea Zone to Jehol
1 armour moved from Egypt to Tobruk
Americans take Tobruk from Italians
1 submarine moved from 19 Sea Zone to 36 Sea Zone
Americans take 20 Sea Zone from Japanese
Americans take 19 Sea Zone from Japanese
2 bombers moved from United Kingdom to Western Germany
3 fighters moved from 110 Sea Zone to Western Germany
1 fighter moved from 110 Sea Zone to Western Germany
1 fighter moved from 110 Sea Zone to Western GermanyCombat - Americans
Air Battle in Western Germany
Americans attacks with 7 units heading to Western Germany
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Western Germany
AA fire in Western Germany : 1/2 hits
1 bomber killed by AA
Bombing raid in Western Germany rolls: 8 and causes: 8 damage to unit: factory_major
Bombing raid in Western Germany causes 8 damage total.
Battle in Jehol
Americans attack with 3 fighters, 1 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
Americans roll dice for 3 fighters, 1 infantry and 1 tactical_bomber in Jehol, round 2 : 1/5 hits
Japanese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Jehol
Americans win, taking Jehol from Japanese with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 36 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 36 Sea Zone
Americans roll dice for 1 submarine in 36 Sea Zone, round 2 : 1/1 hits
Americans win, taking 36 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Cleaning up after air battlesNon Combat Move - Americans
2 infantry moved from Okinawa to 19 Sea Zone
2 carriers, 3 destroyers, 2 infantry, 1 submarine and 2 transports moved from 19 Sea Zone to 7 Sea Zone
2 infantry moved from Korea to Manchuria
3 fighters moved from Jehol to Korea
1 tactical_bomber moved from Jehol to Korea
2 fighters moved from Midway to 7 Sea Zone
2 infantry moved from Western United States to 10 Sea Zone
1 carrier and 2 submarines moved from 10 Sea Zone to 7 Sea Zone
1 bomber moved from Western United States to United Kingdom
1 bomber moved from Western Germany to United Kingdom
5 fighters moved from Western Germany to 110 Sea Zone
2 transports moved from 91 Sea Zone to 101 Sea Zone
1 fighter moved from Eastern United States to 110 Sea Zone
2 fighters moved from Gibraltar to United Kingdom
1 cruiser, 2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 destroyer and 1 submarine moved from 54 Sea Zone to 26 Sea Zone
2 fighters moved from 54 Sea Zone to Hawaiian Islands
3 fighters moved from Midway to Korea
1 submarine moved from 54 Sea Zone to 42 Sea ZonePlace Units - Americans
1 factory_minor placed in Korea
3 infantry placed in Central United States
3 fighters placed in Eastern United States
2 destroyers, 2 submarines and 1 transport placed in 10 Sea Zone
2 infantry placed in Western United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,5,4,2,2,4
Americans collect 55 PUs (3 lost to blockades); end with 57 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 87 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 3 PUs;Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 4 PUs; end with 7 PUs totalPurchase Units - British
British repair damage of 2x factory_major; Remaining resources: 43 PUs;
British buy 1 carrier, 2 fighters and 2 infantry; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 destroyer and 1 infantry; Remaining resources: 0 PUs;Combat Move - British
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 armour, 1 artillery and 4 infantry moved from Tunisia to Libya
2 mech_infantrys moved from Alexandria to Libya
1 marine moved from Alexandria to 98 Sea Zone
2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 1 marine, 8 submarines and 1 tactical_bomber moved from 98 Sea Zone to 97 Sea Zone
1 marine moved from 97 Sea Zone to Greece
1 submarine moved from 99 Sea Zone to 97 Sea Zone
1 fighter moved from Rostov to 97 Sea Zone
3 fighters moved from United Kingdom to 97 Sea ZoneCombat - British
Battle in 97 Sea Zone
British attack with 2 carriers, 1 cruiser, 1 destroyer, 6 fighters, 9 submarines and 1 tactical_bomber
Italians defend with 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters and 4 submarines
British roll dice for 9 submarines in 97 Sea Zone, round 2 : 1/9 hits
Units damaged: 1 carrier owned by the Italians
British roll dice for 2 carriers, 1 cruiser, 1 destroyer, 6 fighters and 1 tactical_bomber in 97 Sea Zone, round 2 : 3/9 hits
