@zlefin lets leave it as is. Normally one doesn’t allow these kinds of changes after dice have been rolled, but it wouldn’t have impacted the battle (your subs got the hits) and I appreciate you are new to league play. And I wouldn’t have scrambled given that htere were 2 battleships to soak to the hits.
17L Adam514 (Axis+3) vs Giallo (Allies) BM3
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 fighter and 6 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Rostov to Tambov
Italians take Tambov from Russians
1 mech_infantry moved from Caucasus to Samara
Italians take Samara from Russians
1 bomber moved from Southern Italy to Libya
1 mech_infantry moved from Tunisia to LibyaCombat - Italians
Battle in Libya
Italians attack with 1 bomber and 1 mech_infantry
British defend with 1 marine
Italians win with 1 bomber remaining. Battle score for attacker is 1
Casualties for Italians: 1 mech_infantry
Casualties for British: 1 marineNon Combat Move - Italians
1 artillery and 1 infantry moved from Algeria to Tunisia
1 bomber moved from Libya to Southern Italy
5 fighters moved from Southern Italy to Bryansk
1 artillery and 3 infantry moved from Ukraine to Bryansk
1 infantry moved from Caucasus to Rostov
1 armour moved from Caucasus to Bryansk
1 aaGun and 1 armour moved from Smolensk to Bryansk
4 fighters moved from Gibraltar to Southern ItalyPlace Units - Italians
3 infantry placed in Ukraine
1 fighter and 2 infantry placed in Southern Italy
1 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,5,6,1,5,6,2,6
Italians collect 22 PUs (6 lost to blockades); end with 22 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 27 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 2 submarines; Remaining resources: 0 PUs;Combat Move - ANZAC
1 destroyer and 1 submarine moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from India to Burma
UK_Pacific take Burma from Japanese
3 fighters moved from New South Wales to New Zealand
2 infantry moved from New South Wales to South AustraliaCombat - ANZAC
Non Combat Move - ANZAC
Place Units - ANZAC
2 submarines placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 2 submarines; Remaining resources: 0 PUs;Combat Move - ANZAC
1 destroyer and 1 submarine moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from India to Burma
UK_Pacific take Burma from Japanese
3 fighters moved from New South Wales to New Zealand
2 infantry moved from New South Wales to South AustraliaCombat - ANZAC
Non Combat Move - ANZAC
Place Units - ANZAC
2 submarines placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs totalCombat Move - French
1 destroyer moved from 80 Sea Zone to 39 Sea ZoneNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 4 infantry and 12 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Urals to Vologda
1 infantry moved from Archangel to Vologda
1 tactical_bomber moved from Smolensk to Vologda
1 fighter moved from Smolensk to Volgograd
1 mech_infantry moved from Caucasus to Kazakhstan
1 mech_infantry moved from Kazakhstan to Volgograd
1 mech_infantry moved from Caucasus to Volgograd
1 mech_infantry moved from Caucasus to Rostov
1 mech_infantry moved from Rostov to VolgogradCombat - Germans
Battle in Vologda
Germans attack with 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans win, taking Vologda from Russians with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Volgograd
Germans attack with 1 fighter and 3 mech_infantrys
Russians defend with 1 factory_minor and 2 infantry
Germans win, taking Volgograd from Russians with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is -2
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 2 infantryNon Combat Move - Germans
1 fighter moved from Volgograd to Kazakhstan
1 tactical_bomber moved from Vologda to Bryansk
2 aaGuns, 9 armour, 11 artilleries, 14 infantry and 22 mech_infantrys moved from Smolensk to Bryansk
1 artillery and 1 infantry moved from Belarus to Bryansk
1 mech_infantry moved from Baltic States to Bryansk
5 mech_infantrys moved from Eastern Poland to Bryansk
2 mech_infantrys moved from Ukraine to Bryansk
1 mech_infantry moved from Caucasus to Bryansk
3 infantry moved from Novgorod to Archangel
1 mech_infantry moved from Karelia to Belarus
2 mech_infantrys moved from Germany to Eastern Poland
3 mech_infantrys moved from Yugoslavia to Bessarabia
1 mech_infantry moved from Western Germany to Yugoslavia
2 fighters and 2 tactical_bombers moved from Southern Italy to Bryansk
3 fighters moved from Western Germany to Bryansk
8 fighters and 2 tactical_bombers moved from Gibraltar to Southern Italy
2 bombers moved from Gibraltar to Southern Italy
1 mech_infantry moved from Western Germany to Yugoslavia
4 mech_infantrys moved from Western Germany to PolandPlace Units - Germans
3 infantry placed in Novgorod
2 artilleries and 1 infantry placed in France
10 mech_infantrys placed in Germany
2 mech_infantrys placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,2,4,4,5,4,6,4
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,5
Germans collect 49 PUs (3 lost to blockades); end with 49 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 64 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 69 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - Russians
Russians buy 6 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Russia to Vologda
1 infantry moved from Russia to Samara
6 infantry moved from Yenisey to Yakut S.S.R.
