@cwglee51 I run into an error trying to open the file. “Null pointer exception.”
Maybe it is an issue with us using incombatible versions. What version are you using?
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 15
Purchase Units - French
French buy 1 armour, 3 artilleries and 3 infantry; Remaining resources: 0 PUs;
Combat Move - French
1 artillery moved from Greater Southern Germany to Northern Italy
1 infantry moved from Northern Italy to Yugoslavia
2 armour and 1 infantry moved from France to Northern Italy
Combat - French
Non Combat Move - French
Place Units - French
3 artilleries placed in Northern Italy
1 armour and 2 infantry placed in France
French undo move 2.
1 armour placed in Southern France
3 infantry placed in France
Turn Complete - French
French collect 27 PUs; end with 27 PUs total
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 16
Research Technology - Germans
Combat Move - Germans
1 artillery and 4 infantry moved from Caucasus to Kazakhstan
Germans take Kazakhstan from Russians
10 armour moved from Northwest Persia to Kazakhstan
Combat - Germans
Non Combat Move - Germans
2 aaGuns moved from Caucasus to Kazakhstan
Turn Complete - Germans
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 16
Purchase Units - Russians
Russians buy 6 armour, 1 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Rostov to Caucasus
Russians take Caucasus from Germans
Combat - Russians
Non Combat Move - Russians
2 armour and 1 mech_infantry moved from Urals to Yenisey
1 infantry moved from Novosibirsk to Timguska
5 aaGuns, 3 artilleries and 12 infantry moved from Samara to Novosibirsk
5 armour and 2 mech_infantrys moved from Russia to Novosibirsk
1 artillery and 2 infantry moved from Archangel to Vologda
1 artillery and 1 infantry moved from Novgorod to Archangel
1 infantry moved from Belarus to Archangel
1 aaGun, 3 artilleries and 9 infantry moved from Rostov to Volgograd
1 infantry moved from Volgograd to Samara
2 artilleries and 7 infantry moved from Ukraine to Rostov
3 artilleries and 6 infantry moved from Western Ukraine to Bryansk
1 infantry moved from Bessarabia to Ukraine
1 infantry moved from Romania to Bessarabia
1 infantry moved from Slovakia Hungary to Eastern Poland
1 infantry moved from Poland to Eastern Poland
1 cruiser and 1 submarine moved from 91 Sea Zone to 89 Sea Zone
Place Units - Russians
3 armour placed in Volgograd
3 armour, 1 infantry and 6 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 40 PUs; end with 40 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 42 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 44 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 46 PUs
Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 48 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 60 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 16
Purchase Units - Japanese
Japanese buy 1 battleship, 9 infantry, 1 marine and 3 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
4 armour, 9 artilleries, 7 infantry and 15 mech_infantrys moved from Burma to India
1 armour and 2 mech_infantrys moved from Yunnan to India
2 bombers moved from Szechwan to India
1 bomber moved from French Indo China to India
3 infantry moved from Yunnan to Burma
2 armour moved from Kansu to Yenisey
Japanese take Olgiy from Russians
1 fighter and 1 tactical_bomber moved from Buryatia to Yenisey
1 artillery moved from Philippines to 35 Sea Zone
2 marines moved from Philippines to 35 Sea Zone
1 submarine moved from 35 Sea Zone to 45 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 34 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 46 Sea Zone
1 destroyer moved from 35 Sea Zone to 43 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 45 Sea Zone
1 fighter moved from 35 Sea Zone to 43 Sea Zone
1 destroyer moved from 35 Sea Zone to 36 Sea Zone
