The Era of the Black Nighttime


  • TripleA Turn Summary for game: World War II v5 1942 SE TR, version: 1.9

    Game History

    Round: 6

    Combat Move - Germans
                1 destroyer moved from 15 Sea Zone to 14 Sea Zone
                4 infantry moved from Archangel to Karelia S.S.R.
                1 artillery moved from Archangel to Karelia S.S.R.
                1 artillery moved from West Russia to Belorussia
                3 armour moved from West Russia to Belorussia
                4 infantry moved from West Russia to Belorussia
                3 armour moved from Belorussia to Poland
                1 armour moved from Yakut S.S.R. to Soviet Far East
                      Germans take Soviet Far East from Russians
                1 armour moved from Soviet Far East to Buryatia S.S.R.
                      Germans take Buryatia S.S.R. from Russians
                2 armour moved from Caucasus to Poland
                1 infantry moved from Italy to France
                1 artillery moved from Italy to France
                1 infantry moved from Northwestern Europe to France
                1 armour moved from Northwestern Europe to France
                2 fighters moved from Poland to France

    Combat - Germans
                Battle in 14 Sea Zone
                    Germans attack with 1 destroyer
                    Americans defend with 1 transport
                    Germans win with 1 destroyer remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in France
                    Germans attack with 1 armour, 1 artillery, 2 fighters and 2 infantry
                    British defend with 3 fighters; Americans defend with 2 infantry
                    Germans win, taking France from British with 1 armour and 2 fighters remaining. Battle score for attacker is 26
                    Casualties for Germans: 1 artillery and 2 infantry
                    Casualties for British: 3 fighters
                    Casualties for Americans: 2 infantry

    Non Combat Move - Germans
                2 fighters moved from France to Poland

    Turn Complete - Germans

    triplea_40316_Ger6.tsvg


  • TripleA Turn Summary for game: World War II v5 1942 SE TR, version: 1.9

    Game History

    Round: 6

    Purchase Units - British
                British buy 10 armour, 1 carrier and 3 fighters; Remaining resources: 0 PUs;

    Combat Move - British
                1 armour moved from Germany to Italy
                2 armour moved from Germany to Bulgaria Romania
                      British take Bulgaria Romania from Germans
                2 armour moved from Bulgaria Romania to Southern Europe
                1 armour moved from Germany to Southern Europe
                1 battleship, 1 carrier, 3 cruisers, 2 destroyers, 1 submarine and 5 transports moved from 5 Sea Zone to 8 Sea Zone
                4 armour moved from United Kingdom to 8 Sea Zone
                4 infantry moved from United Kingdom to 8 Sea Zone
                4 infantry moved from 8 Sea Zone to France
                4 armour moved from 8 Sea Zone to France
                1 armour moved from Egypt to Persia
                1 infantry moved from Yunnan to Burma
                4 fighters moved from Persia to Burma
                2 infantry moved from Persia to India
                1 fighter moved from India to Burma
                1 bomber moved from United Kingdom to France

    Combat - British
                Battle in Italy
                    British attack with 1 armour
                    Germans defend with 1 aaGun and 1 factory
                    British win, taking Italy from Germans with 1 armour remaining. Battle score for attacker is 5
                    Casualties for Germans: 1 aaGun
                Battle in Southern Europe
                    British attack with 3 armour
                    Germans defend with 1 infantry
                    British win, taking Southern Europe from Germans with 2 armour remaining. Battle score for attacker is -3
                    Casualties for Germans: 1 infantry
                    Casualties for British: 1 armour
                Battle in France
                    British attack with 4 armour, 1 bomber and 4 infantry
                    Germans defend with 1 armour
                    British win, taking France from Germans with 4 armour, 1 bomber and 4 infantry remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 armour

    Non Combat Move - British
                1 bomber moved from France to Trans-Jordan

    Place Units - British
                7 armour and 3 fighters placed in Germany
                3 armour placed in India
                1 carrier placed in 8 Sea Zone