1 fighter moved from Russia to Vologda
1 fighter moved from Russia to Samara
1 infantry moved from Russia to Smolensk
1 tactical_bomber moved from Russia to SmolenskCombat - Russians
Battle in Vologda
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
retreated to Vologda
Germans win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Battle in Smolensk
Russians attack with 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians win, taking Smolensk from Italians with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Samara
Russians attack with 1 fighter and 1 infantry
Italians defend with 1 mech_infantry
retreated to Samara
Italians win with 1 mech_infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Battle in Yakut S.S.R.
Russians attack with 6 infantry
Japanese defend with 1 artillery and 4 infantry
4 infantry owned by the Russians retreated to Yenisey
Japanese win with 1 artillery and 4 infantry remaining. Battle score for attacker is -6
Casualties for Russians: 2 infantryNon Combat Move - Russians
1 tactical_bomber moved from Smolensk to Russia
1 fighter moved from Vologda to Russia
1 fighter moved from Samara to RussiaPlace Units - Russians
6 infantry placed in RussiaTurn Complete - Russians
Russians collect 6 PUs; end with 6 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 9 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 11 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 3 carriers, 2 destroyers, 1 infantry, 1 marine and 5 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Shan State to Burma
1 infantry moved from Yunnan to Burma
1 fighter and 1 tactical_bomber moved from Szechwan to Burma
1 artillery and 4 infantry moved from Yakut S.S.R. to Yenisey
1 fighter moved from Tsinghai to Yenisey
9 fighters and 5 tactical_bombers moved from 31 Sea Zone to 26 Sea ZoneCombat - Japanese
Battle in Burma
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
ANZAC defend with 1 infantry
Japanese win, taking Burma from UK_Pacific with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in 26 Sea Zone
Japanese attack with 9 fighters and 5 tactical_bombers
Americans defend with 1 destroyer
Japanese win with 8 fighters and 5 tactical_bombers remaining. Battle score for attacker is -2
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 fighter
Battle in Yenisey
Japanese attack with 1 artillery, 1 fighter and 4 infantry
Russians defend with 4 infantry
Japanese win, taking Yenisey from Russians with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 4 infantry
Casualties for Japanese: 3 infantryNon Combat Move - Japanese
1 fighter moved from Yenisey to Timguska
1 fighter and 1 tactical_bomber moved from Burma to Shan State
3 infantry moved from French Indo China to Yunnan
1 mech_infantry moved from Kiangsu to Hunan
1 mech_infantry moved from Kiangsu to Kweichow
1 mech_infantry moved from Hunan to Yunnan
1 infantry moved from Kiangsu to Anhwe
1 infantry moved from Anhwe to Kweichow
1 infantry moved from Tsinghai to Shensi
1 infantry moved from Novosibirsk to Tsinghai
2 mech_infantrys moved from Kazakhstan to Szechwan
2 mech_infantrys moved from Shensi to Szechwan
1 aaGun and 1 infantry moved from Korea to Amur
2 submarines moved from 6 Sea Zone to 33 Sea Zone
1 battleship, 2 cruisers, 1 destroyer, 1 marine and 2 submarines moved from 31 Sea Zone to 33 Sea Zone
7 carriers moved from 31 Sea Zone to 33 Sea Zone
1 destroyer moved from 33 Sea Zone to 6 Sea Zone
6 fighters moved from 26 Sea Zone to 6 Sea Zone
2 fighters and 2 tactical_bombers moved from Japan to 33 Sea Zone
2 fighters and 5 tactical_bombers moved from 26 Sea Zone to 33 Sea Zone
1 fighter moved from Wake Island to 33 Sea Zone
1 carrier and 1 destroyer moved from 45 Sea Zone to 36 Sea Zone
1 transport moved from 35 Sea Zone to 45 Sea Zone
