I want to clarify a few things before we start:
Are we using battle calculators? Are we sending the files to each other here or over email? The play by email function is broken (technical issues) on my end, so we can’t use that (we’ll just have to use the local game function and I’ll track dice to ensure neither of us are cheating). I hope this is okay. Are we using research and development/tech rules?Drejemester vs SvendSved
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 31
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
5 infantry moved from Anhwe to Jehol
4 infantry moved from Anhwe to Hunan
6 infantry moved from Kiangsu to KiangsiCombat - Chinese
Battle in Hunan
Chinese attack with 4 infantry
Japanese defend with 1 mech_infantry
Chinese win, taking Hunan from Japanese with 4 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Jehol
Chinese attack with 5 infantry
Japanese defend with 1 artillery
Chinese win, taking Jehol from Japanese with 5 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Kiangsi
Chinese attack with 6 infantry
Japanese defend with 1 infantry
Chinese win, taking Kiangsi from Japanese with 5 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
Place Units - Chinese
5 infantry placed in KiangsuTurn Complete - Chinese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4,4
Chinese collect 18 PUs; end with 20 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 31
Purchase Units - British
British buy 1 armour, 1 carrier, 2 destroyers, 1 fighter, 2 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - British
1 armour and 1 infantry moved from West India to 79 Sea Zone
1 armour, 3 carriers, 2 destroyers, 3 fighters, 1 infantry, 3 tactical_bombers and 1 transport moved from 79 Sea Zone to 38 Sea Zone
1 armour and 1 infantry moved from 38 Sea Zone to Burma
3 fighters and 3 tactical_bombers moved from 38 Sea Zone to Burma
5 fighters moved from Eastern Persia to Burma
3 armour, 5 infantry and 2 mech_infantrys moved from West India to India
2 mech_infantrys moved from Eastern Persia to India
1 armour, 1 carrier, 1 tactical_bomber and 2 transports moved from 81 Sea Zone to 79 Sea Zone
1 destroyer moved from 71 Sea Zone to 79 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 98 Sea Zone to 81 Sea Zone
1 mech_infantry moved from Ukraine to Caucasus
1 infantry moved from Bessarabia to Ukraine
1 infantry moved from Slovakia Hungary to Romania
5 armour and 5 mech_infantrys moved from Bessarabia to RostovCombat - British
Battle in Burma
British attack with 1 armour, 8 fighters, 1 infantry and 3 tactical_bombers
Japanese defend with 1 aaGun and 6 infantry
British win, taking Burma from Japanese with 1 armour, 7 fighters and 3 tactical_bombers remaining. Battle score for attacker is 10
Casualties for British: 1 fighter and 1 infantry
Casualties for Japanese: 1 aaGun and 6 infantry
Battle in India
British attack with 3 armour, 5 infantry and 4 mech_infantrys
Japanese defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
British win, taking India from Japanese with 3 armour, 5 infantry and 4 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - British
3 fighters and 3 tactical_bombers moved from Burma to 38 Sea Zone
4 fighters moved from Burma to Yunnan
1 armour and 2 mech_infantrys moved from Iraq to Eastern Persia
1 infantry, 1 mech_infantry and 1 transport moved from 81 Sea Zone to 80 Sea Zone
1 armour moved from 79 Sea Zone to West India
1 infantry and 1 mech_infantry moved from 80 Sea Zone to Eastern PersiaPlace Units - British
1 armour and 2 mech_infantrys placed in Iraq
1 carrier placed in 81 Sea Zone
1 fighter and 1 tactical_bomber placed in 81 Sea Zone
2 destroyers placed in 71 Sea ZoneTurn Complete - British
British collect 54 PUs; end with 54 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 57 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 60 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 63 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 66 PUsTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 31
Combat Move - ANZAC
Non Combat Move - ANZAC
2 infantry moved from West India to IndiaTurn Complete - ANZAC
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 31
Purchase Units - French
French buy 1 destroyer and 1 fighter; Remaining resources: 0 PUs;Combat Move - French
1 carrier, 2 fighters, 2 infantry, 1 submarine and 1 transport moved from 98 Sea Zone to 80 Sea Zone
2 destroyers moved from 93 Sea Zone to 98 Sea ZoneNon Combat Move - French
Place Units - French
1 destroyer placed in 93 Sea Zone
1 fighter placed in Southern FranceTurn Complete - French
French collect 17 PUs; end with 17 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 32
Purchase Units - Russians
Russians buy 3 fighters, 2 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Russians
5 mech_infantrys moved from Szechwan to French Indo China
6 mech_infantrys moved from Szechwan to Kwangsi
3 fighters and 3 tactical_bombers moved from Sikang to Kwangsi
4 fighters and 1 tactical_bomber moved from Sikang to French Indo China
5 infantry moved from Szechwan to Yunnan
2 infantry moved from Sikang to Szechwan
2 armour and 3 mech_infantrys moved from Sikang to Kweichow
2 armour moved from Kazakhstan to Szechwan
1 infantry moved from Kazakhstan to Sikang
2 armour and 1 mech_infantry moved from Volgograd to Sikang
6 infantry moved from Volgograd to Kazakhstan
1 armour and 1 mech_infantry moved from Caucasus to Sikang
2 infantry moved from Rostov to Caucasus
2 armour and 2 mech_infantrys moved from Yenisey to Buryatia
Russians take Yakut S.S.R. from Japanese
Russians take Buryatia from Japanese
2 mech_infantrys moved from Yenisey to Yakut S.S.R.