1 fighter moved from 35 Sea Zone to 36 Sea Zone
1 destroyer moved from 35 Sea Zone to 37 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to 37 Sea Zone
1 artillery, 2 battleships, 6 carriers, 1 cruiser, 5 destroyers, 2 marines and 1 transport moved from 35 Sea Zone to 42 Sea Zone
Japanese take 44 Sea Zone from ANZAC
1 artillery and 2 marines moved from 42 Sea Zone to Java
1 armour moved from Kansu to Shensi
1 infantry moved from Suiyuyan to Kansu
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Anhwe to Chahar
1 infantry moved from Yunnan to Kweichow
2 infantry moved from Anhwe to Kweichow
3 infantry moved from Kiangsu to Anhwe
1 infantry moved from Yunnan to Szechwan
3 infantry moved from French Indo China to Yunnan
1 armour and 2 mech_infantrys moved from Kwangtung to Yunnan
1 submarine moved from 25 Sea Zone to 16 Sea Zone
1 submarine moved from 16 Sea Zone to 6 Sea Zone
1 carrier, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber moved from 6 Sea Zone to 20 Sea Zone
1 tactical_bomber moved from Japan to French Indo China
Combat - Japanese
Battle in 43 Sea Zone
Japanese attack with 1 destroyer and 1 fighter
ANZAC defend with 1 submarine
retreated to 43 Sea Zone
ANZAC win with 1 submarine remaining. Battle score for attacker is -8
Casualties for Japanese: 1 destroyer
Battle in 36 Sea Zone
Japanese attack with 1 destroyer and 1 fighter
ANZAC defend with 1 submarine
Japanese win, taking 36 Sea Zone from Neutral with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in 42 Sea Zone
Japanese attack with 2 battleships, 6 carriers, 1 cruiser, 5 destroyers and 1 transport
ANZAC defend with 1 submarine and 1 transport
Japanese win, taking 42 Sea Zone from ANZAC with 2 battleships, 6 carriers, 1 cruiser, 5 destroyers and 1 transport remaining. Battle score for attacker is 13
Casualties for ANZAC: 1 submarine and 1 transport
Battle in 45 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 submarine
Battle in 34 Sea Zone
Japanese attack with 1 fighter and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese win with 1 fighter remaining. Battle score for attacker is -3
Casualties for ANZAC: 1 destroyer
Casualties for Japanese: 1 tactical_bomber
Battle in 37 Sea Zone
Japanese attack with 1 destroyer and 1 tactical_bomber
ANZAC defend with 1 submarine
Japanese win, taking 37 Sea Zone from Neutral with 1 destroyer and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in 46 Sea Zone
Japanese attack with 1 fighter and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese win with 1 fighter remaining. Battle score for attacker is -3
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 tactical_bomber
Battle in Java
Japanese attack with 1 artillery and 2 marines
ANZAC defend with 1 airfield and 1 infantry
Japanese win, taking Java from ANZAC with 1 artillery and 2 marines remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Yenisey
Japanese attack with 2 armour, 1 fighter and 1 tactical_bomber
Russians defend with 2 armour and 1 mech_infantry
Japanese win, taking Yenisey from Russians with 2 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 16
Casualties for Russians: 2 armour and 1 mech_infantry
Battle in India
Japanese attack with 5 armour, 9 artilleries, 3 bombers, 7 infantry and 17 mech_infantrys
British defend with 3 aaGuns, 2 artilleries and 28 infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
Japanese captures 8PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 5 armour, 9 artilleries, 3 bombers and 8 mech_infantrys remaining. Battle score for attacker is 50
Casualties for British: 3 aaGuns, 2 artilleries and 28 infantry
Casualties for Japanese: 7 infantry and 9 mech_infantrys
triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_Pacific
Non Combat Move - Japanese
3 bombers moved from India to Yunnan
1 fighter and 1 tactical_bomber moved from Yenisey to Yakut S.S.R.