1 artillery and 2 infantry moved from Dutch New Guinea to 45 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 45 Sea Zone to 35 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 35 Sea Zone to 36 Sea Zone
1 artillery and 3 infantry moved from 36 Sea Zone to French Indo China
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to French Indo China
1 fighter moved from 45 Sea Zone to 33 Sea Zone
1 fighter moved from Soviet Far East to Japan
1 fighter moved from Japan to 33 Sea ZonePlace Units - Japanese
3 carriers and 2 destroyers placed in 6 Sea Zone
1 marine placed in Japan
3 mech_infantrys placed in French Indo China
1 infantry and 2 mech_infantrys placed in KiangsuTurn Complete - Japanese
Japanese collect 75 PUs; end with 75 PUs total
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 80 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 85 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 90 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 93 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 2 fighters and 3 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 bomber moved from Hawaiian Islands to Midway
1 infantry moved from Western United States to 10 Sea Zone
1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 31 Sea Zone
2 infantry moved from 31 Sea Zone to Wake Island
1 artillery moved from Western United States to 10 Sea Zone
1 artillery and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 25 Sea Zone
1 artillery and 1 infantry moved from 25 Sea Zone to Midway
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 infantry and 1 mech_infantry moved from 3 Sea Zone to Soviet Far EastCombat - Americans
Battle in Soviet Far East
Battle in Midway
Americans attack with 1 artillery, 1 bomber and 1 infantry
Japanese defend with 1 airfield and 2 infantry
Americans win, taking Soviet Far East from Japanese with 1 bomber remaining. Battle score for attacker is -1
Casualties for Americans: 1 artillery and 1 infantry
Casualties for Japanese: 2 infantry
Battle in Wake IslandNon Combat Move - Americans
1 bomber moved from Midway to Hawaiian Islands
1 fighter moved from Quebec to Eastern United States
1 destroyer moved from 63 Sea Zone to 28 Sea ZonePlace Units - Americans
2 fighters placed in Eastern United States
1 carrier, 2 destroyers and 3 submarines placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 50 PUs; end with 50 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 2 fighters and 3 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 bomber moved from Hawaiian Islands to Midway
1 infantry moved from Western United States to 10 Sea Zone
1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 31 Sea Zone
2 infantry moved from 31 Sea Zone to Wake Island
1 artillery moved from Western United States to 10 Sea Zone
1 artillery and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 25 Sea Zone
1 artillery and 1 infantry moved from 25 Sea Zone to Midway
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 infantry and 1 mech_infantry moved from 3 Sea Zone to Soviet Far EastCombat - Americans
Battle in Soviet Far East
Battle in Midway
Americans attack with 1 artillery, 1 bomber and 1 infantry
Japanese defend with 1 airfield and 2 infantry
Americans win, taking Soviet Far East from Japanese with 1 bomber remaining. Battle score for attacker is -1
Casualties for Americans: 1 artillery and 1 infantry
Casualties for Japanese: 2 infantry
Battle in Wake IslandNon Combat Move - Americans
1 bomber moved from Midway to Hawaiian Islands
1 fighter moved from Quebec to Eastern United States
1 destroyer moved from 63 Sea Zone to 28 Sea ZonePlace Units - Americans
2 fighters placed in Eastern United States
