I can’t see a reason why the scrambled fighter can’t land in Normandy.
Farmboy +20 Allies -VS- dawgoneit Axis G40
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 4 artilleries, 1 carrier, 1 destroyer, 2 fighters and 4 infantry; Remaining resources: 2 PUs;Combat Move - Americans
3 artilleries and 3 infantry moved from United Kingdom to 110 Sea Zone
3 artilleries and 3 infantry moved from 110 Sea Zone to Normandy Bordeaux
4 fighters moved from 110 Sea Zone to Normandy BordeauxCombat - Americans
Battle in Normandy Bordeaux
Americans attack with 3 artilleries, 4 fighters and 3 infantry
Germans defend with 2 armour, 1 factory_minor, 1 harbour, 3 infantry and 2 mech_infantrys
Americans roll dice for 1 cruiser in Normandy Bordeaux, round 2 : 1/1 hits
Americans roll dice for 3 artilleries, 4 fighters and 3 infantry in Normandy Bordeaux, round 2 : 6/10 hits
Germans roll dice for 2 armour, 3 infantry and 2 mech_infantrys in Normandy Bordeaux, round 2 : 3/7 hits
2 mech_infantrys owned by the Germans, 3 infantry owned by the Americans, 3 infantry owned by the Germans and 2 armour owned by the Germans lost in Normandy Bordeaux
Americans win, taking Normandy Bordeaux from Germans with 3 artilleries and 4 fighters remaining. Battle score for attacker is 20
Casualties for Germans: 2 armour, 3 infantry and 2 mech_infantrys
Casualties for Americans: 3 infantryNon Combat Move - Americans
2 fighters moved from Normandy Bordeaux to 110 Sea Zone
2 fighters moved from Normandy Bordeaux to United Kingdom
2 fighters moved from Eastern United States to 110 Sea Zone
1 bomber moved from Eastern United States to United Kingdom
3 artilleries and 3 infantry moved from Eastern United States to New Brunswick Nova Scotia
2 artilleries and 2 infantry moved from Central United States to Eastern United States
2 transports moved from 117 Sea Zone to 101 Sea Zone
3 transports moved from 109 Sea Zone to 106 Sea Zone
4 transports moved from 110 Sea Zone to 102 Sea Zone
1 transport moved from 1 Sea Zone to 10 Sea Zone
1 armour moved from British Columbia to Western United States
1 destroyer moved from 8 Sea Zone to 25 Sea Zone
1 infantry moved from British Columbia to Western United States
1 artillery moved from British Columbia to Alaska
2 carriers moved from 26 Sea Zone to 33 Sea Zone
1 destroyer moved from 26 Sea Zone to 33 Sea Zone
3 fighters and 1 tactical_bomber moved from 26 Sea Zone to 33 Sea Zone
1 destroyer moved from 26 Sea Zone to 22 Sea Zone
1 destroyer moved from 26 Sea Zone to 23 Sea Zone
1 armour and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 armour, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 armour and 1 infantry moved from 33 Sea Zone to Caroline IslandsPlace Units - Americans
4 artilleries and 4 infantry placed in Eastern United States
1 carrier and 1 destroyer placed in 10 Sea Zone
2 fighters placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 54 PUs; end with 56 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 6 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
3 infantry moved from Hopei to Chahar
1 fighter moved from Szechwan to ChaharCombat - Chinese
Battle in Chahar
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 3 infantry in Chahar, round 2 : 1/4 hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar
Chinese win, taking Chahar from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Chahar to SuiyuyanPlace Units - Chinese
1 infantry placed in Szechwan
5 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 9 PUs; end with 10 PUsPurchase Units - British
British buy 2 armour, 3 artilleries and 5 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;Combat Move - British
1 bomber moved from Egypt to GreeceCombat - British
Battle in Greece
British attack with 1 bomber
Italians defend with 1 bomber and 1 fighter
British roll dice for 1 bomber in Greece, round 2 : 0/1 hits
Italians roll dice for 1 bomber and 1 fighter in Greece, round 2 : 0/2 hits
British roll dice for 1 bomber in Greece, round 3 : 1/1 hits
Italians roll dice for 1 bomber and 1 fighter in Greece, round 3 : 1/2 hits
1 bomber owned by the British and 1 bomber owned by the Italians lost in Greece
Italians win with 1 fighter remaining. Battle score for attacker is 0
Casualties for British: 1 bomber
Casualties for Italians: 1 bomberNon Combat Move - British
1 artillery and 2 infantry moved from Trans-Jordan to Egypt
1 armour and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 armour, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
1 armour and 1 infantry moved from 81 Sea Zone to Egypt
2 aaGuns, 1 artillery and 2 infantry moved from United Kingdom to 110 Sea Zone
2 aaGuns, 1 artillery and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 transport moved from 110 Sea Zone to 109 Sea Zone
