TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition
Game History
Round: 1 Purchase Units - GermansCombat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 5
Purchase Units - British
British buy 1 destroyer and 2 fighters; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific repair damage of 9x factory_major; Remaining resources: 0 PUs;
UK_Pacific buy nothing; Remaining resources: 0 PUs;
Combat Move - British
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
2 fighters moved from United Kingdom to 110 Sea Zone
3 fighters and 1 tactical_bomber moved from Gibraltar to 110 Sea Zone
1 infantry moved from Tanganyika Territory to Kenya
British take Kenya from Italians
2 artilleries and 1 infantry moved from Tanganyika Territory to Belgian Congo
1 artillery and 2 infantry moved from Rhodesia to Belgian Congo
3 artilleries and 4 infantry moved from India to Burma
1 infantry moved from India to Burma
1 infantry moved from India to Burma
2 infantry moved from India to Burma
1 infantry moved from India to Burma
Combat - British
Battle in 110 Sea Zone
British attack with 1 destroyer, 5 fighters and 1 tactical_bomber
Germans defend with 1 submarine
British roll dice for 1 destroyer, 5 fighters and 1 tactical_bomber in 110 Sea Zone, round 2 : 4/7 hits
Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Germans lost in 110 Sea Zone
British win with 1 destroyer, 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Belgian Congo
British attack with 3 artilleries and 3 infantry
Italians defend with 1 infantry
British roll dice for 3 artilleries and 3 infantry in Belgian Congo, round 2 : 2/6 hits
Italians roll dice for 1 infantry in Belgian Congo, round 2 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Belgian Congo
British win, taking Belgian Congo from Italians with 3 artilleries and 2 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Battle in Burma
British attack with 3 artilleries and 9 infantry
Japanese defend with 1 aaGun, 3 artilleries, 1 infantry and 1 mech_infantry
British roll dice for 3 artilleries and 9 infantry in Burma, round 2 : 4/12 hits
Japanese roll dice for 1 aaGun, 3 artilleries, 1 infantry and 1 mech_infantry in Burma, round 2 : 1/5 hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese, 1 aaGun owned by the Japanese, 1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
3 artilleries owned by the British and 8 infantry owned by the British retreated to India
Japanese win with 2 artilleries remaining. Battle score for attacker is 13
Casualties for British: 1 infantry
Casualties for Japanese: 1 aaGun, 1 artillery, 1 infantry and 1 mech_infantry
Non Combat Move - British
5 fighters and 1 tactical_bomber moved from 110 Sea Zone to Norway
1 transport moved from 89 Sea Zone to 106 Sea Zone
2 infantry moved from Union of South Africa to Rhodesia
Place Units - British
2 fighters placed in United Kingdom
1 destroyer placed in 109 Sea Zone
Turn Complete - British
British collect 25 PUs; end with 25 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 28 PUs
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,1
UK_Pacific collect 2 PUs (3 lost to blockades); end with 2 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 5 PUs
Production/PUs Summary :
Germans : 50 / 70
Russians : 33 / 38
Japanese : 44 / 57
Americans : 56 / 81
Chinese : 17 / 17
British : 25 / 28
UK_Pacific : 5 / 5
Italians : 17 / 33
ANZAC : 10 / 16
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 5
Purchase Units - Italians
Italians buy 11 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour moved from Persia to Caucasus
Italians take Northwest Persia from Neutral_Allies
Italians take Caucasus from Russians
1 infantry moved from Egypt to Anglo Egyptian Sudan
1 bomber moved from Egypt to Anglo Egyptian Sudan
2 armour moved from Eastern Poland to Bryansk
Italians take Bryansk from Russians
Combat - Italians
Battle in Anglo Egyptian Sudan
Italians attack with 1 bomber and 1 infantry
French defend with 1 infantry
Italians win with 1 bomber remaining. Battle score for attacker is 0
Casualties for French: 1 infantry
Casualties for Italians: 1 infantry
Non Combat Move - Italians
1 bomber moved from Anglo Egyptian Sudan to Trans-Jordan
3 artilleries moved from Egypt to Trans-Jordan
3 infantry moved from Egypt to Trans-Jordan
3 infantry moved from Egypt to Trans-Jordan
Place Units - Italians
3 infantry placed in Iraq
3 infantry placed in Egypt
3 infantry placed in Southern Italy
2 infantry placed in Northern Italy
Turning on Edit Mode
EDIT: Removing units owned by Italians from Bessarabia: 1 infantry
EDIT: Removing units owned by Italians from Eastern Poland: 1 infantry
EDIT: Adding units owned by Italians to Western Ukraine: 2 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Italians from Trans-Jordan: 1 bomber
EDIT: Adding units owned by Italians to Southern Italy: 1 bomber
EDIT: Turning off Edit Mode
Turn Complete - Italians
