I can’t see a reason why the scrambled fighter can’t land in Normandy.
Farmboy +20 Allies -VS- dawgoneit Axis G40
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 2 destroyers, 5 infantry and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Americans
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Japanese and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Chinese and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for British and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Japanese takes Political Action: Political Action Japanese To War With French
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied
Japanese takes Political Action: Political Action Japanese To War With British And ANZAC
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and British from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and ANZAC from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and Dutch from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and British from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and Dutch from Neutrality to FriendlyCombat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
1 battleship, 1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 6 Sea Zone
1 destroyer moved from 6 Sea Zone to 17 Sea Zone
1 submarine moved from 36 Sea Zone to 45 Sea Zone
1 destroyer moved from 36 Sea Zone to 43 Sea Zone
1 destroyer moved from 36 Sea Zone to 37 Sea Zone
1 fighter moved from 36 Sea Zone to 44 Sea Zone
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 infantry moved from Hopei to Shensi
Japanese take Shensi from Chinese
1 infantry moved from Siam to French Indo China
Japanese take French Indo China from French
1 infantry moved from Kwangsi to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Malaya
1 infantry moved from Kwangsi to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 armour, 1 artillery and 2 infantry moved from Japan to 6 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 6 Sea Zone to 35 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 35 Sea Zone to Philippines
1 carrier moved from 36 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 36 Sea Zone to 35 Sea Zone
1 submarine moved from 36 Sea Zone to 35 Sea Zone
1 battleship moved from 36 Sea Zone to 37 Sea Zone
1 carrier, 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 37 Sea Zone
1 cruiser moved from 36 Sea Zone to 35 Sea Zone
2 artilleries and 2 infantry moved from Kwangsi to Yunnan
2 artilleries and 2 infantry moved from Kwangsi to Kwangtung
1 artillery moved from Kwangsi to Kwangtung
4 transports moved from 36 Sea Zone to 6 Sea Zone
1 bomber moved from Kwangsi to 43 Sea Zone
1 armour moved from Kwangsi to Kweichow
1 infantry and 1 mech_infantry moved from Anhwe to Kweichow
2 fighters and 1 tactical_bomber moved from Kwangsi to Kwangtung
1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan
1 bomber, 2 fighters and 2 tactical_bombers moved from Kwangsi to Kweichow
1 fighter and 1 tactical_bomber moved from Kwangsi to YunnanCombat - Japanese
Battle in 44 Sea Zone
Japanese attack with 1 fighter
British defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 45 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 37 Sea Zone
Japanese attack with 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
British defend with 1 destroyer
Japanese win, taking 37 Sea Zone from Neutral with 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in 35 Sea Zone
Japanese attack with 1 carrier, 1 cruiser, 1 submarine, 1 tactical_bomber and 2 transports
ANZAC defend with 1 cruiser
Japanese win with 1 carrier, 1 cruiser, 1 submarine, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 12
Casualties for ANZAC: 1 cruiser
Battle in 43 Sea Zone
Japanese attack with 1 bomber, 1 destroyer and 1 transport
ANZAC defend with 1 destroyer
Japanese win, taking 43 Sea Zone from Neutral with 1 bomber, 1 destroyer and 1 transport remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Malaya
Battle in Kwangtung
Japanese attack with 3 artilleries, 2 fighters, 2 infantry and 1 tactical_bomber
British defend with 2 infantry; UK_Pacific defend with 1 harbour
Japanese win, taking Malaya from UK_Pacific, taking Kwangtung from UK_Pacific with 3 artilleries, 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Yunnan
Japanese attack with 2 artilleries, 2 fighters, 2 infantry and 2 tactical_bombers
Chinese defend with 4 infantry
Japanese win, taking Yunnan from Chinese with 2 artilleries, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 9
