I should update you,
Christmases
Recovering from Christmases
Back twist Saturday
And not gonna lie, long range with Japan is fairly initimidating
And today, need to work to not fall behind as much
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 3 artilleries, 9 infantry, 3 mech_infantrys and 3 transports; Remaining resources: 0 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
9 fighters and 5 tactical_bombers moved from 26 Sea Zone to 12 Sea Zone
4 artilleries and 6 infantry moved from 26 Sea Zone to Hawaiian Islands
1 bomber, 1 fighter and 2 tactical_bombers moved from Philippines to 37 Sea Zone
1 bomber moved from Jehol to 37 Sea Zone
3 infantry moved from French Indo China to Kwangsi
1 infantry moved from Yunnan to Kwangsi
2 mech_infantrys moved from India to Shan State
1 mech_infantry moved from India to Shan State
1 artillery, 1 battleship and 1 transport moved from 80 Sea Zone to 39 Sea Zone
1 artillery moved from 39 Sea Zone to Ceylon
1 tactical_bomber moved from Philippines to 37 Sea Zone
2 fighters moved from Philippines to Kiangsu
2 infantry moved from Yunnan to Shan State
1 armour and 1 mech_infantry moved from Jehol to Kiangsu
3 infantry moved from Korea to 6 Sea Zone
3 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
1 infantry moved from Manchuria to 19 Sea Zone
1 mech_infantry moved from Yunnan to Shan State
1 mech_infantry moved from Yunnan to Kwangsi
Combat - Japanese
Battle in Ceylon
Battle in 37 Sea Zone
Japanese attack with 2 bombers, 1 fighter and 3 tactical_bombers
Americans defend with 1 transport; ANZAC defend with 1 carrier, 1 destroyer, 2 fighters and 1 transport
Japanese roll dice for 2 bombers, 1 fighter and 3 tactical_bombers in 37 Sea Zone, round 2 : 4/6 hits
ANZAC roll dice for 1 carrier, 1 destroyer, 2 fighters and 2 transports in 37 Sea Zone, round 2 : 1/4 hits
1 carrier owned by the ANZAC, 1 destroyer owned by the ANZAC, 1 tactical_bomber owned by the Japanese and 1 fighter owned by the ANZAC lost in 37 Sea Zone
Japanese roll dice for 2 bombers, 1 fighter and 2 tactical_bombers in 37 Sea Zone, round 3 : 3/5 hits
ANZAC roll dice for 1 fighter and 2 transports in 37 Sea Zone, round 3 : 1/1 hits
1 tactical_bomber owned by the Japanese, 1 transport owned by the Americans, 1 transport owned by the ANZAC and 1 fighter owned by the ANZAC lost in 37 Sea Zone
Japanese win, taking Ceylon from UK_Pacific with 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 36
Casualties for ANZAC: 1 carrier, 1 destroyer, 2 fighters and 1 transport
Casualties for Americans: 1 transport
Casualties for Japanese: 2 tactical_bombers
Battle in Hawaiian Islands
Japanese attack with 4 artilleries and 6 infantry
Americans defend with 1 airfield, 1 harbour, 1 infantry and 1 mech_infantry
Japanese roll dice for 1 battleship and 1 cruiser in Hawaiian Islands, round 2 : 1/2 hits
Japanese roll dice for 4 artilleries and 6 infantry in Hawaiian Islands, round 2 : 1/10 hits
Americans roll dice for 1 infantry and 1 mech_infantry in Hawaiian Islands, round 2 : 0/2 hits
1 mech_infantry owned by the Americans and 1 infantry owned by the Americans lost in Hawaiian Islands
Japanese win, taking Hawaiian Islands from Americans with 4 artilleries and 6 infantry remaining. Battle score for attacker is 7
Casualties for Americans: 1 infantry and 1 mech_infantry
Battle in 12 Sea Zone
Japanese attack with 9 fighters and 5 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 9 fighters and 5 tactical_bombers in 12 Sea Zone, round 2 : 9/14 hits
Americans roll dice for 1 destroyer in 12 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 12 Sea Zone
Japanese win with 9 fighters and 5 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Shan State
Japanese attack with 2 infantry and 4 mech_infantrys
ANZAC defend with 1 artillery and 1 infantry
Japanese roll dice for 2 infantry and 4 mech_infantrys in Shan State, round 2 : 1/6 hits
ANZAC roll dice for 1 artillery and 1 infantry in Shan State, round 2 : 1/2 hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Shan State
Japanese roll dice for 1 infantry and 4 mech_infantrys in Shan State, round 3 : 0/5 hits
ANZAC roll dice for 1 artillery in Shan State, round 3 : 1/1 hits
1 infantry owned by the Japanese lost in Shan State
Japanese roll dice for 4 mech_infantrys in Shan State, round 4 : 1/4 hits
ANZAC roll dice for 1 artillery in Shan State, round 4 : 1/1 hits
1 artillery owned by the ANZAC and 1 mech_infantry owned by the Japanese lost in Shan State
Japanese win, taking Shan State from ANZAC with 3 mech_infantrys remaining. Battle score for attacker is -3
Casualties for ANZAC: 1 artillery and 1 infantry
Casualties for Japanese: 2 infantry and 1 mech_infantry
Battle in Kwangsi
Japanese attack with 4 infantry and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 4 infantry and 1 mech_infantry in Kwangsi, round 2 : 1/5 hits
Chinese roll dice for 1 infantry in Kwangsi, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Japanese
4 infantry moved from 19 Sea Zone to Kiangsu
1 aaGun moved from Shantung to Kiangsu
2 infantry moved from Manchuria to Jehol
4 mech_infantrys moved from Yunnan to Kwangtung
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to French Indo China
1 bomber moved from 37 Sea Zone to Kiangsu
1 bomber moved from 37 Sea Zone to French Indo China