    Turn Complete - British
                British collect 64 PUs; end with 64 PUs total

    triplea_40316_Bri6.tsvg


  • TripleA Turn Summary for game: World War II v5 1942 SE TR, version: 1.9

    Game History

    Round: 6

    Purchase Units - Japanese
                Japanese buy 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Japanese
                1 battleship moved from 47 Sea Zone to 61 Sea Zone
                2 submarines moved from 37 Sea Zone to 48 Sea Zone
                2 submarines moved from 36 Sea Zone to 62 Sea Zone
                2 destroyers moved from 36 Sea Zone to 51 Sea Zone
                1 battleship moved from 19 Sea Zone to 56 Sea Zone
                2 cruisers moved from 57 Sea Zone to 56 Sea Zone
                2 bombers moved from Kwangtung to Manchuria
                1 armour moved from Japan to 62 Sea Zone
                1 armour moved from 62 Sea Zone to Manchuria
                1 armour moved from Japan to 62 Sea Zone
                1 armour moved from 62 Sea Zone to Manchuria
                1 infantry moved from Kwangtung to Kiangsu
                      Japanese take Kiangsu from Russians
                1 fighter moved from Kwangtung to Manchuria
                1 fighter moved from Kwangtung to Manchuria
                1 infantry moved from Anhwei to Manchuria
                1 infantry moved from Kwangtung to Anhwei
                1 destroyer moved from 60 Sea Zone to 61 Sea Zone

    Combat - Japanese
                Battle in Manchuria
                    Japanese attack with 2 armour, 2 bombers, 2 fighters and 1 infantry
                    Russians defend with 1 armour, 1 factory, 1 fighter and 4 infantry
                    Japanese win with 1 bomber remaining. Battle score for attacker is -19
                    Casualties for Russians: 1 armour, 1 fighter and 4 infantry
                    Casualties for Japanese: 2 armour, 1 bomber, 2 fighters and 1 infantry

    Non Combat Move - Japanese
                1 bomber moved from Manchuria to Japan

    Place Units - Japanese
                1 fighter and 1 infantry placed in Japan
                1 transport placed in 62 Sea Zone

    Turn Complete - Japanese
                Japanese collect 21 PUs; end with 21 PUs total

    triplea_40316_Jap6.tsvg


  • TripleA Turn Summary for game: World War II v5 1942 SE TR, version: 1.9

    Game History

    Round: 6

    Purchase Units - Americans
                Americans buy 1 artillery, 1 battleship, 2 destroyers and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 bomber moved from Eastern United States to Western United States
                1 armour moved from Eastern United States to Western United States
                1 transport moved from 12 Sea Zone to 11 Sea Zone
                1 infantry moved from Eastern United States to 11 Sea Zone
                1 artillery moved from Eastern United States to 11 Sea Zone
                1 destroyer moved from 6 Sea Zone to 9 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 11 Sea Zone to 10 Sea Zone
                1 fighter moved from Szechwan to Caucasus
                1 infantry moved from Sinkiang to Anhwei
                1 infantry moved from Szechwan to Yunnan
                1 infantry moved from Sinkiang to Szechwan
                1 armour moved from Kazakh S.S.R. to Kwangtung

    Combat - Americans
                Battle in Anhwei
                    Americans attack with 1 infantry
                    Japanese defend with 1 infantry
                    Japanese win with 1 infantry remaining. Battle score for attacker is -3
                    Casualties for Americans: 1 infantry
                Battle in Caucasus
                    Americans attack with 1 fighter
                    Germans defend with 4 artilleries, 1 factory and 1 infantry
                    Germans win with 4 artilleries and 1 infantry remaining. Battle score for attacker is -10
                    Casualties for Americans: 1 fighter
                Battle in Kwangtung
                    Americans attack with 1 armour
                    Japanese defend with 1 artillery and 2 infantry
                    Japanese win with 1 artillery and 2 infantry remaining. Battle score for attacker is -6
                    Casualties for Americans: 1 armour

    Non Combat Move - Americans

    Place Units - Americans
                1 infantry placed in Sinkiang
                1 artillery placed in Szechwan
                1 battleship and 2 destroyers placed in 56 Sea Zone

    Turn Complete - Americans
                Americans collect 41 PUs; end with 41 PUs total

    triplea_40316_Ame6.tsvg


  • TripleA Turn Summary for game: World War II v5 1942 SE TR, version: 1.9

    Game History

    Round: 7

    Research Technology - Russians

    Purchase Units - Russians
                Russians buy 7 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Vologda to Evenki National Okrug
                      Russians take Evenki National Okrug from Germans
                1 infantry moved from Novosibirsk to Evenki National Okrug
                2 artilleries moved from Russia to Caucasus
                2 armour moved from Russia to Caucasus
                1 fighter moved from Russia to Caucasus
                5 infantry moved from Russia to Caucasus
                9 infantry moved from Russia to West Russia
                9 infantry moved from Russia to Archangel
                1 submarine moved from 7 Sea Zone to 10 Sea Zone

