Dawg Axis vs S.A. Allies


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2

    Game History

    Round: 2

    Purchase Units - Americans
                Americans buy 1 carrier, 2 destroyers, 2 infantry and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                2 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 carrier, 1 cruiser, 1 fighter, 2 infantry, 1 tactical_bomber and 1 transport moved from 26 Sea Zone to 54 Sea Zone
                1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
                1 artillery, 2 battleships, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 bomber and 1 fighter moved from Western United States to 26 Sea Zone
                1 bomber moved from 26 Sea Zone to Hawaiian Islands
                1 fighter moved from Eastern United States to 10 Sea Zone
                1 mech_infantry moved from Western United States to Central United States

    Non Combat Move - Americans
                1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands

    Place Units - Americans
                1 carrier, 1 destroyer and 1 transport placed in 10 Sea Zone
                1 destroyer and 1 transport placed in 101 Sea Zone
                1 infantry placed in Central United States
                1 infantry placed in Eastern United States
                Americans undo move 1.
                1 transport placed in 101 Sea Zone
                1 carrier and 1 destroyer placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 52 PUs; end with 52 PUs total

    triplea_40343.0_Ame2.tsvg


  • TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.2

    Game History

    Round: 2

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
                Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
                Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
                3 infantry moved from Szechwan to Yunnan
                1 fighter moved from Shensi to Yunnan
                2 infantry moved from Shensi to Kweichow
                1 infantry moved from Szechwan to Kweichow

    triplea_40343.0_Chi2.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2

    Game History

    Round: 2

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
                Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
                Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
                3 infantry moved from Szechwan to Yunnan
                1 fighter moved from Shensi to Yunnan
                2 infantry moved from Shensi to Kweichow
                1 infantry moved from Szechwan to Kweichow

    Combat - Chinese
                Chinese creates battle in territory Hunan
                Chinese creates battle in territory Chahar
                Chinese creates battle in territory Anhwe
                Battle in Kweichow
                    Chinese attack with 3 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 3 infantry in Kweichow, round 2 :  0/3 hits
                        Japanese roll dice for 1 infantry in Kweichow, round 2 :  0/1 hits
                        Chinese roll dice for 3 infantry in Kweichow, round 3 :  0/3 hits
                        Japanese roll dice for 1 infantry in Kweichow, round 3 :  0/1 hits
                        Chinese roll dice for 3 infantry in Kweichow, round 4 :  0/3 hits
                        Japanese roll dice for 1 infantry in Kweichow, round 4 :  0/1 hits
                        Chinese roll dice for 3 infantry in Kweichow, round 5 :  0/3 hits
                        Japanese roll dice for 1 infantry in Kweichow, round 5 :  0/1 hits
                        Chinese roll dice for 3 infantry in Kweichow, round 6 :  0/3 hits
                        Japanese roll dice for 1 infantry in Kweichow, round 6 :  0/1 hits
                        Chinese roll dice for 3 infantry in Kweichow, round 7 :  0/3 hits
                        Japanese roll dice for 1 infantry in Kweichow, round 7 :  0/1 hits
                        Chinese roll dice for 3 infantry in Kweichow, round 8 :  0/3 hits
                        Japanese roll dice for 1 infantry in Kweichow, round 8 :  0/1 hits
                        Chinese roll dice for 3 infantry in Kweichow, round 9 :  0/3 hits
                        Japanese roll dice for 1 infantry in Kweichow, round 9 :  0/1 hits
                        Chinese roll dice for 3 infantry in Kweichow, round 10 :  0/3 hits
                        Japanese roll dice for 1 infantry in Kweichow, round 10 :  0/1 hits
                        Chinese roll dice for 3 infantry in Kweichow, round 11 :  1/3 hits
                        Japanese roll dice for 1 infantry in Kweichow, round 11 :  0/1 hits
                        1 infantry owned by the Japanese lost in Kweichow
                    Chinese win, taking Hunan from Japanese, taking Anhwe from Japanese, taking Kweichow from Japanese with 3 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Chahar
                    Chinese attack with 1 infantry
                    Japanese defend with 2 fighters and 1 tactical_bomber
                        Chinese roll dice for 1 infantry in Chahar, round 2 :  0/1 hits
                        Japanese roll dice for 2 fighters and 1 tactical_bomber in Chahar, round 2 :  3/3 hits
                        1 infantry owned by the Chinese lost in Chahar
                    Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -3
                    Casualties for Chinese: 1 infantry
                Battle in Yunnan
                    Chinese attack with 1 fighter and 3 infantry
                    Japanese defend with 1 artillery
                        Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 2 :  2/4 hits
                        Japanese roll dice for 1 artillery in Yunnan, round 2 :  0/1 hits
                        1 artillery owned by the Japanese lost in Yunnan
                    Chinese win, taking Yunnan from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery

    Non Combat Move - Chinese
                1 fighter moved from Yunnan to Szechwan

    Place Units - Chinese
                4 infantry placed in Szechwan

    Turn Complete - Chinese
                Chinese collect 9 PUs; end with 9 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUs

    Dice Statistics:

    Total
                1 was rolled 3 times
                2 was rolled 7 times
                3 was rolled 12 times
                4 was rolled 14 times
                5 was rolled 6 times
                6 was rolled 7 times
            Average roll : 3.694
            Median : 4.000
            Variance : 1.729
            Standard Deviation : 1.315
            Total rolls : 49

    Chinese Combat
                1 was rolled 3 times
                2 was rolled 7 times
                3 was rolled 7 times
                4 was rolled 9 times
                5 was rolled 5 times
                6 was rolled 4 times
            Average roll : 3.514
            Median : 4.000
            Variance : 0.853
            Standard Deviation : 0.924
            Total rolls : 35

    Japanese Combat
                3 was rolled 5 times
                4 was rolled 5 times
                5 was rolled 1 times
                6 was rolled 3 times
            Average roll : 4.143
            Median : 4.000
            Variance : 2.154
            Standard Deviation : 1.468
            Total rolls : 14

    triplea_40343.0_Chi2.tsvg


  • TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.2

    Game History

    Round: 2

    Combat Move - British
                2 infantry moved from Rhodesia to Tanganyika Territory
                1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo
                1 artillery and 1 infantry moved from India to 39 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 76 Sea Zone
                1 artillery and 1 infantry moved from 76 Sea Zone to Ethiopia
                2 infantry moved from Shan State to Malaya
                2 infantry moved from Burma to Shan State
                2 infantry moved from India to Burma
                1 transport moved from 41 Sea Zone to 39 Sea Zone
                1 destroyer moved from 81 Sea Zone to 98 Sea Zone
                1 bomber and 1 fighter moved from Malta to 96 Sea Zone
                1 fighter and 1 tactical_bomber moved from Egypt to 96 Sea Zone
                1 fighter moved from Gibraltar to 96 Sea Zone

    triplea_40343.0_Bri2.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2

    Game History

    Round: 2

    Purchase Units - British
                British buy 1 armour, 1 destroyer, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 7 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                2 infantry moved from Rhodesia to Tanganyika Territory
                1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo
                1 artillery and 1 infantry moved from India to 39 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 76 Sea Zone
                1 artillery and 1 infantry moved from 76 Sea Zone to Ethiopia
                2 infantry moved from Shan State to Malaya
                2 infantry moved from Burma to Shan State
                2 infantry moved from India to Burma
                1 transport moved from 41 Sea Zone to 39 Sea Zone
                1 destroyer moved from 81 Sea Zone to 98 Sea Zone
                1 bomber and 1 fighter moved from Malta to 96 Sea Zone
                1 fighter and 1 tactical_bomber moved from Egypt to 96 Sea Zone
                1 fighter moved from Gibraltar to 96 Sea Zone

    Combat - British
                Battle in 96 Sea Zone
                    British attack with 1 bomber, 3 fighters and 1 tactical_bomber
                    Italians defend with 1 cruiser and 2 transports
                        British roll dice for 1 bomber, 3 fighters and 1 tactical_bomber in 96 Sea Zone, round 2 :  0/5 hits
                        Italians roll dice for 1 cruiser and 2 transports in 96 Sea Zone, round 2 :  1/1 hits
                        1 fighter owned by the British lost in 96 Sea Zone
                        British roll dice for 1 bomber, 2 fighters and 1 tactical_bomber in 96 Sea Zone, round 3 :  1/4 hits
                        Italians roll dice for 1 cruiser and 2 transports in 96 Sea Zone, round 3 :  1/1 hits
                        1 bomber owned by the British and 1 cruiser owned by the Italians lost in 96 Sea Zone
                        2 transports owned by the Italians lost in 96 Sea Zone
                    British win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for British: 1 bomber and 1 fighter
                    Casualties for Italians: 1 cruiser and 2 transports
                Battle in Ethiopia