Casualties for Chinese: 4 infantry
Casualties for Japanese: 1 infantry
Battle in Philippines
Japanese attack with 1 armour, 1 artillery and 2 infantry
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese win, taking Philippines from Americans with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Battle in Borneo
Battle in Kweichow
Japanese attack with 1 armour, 1 bomber, 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers
Chinese defend with 3 infantry
Japanese win, taking Borneo from UK_Pacific, taking Kweichow from Chinese with 1 armour, 1 bomber, 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Chinese: 3 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Japanese
1 bomber, 2 fighters and 2 tactical_bombers moved from Kweichow to Kwangsi
2 fighters and 2 tactical_bombers moved from Yunnan to Kwangsi
2 fighters and 1 tactical_bomber moved from Kwangtung to Kwangsi
1 fighter moved from 44 Sea Zone to 35 Sea Zone
1 bomber moved from 43 Sea Zone to Kwangsi
1 aaGun and 10 infantry moved from Manchuria to Korea
2 fighters moved from Japan to KwangsiPlace Units - Japanese
5 infantry placed in Japan
2 destroyers and 2 submarines placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 49 PUs; end with 49 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 armour, 2 artilleries, 3 infantry and 4 transports; Remaining resources: 2 PUs;Politics - Americans
Americans takes Political Action: Political Action Americans To War With Germans
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
Americans takes Political Action: Political Action Americans To War With Italians
Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United StatesCombat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 artillery, 3 infantry, 1 mech_infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
1 cruiser moved from 101 Sea Zone to 91 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 26 Sea Zone to 33 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands
1 battleship moved from 23 Sea Zone to 33 Sea Zone
1 cruiser moved from 23 Sea Zone to 33 Sea Zone
2 carriers moved from 101 Sea Zone to 91 Sea Zone
4 fighters moved from Eastern United States to 91 Sea Zone
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
2 fighters moved from 26 Sea Zone to 16 Sea Zone
1 bomber moved from Wake Island to 16 Sea Zone
1 fighter moved from Wake Island to 17 Sea Zone
1 fighter and 1 tactical_bomber moved from 23 Sea Zone to 17 Sea ZoneCombat - Americans
Battle in 17 Sea Zone
Americans attack with 2 fighters and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 2 fighters and 1 tactical_bomber in 17 Sea Zone, round 2 : 3/3 hits
Japanese roll dice for 1 destroyer in 17 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 17 Sea Zone
Americans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 16 Sea Zone
Americans attack with 1 bomber and 2 fighters
Japanese defend with 1 destroyer
Americans roll dice for 1 bomber and 2 fighters in 16 Sea Zone, round 2 : 1/3 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 1 bomber and 2 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Gibraltar
Americans attack with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
Italians defend with 1 armour, 1 harbour and 1 infantry
Americans roll dice for 1 cruiser in Gibraltar, round 2 : 1/1 hits
Americans roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Gibraltar, round 2 : 0/6 hits
Italians roll dice for 1 armour and 1 infantry in Gibraltar, round 2 : 1/2 hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Gibraltar
Americans roll dice for 1 armour, 1 artillery, 2 infantry and 1 mech_infantry in Gibraltar, round 3 : 4/5 hits
Italians roll dice for 1 armour in Gibraltar, round 3 : 1/1 hits
1 infantry owned by the Americans and 1 armour owned by the Italians lost in Gibraltar
Americans win, taking Gibraltar from Italians with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 armour and 1 infantry
Casualties for Americans: 2 infantry
Battle in Caroline Islands
Americans attack with 1 artillery, 2 infantry and 1 mech_infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Americans roll dice for 1 battleship and 1 cruiser in Caroline Islands, round 2 : 1/2 hits
Americans roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Caroline Islands, round 2 : 1/4 hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 0/2 hits
1 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands
Americans roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Caroline Islands, round 3 : 2/4 hits
Japanese roll dice for 1 infantry in Caroline Islands, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 11
Casualties for Japanese: 1 aaGun and 2 infantryNon Combat Move - Americans
1 destroyer moved from 25 Sea Zone to 16 Sea Zone
1 destroyer moved from 24 Sea Zone to 17 Sea Zone
1 destroyer moved from 23 Sea Zone to 22 Sea Zone
1 cruiser moved from 23 Sea Zone to 34 Sea Zone
1 carrier moved from 23 Sea Zone to 33 Sea Zone
2 fighters and 1 tactical_bomber moved from 17 Sea Zone to 33 Sea Zone
1 carrier moved from 26 Sea Zone to 33 Sea Zone
2 fighters moved from 16 Sea Zone to Midway
1 bomber moved from 16 Sea Zone to Wake Island
1 submarine moved from 23 Sea Zone to 33 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to Central United States
1 mech_infantry moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_AlliesPlace Units - Americans
4 transports placed in 101 Sea Zone
1 armour, 2 artilleries and 3 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 54 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Turning on Edit Mode
EDIT: Removing units owned by Americans from 42 Sea Zone: 1 submarine
EDIT: Adding units owned by Americans to 54 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Chinese buy 4 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Szechwan to Shensi
3 infantry moved from Sikang to Shensi
5 infantry moved from Szechwan to Kweichow
1 fighter moved from Sikang to KweichowCombat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 5 infantry
Japanese defend with 1 armour and 1 mech_infantry
Chinese roll dice for 1 fighter and 5 infantry in Kweichow, round 2 : 0/6 hits
Japanese roll dice for 1 armour and 1 mech_infantry in Kweichow, round 2 : 1/2 hits
1 infantry owned by the Chinese lost in Kweichow
Chinese roll dice for 1 fighter and 4 infantry in Kweichow, round 3 : 2/5 hits
Japanese roll dice for 1 armour and 1 mech_infantry in Kweichow, round 3 : 1/2 hits
1 armour owned by the Japanese, 1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 4
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 armour and 1 mech_infantry
Battle in Shensi
Chinese attack with 4 infantry
Japanese defend with 1 infantry
Chinese roll dice for 4 infantry in Shensi, round 2 : 1/4 hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 4 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Kweichow to SikangPlace Units - Chinese
2 infantry placed in Sikang
2 infantry placed in KweichowTurn Complete - Chinese
Chinese collect 5 PUs; end with 6 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 armour, 2 artilleries, 3 infantry and 4 transports; Remaining resources: 2 PUs;Politics - Americans
Americans takes Political Action: Political Action Americans To War With Germans
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
Americans takes Political Action: Political Action Americans To War With Italians
Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United StatesCombat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 artillery, 3 infantry, 1 mech_infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
1 cruiser moved from 101 Sea Zone to 91 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 26 Sea Zone to 33 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands
1 battleship moved from 23 Sea Zone to 33 Sea Zone
1 cruiser moved from 23 Sea Zone to 33 Sea Zone
2 carriers moved from 101 Sea Zone to 91 Sea Zone
4 fighters moved from Eastern United States to 91 Sea Zone
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
2 fighters moved from 26 Sea Zone to 16 Sea Zone
1 bomber moved from Wake Island to 16 Sea Zone
1 fighter moved from Wake Island to 17 Sea Zone
1 fighter and 1 tactical_bomber moved from 23 Sea Zone to 17 Sea ZoneCombat - Americans
Battle in 17 Sea Zone
Americans attack with 2 fighters and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 2 fighters and 1 tactical_bomber in 17 Sea Zone, round 2 : 3/3 hits
Japanese roll dice for 1 destroyer in 17 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 17 Sea Zone
Americans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 16 Sea Zone
Americans attack with 1 bomber and 2 fighters
Japanese defend with 1 destroyer
Americans roll dice for 1 bomber and 2 fighters in 16 Sea Zone, round 2 : 1/3 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 1 bomber and 2 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Gibraltar
