I should update you,
Christmases
Recovering from Christmases
Back twist Saturday
And not gonna lie, long range with Japan is fairly initimidating
And today, need to work to not fall behind as much
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 2 carriers, 1 cruiser and 4 fighters; Remaining resources: 0 PUs;
Combat Move - Americans
2 fighters moved from 110 Sea Zone to Southern France
1 bomber, 2 fighters and 1 tactical_bomber moved from Normandy Bordeaux to Southern France
3 infantry moved from Normandy Bordeaux to Southern France
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
Combat - Americans
Battle in Malaya
Battle in Southern France
Americans attack with 1 bomber, 4 fighters, 3 infantry and 1 tactical_bomber
Italians defend with 1 factory_minor, 1 harbour and 6 infantry
Americans roll dice for 1 bomber, 4 fighters, 3 infantry and 1 tactical_bomber in Southern France, round 2 : 5/9 hits
Italians roll dice for 6 infantry in Southern France, round 2 : 3/6 hits
1 bomber owned by the Americans, 2 infantry owned by the Americans and 5 infantry owned by the Italians lost in Southern France
Americans roll dice for 4 fighters, 1 infantry and 1 tactical_bomber in Southern France, round 3 : 3/6 hits
Italians roll dice for 1 infantry in Southern France, round 3 : 0/1 hits
1 infantry owned by the Italians lost in Southern France
Americans win, taking Malaya from Japanese, taking Southern France from Italians with 4 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Italians: 6 infantry
Casualties for Americans: 1 bomber and 2 infantry
Non Combat Move - Americans
4 fighters and 1 tactical_bomber moved from Southern France to France
1 destroyer moved from 10 Sea Zone to 12 Sea Zone
1 cruiser moved from 112 Sea Zone to 110 Sea Zone
7 transports moved from 112 Sea Zone to 109 Sea Zone
Place Units - Americans
2 carriers, 1 cruiser and 4 fighters placed in 10 Sea Zone
Turn Complete - Americans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 3,6,5,6,6,6,1,3,2,1,2,4,6,1,1,5,3,4,5,4,2,4,5,3,4,5,2,3,6,6,6
Americans collect 56 PUs (1 lost to blockades); end with 56 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
Forgot an American noncombat move. Two fighters to tambov and 2 more to kweichow. We are at a critical point in the game so I can totally understand if you want to say no.
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Hunan to Kwangsi
Chinese take Kwangsi from Japanese
1 infantry moved from Hunan to Anhwe
Chinese take Anhwe from Japanese
1 infantry moved from Hunan to Kiangsi
Chinese take Kiangsi from Japanese
I made the edits I identified. But just edit back if you prefer.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Hunan to Kwangsi
Chinese take Kwangsi from Japanese
1 infantry moved from Hunan to Anhwe
Chinese take Anhwe from Japanese
1 infantry moved from Hunan to Kiangsi
Chinese take Kiangsi from Japanese
Combat - Chinese
Non Combat Move - Chinese
1 artillery and 6 infantry moved from Hunan to Anhwe
Place Units - Chinese
3 infantry placed in Anhwe
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Chinese from Shensi: 1 fighter
EDIT: Adding units owned by Chinese to Kweichow: 1 fighter
EDIT: Removing units owned by ANZAC from Russia: 1 fighter
EDIT: Removing units owned by Americans from Russia: 2 fighters
EDIT: Adding units owned by ANZAC to Russia: 1 fighter
EDIT: Adding units owned by Americans to Tambov: 2 fighters
EDIT: Removing units owned by Americans from Russia: 1 fighter and 1 tactical_bomber
EDIT: Adding units owned by Americans to Kweichow: 1 fighter and 1 tactical_bomber
EDIT: Turning off Edit Mode
Turn Complete - Chinese
Chinese collect 11 PUs; end with 13 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 2 carriers, 1 cruiser and 4 fighters; Remaining resources: 0 PUs;
Combat Move - Americans
2 fighters moved from 110 Sea Zone to Southern France
1 bomber, 2 fighters and 1 tactical_bomber moved from Normandy Bordeaux to Southern France