1 aaGun moved from Scotland to 109 Sea Zone
1 aaGun and 1 transport moved from 109 Sea Zone to 110 Sea Zone
1 aaGun moved from 110 Sea Zone to Normandy Bordeaux
3 fighters moved from Scotland to Normandy Bordeaux
2 fighters moved from United Kingdom to Normandy Bordeaux
2 fighters moved from 110 Sea Zone to Normandy Bordeaux
3 infantry moved from Burma to India
2 infantry moved from Finland to NorwayPlace Units - British
2 armour, 3 artilleries and 5 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,6,6,6,5,4,3,3
British collect 33 PUs (3 lost to blockades); end with 33 PUsPlace Units - UK_Pacific
1 artillery and 1 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,3
UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs
Some Units in India change ownership: 1 artillery and 1 infantry -
I’m back. Note the UK attack on Italy in Greece. I sacrificed my bomber for your bomber. You had the option of losing the fighter instead but I took the bomber given the defense value of the fighter. Feel free to edit if you would have lost the fighter instead.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
Italians buy 2 artilleries, 2 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Italians
6 infantry moved from Northern Italy to Southern France
1 infantry moved from Iraq to Persia
Italians take Persia from British
1 artillery moved from Iraq to Trans-Jordan
Italians take Trans-Jordan from British
1 fighter moved from Greece to Alexandria
4 destroyers, 2 submarines and 2 transports moved from 98 Sea Zone to 97 Sea ZoneCombat - Italians
Non Combat Move - Italians
Place Units - Italians
Turning on Edit Mode
EDIT: Removing units owned by Italians from Southern France: 2 infantry
EDIT: Adding units owned by Italians to Northern Italy: 2 infantry
EDIT: Turning off Edit Mode
1 artillery and 2 infantry placed in Southern Italy
2 transports placed in 97 Sea Zone
1 artillery placed in Northern ItalyTurn Complete - Italians
Italians collect 18 PUs; end with 18 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 32 PUs -
I’m back. Note the UK attack on Italy in Greece. I sacrificed my bomber for your bomber. You had the option of losing the fighter instead but I took the bomber given the defense value of the fighter. Feel free to edit if you would have lost the fighter instead.
all good :-)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 55 Sea Zone
1 submarine moved from 62 Sea Zone to 55 Sea Zone
2 fighters moved from 62 Sea Zone to 46 Sea Zone
1 destroyer moved from 62 Sea Zone to 46 Sea Zone
1 fighter moved from Queensland to 44 Sea Zone
1 destroyer moved from 62 Sea Zone to 55 Sea ZoneCombat - ANZAC
Battle in 46 Sea Zone
ANZAC attack with 1 destroyer and 2 fighters
Japanese defend with 1 destroyer
ANZAC roll dice for 1 destroyer and 1 fighter in 46 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the ANZAC lost in 46 Sea Zone
ANZAC roll dice for 1 fighter in 46 Sea Zone, round 3 : 1/1 hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 3 : 1/1 hits
1 destroyer owned by the Japanese and 1 fighter owned by the ANZAC lost in 46 Sea Zone
Japanese win with no units remaining. Battle score for attacker is -10
Casualties for ANZAC: 1 destroyer and 1 fighter
Casualties for Japanese: 1 destroyer
Battle in 55 Sea Zone
ANZAC attack with 2 destroyers and 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 2 destroyers in 55 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 1 submarine in 55 Sea Zone, round 3 : 0/1 hits
ANZAC roll dice for 2 destroyers in 55 Sea Zone, round 3 : 1/2 hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Japanese lost in 55 Sea Zone
ANZAC win with 2 destroyers and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 44 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 destroyer and 2 transports
ANZAC roll dice for 1 fighter in 44 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer and 2 transports in 44 Sea Zone, round 2 : 1/1 hits
1 fighter owned by the ANZAC lost in 44 Sea Zone
Japanese win with 1 destroyer and 2 transports remaining. Battle score for attacker is -10
Casualties for ANZAC: 1 fighterNon Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 42 Sea Zone
1 carrier and 1 destroyer moved from 62 Sea Zone to 45 Sea Zone
1 fighter moved from 46 Sea Zone to 45 Sea Zone
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
2 infantry moved from Egypt to Anglo Egyptian SudanPlace Units - ANZAC
1 submarine and 1 transport placed in 62 Sea Zone
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 55 Sea Zone
1 submarine moved from 62 Sea Zone to 55 Sea Zone
2 fighters moved from 62 Sea Zone to 46 Sea Zone
1 destroyer moved from 62 Sea Zone to 46 Sea Zone
1 fighter moved from Queensland to 44 Sea Zone
1 destroyer moved from 62 Sea Zone to 55 Sea ZoneCombat - ANZAC
