I should update you,
Christmases
Recovering from Christmases
Back twist Saturday
And not gonna lie, long range with Japan is fairly initimidating
And today, need to work to not fall behind as much
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 7 fighters and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour, 1 artillery and 2 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 110 Sea Zone to 113 Sea Zone
1 cruiser moved from 110 Sea Zone to 113 Sea Zone
1 infantry moved from Denmark to Western Germany
1 mech_infantry moved from Denmark to Western Germany
1 artillery and 1 infantry moved from 113 Sea Zone to Western Germany
1 armour and 1 infantry moved from 113 Sea Zone to Norway
1 bomber moved from United Kingdom to France
1 fighter moved from United Kingdom to Western Germany
2 fighters moved from 110 Sea Zone to Western Germany
3 artilleries, 4 infantry, 1 mech_infantry and 4 transports moved from 118 Sea Zone to 110 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 110 Sea Zone to Holland Belgium
Combat - Americans
Strategic bombing raid in France
AA fire in France : 0/1 hits
Bombing raid in France rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in France causes 6 damage total.
Battle in Norway
Battle in Holland Belgium
Americans attack with 1 artillery, 2 infantry and 1 mech_infantry
Germans defend with 1 infantry
Americans roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Holland Belgium, round 2 : 2/4 hits
Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Holland Belgium
Americans win, taking Norway from Germans, taking Holland Belgium from Germans with 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Western Germany
Americans attack with 1 artillery, 3 fighters, 2 infantry and 1 mech_infantry
Germans defend with 1 aaGun, 1 airfield, 1 factory_minor, 1 harbour and 7 infantry
AA fire in Western Germany : 1/3 hits
1 fighter owned by the Americans lost in Western Germany
Americans roll dice for 1 cruiser in Western Germany, round 2 : 0/1 hits
Americans roll dice for 1 artillery, 2 fighters, 2 infantry and 1 mech_infantry in Western Germany, round 2 : 1/6 hits
Germans roll dice for 1 aaGun and 7 infantry in Western Germany, round 2 : 2/7 hits
1 aaGun owned by the Germans and 2 infantry owned by the Americans lost in Western Germany
Americans roll dice for 1 artillery, 2 fighters and 1 mech_infantry in Western Germany, round 3 : 2/4 hits
Germans roll dice for 7 infantry in Western Germany, round 3 : 0/7 hits
2 infantry owned by the Germans lost in Western Germany
Americans roll dice for 1 artillery, 2 fighters and 1 mech_infantry in Western Germany, round 4 : 2/4 hits
Germans roll dice for 5 infantry in Western Germany, round 4 : 1/5 hits
1 artillery owned by the Americans and 2 infantry owned by the Germans lost in Western Germany
Americans roll dice for 2 fighters and 1 mech_infantry in Western Germany, round 5 : 0/3 hits
Germans roll dice for 3 infantry in Western Germany, round 5 : 1/3 hits
1 mech_infantry owned by the Americans lost in Western Germany
Germans win with 3 infantry remaining. Battle score for attacker is -7
Casualties for Germans: 1 aaGun and 4 infantry
Casualties for Americans: 1 artillery, 1 fighter, 2 infantry and 1 mech_infantry
2 fighters owned by the Americans retreated
Non Combat Move - Americans
2 artilleries and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 fighters moved from Western Germany to 113 Sea Zone
1 carrier moved from 110 Sea Zone to 113 Sea Zone
1 bomber moved from France to Normandy Bordeaux
1 destroyer moved from 110 Sea Zone to 113 Sea Zone
3 fighters and 1 tactical_bomber moved from Korea to Yenisey
2 infantry moved from Brazil to 86 Sea Zone
2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
2 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 104 Sea Zone
1 carrier moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
Place Units - Americans
3 fighters placed in Normandy Bordeaux
Americans undo move 1.
2 fighters and 1 tactical_bomber placed in Normandy Bordeaux
3 fighters placed in Korea
2 fighters placed in Eastern United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,2,3,1,6,2,5,5,4,2
Americans collect 62 PUs (3 lost to blockades); end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Shensi to Kansu
Chinese take Kansu from Japanese
1 infantry moved from Shensi to Hopei
Chinese take Hopei from Japanese
3 infantry moved from Shensi to Kweichow
1 infantry moved from Shensi to Kweichow
2 infantry moved from Shensi to Kweichow
1 artillery moved from Shensi to Kweichow
1 infantry moved from Shensi to Kweichow
1 fighter moved from Sikang to Kweichow
Combat - Chinese
Battle in Kweichow
Chinese attack with 1 artillery, 1 fighter and 7 infantry
Japanese defend with 1 artillery
Chinese roll dice for 1 artillery, 1 fighter and 7 infantry in Kweichow, round 2 : 2/9 hits
Japanese roll dice for 1 artillery in Kweichow, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 artillery, 1 fighter and 7 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - Chinese
1 fighter moved from Kweichow to Sikang
Place Units - Chinese
2 infantry placed in Kweichow
Chinese undo move 1.
2 infantry placed in Kweichow
Turn Complete - Chinese
Chinese collect 6 PUs; end with 8 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - British
British buy 2 fighters and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Normandy Bordeaux to Southern France
British take Southern France from Italians
2 fighters moved from 110 Sea Zone to Western Germany
1 fighter moved from United Kingdom to Western Germany
3 fighters moved from Normandy Bordeaux to Western Germany
4 infantry moved from United Kingdom to 110 Sea Zone
4 infantry and 2 transports moved from 110 Sea Zone to 113 Sea Zone
4 infantry moved from 113 Sea Zone to Western Germany
1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 mech_infantry and 1 transport moved from 110 Sea Zone to 113 Sea Zone
1 mech_infantry moved from 113 Sea Zone to Western Germany
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 7 fighters and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour, 1 artillery and 2 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 110 Sea Zone to 113 Sea Zone
1 cruiser moved from 110 Sea Zone to 113 Sea Zone
1 infantry moved from Denmark to Western Germany
1 mech_infantry moved from Denmark to Western Germany
1 artillery and 1 infantry moved from 113 Sea Zone to Western Germany
1 armour and 1 infantry moved from 113 Sea Zone to Norway
1 bomber moved from United Kingdom to France
1 fighter moved from United Kingdom to Western Germany
2 fighters moved from 110 Sea Zone to Western Germany
3 artilleries, 4 infantry, 1 mech_infantry and 4 transports moved from 118 Sea Zone to 110 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 110 Sea Zone to Holland Belgium
Combat - Americans
Strategic bombing raid in France
AA fire in France : 0/1 hits
Bombing raid in France rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in France causes 6 damage total.