3 infantry moved from Normandy Bordeaux to Southern France
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
Combat - Americans
Battle in Malaya
Battle in Southern France
Americans attack with 1 bomber, 4 fighters, 3 infantry and 1 tactical_bomber
Italians defend with 1 factory_minor, 1 harbour and 6 infantry
Americans roll dice for 1 bomber, 4 fighters, 3 infantry and 1 tactical_bomber in Southern France, round 2 : 5/9 hits
Italians roll dice for 6 infantry in Southern France, round 2 : 3/6 hits
1 bomber owned by the Americans, 2 infantry owned by the Americans and 5 infantry owned by the Italians lost in Southern France
Americans roll dice for 4 fighters, 1 infantry and 1 tactical_bomber in Southern France, round 3 : 3/6 hits
Italians roll dice for 1 infantry in Southern France, round 3 : 0/1 hits
1 infantry owned by the Italians lost in Southern France
Americans win, taking Malaya from Japanese, taking Southern France from Italians with 4 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Italians: 6 infantry
Casualties for Americans: 1 bomber and 2 infantry
Non Combat Move - Americans
4 fighters and 1 tactical_bomber moved from Southern France to France
1 destroyer moved from 10 Sea Zone to 12 Sea Zone
1 cruiser moved from 112 Sea Zone to 110 Sea Zone
7 transports moved from 112 Sea Zone to 109 Sea Zone
Place Units - Americans
2 carriers, 1 cruiser and 4 fighters placed in 10 Sea Zone
Turn Complete - Americans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 3,6,5,6,6,6,1,3,2,1,2,4,6,1,1,5,3,4,5,4,2,4,5,3,4,5,2,3,6,6,6
Americans collect 56 PUs (1 lost to blockades); end with 56 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Hunan to Kwangsi
Chinese take Kwangsi from Japanese
1 infantry moved from Hunan to Anhwe
Chinese take Anhwe from Japanese
1 infantry moved from Hunan to Kiangsi
Chinese take Kiangsi from Japanese
Combat - Chinese
Non Combat Move - Chinese
1 artillery and 6 infantry moved from Hunan to Anhwe
Place Units - Chinese
3 infantry placed in Anhwe
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Chinese from Shensi: 1 fighter
EDIT: Adding units owned by Chinese to Kweichow: 1 fighter
EDIT: Removing units owned by ANZAC from Russia: 1 fighter
EDIT: Removing units owned by Americans from Russia: 2 fighters
EDIT: Adding units owned by ANZAC to Russia: 1 fighter
EDIT: Adding units owned by Americans to Tambov: 2 fighters
EDIT: Removing units owned by Americans from Russia: 1 fighter and 1 tactical_bomber
EDIT: Adding units owned by Americans to Kweichow: 1 fighter and 1 tactical_bomber
EDIT: Turning off Edit Mode
Turn Complete - Chinese
Chinese collect 11 PUs; end with 13 PUs
Purchase Units - British
British buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs;
Combat Move - British
3 artilleries and 3 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Western Germany
1 tactical_bomber moved from 110 Sea Zone to Western Germany
1 armour and 2 infantry moved from Anglo Egyptian Sudan to Egypt
2 artilleries and 2 infantry moved from 110 Sea Zone to Holland Belgium
1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from 112 Sea Zone to Norway
2 fighters moved from Normandy Bordeaux to Western Germany
1 fighter moved from 110 Sea Zone to Holland Belgium
Combat - British
Battle in Norway
British attack with 1 artillery and 1 infantry
Germans defend with 1 airfield and 1 infantry
British roll dice for 1 artillery and 1 infantry in Norway, round 2 : 2/2 hits
Germans roll dice for 1 infantry in Norway, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Norway
British win, taking Norway from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Holland Belgium
British attack with 2 artilleries, 1 fighter and 2 infantry
Italians defend with 1 armour and 1 artillery
British roll dice for 2 artilleries, 1 fighter and 2 infantry in Holland Belgium, round 2 : 2/5 hits
Germans roll dice for 1 armour and 1 artillery in Holland Belgium, round 2 : 2/2 hits
