@cwglee51 I run into an error trying to open the file. “Null pointer exception.”
Maybe it is an issue with us using incombatible versions. What version are you using?
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 17
Purchase Units - Americans
Americans buy 3 armour, 2 artilleries, 1 carrier, 2 destroyers, 2 fighters and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
2 carriers, 1 destroyer, 3 fighters and 1 tactical_bomber moved from 26 Sea Zone to 54 Sea Zone
1 armour and 1 infantry moved from Queensland to 54 Sea Zone
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
1 armour and 1 infantry moved from 41 Sea Zone to Sumatra
1 fighter moved from Hawaiian Islands to Queensland
10 destroyers moved from 10 Sea Zone to 26 Sea Zone
2 armour, 1 artillery, 1 carrier, 2 destroyers, 5 infantry and 4 transports moved from 64 Sea Zone to 50 Sea Zone
2 destroyers, 2 infantry and 1 transport moved from 89 Sea Zone to 64 Sea Zone
2 destroyers, 2 infantry and 1 transport moved from 64 Sea Zone to 51 Sea Zone
6 transports moved from 89 Sea Zone to 11 Sea Zone
1 cruiser and 1 transport moved from 104 Sea Zone to 90 Sea Zone
1 infantry moved from Alexandria to Egypt
3 armour moved from Trans-Jordan to Persia
2 armour moved from Bessarabia to Rostov
1 fighter moved from Rostov to Eastern Persia
Combat - Americans
Battle in Sumatra
Non Combat Move - Americans
Place Units - Americans
3 armour, 2 artilleries and 5 infantry placed in Central United States
1 carrier and 2 destroyers placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 67 PUs; end with 67 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 87 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 17
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 4 PUs;
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 4 PUs total
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 17
Purchase Units - British
British buy 7 armour and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Eastern Persia to West India
1 armour moved from Eastern Persia to West India
3 artilleries and 6 infantry moved from Persia to Eastern Persia
3 armour moved from Iraq to Eastern Persia
9 fighters and 2 tactical_bombers moved from Eastern Persia to West India
1 infantry moved from Northwest Persia to Persia
Combat - British
Battle in West India
British attack with 1 armour, 9 fighters, 1 infantry and 2 tactical_bombers
Japanese defend with 1 artillery
British win, taking West India from Japanese with 1 armour, 9 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - British
9 fighters and 2 tactical_bombers moved from West India to Eastern Persia
2 infantry moved from Trans-Jordan to Iraq
1 fighter moved from Egypt to Eastern Persia
3 armour moved from Egypt to Iraq
3 armour, 6 artilleries and 3 infantry moved from Romania to Bessarabia
3 armour moved from Bessarabia to Ukraine
1 carrier, 1 destroyer, 2 infantry and 5 transports moved from 92 Sea Zone to 96 Sea Zone
1 infantry moved from Malta to 96 Sea Zone
2 artilleries and 1 infantry moved from Libya to 96 Sea Zone
1 aaGun moved from Malta to 96 Sea Zone
1 infantry moved from Anglo Egyptian Sudan to Egypt
2 armour and 3 infantry moved from Belgian Congo to Anglo Egyptian Sudan
2 armour moved from Anglo Egyptian Sudan to Egypt
1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo
Place Units - British
3 armour placed in Iraq
3 armour placed in Egypt
1 armour and 2 mech_infantrys placed in Union of South Africa
Turn Complete - British
British collect 41 PUs; end with 41 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 44 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 47 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 50 PUs
Turn Complete - UK_Pacific
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 17
Purchase Units - Italians
Italians buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Italians
Place Units - Italians
2 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 5 PUs; end with 6 PUs total
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 17
Purchase Units - ANZAC
ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 fighter moved from New South Wales to Queensland
1 armour and 1 infantry moved from New South Wales to 62 Sea Zone
1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 armour and 1 infantry moved from 42 Sea Zone to Java
1 infantry moved from Iraq to Persia
Combat - ANZAC
Battle in Java
Non Combat Move - ANZAC
Place Units - ANZAC