Units damaged: 1 battleship owned by the Italians
Italians roll dice for 4 submarines in 97 Sea Zone, round 2 : 0/4 hits
Italians roll dice for 1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 2 fighters in 97 Sea Zone, round 2 : 5/7 hits
5 submarines owned by the British and 2 submarines owned by the Italians lost in 97 Sea Zone
British roll dice for 4 submarines in 97 Sea Zone, round 3 : 0/4 hits
British roll dice for 2 carriers, 1 cruiser, 1 destroyer, 6 fighters and 1 tactical_bomber in 97 Sea Zone, round 3 : 5/9 hits
Italians roll dice for 2 submarines in 97 Sea Zone, round 3 : 0/2 hits
Italians roll dice for 1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 2 fighters in 97 Sea Zone, round 3 : 3/7 hits
1 carrier owned by the Italians, 3 submarines owned by the British, 2 submarines owned by the Italians, 1 cruiser owned by the Italians and 1 destroyer owned by the Italians lost in 97 Sea Zone
British roll dice for 1 submarine in 97 Sea Zone, round 4 : 0/1 hits
British roll dice for 2 carriers, 1 cruiser, 1 destroyer, 6 fighters and 1 tactical_bomber in 97 Sea Zone, round 4 : 2/9 hits
Italians roll dice for 2 fighters in 97 Sea Zone, round 4 : 1/2 hits
Italians roll dice for 1 battleship and 1 cruiser in 97 Sea Zone, round 4 : 2/2 hits
1 submarine owned by the British, 2 fighters owned by the British, 1 fighter owned by the Italians and 1 cruiser owned by the Italians lost in 97 Sea Zone
British roll dice for 2 carriers, 1 cruiser, 1 destroyer, 4 fighters and 1 tactical_bomber in 97 Sea Zone, round 5 : 3/7 hits
Italians roll dice for 1 battleship and 1 fighter in 97 Sea Zone, round 5 : 1/2 hits
1 battleship owned by the Italians, 1 fighter owned by the British and 1 fighter owned by the Italians lost in 97 Sea Zone
British win, taking 97 Sea Zone from Neutral with 2 carriers, 1 cruiser, 1 destroyer, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 28
Casualties for British: 3 fighters and 9 submarines
Casualties for Italians: 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters and 4 submarines
Battle in Greece
Battle in Normandy Bordeaux
British attack with 2 infantry
Germans defend with 1 artillery, 1 factory_minor and 1 harbour
British roll dice for 1 battleship in Normandy Bordeaux, round 2 : 1/1 hits
Germans roll dice for 1 artillery in Normandy Bordeaux, round 2 : 0/1 hits
1 artillery owned by the Germans lost in Normandy Bordeaux
British win, taking Greece from Italians, taking Normandy Bordeaux from Germans with 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Battle in Libya
British attack with 1 armour, 1 artillery, 4 infantry and 2 mech_infantrys
Italians defend with 1 armour, 3 infantry and 1 mech_infantry
British roll dice for 1 armour, 1 artillery, 4 infantry and 2 mech_infantrys in Libya, round 2 : 3/8 hits
Italians roll dice for 1 armour, 3 infantry and 1 mech_infantry in Libya, round 2 : 2/5 hits
2 infantry owned by the British and 3 infantry owned by the Italians lost in Libya
British roll dice for 1 armour, 1 artillery, 2 infantry and 2 mech_infantrys in Libya, round 3 : 3/6 hits
Italians roll dice for 1 armour and 1 mech_infantry in Libya, round 3 : 2/2 hits
1 mech_infantry owned by the Italians, 1 armour owned by the Italians and 2 infantry owned by the British lost in Libya
British win, taking Libya from Italians with 1 armour, 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 7
Casualties for British: 4 infantry
Casualties for Italians: 1 armour, 3 infantry and 1 mech_infantryNon Combat Move - British
1 artillery and 1 infantry moved from Alexandria to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Trans-Jordan
1 aaGun moved from Tunisia to Libya
1 infantry moved from Alexandria to Egypt
2 fighters moved from Union of South Africa to Egypt
1 infantry moved from Persia to Northwest Persia
2 artilleries and 1 infantry moved from Eastern Persia to Persia
1 artillery and 15 infantry moved from India to Burma
1 aaGun moved from 110 Sea Zone to United KingdomPlace Units - British
1 carrier placed in 98 Sea Zone
2 fighters placed in 98 Sea Zone
2 infantry placed in United KingdomTurn Complete - British
British collect 42 PUs; end with 43 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 46 PUsPlace Units - UK_Pacific
1 infantry placed in India