1 fighter moved from Caucasus to Suiyuyan
1 fighter moved from Russia to Suiyuyan
1 cruiser and 1 submarine moved from 95 Sea Zone to 81 Sea ZoneCombat - Russians
Battle in Kweichow
Russians attack with 2 armour and 3 mech_infantrys
Japanese defend with 1 infantry
Russians win, taking Kweichow from Japanese with 2 armour and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in French Indo China
Russians attack with 4 fighters, 5 mech_infantrys and 1 tactical_bomber
Japanese defend with 1 artillery, 1 factory_minor, 2 infantry and 2 mech_infantrys
Russians win, taking French Indo China from Japanese with 4 fighters, 4 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for Russians: 1 mech_infantry
Casualties for Japanese: 1 artillery, 2 infantry and 2 mech_infantrys
Battle in Kwangsi
Russians attack with 3 fighters, 6 mech_infantrys and 3 tactical_bombers
Japanese defend with 2 artilleries, 3 bombers, 1 infantry and 2 mech_infantrys
Russians win, taking Kwangsi from Japanese with 3 fighters, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 35
Casualties for Russians: 5 mech_infantrys
Casualties for Japanese: 2 artilleries, 3 bombers, 1 infantry and 2 mech_infantrysNon Combat Move - Russians
3 fighters and 3 tactical_bombers moved from Kwangsi to Yunnan
4 fighters and 1 tactical_bomber moved from French Indo China to Yunnan
2 mech_infantrys moved from Yakut S.S.R. to BuryatiaPlace Units - Russians
3 fighters and 1 tactical_bomber placed in Russia
2 mech_infantrys placed in VolgogradTurn Complete - Russians
Russians collect 41 PUs; end with 41 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 43 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 45 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 51 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 32
Purchase Units - Japanese
Japanese buy 3 artilleries, 2 carriers, 1 fighter, 8 infantry and 2 tactical_bombers; Remaining resources: 0 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 submarine moved from 37 Sea Zone to 34 Sea Zone
2 fighters and 2 tactical_bombers moved from 33 Sea Zone to 34 Sea Zone
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 34 Sea Zone
1 destroyer moved from 33 Sea Zone to 54 Sea Zone
1 carrier moved from 62 Sea Zone to 54 Sea Zone
1 fighter moved from 33 Sea Zone to 54 Sea Zone
1 marine moved from Hawaiian Islands to 26 Sea Zone
1 cruiser, 1 marine and 1 transport moved from 26 Sea Zone to 6 Sea Zone
2 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry moved from Shan State to Malaya
2 infantry and 1 transport moved from 33 Sea Zone to 20 Sea Zone
1 marine and 2 transports moved from 33 Sea Zone to 6 Sea Zone
1 cruiser moved from 33 Sea Zone to 6 Sea ZoneCombat - Japanese
Battle in 34 Sea Zone
Japanese attack with 3 fighters, 1 submarine and 3 tactical_bombers
Americans defend with 1 destroyer
Japanese win with 3 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 54 Sea Zone
Japanese attack with 1 carrier, 1 destroyer and 1 fighter
Americans defend with 1 submarine
Japanese win, taking 54 Sea Zone from Americans with 1 carrier, 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarineNon Combat Move - Japanese
1 artillery and 1 infantry moved from Dutch New Guinea to New Guinea
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 33 Sea Zone
2 infantry moved from 20 Sea Zone to Kwangtung
2 battleships, 8 carriers, 7 destroyers, 6 fighters, 6 submarines and 3 tactical_bombers moved from 33 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
3 fighters and 3 tactical_bombers moved from 34 Sea Zone to Kwangtung
2 fighters moved from 20 Sea Zone to Kwangtung
1 submarine moved from 35 Sea Zone to 20 Sea Zone
1 fighter moved from Japan to Kwangtung
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 2 marines moved from 6 Sea Zone to JapanPlace Units - Japanese
3 infantry placed in Kwangtung
3 infantry placed in Malaya
3 artilleries and 2 infantry placed in Japan
2 carriers placed in 6 Sea Zone
1 fighter and 2 tactical_bombers placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 4,2
Japanese collect 54 PUs (2 lost to blockades); end with 55 PUs total