    Non Combat Move - British
                2 fighters and 1 tactical_bomber moved from 96 Sea Zone to Egypt
                1 infantry moved from Eastern Persia to Persia
                      British take Persia from Neutral_Allies

    Place Units - British
                Turning on Edit Mode
                EDIT: Removing units owned by British from Gibraltar: 1 fighter
                EDIT: Adding units owned by British to United Kingdom: 1 fighter
                EDIT: Turning off Edit Mode
                1 destroyer placed in 110 Sea Zone
                1 armour and 2 mech_infantrys placed in Union of South Africa
                3 infantry placed in United Kingdom

    Turn Complete - British
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,2
                British collect 25 PUs (4 lost to blockades); end with 25 PUs total
                Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 28 PUs

    Place Units - UK_Pacific
                7 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 21 PUs; end with 21 PUs total
                Some Units in India change ownership: 7 infantry

    Dice Statistics:

    Total
                1 was rolled 3 times
                2 was rolled 10 times
                3 was rolled 13 times
                4 was rolled 17 times
                5 was rolled 11 times
                6 was rolled 8 times
            Average roll : 3.758
            Median : 4.000
            Variance : 1.836
            Standard Deviation : 1.355
            Total rolls : 62

    Null / Other
                2 was rolled 2 times
            Average roll : 2.000
            Median : 2.000
            Variance : 4.000
            Standard Deviation : 2.000
            Total rolls : 2

    British Combat
                4 was rolled 3 times
                5 was rolled 5 times
                6 was rolled 1 times
            Average roll : 4.778
            Median : 5.000
            Variance : 2.875
            Standard Deviation : 1.696
            Total rolls : 9

    Italians Combat
                2 was rolled 1 times
                3 was rolled 1 times
            Average roll : 2.500
            Median : 2.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Chinese Combat
                1 was rolled 3 times
                2 was rolled 7 times
                3 was rolled 7 times
                4 was rolled 9 times
                5 was rolled 5 times
                6 was rolled 4 times
            Average roll : 3.514
            Median : 4.000
            Variance : 0.853
            Standard Deviation : 0.924
            Total rolls : 35

    Japanese Combat
                3 was rolled 5 times
                4 was rolled 5 times
                5 was rolled 1 times
                6 was rolled 3 times
            Average roll : 4.143
            Median : 4.000
            Variance : 2.154
            Standard Deviation : 1.468
            Total rolls : 14

    triplea_40343.0_UK_2.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2

    Game History

    Round: 2

    Purchase Units - Italians
                Italians buy 1 artillery and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 submarine moved from 95 Sea Zone to 98 Sea Zone
                1 infantry moved from Kenya to Ethiopia
                1 artillery and 1 infantry moved from Anglo Egyptian Sudan to Ethiopia
                1 armour, 2 artilleries and 1 infantry moved from Tobruk to Alexandria
                1 fighter moved from Southern Italy to 98 Sea Zone
                1 bomber moved from Southern Italy to Alexandria

    Combat - Italians
                Battle in 98 Sea Zone
                    Italians attack with 1 fighter and 1 submarine
                    British defend with 1 destroyer
                    Italians win with 1 fighter remaining. Battle score for attacker is 2
                    Casualties for Italians: 1 submarine
                    Casualties for British: 1 destroyer
                Battle in Alexandria
                    Italians attack with 1 armour, 2 artilleries, 1 bomber and 1 infantry
                    ANZAC defend with 1 infantry
                    Italians win, taking Alexandria from British with 1 armour, 2 artilleries, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for ANZAC: 1 infantry
                Battle in Ethiopia
                    Italians attack with 1 artillery and 2 infantry
                    British defend with 1 artillery and 1 infantry
                    Italians win, taking Ethiopia from British with 1 artillery and 2 infantry remaining. Battle score for attacker is 7
                    Casualties for British: 1 artillery and 1 infantry