Americans attack with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
Italians defend with 1 armour, 1 harbour and 1 infantry
Americans roll dice for 1 cruiser in Gibraltar, round 2 : 1/1 hits
Americans roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Gibraltar, round 2 : 0/6 hits
Italians roll dice for 1 armour and 1 infantry in Gibraltar, round 2 : 1/2 hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Gibraltar
Americans roll dice for 1 armour, 1 artillery, 2 infantry and 1 mech_infantry in Gibraltar, round 3 : 4/5 hits
Italians roll dice for 1 armour in Gibraltar, round 3 : 1/1 hits
1 infantry owned by the Americans and 1 armour owned by the Italians lost in Gibraltar
Americans win, taking Gibraltar from Italians with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 armour and 1 infantry
Casualties for Americans: 2 infantry
Battle in Caroline Islands
Americans attack with 1 artillery, 2 infantry and 1 mech_infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Americans roll dice for 1 battleship and 1 cruiser in Caroline Islands, round 2 : 1/2 hits
Americans roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Caroline Islands, round 2 : 1/4 hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 0/2 hits
1 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands
Americans roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Caroline Islands, round 3 : 2/4 hits
Japanese roll dice for 1 infantry in Caroline Islands, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 11
Casualties for Japanese: 1 aaGun and 2 infantryNon Combat Move - Americans
1 destroyer moved from 25 Sea Zone to 16 Sea Zone
1 destroyer moved from 24 Sea Zone to 17 Sea Zone
1 destroyer moved from 23 Sea Zone to 22 Sea Zone
1 cruiser moved from 23 Sea Zone to 34 Sea Zone
1 carrier moved from 23 Sea Zone to 33 Sea Zone
2 fighters and 1 tactical_bomber moved from 17 Sea Zone to 33 Sea Zone
1 carrier moved from 26 Sea Zone to 33 Sea Zone
2 fighters moved from 16 Sea Zone to Midway
1 bomber moved from 16 Sea Zone to Wake Island
1 submarine moved from 23 Sea Zone to 33 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to Central United States
1 mech_infantry moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_AlliesPlace Units - Americans
4 transports placed in 101 Sea Zone
1 armour, 2 artilleries and 3 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 54 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
Trigger Russians Allied Americans 4: Changing Relationship for Russians and Americans from Neutrality to AlliedPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Turning on Edit Mode
EDIT: Removing units owned by Americans from 42 Sea Zone: 1 submarine
EDIT: Adding units owned by Americans to 54 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Chinese buy 4 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Szechwan to Shensi
3 infantry moved from Sikang to Shensi
5 infantry moved from Szechwan to Kweichow
1 fighter moved from Sikang to KweichowCombat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 5 infantry
Japanese defend with 1 armour and 1 mech_infantry
Chinese roll dice for 1 fighter and 5 infantry in Kweichow, round 2 : 0/6 hits
Japanese roll dice for 1 armour and 1 mech_infantry in Kweichow, round 2 : 1/2 hits
1 infantry owned by the Chinese lost in Kweichow
Chinese roll dice for 1 fighter and 4 infantry in Kweichow, round 3 : 2/5 hits
Japanese roll dice for 1 armour and 1 mech_infantry in Kweichow, round 3 : 1/2 hits
1 armour owned by the Japanese, 1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 4
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 armour and 1 mech_infantry
Battle in Shensi
Chinese attack with 4 infantry
Japanese defend with 1 infantry
Chinese roll dice for 4 infantry in Shensi, round 2 : 1/4 hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 4 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Kweichow to SikangPlace Units - Chinese
2 infantry placed in Sikang
2 infantry placed in KweichowTurn Complete - Chinese
Chinese collect 5 PUs; end with 6 PUsPurchase Units - British
British buy 4 transports; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 7 infantry; Remaining resources: 0 PUs;Combat Move - British
1 cruiser moved from 81 Sea Zone to 96 Sea Zone
1 armour and 1 mech_infantry moved from Egypt to Tobruk
British take Alexandria from Italians
1 artillery and 1 infantry moved from Egypt to 81 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 96 Sea Zone
1 artillery moved from 96 Sea Zone to Tobruk