    Combat - Russians
                Battle in Caucasus
                    Russians attack with 2 armour, 2 artilleries, 1 fighter and 5 infantry
                    Germans defend with 4 artilleries, 1 factory and 1 infantry
                    Russians win, taking Caucasus from Germans with 2 armour, 2 artilleries, 1 fighter and 2 infantry remaining. Battle score for attacker is 10
                    Casualties for Germans: 4 artilleries and 1 infantry
                    Casualties for Russians: 3 infantry
                Battle in West Russia
                    Russians attack with 9 infantry
                    Germans defend with 1 infantry
                    Russians win, taking West Russia from Germans with 9 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Archangel
                    Russians attack with 9 infantry
                    Germans defend with 1 infantry
                    Russians win, taking Archangel from Germans with 9 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry

    Non Combat Move - Russians
                1 fighter moved from Caucasus to Russia

    Place Units - Russians
                3 infantry placed in Manchuria
                4 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 24 PUs; end with 24 PUs total

    triplea_40316_Rus7.tsvg


  • TripleA Turn Summary for game: World War II v5 1942 SE TR, version: 1.9

    Game History

    Round: 7

    Combat Move - Germans
                4 infantry moved from Belorussia to Poland
                3 artilleries moved from Belorussia to Poland
                4 infantry moved from Karelia S.S.R. to Baltic States
                1 artillery moved from Karelia S.S.R. to Baltic States
                2 infantry moved from Norway to Finland
                1 destroyer moved from 14 Sea Zone to 12 Sea Zone

    Non Combat Move - Germans

    Turn Complete - Germans

    triplea_40316_Ger7.tsvg


  • TripleA Turn Summary for game: World War II v5 1942 SE TR, version: 1.9

    Game History

    Round: 7

    Purchase Units - British
                British buy 3 destroyers and 4 fighters; Remaining resources: 0 PUs;

    Combat Move - British
                1 infantry moved from France to Northwestern Europe
                      British take Northwestern Europe from Germans
                3 infantry moved from France to Germany
                4 armour moved from France to Poland
                1 armour moved from Italy to Poland
                2 armour moved from Southern Europe to Poland
                7 armour, 3 fighters and 2 infantry moved from Germany to Poland
                3 armour and 2 infantry moved from India to Burma
                1 armour moved from Persia to Burma
                1 fighter moved from Burma to 62 Sea Zone
                1 battleship, 2 carriers, 3 cruisers, 2 destroyers, 1 submarine and 5 transports moved from 8 Sea Zone to 14 Sea Zone
                2 fighters moved from Burma to Anhwei
                2 fighters moved from Burma to Kiangsu

    Combat - British
                Battle in Anhwei
                    British attack with 2 fighters
                    Japanese defend with 1 infantry
                    British win with 1 fighter remaining. Battle score for attacker is -7
                    Casualties for British: 1 fighter
                    Casualties for Japanese: 1 infantry
                Battle in Kiangsu
                    British attack with 2 fighters
                    Japanese defend with 1 infantry
                    British win with 2 fighters remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in 62 Sea Zone
                    British attack with 1 fighter
                    Japanese defend with 2 submarines and 3 transports
                    2 submarines owned by the Japanese Submerged
                    British win with 1 fighter remaining. Battle score for attacker is 21
                    Casualties for Japanese: 3 transports
                Battle in Poland
                    British attack with 14 armour, 3 fighters and 2 infantry
                    Germans defend with 5 armour, 3 artilleries, 2 fighters and 4 infantry
                    British win, taking Poland from Germans with 6 armour and 3 fighters remaining. Battle score for attacker is 20
                    Casualties for Germans: 5 armour, 3 artilleries, 2 fighters and 4 infantry
                    Casualties for British: 8 armour and 2 infantry

    Non Combat Move - British
                3 fighters moved from Poland to Germany
                1 fighter moved from Anhwei to Manchuria
                2 fighters moved from Kiangsu to Manchuria
                1 fighter moved from 62 Sea Zone to Manchuria