Battle in 46 Sea Zone
ANZAC attack with 1 destroyer and 2 fighters
Japanese defend with 1 destroyer
ANZAC roll dice for 1 destroyer and 1 fighter in 46 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the ANZAC lost in 46 Sea Zone
ANZAC roll dice for 1 fighter in 46 Sea Zone, round 3 : 1/1 hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 3 : 1/1 hits
1 destroyer owned by the Japanese and 1 fighter owned by the ANZAC lost in 46 Sea Zone
Japanese win with no units remaining. Battle score for attacker is -10
Casualties for ANZAC: 1 destroyer and 1 fighter
Casualties for Japanese: 1 destroyer
Battle in 55 Sea Zone
ANZAC attack with 2 destroyers and 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 2 destroyers in 55 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 1 submarine in 55 Sea Zone, round 3 : 0/1 hits
ANZAC roll dice for 2 destroyers in 55 Sea Zone, round 3 : 1/2 hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Japanese lost in 55 Sea Zone
ANZAC win with 2 destroyers and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 44 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 destroyer and 2 transports
ANZAC roll dice for 1 fighter in 44 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer and 2 transports in 44 Sea Zone, round 2 : 1/1 hits
1 fighter owned by the ANZAC lost in 44 Sea Zone
Japanese win with 1 destroyer and 2 transports remaining. Battle score for attacker is -10
Casualties for ANZAC: 1 fighterNon Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 42 Sea Zone
1 carrier and 1 destroyer moved from 62 Sea Zone to 45 Sea Zone
1 fighter moved from 46 Sea Zone to 45 Sea Zone
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
2 infantry moved from Egypt to Anglo Egyptian SudanPlace Units - ANZAC
1 submarine and 1 transport placed in 62 Sea Zone
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUsPolitics - French
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 45 Sea Zone: 1 fighter
EDIT: Adding units owned by ANZAC to 45 Sea Zone: 1 fighter
EDIT: Turning off Edit ModeCombat Move - French
Combat - French
Non Combat Move - French
2 infantry moved from Tunisia to Algeria
1 infantry moved from Egypt to Anglo Egyptian Sudan
1 destroyer moved from 81 Sea Zone to 76 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy BordeauxTurn Complete - French
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I edited out the ANZAC fighter and then edited back in. For some reason in the combat, it was not rolling (I’m assuming this is the same fighter that didn’t role before either which had launched from the US carrier). I figured this might fix that.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries and 16 infantry; Remaining resources: 0 PUs;Combat Move - Germans
4 infantry moved from Poland to Baltic States
4 infantry moved from Poland to Eastern Poland
14 armour, 12 infantry and 6 mech_infantrys moved from Poland to Eastern Poland
2 bombers moved from Western Germany to Baltic States
6 infantry moved from Western Germany to DenmarkCombat - Germans
Germans creates battle in territory 114 Sea Zone
Battle in 114 Sea Zone
Germans attack with 1 submarine
Russians defend with 1 submarine
1 submarine owned by the Germans Submerged
1 submarine owned by the Russians Submerged
Battle in Eastern Poland
Germans attack with 14 armour, 16 infantry and 6 mech_infantrys
Russians defend with 1 artillery and 2 infantry
Germans winRussians win with no units remaining, taking Eastern Poland from Russians with 14 armour, 13 infantry and 6 mech_infantrys remaining. Battle score for attacker is 1
Casualties for Germans: 3 infantry
Casualties for Russians: 1 artillery and 2 infantry
Battle in Baltic States
Germans attack with 2 bombers and 4 infantry
Russians defend with 3 infantry
Germans win, taking Baltic States from Russians with 2 bombers and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 3 infantryNon Combat Move - Germans
1 artillery and 2 infantry moved from France to Western Germany
2 infantry moved from Holland Belgium to Western Germany
1 fighter moved from Western Germany to Denmark
2 infantry moved from Western Germany to Denmark
1 infantry moved from Germany to Western Germany
1 infantry moved from Germany to Western Germany
2 tactical_bombers moved from Western Germany to Denmark
2 aaGuns moved from Germany to Western Germany
2 aaGuns moved from Western Germany to Denmark
1 aaGun moved from Western Germany to Denmark
8 infantry moved from Germany to Western Germany
1 bomber moved from Baltic States to Western Germany
1 bomber moved from Baltic States to Western GermanyPlace Units - Germans
2 artilleries and 8 infantry placed in Western Germany
8 infantry placed in GermanyTurn Complete - Germans