Italians collect 20 PUs; end with 20 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 28 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 34 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 2 artilleries and 1 destroyer; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 armour and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 armour, 1 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone
1 armour and 1 infantry moved from 44 Sea Zone to Celebes
Combat - ANZAC
Battle in Java
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery
ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits
Japanese roll dice for 1 artillery in Java, round 2 : 1/1 hits
1 artillery owned by the Japanese and 1 infantry owned by the ANZAC lost in Java
ANZAC win, taking Java from Japanese with 1 artillery remaining. Battle score for attacker is 1
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 artillery
Battle in Celebes
ANZAC attack with 1 armour and 1 infantry
Japanese defend with 1 artillery
ANZAC roll dice for 1 armour and 1 infantry in Celebes, round 2 : 2/2 hits
Japanese roll dice for 1 artillery in Celebes, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in Celebes
ANZAC win, taking Celebes from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 33 Sea Zone
Place Units - ANZAC
1 destroyer placed in 62 Sea Zone
2 artilleries placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Production/PUs Summary :
Germans : 50 / 70
Russians : 30 / 38
Japanese : 37 / 57
Americans : 56 / 81
Chinese : 17 / 17
British : 25 / 28
UK_Pacific : 5 / 5
Italians : 20 / 34
ANZAC : 17 / 23
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 5
Combat Move - French
Non Combat Move - French
1 fighter moved from United Kingdom to Norway
Turn Complete - French
Production/PUs Summary :
Germans : 50 / 70
Russians : 30 / 38
Japanese : 37 / 57
Americans : 56 / 81
Chinese : 17 / 17
British : 25 / 28
UK_Pacific : 5 / 5
Italians : 20 / 34
ANZAC : 17 / 23
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 6 artilleries, 1 destroyer and 8 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
4 infantry moved from Finland to Norway
1 bomber moved from Western Ukraine to Norway
6 bombers moved from Western Germany to Norway
1 submarine moved from 114 Sea Zone to 112 Sea Zone
1 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
2 infantry moved from Eastern Poland to Belarus
1 mech_infantry moved from Western Ukraine to Tambov
Germans take Tambov from Russians
3 mech_infantrys moved from Western Ukraine to Rostov
1 fighter and 1 tactical_bomber moved from Western Ukraine to Rostov
1 fighter moved from Western Ukraine to Belarus
1 artillery and 2 infantry moved from Western Ukraine to Ukraine
Combat - Germans
Germans creates battle in territory 125 Sea Zone
Battle in 112 Sea Zone
Germans attack with 1 submarine
Americans defend with 1 transport
Germans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Rostov
Germans attack with 1 fighter, 3 mech_infantrys and 1 tactical_bomber
Russians defend with 2 infantry
Germans win, taking Rostov from Russians with 1 fighter, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Ukraine
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 factory_minor and 1 infantry
Germans win, taking Ukraine from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Belarus
Germans attack with 1 fighter and 2 infantry
Russians defend with 1 infantry
Germans win, taking Belarus from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Norway
Germans attack with 7 bombers and 4 infantry
French defend with 1 fighter; British defend with 5 fighters and 1 tactical_bomber; Americans defend with 1 artillery and 1 infantry
Germans win, taking Norway from Americans with 3 bombers and 1 infantry remaining. Battle score for attacker is 21
Casualties for French: 1 fighter
Casualties for Germans: 4 bombers and 3 infantry
Casualties for British: 5 fighters and 1 tactical_bomber
Casualties for Americans: 1 artillery and 1 infantry
Non Combat Move - Germans
1 fighter moved from Belarus to Bryansk
1 fighter and 1 tactical_bomber moved from Rostov to Bryansk
5 aaGuns, 18 armour, 4 artilleries, 17 infantry and 7 mech_infantrys moved from Western Ukraine to Bryansk
3 armour moved from Baltic States to Bryansk
3 mech_infantrys moved from Baltic States to Bryansk
1 armour moved from Novgorod to Finland
1 armour moved from Poland to Western Ukraine
6 mech_infantrys moved from Germany to Eastern Poland
4 mech_infantrys moved from Western Germany to Slovakia Hungary
3 bombers moved from Norway to Novgorod
Place Units - Germans
3 artilleries placed in Novgorod
3 artilleries placed in Western Ukraine
1 armour and 8 mech_infantrys placed in Germany
1 destroyer placed in 110 Sea Zone
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,5
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,1
Germans collect 58 PUs (2 lost to blockades); end with 58 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 65 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 75 PUs
Man this has been a tough Europe map.