1 fighter and 1 tactical_bomber moved from 45 Sea Zone to 42 Sea Zone
1 fighter moved from 46 Sea Zone to 42 Sea Zone
1 fighter moved from 34 Sea Zone to 42 Sea Zone
1 fighter moved from 43 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from 37 Sea Zone to 42 Sea Zone
1 fighter moved from 36 Sea Zone to 42 Sea Zone
Place Units - Japanese
3 infantry placed in French Indo China
3 infantry placed in Kwangtung
3 infantry placed in Kiangsu
1 marine placed in Japan
1 battleship and 3 submarines placed in 6 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 1,5
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 4,1
Japanese collect 73 PUs (2 lost to blockades); end with 81 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 86 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 91 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 16
Purchase Units - Americans
Americans buy 10 destroyers and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 armour moved from 35 Sea Zone to Philippines
1 infantry moved from 35 Sea Zone to Philippines
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
1 destroyer moved from 54 Sea Zone to 45 Sea Zone
1 armour, 2 carriers, 3 fighters, 1 infantry, 1 tactical_bomber and 1 transport moved from 26 Sea Zone to 54 Sea Zone
2 carriers, 3 fighters and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Western United States to Hawaiian Islands
2 armour, 1 artillery, 1 carrier, 2 destroyers, 5 infantry and 4 transports moved from 91 Sea Zone to 64 Sea Zone
2 armour moved from Slovakia Hungary to Bessarabia
3 armour moved from Alexandria to Trans-Jordan
1 infantry moved from Tobruk to Alexandria
Combat - Americans
Battle in Celebes
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery
Americans win, taking Celebes from Japanese with 1 artillery remaining. Battle score for attacker is 1
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 artillery
Battle in Philippines
Non Combat Move - Americans
1 armour and 1 infantry moved from 54 Sea Zone to Queensland
Place Units - Americans
10 destroyers placed in 10 Sea Zone
1 infantry placed in Central United States
Turn Complete - Americans
Americans collect 68 PUs; end with 68 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 93 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 16
Purchase Units - British
British buy 7 armour and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
3 armour moved from Germany to Romania
6 artilleries and 3 infantry moved from Slovakia Hungary to Romania
1 infantry moved from Persia to Eastern Persia
1 infantry moved from Iraq to Northwest Persia
British take Northwest Persia from Germans
6 armour, 3 artilleries, 6 fighters, 6 infantry and 2 tactical_bombers moved from Iraq to Persia
3 fighters moved from Egypt to Eastern Persia
6 armour, 6 fighters and 2 tactical_bombers moved from Persia to Eastern Persia
2 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
3 infantry moved from Rhodesia to Belgian Congo
2 armour moved from Union of South Africa to Belgian Congo
1 fighter moved from Union of South Africa to Egypt
2 infantry and 5 transports moved from 104 Sea Zone to 92 Sea Zone
1 carrier and 1 destroyer moved from 90 Sea Zone to 92 Sea Zone
Combat - British
Non Combat Move - British
Place Units - British
3 armour placed in Iraq
3 armour placed in Egypt
1 armour and 2 mech_infantrys placed in Union of South Africa
Turn Complete - British
British collect 41 PUs; end with 41 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 44 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 47 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 50 PUs
Turn Complete - UK_Pacific
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 16
Purchase Units - Italians
Italians buy 1 armour and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
Combat - Italians
Place Units - Italians
1 armour and 2 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 7 PUs; end with 7 PUs total
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 16
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to New South Wales
Non Combat Move - ANZAC
2 aaGuns moved from Queensland to New South Wales
Place Units - ANZAC
1 armour, 1 fighter and 1 mech_infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 16
Purchase Units - French
French buy 2 armour, 3 artilleries and 1 infantry; Remaining resources: 0 PUs;
Combat Move - French
1 infantry moved from Yugoslavia to Bulgaria
French take Bulgaria from Italians