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 60 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 70 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 75 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 80 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 32
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 1 fighter, 1 tactical_bomber and 5 transports; Remaining resources: 0 PUs;Combat Move - Americans
5 battleships, 12 carriers, 3 cruisers, 2 destroyers, 5 submarines and 1 transport moved from 36 Sea Zone to 20 Sea Zone
1 submarine moved from 43 Sea Zone to 20 Sea Zone
Americans take 35 Sea Zone from Japanese
1 fighter and 2 tactical_bombers moved from Szechwan to 20 Sea Zone
3 armour and 3 infantry moved from Western United States to 10 Sea Zone
2 marines moved from Western United States to 10 Sea Zone
3 armour, 1 battleship, 5 carriers, 1 cruiser, 1 destroyer, 4 fighters, 3 infantry, 2 marines, 1 submarine, 6 tactical_bombers and 3 transports moved from 10 Sea Zone to 26 Sea Zone
Americans take 26 Sea Zone from Japanese
3 armour, 3 infantry and 2 marines moved from 26 Sea Zone to Hawaiian Islands
1 armour moved from Yunnan to Shan State
UK_Pacific take Shan State from Japanese
1 armour moved from Shan State to French Indo China
1 mech_infantry moved from Yunnan to Siam
Americans take Siam from Japanese
1 armour and 2 mech_infantrys moved from Yunnan to French Indo ChinaCombat - Americans
Battle in Hawaiian Islands
Battle in 20 Sea Zone
Americans attack with 5 battleships, 12 carriers, 3 cruisers, 2 destroyers, 1 fighter, 6 submarines, 2 tactical_bombers and 1 transport
Japanese defend with 2 battleships, 8 carriers, 7 destroyers, 4 fighters, 8 submarines, 3 tactical_bombers and 1 transport
Units damaged: 1 carrier owned by the Japanese
Units damaged: 7 carriers owned by the Japanese
Units damaged: 2 carriers owned by the Americans
Units damaged: 5 carriers owned by the Americans and 3 battleships owned by the Americans
Units damaged: 2 battleships owned by the Japanese
Units damaged: 2 battleships owned by the Americans
4 battleships owned by the Americans and 1 transport owned by the Americans retreated to 36 Sea Zone
Japanese win, taking Hawaiian Islands from Japanese with 2 battleships, 8 carriers, 1 destroyer, 4 fighters, 3 tactical_bombers and 1 transport remaining. Battle score for attacker is -236
Casualties for Americans: 1 battleship, 12 carriers, 3 cruisers, 2 destroyers, 1 fighter, 6 submarines and 2 tactical_bombers
Casualties for Japanese: 6 destroyers and 8 submarines
4 fighters owned by the Japanese and 3 tactical_bombers owned by the Japanese forced to land in KwangtungNon Combat Move - Americans
1 fighter moved from Eastern Persia to YunnanPlace Units - Americans
1 carrier, 2 destroyers and 5 transports placed in 10 Sea Zone
1 fighter and 1 tactical_bomber placed in 10 Sea ZoneTurn Complete - Americans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,3,3
Americans collect 70 PUs (1 lost to blockades); end with 70 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 95 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 32
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 5 artilleries; Remaining resources: 0 PUs;Combat Move - Chinese
Non Combat Move - Chinese
4 infantry moved from Hunan to Kiangsi
6 infantry moved from Kiangsu to KiangsiPlace Units - Chinese
5 artilleries placed in KiangsiTurn Complete - Chinese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3,3,6
Chinese collect 19 PUs (1 lost to blockades); end with 19 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 22 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 32
Purchase Units - British
British buy 1 carrier, 2 destroyers, 2 fighters and 2 transports; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 1 infantry; Remaining resources: 0 PUs;Combat Move - British
1 armour moved from West India to 79 Sea Zone
1 armour and 1 transport moved from 79 Sea Zone to 39 Sea Zone
1 infantry moved from India to 39 Sea Zone
1 armour, 1 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone
1 armour and 1 infantry moved from 41 Sea Zone to Sumatra
1 armour moved from Burma to 38 Sea Zone
1 armour and 1 transport moved from 38 Sea Zone to 42 Sea Zone
1 armour moved from 42 Sea Zone to Java
1 armour moved from Iraq to 80 Sea Zone