1 armour owned by the Italians, 1 artillery owned by the Italians and 2 infantry owned by the British lost in Holland Belgium
British win, taking Holland Belgium from Germans with 2 artilleries and 1 fighter remaining. Battle score for attacker is 4
Casualties for British: 2 infantry
Casualties for Italians: 1 armour and 1 artillery
Battle in Western Germany
British attack with 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 airfield, 1 armour, 1 factory_minor and 1 harbour
British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Western Germany, round 2 : 2/5 hits
Germans roll dice for 1 armour in Western Germany, round 2 : 1/1 hits
1 armour owned by the Germans and 1 infantry owned by the British lost in Western Germany
British win, taking Western Germany from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour
Casualties for British: 1 infantry
Battle in Egypt
British attack with 1 armour and 2 infantry
Italians defend with 1 artillery, 1 harbour and 1 infantry
British roll dice for 1 armour and 2 infantry in Egypt, round 2 : 1/3 hits
Italians roll dice for 1 artillery and 1 infantry in Egypt, round 2 : 0/2 hits
1 infantry owned by the Italians lost in Egypt
British roll dice for 1 armour and 2 infantry in Egypt, round 3 : 0/3 hits
Italians roll dice for 1 artillery in Egypt, round 3 : 1/1 hits
1 infantry owned by the British lost in Egypt
British roll dice for 1 armour and 1 infantry in Egypt, round 4 : 0/2 hits
Italians roll dice for 1 artillery in Egypt, round 4 : 1/1 hits
1 infantry owned by the British lost in Egypt
British roll dice for 1 armour in Egypt, round 5 : 1/1 hits
Italians roll dice for 1 artillery in Egypt, round 5 : 0/1 hits
1 artillery owned by the Italians lost in Egypt
British win, taking Egypt from Italians with 1 armour remaining. Battle score for attacker is 1
Casualties for Italians: 1 artillery and 1 infantry
Casualties for British: 2 infantry
Non Combat Move - British
1 fighter moved from Holland Belgium to France
2 fighters and 1 tactical_bomber moved from Western Germany to France
2 aaGuns moved from Normandy Bordeaux to France
1 destroyer moved from 112 Sea Zone to 110 Sea Zone
Place Units - British
1 infantry placed in Union of South Africa
2 artilleries and 5 infantry placed in United Kingdom
Turn Complete - British
British collect 39 PUs; end with 39 PUs
Turn Complete - UK_Pacific
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 6 artilleries and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour moved from Trans-Jordan to Egypt
Combat - Italians
Battle in Egypt
Italians attack with 1 armour
British defend with 1 armour and 1 harbour
Italians roll dice for 1 armour in Egypt, round 2 : 1/1 hits
British roll dice for 1 armour in Egypt, round 2 : 1/1 hits
1 armour owned by the Italians and 1 armour owned by the British lost in Egypt
British win with no units remaining. Battle score for attacker is 0
Casualties for Italians: 1 armour
Casualties for British: 1 armour
Non Combat Move - Italians
4 aaGuns and 4 infantry moved from Southern Italy to Northern Italy
Place Units - Italians
6 artilleries and 4 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 15 PUs; end with 15 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 24 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 destroyer and 1 infantry; Remaining resources: 1 PUs;
Combat Move - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Russia: 1 fighter
EDIT: Adding units owned by ANZAC to Russia: 1 fighter
EDIT: Turning off Edit Mode
1 artillery and 1 infantry moved from Northern Territory to 55 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 55 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Shan State
1 artillery moved from 37 Sea Zone to Shan State
1 carrier, 1 destroyer and 2 fighters moved from 55 Sea Zone to 37 Sea Zone
ANZAC take 42 Sea Zone from Japanese
ANZAC take 37 Sea Zone from Japanese
1 submarine moved from 62 Sea Zone to 42 Sea Zone
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