1 carrier, 2 destroyers and 3 submarines placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 50 PUs; end with 50 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 3 PUs;Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 3 PUs totalPurchase Units - British
British buy 1 factory_minor, 1 fighter, 6 infantry and 1 transport; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries; Remaining resources: 0 PUs;Combat Move - British
2 armour, 2 artilleries, 4 infantry and 4 marines moved from Malta to 96 Sea Zone
5 carriers moved from 96 Sea Zone to 92 Sea Zone
2 battleships, 3 cruisers and 4 marines moved from 96 Sea Zone to 92 Sea Zone
4 marines moved from 92 Sea Zone to Gibraltar
2 armour, 2 artilleries, 4 infantry and 4 transports moved from 96 Sea Zone to 92 Sea Zone
2 armour, 2 artilleries and 4 infantry moved from 92 Sea Zone to Gibraltar
9 fighters and 1 tactical_bomber moved from 96 Sea Zone to Tunisia
1 tactical_bomber moved from Malta to Tunisia
1 bomber moved from United Kingdom to Western Germany
1 bomber moved from United Kingdom to France
2 infantry moved from Iraq to Northwest Persia
4 mech_infantrys moved from Persia to Northwest Persia
1 armour moved from Iraq to Egypt
1 destroyer moved from 96 Sea Zone to 92 Sea Zone
1 destroyer moved from 96 Sea Zone to 92 Sea Zone
1 destroyer moved from 123 Sea Zone to 109 Sea Zone
1 destroyer moved from 106 Sea Zone to 109 Sea ZoneCombat - British
Battle in Gibraltar
British attack with 2 armour, 2 artilleries, 4 infantry and 4 marines
Germans defend with 1 aaGun, 3 infantry and 1 marine; Italians defend with 1 harbour and 2 infantry
British win, taking Gibraltar from Italians with 2 armour, 2 artilleries, 2 infantry and 4 marines remaining. Battle score for attacker is 19
Casualties for Germans: 1 aaGun, 3 infantry and 1 marine
Casualties for British: 2 infantry
Casualties for Italians: 2 infantry
Battle in Tunisia
British attack with 9 fighters and 2 tactical_bombers
Italians defend with 1 artillery and 1 infantry
British win with 9 fighters and 1 tactical_bomber remaining. Battle score for attacker is -4
Casualties for British: 1 tactical_bomber
Casualties for Italians: 1 artillery and 1 infantry
Strategic bombing raid in Western Germany
Bombing raid in Western Germany rolls: 8 and causes: 8 damage to unit: factory_major
Bombing raid in Western Germany causes 8 damage total.
Strategic bombing raid in France
Bombing raid in France rolls: 3 and causes: 3 damage to unit: factory_minor
Bombing raid in France causes 3 damage total.Non Combat Move - British
1 bomber moved from France to United Kingdom
1 bomber moved from Western Germany to United Kingdom
1 artillery, 2 infantry, 1 marine and 2 transports moved from 106 Sea Zone to 109 Sea Zone
1 artillery, 2 infantry and 1 marine moved from 109 Sea Zone to United Kingdom
9 fighters and 1 tactical_bomber moved from Tunisia to 92 Sea Zone
1 aaGun moved from Trans-Jordan to IraqPlace Units - British
3 infantry placed in Egypt
3 infantry placed in Iraq
1 factory_minor placed in Persia
1 fighter placed in United Kingdom
1 transport placed in 109 Sea ZoneTurn Complete - British
British collect 39 PUs; end with 40 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 43 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 46 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 49 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 52 PUsPlace Units - UK_Pacific
2 artilleries placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
Some Units in India change ownership: 2 artilleries -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 fighter, 4 infantry and 1 mech_infantry; Remaining resources: 1 PUs;Combat Move - Italians
5 fighters moved from Southern Italy to Sicily
5 fighters moved from Bryansk to Smolensk
1 infantry moved from Bryansk to SmolenskCombat - Italians