    Non Combat Move - Italians
                1 bomber moved from Alexandria to Greece
                1 fighter moved from 98 Sea Zone to Greece
                1 armour moved from Northern Italy to Romania
                1 mech_infantry moved from Southern Italy to Yugoslavia
                1 infantry moved from Albania to Yugoslavia
                1 infantry moved from Northern Italy to Yugoslavia

    Place Units - Italians
                1 transport placed in 95 Sea Zone
                1 artillery placed in Northern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 2
                Italians collect 10 PUs (1 lost to blockades); end with 10 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 15 PUs

    triplea_40343.0_Ita2.tsvg


  • TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.2

    Game History

    Round: 2

    Purchase Units - ANZAC
                ANZAC buy 1 armour and 1 destroyer; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                2 infantry moved from New South Wales to 62 Sea Zone
                2 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
                1 infantry moved from Java to 42 Sea Zone
                1 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
                1 destroyer moved from 42 Sea Zone to 43 Sea Zone

    triplea_40343.0_ANZ2.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2

    Game History

    Round: 2

    Purchase Units - ANZAC
                ANZAC buy 1 armour and 1 destroyer; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                2 infantry moved from New South Wales to 62 Sea Zone
                2 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
                1 infantry moved from Java to 42 Sea Zone
                1 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
                1 destroyer moved from 42 Sea Zone to 43 Sea Zone

    Non Combat Move - ANZAC
                1 infantry moved from 44 Sea Zone to Celebes
                      ANZAC take Celebes from Dutch
                2 infantry moved from 45 Sea Zone to Dutch New Guinea
                      ANZAC take Dutch New Guinea from Dutch

    Place Units - ANZAC
                1 armour placed in New South Wales
                1 destroyer placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 17 PUs; end with 17 PUs total

    triplea_40343.0_ANZ2.tsvg


  • TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.2

    Game History

    Round: 2

    Combat Move - French
                1 infantry moved from French Central Africa to French Equatorial Africa
                1 infantry moved from Libya to Tobruk
                      French take Tobruk from Italians
                1 infantry moved from Algeria to Tunisia
                1 destroyer moved from 72 Sea Zone to 81 Sea Zone

    triplea_40343.0_Fre2.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2

    Game History

    Round: 2

    Combat Move - French
                1 infantry moved from French Central Africa to French Equatorial Africa
                1 infantry moved from Libya to Tobruk
                      French take Tobruk from Italians
                1 infantry moved from Algeria to Tunisia
                1 destroyer moved from 72 Sea Zone to 81 Sea Zone

    Combat - French

    Non Combat Move - French

    Turn Complete - French

    triplea_40343.0_Fre2.tsvg


  • TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.2

    Game History

    Round: 3

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 4 armour, 1 destroyer, 3 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 submarine moved from 91 Sea Zone to 110 Sea Zone
                1 submarine moved from 109 Sea Zone to 110 Sea Zone
                2 submarines moved from 108 Sea Zone to 110 Sea Zone
                2 submarines moved from 112 Sea Zone to 110 Sea Zone
                1 fighter and 1 tactical_bomber moved from Western Germany to 110 Sea Zone
                1 cruiser and 1 destroyer moved from 112 Sea Zone to 110 Sea Zone
                2 bombers moved from Germany to 110 Sea Zone
                2 fighters and 2 tactical_bombers moved from Southern Italy to Egypt

    triplea_40343.0_Ger3.tsvg


  • scramble in sz110?


  • No scramble


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2

    Game History

    Round: 3

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 4 armour, 1 destroyer, 3 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 submarine moved from 91 Sea Zone to 110 Sea Zone
                1 submarine moved from 109 Sea Zone to 110 Sea Zone
                2 submarines moved from 108 Sea Zone to 110 Sea Zone
                2 submarines moved from 112 Sea Zone to 110 Sea Zone
                1 fighter and 1 tactical_bomber moved from Western Germany to 110 Sea Zone
                1 cruiser and 1 destroyer moved from 112 Sea Zone to 110 Sea Zone
                2 bombers moved from Germany to 110 Sea Zone
                2 fighters and 2 tactical_bombers moved from Southern Italy to Egypt