    Place Units - British
                3 destroyers placed in 15 Sea Zone
                3 fighters placed in India
                1 fighter placed in Germany

    Turn Complete - British
                British collect 68 PUs; end with 68 PUs total

    triplea_40316_Bri7.tsvg


  • TripleA Turn Summary for game: World War II v5 1942 SE TR, version: 1.9

    Game History

    Round: 7

    Purchase Units - Japanese
                Japanese buy 2 fighters; Remaining resources: 1 PUs;

    Combat Move - Japanese
                1 infantry moved from Kwangtung to Kiangsu
                1 submarine moved from 48 Sea Zone to 51 Sea Zone
                1 carrier moved from 48 Sea Zone to 51 Sea Zone
                1 submarine moved from 48 Sea Zone to 51 Sea Zone
                1 battleship moved from 61 Sea Zone to 51 Sea Zone
                1 destroyer moved from 61 Sea Zone to 51 Sea Zone
                2 destroyers moved from 51 Sea Zone to 57 Sea Zone
                2 submarines moved from 62 Sea Zone to 51 Sea Zone

    Combat - Japanese
                Japanese creates battle in territory 56 Sea Zone
                Battle in 56 Sea Zone
                    Japanese attack with 1 battleship and 2 cruisers
                    Americans defend with 1 battleship and 2 destroyers
                    Units damaged: 1 battleship owned by the Americans
                    Units damaged: 1 battleship owned by the Japanese
                    Americans win with no units remaining. Battle score for attacker is -8
                    Casualties for Americans: 1 battleship and 2 destroyers
                    Casualties for Japanese: 1 battleship and 2 cruisers

    Non Combat Move - Japanese

    Place Units - Japanese
                2 fighters placed in Japan

    Turn Complete - Japanese
                Japanese collect 21 PUs; end with 22 PUs total

    triplea_40316_Jap7.tsvg


  • TripleA Turn Summary for game: World War II v5 1942 SE TR, version: 1.9

    Game History

    Round: 7

    Purchase Units - Americans
                Americans buy 2 battleships; Remaining resources: 1 PUs;

    Combat Move - Americans
                1 bomber moved from Western United States to 57 Sea Zone
                1 infantry moved from Sinkiang to Anhwei
                      Americans take Anhwei from Japanese
                1 artillery moved from Szechwan to Kwangtung
                1 infantry moved from Szechwan to Kwangtung
                1 infantry moved from Yunnan to Kwangtung
                1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone
                1 artillery moved from 8 Sea Zone to France
                1 infantry moved from 8 Sea Zone to France
                1 destroyer moved from 9 Sea Zone to 12 Sea Zone

    Combat - Americans
                Battle in 57 Sea Zone
                    Americans attack with 1 bomber
                    Japanese defend with 2 destroyers
                    Americans win with 1 bomber remaining. Battle score for attacker is 16
                    Casualties for Japanese: 2 destroyers
                Battle in Kwangtung
                    Americans attack with 1 artillery and 2 infantry
                    Japanese defend with 1 artillery and 1 infantry
                    Japanese win with no units remaining. Battle score for attacker is -3
                    Casualties for Americans: 1 artillery and 2 infantry
                    Casualties for Japanese: 1 artillery and 1 infantry
                Battle in 12 Sea Zone
                    Americans attack with 1 destroyer
                    Germans defend with 1 destroyer
                    Germans win with 1 destroyer remaining. Battle score for attacker is -8
                    Casualties for Americans: 1 destroyer

    Non Combat Move - Americans
                1 bomber moved from 57 Sea Zone to Yunnan

    Place Units - Americans
                2 battleships placed in 56 Sea Zone

    Turn Complete - Americans
                Americans collect 42 PUs; end with 43 PUs total

    triplea_40316_Ame7.tsvg


  • TripleA Turn Summary for game: World War II v5 1942 SE TR, version: 1.9

    Game History

    Round: 8

    Research Technology - Russians

    Purchase Units - Russians
                Russians buy 3 artilleries and 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                2 armour, 2 artilleries and 2 infantry moved from Caucasus to Ukraine S.S.R.
                      Russians take Ukraine S.S.R. from Germans
                9 infantry moved from West Russia to Belorussia
                      Russians take Belorussia from Germans
                9 infantry moved from Archangel to Karelia S.S.R.
                      Russians take Karelia S.S.R. from Germans
                1 fighter and 4 infantry moved from Russia to Archangel
                1 infantry moved from Evenki National Okrug to Yakut S.S.R.
                      Russians take Yakut S.S.R. from Germans
                1 infantry moved from Evenki National Okrug to Yakut S.S.R.