1 submarine and 1 transport placed in 62 Sea Zone
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 17
Purchase Units - French
French buy 3 armour, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - French
2 armour moved from Southern France to Southern Italy
2 armour, 12 artilleries and 18 infantry moved from Northern Italy to Southern Italy
1 infantry moved from Bulgaria to Greece
French take Greece from Italians
Combat - French
Battle in Southern Italy
French attack with 4 armour, 12 artilleries and 18 infantry
Italians defend with 3 aaGuns, 1 airfield, 3 armour, 1 artillery, 1 factory_minor, 3 fighters, 1 harbour, 12 infantry, 4 mech_infantrys and 2 tactical_bombers
French captures 6PUs while taking Italians capital
French win, taking Southern Italy from Italians with 2 armour remaining. Battle score for attacker is 27
Casualties for French: 2 armour, 12 artilleries and 18 infantry
Casualties for Italians: 3 aaGuns, 3 armour, 1 artillery, 3 fighters, 12 infantry, 4 mech_infantrys and 2 tactical_bombers
triggerItaliansDestroyPUsFrench: Setting destroysPUs to true for playerAttachment attached to Italians
Non Combat Move - French
1 armour moved from Albania to Romania
Place Units - French
3 armour placed in Northern Italy
1 infantry and 2 mech_infantrys placed in France
Turn Complete - French
French collect 34 PUs; end with 40 PUs total
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 18
Research Technology - Germans
Combat Move - Germans
Non Combat Move - Germans
2 aaGuns, 1 artillery and 3 infantry moved from Sikang to Shensi
Turn Complete - Germans
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 18
Purchase Units - Russians
Russians buy 5 armour, 1 infantry and 7 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
5 armour, 1 infantry and 1 mech_infantry moved from Yenisey to Yakut S.S.R.
Russians take Yakut S.S.R. from Japanese
5 armour and 1 mech_infantry moved from Yakut S.S.R. to Buryatia
1 mech_infantry moved from Olgiy to Tsagaan Olom
15 infantry moved from Novosibirsk to Kansu
3 artilleries moved from Novosibirsk to Kansu
1 artillery and 3 infantry moved from Kazakhstan to Sikang
2 armour, 2 artilleries and 13 infantry moved from Kazakhstan to Tsinghai
2 armour and 1 mech_infantry moved from Volgograd to Tsinghai
3 mech_infantrys moved from Novosibirsk to Kansu
3 armour moved from Novosibirsk to Kansu
3 mech_infantrys moved from Novosibirsk to Tsinghai
Combat - Russians
Battle in Sikang
Russians attack with 1 artillery and 3 infantry
Germans defend with 1 infantry
Russians win, taking Sikang from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Kansu
Russians attack with 3 armour, 3 artilleries, 15 infantry and 3 mech_infantrys
Japanese defend with 1 armour
Russians win, taking Kansu from Japanese with 3 armour, 3 artilleries, 14 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 armour
Battle in Tsinghai
Russians attack with 4 armour, 2 artilleries, 13 infantry and 4 mech_infantrys
Japanese defend with 1 infantry
Russians win, taking Tsinghai from Japanese with 4 armour, 2 artilleries, 13 infantry and 4 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Buryatia
Russians attack with 5 armour and 1 mech_infantry
Japanese defend with 1 aaGun
Russians win, taking Buryatia from Japanese with 5 armour and 1 mech_infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 1 aaGun
Non Combat Move - Russians
2 aaGuns moved from Novosibirsk to Kansu
3 aaGuns moved from Novosibirsk to Tsinghai
1 infantry moved from Samara to Novosibirsk
4 armour and 5 mech_infantrys moved from Russia to Novosibirsk
1 aaGun, 2 artilleries and 7 infantry moved from Volgograd to Kazakhstan
3 artilleries and 6 infantry moved from Tambov to Samara
1 infantry moved from Rostov to Volgograd
1 artillery and 2 infantry moved from Vologda to Novosibirsk
2 infantry moved from Western Ukraine to Bryansk
1 infantry moved from Ukraine to Rostov
Place Units - Russians
2 armour, 1 infantry and 7 mech_infantrys placed in Russia
3 armour placed in Volgograd
Turn Complete - Russians
Russians collect 43 PUs; end with 43 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 45 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 47 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 49 PUs
Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 51 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 63 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 18