    Combat - Germans
                Battle in 110 Sea Zone
                    Germans attack with 2 bombers, 1 cruiser, 1 destroyer, 1 fighter, 6 submarines and 1 tactical_bomber
                    British defend with 1 cruiser and 1 destroyer
                    Germans win with 2 bombers, 1 cruiser, 1 destroyer, 1 fighter, 5 submarines and 1 tactical_bomber remaining. Battle score for attacker is 14
                    Casualties for Germans: 1 submarine
                    Casualties for British: 1 cruiser and 1 destroyer
                Battle in Egypt
                    Germans attack with 2 fighters and 2 tactical_bombers
                    British defend with 2 fighters, 1 harbour and 1 tactical_bomber; ANZAC defend with 1 infantry
                    British win with 1 fighter remaining. Battle score for attacker is -18
                    Casualties for Germans: 2 fighters and 2 tactical_bombers
                    Casualties for British: 1 fighter and 1 tactical_bomber
                    Casualties for ANZAC: 1 infantry

    Non Combat Move - Germans
                2 bombers, 1 fighter and 1 tactical_bomber moved from 110 Sea Zone to Western Germany
                12 armour, 5 infantry and 4 mech_infantrys moved from Germany to Slovakia Hungary
                1 mech_infantry moved from Southern France to Yugoslavia
                1 artillery moved from Normandy Bordeaux to France
                2 artilleries moved from Southern France to Northern Italy
                1 mech_infantry moved from Western Germany to Slovakia Hungary
                2 infantry moved from Norway to Finland
                2 infantry moved from Denmark to 112 Sea Zone
                2 infantry and 1 transport moved from 112 Sea Zone to 114 Sea Zone
                2 infantry moved from 114 Sea Zone to Poland

    Place Units - Germans
                1 destroyer and 2 submarines placed in 110 Sea Zone
                4 armour and 3 mech_infantrys placed in Germany

    Turn Complete - Germans
                Germans collect 46 PUs; end with 46 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
                Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUs

    triplea_40343.0_Ger3.tsvg


  • TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.2

    Game History

    Round: 3

    Purchase Units - Russians
                Russians buy 1 armour, 2 artilleries, 1 fighter, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                2 infantry moved from Novgorod to Karelia
                1 infantry moved from Novgorod to Belarus
                1 infantry moved from Ukraine to Western Ukraine
                1 artillery moved from Rostov to Bryansk
                1 infantry moved from Ukraine to Bryansk
                1 infantry moved from Volgograd to Rostov
                1 armour moved from Russia to Belarus
                1 fighter moved from Russia to Novgorod
                1 infantry moved from Amur to Korea
                      Russians take Korea from Japanese
                1 infantry moved from Buryatia to Amur
                1 artillery moved from Novgorod to Belarus
                1 artillery moved from Ukraine to Western Ukraine

    triplea_40343.0_Rus3.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2

    Game History

    Round: 3

    Purchase Units - Russians
                Russians buy 1 armour, 2 artilleries, 1 fighter, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                2 infantry moved from Novgorod to Karelia
                1 infantry moved from Novgorod to Belarus
                1 infantry moved from Ukraine to Western Ukraine
                1 artillery moved from Rostov to Bryansk
                1 infantry moved from Ukraine to Bryansk
                1 infantry moved from Volgograd to Rostov
                1 armour moved from Russia to Belarus
                1 fighter moved from Russia to Novgorod
                1 infantry moved from Amur to Korea
                      Russians take Korea from Japanese
                1 infantry moved from Buryatia to Amur
                1 artillery moved from Novgorod to Belarus
                1 artillery moved from Ukraine to Western Ukraine

    Combat - Russians

    Non Combat Move - Russians
                1 submarine moved from 113 Sea Zone to 114 Sea Zone
                1 submarine moved from 112 Sea Zone to 125 Sea Zone
                1 armour and 1 mech_infantry moved from Yenisey to Kansu

    Place Units - Russians
                1 artillery and 1 infantry placed in Volgograd
                1 artillery and 1 infantry placed in Ukraine
                1 infantry placed in Novgorod
                1 fighter placed in Russia
                1 armour and 1 mech_infantry placed in Russia