Battle in Norway
Battle in Holland Belgium
Americans attack with 1 artillery, 2 infantry and 1 mech_infantry
Germans defend with 1 infantry
Americans roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Holland Belgium, round 2 : 2/4 hits
Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Holland Belgium
Americans win, taking Norway from Germans, taking Holland Belgium from Germans with 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Western Germany
Americans attack with 1 artillery, 3 fighters, 2 infantry and 1 mech_infantry
Germans defend with 1 aaGun, 1 airfield, 1 factory_minor, 1 harbour and 7 infantry
AA fire in Western Germany : 1/3 hits
1 fighter owned by the Americans lost in Western Germany
Americans roll dice for 1 cruiser in Western Germany, round 2 : 0/1 hits
Americans roll dice for 1 artillery, 2 fighters, 2 infantry and 1 mech_infantry in Western Germany, round 2 : 1/6 hits
Germans roll dice for 1 aaGun and 7 infantry in Western Germany, round 2 : 2/7 hits
1 aaGun owned by the Germans and 2 infantry owned by the Americans lost in Western Germany
Americans roll dice for 1 artillery, 2 fighters and 1 mech_infantry in Western Germany, round 3 : 2/4 hits
Germans roll dice for 7 infantry in Western Germany, round 3 : 0/7 hits
2 infantry owned by the Germans lost in Western Germany
Americans roll dice for 1 artillery, 2 fighters and 1 mech_infantry in Western Germany, round 4 : 2/4 hits
Germans roll dice for 5 infantry in Western Germany, round 4 : 1/5 hits
1 artillery owned by the Americans and 2 infantry owned by the Germans lost in Western Germany
Americans roll dice for 2 fighters and 1 mech_infantry in Western Germany, round 5 : 0/3 hits
Germans roll dice for 3 infantry in Western Germany, round 5 : 1/3 hits
1 mech_infantry owned by the Americans lost in Western Germany
Germans win with 3 infantry remaining. Battle score for attacker is -7
Casualties for Germans: 1 aaGun and 4 infantry
Casualties for Americans: 1 artillery, 1 fighter, 2 infantry and 1 mech_infantry
2 fighters owned by the Americans retreated
Non Combat Move - Americans
2 artilleries and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 fighters moved from Western Germany to 113 Sea Zone
1 carrier moved from 110 Sea Zone to 113 Sea Zone
1 bomber moved from France to Normandy Bordeaux
1 destroyer moved from 110 Sea Zone to 113 Sea Zone
3 fighters and 1 tactical_bomber moved from Korea to Yenisey
2 infantry moved from Brazil to 86 Sea Zone
2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
2 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 104 Sea Zone
1 carrier moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
Place Units - Americans
3 fighters placed in Normandy Bordeaux
Americans undo move 1.
2 fighters and 1 tactical_bomber placed in Normandy Bordeaux
3 fighters placed in Korea
2 fighters placed in Eastern United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,2,3,1,6,2,5,5,4,2
Americans collect 62 PUs (3 lost to blockades); end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Shensi to Kansu
Chinese take Kansu from Japanese
1 infantry moved from Shensi to Hopei
Chinese take Hopei from Japanese
3 infantry moved from Shensi to Kweichow
1 infantry moved from Shensi to Kweichow
2 infantry moved from Shensi to Kweichow
1 artillery moved from Shensi to Kweichow
1 infantry moved from Shensi to Kweichow
1 fighter moved from Sikang to Kweichow
Combat - Chinese
Battle in Kweichow
Chinese attack with 1 artillery, 1 fighter and 7 infantry
Japanese defend with 1 artillery
Chinese roll dice for 1 artillery, 1 fighter and 7 infantry in Kweichow, round 2 : 2/9 hits
Japanese roll dice for 1 artillery in Kweichow, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 artillery, 1 fighter and 7 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - Chinese
1 fighter moved from Kweichow to Sikang
Place Units - Chinese
2 infantry placed in Kweichow
Chinese undo move 1.
2 infantry placed in Kweichow
Turn Complete - Chinese
Chinese collect 6 PUs; end with 8 PUs
Purchase Units - British
British buy 2 fighters and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Normandy Bordeaux to Southern France
British take Southern France from Italians
2 fighters moved from 110 Sea Zone to Western Germany
1 fighter moved from United Kingdom to Western Germany
3 fighters moved from Normandy Bordeaux to Western Germany
4 infantry moved from United Kingdom to 110 Sea Zone
4 infantry and 2 transports moved from 110 Sea Zone to 113 Sea Zone
4 infantry moved from 113 Sea Zone to Western Germany
1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 mech_infantry and 1 transport moved from 110 Sea Zone to 113 Sea Zone
1 mech_infantry moved from 113 Sea Zone to Western Germany
Combat - British
Battle in Western Germany
British attack with 6 fighters, 4 infantry and 1 mech_infantry
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
British roll dice for 6 fighters, 4 infantry and 1 mech_infantry in Western Germany, round 2 : 4/11 hits
Germans roll dice for 3 infantry in Western Germany, round 2 : 0/3 hits
3 infantry owned by the Germans lost in Western Germany
British win, taking Western Germany from Germans with 6 fighters, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 9
Casualties for Germans: 3 infantry
Non Combat Move - British
1 destroyer moved from 125 Sea Zone to 113 Sea Zone
2 fighters moved from Western Germany to 113 Sea Zone
4 fighters moved from Western Germany to Norway
2 aaGuns and 1 infantry moved from United Kingdom to 110 Sea Zone
2 aaGuns, 1 infantry and 2 transports moved from 110 Sea Zone to 126 Sea Zone
2 aaGuns and 1 infantry moved from 126 Sea Zone to Norway
1 aaGun and 1 infantry moved from United Kingdom to 109 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 109 Sea Zone to 110 Sea Zone
1 aaGun and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 carrier moved from 110 Sea Zone to 113 Sea Zone
Place Units - British
2 fighters and 1 tactical_bomber placed in United Kingdom
Turn Complete - British
British collect 36 PUs; end with 36 PUs
Turn Complete - UK_Pacific
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Italians
Italians buy 8 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Alexandria to Egypt
Italians take Egypt from British
1 artillery moved from Alexandria to Egypt
1 infantry moved from Iraq to Northwest Persia
Italians take Northwest Persia from Neutral_Allies
1 bomber moved from Southern Italy to Persia
