Hesitated to think I might still be in this game - you might get Australia it looks like. Still, let’s see.
Farmboy +20 Allies -VS- dawgoneit Axis G40
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Russians
Russians buy 4 armour, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
9 infantry moved from Korea to Manchuria
1 infantry moved from Amur to Manchuria
1 infantry moved from Iraq to Syria
Russians take Syria from Italians
5 infantry moved from Ukraine to Bessarabia
1 tactical_bomber moved from Ukraine to Eastern Poland
1 armour moved from Western Ukraine to Eastern Poland
2 infantry moved from Western Ukraine to Eastern Poland
2 artilleries moved from Western Ukraine to Eastern Poland
1 infantry moved from Belarus to Eastern Poland
4 armour moved from Smolensk to Eastern Poland
1 tactical_bomber moved from Novgorod to Eastern Poland
2 fighters moved from Ukraine to Eastern Poland
8 armour and 3 mech_infantrys moved from Ukraine to Eastern PolandCombat - Russians
Battle in Manchuria
Russians attack with 10 infantry
Japanese defend with 1 armour and 2 infantry
Russians roll dice for 10 infantry in Manchuria, round 2 : 4/10 hits
Japanese roll dice for 1 armour and 2 infantry in Manchuria, round 2 : 1/3 hits
2 infantry owned by the Japanese, 1 armour owned by the Japanese and 1 infantry owned by the Russians lost in Manchuria
Russians win, taking Manchuria from Japanese with 9 infantry remaining. Battle score for attacker is 9
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 armour and 2 infantry
Battle in Eastern Poland
Russians attack with 13 armour, 2 artilleries, 2 fighters, 3 infantry, 3 mech_infantrys and 2 tactical_bombers
Germans defend with 11 armour, 7 infantry and 6 mech_infantrys
Russians roll dice for 13 armour, 2 artilleries, 2 fighters, 3 infantry, 3 mech_infantrys and 2 tactical_bombers in Eastern Poland, round 2 : 15/25 hits
Germans roll dice for 11 armour, 7 infantry and 6 mech_infantrys in Eastern Poland, round 2 : 10/24 hits
6 mech_infantrys owned by the Germans, 3 mech_infantrys owned by the Russians, 2 armour owned by the Russians, 2 artilleries owned by the Russians, 7 infantry owned by the Germans, 2 armour owned by the Germans and 3 infantry owned by the Russians lost in Eastern Poland
Russians roll dice for 11 armour, 2 fighters and 2 tactical_bombers in Eastern Poland, round 3 : 9/15 hits
Germans roll dice for 9 armour in Eastern Poland, round 3 : 6/9 hits
6 armour owned by the Russians and 9 armour owned by the Germans lost in Eastern Poland
Russians win, taking Eastern Poland from Germans with 5 armour, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 34
Casualties for Germans: 11 armour, 7 infantry and 6 mech_infantrys
Casualties for Russians: 8 armour, 2 artilleries, 3 infantry and 3 mech_infantrys
Battle in Bessarabia
Russians attack with 5 infantry
Germans defend with 1 infantry
Russians roll dice for 5 infantry in Bessarabia, round 2 : 1/5 hits
Germans roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Bessarabia
Russians win, taking Bessarabia from Germans with 5 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
1 aaGun and 12 infantry moved from Ukraine to Bessarabia
1 fighter moved from Eastern Poland to Novgorod
1 fighter moved from Eastern Poland to Novgorod
2 tactical_bombers moved from Eastern Poland to Novgorod
1 aaGun and 4 infantry moved from Novgorod to Belarus
1 mech_infantry moved from Russia to Kazakhstan
3 armour moved from Volgograd to Turkmenistan
1 armour moved from Iraq to Eastern Persia
2 armour and 4 mech_infantrys moved from Eastern Persia to West India
2 aaGuns moved from Korea to Manchuria
1 infantry moved from Soviet Far East to SiberiaPlace Units - Russians
3 infantry placed in Novgorod
3 infantry placed in Ukraine
3 armour placed in Volgograd
1 armour and 1 mech_infantry placed in RussiaTurn Complete - Russians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,5,3,4,3
Russians collect 41 PUs (1 lost to blockades); end with 41 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 46 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 49 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 3 destroyers, 10 infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 destroyer moved from 36 Sea Zone to 41 Sea Zone