Battle in Sicily
Italians attack with 5 fighters
British defend with 1 infantry
Italians win with 5 fighters remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Smolensk
Italians attack with 5 fighters and 1 infantry
Russians defend with 1 infantry
Italians win with 5 fighters remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Italians
5 fighters moved from Smolensk to Caucasus
5 fighters moved from Sicily to Southern Italy
1 infantry moved from Rostov to Caucasus
2 armour moved from Bryansk to Caucasus
1 mech_infantry moved from Samara to Caucasus
1 mech_infantry moved from Romania to Ukraine
1 infantry moved from Tambov to Samara
1 infantry moved from Bryansk to Tambov
3 infantry moved from Ukraine to Rostov
1 infantry moved from Bryansk to Belarus
1 aaGun and 1 artillery moved from Bryansk to Rostov
1 infantry moved from Northern Italy to FrancePlace Units - Italians
1 fighter and 2 infantry placed in Southern Italy
2 infantry and 1 mech_infantry placed in UkraineTurn Complete - Italians
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,6,1,3,6,4,1,6
Italians collect 21 PUs (6 lost to blockades); end with 22 PUs total -
Why didn’t you stack Hawaii with your fleet?
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 fighter; Remaining resources: 0 PUs;Combat Move - ANZAC
2 infantry moved from Iraq to Northwest Persia
1 infantry moved from South Australia to New South Wales
1 submarine moved from 62 Sea Zone to 29 Sea Zone
1 submarine moved from 62 Sea Zone to 50 Sea Zone
1 submarine moved from 63 Sea Zone to 27 Sea ZoneNon Combat Move - ANZAC
Place Units - ANZAC
1 fighter placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs totalCombat Move - French
1 destroyer moved from 39 Sea Zone to 80 Sea ZoneNon Combat Move - French
Turn Complete - French
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Why didn’t you stack Hawaii with your fleet?
Forgot my intention to stack it with carriers and anzac fighters…
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No worries, you can edit.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 fighter; Remaining resources: 0 PUs;Combat Move - ANZAC
2 infantry moved from Iraq to Northwest Persia
1 infantry moved from South Australia to New South Wales
1 submarine moved from 62 Sea Zone to 29 Sea Zone
1 submarine moved from 62 Sea Zone to 50 Sea Zone
1 submarine moved from 63 Sea Zone to 27 Sea ZoneNon Combat Move - ANZAC
Place Units - ANZAC
1 fighter placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs totalCombat Move - French
1 destroyer moved from 39 Sea Zone to 80 Sea ZoneNon Combat Move - French
Turn Complete - French
Turning on Edit Mode
EDIT: Adding units owned by Americans to 26 Sea Zone: 1 battleship, 10 carriers, 3 cruisers, 8 destroyers, 14 fighters and 7 submarines
EDIT: Removing units owned by Americans from Hawaiian Islands: 14 fighters
EDIT: Adding units owned by Americans to 25 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from 10 Sea Zone: 1 battleship, 10 carriers, 3 cruisers, 2 destroyers and 7 submarines
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from 10 Sea Zone: 7 destroyers
EDIT: Removing units owned by ANZAC from 10 Sea Zone: 1 cruiser
EDIT: Adding units owned by ANZAC to 26 Sea Zone: 1 cruiser
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from Western United States: 1 marine
EDIT: Adding units owned by Americans to Hawaiian Islands: 1 marine
EDIT: Removing units owned by Americans from 28 Sea Zone: 1 destroyer
EDIT: Adding units owned by Americans to 26 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 27 Sea Zone: 1 submarine
EDIT: Adding units owned by ANZAC to 26 Sea Zone: 6 fighters and 1 submarine
EDIT: Removing units owned by ANZAC from New Zealand: 3 fighters