Germans collect 43 PUs; end with 43 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Russians
Russians buy 2 armour, 3 infantry, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Russians
1 armour and 1 mech_infantry moved from Bryansk to Bessarabia
Russians take Western Ukraine from Germans
Russians take Bessarabia from Germans
1 infantry moved from Bryansk to Western Ukraine
1 infantry moved from Bryansk to Ukraine
Russians take Ukraine from Germans
1 fighter moved from Russia to Baltic States
1 fighter and 1 tactical_bomber moved from Belarus to Baltic States
1 infantry moved from Novgorod to Karelia
Russians take Karelia from Germans
2 infantry moved from Novgorod to Baltic StatesCombat - Russians
Russians creates battle in territory 114 Sea Zone
Battle in Baltic States
Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 2 infantry
Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Baltic States, round 2 : 1/5 hits
Germans roll dice for 2 infantry in Baltic States, round 2 : 1/2 hits
1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Baltic States
Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Baltic States, round 3 : 2/4 hits
Germans roll dice for 1 infantry in Baltic States, round 3 : 0/1 hits
1 infantry owned by the Germans lost in Baltic States
Russians win, taking Baltic States from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Baltic States to Russia
1 fighter moved from Baltic States to Novgorod
1 aaGun moved from Belarus to Bryansk
1 aaGun moved from Belarus to Novgorod
1 infantry moved from Archangel to Belarus
2 infantry moved from Archangel to Novgorod
2 artilleries moved from Russia to Bryansk
8 infantry moved from Russia to Bryansk
1 armour and 1 mech_infantry moved from Bryansk to Ukraine
10 armour and 1 mech_infantry moved from Bryansk to Smolensk
2 infantry moved from Caucasus to Northwest Persia
Russians take Northwest Persia from Neutral_Allies
2 armour moved from Rostov to Northwest Persia
1 armour and 1 mech_infantry moved from Rostov to Northwest Persia
3 mech_infantrys moved from Rostov to Northwest Persia
2 aaGuns and 10 infantry moved from Siberia to Amur
1 submarine moved from 125 Sea Zone to 110 Sea Zone
1 submarine moved from 114 Sea Zone to 115 Sea ZonePlace Units - Russians
3 infantry placed in Novgorod
2 armour, 1 mech_infantry and 1 tactical_bomber placed in RussiaTurn Complete - Russians
Russians collect 35 PUs; end with 35 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 40 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 4 destroyers, 8 infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
4 armour and 1 artillery moved from Yunnan to Burma
3 armour moved from French Indo China to Burma
1 transport moved from 36 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 38 Sea Zone
1 artillery and 1 infantry moved from 38 Sea Zone to Burma
1 submarine moved from 39 Sea Zone to 42 Sea Zone
1 destroyer moved from 44 Sea Zone to 42 Sea Zone
4 infantry moved from French Indo China to 36 Sea Zone
4 infantry and 2 transports moved from 36 Sea Zone to 38 Sea Zone
4 infantry moved from 38 Sea Zone to Burma
1 infantry moved from Anhwe to Hopei
Japanese take Hopei from Chinese
2 infantry moved from Anhwe to Kweichow
1 fighter and 1 tactical_bomber moved from Kwangsi to 45 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 45 Sea Zone
2 submarines moved from 36 Sea Zone to 45 Sea ZoneCombat - Japanese
Battle in 42 Sea Zone
Japanese attack with 1 destroyer and 1 submarine
ANZAC defend with 1 submarine
Japanese win, taking 42 Sea Zone from Neutral with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in Kweichow
Japanese attack with 2 infantry
Chinese defend with 1 infantry
Japanese win, taking Kweichow from Chinese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Burma
Japanese attack with 7 armour, 2 artilleries and 5 infantry
British defend with 1 infantry
Japanese win, taking Burma from UK_Pacific with 7 armour, 2 artilleries and 4 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Battle in 45 Sea Zone
Japanese attack with 2 fighters, 2 submarines and 2 tactical_bombers
ANZAC defend with 1 carrier, 1 destroyer and 1 fighter
Units damaged: 1 carrier owned by the ANZAC
Japanese win with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 28
Casualties for ANZAC: 1 carrier, 1 destroyer and 1 fighter
Casualties for Japanese: 1 submarineNon Combat Move - Japanese
2 infantry moved from Hunan to Yunnan
2 mech_infantrys moved from Kwangtung to Yunnan
2 infantry moved from French Indo China to Shan State
1 transport moved from 44 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from Celebes to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Shan State
2 destroyers moved from 6 Sea Zone to 21 Sea Zone