    Turn Complete - Russians
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,6,6,3,3,5,1,2,1,3
                Russians collect 37 PUs (3 lost to blockades); end with 37 PUs total

    Dice Statistics:

    Total
                1 was rolled 2 times
                2 was rolled 1 times
                3 was rolled 3 times
                5 was rolled 2 times
                6 was rolled 2 times
            Average roll : 3.500
            Median : 3.000
            Variance : 0.889
            Standard Deviation : 0.943
            Total rolls : 10

    Null / Other
                1 was rolled 2 times
                2 was rolled 1 times
                3 was rolled 3 times
                5 was rolled 2 times
                6 was rolled 2 times
            Average roll : 3.500
            Median : 3.000
            Variance : 0.889
            Standard Deviation : 0.943
            Total rolls : 10

    triplea_40343.0_Rus3.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2

    Game History

    Round: 3

    Purchase Units - Japanese
                Japanese buy 1 artillery, 3 destroyers and 5 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 artillery and 1 infantry moved from Japan to 6 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
                1 artillery and 1 infantry moved from 5 Sea Zone to Amur
                1 battleship and 1 cruiser moved from 6 Sea Zone to 5 Sea Zone
                1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Korea
                1 artillery and 1 mech_infantry moved from Manchuria to Korea
                1 infantry moved from Manchuria to Amur
                3 infantry moved from Manchuria to Amur
                1 infantry moved from Hopei to Shensi
                      Japanese take Shensi from Chinese
                2 infantry moved from Hopei to Anhwe
                2 infantry moved from Kwangsi to Hunan
                1 artillery and 2 infantry moved from Kwangsi to Yunnan
                1 fighter moved from Kiangsi to Anhwe
                1 tactical_bomber moved from Kwangsi to Anhwe
                1 fighter and 1 tactical_bomber moved from Kwangsi to Hunan
                3 fighters and 2 tactical_bombers moved from Kwangsi to Yunnan
                1 infantry moved from Suiyuyan to Kansu
                1 fighter and 1 tactical_bomber moved from Chahar to Kansu
                1 fighter moved from Chahar to Anhwe
                1 bomber moved from Kwangsi to Hunan
                1 bomber moved from Kwangsi to Yunnan

    Combat - Japanese
                Battle in Anhwe
                    Japanese attack with 2 fighters, 2 infantry and 1 tactical_bomber
                    Chinese defend with 1 infantry
                    Japanese win, taking Anhwe from Chinese with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Korea
                    Japanese attack with 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber
                    Russians defend with 1 infantry
                    Japanese win, taking Korea from Russians with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -1
                    Casualties for Russians: 1 infantry
                    Casualties for Japanese: 1 artillery
                Battle in Yunnan
                    Japanese attack with 1 artillery, 1 bomber, 3 fighters, 2 infantry and 2 tactical_bombers
                    Chinese defend with 3 infantry
                    Japanese win, taking Yunnan from Chinese with 1 artillery, 1 bomber, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Chinese: 3 infantry
                    Casualties for Japanese: 2 infantry
                Battle in Kansu
                    Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
                    Russians defend with 1 armour and 1 mech_infantry
                    Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for Russians: 1 armour and 1 mech_infantry
                    Casualties for Japanese: 1 infantry
                Battle in Amur
                    Japanese attack with 1 artillery and 5 infantry
                    Russians defend with 2 aaGuns and 3 infantry
                    Japanese win, taking Amur from Russians with 1 artillery and 3 infantry remaining. Battle score for attacker is 13
                    Casualties for Russians: 2 aaGuns and 3 infantry
                    Casualties for Japanese: 2 infantry
                Battle in Hunan
                    Japanese attack with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber
                    Chinese defend with 1 infantry
                    Japanese win, taking Hunan from Chinese with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Japanese
                1 armour and 1 artillery moved from Kwangsi to 36 Sea Zone
                1 armour, 1 artillery and 2 transports moved from 36 Sea Zone to 37 Sea Zone
                2 infantry moved from Siam to 37 Sea Zone
                1 armour, 1 artillery, 2 infantry and 2 transports moved from 37 Sea Zone to 42 Sea Zone
                2 artilleries and 2 infantry moved from Kwangsi to 36 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 36 Sea Zone to 42 Sea Zone
                1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 2 fighters, 2 submarines and 2 tactical_bombers moved from 36 Sea Zone to 42 Sea Zone
                1 fighter and 1 tactical_bomber moved from Korea to 6 Sea Zone
                1 tactical_bomber moved from Kansu to Suiyuyan
                1 fighter moved from Kansu to Chahar
                1 bomber, 3 fighters and 2 tactical_bombers moved from Yunnan to Kwangsi
                2 fighters and 1 tactical_bomber moved from Anhwe to Kwangsi
                1 bomber, 1 fighter and 1 tactical_bomber moved from Hunan to Kwangsi
                2 transports moved from 36 Sea Zone to 19 Sea Zone
                1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 19 Sea Zone