1 armour and 2 infantry moved from Iraq to Persia
1 artillery and 2 infantry moved from Northern Italy to Southern France
1 armour, 1 artillery and 4 infantry moved from France to Holland Belgium
1 artillery and 1 infantry moved from Northern Italy to Southern France
Combat - Italians
Battle in Persia
Italians attack with 1 armour, 1 bomber and 2 infantry
Neutral_Allies defend with 2 infantry
Italians roll dice for 1 armour, 1 bomber and 2 infantry in Persia, round 2 : 1/4 hits
Neutral_Allies roll dice for 2 infantry in Persia, round 2 : 2/2 hits
1 infantry owned by the Neutral_Allies and 2 infantry owned by the Italians lost in Persia
Italians roll dice for 1 armour and 1 bomber in Persia, round 3 : 1/2 hits
Neutral_Allies roll dice for 1 infantry in Persia, round 3 : 1/1 hits
1 bomber owned by the Italians and 1 infantry owned by the Neutral_Allies lost in Persia
Italians win, taking Persia from Neutral_Allies with 1 armour remaining. Battle score for attacker is -12
Casualties for Italians: 1 bomber and 2 infantry
Casualties for Neutral_Allies: 2 infantry
Battle in Holland Belgium
Italians attack with 1 armour, 1 artillery and 4 infantry
Americans defend with 1 artillery, 2 infantry and 1 mech_infantry
Italians roll dice for 1 armour, 1 artillery and 4 infantry in Holland Belgium, round 2 : 4/6 hits
Americans roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Holland Belgium, round 2 : 3/4 hits
1 mech_infantry owned by the Americans, 1 artillery owned by the Americans, 2 infantry owned by the Americans and 3 infantry owned by the Italians lost in Holland Belgium
Italians win, taking Holland Belgium from Americans with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 5
Casualties for Italians: 3 infantry
Casualties for Americans: 1 artillery, 2 infantry and 1 mech_infantry
Battle in Southern France
Italians attack with 2 artilleries and 3 infantry
British defend with 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 2 artilleries and 3 infantry in Southern France, round 2 : 1/5 hits
British roll dice for 1 infantry in Southern France, round 2 : 0/1 hits
1 infantry owned by the British lost in Southern France
Italians win, taking Southern France from British with 2 artilleries and 3 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Italians
Place Units - Italians
1 infantry placed in Southern Italy
7 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 20 PUs; end with 20 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 30 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 36 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 42 Sea Zone
1 submarine moved from 62 Sea Zone to 42 Sea Zone
Combat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 destroyer and 1 submarine
Japanese defend with 1 submarine
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 3 : 0/1 hits
ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 3 : 1/1 hits
Japanese roll dice for 1 submarine in 42 Sea Zone, round 3 : 0/1 hits
1 submarine owned by the Japanese lost in 42 Sea Zone
ANZAC win, taking 42 Sea Zone from Japanese with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - ANZAC
1 artillery and 3 infantry moved from Northern Territory to Queensland
2 infantry moved from South Australia to Queensland
1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 fighter moved from Korea to Yenisey
Place Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 42 Sea Zone
1 submarine moved from 62 Sea Zone to 42 Sea Zone
Combat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 destroyer and 1 submarine
Japanese defend with 1 submarine
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 3 : 0/1 hits
ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 3 : 1/1 hits
Japanese roll dice for 1 submarine in 42 Sea Zone, round 3 : 0/1 hits
1 submarine owned by the Japanese lost in 42 Sea Zone
ANZAC win, taking 42 Sea Zone from Japanese with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - ANZAC
1 artillery and 3 infantry moved from Northern Territory to Queensland
2 infantry moved from South Australia to Queensland
1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 fighter moved from Korea to Yenisey
Place Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Combat Move - French
3 infantry moved from Libya to Tobruk
French take Tobruk from Italians
Combat - French
Non Combat Move - French
1 fighter moved from United Kingdom to Norway
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 5 infantry and 7 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 bomber moved from Eastern Poland to 126 Sea Zone
4 artilleries and 10 infantry moved from Germany to Western Germany
2 artilleries and 3 infantry moved from France to Western Germany
1 fighter and 1 tactical_bomber moved from Germany to Western Germany
1 fighter and 1 tactical_bomber moved from Germany to Bessarabia
2 mech_infantrys moved from Eastern Poland to Bessarabia
1 fighter and 1 tactical_bomber moved from Germany to Bessarabia
1 infantry moved from Novgorod to Archangel
1 infantry moved from Belarus to Archangel
1 armour and 1 mech_infantry moved from Eastern Poland to Western Ukraine
1 armour moved from Eastern Poland to Bryansk
3 armour moved from Novgorod to Bryansk
1 bomber moved from Eastern Poland to Archangel
1 infantry moved from Belarus to Archangel
9 armour, 5 artilleries, 14 infantry and 9 mech_infantrys moved from Belarus to Bryansk
1 armour moved from Eastern Poland to Bryansk
1 tactical_bomber moved from Eastern Poland to Western Ukraine
1 infantry moved from Belarus to Smolensk
1 infantry moved from Belarus to Bryansk
1 fighter moved from Eastern Poland to Archangel
1 bomber moved from Eastern Poland to Smolensk
Combat - Germans
Battle in 126 Sea Zone
Germans attack with 1 bomber
British defend with 2 transports
2 transports owned by the British lost in 126 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is 14
Casualties for British: 2 transports
Battle in Bessarabia
Germans attack with 2 fighters, 2 mech_infantrys and 2 tactical_bombers
Russians defend with 2 infantry
Germans roll dice for 2 fighters, 2 mech_infantrys and 2 tactical_bombers in Bessarabia, round 2 : 3/6 hits
Russians roll dice for 2 infantry in Bessarabia, round 2 : 0/2 hits
2 infantry owned by the Russians lost in Bessarabia
Germans win, taking Bessarabia from Russians with 2 fighters, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Western Germany
Germans attack with 6 artilleries, 1 fighter, 13 infantry and 1 tactical_bomber