EDIT: Removing units owned by ANZAC from New South Wales: 3 fighters
EDIT: Removing units owned by ANZAC from 63 Sea Zone: 1 destroyer
EDIT: Adding units owned by ANZAC to 26 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode -
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 3x factory_minor; Remaining resources: 66 PUs;
Germans buy 1 armour, 1 artillery, 8 infantry and 8 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Archangel to Smolensk
Germans take Smolensk from RussiansCombat - Germans
Non Combat Move - Germans
1 fighter moved from Kazakhstan to French Indo China
9 armour and 31 mech_infantrys moved from Bryansk to Caucasus
1 mech_infantry moved from Volgograd to Caucasus
1 aaGun, 12 artilleries and 15 infantry moved from Bryansk to Rostov
3 mech_infantrys moved from Bessarabia to Rostov
2 mech_infantrys moved from Eastern Poland to Belarus
1 mech_infantry moved from Belarus to Karelia
4 mech_infantrys moved from Poland to Belarus
2 infantry moved from Novgorod to Karelia
1 infantry moved from Novgorod to Belarus
1 infantry moved from Vologda to Novosibirsk
1 infantry moved from Archangel to Vologda
1 fighter and 1 tactical_bomber moved from Bryansk to Caucasus
1 fighter and 1 tactical_bomber moved from Bryansk to Novgorod
1 mech_infantry moved from Yugoslavia to Bessarabia
1 mech_infantry moved from Yugoslavia to Bessarabia
1 mech_infantry moved from Germany to Romania
3 mech_infantrys moved from Germany to Eastern Poland
4 mech_infantrys moved from Germany to Western Germany
4 fighters and 1 tactical_bomber moved from Southern Italy to Western Germany
1 bomber moved from Southern Italy to Western Germany
1 aaGun moved from Bryansk to Rostov
1 fighter moved from Bryansk to Novgorod
2 fighters and 1 tactical_bomber moved from Bryansk to Caucasus
1 mech_infantry moved from Germany to Eastern Poland
1 fighter and 1 tactical_bomber moved from Southern Italy to Western Germany
2 fighters moved from Southern Italy to Western Germany
1 bomber moved from Southern Italy to Western Germany
1 fighter moved from Southern Italy to Western Germany
1 mech_infantry moved from Germany to Eastern PolandPlace Units - Germans
3 infantry placed in Volgograd
3 infantry placed in Novgorod
1 artillery and 2 infantry placed in France
1 armour and 8 mech_infantrys placed in Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 2 fighters
EDIT: Adding units owned by Germans to France: 2 fighters
EDIT: Turning off Edit ModeTurn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,5,4,4,1,6,1,5
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,4
Germans collect 48 PUs (5 lost to blockades); end with 48 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 63 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 68 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Purchase Units - Russians
Russians buy 3 infantry; Remaining resources: 2 PUs;Combat Move - Russians
1 infantry moved from Russia to Smolensk
1 infantry moved from Russia to Vologda
1 fighter moved from Russia to Smolensk
1 fighter moved from Russia to Vologda
1 infantry moved from Russia to Bryansk
1 tactical_bomber moved from Russia to Bryansk
22 artilleries and 45 infantry moved from Russia to Samara
1 armour and 1 mech_infantry moved from Russia to Samara
5 infantry moved from Russia to SamaraCombat - Russians
Battle in Vologda
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
retreated to Vologda
Germans win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Battle in Smolensk
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians win, taking Smolensk from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Bryansk
Russians attack with 1 infantry and 1 tactical_bomber
Italians defend with 1 infantry