    Combat - Russians

    Non Combat Move - Russians

    Place Units - Russians
                3 artilleries placed in Manchuria
                4 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 31 PUs; end with 31 PUs total

    triplea_40316_Rus8.tsvg


  • TripleA Turn Summary for game: World War II v5 1942 SE TR, version: 1.9

    Game History

    Round: 8

    Combat Move - Germans
                1 destroyer moved from 12 Sea Zone to 8 Sea Zone
                2 infantry moved from Finland to Karelia S.S.R.
                4 infantry moved from Baltic States to Karelia S.S.R.
                1 artillery moved from Baltic States to Karelia S.S.R.
                1 armour moved from Buryatia S.S.R. to Yakut S.S.R.

    Combat - Germans
                Battle in Karelia S.S.R.
                    Germans attack with 1 artillery and 6 infantry
                    Russians defend with 1 factory and 9 infantry
                    Russians win with 7 infantry remaining. Battle score for attacker is -16
                    Casualties for Germans: 1 artillery and 6 infantry
                    Casualties for Russians: 2 infantry
                Battle in Yakut S.S.R.
                    Germans attack with 1 armour
                    Russians defend with 2 infantry
                    Russians win with 2 infantry remaining. Battle score for attacker is -6
                    Casualties for Germans: 1 armour
                Battle in 8 Sea Zone
                    Germans attack with 1 destroyer
                    Americans defend with 1 transport
                    Germans win with 1 destroyer remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport

    Non Combat Move - Germans

    Turn Complete - Germans

    triplea_40316_Ger8.tsvg


  • TripleA Turn Summary for game: World War II v5 1942 SE TR, version: 1.9

    Game History

    Round: 8

    Purchase Units - British
                British buy 1 battleship, 2 carriers and 2 fighters; Remaining resources: 0 PUs;

    Combat Move - British
                4 armour moved from Burma to Kwangtung
                      British take Kwangtung from Japanese
                1 infantry moved from Germany to Baltic States
                      British take Baltic States from Germans
                6 armour moved from Poland to Caucasus
                1 battleship, 2 carriers, 3 cruisers, 2 destroyers, 1 submarine and 5 transports moved from 14 Sea Zone to 17 Sea Zone
                3 destroyers moved from 15 Sea Zone to 17 Sea Zone
                4 fighters moved from Germany to 17 Sea Zone
                1 bomber moved from Trans-Jordan to Burma

    Combat - British

    Non Combat Move - British

    Place Units - British
                2 fighters placed in Italy
                1 battleship and 2 carriers placed in 35 Sea Zone

    Turn Complete - British
                British collect 72 PUs; end with 72 PUs total

    triplea_40316_Bri8.tsvg


  • TripleA Turn Summary for game: World War II v5 1942 SE TR, version: 1.9

    Game History

    Round: 8

    Purchase Units - Japanese
                Japanese buy 7 infantry; Remaining resources: 1 PUs;

    Place Units - Japanese
                7 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 18 PUs; end with 19 PUs total

    triplea_40316_Jap8.tsvg


  • TripleA Turn Summary for game: World War II v5 1942 SE TR, version: 1.9

    Game History

    Round: 8

    Purchase Units - Americans
                Americans buy 1 battleship and 2 destroyers; Remaining resources: 7 PUs;

    Combat Move - Americans
                1 bomber moved from Yunnan to Buryatia S.S.R.
                1 carrier moved from 11 Sea Zone to 18 Sea Zone
                1 carrier moved from 18 Sea Zone to 19 Sea Zone
                1 artillery moved from France to Northwestern Europe
                1 infantry moved from France to Northwestern Europe
                1 infantry moved from Anhwei to Kiangsu
                1 battleship moved from 56 Sea Zone to 59 Sea Zone
                1 battleship moved from 56 Sea Zone to 59 Sea Zone

    Combat - Americans
                Americans creates battle in territory Buryatia S.S.R.
                Battle in Kiangsu
                    Americans attack with 1 infantry
                    Japanese defend with 1 infantry
                    Americans win, taking Kiangsu from Japanese with 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Americans
                1 bomber moved from Buryatia S.S.R. to Alaska