British defend with 1 airfield, 1 factory_minor, 1 harbour, 4 infantry and 1 mech_infantry
Germans roll dice for 6 artilleries, 1 fighter, 13 infantry and 1 tactical_bomber in Western Germany, round 2 : 6/21 hits
British roll dice for 4 infantry and 1 mech_infantry in Western Germany, round 2 : 0/5 hits
1 mech_infantry owned by the British and 4 infantry owned by the British lost in Western Germany
Germans win, taking Western Germany from British with 6 artilleries, 1 fighter, 13 infantry and 1 tactical_bomber remaining. Battle score for attacker is 16
Casualties for British: 4 infantry and 1 mech_infantry
Battle in Smolensk
Germans attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 1 infantry in Smolensk, round 2 : 0/2 hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits
Germans roll dice for 1 bomber and 1 infantry in Smolensk, round 3 : 0/2 hits
Russians roll dice for 1 infantry in Smolensk, round 3 : 0/1 hits
Germans roll dice for 1 bomber and 1 infantry in Smolensk, round 4 : 1/2 hits
Russians roll dice for 1 infantry in Smolensk, round 4 : 0/1 hits
1 infantry owned by the Russians lost in Smolensk
Germans win, taking Smolensk from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Bryansk
Germans attack with 14 armour, 5 artilleries, 15 infantry and 9 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 14 armour, 5 artilleries, 15 infantry and 9 mech_infantrys in Bryansk, round 2 : 14/43 hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Bryansk
Germans win, taking Bryansk from Russians with 14 armour, 5 artilleries, 15 infantry and 9 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Germans attack with 1 armour, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Western Ukraine, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 1 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Archangel
Germans attack with 1 bomber, 1 fighter and 3 infantry
Russians defend with 3 infantry
Germans roll dice for 1 bomber, 1 fighter and 3 infantry in Archangel, round 2 : 1/5 hits
Russians roll dice for 3 infantry in Archangel, round 2 : 1/3 hits
1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Archangel
Germans roll dice for 1 bomber, 1 fighter and 2 infantry in Archangel, round 3 : 1/4 hits
Russians roll dice for 2 infantry in Archangel, round 3 : 1/2 hits
1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Archangel
Germans roll dice for 1 bomber, 1 fighter and 1 infantry in Archangel, round 4 : 3/3 hits
Russians roll dice for 1 infantry in Archangel, round 4 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Archangel
Germans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 3 infantry
Casualties for Russians: 3 infantry
Non Combat Move - Germans
1 aaGun moved from Belarus to Bryansk
1 bomber moved from 126 Sea Zone to Novgorod
1 bomber moved from Archangel to Novgorod
1 fighter moved from Archangel to Novgorod
1 bomber moved from Smolensk to Novgorod
1 tactical_bomber moved from Western Ukraine to Novgorod
2 fighters and 2 tactical_bombers moved from Bessarabia to Eastern Poland
1 fighter and 1 tactical_bomber moved from Western Germany to Germany
Place Units - Germans
3 mech_infantrys placed in Novgorod
1 armour, 5 infantry and 4 mech_infantrys placed in Germany
Turn Complete - Germans
Germans collect 44 PUs; end with 44 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 49 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Russians
Russians buy 3 armour and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Russia to Smolensk
1 fighter moved from Ukraine to Smolensk
1 fighter moved from Russia to Smolensk
1 tactical_bomber moved from Russia to Smolensk
6 infantry moved from Novosibirsk to Tsinghai
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Russians
Russians buy 3 armour and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Russia to Smolensk
1 fighter moved from Ukraine to Smolensk
1 fighter moved from Russia to Smolensk
1 tactical_bomber moved from Russia to Smolensk
6 infantry moved from Novosibirsk to Tsinghai
Combat - Russians
Battle in Smolensk
Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Smolensk, round 2 : 2/4 hits
Germans roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Smolensk
Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Tsinghai
Russians attack with 6 infantry
Japanese defend with 1 infantry
Russians roll dice for 6 infantry in Tsinghai, round 2 : 0/6 hits
Japanese roll dice for 1 infantry in Tsinghai, round 2 : 1/1 hits
1 infantry owned by the Russians lost in Tsinghai
Russians roll dice for 5 infantry in Tsinghai, round 3 : 2/5 hits
Japanese roll dice for 1 infantry in Tsinghai, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Tsinghai
Russians win, taking Tsinghai from Japanese with 5 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Russians
1 aaGun moved from Tambov to Russia
1 infantry moved from Russia to Tambov
2 fighters and 1 tactical_bomber moved from Smolensk to Russia
1 submarine moved from 125 Sea Zone to 110 Sea Zone
1 cruiser moved from 113 Sea Zone to 112 Sea Zone
1 mech_infantry moved from Tambov to Rostov
2 armour and 1 mech_infantry moved from Tambov to Caucasus
Place Units - Russians
3 infantry placed in Ukraine
3 armour and 3 infantry placed in Russia
Turn Complete - Russians
Russians collect 27 PUs; end with 27 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 2 artilleries, 2 carriers, 7 infantry and 3 mech_infantrys; Remaining resources: 0 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 mech_infantry moved from India to Burma
Japanese take Burma from UK_Pacific
1 infantry moved from Yunnan to Szechwan
Japanese take Szechwan from Chinese
1 infantry moved from Suiyuyan to Hopei
1 fighter and 1 tactical_bomber moved from Hunan to Hopei
1 bomber moved from Hunan to Korea
3 infantry moved from French Indo China to 36 Sea Zone
1 armour and 2 artilleries moved from Kwangsi to 36 Sea Zone
2 infantry moved from Kwangsi to 36 Sea Zone
1 armour, 2 artilleries, 5 infantry and 4 transports moved from 36 Sea Zone to 6 Sea Zone
1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
1 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 armour, 2 artilleries and 7 infantry moved from 6 Sea Zone to Korea
2 fighters and 2 tactical_bombers moved from 6 Sea Zone to Korea
1 bomber, 6 fighters and 1 tactical_bomber moved from Japan to Korea
2 fighters and 2 tactical_bombers moved from Manchuria to Korea
10 infantry and 1 mech_infantry moved from Manchuria to Korea