Japanese take 37 Sea Zone from ANZAC
1 submarine moved from 35 Sea Zone to 45 Sea Zone
2 fighters and 2 tactical_bombers moved from 35 Sea Zone to Manchuria
2 fighters moved from Jehol to Manchuria
3 infantry moved from French Indo China to 36 Sea Zone
2 infantry moved from Kwangsi to 36 Sea Zone
5 infantry and 4 transports moved from 36 Sea Zone to 20 Sea Zone
3 infantry moved from Kwangtung to 20 Sea Zone
8 infantry and 4 transports moved from 20 Sea Zone to 19 Sea Zone
2 transports moved from 19 Sea Zone to 6 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Japan to 6 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
1 battleship moved from 36 Sea Zone to 6 Sea Zone
1 battleship and 1 cruiser moved from 35 Sea Zone to 6 Sea Zone
2 carriers moved from 35 Sea Zone to 19 Sea Zone
1 carrier, 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 19 Sea Zone
2 mech_infantrys moved from Anhwe to Manchuria
1 armour, 1 artillery and 10 infantry moved from 19 Sea Zone to Manchuria
1 infantry moved from Yunnan to Szechwan
Japanese take Szechwan from Chinese
1 infantry moved from Yunnan to Kweichow
Japanese take Kweichow from Chinese
1 infantry moved from Yunnan to Hunan
1 infantry moved from Kwangsi to Hunan
1 tactical_bomber moved from Yunnan to Hunan
1 artillery and 2 infantry moved from Shan State to BurmaCombat - Japanese
Battle in 41 Sea Zone
Japanese attack with 1 destroyer
ANZAC defend with 1 transport
Japanese win, taking 41 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Manchuria
Japanese attack with 1 armour, 1 artillery, 4 fighters, 10 infantry, 2 mech_infantrys and 2 tactical_bombers
Russians defend with 2 aaGuns and 9 infantry
Japanese win, taking Manchuria from Chinese with 1 armour, 1 artillery, 3 fighters, 5 infantry, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 12
Casualties for Russians: 2 aaGuns and 9 infantry
Casualties for Japanese: 1 fighter and 5 infantry
Battle in 45 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 destroyer and 1 submarine
1 submarine owned by the ANZAC Submerged
1 submarine owned by the Japanese retreated to 35 Sea Zone
Battle in Hunan
Japanese attack with 2 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese winANZAC win with 1 destroyer remaining, taking Hunan from Chinese with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Japanese
1 tactical_bomber moved from Hunan to India
1 fighter moved from Manchuria to Shantung
1 aaGun moved from Jehol to Shantung
2 fighters and 2 tactical_bombers moved from Manchuria to 19 Sea Zone
1 destroyer moved from 19 Sea Zone to 6 Sea Zone
1 destroyer moved from 19 Sea Zone to 35 Sea ZonePlace Units - Japanese
3 infantry placed in India
3 infantry placed in French Indo China
3 infantry placed in Kwangtung
3 destroyers and 1 submarine placed in 6 Sea Zone
1 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3
Japanese collect 44 PUs (3 lost to blockades); end with 44 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 49 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Americans
Americans buy 4 artilleries, 1 carrier, 1 fighter, 7 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
2 fighters moved from Normandy Bordeaux to Southern France
2 fighters moved from 110 Sea Zone to Southern France
2 fighters moved from 109 Sea Zone to Southern France
3 infantry moved from Normandy Bordeaux to Southern FranceCombat - Americans
Battle in Southern France
Americans attack with 6 fighters and 3 infantry
Italians defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Americans roll dice for 6 fighters and 3 infantry in Southern France, round 2 : 2/9 hits
Italians roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 0/2 hits
1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Southern France
Americans win, taking Southern France from Italians with 6 fighters and 3 infantry remaining. Battle score for attacker is 7
Casualties for Italians: 1 artillery and 1 infantryNon Combat Move - Americans
6 fighters moved from Southern France to Normandy Bordeaux
4 artilleries and 4 infantry moved from United Kingdom to 110 Sea Zone
4 artilleries and 4 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 transport moved from 110 Sea Zone to 88 Sea Zone
2 infantry moved from Brazil to French Guiana