I’m sure you can relate after last game, Super-Italy is the worst for the Allies :lol:
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 6
Purchase Units - Russians
Russians buy 10 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Shantung to Kiangsu
Chinese take Kiangsu from Japanese
1 infantry moved from Anhwe to Kiangsi
Chinese take Kiangsi from Japanese
1 infantry moved from Russia to Tambov
1 fighter moved from Russia to Tambov
1 armour and 1 infantry moved from Volgograd to Caucasus
1 tactical_bomber moved from Volgograd to Caucasus
4 fighters moved from Russia to Rostov
2 infantry moved from Volgograd to Rostov
1 mech_infantry moved from Volgograd to Tambov
6 infantry moved from Anhwe to Hunan
Combat - Russians
Russians creates battle in territory 125 Sea Zone
Battle in Hunan
Russians attack with 6 infantry
Japanese defend with 1 infantry
Russians roll dice for 6 infantry in Hunan, round 2 : 0/6 hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits
1 infantry owned by the Russians lost in Hunan
Russians roll dice for 5 infantry in Hunan, round 3 : 2/5 hits
Japanese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Hunan
Russians win, taking Hunan from Japanese with 5 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Caucasus
Russians attack with 1 armour, 1 infantry and 1 tactical_bomber
Italians defend with 1 armour
Russians roll dice for 1 armour, 1 infantry and 1 tactical_bomber in Caucasus, round 2 : 2/3 hits
Italians roll dice for 1 armour in Caucasus, round 2 : 1/1 hits
1 armour owned by the Italians and 1 infantry owned by the Russians lost in Caucasus
Russians win, taking Caucasus from Italians with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Italians: 1 armour
Battle in Tambov
Russians attack with 1 fighter, 1 infantry and 1 mech_infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Tambov, round 2 : 0/3 hits
Germans roll dice for 1 mech_infantry in Tambov, round 2 : 0/1 hits
Russians roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Tambov, round 3 : 0/3 hits
Germans roll dice for 1 mech_infantry in Tambov, round 3 : 0/1 hits
Russians roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Tambov, round 4 : 0/3 hits
Germans roll dice for 1 mech_infantry in Tambov, round 4 : 0/1 hits
Russians roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Tambov, round 5 : 1/3 hits
Germans roll dice for 1 mech_infantry in Tambov, round 5 : 0/1 hits
1 mech_infantry owned by the Germans lost in Tambov
Russians win, taking Tambov from Germans with 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Rostov
Russians attack with 4 fighters and 2 infantry
Germans defend with 3 mech_infantrys
Russians roll dice for 4 fighters and 2 infantry in Rostov, round 2 : 0/6 hits
Germans roll dice for 3 mech_infantrys in Rostov, round 2 : 1/3 hits
1 infantry owned by the Russians lost in Rostov
Russians roll dice for 4 fighters and 1 infantry in Rostov, round 3 : 1/5 hits
Germans roll dice for 3 mech_infantrys in Rostov, round 3 : 0/3 hits
1 mech_infantry owned by the Germans lost in Rostov
Russians roll dice for 4 fighters and 1 infantry in Rostov, round 4 : 3/5 hits
Germans roll dice for 2 mech_infantrys in Rostov, round 4 : 1/2 hits
2 mech_infantrys owned by the Germans and 1 infantry owned by the Russians lost in Rostov
Russians win with 4 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 3 mech_infantrys
Casualties for Russians: 2 infantry
Non Combat Move - Russians
1 fighter moved from Tambov to Russia
4 fighters moved from Rostov to Russia
1 tactical_bomber moved from Caucasus to Russia
1 armour and 3 mech_infantrys moved from Volgograd to Russia
1 aaGun moved from Anhwe to Hunan
Place Units - Russians
2 infantry placed in Volgograd
8 infantry and 2 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 26 PUs; end with 26 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 29 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from Chahar: 6 infantry