1 infantry moved from Kwangsi to Hunan
2 fighters and 2 tactical_bombers moved from 36 Sea Zone to 42 Sea Zone
1 destroyer moved from 36 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from Eastern Persia to 80 Sea Zone
1 artillery, 1 battleship, 1 infantry and 1 transport moved from 80 Sea Zone to 72 Sea Zone
1 artillery and 1 infantry moved from 72 Sea Zone to Kenya
2 carriers, 1 cruiser and 1 destroyer moved from 6 Sea Zone to 25 Sea Zone
1 battleship moved from 36 Sea Zone to 6 Sea Zone
Combat - Japanese
Battle in Hopei
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Hopei, round 2 : 1/3 hits
Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Hopei
Japanese win, taking Hopei from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 42 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
ANZAC defend with 1 destroyer and 1 submarine
Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 42 Sea Zone, round 2 : 1/5 hits
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the ANZAC and 1 fighter owned by the Japanese lost in 42 Sea Zone
Japanese roll dice for 1 destroyer, 1 fighter and 2 tactical_bombers in 42 Sea Zone, round 3 : 3/4 hits
ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from ANZAC with 1 destroyer, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 destroyer and 1 submarine
Casualties for Japanese: 1 fighter
Battle in Kenya
Japanese attack with 1 artillery and 1 infantry
British defend with 1 infantry
Japanese roll dice for 1 battleship in Kenya, round 2 : 0/1 hits
Japanese roll dice for 1 artillery and 1 infantry in Kenya, round 2 : 0/2 hits
British roll dice for 1 infantry in Kenya, round 2 : 1/1 hits
1 infantry owned by the Japanese lost in Kenya
Japanese roll dice for 1 artillery in Kenya, round 3 : 0/1 hits
British roll dice for 1 infantry in Kenya, round 3 : 1/1 hits
1 artillery owned by the Japanese lost in Kenya
British win with 1 infantry remaining. Battle score for attacker is -7
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Korea
Japanese attack with 1 armour, 2 artilleries, 2 bombers, 10 fighters, 17 infantry, 1 mech_infantry and 5 tactical_bombers
Russians defend with 2 aaGuns and 12 infantry; Americans defend with 1 factory_minor, 3 fighters and 2 infantry
AA fire in Korea : 0/6 hits
Japanese roll dice for 1 battleship in Korea, round 2 : 0/1 hits
Japanese roll dice for 1 armour, 2 artilleries, 2 bombers, 10 fighters, 17 infantry, 1 mech_infantry and 5 tactical_bombers in Korea, round 2 : 17/38 hits
Americans roll dice for 2 aaGuns, 3 fighters and 14 infantry in Korea, round 2 : 8/17 hits
8 infantry owned by the Japanese, 2 aaGuns owned by the Russians, 2 infantry owned by the Americans, 1 fighter owned by the Americans and 12 infantry owned by the Russians lost in Korea
Japanese roll dice for 1 armour, 2 artilleries, 2 bombers, 10 fighters, 9 infantry, 1 mech_infantry and 5 tactical_bombers in Korea, round 3 : 9/30 hits
Americans roll dice for 2 fighters in Korea, round 3 : 2/2 hits
2 infantry owned by the Japanese and 2 fighters owned by the Americans lost in Korea
Japanese win, taking Korea from Americans with 1 armour, 2 artilleries, 2 bombers, 10 fighters, 7 infantry, 1 mech_infantry and 5 tactical_bombers remaining. Battle score for attacker is 52
Casualties for Russians: 2 aaGuns and 12 infantry
Casualties for Americans: 3 fighters and 2 infantry
Casualties for Japanese: 10 infantry
Battle in 25 Sea Zone
Japanese attack with 2 carriers, 1 cruiser and 1 destroyer
Americans defend with 1 destroyer
Japanese roll dice for 2 carriers, 1 cruiser and 1 destroyer in 25 Sea Zone, round 2 : 2/2 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 2 carriers, 1 cruiser and 1 destroyer remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Non Combat Move - Japanese
2 fighters and 2 tactical_bombers moved from Korea to 25 Sea Zone
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Celebes
1 tactical_bomber moved from 42 Sea Zone to Java
3 carriers moved from 36 Sea Zone to 6 Sea Zone
3 fighters and 3 tactical_bombers moved from Korea to 6 Sea Zone
4 fighters moved from Korea to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from Hopei to Kiangsi
1 aaGun moved from Manchuria to Jehol
1 bomber moved from Korea to Kiangsi
1 fighter moved from Korea to Jehol
1 bomber moved from Korea to Japan
1 artillery moved from West India to Eastern Persia
2 mech_infantrys moved from India to Shan State
Place Units - Japanese
2 carriers placed in 6 Sea Zone
3 mech_infantrys placed in India
2 artilleries placed in Japan
3 infantry placed in French Indo China
4 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 65 PUs; end with 65 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 70 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 75 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 airfield, 1 carrier, 4 destroyers, 1 fighter and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
2 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Western Germany
3 artilleries, 3 infantry and 3 transports moved from 104 Sea Zone to 112 Sea Zone
3 artilleries and 3 infantry moved from 112 Sea Zone to Western Germany
1 transport moved from 113 Sea Zone to 112 Sea Zone
1 armour and 1 infantry moved from Norway to 112 Sea Zone
1 armour and 1 infantry moved from 112 Sea Zone to Western Germany
2 artilleries and 2 infantry moved from Normandy Bordeaux to 110 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Western Germany
2 artilleries moved from 112 Sea Zone to Western Germany
2 fighters moved from 113 Sea Zone to Western Germany
1 cruiser moved from 113 Sea Zone to 112 Sea Zone
1 bomber, 2 fighters and 1 tactical_bomber moved from Normandy Bordeaux to Western Germany
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 airfield, 1 carrier, 4 destroyers, 1 fighter and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
2 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Western Germany
3 artilleries, 3 infantry and 3 transports moved from 104 Sea Zone to 112 Sea Zone
3 artilleries and 3 infantry moved from 112 Sea Zone to Western Germany
1 transport moved from 113 Sea Zone to 112 Sea Zone
1 armour and 1 infantry moved from Norway to 112 Sea Zone
1 armour and 1 infantry moved from 112 Sea Zone to Western Germany
2 artilleries and 2 infantry moved from Normandy Bordeaux to 110 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Western Germany
2 artilleries moved from 112 Sea Zone to Western Germany