Combat - ANZAC
Battle in Shan State
Non Combat Move - ANZAC
1 fighter moved from Russia to Tambov
2 infantry moved from Northern Territory to Queensland
Place Units - ANZAC
1 artillery and 1 infantry placed in New South Wales
1 destroyer placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 11 PUs; end with 12 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 destroyer and 1 infantry; Remaining resources: 1 PUs;
Combat Move - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Russia: 1 fighter
EDIT: Adding units owned by ANZAC to Russia: 1 fighter
EDIT: Turning off Edit Mode
1 artillery and 1 infantry moved from Northern Territory to 55 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 55 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Shan State
1 artillery moved from 37 Sea Zone to Shan State
1 carrier, 1 destroyer and 2 fighters moved from 55 Sea Zone to 37 Sea Zone
ANZAC take 42 Sea Zone from Japanese
ANZAC take 37 Sea Zone from Japanese
1 submarine moved from 62 Sea Zone to 42 Sea Zone
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
Combat - ANZAC
Battle in Shan State
Non Combat Move - ANZAC
1 fighter moved from Russia to Tambov
2 infantry moved from Northern Territory to Queensland
Place Units - ANZAC
1 artillery and 1 infantry placed in New South Wales
1 destroyer placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 11 PUs; end with 12 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
Purchase Units - French
French repair damage of 5x factory_minor; Remaining resources: 9 PUs;
French buy 1 armour and 1 infantry; Remaining resources: 0 PUs;
Combat Move - French
3 infantry moved from Alexandria to Egypt
1 infantry moved from Anglo Egyptian Sudan to Egypt
Non Combat Move - French
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 destroyer moved from 83 Sea Zone to 91 Sea Zone
Place Units - French
1 armour and 1 infantry placed in France
French undo move 1.
1 armour and 1 infantry placed in Normandy Bordeaux
Turn Complete - French
French collect 18 PUs; end with 18 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 artilleries and 11 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
2 fighters and 2 tactical_bombers moved from Germany to 112 Sea Zone
2 fighters and 2 tactical_bombers moved from Germany to Norway
1 infantry moved from Finland to Norway
1 armour and 1 mech_infantry moved from Novgorod to Archangel
1 bomber moved from Germany to Archangel
1 mech_infantry moved from Novgorod to Smolensk
1 bomber moved from Germany to Smolensk
1 bomber moved from Germany to Bryansk
1 artillery and 2 infantry moved from Germany to Western Germany
2 infantry moved from Rostov to Bryansk
1 infantry moved from Rostov to Volgograd
Germans take Volgograd from Russians
1 infantry moved from Rostov to Caucasus
Germans take Caucasus from Russians
4 artilleries and 3 infantry moved from Germany to Western Germany
Combat - Germans
Battle in Western Germany
Germans attack with 5 artilleries and 5 infantry
British defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 5 artilleries and 5 infantry in Western Germany, round 2 : 4/10 hits
British roll dice for 1 infantry in Western Germany, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the British lost in Western Germany
Germans win, taking Western Germany from British with 5 artilleries and 4 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Battle in Smolensk
Germans attack with 1 bomber and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 1 mech_infantry in Smolensk, round 2 : 2/2 hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Smolensk
Germans win, taking Smolensk from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Norway
Germans attack with 2 fighters, 1 infantry and 2 tactical_bombers
British defend with 1 airfield, 1 artillery and 1 infantry
Germans roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Norway, round 2 : 2/5 hits
British roll dice for 1 artillery and 1 infantry in Norway, round 2 : 2/2 hits