1 infantry moved from Eastern Persia to 80 Sea Zone
1 transport moved from 79 Sea Zone to 39 Sea Zone
1 armour and 1 infantry moved from India to 39 Sea Zone
1 armour, 1 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone
1 armour and 1 infantry moved from 41 Sea Zone to Sumatra
1 armour and 3 mech_infantrys moved from Eastern Persia to India
1 armour, 1 infantry and 1 transport moved from 80 Sea Zone to 39 Sea Zone
2 mech_infantrys moved from Iraq to Eastern Persia
1 carrier, 1 fighter and 1 tactical_bomber moved from 81 Sea Zone to 79 Sea Zone
2 destroyers moved from 71 Sea Zone to 79 Sea Zone
2 armour and 4 mech_infantrys moved from India to Yunnan
3 infantry moved from India to Burma
1 mech_infantry moved from Caucasus to Sikang
5 armour and 5 mech_infantrys moved from Rostov to Kazakhstan
1 infantry moved from Ukraine to Bessarabia
4 fighters moved from Yunnan to French Indo China
3 carriers, 2 destroyers, 3 fighters and 3 tactical_bombers moved from 38 Sea Zone to 36 Sea Zone
1 carrier, 1 destroyer and 1 tactical_bomber moved from 79 Sea Zone to 41 Sea Zone
UK_Pacific take 41 Sea Zone from JapaneseCombat - British
Battle in Java
Battle in SumatraNon Combat Move - British
1 armour and 1 infantry moved from 39 Sea Zone to India
1 fighter moved from French Indo China to IndiaPlace Units - British
1 destroyer and 2 transports placed in 80 Sea Zone
1 carrier placed in 81 Sea Zone
2 fighters placed in 81 Sea Zone
1 destroyer placed in 71 Sea ZoneTurn Complete - British
British collect 54 PUs; end with 54 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 57 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 60 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 63 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 66 PUsPlace Units - UK_Pacific
1 armour and 1 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 15 PUs; end with 15 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 18 PUs
Some Units in India change ownership: 1 armour and 1 infantry -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 32
Combat Move - ANZAC
Turn Complete - ANZAC
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 32
Purchase Units - French
French buy 1 airfield; Remaining resources: 2 PUs;Combat Move - French
1 carrier, 2 fighters, 2 infantry, 1 submarine and 1 transport moved from 80 Sea Zone to 39 Sea ZoneNon Combat Move - French
2 infantry moved from 39 Sea Zone to IndiaPlace Units - French
1 airfield placed in French Indo ChinaTurn Complete - French
French collect 19 PUs; end with 21 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 33
Purchase Units - Russians
Russians buy 4 fighters and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Russians
1 armour moved from Buryatia to Manchuria
Russians take Amur from Japanese
Chinese take Manchuria from Japanese
1 armour moved from Buryatia to Korea
Russians take Korea from Japanese
1 mech_infantry moved from Buryatia to Sakha
Russians take Sakha from Japanese
2 fighters moved from Suiyuyan to Jehol
5 infantry moved from Yunnan to Kwangsi
4 mech_infantrys moved from French Indo China to Kwangsi
2 armour and 3 mech_infantrys moved from Kweichow to Kwangsi
7 fighters and 4 tactical_bombers moved from Yunnan to Kwangsi
2 armour moved from Szechwan to Kwangsi
2 infantry moved from Szechwan to Yunnan
1 infantry moved from Sikang to Szechwan
3 armour and 2 mech_infantrys moved from Sikang to Yunnan
2 mech_infantrys moved from Volgograd to Sikang
6 infantry moved from Kazakhstan to Sikang
2 infantry moved from Caucasus to Kazakhstan
3 fighters and 1 tactical_bomber moved from Russia to Yunnan
1 submarine moved from 79 Sea Zone to 38 Sea Zone
1 cruiser and 1 submarine moved from 81 Sea Zone to 79 Sea ZoneCombat - Russians
Non Combat Move - Russians
3 mech_infantrys moved from Buryatia to ManchuriaPlace Units - Russians
4 fighters and 1 tactical_bomber placed in RussiaTurn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,2,5,3,2,4,3,3
Russians collect 43 PUs (3 lost to blockades); end with 43 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 45 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 47 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 49 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 55 PUs