2 fighters moved from 113 Sea Zone to Western Germany
1 cruiser moved from 113 Sea Zone to 112 Sea Zone
1 bomber, 2 fighters and 1 tactical_bomber moved from Normandy Bordeaux to Western Germany
Combat - Americans
Battle in Western Germany
Americans attack with 1 armour, 5 artilleries, 1 bomber, 4 fighters, 8 infantry and 1 tactical_bomber
Germans defend with 1 airfield, 6 artilleries, 1 factory_minor, 1 harbour and 13 infantry
Americans roll dice for 1 cruiser in Western Germany, round 2 : 1/1 hits
Americans roll dice for 1 armour, 5 artilleries, 1 bomber, 4 fighters, 8 infantry and 1 tactical_bomber in Western Germany, round 2 : 8/20 hits
Germans roll dice for 6 artilleries and 13 infantry in Western Germany, round 2 : 5/19 hits
5 infantry owned by the Americans and 9 infantry owned by the Germans lost in Western Germany
Americans roll dice for 1 armour, 5 artilleries, 1 bomber, 4 fighters, 3 infantry and 1 tactical_bomber in Western Germany, round 3 : 8/15 hits
Germans roll dice for 6 artilleries and 4 infantry in Western Germany, round 3 : 5/10 hits
2 artilleries owned by the Americans, 3 infantry owned by the Americans, 4 infantry owned by the Germans and 4 artilleries owned by the Germans lost in Western Germany
Americans roll dice for 1 armour, 3 artilleries, 1 bomber, 4 fighters and 1 tactical_bomber in Western Germany, round 4 : 6/10 hits
Germans roll dice for 2 artilleries in Western Germany, round 4 : 1/2 hits
1 artillery owned by the Americans and 2 artilleries owned by the Germans lost in Western Germany
Americans win, taking Western Germany from Germans with 1 armour, 2 artilleries, 1 bomber, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 27
Casualties for Germans: 6 artilleries and 13 infantry
Casualties for Americans: 3 artilleries and 8 infantry
Non Combat Move - Americans
2 transports moved from 110 Sea Zone to 102 Sea Zone
1 transport moved from 113 Sea Zone to 110 Sea Zone
2 fighters and 1 tactical_bomber moved from Western Germany to Normandy Bordeaux
2 fighters moved from Western Germany to 110 Sea Zone
1 carrier moved from 113 Sea Zone to 110 Sea Zone
1 destroyer moved from 113 Sea Zone to 110 Sea Zone
3 fighters and 1 tactical_bomber moved from Yenisey to Russia
1 bomber moved from Western Germany to Normandy Bordeaux
1 carrier moved from 26 Sea Zone to 24 Sea Zone
1 carrier moved from 24 Sea Zone to 16 Sea Zone
2 fighters moved from 26 Sea Zone to 10 Sea Zone
2 fighters moved from Eastern United States to Western United States
Place Units - Americans
1 carrier and 4 destroyers placed in 10 Sea Zone
1 fighter placed in Western United States
3 infantry placed in Normandy Bordeaux
1 airfield placed in Norway
Turn Complete - Americans
Americans collect 64 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Kansu to Suiyuyan
Chinese take Suiyuyan from Japanese
1 infantry moved from Kweichow to Yunnan
Chinese take Yunnan from Japanese
8 infantry moved from Kweichow to Hunan
1 artillery moved from Kweichow to Hunan
1 infantry moved from Sikang to Szechwan
1 fighter moved from Sikang to Szechwan
Combat - Chinese
Battle in Hunan
Chinese attack with 1 artillery and 8 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 8 infantry in Hunan, round 2 : 1/9 hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Hunan
Chinese win, taking Hunan from Japanese with 1 artillery and 8 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Szechwan
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 2 : 2/2 hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Szechwan to Shensi
Place Units - Chinese
2 infantry placed in Hunan
Turn Complete - Chinese
Chinese collect 9 PUs; end with 11 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - British
British buy 3 artilleries and 8 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Norway to 113 Sea Zone
1 infantry and 1 transport moved from 113 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
2 fighters moved from 113 Sea Zone to Southern France
1 artillery moved from Normandy Bordeaux to Holland Belgium
1 infantry moved from Normandy Bordeaux to Holland Belgium
1 armour moved from Normandy Bordeaux to Southern France
2 infantry moved from Normandy Bordeaux to Southern France
1 tactical_bomber moved from United Kingdom to Southern France
1 fighter moved from United Kingdom to Holland Belgium
1 fighter moved from United Kingdom to Southern France
1 fighter moved from Norway to Holland Belgium
1 infantry moved from Normandy Bordeaux to France
French take France from Germans
French take Normandy Bordeaux from Americans
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 airfield, 1 carrier, 4 destroyers, 1 fighter and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
2 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Western Germany
3 artilleries, 3 infantry and 3 transports moved from 104 Sea Zone to 112 Sea Zone
3 artilleries and 3 infantry moved from 112 Sea Zone to Western Germany
1 transport moved from 113 Sea Zone to 112 Sea Zone
1 armour and 1 infantry moved from Norway to 112 Sea Zone
1 armour and 1 infantry moved from 112 Sea Zone to Western Germany
2 artilleries and 2 infantry moved from Normandy Bordeaux to 110 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Western Germany
2 artilleries moved from 112 Sea Zone to Western Germany
2 fighters moved from 113 Sea Zone to Western Germany
1 cruiser moved from 113 Sea Zone to 112 Sea Zone
1 bomber, 2 fighters and 1 tactical_bomber moved from Normandy Bordeaux to Western Germany
Combat - Americans
Battle in Western Germany
Americans attack with 1 armour, 5 artilleries, 1 bomber, 4 fighters, 8 infantry and 1 tactical_bomber
Germans defend with 1 airfield, 6 artilleries, 1 factory_minor, 1 harbour and 13 infantry
Americans roll dice for 1 cruiser in Western Germany, round 2 : 1/1 hits
Americans roll dice for 1 armour, 5 artilleries, 1 bomber, 4 fighters, 8 infantry and 1 tactical_bomber in Western Germany, round 2 : 8/20 hits
Germans roll dice for 6 artilleries and 13 infantry in Western Germany, round 2 : 5/19 hits
5 infantry owned by the Americans and 9 infantry owned by the Germans lost in Western Germany
Americans roll dice for 1 armour, 5 artilleries, 1 bomber, 4 fighters, 3 infantry and 1 tactical_bomber in Western Germany, round 3 : 8/15 hits
Germans roll dice for 6 artilleries and 4 infantry in Western Germany, round 3 : 5/10 hits