1 destroyer moved from 21 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 45 Sea Zone to Philippines
1 fighter and 1 tactical_bomber moved from 45 Sea Zone to 35 Sea Zone
1 fighter moved from Kwangsi to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangsi to 38 Sea Zone
1 carrier moved from 36 Sea Zone to 38 Sea Zone
1 tactical_bomber moved from Kwangsi to Yunnan
1 aaGun, 1 armour and 2 infantry moved from Manchuria to Jehol
1 battleship, 1 carrier, 1 cruiser and 1 submarine moved from 6 Sea Zone to 35 Sea ZonePlace Units - Japanese
4 destroyers and 1 submarine placed in 6 Sea Zone
3 infantry placed in French Indo China
3 infantry placed in Kwangtung
2 infantry placed in JapanTurn Complete - Japanese
Japanese collect 59 PUs; end with 59 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 64 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 3 artilleries, 2 destroyers, 3 fighters and 6 infantry; Remaining resources: 0 PUs;Combat Move - Americans
1 fighter moved from 33 Sea Zone to 45 Sea Zone
1 transport moved from 33 Sea Zone to 46 Sea Zone
1 infantry and 1 mech_infantry moved from New Guinea to 46 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 46 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 mech_infantry moved from 44 Sea Zone to Celebes
1 destroyer moved from 22 Sea Zone to 45 Sea Zone
Americans take 22 Sea Zone from Japanese
1 destroyer moved from 33 Sea Zone to 42 Sea Zone
1 fighter moved from 33 Sea Zone to 45 Sea Zone
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 42 Sea Zone
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from 91 Sea Zone to Gibraltar
1 artillery and 1 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
2 fighters moved from 110 Sea Zone to Gibraltar
1 bomber moved from United Kingdom to Germany
2 artilleries and 2 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
2 artilleries and 1 infantry moved from 91 Sea Zone to Gibraltar
1 infantry moved from 91 Sea Zone to GibraltarCombat - Americans
Strategic bombing raid in Germany
AA fire in Germany : 1/1 hits
1 bomber killed by AA
Bombing raid in Germany causes 0 damage total.
Battle in Celebes
Battle in 45 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer and 2 fighters in 45 Sea Zone, round 2 : 1/3 hits
Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Japanese lost in 45 Sea Zone
Americans win, taking Celebes from Japanese with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 42 Sea Zone
Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Japanese defend with 1 destroyer and 1 submarine
Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 42 Sea Zone, round 2 : 0/3 hits
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 42 Sea Zone, round 3 : 1/3 hits
Japanese roll dice for 1 submarine in 42 Sea Zone, round 3 : 1/1 hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 3 : 1/1 hits
1 tactical_bomber owned by the Americans, 1 submarine owned by the Japanese and 1 destroyer owned by the Americans lost in 42 Sea Zone
Americans roll dice for 1 fighter in 42 Sea Zone, round 4 : 0/1 hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 4 : 0/1 hits
Americans roll dice for 1 fighter in 42 Sea Zone, round 5 : 0/1 hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 5 : 0/1 hits
Americans roll dice for 1 fighter in 42 Sea Zone, round 6 : 1/1 hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 6 : 0/1 hits
1 destroyer owned by the Japanese lost in 42 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is -5
Casualties for Americans: 1 destroyer and 1 tactical_bomber
Casualties for Japanese: 1 destroyer and 1 submarine
Battle in Gibraltar
Americans attack with 5 artilleries, 2 fighters and 5 infantry
Italians defend with 1 armour, 1 harbour and 1 infantry
Americans roll dice for 5 artilleries, 2 fighters and 5 infantry in Gibraltar, round 2 : 4/12 hits
Italians roll dice for 1 armour and 1 infantry in Gibraltar, round 2 : 0/2 hits
1 armour owned by the Italians and 1 infantry owned by the Italians lost in Gibraltar
Americans win, taking Gibraltar from Italians with 5 artilleries, 2 fighters and 5 infantry remaining. Battle score for attacker is 9
Casualties for Italians: 1 armour and 1 infantryNon Combat Move - Americans
1 carrier moved from 110 Sea Zone to 91 Sea Zone
2 fighters moved from Gibraltar to 91 Sea Zone
1 carrier and 2 fighters moved from 110 Sea Zone to 91 Sea Zone
1 cruiser moved from 110 Sea Zone to 91 Sea Zone
2 fighters moved from United Kingdom to Normandy Bordeaux
3 transports moved from 110 Sea Zone to 102 Sea Zone
4 transports moved from 102 Sea Zone to 106 Sea Zone
4 artilleries and 4 infantry moved from Eastern United States to New Brunswick Nova Scotia
1 armour and 1 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 carrier, 1 destroyer and 2 fighters moved from 10 Sea Zone to 26 Sea Zone