1 infantry moved from 96 Sea Zone to Tobruk
1 artillery moved from Egypt to Anglo Egyptian Sudan
2 infantry moved from Egypt to Anglo Egyptian Sudan
1 bomber moved from Morocco to Tobruk
1 tactical_bomber moved from Egypt to Tobruk
1 fighter moved from Egypt to Anglo Egyptian Sudan
2 armour and 2 mech_infantrys moved from India to Yunnan
2 artilleries and 4 infantry moved from Burma to Yunnan
3 infantry moved from Shan State to Siam
3 infantry moved from Shan State to Malaya
1 artillery moved from Shan State to Malaya
3 infantry moved from Shan State to French Indo China
1 infantry moved from Shan State to Siam
1 battleship moved from 39 Sea Zone to 43 Sea Zone
2 fighters and 1 tactical_bomber moved from India to YunnanCombat - British
Battle in Tobruk
British attack with 1 armour, 1 artillery, 1 bomber, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Italians defend with 1 artillery and 3 infantry
British roll dice for 1 cruiser in Tobruk, round 2 : 1/1 hits
British roll dice for 1 armour, 1 artillery, 1 bomber, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Tobruk, round 2 : 3/6 hits
Italians roll dice for 1 artillery and 3 infantry in Tobruk, round 2 : 0/4 hits
1 artillery owned by the Italians and 3 infantry owned by the Italians lost in Tobruk
British win, taking Tobruk from Italians with 1 armour, 1 artillery, 1 bomber, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 13
Casualties for Italians: 1 artillery and 3 infantry
Battle in 43 Sea Zone
British attack with 1 battleship
Japanese defend with 1 destroyer and 1 transport
British roll dice for 1 battleship in 43 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer and 1 transport in 43 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 43 Sea Zone
1 transport owned by the Japanese lost in 43 Sea Zone
British win, taking 43 Sea Zone from Japanese with 1 battleship remaining. Battle score for attacker is 15
Casualties for Japanese: 1 destroyer and 1 transport
Battle in Siam
British attack with 4 infantry
Japanese defend with 1 infantry
British roll dice for 4 infantry in Siam, round 2 : 1/4 hits
Japanese roll dice for 1 infantry in Siam, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Siam
British win, taking Siam from Japanese with 4 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Anglo Egyptian Sudan
British attack with 1 artillery, 1 fighter and 2 infantry
Italians defend with 1 infantry
British roll dice for 1 artillery, 1 fighter and 2 infantry in Anglo Egyptian Sudan, round 2 : 2/4 hits
Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits
1 infantry owned by the Italians lost in Anglo Egyptian Sudan
British win, taking Anglo Egyptian Sudan from Italians with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Yunnan
British attack with 2 armour, 2 artilleries, 2 fighters, 4 infantry, 2 mech_infantrys and 1 tactical_bomber
Japanese defend with 2 artilleries and 1 infantry
British roll dice for 2 armour, 2 artilleries, 2 fighters, 4 infantry, 2 mech_infantrys and 1 tactical_bomber in Yunnan, round 2 : 7/13 hits
Japanese roll dice for 2 artilleries and 1 infantry in Yunnan, round 2 : 0/3 hits
1 infantry owned by the Japanese and 2 artilleries owned by the Japanese lost in Yunnan
British win, taking Yunnan from Japanese with 2 armour, 2 artilleries, 2 fighters, 4 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 11
Casualties for Japanese: 2 artilleries and 1 infantry
Battle in French Indo China
British attack with 3 infantry
Japanese defend with 1 infantry
British roll dice for 3 infantry in French Indo China, round 2 : 0/3 hits
Japanese roll dice for 1 infantry in French Indo China, round 2 : 1/1 hits
1 infantry owned by the British lost in French Indo China
British roll dice for 2 infantry in French Indo China, round 3 : 0/2 hits
Japanese roll dice for 1 infantry in French Indo China, round 3 : 1/1 hits
1 infantry owned by the British lost in French Indo China
1 infantry owned by the British retreated to Shan State
Japanese win with 1 infantry remaining. Battle score for attacker is -6
Casualties for British: 2 infantry
Battle in Malaya
British attack with 1 artillery and 3 infantry
Japanese defend with 1 harbour and 1 infantry
British roll dice for 1 artillery and 3 infantry in Malaya, round 2 : 1/4 hits
Japanese roll dice for 1 infantry in Malaya, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Malaya
British win, taking Malaya from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - British