2 artilleries owned by the Americans, 3 infantry owned by the Americans, 4 infantry owned by the Germans and 4 artilleries owned by the Germans lost in Western Germany
Americans roll dice for 1 armour, 3 artilleries, 1 bomber, 4 fighters and 1 tactical_bomber in Western Germany, round 4 : 6/10 hits
Germans roll dice for 2 artilleries in Western Germany, round 4 : 1/2 hits
1 artillery owned by the Americans and 2 artilleries owned by the Germans lost in Western Germany
Americans win, taking Western Germany from Germans with 1 armour, 2 artilleries, 1 bomber, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 27
Casualties for Germans: 6 artilleries and 13 infantry
Casualties for Americans: 3 artilleries and 8 infantry
Non Combat Move - Americans
2 transports moved from 110 Sea Zone to 102 Sea Zone
1 transport moved from 113 Sea Zone to 110 Sea Zone
2 fighters and 1 tactical_bomber moved from Western Germany to Normandy Bordeaux
2 fighters moved from Western Germany to 110 Sea Zone
1 carrier moved from 113 Sea Zone to 110 Sea Zone
1 destroyer moved from 113 Sea Zone to 110 Sea Zone
3 fighters and 1 tactical_bomber moved from Yenisey to Russia
1 bomber moved from Western Germany to Normandy Bordeaux
1 carrier moved from 26 Sea Zone to 24 Sea Zone
1 carrier moved from 24 Sea Zone to 16 Sea Zone
2 fighters moved from 26 Sea Zone to 10 Sea Zone
2 fighters moved from Eastern United States to Western United States
Place Units - Americans
1 carrier and 4 destroyers placed in 10 Sea Zone
1 fighter placed in Western United States
3 infantry placed in Normandy Bordeaux
1 airfield placed in Norway
Turn Complete - Americans
Americans collect 64 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Kansu to Suiyuyan
Chinese take Suiyuyan from Japanese
1 infantry moved from Kweichow to Yunnan
Chinese take Yunnan from Japanese
8 infantry moved from Kweichow to Hunan
1 artillery moved from Kweichow to Hunan
1 infantry moved from Sikang to Szechwan
1 fighter moved from Sikang to Szechwan
Combat - Chinese
Battle in Hunan
Chinese attack with 1 artillery and 8 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 8 infantry in Hunan, round 2 : 1/9 hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Hunan
Chinese win, taking Hunan from Japanese with 1 artillery and 8 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Szechwan
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 2 : 2/2 hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Szechwan to Shensi
Place Units - Chinese
2 infantry placed in Hunan
Turn Complete - Chinese
Chinese collect 9 PUs; end with 11 PUs
Purchase Units - British
British buy 3 artilleries and 8 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Norway to 113 Sea Zone
1 infantry and 1 transport moved from 113 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
2 fighters moved from 113 Sea Zone to Southern France
1 artillery moved from Normandy Bordeaux to Holland Belgium
1 infantry moved from Normandy Bordeaux to Holland Belgium
1 armour moved from Normandy Bordeaux to Southern France
2 infantry moved from Normandy Bordeaux to Southern France
1 tactical_bomber moved from United Kingdom to Southern France
1 fighter moved from United Kingdom to Holland Belgium
1 fighter moved from United Kingdom to Southern France
1 fighter moved from Norway to Holland Belgium
1 infantry moved from Normandy Bordeaux to France
French take France from Germans
French take Normandy Bordeaux from Americans
Combat - British
Battle in Holland Belgium
British attack with 1 artillery, 2 fighters and 2 infantry
Italians defend with 1 armour, 1 artillery and 1 infantry
British roll dice for 1 artillery, 2 fighters and 2 infantry in Holland Belgium, round 2 : 0/5 hits
Germans roll dice for 1 armour, 1 artillery and 1 infantry in Holland Belgium, round 2 : 2/3 hits
2 infantry owned by the British lost in Holland Belgium
British roll dice for 1 artillery and 2 fighters in Holland Belgium, round 3 : 1/3 hits
Germans roll dice for 1 armour, 1 artillery and 1 infantry in Holland Belgium, round 3 : 2/3 hits
1 fighter owned by the British, 1 artillery owned by the British and 1 infantry owned by the Italians lost in Holland Belgium
Germans win with 1 armour and 1 artillery remaining. Battle score for attacker is -17
Casualties for British: 1 artillery, 1 fighter and 2 infantry
Casualties for Italians: 1 infantry
1 fighter owned by the British retreated
Battle in Southern France
British attack with 1 armour, 3 fighters, 2 infantry and 1 tactical_bomber
Italians defend with 2 artilleries, 1 factory_minor, 1 harbour and 3 infantry
British roll dice for 1 armour, 3 fighters, 2 infantry and 1 tactical_bomber in Southern France, round 2 : 2/7 hits
Italians roll dice for 2 artilleries and 3 infantry in Southern France, round 2 : 1/5 hits
1 infantry owned by the British and 2 infantry owned by the Italians lost in Southern France
British roll dice for 1 armour, 3 fighters, 1 infantry and 1 tactical_bomber in Southern France, round 3 : 4/6 hits
Italians roll dice for 2 artilleries and 1 infantry in Southern France, round 3 : 0/3 hits
2 artilleries owned by the Italians and 1 infantry owned by the Italians lost in Southern France
British win, taking Southern France from Italians with 1 armour, 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for British: 1 infantry
Casualties for Italians: 2 artilleries and 3 infantry
Trigger French 1 Liberation By British: Setting switch to false for conditionAttachment_French_1_Can_Be_Liberated_Switch attached to French
Trigger French 1 Liberation By British: French has 4 infantry placed in France
Non Combat Move - British
2 aaGuns moved from Norway to 113 Sea Zone
2 aaGuns and 2 transports moved from 113 Sea Zone to 110 Sea Zone
2 aaGuns moved from 110 Sea Zone to Normandy Bordeaux
3 aaGuns moved from Normandy Bordeaux to France
1 infantry moved from Kenya to Anglo Egyptian Sudan
1 carrier moved from 113 Sea Zone to 112 Sea Zone
1 destroyer moved from 113 Sea Zone to 112 Sea Zone
1 carrier moved from 112 Sea Zone to 110 Sea Zone
1 fighter moved from Southern France to Western Germany
2 fighters moved from Southern France to Normandy Bordeaux
1 fighter moved from Holland Belgium to Western Germany
1 fighter moved from Norway to Western Germany
1 tactical_bomber moved from Southern France to 110 Sea Zone
1 fighter moved from Norway to Western Germany
1 fighter moved from Norway to 110 Sea Zone
Place Units - British
3 artilleries and 5 infantry placed in United Kingdom
3 infantry placed in Union of South Africa
British undo move 2.
