@SuperbattleshipYamato Did you quit or something you have not taken your turn.
SA Axis vs DA Allies
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TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 2
Purchase Units - Russians
Russians buy 1 destroyer and 10 infantry; Remaining resources: 0 PUs;Combat Move - Russians
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 2
Purchase Units - Russians
Russians buy 1 destroyer and 10 infantry; Remaining resources: 0 PUs;Combat Move - Russians
Non Combat Move - Russians
1 infantry moved from Archangel to Novgorod
2 infantry moved from Rostov to Ukraine
1 infantry moved from Bryansk to Western Ukraine
1 artillery moved from Bryansk to Western Ukraine
2 aaGuns moved from Bryansk to Western Ukraine
1 infantry moved from Russia to Bryansk
3 artilleries moved from Russia to Bryansk
1 submarine moved from 127 Sea Zone to 124 Sea Zone
3 infantry moved from Ukraine to Western Ukraine
3 artilleries moved from Ukraine to Western UkrainePlace Units - Russians
3 infantry placed in Novgorod
3 infantry placed in Ukraine
4 infantry placed in Russia
Russians undo move 1.
2 infantry placed in Novgorod
1 destroyer placed in 115 Sea Zone
1 infantry placed in RussiaTurn Complete - Russians
Russians collect 37 PUs; end with 37 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 2
Purchase Units - Russians
Russians buy 1 destroyer and 10 infantry; Remaining resources: 0 PUs;Combat Move - Russians
Non Combat Move - Russians
1 infantry moved from Archangel to Novgorod
2 infantry moved from Rostov to Ukraine
1 infantry moved from Bryansk to Western Ukraine
1 artillery moved from Bryansk to Western Ukraine
2 aaGuns moved from Bryansk to Western Ukraine
1 infantry moved from Russia to Bryansk
3 artilleries moved from Russia to Bryansk
1 submarine moved from 127 Sea Zone to 124 Sea Zone
3 infantry moved from Ukraine to Western Ukraine
3 artilleries moved from Ukraine to Western UkrainePlace Units - Russians
3 infantry placed in Novgorod
3 infantry placed in Ukraine
4 infantry placed in Russia
Russians undo move 1.
2 infantry placed in Novgorod
1 destroyer placed in 115 Sea Zone
1 infantry placed in RussiaTurn Complete - Russians
Russians collect 37 PUs; end with 37 PUs totalTerritory Summary for Russians :
Buryatia : 2 aaGuns and 18 infantry
Belarus : 4 infantry
Bryansk : 2 armour, 3 artilleries, 1 infantry and 2 mech_infantrys
Russia : 1 airfield, 1 factory_major and 5 infantry
Ukraine : 1 factory_minor and 5 infantry
Western Ukraine : 2 aaGuns, 5 artilleries and 9 infantry
Volgograd : 1 factory_minor
Novgorod : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 2 fighters, 1 harbour, 17 infantry and 1 tactical_bomber
124 Sea Zone : 1 submarine
114 Sea Zone : 1 cruiser
115 Sea Zone : 1 destroyer and 1 submarineProduction/PUs Summary :
Germans : 44 / 54
Russians : 37 / 37
Japanese : 29 / 40
Americans : 52 / 56
Chinese : 9 / 12
British : 27 / 33
UK_Pacific : 21 / 21
Italians : 16 / 18
ANZAC : 10 / 10
French : 9 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
Nice move taking Gibraltar and trapping my British navy in the Med with no British troops on the transport to take it back.