3 artilleries and 3 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 106 Sea Zone to 109 Sea Zone
3 transports moved from 109 Sea Zone to 106 Sea Zone
1 transport moved from 109 Sea Zone to 106 Sea Zone
3 artilleries and 3 infantry moved from 109 Sea Zone to United Kingdom
4 artilleries and 4 infantry moved from Eastern United States to New Brunswick Nova Scotia
1 artillery moved from British Columbia to Western United States
1 tactical_bomber moved from Western United States to Hawaiian Islands
3 fighters moved from Hawaiian Islands to Caroline Islands
2 carriers and 2 fighters moved from 62 Sea Zone to 33 Sea Zone
2 destroyers moved from 26 Sea Zone to 33 Sea Zone
1 armour and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 armour, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 armour and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 battleship moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 carrier and 2 fighters moved from 16 Sea Zone to 26 Sea Zone
1 destroyer moved from 16 Sea Zone to 25 Sea Zone
1 destroyer moved from 16 Sea Zone to 22 Sea Zone
1 destroyer moved from 16 Sea Zone to 23 Sea ZonePlace Units - Americans
1 carrier and 1 transport placed in 10 Sea Zone
1 fighter and 1 tactical_bomber placed in 10 Sea Zone
2 infantry placed in Western United States
3 artilleries and 3 infantry placed in Eastern United States
1 artillery and 2 infantry placed in Normandy BordeauxTurn Complete - Americans
Americans collect 60 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Chahar to Jehol
Chinese take Jehol from Japanese
3 infantry moved from Chahar to Anhwe
Chinese take Anhwe from Japanese
1 infantry moved from Shensi to Kweichow
1 infantry moved from Hopei to Kweichow
1 infantry moved from Hopei to Anhwe
1 fighter moved from Tsinghai to KweichowCombat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 0/3 hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits
1 infantry owned by the Chinese lost in Kweichow
Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 3 : 0/2 hits
Japanese roll dice for 1 infantry in Kweichow, round 3 : 1/1 hits
1 infantry owned by the Chinese lost in Kweichow
retreated to Kweichow
Japanese win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Chinese: 2 infantryNon Combat Move - Chinese
1 fighter moved from Kweichow to ChaharPlace Units - Chinese
1 infantry placed in Chahar
3 infantry placed in AnhweTurn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Americans
Americans buy 4 artilleries, 1 carrier, 1 fighter, 7 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
2 fighters moved from Normandy Bordeaux to Southern France
2 fighters moved from 110 Sea Zone to Southern France
2 fighters moved from 109 Sea Zone to Southern France
3 infantry moved from Normandy Bordeaux to Southern FranceCombat - Americans
Battle in Southern France
Americans attack with 6 fighters and 3 infantry
Italians defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Americans roll dice for 6 fighters and 3 infantry in Southern France, round 2 : 2/9 hits
Italians roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 0/2 hits
1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Southern France
Americans win, taking Southern France from Italians with 6 fighters and 3 infantry remaining. Battle score for attacker is 7
Casualties for Italians: 1 artillery and 1 infantryNon Combat Move - Americans
6 fighters moved from Southern France to Normandy Bordeaux
4 artilleries and 4 infantry moved from United Kingdom to 110 Sea Zone
4 artilleries and 4 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 transport moved from 110 Sea Zone to 88 Sea Zone
2 infantry moved from Brazil to French Guiana
3 artilleries and 3 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 106 Sea Zone to 109 Sea Zone
3 transports moved from 109 Sea Zone to 106 Sea Zone
1 transport moved from 109 Sea Zone to 106 Sea Zone
3 artilleries and 3 infantry moved from 109 Sea Zone to United Kingdom
4 artilleries and 4 infantry moved from Eastern United States to New Brunswick Nova Scotia
1 artillery moved from British Columbia to Western United States
1 tactical_bomber moved from Western United States to Hawaiian Islands
3 fighters moved from Hawaiian Islands to Caroline Islands
2 carriers and 2 fighters moved from 62 Sea Zone to 33 Sea Zone