Russians win, taking Bryansk from Italians with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Samara
Russians attack with 1 armour, 22 artilleries, 50 infantry and 1 mech_infantry
Italians defend with 1 infantry
Russians win, taking Samara from Italians with 1 armour, 22 artilleries, 50 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantryNon Combat Move - Russians
1 tactical_bomber moved from Bryansk to Russia
1 fighter moved from Smolensk to Russia
1 fighter moved from Vologda to Russia
2 aaGuns moved from Russia to SamaraPlace Units - Russians
3 infantry placed in RussiaTurn Complete - Russians
Russians collect 8 PUs; end with 10 PUs total
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 12 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 2 carriers, 2 destroyers, 1 fighter, 4 infantry, 1 mech_infantry, 2 submarines and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 fighter moved from 33 Sea Zone to 31 Sea Zone
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
1 submarine moved from 6 Sea Zone to 3 Sea Zone
4 fighters moved from 6 Sea Zone to 25 Sea Zone
1 bomber moved from Caroline Islands to 25 Sea Zone
1 infantry moved from Yenisey to Evenkiyskiy
Japanese take Evenkiyskiy from RussiansCombat - Japanese
Battle in 3 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 31 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 25 Sea Zone
Japanese attack with 1 bomber, 1 destroyer and 4 fighters
Americans defend with 1 destroyer and 1 transport
Japanese win with 1 bomber and 4 fighters remaining. Battle score for attacker is 7
Casualties for Americans: 1 destroyer and 1 transport
Casualties for Japanese: 1 destroyerNon Combat Move - Japanese
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 carrier moved from 6 Sea Zone to 33 Sea Zone
1 carrier moved from 6 Sea Zone to 33 Sea Zone
1 fighter moved from 31 Sea Zone to 33 Sea Zone
4 fighters moved from 25 Sea Zone to 6 Sea Zone
1 fighter moved from 6 Sea Zone to 33 Sea Zone
1 bomber moved from 25 Sea Zone to Japan
1 cruiser moved from 33 Sea Zone to 6 Sea Zone
1 fighter moved from Caroline Islands to 33 Sea Zone
2 fighters moved from Caroline Islands to 33 Sea Zone
1 destroyer moved from 6 Sea Zone to 33 Sea Zone
1 artillery and 5 infantry moved from French Indo China to 36 Sea Zone
1 fighter, 1 infantry and 1 tactical_bomber moved from Shan State to Burma
3 mech_infantrys moved from French Indo China to Burma
1 aaGun, 1 armour, 2 artilleries, 7 infantry and 2 mech_infantrys moved from Yunnan to Burma
1 mech_infantry moved from Hunan to Burma
9 mech_infantrys moved from Kweichow to Burma
5 mech_infantrys moved from Szechwan to Burma
1 mech_infantry moved from Kiangsu to Kweichow
1 infantry moved from Kweichow to Yunnan
1 infantry moved from Anhwe to Hopei
1 infantry moved from Hopei to Shensi
1 infantry moved from Shensi to Szechwan
1 infantry moved from Kiangsu to Anhwe
1 mech_infantry moved from Kiangsu to Hunan
1 artillery moved from Yenisey to Timguska
1 fighter moved from Timguska to Yunnan
1 fighter and 2 tactical_bombers moved from Caroline Islands to French Indo China
2 destroyers moved from 6 Sea Zone to 33 Sea Zone
1 fighter moved from Japan to 33 Sea Zone
1 tactical_bomber moved from 33 Sea Zone to French Indo China
1 artillery, 5 infantry and 3 transports moved from 36 Sea Zone to 37 Sea Zone
1 artillery and 5 infantry moved from 37 Sea Zone to Shan State
1 carrier and 1 destroyer moved from 36 Sea Zone to 37 Sea Zone
1 artillery moved from New Guinea to Dutch New GuineaPlace Units - Japanese
2 carriers, 2 destroyers and 2 submarines placed in 6 Sea Zone
1 fighter placed in Japan
1 transport placed in 19 Sea Zone
2 infantry placed in Kiangsu
1 infantry and 1 mech_infantry placed in French Indo China
Japanese undo move 5.