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TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 2 destroyers, 2 mech_infantrys and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 artillery and 2 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
2 infantry moved from Anhwe to Hopei
Japanese take Hopei from Chinese
1 artillery and 4 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
1 artillery and 2 infantry moved from Hunan to Yunnan
1 infantry moved from Korea to 6 Sea Zone
1 artillery and 4 infantry moved from Japan to 6 Sea Zone
2 bombers, 6 fighters and 5 tactical_bombers moved from Kwangsi to Szechwan
3 fighters and 3 tactical_bombers moved from 36 Sea Zone to Yunnan
1 fighter moved from Kwangsi to Szechwan -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 2 destroyers, 2 mech_infantrys and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 artillery and 2 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
2 infantry moved from Anhwe to Hopei
Japanese take Hopei from Chinese
1 artillery and 4 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
1 artillery and 2 infantry moved from Hunan to Yunnan
1 infantry moved from Korea to 6 Sea Zone
1 artillery and 4 infantry moved from Japan to 6 Sea Zone
2 bombers, 6 fighters and 5 tactical_bombers moved from Kwangsi to Szechwan
3 fighters and 3 tactical_bombers moved from 36 Sea Zone to Yunnan
1 fighter moved from Kwangsi to SzechwanCombat - Japanese
Battle in Szechwan
Japanese attack with 2 bombers, 7 fighters and 5 tactical_bombers
Chinese defend with 1 fighter and 9 infantry
Japanese roll dice for 2 bombers, 7 fighters and 5 tactical_bombers in Szechwan, round 2 : 8/14 hits
Chinese roll dice for 1 fighter and 9 infantry in Szechwan, round 2 : 4/10 hits
8 infantry owned by the Chinese, 3 fighters owned by the Japanese and 1 tactical_bomber owned by the Japanese lost in Szechwan
Japanese roll dice for 2 bombers, 4 fighters and 4 tactical_bombers in Szechwan, round 3 : 8/10 hits
Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 3 : 0/2 hits
1 fighter owned by the Chinese and 1 infantry owned by the Chinese lost in Szechwan
Japanese win with 2 bombers, 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is -4
Casualties for Chinese: 1 fighter and 9 infantry
Casualties for Japanese: 3 fighters and 1 tactical_bomber
Battle in Yunnan
Japanese attack with 1 artillery, 3 fighters, 2 infantry and 3 tactical_bombers
Chinese defend with 2 infantry
Japanese roll dice for 1 artillery, 3 fighters, 2 infantry and 3 tactical_bombers in Yunnan, round 2 : 7/9 hits
Chinese roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits
2 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 artillery, 3 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantryNon Combat Move - Japanese
3 fighters and 3 tactical_bombers moved from Yunnan to 36 Sea Zone
2 bombers, 4 fighters and 4 tactical_bombers moved from Szechwan to Kwangsi
2 transports moved from 36 Sea Zone to 19 Sea Zone
1 destroyer moved from 36 Sea Zone to 19 Sea Zone
2 submarines moved from 36 Sea Zone to 37 Sea Zone
1 cruiser moved from 6 Sea Zone to 19 Sea Zone
1 artillery, 5 infantry and 3 transports moved from 6 Sea Zone to 36 Sea Zone
1 artillery and 5 infantry moved from 36 Sea Zone to Kwangsi
1 infantry moved from Jehol to Chahar
1 mech_infantry moved from Anhwe to Kwangsi
1 infantry moved from Kwangsi to Hunan
1 infantry moved from Jehol to Anhwe
1 artillery and 1 infantry moved from Jehol to Shantung
2 infantry moved from Manchuria to Jehol
1 aaGun moved from Jehol to Shantung
1 artillery moved from Korea to Manchuria
1 fighter moved from Kiangsu to KwangsiPlace Units - Japanese
1 armour and 2 mech_infantrys placed in Kiangsu
1 artillery placed in Japan
2 destroyers and 1 submarine placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 33 PUs; end with 33 PUs total
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 43 PUsDice Statistics:
Total
1 was rolled 9 times
2 was rolled 8 times
3 was rolled 10 times
4 was rolled 8 times
5 was rolled 5 times
6 was rolled 7 times
Average roll : 3.277
Median : 3.000
Variance : 0.413
Standard Deviation : 0.643
Total rolls : 47Chinese Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 5 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.571
Median : 4.000
Variance : 0.923
Standard Deviation : 0.961
Total rolls : 14Japanese Combat
1 was rolled 7 times
2 was rolled 7 times
3 was rolled 7 times
4 was rolled 3 times
5 was rolled 4 times
6 was rolled 5 times
Average roll : 3.152
Median : 3.000
Variance : 0.531
Standard Deviation : 0.729
Total rolls : 33 -
The CV “Glorious” will be sunk!