2 destroyers moved from 26 Sea Zone to 33 Sea Zone
1 armour and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 armour, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 armour and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 battleship moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 carrier and 2 fighters moved from 16 Sea Zone to 26 Sea Zone
1 destroyer moved from 16 Sea Zone to 25 Sea Zone
1 destroyer moved from 16 Sea Zone to 22 Sea Zone
1 destroyer moved from 16 Sea Zone to 23 Sea ZonePlace Units - Americans
1 carrier and 1 transport placed in 10 Sea Zone
1 fighter and 1 tactical_bomber placed in 10 Sea Zone
2 infantry placed in Western United States
3 artilleries and 3 infantry placed in Eastern United States
1 artillery and 2 infantry placed in Normandy BordeauxTurn Complete - Americans
Americans collect 60 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Chahar to Jehol
Chinese take Jehol from Japanese
3 infantry moved from Chahar to Anhwe
Chinese take Anhwe from Japanese
1 infantry moved from Shensi to Kweichow
1 infantry moved from Hopei to Kweichow
1 infantry moved from Hopei to Anhwe
1 fighter moved from Tsinghai to KweichowCombat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 0/3 hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits
1 infantry owned by the Chinese lost in Kweichow
Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 3 : 0/2 hits
Japanese roll dice for 1 infantry in Kweichow, round 3 : 1/1 hits
1 infantry owned by the Chinese lost in Kweichow
retreated to Kweichow
Japanese win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Chinese: 2 infantryNon Combat Move - Chinese
1 fighter moved from Kweichow to ChaharPlace Units - Chinese
1 infantry placed in Chahar
3 infantry placed in AnhweTurn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUsPurchase Units - British
British buy 3 armour, 1 bomber, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
3 infantry moved from Normandy Bordeaux to Holland Belgium
3 fighters moved from Normandy Bordeaux to Holland Belgium
3 fighters moved from United Kingdom to Holland BelgiumCombat - British
Battle in Holland Belgium
British attack with 6 fighters and 3 infantry
Italians defend with 1 artillery and 1 infantry
British roll dice for 6 fighters and 3 infantry in Holland Belgium, round 2 : 4/9 hits
Germans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 1/2 hits
1 artillery owned by the Italians, 1 infantry owned by the British and 1 infantry owned by the Italians lost in Holland Belgium
British win, taking Holland Belgium from Germans with 6 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 infantry
Casualties for Italians: 1 artillery and 1 infantryNon Combat Move - British
3 fighters moved from Holland Belgium to United Kingdom
3 fighters moved from Holland Belgium to Normandy Bordeaux
2 artilleries and 6 infantry moved from United Kingdom to 110 Sea Zone
2 artilleries and 6 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 artillery and 2 infantry moved from Anglo Egyptian Sudan to Belgian Congo
1 fighter moved from Anglo Egyptian Sudan to Eastern Persia
1 infantry moved from Anglo Egyptian Sudan to Belgian CongoPlace Units - British
2 armour and 1 mech_infantry placed in Persia
1 armour placed in Union of South Africa
1 bomber and 1 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,1,4,2,1
British collect 36 PUs (1 lost to blockades); end with 36 PUsTurn Complete - UK_Pacific
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Italians
Italians buy 1 artillery, 1 factory_minor and 4 infantry; Remaining resources: 0 PUs;Combat Move - Italians
4 infantry moved from Northern Italy to Southern France
1 artillery moved from France to Southern France
1 armour moved from France to Southern France
1 artillery moved from Egypt to Trans-Jordan
1 artillery and 3 infantry moved from Egypt to Anglo Egyptian Sudan
1 armour, 1 artillery and 1 mech_infantry moved from Egypt to Trans-Jordan
1 infantry moved from Egypt to Trans-Jordan
2 infantry moved from Egypt to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Syria
1 fighter moved from Egypt to SyriaCombat - Italians
Battle in Trans-Jordan
Italians attack with 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry
British defend with 1 infantry