    Place Units - Japanese
                3 destroyers placed in 6 Sea Zone
                1 artillery and 5 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 34 PUs; end with 34 PUs total
                Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 44 PUs

    triplea_40343.0_Jap3.tsvg


  • TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.2

    Game History

    Round: 3

    Purchase Units - Americans
                Americans buy 3 destroyers, 1 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 submarine moved from 54 Sea Zone to 42 Sea Zone
                1 destroyer moved from 35 Sea Zone to 41 Sea Zone
                1 cruiser moved from 54 Sea Zone to 56 Sea Zone
                1 submarine moved from 26 Sea Zone to 25 Sea Zone
                1 destroyer moved from 26 Sea Zone to 25 Sea Zone
                1 carrier moved from 54 Sea Zone to 55 Sea Zone
                1 fighter moved from 54 Sea Zone to 55 Sea Zone
                1 carrier moved from 26 Sea Zone to 54 Sea Zone
                1 fighter moved from 26 Sea Zone to 54 Sea Zone
                1 mech_infantry moved from Western United States to Eastern United States
                1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 artillery, 1 battleship, 1 cruiser, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
                2 infantry and 1 transport moved from 54 Sea Zone to 62 Sea Zone
                1 carrier, 1 destroyer and 1 fighter moved from 10 Sea Zone to 26 Sea Zone

    triplea_40343.0_Ame3.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2

    Game History

    Round: 3

    Purchase Units - Americans
                Americans buy 3 destroyers, 1 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 submarine moved from 54 Sea Zone to 42 Sea Zone
                1 destroyer moved from 35 Sea Zone to 41 Sea Zone
                1 cruiser moved from 54 Sea Zone to 56 Sea Zone
                1 submarine moved from 26 Sea Zone to 25 Sea Zone
                1 destroyer moved from 26 Sea Zone to 25 Sea Zone
                1 carrier moved from 54 Sea Zone to 55 Sea Zone
                1 fighter moved from 54 Sea Zone to 55 Sea Zone
                1 carrier moved from 26 Sea Zone to 54 Sea Zone
                1 fighter moved from 26 Sea Zone to 54 Sea Zone
                1 mech_infantry moved from Western United States to Eastern United States
                1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 artillery, 1 battleship, 1 cruiser, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
                2 infantry and 1 transport moved from 54 Sea Zone to 62 Sea Zone
                1 carrier, 1 destroyer and 1 fighter moved from 10 Sea Zone to 26 Sea Zone

    Non Combat Move - Americans

    Place Units - Americans
                1 destroyer and 1 transport placed in 10 Sea Zone
                2 destroyers and 1 submarine placed in 101 Sea Zone
                2 submarines placed in 101 Sea Zone
                1 infantry placed in Western United States
                Note to players Americans: America has joined the Allies, and declared war on the Axis!
                Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
                Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
                Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
                Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
                Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
                Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
                Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
                Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
                Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
                Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
                Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral

    Turn Complete - Americans
                Americans collect 52 PUs; end with 52 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 72 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs

    triplea_40343.0_Ame3.tsvg


  • TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.2

    Game History

    Round: 3

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
                Trigger Chinese Guerilla Suiyuyan: Chinese has 1 infantry placed in Suiyuyan
                4 infantry moved from Szechwan to Yunnan
                3 infantry moved from Kweichow to Hunan
                1 fighter moved from Szechwan to Hunan

    triplea_40343.0_Chi3.tsvg

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