    Place Units - Americans
                1 battleship and 2 destroyers placed in 56 Sea Zone

    Turn Complete - Americans
                Americans collect 44 PUs; end with 51 PUs total

    triplea_40316_Ame8.tsvg


  • TripleA Turn Summary for game: Star Trek: Dilithium War, version: 1.0.1

    Game History

    Round: 1

    Combat Move - Federation
                1 Security-Force moved from Federation Outpost to Federation Space
                1 Light-Cruiser and 1 Security-Force moved from Federation Space to Orbit 03
                      Federation take SZ 9 from AI
                1 Security-Force moved from Orbit 03 to Planet 03
                      Federation take Planet 03 from AI

    Combat - Federation

    Non Combat Move - Federation

    Turn Complete - Federation
                Trigger Planet 03 captured by Federation: Federation captures territory Planet 03 Place
                Federation collect 0 PUs; end with 0 PUs total
                UFP-Space-Station in Federation Outpost creates 2 Engineering; Federation end with 2 Engineering
                Commodore-Rank in Federation Commander Rank creates 5 Engineering; Federation end with 7 Engineering
                Commodore-Rank in Federation Commander Rank creates 5 Command; Federation end with 5 Command
                Commodore-Rank in Federation Commander Rank creates 5 PUs; Federation end with 5 PUs
                Bantooni in Planet 03 Place creates 5 Engineering; Federation end with 12 Engineering
                Bantooni in Planet 03 Place creates 1 Dilithium; Federation end with 1 Dilithium
                Bantooni in Planet 03 Place creates 2 Command; Federation end with 7 Command
                Bantooni in Planet 03 Place creates 1 PUs; Federation end with 6 PUs

    triplea_40316_Fed1.tsvg


  • TripleA Turn Summary for game: Star Trek: Dilithium War, version: 1.0.1

    Game History

    Round: 1

    Combat Move - Dominion
                1 Security-Force moved from Dominion Outpost to Dominion Space
                1 Light-Cruiser and 1 Security-Force moved from Dominion Space to Orbit 05
                      Dominion take SZ 12 from AI
                1 Security-Force moved from Orbit 05 to Planet 05
                      Dominion take Planet 05 from AI

    Combat - Dominion

    Non Combat Move - Dominion

    Turn Complete - Dominion
                Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet Radan
                Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Vulcan Outpost
                Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Dominion Outpost
                Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Federation Outpost
                Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Klingon Outpost
                Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Cardassian Outpost
                Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Romulan Outpost
                Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 01
                Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 02
                Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 03
                Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 04
                Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 05
                Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 06
                Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 07
                Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 08
                Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 09
                Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 10
                Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 11
                Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 12
                Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 13
                Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 14
                Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 15
                Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 16
                Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 17
                Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 18
                Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 19
                Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 20
                Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 21
                Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 22
                Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 23
                Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 24
                Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 25
                Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 26
                Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 27
                Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 28
                Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 29
                Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 30
                Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 31
                Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 32
                Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 33
                Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 34
                Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 35
                Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 36
                Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 37
                Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 38
                Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 39
                Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 40
                Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 41
                Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 42
                Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 43
                Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 44
                Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 45
                Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 46
                Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 47
                Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 48
                Trigger Planet 05 captured by Dominion: Dominion captures territory Planet 05 Place
                Dominion collect 0 PUs; end with 0 PUs total
                D-Space-Station in Dominion Outpost creates 2 Engineering; Dominion end with 2 Engineering
                Commodore-Rank in Dominion Commander Rank creates 5 Engineering; Dominion end with 7 Engineering
                Commodore-Rank in Dominion Commander Rank creates 5 Command; Dominion end with 5 Command
                Commodore-Rank in Dominion Commander Rank creates 5 PUs; Dominion end with 5 PUs
                Urania in Planet 05 Place creates 1 Engineering; Dominion end with 8 Engineering
                Urania in Planet 05 Place creates 1 Dilithium; Dominion end with 1 Dilithium
                Urania in Planet 05 Place creates 5 Command; Dominion end with 10 Command
                Urania in Planet 05 Place creates 2 PUs; Dominion end with 7 PUs

    triplea_40316_Dom1.tsvg


  • TripleA Turn Summary for game: Star Trek: Dilithium War, version: 1.0.1

    Game History

    Round: 1

    Combat Move - Vulcans
                1 Security-Force moved from Vulcan Outpost to Vulcan Space
                1 Light-Cruiser and 1 Security-Force moved from Vulcan Space to Orbit 24
                      Vulcans take SZ 72 from AI
                1 Security-Force moved from Orbit 24 to Planet 24
                      Vulcans take Planet 24 from AI