1 destroyer placed in 39 Sea ZoneTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,5
UK_Pacific collect 9 PUs (2 lost to blockades); end with 9 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 12 PUs
Units Change Ownership
Some Units in India change ownership: 1 infantry
Some Units in 39 Sea Zone change ownership: 1 destroyer -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - Italians
Italians buy 4 infantry; Remaining resources: 6 PUs;Combat Move - Italians
2 infantry moved from Ukraine to Rostov
1 bomber moved from Ukraine to Rostov
2 infantry moved from Western Ukraine to Ukraine
1 artillery moved from Western Ukraine to UkraineCombat - Italians
Battle in Rostov
Italians attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Italians win, taking Rostov from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Italians
1 bomber moved from Rostov to UkrainePlace Units - Italians
3 infantry placed in Ukraine
1 infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,4,5,2,3,3,6,6,1,6
Italians collect 6 PUs (8 lost to blockades); end with 12 PUs total
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 15 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 2 destroyers and 1 transport; Remaining resources: 4 PUs;Combat Move - ANZAC
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to CelebesCombat - ANZAC
Battle in CelebesNon Combat Move - ANZAC
1 submarine moved from 42 Sea Zone to 43 Sea Zone
1 submarine moved from 42 Sea Zone to 41 Sea Zone
1 submarine moved from 54 Sea Zone to 35 Sea Zone
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
2 infantry moved from Persia to Northwest PersiaPlace Units - ANZAC
2 destroyers and 1 transport placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 13 PUs; end with 17 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 2 destroyers and 1 transport; Remaining resources: 4 PUs;Combat Move - ANZAC
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to CelebesCombat - ANZAC
Battle in CelebesNon Combat Move - ANZAC
1 submarine moved from 42 Sea Zone to 43 Sea Zone
1 submarine moved from 42 Sea Zone to 41 Sea Zone
1 submarine moved from 54 Sea Zone to 35 Sea Zone
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
2 infantry moved from Persia to Northwest PersiaPlace Units - ANZAC
2 destroyers and 1 transport placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 13 PUs; end with 17 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 26 PUsCombat Move - French
Non Combat Move - French
1 destroyer moved from 55 Sea Zone to 46 Sea Zone
1 infantry moved from Tunisia to LibyaTurn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 2 artilleries, 11 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
2 submarines moved from 114 Sea Zone to 115 Sea Zone
1 artillery moved from Western Germany to 113 Sea Zone
3 infantry moved from Western Germany to 113 Sea Zone
1 artillery, 1 carrier, 2 destroyers, 1 fighter, 3 infantry, 3 submarines and 2 transports moved from 113 Sea Zone to 115 Sea Zone
1 bomber moved from Novgorod to Archangel
2 infantry moved from Novgorod to Belarus
1 artillery moved from Novgorod to Archangel
1 mech_infantry moved from Ukraine to Caucasus
1 bomber moved from Novgorod to Caucasus
1 bomber moved from Novgorod to Belarus
1 mech_infantry moved from Ukraine to Caucasus
5 armour and 1 mech_infantry moved from Poland to Bessarabia
1 infantry moved from Ukraine to Western Ukraine
1 mech_infantry moved from Germany to Romania
1 armour moved from Germany to Romania
1 armour moved from Germany to Eastern Poland
1 mech_infantry moved from Germany to Eastern Poland
3 fighters moved from Southern Italy to Greece
1 fighter moved from Western Germany to Normandy Bordeaux
1 infantry moved from Southern France to Normandy Bordeaux
1 artillery moved from Southern France to Normandy Bordeaux
1 fighter moved from Western Germany to Ukraine
1 fighter moved from Western Germany to Normandy Bordeaux
1 infantry moved from Holland Belgium to Normandy Bordeaux
1 artillery moved from Holland Belgium to France
4 infantry moved from Western Germany to France
2 artilleries moved from Western Germany to France
1 mech_infantry moved from Western Germany to Poland
1 armour moved from Western Germany to PolandCombat - Germans
Battle in Greece
Germans attack with 3 fighters