2 infantry placed in Japan
1 mech_infantry placed in French Indo ChinaTurn Complete - Japanese
Japanese collect 75 PUs; end with 75 PUs total
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 80 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 85 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 88 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 carrier, 4 fighters, 1 infantry and 1 transport; Remaining resources: 4 PUs;Combat Move - Americans
1 destroyer moved from 26 Sea Zone to 16 Sea Zone
1 infantry moved from Soviet Far East to Siberia
Russians take Siberia from Japanese
1 bomber moved from Hawaiian Islands to 16 Sea Zone
9 fighters moved from 26 Sea Zone to 16 Sea ZoneCombat - Americans
Battle in 16 Sea Zone
Americans attack with 1 bomber, 1 destroyer and 9 fighters
Japanese defend with 1 destroyer
Americans win with 1 bomber, 1 destroyer and 9 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
1 bomber and 9 fighters moved from 16 Sea Zone to 26 Sea Zone
1 bomber moved from 26 Sea Zone to Hawaiian Islands
1 carrier, 2 destroyers and 3 submarines moved from 10 Sea Zone to 26 Sea Zone
3 fighters moved from Eastern United States to 26 Sea Zone
1 fighter moved from 26 Sea Zone to Hawaiian IslandsPlace Units - Americans
1 carrier and 1 transport placed in 10 Sea Zone
4 fighters and 1 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 50 PUs; end with 54 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 carrier, 4 fighters, 1 infantry and 1 transport; Remaining resources: 4 PUs;Combat Move - Americans
1 destroyer moved from 26 Sea Zone to 16 Sea Zone
1 infantry moved from Soviet Far East to Siberia
Russians take Siberia from Japanese
1 bomber moved from Hawaiian Islands to 16 Sea Zone
9 fighters moved from 26 Sea Zone to 16 Sea ZoneCombat - Americans
Battle in 16 Sea Zone
Americans attack with 1 bomber, 1 destroyer and 9 fighters
Japanese defend with 1 destroyer
Americans win with 1 bomber, 1 destroyer and 9 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
1 bomber and 9 fighters moved from 16 Sea Zone to 26 Sea Zone
1 bomber moved from 26 Sea Zone to Hawaiian Islands
1 carrier, 2 destroyers and 3 submarines moved from 10 Sea Zone to 26 Sea Zone
3 fighters moved from Eastern United States to 26 Sea Zone
1 fighter moved from 26 Sea Zone to Hawaiian IslandsPlace Units - Americans
1 carrier and 1 transport placed in 10 Sea Zone
4 fighters and 1 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 50 PUs; end with 54 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 3 PUs;Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 3 PUs totalPurchase Units - British
British buy 17 infantry; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
2 armour, 2 artilleries, 2 infantry and 4 marines moved from Gibraltar to 92 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 92 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium
1 artillery and 1 infantry moved from 110 Sea Zone to Normandy BordeauxCombat - British
Battle in Holland Belgium
Battle in Normandy BordeauxNon Combat Move - British
2 armour, 2 battleships, 5 carriers, 3 cruisers, 2 destroyers, 9 fighters, 4 marines, 1 tactical_bomber and 2 transports moved from 92 Sea Zone to 110 Sea Zone
3 transports moved from 109 Sea Zone to 110 Sea Zone
2 destroyers moved from 109 Sea Zone to 110 Sea Zone
2 armour and 4 marines moved from 110 Sea Zone to United Kingdom
1 aaGun moved from Iraq to Northwest Persia
2 artilleries and 4 mech_infantrys moved from Northwest Persia to Iraq
3 infantry moved from Egypt to Trans-Jordan
1 armour moved from Egypt to Iraq
3 infantry moved from Iraq to Northwest Persia
1 mech_infantry moved from Iraq to Northwest Persia
1 mech_infantry moved from Iraq to Northwest Persia
1 mech_infantry moved from Iraq to Northwest Persia
3 aaGuns, 11 artilleries, 1 fighter and 17 infantry moved from India to West India
1 fighter moved from West India to IraqPlace Units - British
3 infantry placed in Iraq
3 infantry placed in Persia
10 infantry placed in United Kingdom
1 infantry placed in Egypt
British undo move 3.
2 infantry placed in Egypt
8 infantry placed in United KingdomTurn Complete - British
British collect 44 PUs; end with 45 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 48 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 51 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 54 PUsPlace Units - UK_Pacific
2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
Some Units in India change ownership: 2 mech_infantrys