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 destroyer, 2 fighters, 13 infantry and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
2 infantry moved from Szechwan to Sikang
1 infantry moved from Shensi to Sikang
1 fighter and 1 tactical_bomber moved from Yunnan to Sikang
1 bomber moved from Yunnan to Sikang
2 infantry moved from India to West India
2 bombers moved from Yunnan to West India
1 marine moved from Celebes to 44 Sea Zone
1 cruiser and 1 marine moved from 44 Sea Zone to 42 Sea Zone
1 transport moved from 35 Sea Zone to 36 Sea Zone
1 artillery moved from French Indo China to 36 Sea Zone
1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 marine moved from 42 Sea Zone to Java
1 marine moved from Philippines to 35 Sea Zone
1 battleship and 1 marine moved from 35 Sea Zone to 42 Sea Zone
1 marine moved from 42 Sea Zone to Java
1 battleship moved from 35 Sea Zone to 41 Sea Zone
1 destroyer moved from 43 Sea Zone to 42 Sea Zone
1 submarine moved from 45 Sea Zone to 42 Sea Zone
1 battleship, 7 carriers, 6 destroyers, 5 fighters, 4 submarines and 3 tactical_bombers moved from 35 Sea Zone to 42 Sea Zone
5 fighters and 3 tactical_bombers moved from 42 Sea Zone to Java
1 fighter and 1 tactical_bomber moved from Japan to Philippines
1 destroyer moved from 6 Sea Zone to 20 Sea Zone
Combat - Japanese
Battle in 42 Sea Zone
Japanese attack with 2 battleships, 7 carriers, 1 cruiser, 7 destroyers and 5 submarines
ANZAC defend with 1 transport
Japanese win with 2 battleships, 7 carriers, 1 cruiser, 7 destroyers and 5 submarines remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Sikang
Japanese attack with 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber
Russians defend with 1 artillery and 3 infantry
Japanese win, taking Sikang from Chinese with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Russians: 1 artillery and 3 infantry
Casualties for Japanese: 2 infantry
Battle in Java
Japanese attack with 5 fighters, 2 marines and 3 tactical_bombers
ANZAC defend with 1 airfield, 1 armour and 1 infantry
Japanese win, taking Java from ANZAC with 5 fighters, 2 marines and 3 tactical_bombers remaining. Battle score for attacker is 9
Casualties for ANZAC: 1 armour and 1 infantry
Battle in West India
Japanese attack with 2 bombers and 2 infantry
British defend with 1 armour and 1 infantry
Japanese win, taking West India from UK_Pacific with 2 bombers and 1 infantry remaining. Battle score for attacker is 6
Casualties for British: 1 armour and 1 infantry
Casualties for Japanese: 1 infantry
Battle in Sumatra
Japanese attack with 1 artillery and 1 infantry
Americans defend with 1 armour and 1 infantry
Americans win with 1 armour remaining. Battle score for attacker is -4
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Non Combat Move - Japanese
3 tactical_bombers moved from Java to 42 Sea Zone
5 fighters moved from Java to 42 Sea Zone
5 infantry moved from Shensi to Kweichow
1 infantry moved from Yunnan to Szechwan
2 infantry moved from Burma to India
2 bombers moved from West India to India
2 bombers moved from India to Yunnan
1 bomber, 1 fighter and 1 tactical_bomber moved from Sikang to Yunnan
1 infantry moved from Yunnan to Kweichow
1 infantry moved from Yunnan to Burma
3 infantry moved from Anhwe to Kweichow
1 infantry moved from Kiangsu to Anhwe
1 armour and 1 mech_infantry moved from Kiangsu to Kweichow
1 infantry moved from Hunan to Kweichow
1 infantry moved from Kwangsi to Hunan
2 infantry moved from Kwangsi to Yunnan
1 artillery and 2 infantry moved from Kwangtung to Kwangsi
1 artillery moved from French Indo China to Yunnan
1 fighter, 1 mech_infantry and 1 tactical_bomber moved from Amur to Manchuria
Place Units - Japanese
2 artilleries and 1 infantry placed in Manchuria
3 infantry placed in Kiangsu
3 infantry placed in Kwangtung
3 infantry placed in French Indo China
3 infantry placed in India
1 destroyer and 2 submarines placed in 6 Sea Zone
2 fighters placed in Japan
Turn Complete - Japanese
Japanese collect 68 PUs; end with 68 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 18
Purchase Units - Americans
Americans buy 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 2 submarines and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Americans
10 destroyers moved from 26 Sea Zone to 54 Sea Zone
1 carrier, 2 destroyers and 2 fighters moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
2 armour, 1 artillery, 1 carrier, 2 destroyers, 5 infantry and 4 transports moved from 50 Sea Zone to 54 Sea Zone