1 armour moved from Northern Italy to Albania
French take Albania from Italians
1 armour moved from Southern France to Northern Italy
3 infantry moved from France to Northern Italy
Combat - French
Non Combat Move - French
Place Units - French
3 artilleries placed in Northern Italy
2 armour placed in Southern France
1 infantry placed in France
Turn Complete - French
French collect 29 PUs; end with 29 PUs total
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 17
Research Technology - Germans
Combat Move - Germans
Combat - Germans
Non Combat Move - Germans
2 aaGuns, 10 armour, 1 artillery and 4 infantry moved from Kazakhstan to Sikang
10 armour moved from Sikang to Shensi
Turn Complete - Germans
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 17
Purchase Units - Russians
Russians buy 6 armour and 6 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Caucasus to Kazakhstan
Russians take Kazakhstan from Germans
2 infantry moved from Novosibirsk to Kansu
2 infantry moved from Novosibirsk to Tsinghai
1 armour moved from Volgograd to Tsinghai
1 artillery moved from Novosibirsk to Kansu
1 infantry moved from Timguska to Yenisey
5 armour moved from Novosibirsk to Yenisey
1 mech_infantry moved from Novosibirsk to Olgiy
Russians take Olgiy from Japanese
1 mech_infantry moved from Novosibirsk to Yenisey
1 artillery and 2 infantry moved from Vologda to Novosibirsk
4 infantry moved from Samara to Novosibirsk
6 infantry moved from Samara to Kazakhstan
7 infantry moved from Volgograd to Kazakhstan
1 infantry moved from Samara to Novosibirsk
2 infantry moved from Volgograd to Kazakhstan
3 artilleries moved from Volgograd to Kazakhstan
2 armour moved from Volgograd to Kazakhstan
2 artilleries and 7 infantry moved from Rostov to Volgograd
3 artilleries and 6 infantry moved from Bryansk to Tambov
1 infantry moved from Ukraine to Rostov
1 infantry moved from Bessarabia to Ukraine
3 armour and 6 mech_infantrys moved from Russia to Novosibirsk
1 infantry moved from Russia to Samara
2 infantry moved from Eastern Poland to Western Ukraine
1 artillery and 2 infantry moved from Archangel to Vologda
Combat - Russians
Battle in Yenisey
Russians attack with 5 armour, 1 infantry and 1 mech_infantry
Japanese defend with 2 armour
Russians win, taking Yenisey from Japanese with 5 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 12
Casualties for Japanese: 2 armour
Battle in Kansu
Russians attack with 1 artillery and 2 infantry
Japanese defend with 1 infantry
Russians win, taking Kansu from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Tsinghai
Russians attack with 1 armour and 2 infantry
Japanese defend with 1 infantry
Russians win, taking Tsinghai from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
Non Combat Move - Russians
Place Units - Russians
2 armour and 1 mech_infantry placed in Volgograd
4 armour and 5 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 41 PUs; end with 41 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 43 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 45 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 47 PUs
Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 49 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 61 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 17
Purchase Units - Japanese
Japanese repair damage of 6x factory_minor; Remaining resources: 6 SuicideAttackTokens; 85 PUs;
Japanese buy 1 armour, 3 artilleries, 1 destroyer, 1 factory_minor, 1 fighter, 7 infantry, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 6 SuicideAttackTokens; 1 PUs;
Combat Move - Japanese
1 artillery moved from India to West India
Japanese take West India from UK_Pacific
3 infantry moved from Burma to India
1 infantry moved from Sikang to Tsinghai
1 infantry moved from Shensi to Tsinghai
1 infantry moved from Suiyuyan to Kansu
1 armour moved from Shensi to Kansu
1 fighter and 1 tactical_bomber moved from Shensi to Tsinghai
1 bomber moved from Yunnan to Kansu
1 bomber moved from Yunnan to Tsinghai
1 bomber moved from Yunnan to Kansu
1 marine moved from Japan to 6 Sea Zone
1 battleship and 1 marine moved from 6 Sea Zone to 35 Sea Zone
1 destroyer moved from 37 Sea Zone to 41 Sea Zone
1 destroyer moved from 36 Sea Zone to 43 Sea Zone
1 submarine moved from 20 Sea Zone to 45 Sea Zone
1 fighter moved from 42 Sea Zone to 43 Sea Zone
1 tactical_bomber moved from French Indo China to 43 Sea Zone
1 artillery moved from Java to 42 Sea Zone
1 marine moved from Java to 42 Sea Zone