1 armour and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 destroyer moved from 23 Sea Zone to 26 Sea Zone
2 carriers moved from 33 Sea Zone to 55 Sea Zone
1 fighter moved from 45 Sea Zone to 55 Sea Zone
1 fighter moved from 42 Sea Zone to 55 Sea Zone
1 fighter moved from 45 Sea Zone to 55 Sea ZonePlace Units - Americans
3 infantry placed in Normandy Bordeaux
3 artilleries and 3 infantry placed in Eastern United States
3 fighters placed in Western United States
2 destroyers placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 57 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Chahar to Anhwe
Chinese take Anhwe from Japanese
1 infantry moved from Chahar to Hopei
1 infantry moved from Shensi to Hopei
1 infantry moved from Shensi to Hopei
3 infantry moved from Shensi to Kweichow
1 infantry moved from Szechwan to Kweichow
1 fighter moved from Suiyuyan to KweichowCombat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 4 infantry
Japanese defend with 2 infantry
Chinese roll dice for 1 fighter and 4 infantry in Kweichow, round 2 : 0/5 hits
Japanese roll dice for 2 infantry in Kweichow, round 2 : 0/2 hits
Chinese roll dice for 1 fighter and 4 infantry in Kweichow, round 3 : 2/5 hits
Japanese roll dice for 2 infantry in Kweichow, round 3 : 1/2 hits
2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Casualties for Japanese: 2 infantry
Battle in Hopei
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Hopei, round 2 : 1/3 hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
Chinese win, taking Hopei from Japanese with 2 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Kweichow to SuiyuyanPlace Units - Chinese
1 infantry placed in Szechwan
1 infantry placed in Chahar
1 infantry placed in HopeiTurn Complete - Chinese
Chinese collect 10 PUs; end with 11 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 3 artilleries, 2 destroyers, 3 fighters and 6 infantry; Remaining resources: 0 PUs;Combat Move - Americans
1 fighter moved from 33 Sea Zone to 45 Sea Zone
1 transport moved from 33 Sea Zone to 46 Sea Zone
1 infantry and 1 mech_infantry moved from New Guinea to 46 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 46 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 mech_infantry moved from 44 Sea Zone to Celebes
1 destroyer moved from 22 Sea Zone to 45 Sea Zone
Americans take 22 Sea Zone from Japanese
1 destroyer moved from 33 Sea Zone to 42 Sea Zone
1 fighter moved from 33 Sea Zone to 45 Sea Zone
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 42 Sea Zone
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from 91 Sea Zone to Gibraltar
1 artillery and 1 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
2 fighters moved from 110 Sea Zone to Gibraltar
1 bomber moved from United Kingdom to Germany
2 artilleries and 2 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
2 artilleries and 1 infantry moved from 91 Sea Zone to Gibraltar
1 infantry moved from 91 Sea Zone to GibraltarCombat - Americans
Strategic bombing raid in Germany
AA fire in Germany : 1/1 hits
1 bomber killed by AA
Bombing raid in Germany causes 0 damage total.
Battle in Celebes
Battle in 45 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer and 2 fighters in 45 Sea Zone, round 2 : 1/3 hits
Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Japanese lost in 45 Sea Zone
Americans win, taking Celebes from Japanese with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 42 Sea Zone
Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Japanese defend with 1 destroyer and 1 submarine
Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 42 Sea Zone, round 2 : 0/3 hits
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 42 Sea Zone, round 3 : 1/3 hits
Japanese roll dice for 1 submarine in 42 Sea Zone, round 3 : 1/1 hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 3 : 1/1 hits
1 tactical_bomber owned by the Americans, 1 submarine owned by the Japanese and 1 destroyer owned by the Americans lost in 42 Sea Zone
Americans roll dice for 1 fighter in 42 Sea Zone, round 4 : 0/1 hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 4 : 0/1 hits
Americans roll dice for 1 fighter in 42 Sea Zone, round 5 : 0/1 hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 5 : 0/1 hits
Americans roll dice for 1 fighter in 42 Sea Zone, round 6 : 1/1 hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 6 : 0/1 hits
1 destroyer owned by the Japanese lost in 42 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is -5
Casualties for Americans: 1 destroyer and 1 tactical_bomber
Casualties for Japanese: 1 destroyer and 1 submarine
Battle in Gibraltar
Americans attack with 5 artilleries, 2 fighters and 5 infantry
Italians defend with 1 armour, 1 harbour and 1 infantry