1 fighter owned by the Germans, 1 infantry owned by the Germans, 1 artillery owned by the British and 1 infantry owned by the British lost in Norway
Germans win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is -6
Casualties for Germans: 1 fighter and 1 infantry
Casualties for British: 1 artillery and 1 infantry
Battle in Bryansk
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 2 infantry in Bryansk, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Bryansk
Germans win, taking Bryansk from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Archangel
Germans attack with 1 armour, 1 bomber and 1 mech_infantry
Russians defend with 1 armour
Germans roll dice for 1 armour, 1 bomber and 1 mech_infantry in Archangel, round 2 : 2/3 hits
Russians roll dice for 1 armour in Archangel, round 2 : 0/1 hits
1 armour owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Russians: 1 armour
Battle in 112 Sea Zone
Germans attack with 2 fighters and 2 tactical_bombers
Russians defend with 1 cruiser; British defend with 2 transports
Germans roll dice for 2 fighters and 2 tactical_bombers in 112 Sea Zone, round 2 : 0/4 hits
British roll dice for 1 cruiser and 2 transports in 112 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 2 fighters and 2 tactical_bombers in 112 Sea Zone, round 3 : 3/4 hits
British roll dice for 1 cruiser and 2 transports in 112 Sea Zone, round 3 : 0/1 hits
2 transports owned by the British and 1 cruiser owned by the Russians lost in 112 Sea Zone
Germans win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 26
Casualties for Russians: 1 cruiser
Casualties for British: 2 transports
Non Combat Move - Germans
1 fighter and 2 tactical_bombers moved from Norway to Germany
2 fighters and 2 tactical_bombers moved from 112 Sea Zone to Germany
1 aaGun moved from Germany to Western Germany
1 aaGun moved from Slovakia Hungary to Germany
1 aaGun moved from Germany to Western Germany
1 aaGun moved from Germany to Western Germany
15 armour and 10 mech_infantrys moved from Ukraine to Caucasus
1 aaGun, 5 artilleries and 10 infantry moved from Rostov to Ukraine
2 mech_infantrys moved from Eastern Poland to Ukraine
1 bomber moved from Bryansk to Novgorod
1 bomber moved from Smolensk to Novgorod
1 bomber moved from Archangel to Novgorod
Place Units - Germans
3 artilleries placed in Ukraine
Germans undo move 1.
2 artilleries and 1 infantry placed in Ukraine
1 artillery and 2 infantry placed in Novgorod
2 artilleries and 8 infantry placed in Germany
Turn Complete - Germans
Germans collect 46 PUs; end with 46 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 56 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 61 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians buy 3 armour and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Tambov to Volgograd
2 infantry moved from Tambov to Rostov
21 infantry moved from Tambov to Bryansk
1 artillery moved from Tambov to Volgograd
1 artillery moved from Tambov to Rostov
7 artilleries moved from Tambov to Bryansk
1 armour moved from Tambov to Bryansk
1 fighter and 1 tactical_bomber moved from Tambov to Smolensk
1 armour and 1 mech_infantry moved from Russia to Smolensk
1 infantry moved from Shensi to Hopei
Chinese take Hopei from Japanese
1 armour moved from Northwest Persia to Persia
Russians take Persia from Italians
1 armour moved from Northwest Persia to Trans-Jordan
Russians take Iraq from Italians
British take Trans-Jordan from Italians
1 fighter moved from Tambov to Smolensk
2 armour moved from Russia to Bryansk
5 infantry moved from Tambov to Bryansk
1 infantry moved from Tambov to Bryansk
Combat - Russians
Battle in Rostov
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 2 infantry in Rostov, round 2 : 1/3 hits
Germans roll dice for 1 infantry in Rostov, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Rostov
Russians win, taking Rostov from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Volgograd