Italians win, taking Trans-Jordan from British with 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Anglo Egyptian Sudan
Italians attack with 1 artillery and 3 infantry
ANZAC defend with 2 infantry
Italians win, taking Anglo Egyptian Sudan from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 2 infantry
Casualties for ANZAC: 2 infantry
Battle in Syria
Italians attack with 1 fighter and 2 infantry
Russians defend with 1 infantry
Italians win, taking Syria from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Russians: 1 infantry
Battle in Southern France
Italians attack with 1 armour, 1 artillery and 4 infantry
Americans defend with 1 factory_minor, 1 harbour and 3 infantry
Italians win, taking Southern France from Americans with 1 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 1 infantry
Casualties for Americans: 3 infantryNon Combat Move - Italians
5 infantry moved from Northern Italy to France
1 infantry moved from Northern Italy to France
1 fighter moved from Syria to EgyptPlace Units - Italians
1 factory_minor placed in Egypt
1 artillery and 4 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 20 PUs; end with 20 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 30 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 destroyer and 1 submarine moved from 45 Sea Zone to 35 Sea Zone
1 destroyer moved from 46 Sea Zone to 35 Sea ZoneCombat - ANZAC
-
Australians are attacking Philippines Sea with 2 destroyers and a sub. How many, if any, suicide attack tokens do you want to use?
-
none
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 destroyer and 1 submarine moved from 45 Sea Zone to 35 Sea Zone
1 destroyer moved from 46 Sea Zone to 35 Sea ZoneCombat - ANZAC
Battle in 35 Sea Zone
ANZAC attack with 2 destroyers and 1 submarine
Japanese defend with 1 destroyer and 1 submarine
ANZAC roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 2 destroyers in 35 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Japanese lost in 35 Sea Zone
ANZAC roll dice for 1 submarine in 35 Sea Zone, round 3 : 1/1 hits
Japanese roll dice for 1 destroyer in 35 Sea Zone, round 3 : 1/1 hits
1 destroyer owned by the Japanese and 1 destroyer owned by the ANZAC lost in 35 Sea Zone
ANZAC win, taking 35 Sea Zone from Japanese with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 destroyer
Casualties for Japanese: 1 destroyer and 1 submarineNon Combat Move - ANZAC
1 armour and 1 infantry moved from South Australia to Queensland
1 infantry moved from South Australia to Queensland
1 armour, 1 fighter and 1 infantry moved from New South Wales to QueenslandPlace Units - ANZAC
1 armour and 1 tactical_bomber placed in New South Wales
1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 4
ANZAC collect 18 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 destroyer and 1 submarine moved from 45 Sea Zone to 35 Sea Zone
1 destroyer moved from 46 Sea Zone to 35 Sea ZoneCombat - ANZAC
Battle in 35 Sea Zone
ANZAC attack with 2 destroyers and 1 submarine
Japanese defend with 1 destroyer and 1 submarine
ANZAC roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 2 destroyers in 35 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Japanese lost in 35 Sea Zone
ANZAC roll dice for 1 submarine in 35 Sea Zone, round 3 : 1/1 hits
Japanese roll dice for 1 destroyer in 35 Sea Zone, round 3 : 1/1 hits
1 destroyer owned by the Japanese and 1 destroyer owned by the ANZAC lost in 35 Sea Zone
ANZAC win, taking 35 Sea Zone from Japanese with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 destroyer
Casualties for Japanese: 1 destroyer and 1 submarineNon Combat Move - ANZAC
1 armour and 1 infantry moved from South Australia to Queensland
1 infantry moved from South Australia to Queensland
1 armour, 1 fighter and 1 infantry moved from New South Wales to QueenslandPlace Units - ANZAC
1 armour and 1 tactical_bomber placed in New South Wales
1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 4
ANZAC collect 18 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUsCombat Move - French
1 infantry moved from Tunisia to Libya
French take Libya from Italians
1 destroyer moved from 39 Sea Zone to 41 Sea ZoneCombat - French
Battle in 41 Sea Zone
French attack with 1 destroyer
Japanese defend with 1 destroyer