1 fighter moved from Queensland to 54 Sea Zone
2 destroyers, 2 infantry and 1 transport moved from 51 Sea Zone to 63 Sea Zone
6 transports moved from 11 Sea Zone to 10 Sea Zone
3 armour, 2 artilleries and 6 infantry moved from Central United States to Western United States
1 cruiser and 1 transport moved from 90 Sea Zone to 64 Sea Zone
3 armour moved from Persia to West India
1 fighter moved from Eastern Persia to West India
1 infantry moved from Egypt to Trans-Jordan
1 transport moved from 41 Sea Zone to 56 Sea Zone
1 destroyer moved from 54 Sea Zone to 56 Sea Zone
Combat - Americans
Battle in West India
Americans attack with 3 armour and 1 fighter
Japanese defend with 1 infantry
Americans win, taking West India from Japanese with 3 armour and 1 fighter remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
1 fighter moved from West India to Eastern Persia
1 fighter moved from Eastern Persia to Persia
2 armour, 1 artillery and 5 infantry moved from 54 Sea Zone to Queensland
2 infantry moved from 63 Sea Zone to New Zealand
Place Units - Americans
1 carrier, 1 cruiser, 2 destroyers and 2 submarines placed in 10 Sea Zone
Americans undo move 1.
1 carrier placed in 10 Sea Zone
1 fighter and 1 tactical_bomber placed in 10 Sea Zone
1 cruiser, 2 destroyers and 2 submarines placed in 10 Sea Zone
1 fighter placed in Western United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 2
Americans collect 67 PUs (2 lost to blockades); end with 67 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 87 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 18
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 2 PUs; end with 3 PUs total
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 18
Purchase Units - British
British buy 3 armour, 1 factory_minor and 5 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
8 armour, 3 artilleries, 10 fighters, 6 infantry and 2 tactical_bombers moved from Eastern Persia to West India
1 infantry moved from Persia to Eastern Persia
2 infantry moved from Iraq to Persia
6 armour moved from Iraq to Eastern Persia
5 armour and 1 infantry moved from Egypt to Trans-Jordan
5 armour moved from Trans-Jordan to Iraq
3 infantry moved from Anglo Egyptian Sudan to Egypt
1 armour and 2 mech_infantrys moved from Belgian Congo to Egypt
1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 aaGun, 2 artilleries, 1 carrier, 1 destroyer, 4 infantry and 5 transports moved from 96 Sea Zone to 81 Sea Zone
Combat - British
Non Combat Move - British
1 aaGun, 2 artilleries and 4 infantry moved from 81 Sea Zone to Trans-Jordan
Place Units - British
3 mech_infantrys placed in Iraq
3 armour placed in Egypt
1 factory_minor placed in Persia
2 mech_infantrys placed in Union of South Africa
Turn Complete - British
British collect 41 PUs; end with 41 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 44 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 47 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 50 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 53 PUs
Turn Complete - UK_Pacific
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 18
Combat Move - Italians
Turn Complete - Italians
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 18
Purchase Units - ANZAC
ANZAC buy 1 submarine and 2 transports; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 submarine and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from New South Wales to Queensland
Combat - ANZAC
Non Combat Move - ANZAC
1 infantry moved from Persia to Eastern Persia
Place Units - ANZAC
1 submarine and 2 transports placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 18
Purchase Units - French
French buy 4 armour and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - French
1 armour moved from Romania to Northern Italy
3 armour moved from Northern Italy to Southern France
2 armour moved from Southern Italy to Southern France
2 infantry and 2 mech_infantrys moved from France to Southern France
1 infantry moved from Greece to Albania
Non Combat Move - French
Place Units - French
3 armour placed in Southern France
1 armour and 2 mech_infantrys placed in Normandy Bordeaux
2 mech_infantrys placed in Northern Italy
Turn Complete - French
French collect 34 PUs; end with 34 PUs total
I surrender! My window of opportunity if there ever was one is certainly gone :-D
play another?
Sure, same version? Its hard to be axis, but im up for another try :-)
sounds good to me.