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 factory_minor and 1 infantry
Russians roll dice for 1 artillery and 2 infantry in Volgograd, round 2 : 1/3 hits
Germans roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Bryansk
Russians attack with 3 armour, 7 artilleries and 27 infantry
Germans defend with 1 infantry
Russians roll dice for 3 armour, 7 artilleries and 27 infantry in Bryansk, round 2 : 8/37 hits
Germans roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 3 armour, 7 artilleries and 27 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Smolensk
Russians attack with 1 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians roll dice for 1 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber in Smolensk, round 2 : 3/5 hits
Germans roll dice for 1 mech_infantry in Smolensk, round 2 : 0/1 hits
1 mech_infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Non Combat Move - Russians
1 mech_infantry moved from Russia to Kazakhstan
1 armour moved from Persia to Iraq
2 fighters and 1 tactical_bomber moved from Smolensk to Russia
2 aaGuns moved from Tambov to Bryansk
1 aaGun moved from Tambov to Bryansk
1 infantry moved from Tambov to Russia
1 infantry moved from Tambov to Samara
4 infantry moved from Shensi to Kweichow
1 submarine moved from 92 Sea Zone to 97 Sea Zone
Place Units - Russians
3 armour and 2 mech_infantrys placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2
Russians collect 26 PUs (2 lost to blockades); end with 26 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 29 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 3 artilleries, 9 infantry, 3 mech_infantrys and 3 transports; Remaining resources: 0 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
9 fighters and 5 tactical_bombers moved from 26 Sea Zone to 12 Sea Zone
4 artilleries and 6 infantry moved from 26 Sea Zone to Hawaiian Islands
1 bomber, 1 fighter and 2 tactical_bombers moved from Philippines to 37 Sea Zone
1 bomber moved from Jehol to 37 Sea Zone
3 infantry moved from French Indo China to Kwangsi
1 infantry moved from Yunnan to Kwangsi
2 mech_infantrys moved from India to Shan State
1 mech_infantry moved from India to Shan State
1 artillery, 1 battleship and 1 transport moved from 80 Sea Zone to 39 Sea Zone
1 artillery moved from 39 Sea Zone to Ceylon
1 tactical_bomber moved from Philippines to 37 Sea Zone
2 fighters moved from Philippines to Kiangsu
2 infantry moved from Yunnan to Shan State
1 armour and 1 mech_infantry moved from Jehol to Kiangsu
3 infantry moved from Korea to 6 Sea Zone
3 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
1 infantry moved from Manchuria to 19 Sea Zone
1 mech_infantry moved from Yunnan to Shan State
1 mech_infantry moved from Yunnan to Kwangsi
Combat - Japanese
Battle in Ceylon
Battle in 37 Sea Zone
Japanese attack with 2 bombers, 1 fighter and 3 tactical_bombers
Americans defend with 1 transport; ANZAC defend with 1 carrier, 1 destroyer, 2 fighters and 1 transport
Japanese roll dice for 2 bombers, 1 fighter and 3 tactical_bombers in 37 Sea Zone, round 2 : 4/6 hits
ANZAC roll dice for 1 carrier, 1 destroyer, 2 fighters and 2 transports in 37 Sea Zone, round 2 : 1/4 hits
1 carrier owned by the ANZAC, 1 destroyer owned by the ANZAC, 1 tactical_bomber owned by the Japanese and 1 fighter owned by the ANZAC lost in 37 Sea Zone
Japanese roll dice for 2 bombers, 1 fighter and 2 tactical_bombers in 37 Sea Zone, round 3 : 3/5 hits
ANZAC roll dice for 1 fighter and 2 transports in 37 Sea Zone, round 3 : 1/1 hits
1 tactical_bomber owned by the Japanese, 1 transport owned by the Americans, 1 transport owned by the ANZAC and 1 fighter owned by the ANZAC lost in 37 Sea Zone
Japanese win, taking Ceylon from UK_Pacific with 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 36
Casualties for ANZAC: 1 carrier, 1 destroyer, 2 fighters and 1 transport
Casualties for Americans: 1 transport
Casualties for Japanese: 2 tactical_bombers
Battle in Hawaiian Islands