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TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 2
Purchase Units - Americans
Americans buy 2 carriers, 1 destroyer, 1 factory_minor and 1 infantry; Remaining resources: 1 PUs;Combat Move - Americans
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 2
Purchase Units - Americans
Americans buy 2 carriers, 1 destroyer, 1 factory_minor and 1 infantry; Remaining resources: 1 PUs;Combat Move - Americans
Non Combat Move - Americans
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 1 Sea Zone
1 battleship moved from 10 Sea Zone to 2 Sea Zone
1 carrier moved from 10 Sea Zone to 2 Sea Zone
1 tactical_bomber moved from 10 Sea Zone to 2 Sea Zone
1 fighter moved from 10 Sea Zone to 2 Sea Zone
2 cruisers moved from 10 Sea Zone to 2 Sea Zone
1 submarine moved from 10 Sea Zone to 2 Sea Zone
2 destroyers moved from 10 Sea Zone to 2 Sea Zone
2 infantry moved from 1 Sea Zone to Alaska
3 carriers moved from 10 Sea Zone to 2 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 artillery moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 2 Sea Zone
1 artillery moved from 2 Sea Zone to Alaska
1 infantry moved from 2 Sea Zone to Alaska
1 fighter moved from Western United States to 2 Sea Zone
1 bomber moved from Central United States to Alaska
1 infantry moved from Central United States to Eastern United States
1 armour moved from Central United States to Western United States
2 mech_infantrys moved from Central United States to Western United States
1 fighter moved from Eastern United States to 101 Sea Zone
1 destroyer moved from 35 Sea Zone to 23 Sea Zone
1 submarine moved from 35 Sea Zone to 23 Sea Zone
1 fighter moved from Philippines to Guam
2 fighters moved from Hawaiian Islands to 2 Sea ZonePlace Units - Americans
1 carrier placed in 101 Sea Zone
1 destroyer placed in 101 Sea Zone
1 factory_minor placed in Alaska
1 infantry placed in Western United States
1 carrier placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 53 PUs total -
TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 2
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 2
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Non Combat Move - Chinese
2 infantry moved from Shensi to TsinghaiPlace Units - Chinese
2 infantry placed in Kansu
2 infantry placed in KansuTurn Complete - Chinese
Chinese collect 5 PUs; end with 5 PUs total -
TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 2
Politics - British
British takes Political Action: Political Action British To War With Japanese
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to FriendlyCombat Move - British
2 infantry moved from Burma to Yunnan
1 destroyer moved from 36 Sea Zone to 37 Sea Zone
2 tactical_bombers moved from India to Yunnan
2 fighters moved from India to Yunnan
1 infantry moved from Kwangtung to Kiangsi
Chinese take Kiangsi from Japanese
1 tactical_bomber moved from 92 Sea Zone to 91 Sea Zone
1 fighter moved from 92 Sea Zone to 98 Sea Zone -
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 2
Research Technology - Italians
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Forgot to post after UK turn. Sorry.
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TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 2
Research Technology - Italians
Purchase Units - Italians
Italians buy 1 artillery, 1 destroyer and 2 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery and 1 infantry moved from Greece to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
1 cruiser moved from 94 Sea Zone to 98 Sea Zone
1 battleship and 1 destroyer moved from 97 Sea Zone to 92 Sea Zone
1 cruiser moved from 93 Sea Zone to 92 Sea Zone
2 fighters moved from Southern Italy to Egypt
1 artillery and 1 infantry moved from 98 Sea Zone to Egypt
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Alexandria to Egypt
1 infantry moved from Trans-Jordan to Egypt
1 artillery and 2 infantry moved from Anglo Egyptian Sudan to Egypt
1 bomber moved from Southern Italy to Egypt
1 artillery moved from Tunisia to Algeria -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 2
Research Technology - Italians
Purchase Units - Italians
Italians buy 1 artillery, 1 destroyer and 2 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery and 1 infantry moved from Greece to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
1 cruiser moved from 94 Sea Zone to 98 Sea Zone
1 battleship and 1 destroyer moved from 97 Sea Zone to 92 Sea Zone
1 cruiser moved from 93 Sea Zone to 92 Sea Zone
2 fighters moved from Southern Italy to Egypt
1 artillery and 1 infantry moved from 98 Sea Zone to Egypt
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Alexandria to Egypt
1 infantry moved from Trans-Jordan to Egypt
1 artillery and 2 infantry moved from Anglo Egyptian Sudan to Egypt
1 bomber moved from Southern Italy to Egypt
1 artillery moved from Tunisia to AlgeriaCombat - Italians
Battle in Egypt
Italians attack with 1 armour, 3 artilleries, 1 bomber, 2 fighters, 7 infantry and 1 mech_infantry
British defend with 1 armour, 2 artilleries, 1 fighter, 1 harbour, 2 infantry and 1 mech_infantry; ANZAC defend with 2 infantry