6 submarines moved from 6 Sea Zone to 26 Sea Zone
9 fighters and 5 tactical_bombers moved from 12 Sea Zone to 26 Sea Zone
Place Units - Japanese
3 transports placed in 6 Sea Zone
3 artilleries placed in Korea
4 infantry placed in Japan
1 infantry and 2 mech_infantrys placed in India
2 infantry and 1 mech_infantry placed in French Indo China
2 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 3,1
Japanese collect 53 PUs (4 lost to blockades); end with 53 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 63 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
max defense kiangsu, going for pacific vc win, only 1 exception, lose bomber before aa gun.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 2 carriers, 2 fighters and 2 tactical_bombers; Remaining resources: 2 PUs;
Combat Move - Americans
1 fighter and 1 tactical_bomber moved from Kweichow to Kiangsu
Combat - Americans
Battle in Kiangsu
Americans attack with 1 fighter and 1 tactical_bomber
Japanese defend with 1 aaGun, 1 armour, 1 bomber, 2 fighters, 4 infantry and 1 mech_infantry
AA fire in Kiangsu : 0/2 hits
Americans roll dice for 1 fighter and 1 tactical_bomber in Kiangsu, round 2 : 0/2 hits
Japanese roll dice for 1 aaGun, 1 armour, 1 bomber, 2 fighters, 4 infantry and 1 mech_infantry in Kiangsu, round 2 : 7/9 hits
1 tactical_bomber owned by the Americans and 1 fighter owned by the Americans lost in Kiangsu
Japanese win with 1 aaGun, 1 armour, 1 bomber, 2 fighters, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is -21
Casualties for Americans: 1 fighter and 1 tactical_bomber
Non Combat Move - Americans
1 infantry moved from Southern France to Normandy Bordeaux
2 fighters moved from France to 110 Sea Zone
2 fighters and 1 tactical_bomber moved from France to United Kingdom
2 transports moved from 102 Sea Zone to 101 Sea Zone
7 transports moved from 109 Sea Zone to 106 Sea Zone
2 fighters moved from Tambov to Shensi
1 destroyer moved from 10 Sea Zone to 9 Sea Zone
1 destroyer moved from 10 Sea Zone to 12 Sea Zone
1 destroyer moved from 10 Sea Zone to 11 Sea Zone
1 destroyer moved from 9 Sea Zone to 13 Sea Zone
1 destroyer moved from 11 Sea Zone to 27 Sea Zone
Place Units - Americans
2 carriers, 2 fighters and 2 tactical_bombers placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 56 PUs; end with 58 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Kiangsi to Kiangsu
1 artillery and 10 infantry moved from Anhwe to Kiangsu
1 fighter moved from Kweichow to Kiangsu
Combat - Chinese
Battle in Kiangsu
Chinese attack with 1 artillery, 1 fighter and 11 infantry
Japanese defend with 1 aaGun, 1 armour, 1 bomber, 2 fighters, 4 infantry and 1 mech_infantry
AA fire in Kiangsu : 0/1 hits
Chinese roll dice for 1 artillery, 1 fighter and 11 infantry in Kiangsu, round 2 : 2/13 hits
Japanese roll dice for 1 aaGun, 1 armour, 1 bomber, 2 fighters, 4 infantry and 1 mech_infantry in Kiangsu, round 2 : 4/9 hits
4 infantry owned by the Chinese, 1 aaGun owned by the Japanese and 1 bomber owned by the Japanese lost in Kiangsu
Chinese roll dice for 1 artillery, 1 fighter and 7 infantry in Kiangsu, round 3 : 1/9 hits
Japanese roll dice for 1 armour, 2 fighters, 4 infantry and 1 mech_infantry in Kiangsu, round 3 : 4/8 hits
1 infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Kiangsu
Chinese roll dice for 1 artillery, 1 fighter and 3 infantry in Kiangsu, round 4 : 1/5 hits
Japanese roll dice for 1 armour, 2 fighters, 3 infantry and 1 mech_infantry in Kiangsu, round 4 : 6/7 hits
1 infantry owned by the Japanese, 1 fighter owned by the Chinese, 3 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Kiangsu
Japanese win with 1 armour, 2 fighters, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is -24
Casualties for Chinese: 1 artillery, 1 fighter and 11 infantry
Casualties for Japanese: 1 aaGun, 1 bomber and 2 infantry
Non Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 11 PUs; end with 12 PUs
attack on Kiangsu failed. So I will concede here. Thanks so much for the game. It was quite the education on playing A&A Global and really enjoyable. I’d love to do it again in the future.
Also, interested in any thoughts you had on the game.
Early on I didn’t expect such a quick take down of UK pacific and thought I should have been able to postpone it by a turn or 2 had I played better.
I made an error with Russia in turn 1 by moving stacks of inf to Karelia and Bessarabia. I didn’t read the map well and didn’t think you were in a position to bring as much airpower into it as you could. But I thought that although a mistake, this might have worked out for me. You pulled your airforce East and I could build transports by UK safely, allowing me to land in Normandy a turn sooner.
I wish I had done more earlier to contain Italy’s income. I thought that really made the difference in Western Europe.
At the end I thought I could take Hong Kong or Shanghai back, delaying your pacific victory, and hoping that the economic advantage would turn it around for me. Obviously I couldn’t take either, and I’m not sure that I could have held them long enough even if I did. I needed at least two more turns before the US could retake Hawaii.
Anyway, thanks again.
Yeah I am very aggressive with Japan, if India presents itself early I always take it.
Gg