Japanese attack with 4 artilleries and 6 infantry
Americans defend with 1 airfield, 1 harbour, 1 infantry and 1 mech_infantry
Japanese roll dice for 1 battleship and 1 cruiser in Hawaiian Islands, round 2 : 1/2 hits
Japanese roll dice for 4 artilleries and 6 infantry in Hawaiian Islands, round 2 : 1/10 hits
Americans roll dice for 1 infantry and 1 mech_infantry in Hawaiian Islands, round 2 : 0/2 hits
1 mech_infantry owned by the Americans and 1 infantry owned by the Americans lost in Hawaiian Islands
Japanese win, taking Hawaiian Islands from Americans with 4 artilleries and 6 infantry remaining. Battle score for attacker is 7
Casualties for Americans: 1 infantry and 1 mech_infantry
Battle in 12 Sea Zone
Japanese attack with 9 fighters and 5 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 9 fighters and 5 tactical_bombers in 12 Sea Zone, round 2 : 9/14 hits
Americans roll dice for 1 destroyer in 12 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 12 Sea Zone
Japanese win with 9 fighters and 5 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Shan State
Japanese attack with 2 infantry and 4 mech_infantrys
ANZAC defend with 1 artillery and 1 infantry
Japanese roll dice for 2 infantry and 4 mech_infantrys in Shan State, round 2 : 1/6 hits
ANZAC roll dice for 1 artillery and 1 infantry in Shan State, round 2 : 1/2 hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Shan State
Japanese roll dice for 1 infantry and 4 mech_infantrys in Shan State, round 3 : 0/5 hits
ANZAC roll dice for 1 artillery in Shan State, round 3 : 1/1 hits
1 infantry owned by the Japanese lost in Shan State
Japanese roll dice for 4 mech_infantrys in Shan State, round 4 : 1/4 hits
ANZAC roll dice for 1 artillery in Shan State, round 4 : 1/1 hits
1 artillery owned by the ANZAC and 1 mech_infantry owned by the Japanese lost in Shan State
Japanese win, taking Shan State from ANZAC with 3 mech_infantrys remaining. Battle score for attacker is -3
Casualties for ANZAC: 1 artillery and 1 infantry
Casualties for Japanese: 2 infantry and 1 mech_infantry
Battle in Kwangsi
Japanese attack with 4 infantry and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 4 infantry and 1 mech_infantry in Kwangsi, round 2 : 1/5 hits
Chinese roll dice for 1 infantry in Kwangsi, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Japanese
4 infantry moved from 19 Sea Zone to Kiangsu
1 aaGun moved from Shantung to Kiangsu
2 infantry moved from Manchuria to Jehol
4 mech_infantrys moved from Yunnan to Kwangtung
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to French Indo China
1 bomber moved from 37 Sea Zone to Kiangsu
1 bomber moved from 37 Sea Zone to French Indo China
6 submarines moved from 6 Sea Zone to 26 Sea Zone
9 fighters and 5 tactical_bombers moved from 12 Sea Zone to 26 Sea Zone
Place Units - Japanese
3 transports placed in 6 Sea Zone
3 artilleries placed in Korea
4 infantry placed in Japan
1 infantry and 2 mech_infantrys placed in India
2 infantry and 1 mech_infantry placed in French Indo China
2 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 3,1
Japanese collect 53 PUs (4 lost to blockades); end with 53 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 63 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
max defense kiangsu, going for pacific vc win, only 1 exception, lose bomber before aa gun.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 2 carriers, 2 fighters and 2 tactical_bombers; Remaining resources: 2 PUs;
Combat Move - Americans
1 fighter and 1 tactical_bomber moved from Kweichow to Kiangsu
Combat - Americans
Battle in Kiangsu
Americans attack with 1 fighter and 1 tactical_bomber
Japanese defend with 1 aaGun, 1 armour, 1 bomber, 2 fighters, 4 infantry and 1 mech_infantry
AA fire in Kiangsu : 0/2 hits
Americans roll dice for 1 fighter and 1 tactical_bomber in Kiangsu, round 2 : 0/2 hits
Japanese roll dice for 1 aaGun, 1 armour, 1 bomber, 2 fighters, 4 infantry and 1 mech_infantry in Kiangsu, round 2 : 7/9 hits
1 tactical_bomber owned by the Americans and 1 fighter owned by the Americans lost in Kiangsu
Japanese win with 1 aaGun, 1 armour, 1 bomber, 2 fighters, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is -21
Casualties for Americans: 1 fighter and 1 tactical_bomber
Non Combat Move - Americans
1 infantry moved from Southern France to Normandy Bordeaux
2 fighters moved from France to 110 Sea Zone
2 fighters and 1 tactical_bomber moved from France to United Kingdom
2 transports moved from 102 Sea Zone to 101 Sea Zone
7 transports moved from 109 Sea Zone to 106 Sea Zone
2 fighters moved from Tambov to Shensi
1 destroyer moved from 10 Sea Zone to 9 Sea Zone
1 destroyer moved from 10 Sea Zone to 12 Sea Zone
1 destroyer moved from 10 Sea Zone to 11 Sea Zone
1 destroyer moved from 9 Sea Zone to 13 Sea Zone
1 destroyer moved from 11 Sea Zone to 27 Sea Zone
Place Units - Americans
2 carriers, 2 fighters and 2 tactical_bombers placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 56 PUs; end with 58 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Kiangsi to Kiangsu
1 artillery and 10 infantry moved from Anhwe to Kiangsu
1 fighter moved from Kweichow to Kiangsu
Combat - Chinese
Battle in Kiangsu
Chinese attack with 1 artillery, 1 fighter and 11 infantry
Japanese defend with 1 aaGun, 1 armour, 1 bomber, 2 fighters, 4 infantry and 1 mech_infantry
AA fire in Kiangsu : 0/1 hits
Chinese roll dice for 1 artillery, 1 fighter and 11 infantry in Kiangsu, round 2 : 2/13 hits
Japanese roll dice for 1 aaGun, 1 armour, 1 bomber, 2 fighters, 4 infantry and 1 mech_infantry in Kiangsu, round 2 : 4/9 hits
4 infantry owned by the Chinese, 1 aaGun owned by the Japanese and 1 bomber owned by the Japanese lost in Kiangsu
Chinese roll dice for 1 artillery, 1 fighter and 7 infantry in Kiangsu, round 3 : 1/9 hits
Japanese roll dice for 1 armour, 2 fighters, 4 infantry and 1 mech_infantry in Kiangsu, round 3 : 4/8 hits
1 infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Kiangsu
Chinese roll dice for 1 artillery, 1 fighter and 3 infantry in Kiangsu, round 4 : 1/5 hits
Japanese roll dice for 1 armour, 2 fighters, 3 infantry and 1 mech_infantry in Kiangsu, round 4 : 6/7 hits
1 infantry owned by the Japanese, 1 fighter owned by the Chinese, 3 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Kiangsu
Japanese win with 1 armour, 2 fighters, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is -24
Casualties for Chinese: 1 artillery, 1 fighter and 11 infantry
Casualties for Japanese: 1 aaGun, 1 bomber and 2 infantry
Non Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 11 PUs; end with 12 PUs
attack on Kiangsu failed. So I will concede here. Thanks so much for the game. It was quite the education on playing A&A Global and really enjoyable. I’d love to do it again in the future.
Also, interested in any thoughts you had on the game.
Early on I didn’t expect such a quick take down of UK pacific and thought I should have been able to postpone it by a turn or 2 had I played better.
I made an error with Russia in turn 1 by moving stacks of inf to Karelia and Bessarabia. I didn’t read the map well and didn’t think you were in a position to bring as much airpower into it as you could. But I thought that although a mistake, this might have worked out for me. You pulled your airforce East and I could build transports by UK safely, allowing me to land in Normandy a turn sooner.
I wish I had done more earlier to contain Italy’s income. I thought that really made the difference in Western Europe.
At the end I thought I could take Hong Kong or Shanghai back, delaying your pacific victory, and hoping that the economic advantage would turn it around for me. Obviously I couldn’t take either, and I’m not sure that I could have held them long enough even if I did. I needed at least two more turns before the US could retake Hawaii.
Anyway, thanks again.
Yeah I am very aggressive with Japan, if India presents itself early I always take it.
Gg