Americans roll dice for 5 artilleries, 2 fighters and 5 infantry in Gibraltar, round 2 : 4/12 hits
Italians roll dice for 1 armour and 1 infantry in Gibraltar, round 2 : 0/2 hits
1 armour owned by the Italians and 1 infantry owned by the Italians lost in Gibraltar
Americans win, taking Gibraltar from Italians with 5 artilleries, 2 fighters and 5 infantry remaining. Battle score for attacker is 9
Casualties for Italians: 1 armour and 1 infantryNon Combat Move - Americans
1 carrier moved from 110 Sea Zone to 91 Sea Zone
2 fighters moved from Gibraltar to 91 Sea Zone
1 carrier and 2 fighters moved from 110 Sea Zone to 91 Sea Zone
1 cruiser moved from 110 Sea Zone to 91 Sea Zone
2 fighters moved from United Kingdom to Normandy Bordeaux
3 transports moved from 110 Sea Zone to 102 Sea Zone
4 transports moved from 102 Sea Zone to 106 Sea Zone
4 artilleries and 4 infantry moved from Eastern United States to New Brunswick Nova Scotia
1 armour and 1 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 carrier, 1 destroyer and 2 fighters moved from 10 Sea Zone to 26 Sea Zone
1 armour and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 destroyer moved from 23 Sea Zone to 26 Sea Zone
2 carriers moved from 33 Sea Zone to 55 Sea Zone
1 fighter moved from 45 Sea Zone to 55 Sea Zone
1 fighter moved from 42 Sea Zone to 55 Sea Zone
1 fighter moved from 45 Sea Zone to 55 Sea ZonePlace Units - Americans
3 infantry placed in Normandy Bordeaux
3 artilleries and 3 infantry placed in Eastern United States
3 fighters placed in Western United States
2 destroyers placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 57 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Chahar to Anhwe
Chinese take Anhwe from Japanese
1 infantry moved from Chahar to Hopei
1 infantry moved from Shensi to Hopei
1 infantry moved from Shensi to Hopei
3 infantry moved from Shensi to Kweichow
1 infantry moved from Szechwan to Kweichow
1 fighter moved from Suiyuyan to KweichowCombat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 4 infantry
Japanese defend with 2 infantry
Chinese roll dice for 1 fighter and 4 infantry in Kweichow, round 2 : 0/5 hits
Japanese roll dice for 2 infantry in Kweichow, round 2 : 0/2 hits
Chinese roll dice for 1 fighter and 4 infantry in Kweichow, round 3 : 2/5 hits
Japanese roll dice for 2 infantry in Kweichow, round 3 : 1/2 hits
2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Casualties for Japanese: 2 infantry
Battle in Hopei
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Hopei, round 2 : 1/3 hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
Chinese win, taking Hopei from Japanese with 2 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Kweichow to SuiyuyanPlace Units - Chinese
1 infantry placed in Szechwan
1 infantry placed in Chahar
1 infantry placed in HopeiTurn Complete - Chinese
Chinese collect 10 PUs; end with 11 PUsPurchase Units - British
British buy 3 artilleries, 1 cruiser and 3 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry; Remaining resources: 0 PUs;Combat Move - British
2 infantry moved from Normandy Bordeaux to Holland Belgium
7 fighters moved from Normandy Bordeaux to Holland Belgium
1 armour and 1 infantry moved from Egypt to 81 Sea Zone
1 armour, 1 infantry and 1 transport moved from 81 Sea Zone to 80 Sea Zone
1 armour and 1 infantry moved from 80 Sea Zone to Persia
1 fighter moved from Egypt to PersiaCombat - British
Battle in Holland Belgium
British attack with 7 fighters and 2 infantry
Germans defend with 1 infantry
British roll dice for 7 fighters and 2 infantry in Holland Belgium, round 2 : 4/9 hits
Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Holland Belgium
British win, taking Holland Belgium from Germans with 7 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Persia
British attack with 1 armour, 1 fighter and 1 infantry
Italians defend with 1 infantry
British roll dice for 1 armour, 1 fighter and 1 infantry in Persia, round 2 : 2/3 hits
Italians roll dice for 1 infantry in Persia, round 2 : 0/1 hits
1 infantry owned by the Italians lost in Persia
British win, taking Persia from Italians with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantryNon Combat Move - British
1 fighter moved from Persia to Eastern Persia
2 artilleries, 6 infantry and 1 tactical_bomber moved from India to West India
1 artillery and 2 infantry moved from Egypt to Anglo Egyptian Sudan
1 infantry moved from Egypt to Anglo Egyptian Sudan
2 fighters moved from Holland Belgium to 110 Sea Zone
3 fighters moved from Holland Belgium to United Kingdom
2 fighters moved from Holland Belgium to Normandy Bordeaux
2 armour, 3 artilleries and 4 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
2 armour, 3 artilleries and 5 infantry moved from 110 Sea Zone to Normandy BordeauxPlace Units - British