Italians roll dice for 1 cruiser in Egypt, round 2 : 1/1 hits
Italians roll dice for 1 armour, 3 artilleries, 1 bomber, 2 fighters, 7 infantry and 1 mech_infantry in Egypt, round 2 : 3/15 hits
British roll dice for 1 armour, 2 artilleries, 1 fighter, 4 infantry and 1 mech_infantry in Egypt, round 2 : 6/9 hits
2 infantry owned by the ANZAC, 6 infantry owned by the Italians and 2 infantry owned by the British lost in Egypt
Italians roll dice for 1 armour, 3 artilleries, 1 bomber, 2 fighters, 1 infantry and 1 mech_infantry in Egypt, round 3 : 4/9 hits
British roll dice for 1 armour, 2 artilleries, 1 fighter and 1 mech_infantry in Egypt, round 3 : 4/5 hits
1 mech_infantry owned by the British, 1 armour owned by the British, 3 artilleries owned by the Italians, 2 artilleries owned by the British and 1 infantry owned by the Italians lost in Egypt
Italians roll dice for 1 armour, 1 bomber, 2 fighters and 1 mech_infantry in Egypt, round 4 : 0/5 hits
British roll dice for 1 fighter in Egypt, round 4 : 1/1 hits
1 mech_infantry owned by the Italians lost in Egypt
Italians roll dice for 1 armour, 1 bomber and 2 fighters in Egypt, round 5 : 1/4 hits
British roll dice for 1 fighter in Egypt, round 5 : 0/1 hits
1 fighter owned by the British lost in Egypt
Italians win, taking Egypt from British with 1 armour, 1 bomber and 2 fighters remaining. Battle score for attacker is 3
Casualties for Italians: 3 artilleries, 7 infantry and 1 mech_infantry
Casualties for British: 1 armour, 2 artilleries, 1 fighter, 2 infantry and 1 mech_infantry
Casualties for ANZAC: 2 infantry
Battle in Algeria
Italians attack with 1 artillery
French defend with 1 infantry
Italians roll dice for 1 artillery in Algeria, round 2 : 1/1 hits
French roll dice for 1 infantry in Algeria, round 2 : 1/1 hits
1 infantry owned by the French and 1 artillery owned by the Italians lost in Algeria
French win with no units remaining. Battle score for attacker is -1
Casualties for French: 1 infantry
Casualties for Italians: 1 artillery
Battle in 92 Sea Zone
Italians attack with 1 battleship, 1 cruiser and 1 destroyer
British defend with 1 carrier, 2 cruisers and 1 transport
Italians roll dice for 1 battleship, 1 cruiser and 1 destroyer in 92 Sea Zone, round 2 : 2/3 hits
British roll dice for 1 carrier, 2 cruisers and 1 transport in 92 Sea Zone, round 2 : 1/3 hits
Units damaged: 1 battleship owned by the Italians
1 carrier owned by the British lost in 92 Sea Zone
Italians roll dice for 1 battleship, 1 cruiser and 1 destroyer in 92 Sea Zone, round 3 : 2/3 hits
British roll dice for 2 cruisers and 1 transport in 92 Sea Zone, round 3 : 1/2 hits
2 cruisers owned by the British and 1 destroyer owned by the Italians lost in 92 Sea Zone
1 transport owned by the British lost in 92 Sea Zone
Italians win with 1 battleship and 1 cruiser remaining. Battle score for attacker is 39
Casualties for British: 1 carrier, 2 cruisers and 1 transport
Casualties for Italians: 1 destroyerNon Combat Move - Italians
1 armour moved from Greece to Yugoslavia
1 armour moved from Northern Italy to Yugoslavia
1 artillery and 1 infantry moved from Southern France to Northern Italy
1 infantry moved from Trans-Jordan to Iraq
Italians take Iraq from Neutral_Axis
2 fighters moved from Egypt to Alexandria
1 bomber moved from Egypt to Greece
1 infantry moved from Kenya to Anglo Egyptian SudanPlace Units - Italians
1 destroyer placed in 95 Sea Zone
1 artillery placed in Southern Italy
2 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 20 PUs; end with 20 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 30 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 32 PUsDice Statistics:
Total
1 was rolled 19 times
2 was rolled 6 times
3 was rolled 6 times
4 was rolled 11 times
5 was rolled 8 times
6 was rolled 13 times
Average roll : 3.349
Median : 4.000
Variance : 2.048
Standard Deviation : 1.431
Total rolls : 63French Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Italians Combat
1 was rolled 11 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 9 times
5 was rolled 6 times
6 was rolled 10 times
Average roll : 3.659
Median : 4.000
Variance : 1.875
Standard Deviation : 1.369
Total rolls : 41British Combat
1 was rolled 7 times
2 was rolled 4 times
3 was rolled 3 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 2.857
Median : 2.000
Variance : 0.950
Standard Deviation : 0.975
Total rolls : 21 -
Dang did my dice suck at Egypt, but I was able to take it
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This one looks ok, your up
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TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy nothing; Remaining resources: 10 PUs;Combat Move - ANZAC
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy nothing; Remaining resources: 10 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
2 infantry moved from New Guinea to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
1 transport moved from 46 Sea Zone to 54 Sea Zone
3 fighters moved from Java to IndiaTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 20 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 29 PUs