British defend with 1 marine
Germans win with 2 fighters remaining. Battle score for attacker is -5
Casualties for Germans: 1 fighter
Casualties for British: 1 marine
Battle in Belarus
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Germans win, taking Belarus from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in 115 Sea Zone
Germans attack with 1 artillery, 1 carrier, 2 destroyers, 1 fighter, 3 infantry, 5 submarines and 2 transports
Russians defend with 1 submarine
Germans win with 1 carrier, 2 destroyers, 1 fighter, 5 submarines and 2 transports remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Battle in Caucasus
Germans attack with 1 bomber and 2 mech_infantrys
Russians defend with 1 infantry
Germans win, taking Caucasus from Russians with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Archangel
Germans attack with 1 artillery and 1 bomber
Russians defend with 1 infantry
Germans win, taking Archangel from Russians with 1 artillery and 1 bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Normandy Bordeaux
Germans attack with 1 artillery, 2 fighters and 2 infantry
British defend with 1 factory_minor, 1 harbour and 2 infantry
Germans win, taking Normandy Bordeaux from British with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for British: 2 infantryNon Combat Move - Germans
2 fighters moved from Normandy Bordeaux to Western Germany
3 infantry moved from 115 Sea Zone to Novgorod
1 artillery moved from 115 Sea Zone to Novgorod
1 bomber moved from Caucasus to Ukraine
2 fighters moved from Greece to Ukraine
1 bomber moved from Belarus to Novgorod
1 bomber moved from Archangel to Novgorod
1 fighter moved from 115 Sea Zone to Novgorod
1 aaGun moved from France to Normandy Bordeaux
1 aaGun moved from France to Western GermanyPlace Units - Germans
2 infantry placed in Western Germany
3 infantry placed in Southern France
1 artillery and 2 infantry placed in Novgorod
1 armour, 1 artillery, 4 infantry and 4 mech_infantrys placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,2,2,4,6,1,5,4,3,6
Germans collect 51 PUs (2 lost to blockades); end with 51 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 66 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - Russians
Russians buy 1 artillery and 10 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Bryansk to Belarus
1 mech_infantry moved from Russia to Archangel
1 mech_infantry moved from Bryansk to Archangel
1 fighter moved from Russia to Archangel
1 fighter moved from Russia to Belarus
1 fighter moved from Russia to Rostov
2 infantry moved from Volgograd to Caucasus
1 fighter and 1 tactical_bomber moved from Volgograd to Caucasus
2 infantry moved from Bryansk to Rostov
1 infantry moved from Volgograd to RostovCombat - Russians
Battle in Belarus
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
retreated to Belarus
Germans win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Russians: 2 infantry
Battle in Archangel
Russians attack with 1 fighter and 2 mech_infantrys
Germans defend with 1 artillery
Russians win, taking Archangel from Germans with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 artillery
Casualties for Russians: 1 mech_infantry
Battle in Rostov
Russians attack with 1 fighter and 3 infantry
Italians defend with 2 infantry
Russians win, taking Rostov from Italians with 1 fighter and 3 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 2 infantry
Battle in Caucasus
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 2 mech_infantrys
Russians win, taking Caucasus from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Germans: 2 mech_infantrysNon Combat Move - Russians
1 fighter moved from Belarus to Russia
1 fighter moved from Caucasus to Russia
1 fighter moved from Archangel to Russia
1 fighter moved from Rostov to Russia
1 tactical_bomber moved from Caucasus to Bryansk
2 armour and 3 mech_infantrys moved from Volgograd to Bryansk
8 infantry moved from Volgograd to Kazakhstan
10 infantry moved from Russia to BryanskPlace Units - Russians
1 artillery and 9 infantry placed in Russia
1 infantry placed in VolgogradTurn Complete - Russians
Russians collect 27 PUs; end with 27 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 29 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 32 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 36 PUs