1 cruiser placed in 110 Sea Zone
3 artilleries and 3 infantry placed in United KingdomTurn Complete - British
British collect 38 PUs; end with 38 PUsPlace Units - UK_Pacific
1 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs
Some Units in India change ownership: 1 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Italians
Italians buy 2 artilleries and 8 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Alexandria to Egypt
Italians take Egypt from BritishCombat - Italians
Non Combat Move - Italians
1 artillery moved from Trans-Jordan to Iraq
1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Alexandria to Egypt
1 aaGun, 1 armour, 2 artilleries and 2 infantry moved from Northern Italy to France
2 artilleries and 10 infantry moved from Southern France to France
2 infantry moved from Southern Italy to Northern Italy
1 artillery moved from Southern Italy to Northern Italy
2 aaGuns moved from Southern Italy to Northern Italy
1 aaGun moved from Northern Italy to France
1 destroyer moved from 97 Sea Zone to 92 Sea ZonePlace Units - Italians
2 artilleries and 8 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 18 PUs; end with 18 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 30 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 2 infantry; Remaining resources: 1 PUs;Combat Move - ANZAC
1 infantry moved from Queensland to 54 Sea Zone
1 armour moved from Queensland to 54 Sea Zone
1 submarine moved from 55 Sea Zone to 37 Sea Zone
ANZAC take 42 Sea Zone from Japanese
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 armour moved from 42 Sea Zone to Java
1 destroyer moved from 55 Sea Zone to 42 Sea Zone
1 transport moved from 62 Sea Zone to 55 Sea Zone
1 infantry moved from New South Wales to Queensland
1 armour and 1 infantry moved from Queensland to Northern Territory
1 submarine moved from 62 Sea Zone to 42 Sea ZoneCombat - ANZAC
Battle in Java
Battle in 37 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 37 Sea Zone
ANZAC roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits
ANZAC win, taking Java from Japanese, taking 37 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - ANZAC
Place Units - ANZAC
2 infantry placed in New South Wales
1 destroyer placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 2 infantry; Remaining resources: 1 PUs;Combat Move - ANZAC
1 infantry moved from Queensland to 54 Sea Zone
1 armour moved from Queensland to 54 Sea Zone
1 submarine moved from 55 Sea Zone to 37 Sea Zone
ANZAC take 42 Sea Zone from Japanese
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 armour moved from 42 Sea Zone to Java
1 destroyer moved from 55 Sea Zone to 42 Sea Zone
1 transport moved from 62 Sea Zone to 55 Sea Zone
1 infantry moved from New South Wales to Queensland
1 armour and 1 infantry moved from Queensland to Northern Territory
1 submarine moved from 62 Sea Zone to 42 Sea ZoneCombat - ANZAC
Battle in Java
Battle in 37 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 37 Sea Zone
ANZAC roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits
ANZAC win, taking Java from Japanese, taking 37 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - ANZAC
Place Units - ANZAC
2 infantry placed in New South Wales
1 destroyer placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUsCombat Move - French
1 destroyer moved from 76 Sea Zone to 79 Sea ZoneNon Combat Move - French
Turn Complete - French
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery and 13 infantry; Remaining resources: 0 PUs;Combat Move - Germans
2 bombers, 3 fighters and 3 tactical_bombers moved from Western Germany to 110 Sea Zone
1 fighter and 2 tactical_bombers moved from Denmark to 110 Sea Zone
1 artillery and 3 infantry moved from Western Germany to Holland Belgium
1 infantry moved from Western Germany to Holland Belgium
2 infantry moved from Eastern Poland to Baltic States
2 infantry moved from Eastern Poland to Belarus
2 infantry moved from Eastern Poland to Western Ukraine
4 infantry moved from Eastern Poland to Bessarabia
1 infantry moved from Eastern Poland to Baltic States
1 infantry moved from Eastern Poland to Belarus
1 infantry moved from Eastern Poland to Western Ukraine
1 armour moved from Eastern Poland to Baltic States
1 armour moved from Eastern Poland to Belarus
1 armour moved from Eastern Poland to Western Ukraine
1 armour and 6 mech_infantrys moved from Eastern Poland to Bessarabia
8 infantry moved from Germany to PolandCombat - Germans
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scramble in sz110?
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full scramble
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and for ool, carrier tilt, british destroyers, US destroyer, carrier, cruiser, and then fighters