EDIT: Adding units owned by Russians to Suiyuyan: 6 infantry
EDIT: Turning off Edit Mode
Production/PUs Summary :
Germans : 59 / 75
Russians : 26 / 29
Japanese : 32 / 57
Americans : 53 / 81
Chinese : 22 / 17
British : 25 / 28
UK_Pacific : 5 / 5
Italians : 18 / 34
ANZAC : 17 / 23
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 2 armour and 4 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 29 PUs;
Combat Move - Japanese
1 fighter moved from 36 Sea Zone to 44 Sea Zone
1 fighter moved from 36 Sea Zone to 42 Sea Zone
2 bombers moved from French Indo China to India
5 fighters moved from French Indo China to India
8 tactical_bombers moved from French Indo China to India
1 artillery and 4 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 4 infantry and 4 transports moved from 36 Sea Zone to 37 Sea Zone
3 armour moved from Malaya to 37 Sea Zone
3 armour, 1 artillery, 4 infantry and 4 transports moved from 37 Sea Zone to 39 Sea Zone
3 armour, 1 artillery and 4 infantry moved from 39 Sea Zone to India
1 cruiser moved from 36 Sea Zone to 39 Sea Zone
5 carriers moved from 36 Sea Zone to 39 Sea Zone
2 fighters moved from 36 Sea Zone to 39 Sea Zone
2 artilleries moved from Burma to India
scramble?
no scramble
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 2 armour and 4 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 29 PUs;
Combat Move - Japanese
1 fighter moved from 36 Sea Zone to 44 Sea Zone
1 fighter moved from 36 Sea Zone to 42 Sea Zone
2 bombers moved from French Indo China to India
5 fighters moved from French Indo China to India
8 tactical_bombers moved from French Indo China to India
1 artillery and 4 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 4 infantry and 4 transports moved from 36 Sea Zone to 37 Sea Zone
3 armour moved from Malaya to 37 Sea Zone
3 armour, 1 artillery, 4 infantry and 4 transports moved from 37 Sea Zone to 39 Sea Zone
3 armour, 1 artillery and 4 infantry moved from 39 Sea Zone to India
1 cruiser moved from 36 Sea Zone to 39 Sea Zone
5 carriers moved from 36 Sea Zone to 39 Sea Zone
2 fighters moved from 36 Sea Zone to 39 Sea Zone
2 artilleries moved from Burma to India
Combat - Japanese
Battle in 42 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport; ANZAC defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 14
Casualties for Americans: 1 transport
Casualties for ANZAC: 1 transport
Battle in 44 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in India
Japanese attack with 3 armour, 3 artilleries, 2 bombers, 5 fighters, 4 infantry and 8 tactical_bombers
British defend with 3 aaGuns, 3 artilleries and 18 infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour; ANZAC defend with 3 fighters; Americans defend with 1 bomber
UK_Pacific win with 2 artilleries and 3 fighters remaining. Battle score for attacker is -119
Casualties for British: 3 aaGuns, 1 artillery and 18 infantry
Casualties for Americans: 1 bomber
Casualties for Japanese: 3 armour, 3 artilleries, 2 bombers, 5 fighters, 4 infantry and 8 tactical_bombers
Non Combat Move - Japanese
1 fighter moved from 42 Sea Zone to 39 Sea Zone
1 fighter moved from 44 Sea Zone to Borneo
Place Units - Japanese
1 armour and 2 mech_infantrys placed in French Indo China
1 armour and 2 mech_infantrys placed in Malaya
Turn Complete - Japanese
Japanese collect 32 PUs; end with 61 PUs total
another game lost. posting the result.
I was actually feeling pretty sure I’d lose this match. But I guess if I send everything to the Atlantic, it would be challenging to hold all 8 VC.
You played Europe extremely well … I didn’t realize Germany could push so hard after a G1 carrier buy.
Thanks. Japan was a terrible mess. I just can’t seem to do Japan. thanks for the games Wheat