1 marine moved from Java to 42 Sea Zone
1 cruiser and 1 marine moved from 42 Sea Zone to 44 Sea Zone
1 marine moved from 44 Sea Zone to Celebes
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Celebes
1 artillery, 2 battleships, 6 carriers, 5 destroyers, 1 marine and 1 transport moved from 42 Sea Zone to 35 Sea Zone
1 artillery and 2 marines moved from 35 Sea Zone to Philippines
1 destroyer moved from 20 Sea Zone to 35 Sea Zone
1 carrier moved from 20 Sea Zone to 35 Sea Zone
4 submarines moved from 6 Sea Zone to 35 Sea Zone
1 fighter moved from 42 Sea Zone to 41 Sea Zone
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 55 Sea Zone
1 fighter moved from 42 Sea Zone to 45 Sea Zone
1 fighter and 1 tactical_bomber moved from 20 Sea Zone to Philippines
1 fighter and 1 tactical_bomber moved from Yakut S.S.R. to Amur
1 mech_infantry moved from Yakut S.S.R. to Buryatia
1 mech_infantry moved from Buryatia to Amur
4 infantry moved from Kweichow to Shensi
1 infantry moved from Szechwan to Shensi
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Anhwe to Chahar
1 infantry moved from Anhwe to Kweichow
1 infantry moved from Hopei to Shensi
1 infantry moved from Anhwe to Hopei
3 infantry moved from Kiangsu to Anhwe
3 infantry moved from Kwangtung to Kwangsi
3 infantry moved from French Indo China to Yunnan
2 infantry moved from Yunnan to Burma
1 infantry moved from Yunnan to Szechwan
Combat - Japanese
Battle in 43 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
ANZAC defend with 1 submarine
Japanese win, taking 43 Sea Zone from Neutral with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in 35 Sea Zone
Japanese attack with 3 battleships, 7 carriers, 6 destroyers, 4 submarines and 1 transport
Americans defend with 1 transport
Japanese win with 3 battleships, 7 carriers, 6 destroyers, 4 submarines and 1 transport remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 55 Sea Zone
Japanese attack with 1 fighter and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 fighter
Battle in 45 Sea Zone
Japanese attack with 1 fighter and 1 submarine
Americans defend with 1 destroyer
Japanese win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 44 Sea Zone
Japanese attack with 1 cruiser
Americans defend with 1 transport
Japanese win with 1 cruiser remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Kansu
Japanese attack with 1 armour, 2 bombers and 1 infantry
Russians defend with 1 artillery and 1 infantry
Japanese win, taking Kansu from Chinese with 1 armour and 2 bombers remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery and 1 infantry
Casualties for Japanese: 1 infantry
Battle in 41 Sea Zone
Japanese attack with 1 destroyer and 1 fighter
ANZAC defend with 1 submarine
Japanese win with 1 fighter remaining. Battle score for attacker is -2
Casualties for ANZAC: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in Tsinghai
Japanese attack with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 armour and 1 infantry
Japanese win, taking Tsinghai from Chinese with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Russians: 1 armour and 1 infantry
Casualties for Japanese: 1 infantry
Battle in Celebes
Japanese attack with 1 fighter, 1 marine and 1 tactical_bomber
Americans defend with 1 artillery
Japanese win, taking Celebes from Americans with 1 fighter, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery
Battle in Philippines
Japanese attack with 1 artillery, 1 fighter, 2 marines and 1 tactical_bomber
Americans defend with 1 airfield, 1 armour, 1 harbour and 1 infantry
Japanese win, taking Philippines from Americans with 1 fighter and 1 marine remaining. Battle score for attacker is -11
Casualties for Americans: 1 armour and 1 infantry
Casualties for Japanese: 1 artillery, 1 marine and 1 tactical_bomber
Non Combat Move - Japanese
1 fighter moved from Philippines to 35 Sea Zone
1 fighter moved from 45 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 55 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Celebes to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 43 Sea Zone to 35 Sea Zone
1 fighter moved from 41 Sea Zone to 35 Sea Zone
1 aaGun moved from Yakut S.S.R. to Buryatia
1 fighter and 1 tactical_bomber moved from Tsinghai to Yunnan
1 bomber moved from Tsinghai to Yunnan
2 bombers moved from Kansu to Yunnan
Place Units - Japanese
1 factory_minor placed in Manchuria
3 infantry placed in India
2 artilleries and 1 infantry placed in French Indo China
1 artillery and 2 infantry placed in Kwangtung
1 armour, 1 infantry and 1 mech_infantry placed in Kiangsu
1 fighter and 1 tactical_bomber placed in Japan
1 destroyer placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 76 PUs; end with 77 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 82 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 87 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 17
Purchase Units - Americans
Americans buy 3 armour, 2 artilleries, 1 carrier, 2 destroyers, 2 fighters and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
2 carriers, 1 destroyer, 3 fighters and 1 tactical_bomber moved from 26 Sea Zone to 54 Sea Zone
1 armour and 1 infantry moved from Queensland to 54 Sea Zone
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
1 armour and 1 infantry moved from 41 Sea Zone to Sumatra
1 fighter moved from Hawaiian Islands to Queensland
10 destroyers moved from 10 Sea Zone to 26 Sea Zone
2 armour, 1 artillery, 1 carrier, 2 destroyers, 5 infantry and 4 transports moved from 64 Sea Zone to 50 Sea Zone
2 destroyers, 2 infantry and 1 transport moved from 89 Sea Zone to 64 Sea Zone
2 destroyers, 2 infantry and 1 transport moved from 64 Sea Zone to 51 Sea Zone
6 transports moved from 89 Sea Zone to 11 Sea Zone
1 cruiser and 1 transport moved from 104 Sea Zone to 90 Sea Zone
1 infantry moved from Alexandria to Egypt
3 armour moved from Trans-Jordan to Persia
2 armour moved from Bessarabia to Rostov
1 fighter moved from Rostov to Eastern Persia
Combat - Americans
Battle in Sumatra
Non Combat Move - Americans
Place Units - Americans
3 armour, 2 artilleries and 5 infantry placed in Central United States
1 carrier and 2 destroyers placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 67 PUs; end with 67 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 87 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 17
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 4 PUs;
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 4 PUs total
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 17
Purchase Units - British
British buy 7 armour and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Eastern Persia to West India
1 armour moved from Eastern Persia to West India
3 artilleries and 6 infantry moved from Persia to Eastern Persia
3 armour moved from Iraq to Eastern Persia
9 fighters and 2 tactical_bombers moved from Eastern Persia to West India
1 infantry moved from Northwest Persia to Persia
Combat - British
Battle in West India
British attack with 1 armour, 9 fighters, 1 infantry and 2 tactical_bombers
Japanese defend with 1 artillery
British win, taking West India from Japanese with 1 armour, 9 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - British
9 fighters and 2 tactical_bombers moved from West India to Eastern Persia
2 infantry moved from Trans-Jordan to Iraq
1 fighter moved from Egypt to Eastern Persia
3 armour moved from Egypt to Iraq
3 armour, 6 artilleries and 3 infantry moved from Romania to Bessarabia
3 armour moved from Bessarabia to Ukraine
1 carrier, 1 destroyer, 2 infantry and 5 transports moved from 92 Sea Zone to 96 Sea Zone
1 infantry moved from Malta to 96 Sea Zone
2 artilleries and 1 infantry moved from Libya to 96 Sea Zone
1 aaGun moved from Malta to 96 Sea Zone
1 infantry moved from Anglo Egyptian Sudan to Egypt
2 armour and 3 infantry moved from Belgian Congo to Anglo Egyptian Sudan
2 armour moved from Anglo Egyptian Sudan to Egypt
1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo
Place Units - British
3 armour placed in Iraq
3 armour placed in Egypt
1 armour and 2 mech_infantrys placed in Union of South Africa
Turn Complete - British
British collect 41 PUs; end with 41 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 44 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 47 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 50 PUs
Turn Complete - UK_Pacific
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 17
Purchase Units - Italians
Italians buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Italians
Place Units - Italians
2 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 5 PUs; end with 6 PUs total
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 17
Purchase Units - ANZAC
ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 fighter moved from New South Wales to Queensland
1 armour and 1 infantry moved from New South Wales to 62 Sea Zone
1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 armour and 1 infantry moved from 42 Sea Zone to Java