    Combat - Vulcans

    Non Combat Move - Vulcans

    Turn Complete - Vulcans
                Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet Radan
                Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Vulcan Outpost
                Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Dominion Outpost
                Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Federation Outpost
                Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Klingon Outpost
                Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Cardassian Outpost
                Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Romulan Outpost
                Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 01
                Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 02
                Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 03
                Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 04
                Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 05
                Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 06
                Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 07
                Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 08
                Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 09
                Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 10
                Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 11
                Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 12
                Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 13
                Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 14
                Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 15
                Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 16
                Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 17
                Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 18
                Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 19
                Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 20
                Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 21
                Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 22
                Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 23
                Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 24
                Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 25
                Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 26
                Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 27
                Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 28
                Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 29
                Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 30
                Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 31
                Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 32
                Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 33
                Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 34
                Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 35
                Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 36
                Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 37
                Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 38
                Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 39
                Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 40
                Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 41
                Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 42
                Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 43
                Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 44
                Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 45
                Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 46
                Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 47
                Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 48
                Trigger Planet 24 captured by Vulcans: Vulcans captures territory Planet 24 Place
                Vulcans collect 0 PUs; end with 0 PUs total
                VHC-Space-Station in Vulcan Outpost creates 2 Engineering; Vulcans end with 2 Engineering
                Commodore-Rank in Vulcan Commander Rank creates 5 Engineering; Vulcans end with 7 Engineering
                Commodore-Rank in Vulcan Commander Rank creates 5 Command; Vulcans end with 5 Command
                Commodore-Rank in Vulcan Commander Rank creates 5 PUs; Vulcans end with 5 PUs
                Epsidan in Planet 24 Place creates 3 Engineering; Vulcans end with 10 Engineering
                Epsidan in Planet 24 Place creates 4 Command; Vulcans end with 9 Command
                Epsidan in Planet 24 Place creates 1 PUs; Vulcans end with 6 PUs

    triplea_40316_Vul1.tsvg


  • TripleA Turn Summary for game: Star Trek: Dilithium War, version: 1.0.1

    Game History

    Round: 1

    Combat Move - Romulans
                1 Security-Force moved from Romulan Outpost to Romulan Space
                1 Light-Cruiser and 1 Security-Force moved from Romulan Space to Orbit 42
                      Romulans take SZ 124 from AI
                1 Security-Force moved from Orbit 42 to Planet 42
                      Romulans take Planet 42 from AI

    Combat - Romulans

    Non Combat Move - Romulans

    Turn Complete - Romulans
                Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet Radan
                Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Vulcan Outpost
                Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Dominion Outpost
                Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Federation Outpost
                Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Klingon Outpost
                Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Cardassian Outpost
                Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Romulan Outpost
                Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 01
                Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 02
                Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 03
                Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 04
                Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 05
                Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 06
                Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 07
                Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 08
                Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 09
                Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 10
                Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 11
                Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 12
                Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 13
                Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 14
                Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 15
                Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 16
                Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 17
                Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 18
                Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 19
                Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 20
                Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 21
                Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 22
                Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 23
                Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 24
                Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 25
                Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 26
                Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 27
                Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 28
                Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 29
                Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 30
                Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 31
                Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 32
                Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 33
                Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 34
                Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 35
                Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 36
                Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 37
                Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 38
                Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 39
                Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 40
                Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 41
                Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 42
                Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 43
                Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 44
                Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 45
                Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 46
                Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 47
                Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 48
                Trigger Planet 42 captured by Romulans: Romulans captures territory Planet 42 Place
                Romulans collect 0 PUs; end with 0 PUs total
                RSE-Space-Station in Romulan Outpost creates 2 Engineering; Romulans end with 2 Engineering
                Commodore-Rank in Romulan Commander Rank creates 5 Engineering; Romulans end with 7 Engineering
                Commodore-Rank in Romulan Commander Rank creates 5 Command; Romulans end with 5 Command
                Commodore-Rank in Romulan Commander Rank creates 5 PUs; Romulans end with 5 PUs
                Latiania in Planet 42 Place creates 4 Engineering; Romulans end with 11 Engineering
                Latiania in Planet 42 Place creates 3 Command; Romulans end with 8 Command
                Latiania in Planet 42 Place creates 4 PUs; Romulans end with 9 PUs

    triplea_40316_Rom1.tsvg

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