French roll dice for 1 destroyer in 41 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 41 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 destroyer owned by the French lost in 41 Sea Zone
Japanese win with no units remaining. Battle score for attacker is 0
Casualties for French: 1 destroyer
Casualties for Japanese: 1 destroyerNon Combat Move - French
1 infantry moved from French Equatorial Africa to Belgian CongoTurn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries and 9 infantry; Remaining resources: 0 PUs;Combat Move - Germans
3 infantry moved from Baltic States to Eastern Poland
4 infantry moved from Poland to Eastern Poland
1 bomber moved from Poland to Eastern Poland
1 infantry moved from Poland to Eastern Poland
5 infantry moved from Poland to Slovakia Hungary
3 artilleries and 1 infantry moved from Germany to Slovakia Hungary
3 infantry moved from Western Germany to Holland Belgium
1 artillery moved from France to Holland Belgium
1 infantry moved from Western Germany to Holland BelgiumCombat - Germans
Battle in Eastern Poland
Germans attack with 1 bomber and 8 infantry
Russians defend with 5 armour
1 infantry owned by the Germans retreated to Baltic States
Russians win with 3 armour remaining. Battle score for attacker is -9
Casualties for Germans: 7 infantry
Casualties for Russians: 2 armour
Battle in Holland Belgium
Germans attack with 1 artillery and 4 infantry
British defend with 2 infantry
Germans win, taking Holland Belgium from British with 1 artillery and 4 infantry remaining. Battle score for attacker is 6
Casualties for British: 2 infantryNon Combat Move - Germans
1 bomber moved from Eastern Poland to Germany
6 infantry moved from Western Germany to GermanyPlace Units - Germans
2 artilleries and 3 infantry placed in Germany
6 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 34 PUs; end with 34 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Russians
Russians buy 2 armour, 3 artilleries, 1 bomber, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 armour moved from Eastern Poland to Bulgaria
Russians take Romania from Germans
Russians take Bulgaria from Italians
1 armour moved from Eastern Poland to Poland
Russians take Poland from Germans
3 infantry moved from Novgorod to Baltic States
1 armour moved from Eastern Poland to Baltic StatesCombat - Russians
Battle in Baltic States
Russians attack with 1 armour and 3 infantry
Germans defend with 1 infantry
Russians roll dice for 1 armour and 3 infantry in Baltic States, round 2 : 1/4 hits
Germans roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Baltic States
Russians win, taking Baltic States from Germans with 1 armour and 3 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
1 aaGun and 4 infantry moved from Belarus to Eastern Poland
1 armour moved from Poland to Eastern Poland
1 aaGun and 10 infantry moved from Bessarabia to Romania
6 infantry moved from Bessarabia to Eastern Poland
1 infantry moved from Bessarabia to Romania
3 armour moved from Turkmenistan to West India
1 mech_infantry moved from Kazakhstan to Eastern Persia
1 armour moved from Eastern Persia to West India
3 armour moved from Volgograd to Northwest Persia
1 armour and 1 mech_infantry moved from Russia to Kazakhstan
1 fighter and 2 tactical_bombers moved from Novgorod to Turkmenistan
1 infantry moved from Siberia to Amur
3 infantry moved from Ukraine to Bessarabia
1 fighter moved from Novgorod to TurkmenistanPlace Units - Russians
3 infantry placed in Ukraine
3 artilleries placed in Novgorod
1 bomber placed in Russia
2 armour and 1 mech_infantry placed in VolgogradTurn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,1,3,5,1,2,3,4,3
Russians collect 45 PUs (3 lost to blockades); end with 45 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 50 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 62 PUs -
even though japan is still in the game i think that the allies win this one.
want to play again? -
sure. Bid again? If you have a preference for playing allies on the 2nd time through, I’m happy to give you them with the same bid I got. Or we can just bid again too.
-
Also, good game. I really enjoyed this.
-
Also, good game. I really enjoyed this.
it was a good one :-)
i,ll try allies at 20 bid
a transport in sz71
a transport in sz39
a sub in sz98
wagggster1@yahoo.com