1 infantry moved from Iraq to Persia
Combat - ANZAC
Battle in Java
Non Combat Move - ANZAC
Place Units - ANZAC
1 submarine and 1 transport placed in 62 Sea Zone
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 17
Purchase Units - French
French buy 3 armour, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - French
2 armour moved from Southern France to Southern Italy
2 armour, 12 artilleries and 18 infantry moved from Northern Italy to Southern Italy
1 infantry moved from Bulgaria to Greece
French take Greece from Italians
Combat - French
Battle in Southern Italy
French attack with 4 armour, 12 artilleries and 18 infantry
Italians defend with 3 aaGuns, 1 airfield, 3 armour, 1 artillery, 1 factory_minor, 3 fighters, 1 harbour, 12 infantry, 4 mech_infantrys and 2 tactical_bombers
French captures 6PUs while taking Italians capital
French win, taking Southern Italy from Italians with 2 armour remaining. Battle score for attacker is 27
Casualties for French: 2 armour, 12 artilleries and 18 infantry
Casualties for Italians: 3 aaGuns, 3 armour, 1 artillery, 3 fighters, 12 infantry, 4 mech_infantrys and 2 tactical_bombers
triggerItaliansDestroyPUsFrench: Setting destroysPUs to true for playerAttachment attached to Italians
Non Combat Move - French
1 armour moved from Albania to Romania
Place Units - French
3 armour placed in Northern Italy
1 infantry and 2 mech_infantrys placed in France
Turn Complete - French
French collect 34 PUs; end with 40 PUs total
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 18
Research Technology - Germans
Combat Move - Germans
Non Combat Move - Germans
2 aaGuns, 1 artillery and 3 infantry moved from Sikang to Shensi
Turn Complete - Germans
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 18
Purchase Units - Russians
Russians buy 5 armour, 1 infantry and 7 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
5 armour, 1 infantry and 1 mech_infantry moved from Yenisey to Yakut S.S.R.
Russians take Yakut S.S.R. from Japanese
5 armour and 1 mech_infantry moved from Yakut S.S.R. to Buryatia
1 mech_infantry moved from Olgiy to Tsagaan Olom
15 infantry moved from Novosibirsk to Kansu
3 artilleries moved from Novosibirsk to Kansu
1 artillery and 3 infantry moved from Kazakhstan to Sikang
2 armour, 2 artilleries and 13 infantry moved from Kazakhstan to Tsinghai
2 armour and 1 mech_infantry moved from Volgograd to Tsinghai
3 mech_infantrys moved from Novosibirsk to Kansu
3 armour moved from Novosibirsk to Kansu
3 mech_infantrys moved from Novosibirsk to Tsinghai
Combat - Russians
Battle in Sikang
Russians attack with 1 artillery and 3 infantry
Germans defend with 1 infantry
Russians win, taking Sikang from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Kansu
Russians attack with 3 armour, 3 artilleries, 15 infantry and 3 mech_infantrys
Japanese defend with 1 armour
Russians win, taking Kansu from Japanese with 3 armour, 3 artilleries, 14 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 armour
Battle in Tsinghai
Russians attack with 4 armour, 2 artilleries, 13 infantry and 4 mech_infantrys
Japanese defend with 1 infantry
Russians win, taking Tsinghai from Japanese with 4 armour, 2 artilleries, 13 infantry and 4 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Buryatia
Russians attack with 5 armour and 1 mech_infantry
Japanese defend with 1 aaGun
Russians win, taking Buryatia from Japanese with 5 armour and 1 mech_infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 1 aaGun
Non Combat Move - Russians
2 aaGuns moved from Novosibirsk to Kansu
3 aaGuns moved from Novosibirsk to Tsinghai
1 infantry moved from Samara to Novosibirsk
4 armour and 5 mech_infantrys moved from Russia to Novosibirsk
1 aaGun, 2 artilleries and 7 infantry moved from Volgograd to Kazakhstan
3 artilleries and 6 infantry moved from Tambov to Samara
1 infantry moved from Rostov to Volgograd
1 artillery and 2 infantry moved from Vologda to Novosibirsk
2 infantry moved from Western Ukraine to Bryansk
1 infantry moved from Ukraine to Rostov
Place Units - Russians
2 armour, 1 infantry and 7 mech_infantrys placed in Russia
3 armour placed in Volgograd
Turn Complete - Russians
Russians collect 43 PUs; end with 43 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 45 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 47 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 49 PUs
Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 51 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 63 PUs