2 infantry placed in Union of South Africa
1 infantry placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 5
British collect 26 PUs; end with 26 PUs
Turn Complete - UK_Pacific
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
Italians buy 3 artilleries and 8 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
7 infantry moved from Northern Italy to Southern France
Combat - Italians
Battle in Southern France
Italians attack with 7 infantry
French defend with 1 factory_minor and 1 harbour; British defend with 1 armour and 1 infantry
Italians roll dice for 7 infantry in Southern France, round 2 : 1/7 hits
French roll dice for 1 armour and 1 infantry in Southern France, round 2 : 1/2 hits
1 infantry owned by the Italians and 1 infantry owned by the British lost in Southern France
Italians roll dice for 6 infantry in Southern France, round 3 : 1/6 hits
French roll dice for 1 armour in Southern France, round 3 : 0/1 hits
1 armour owned by the British lost in Southern France
Italians win, taking Southern France from French with 6 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 1 infantry
Casualties for British: 1 armour and 1 infantry
Non Combat Move - Italians
5 infantry moved from Southern Italy to Northern Italy
1 armour moved from Persia to Trans-Jordan
Place Units - Italians
3 artilleries and 7 infantry placed in Northern Italy
1 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 20 PUs; end with 20 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 30 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 36 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 1 PUs;
Combat Move - ANZAC
2 fighters moved from Queensland to 42 Sea Zone
1 submarine moved from 54 Sea Zone to 42 Sea Zone
Combat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 2 fighters in 42 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 42 Sea Zone
ANZAC win with 2 fighters remaining. Battle score for attacker is 2
Casualties for ANZAC: 1 submarine
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
1 fighter moved from Yenisey to Russia
2 fighters moved from 42 Sea Zone to 55 Sea Zone
1 carrier moved from 54 Sea Zone to 55 Sea Zone
1 destroyer moved from 62 Sea Zone to 55 Sea Zone
1 transport moved from 62 Sea Zone to 55 Sea Zone
1 artillery and 2 infantry moved from Queensland to Northern Territory
1 infantry moved from Queensland to Northern Territory
Place Units - ANZAC
1 destroyer and 1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 1 PUs;
Combat Move - ANZAC
2 fighters moved from Queensland to 42 Sea Zone
1 submarine moved from 54 Sea Zone to 42 Sea Zone
Combat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 2 fighters in 42 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 42 Sea Zone
ANZAC win with 2 fighters remaining. Battle score for attacker is 2
Casualties for ANZAC: 1 submarine
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
1 fighter moved from Yenisey to Russia
2 fighters moved from 42 Sea Zone to 55 Sea Zone
1 carrier moved from 54 Sea Zone to 55 Sea Zone
1 destroyer moved from 62 Sea Zone to 55 Sea Zone
1 transport moved from 62 Sea Zone to 55 Sea Zone
1 artillery and 2 infantry moved from Queensland to Northern Territory
1 infantry moved from Queensland to Northern Territory
Place Units - ANZAC
1 destroyer and 1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
Combat Move - French
3 infantry moved from Tobruk to Alexandria
British take Alexandria from Italians
1 destroyer moved from 71 Sea Zone to 83 Sea Zone
Combat - French
Non Combat Move - French
4 infantry moved from France to Western Germany
1 fighter moved from Norway to Western Germany
2 infantry moved from United Kingdom to 110 Sea Zone
Turn Complete - French
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 2
French collect 14 PUs (1 lost to blockades); end with 14 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 5 artilleries, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
2 fighters and 2 tactical_bombers moved from Eastern Poland to Western Germany
1 armour, 1 fighter, 5 infantry, 4 mech_infantrys and 1 tactical_bomber moved from Germany to Western Germany
3 bombers, 1 fighter and 1 tactical_bomber moved from Novgorod to Western Germany
1 infantry moved from Finland to Norway
Germans take Norway from Americans
1 mech_infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
14 armour and 9 mech_infantrys moved from Bryansk to Ukraine
1 armour and 1 mech_infantry moved from Western Ukraine to Ukraine
5 artilleries and 7 infantry moved from Bryansk to Rostov
8 infantry moved from Bryansk to Rostov
2 mech_infantrys moved from Novgorod to Baltic States
2 mech_infantrys moved from Bessarabia to Ukraine
2 mech_infantrys moved from Baltic States to Eastern Poland
Combat - Germans
Battle in Western Germany
Germans attack with 1 armour, 3 bombers, 4 fighters, 5 infantry, 4 mech_infantrys and 4 tactical_bombers
French defend with 1 fighter and 4 infantry; British defend with 4 fighters; Americans defend with 1 airfield, 1 armour, 2 artilleries, 1 factory_minor and 1 harbour
Germans roll dice for 1 armour, 3 bombers, 4 fighters, 5 infantry, 4 mech_infantrys and 4 tactical_bombers in Western Germany, round 2 : 10/21 hits
Americans roll dice for 1 armour, 2 artilleries, 5 fighters and 4 infantry in Western Germany, round 2 : 7/12 hits
2 mech_infantrys owned by the Germans, 2 artilleries owned by the Americans, 1 armour owned by the Americans, 3 fighters owned by the British, 4 infantry owned by the French and 5 infantry owned by the Germans lost in Western Germany
Germans roll dice for 1 armour, 3 bombers, 4 fighters, 2 mech_infantrys and 4 tactical_bombers in Western Germany, round 3 : 11/14 hits
Americans roll dice for 2 fighters in Western Germany, round 3 : 2/2 hits
2 mech_infantrys owned by the Germans, 1 fighter owned by the French and 1 fighter owned by the British lost in Western Germany
Germans win, taking Western Germany from Americans with 1 armour, 3 bombers, 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 45
Casualties for French: 1 fighter and 4 infantry
Casualties for Germans: 5 infantry and 4 mech_infantrys
Casualties for British: 4 fighters
Casualties for Americans: 1 armour and 2 artilleries
Battle in Ukraine
Germans attack with 15 armour and 12 mech_infantrys
Russians defend with 1 aaGun, 1 factory_minor and 3 infantry
Germans roll dice for 15 armour and 12 mech_infantrys in Ukraine, round 2 : 6/27 hits
Russians roll dice for 1 aaGun and 3 infantry in Ukraine, round 2 : 2/3 hits
2 mech_infantrys owned by the Germans, 1 aaGun owned by the Russians and 3 infantry owned by the Russians lost in Ukraine
Germans win, taking Ukraine from Russians with 15 armour and 10 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 1 aaGun and 3 infantry
Battle in Rostov
Germans attack with 5 artilleries and 15 infantry
Russians defend with 1 mech_infantry
Germans roll dice for 5 artilleries and 15 infantry in Rostov, round 2 : 4/20 hits
Russians roll dice for 1 mech_infantry in Rostov, round 2 : 0/1 hits
1 mech_infantry owned by the Russians lost in Rostov
Germans win, taking Rostov from Russians with 5 artilleries and 15 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Non Combat Move - Germans
3 bombers, 4 fighters and 4 tactical_bombers moved from Western Germany to Germany
1 aaGun moved from Bryansk to Rostov
1 aaGun moved from Eastern Poland to Slovakia Hungary
Place Units - Germans
5 artilleries and 5 infantry placed in Germany
1 armour and 2 mech_infantrys placed in Novgorod
Turn Complete - Germans
Germans collect 48 PUs; end with 48 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUs