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Sovietschat (A) vs Ichabod (X) - Corrected Title
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 infantry and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to SumatraCombat - ANZAC
Battle in SumatraNon Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
1 submarine moved from 54 Sea Zone to 33 Sea Zone
2 fighters moved from India to Northwest Persia
1 fighter moved from Russia to Northwest PersiaPlace Units - ANZAC
1 destroyer and 1 transport placed in 54 Sea Zone
1 infantry placed in QueenslandTurn Complete - ANZAC
ANZAC collect 18 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 infantry and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to SumatraCombat - ANZAC
Battle in SumatraNon Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
1 submarine moved from 54 Sea Zone to 33 Sea Zone
2 fighters moved from India to Northwest Persia
1 fighter moved from Russia to Northwest PersiaPlace Units - ANZAC
1 destroyer and 1 transport placed in 54 Sea Zone
1 infantry placed in QueenslandTurn Complete - ANZAC
ANZAC collect 18 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUsCombat Move - French
Turn Complete - French
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 artilleries, 1 carrier, 1 factory_minor, 3 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Belarus to Smolensk
1 infantry moved from Tambov to Samara
1 infantry moved from Bryansk to Tambov
3 artilleries moved from Ukraine to Bryansk
1 mech_infantry moved from Romania to Bulgaria
1 mech_infantry moved from Romania to Ukraine
2 fighters moved from Bryansk to Russia
2 bombers moved from Southern Italy to Russia
1 bomber moved from Western Germany to Russia
1 mech_infantry moved from Caucasus to Samara
1 fighter and 1 tactical_bomber moved from Bryansk to Samara
1 fighter and 1 tactical_bomber moved from Bryansk to Smolensk
1 submarine moved from 113 Sea Zone to 110 Sea Zone
1 fighter moved from France to 110 Sea Zone
1 tactical_bomber moved from Western Germany to 110 Sea Zone
2 fighters moved from Western Germany to 110 Sea Zone
1 tactical_bomber moved from Denmark to 110 Sea Zone
1 bomber moved from France to Bulgaria
1 bomber moved from France to 110 Sea Zone
1 submarine moved from 114 Sea Zone to 112 Sea Zone
1 mech_infantry moved from Novgorod to Bryansk -
Scramble sz110 ?
Intercept bombing raid at Moscow?
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No scramble and no interceptors.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 artilleries, 1 carrier, 1 factory_minor, 3 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Belarus to Smolensk
1 infantry moved from Tambov to Samara
1 infantry moved from Bryansk to Tambov
3 artilleries moved from Ukraine to Bryansk
1 mech_infantry moved from Romania to Bulgaria
1 mech_infantry moved from Romania to Ukraine
2 fighters moved from Bryansk to Russia
2 bombers moved from Southern Italy to Russia
1 bomber moved from Western Germany to Russia
1 mech_infantry moved from Caucasus to Samara
1 fighter and 1 tactical_bomber moved from Bryansk to Samara
1 fighter and 1 tactical_bomber moved from Bryansk to Smolensk
1 submarine moved from 113 Sea Zone to 110 Sea Zone
1 fighter moved from France to 110 Sea Zone
1 tactical_bomber moved from Western Germany to 110 Sea Zone
2 fighters moved from Western Germany to 110 Sea Zone
1 tactical_bomber moved from Denmark to 110 Sea Zone
1 bomber moved from France to Bulgaria
1 bomber moved from France to 110 Sea Zone
1 submarine moved from 114 Sea Zone to 112 Sea Zone
1 mech_infantry moved from Novgorod to Bryansk -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 artilleries, 1 carrier, 1 factory_minor, 3 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Belarus to Smolensk
1 infantry moved from Tambov to Samara
1 infantry moved from Bryansk to Tambov
3 artilleries moved from Ukraine to Bryansk
1 mech_infantry moved from Romania to Bulgaria
1 mech_infantry moved from Romania to Ukraine
2 fighters moved from Bryansk to Russia
2 bombers moved from Southern Italy to Russia
1 bomber moved from Western Germany to Russia
1 mech_infantry moved from Caucasus to Samara
1 fighter and 1 tactical_bomber moved from Bryansk to Samara
1 fighter and 1 tactical_bomber moved from Bryansk to Smolensk
1 submarine moved from 113 Sea Zone to 110 Sea Zone
1 fighter moved from France to 110 Sea Zone
1 tactical_bomber moved from Western Germany to 110 Sea Zone
2 fighters moved from Western Germany to 110 Sea Zone
1 tactical_bomber moved from Denmark to 110 Sea Zone
1 bomber moved from France to Bulgaria
1 bomber moved from France to 110 Sea Zone
1 submarine moved from 114 Sea Zone to 112 Sea Zone
1 mech_infantry moved from Novgorod to BryanskCombat - Germans
Air Battle in Russia
Germans attacks with 5 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
AA fire in Russia : 1/3 hits
1 bomber killed by AA
Bombing raid in Russia rolls: 5,3 and causes: 8 damage to unit: factory_major
Bombing raid in Russia causes 8 damage total.
Battle in Smolensk
Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Smolensk, round 2 : 2/3 hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Smolensk
Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Samara
Germans attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Samara, round 2 : 2/4 hits
Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Samara
Germans win, taking Samara from Russians with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Bulgaria
Germans attack with 1 bomber and 1 mech_infantry
British defend with 1 artillery
Germans roll dice for 1 bomber and 1 mech_infantry in Bulgaria, round 2 : 1/2 hits
British roll dice for 1 artillery in Bulgaria, round 2 : 0/1 hits
1 artillery owned by the British lost in Bulgaria
Germans win, taking Bulgaria from British with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Battle in 110 Sea Zone
Germans attack with 1 bomber, 3 fighters, 1 submarine and 2 tactical_bombers
British defend with 1 destroyer; Americans defend with 1 transport
Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 bomber, 3 fighters and 2 tactical_bombers in 110 Sea Zone, round 2 : 3/6 hits
British roll dice for 1 destroyer and 1 transport in 110 Sea Zone, round 2 : 0/1 hits
1 transport owned by the Americans and 1 destroyer owned by the British lost in 110 Sea Zone
Germans win with 1 bomber, 3 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 15
Casualties for British: 1 destroyer
Casualties for Americans: 1 transport
Cleaning up after air battlesNon Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Samara to Bryansk
1 fighter and 1 tactical_bomber moved from Smolensk to Bryansk
2 infantry moved from Finland to Vyborg
2 infantry moved from Finland to Vyborg
1 cruiser, 1 destroyer and 1 transport moved from 127 Sea Zone to 112 Sea Zone
1 armour and 2 mech_infantrys moved from Western Germany to Poland
2 mech_infantrys moved from Denmark to Western Germany
1 aaGun moved from Denmark to Western Germany
1 fighter and 1 tactical_bomber moved from 110 Sea Zone to 112 Sea Zone
2 fighters and 1 tactical_bomber moved from 110 Sea Zone to Western Germany
1 bomber moved from 110 Sea Zone to Western Germany
1 bomber moved from Bulgaria to Bryansk
2 fighters moved from Russia to Bryansk
2 bombers moved from Russia to Bryansk
3 armour moved from Caucasus to Bryansk
1 mech_infantry moved from Bryansk to Caucasus
4 armour moved from Caucasus to Bryansk
2 armour moved from Caucasus to BryanskPlace Units - Germans
1 carrier and 1 submarine placed in 112 Sea Zone
1 factory_minor placed in Rostov
3 infantry placed in Volgograd
1 artillery and 1 mech_infantry placed in Western Ukraine
Germans undo move 4.
3 artilleries placed in Western Ukraine
3 artilleries placed in Ukraine
3 mech_infantrys placed in NovgorodTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,1
Germans collect 53 PUs (3 lost to blockades); end with 53 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 68 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 73 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians repair damage of 4x factory_major; Remaining resources: 15 PUs;
Russians buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Vologda to Archangel
Russians take Archangel from Germans
1 mech_infantry moved from Russia to Belarus
Russians take Belarus from Germans
1 infantry moved from Timguska to Kansu
Chinese take Kansu from Japanese
1 armour moved from Eastern Persia to Kazakhstan
Russians take Kazakhstan from Japanese
2 fighters and 1 tactical_bomber moved from Russia to Caucasus
1 mech_infantry moved from Northwest Persia to Caucasus
1 infantry moved from Timguska to Kansu -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians repair damage of 4x factory_major; Remaining resources: 15 PUs;
Russians buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Vologda to Archangel
Russians take Archangel from Germans
1 mech_infantry moved from Russia to Belarus
Russians take Belarus from Germans
1 infantry moved from Timguska to Kansu
Chinese take Kansu from Japanese
1 armour moved from Eastern Persia to Kazakhstan
Russians take Kazakhstan from Japanese
2 fighters and 1 tactical_bomber moved from Russia to Caucasus
1 mech_infantry moved from Northwest Persia to Caucasus
1 infantry moved from Timguska to KansuCombat - Russians
Battle in Caucasus
Russians attack with 2 fighters, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 armour and 2 mech_infantrys
Russians roll dice for 2 fighters, 1 mech_infantry and 1 tactical_bomber in Caucasus, round 2 : 0/4 hits
Germans roll dice for 1 armour and 2 mech_infantrys in Caucasus, round 2 : 0/3 hits
Russians roll dice for 2 fighters, 1 mech_infantry and 1 tactical_bomber in Caucasus, round 3 : 1/4 hits
Germans roll dice for 1 armour and 2 mech_infantrys in Caucasus, round 3 : 1/3 hits
1 mech_infantry owned by the Germans and 1 fighter owned by the Russians lost in Caucasus
Russians roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Caucasus, round 4 : 2/3 hits
Germans roll dice for 1 armour and 1 mech_infantry in Caucasus, round 4 : 0/2 hits
1 mech_infantry owned by the Germans and 1 armour owned by the Germans lost in Caucasus
Russians win, taking Caucasus from Germans with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 armour and 2 mech_infantrys
Casualties for Russians: 1 fighter
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians
2 aaGuns and 16 infantry moved from Timguska to Novosibirsk
1 fighter and 1 tactical_bomber moved from Caucasus to Novosibirsk
1 infantry moved from Vologda to Russia
1 infantry moved from Egypt to Anglo Egyptian Sudan
1 infantry moved from Egypt to AlexandriaPlace Units - Russians
5 infantry placed in RussiaTurn Complete - Russians
Russians collect 18 PUs; end with 18 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 21 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 armour, 1 destroyer, 1 factory_minor, 4 infantry and 3 mech_infantrys; Remaining resources: 4 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Japan to Buyant-Uhaa
1 fighter moved from Japan to Buyant-Uhaa
1 fighter moved from Japan to 19 Sea Zone
1 fighter moved from Kiangsu to Manchuria
1 fighter and 1 tactical_bomber moved from Kwangtung to Manchuria
1 transport moved from 36 Sea Zone to 19 Sea Zone
2 infantry moved from Kiangsu to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Manchuria
1 transport moved from 36 Sea Zone to 20 Sea Zone
1 transport moved from 20 Sea Zone to 19 Sea Zone
1 infantry moved from Kiangsu to 19 Sea Zone
1 infantry moved from 19 Sea Zone to Manchuria
1 infantry moved from Kweichow to Yunnan
1 artillery moved from Szechwan to Yunnan
4 infantry moved from French Indo China to Yunnan
1 mech_infantry moved from Hopei to Yunnan
1 mech_infantry moved from Hunan to Yunnan
3 infantry moved from Kwangtung to Kwangsi
1 fighter moved from 37 Sea Zone to 41 Sea Zone
3 infantry moved from Malaya to Shan State
1 fighter and 1 tactical_bomber moved from Malaya to Yunnan
1 fighter and 1 tactical_bomber moved from Malaya to Shan State
1 tactical_bomber moved from 37 Sea Zone to Kwangsi
2 tactical_bombers moved from Sikang to Yunnan
1 fighter moved from Sikang to Yunnan
2 fighters moved from 36 Sea Zone to Yunnan
2 fighters moved from 36 Sea Zone to Kwangsi
1 infantry moved from Yenisey to Evenkiyskiy
Japanese take Evenkiyskiy from Russians
1 infantry moved from Yenisey to Timguska
Japanese take Timguska from Russians
1 fighter moved from Japan to Buyant-Uhaa -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
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I messed up trying to post the save.
You could see Japan’s turn in the game history though if you wanted to see it.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 artillery, 3 bombers, 2 infantry, 4 submarines and 2 transports; Remaining resources: 2 PUs;Combat Move - Americans
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 105 Sea Zone
1 artillery and 1 infantry moved from 105 Sea Zone to Normandy Bordeaux
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone
1 artillery and 1 infantry moved from 93 Sea Zone to Southern France
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
1 fighter moved from 91 Sea Zone to 110 Sea Zone
1 mech_infantry moved from Siberia to Amur
Russians take Amur from Japanese
1 submarine moved from 6 Sea Zone to 19 Sea Zone
1 submarine moved from 34 Sea Zone to 20 Sea Zone
Americans take 35 Sea Zone from Japanese
Americans take 20 Sea Zone from Japanese
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 cruiser moved from 91 Sea Zone to 105 Sea Zone
1 destroyer moved from 10 Sea Zone to 3 Sea Zone
1 bomber moved from Soviet Far East to 3 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 artillery, 3 bombers, 2 infantry, 4 submarines and 2 transports; Remaining resources: 2 PUs;Combat Move - Americans
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 105 Sea Zone
1 artillery and 1 infantry moved from 105 Sea Zone to Normandy Bordeaux
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone
1 artillery and 1 infantry moved from 93 Sea Zone to Southern France
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
1 fighter moved from 91 Sea Zone to 110 Sea Zone
1 mech_infantry moved from Siberia to Amur
Russians take Amur from Japanese
1 submarine moved from 6 Sea Zone to 19 Sea Zone
1 submarine moved from 34 Sea Zone to 20 Sea Zone
Americans take 35 Sea Zone from Japanese
Americans take 20 Sea Zone from Japanese
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 cruiser moved from 91 Sea Zone to 105 Sea Zone
1 destroyer moved from 10 Sea Zone to 3 Sea Zone
1 bomber moved from Soviet Far East to 3 Sea ZoneCombat - Americans
Battle in 19 Sea Zone
Americans attack with 1 submarine
Japanese defend with 2 transports
2 transports owned by the Japanese lost in 19 Sea Zone
Americans roll dice for 1 submarine in 19 Sea Zone, round 2 : 1/1 hits
Americans win, taking 19 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 14
Casualties for Japanese: 2 transports
Battle in 3 Sea Zone
Americans attack with 1 bomber and 1 destroyer
Japanese defend with 1 submarine
Americans roll dice for 1 bomber and 1 destroyer in 3 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 1 submarine in 3 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 bomber and 1 destroyer in 3 Sea Zone, round 3 : 2/2 hits
Japanese roll dice for 1 submarine in 3 Sea Zone, round 3 : 1/1 hits
1 submarine owned by the Japanese and 1 destroyer owned by the Americans lost in 3 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is -2
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 submarine
Battle in 110 Sea Zone
Americans attack with 1 destroyer and 1 fighter
Germans defend with 1 submarine
Americans roll dice for 1 destroyer and 1 fighter in 110 Sea Zone, round 2 : 0/2 hits
Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer and 1 fighter in 110 Sea Zone, round 3 : 2/2 hits
Germans roll dice for 1 submarine in 110 Sea Zone, round 3 : 0/1 hits
1 submarine owned by the Germans lost in 110 Sea Zone
Americans win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Normandy Bordeaux
Americans attack with 1 artillery and 1 infantry
Italians defend with 1 armour, 1 factory_minor and 1 harbour
Americans roll dice for 1 cruiser in Normandy Bordeaux, round 2 : 0/1 hits
Americans roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 0/2 hits
Italians roll dice for 1 armour in Normandy Bordeaux, round 2 : 1/1 hits
1 infantry owned by the Americans lost in Normandy Bordeaux
Americans roll dice for 1 artillery in Normandy Bordeaux, round 3 : 1/1 hits
Italians roll dice for 1 armour in Normandy Bordeaux, round 3 : 0/1 hits
1 armour owned by the Italians lost in Normandy Bordeaux
Americans win, taking Normandy Bordeaux from Italians with 1 artillery remaining. Battle score for attacker is 3
Casualties for Italians: 1 armour
Casualties for Americans: 1 infantry
Battle in Southern France
Americans attack with 1 artillery and 1 infantry
Italians defend with 1 factory_minor, 1 harbour and 1 mech_infantry
Americans roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 1/2 hits
Italians roll dice for 1 mech_infantry in Southern France, round 2 : 0/1 hits
1 mech_infantry owned by the Italians lost in Southern France
Americans win, taking Southern France from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 mech_infantryNon Combat Move - Americans
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 mech_infantry and 1 transport moved from 101 Sea Zone to 88 Sea Zone
1 infantry moved from British Guiana to 88 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from Eastern United States to 91 Sea Zone
1 fighter moved from 110 Sea Zone to 91 Sea Zone
5 carriers moved from 33 Sea Zone to 6 Sea Zone
8 fighters and 1 tactical_bomber moved from 33 Sea Zone to 6 Sea Zone
1 battleship, 2 cruisers and 1 destroyer moved from 33 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
2 bombers moved from Western United States to Midway
1 bomber moved from 3 Sea Zone to 25 Sea Zone
1 bomber moved from 25 Sea Zone to Midway
3 submarines moved from 10 Sea Zone to 26 Sea Zone
2 submarines moved from 26 Sea Zone to 33 Sea ZonePlace Units - Americans
3 bombers placed in Western United States
1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
1 transport placed in 101 Sea Zone
1 infantry placed in Eastern United States
4 submarines placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 63 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 90 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 fighter moved from Burma to Kweichow -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 fighter moved from Burma to KweichowCombat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter in Kweichow, round 2 : 1/1 hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Kweichow
Chinese win with 1 fighter remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Kweichow to KansuPlace Units - Chinese
1 infantry placed in KansuTurn Complete - Chinese
Chinese collect 1 PU; end with 3 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - British
1 infantry moved from Union of South Africa to 71 Sea Zone
8 fighters and 1 tactical_bomber moved from Northwest Persia to Volgograd
1 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
2 fighters and 1 tactical_bomber moved from India to Yunnan
2 artilleries and 2 infantry moved from Burma to Yunnan
1 armour moved from Tunisia to Libya
1 armour moved from Alexandria to Egypt
1 infantry moved from Egypt to Alexandria
1 infantry moved from Alexandria to Egypt
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 armour moved from Egypt to Alexandria -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 artillery, 3 bombers, 2 infantry, 4 submarines and 2 transports; Remaining resources: 2 PUs;Combat Move - Americans
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 105 Sea Zone
1 artillery and 1 infantry moved from 105 Sea Zone to Normandy Bordeaux
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone
1 artillery and 1 infantry moved from 93 Sea Zone to Southern France
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
1 fighter moved from 91 Sea Zone to 110 Sea Zone
1 mech_infantry moved from Siberia to Amur
Russians take Amur from Japanese
1 submarine moved from 6 Sea Zone to 19 Sea Zone
1 submarine moved from 34 Sea Zone to 20 Sea Zone
Americans take 35 Sea Zone from Japanese
Americans take 20 Sea Zone from Japanese
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 cruiser moved from 91 Sea Zone to 105 Sea Zone
1 destroyer moved from 10 Sea Zone to 3 Sea Zone
1 bomber moved from Soviet Far East to 3 Sea ZoneCombat - Americans
Battle in 19 Sea Zone
Americans attack with 1 submarine
Japanese defend with 2 transports
2 transports owned by the Japanese lost in 19 Sea Zone
Americans roll dice for 1 submarine in 19 Sea Zone, round 2 : 1/1 hits
Americans win, taking 19 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 14
Casualties for Japanese: 2 transports
Battle in 3 Sea Zone
Americans attack with 1 bomber and 1 destroyer
Japanese defend with 1 submarine
Americans roll dice for 1 bomber and 1 destroyer in 3 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 1 submarine in 3 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 bomber and 1 destroyer in 3 Sea Zone, round 3 : 2/2 hits
Japanese roll dice for 1 submarine in 3 Sea Zone, round 3 : 1/1 hits
1 submarine owned by the Japanese and 1 destroyer owned by the Americans lost in 3 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is -2
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 submarine
Battle in 110 Sea Zone
Americans attack with 1 destroyer and 1 fighter
Germans defend with 1 submarine
Americans roll dice for 1 destroyer and 1 fighter in 110 Sea Zone, round 2 : 0/2 hits
Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer and 1 fighter in 110 Sea Zone, round 3 : 2/2 hits
Germans roll dice for 1 submarine in 110 Sea Zone, round 3 : 0/1 hits
1 submarine owned by the Germans lost in 110 Sea Zone
Americans win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Normandy Bordeaux
Americans attack with 1 artillery and 1 infantry
Italians defend with 1 armour, 1 factory_minor and 1 harbour
Americans roll dice for 1 cruiser in Normandy Bordeaux, round 2 : 0/1 hits
Americans roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 0/2 hits
Italians roll dice for 1 armour in Normandy Bordeaux, round 2 : 1/1 hits
1 infantry owned by the Americans lost in Normandy Bordeaux
Americans roll dice for 1 artillery in Normandy Bordeaux, round 3 : 1/1 hits
Italians roll dice for 1 armour in Normandy Bordeaux, round 3 : 0/1 hits
1 armour owned by the Italians lost in Normandy Bordeaux
Americans win, taking Normandy Bordeaux from Italians with 1 artillery remaining. Battle score for attacker is 3
Casualties for Italians: 1 armour
Casualties for Americans: 1 infantry
Battle in Southern France
Americans attack with 1 artillery and 1 infantry
Italians defend with 1 factory_minor, 1 harbour and 1 mech_infantry
Americans roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 1/2 hits
Italians roll dice for 1 mech_infantry in Southern France, round 2 : 0/1 hits
1 mech_infantry owned by the Italians lost in Southern France
Americans win, taking Southern France from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 mech_infantryNon Combat Move - Americans
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 mech_infantry and 1 transport moved from 101 Sea Zone to 88 Sea Zone
1 infantry moved from British Guiana to 88 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from Eastern United States to 91 Sea Zone
1 fighter moved from 110 Sea Zone to 91 Sea Zone
5 carriers moved from 33 Sea Zone to 6 Sea Zone
8 fighters and 1 tactical_bomber moved from 33 Sea Zone to 6 Sea Zone
1 battleship, 2 cruisers and 1 destroyer moved from 33 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
2 bombers moved from Western United States to Midway
1 bomber moved from 3 Sea Zone to 25 Sea Zone
1 bomber moved from 25 Sea Zone to Midway
3 submarines moved from 10 Sea Zone to 26 Sea Zone
2 submarines moved from 26 Sea Zone to 33 Sea ZonePlace Units - Americans
3 bombers placed in Western United States
1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
1 transport placed in 101 Sea Zone
1 infantry placed in Eastern United States
4 submarines placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 63 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 90 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 fighter moved from Burma to KweichowCombat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter in Kweichow, round 2 : 1/1 hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Kweichow
Chinese win with 1 fighter remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Kweichow to KansuPlace Units - Chinese
1 infantry placed in KansuTurn Complete - Chinese
Chinese collect 1 PU; end with 3 PUsPurchase Units - British
British buy 1 airfield, 2 fighters, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Union of South Africa to 71 Sea Zone
8 fighters and 1 tactical_bomber moved from Northwest Persia to Volgograd
1 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
2 fighters and 1 tactical_bomber moved from India to Yunnan
2 artilleries and 2 infantry moved from Burma to Yunnan
1 armour moved from Tunisia to Libya
1 armour moved from Alexandria to Egypt
1 infantry moved from Egypt to Alexandria
1 infantry moved from Alexandria to Egypt
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 armour moved from Egypt to AlexandriaCombat - British
Battle in Holland Belgium
Battle in Volgograd
British attack with 8 fighters and 1 tactical_bomber
Germans defend with 1 factory_minor and 3 infantry
British roll dice for 8 fighters and 1 tactical_bomber in Volgograd, round 2 : 4/9 hits
Germans roll dice for 3 infantry in Volgograd, round 2 : 1/3 hits
1 tactical_bomber owned by the British and 3 infantry owned by the Germans lost in Volgograd
British win, taking Holland Belgium from Germans with 8 fighters remaining. Battle score for attacker is -2
Casualties for Germans: 3 infantry
Casualties for British: 1 tactical_bomber
Battle in Yunnan
British attack with 2 artilleries, 2 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 1 artillery, 4 infantry and 2 mech_infantrys
British roll dice for 2 artilleries, 2 fighters, 2 infantry and 1 tactical_bomber in Yunnan, round 2 : 4/7 hits
Japanese roll dice for 1 artillery, 4 infantry and 2 mech_infantrys in Yunnan, round 2 : 2/7 hits
4 infantry owned by the Japanese and 2 infantry owned by the British lost in Yunnan
British roll dice for 2 artilleries, 2 fighters and 1 tactical_bomber in Yunnan, round 3 : 3/5 hits
Japanese roll dice for 1 artillery and 2 mech_infantrys in Yunnan, round 3 : 0/3 hits
1 artillery owned by the Japanese and 2 mech_infantrys owned by the Japanese lost in Yunnan
British win, taking Yunnan from Japanese with 2 artilleries, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 18
Casualties for British: 2 infantry
Casualties for Japanese: 1 artillery, 4 infantry and 2 mech_infantrysNon Combat Move - British
2 fighters and 1 tactical_bomber moved from Yunnan to India
1 battleship moved from 33 Sea Zone to 6 Sea Zone
2 fighters moved from United Kingdom to Gibraltar
3 fighters moved from Persia to Russia
8 fighters moved from Volgograd to Russia
1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
1 infantry moved from 81 Sea Zone to EgyptPlace Units - British
1 airfield placed in Gibraltar
1 infantry placed in United Kingdom
2 fighters and 1 mech_infantry placed in PersiaTurn Complete - British
British collect 37 PUs; end with 37 PUsPlace Units - UK_Pacific
1 artillery and 2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 10 PUs; end with 10 PUs
Some Units in India change ownership: 1 artillery and 2 infantry