1 aaGun moved from Shan State to Yunnan
1 aaGun moved from Shan State to Yunnan
1 aaGun moved from Burma to Yunnan
2 fighters and 1 tactical_bomber moved from Yunnan to India
1 bomber and 1 tactical_bomber moved from Tobruk to Egypt
1 fighter moved from Anglo Egyptian Sudan to Egypt
1 destroyer moved from 81 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 artillery, 2 destroyers, 1 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone
1 artillery and 1 infantry moved from 109 Sea Zone to United Kingdom
1 destroyer moved from 119 Sea Zone to 109 Sea Zone
1 transport moved from 119 Sea Zone to 109 Sea Zone
1 fighter moved from Morocco to United Kingdom
2 infantry moved from Rhodesia to Tanganyika TerritoryPlace Units - British
4 transports placed in 109 Sea ZoneTurn Complete - British
British collect 28 PUs; end with 29 PUsPlace Units - UK_Pacific
1 artillery and 7 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,3,3,3,6,3
UK_Pacific collect 13 PUs (5 lost to blockades); end with 13 PUs
Some Units in India change ownership: 1 artillery and 7 infantry -
note the edit I made to the US. Forgot to move the sub by Java and moved it by edit after. Feel free to edit back if you find inappropriate.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Italians
Italians buy 2 destroyers, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery moved from Northern Italy to 97 Sea Zone
1 infantry moved from Northern Italy to 97 Sea Zone
2 submarines moved from 97 Sea Zone to 99 Sea Zone
1 submarine moved from 97 Sea Zone to 96 Sea Zone
1 cruiser moved from 97 Sea Zone to 96 Sea Zone
1 destroyer moved from 97 Sea Zone to 92 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
1 bomber moved from Southern Italy to Tobruk
1 fighter moved from Southern Italy to Tobruk
1 armour, 1 artillery and 1 mech_infantry moved from Libya to Tobruk
1 artillery and 1 infantry moved from 96 Sea Zone to TobrukCombat - Italians
Battle in 96 Sea Zone
Italians attack with 1 cruiser, 1 submarine and 1 transport
British defend with 1 cruiser and 1 transport
Italians win with 1 cruiser and 1 transport remaining. Battle score for attacker is 13
Casualties for Italians: 1 submarine
Casualties for British: 1 cruiser and 1 transport
Battle in 99 Sea Zone
Italians attack with 2 submarines
British defend with 1 destroyer
Italians win, taking 99 Sea Zone from Neutral with 2 submarines remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Tobruk
Italians attack with 1 armour, 2 artilleries, 1 bomber, 1 fighter, 1 infantry and 1 mech_infantry
British defend with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
Italians win, taking Tobruk from British with 1 armour, 1 artillery, 1 bomber, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 10
Casualties for Italians: 1 artillery and 1 infantry
Casualties for British: 1 armour, 1 artillery, 1 infantry and 1 mech_infantryNon Combat Move - Italians
1 bomber moved from Tobruk to Southern Italy
1 fighter moved from Tobruk to Tunisia
1 artillery and 1 mech_infantry moved from Northern Italy to FrancePlace Units - Italians
2 destroyers and 1 transport placed in 97 Sea Zone
1 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 15 PUs; end with 15 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs;Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 45 Sea Zone
3 fighters moved from Queensland to 45 Sea ZoneCombat - ANZAC
Battle in 45 Sea Zone
ANZAC attack with 1 destroyer and 3 fighters
Japanese defend with 1 submarine
ANZAC roll dice for 1 destroyer and 3 fighters in 45 Sea Zone, round 2 : 2/4 hits
Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Japanese lost in 45 Sea Zone
ANZAC win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarineNon Combat Move - ANZAC
1 carrier moved from 62 Sea Zone to 54 Sea Zone
2 fighters moved from 45 Sea Zone to 54 Sea Zone
1 fighter moved from 45 Sea Zone to 33 Sea ZonePlace Units - ANZAC
1 destroyer and 1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs;Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 45 Sea Zone
3 fighters moved from Queensland to 45 Sea ZoneCombat - ANZAC
Battle in 45 Sea Zone
ANZAC attack with 1 destroyer and 3 fighters
Japanese defend with 1 submarine
ANZAC roll dice for 1 destroyer and 3 fighters in 45 Sea Zone, round 2 : 2/4 hits
Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Japanese lost in 45 Sea Zone
ANZAC win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarineNon Combat Move - ANZAC
1 carrier moved from 62 Sea Zone to 54 Sea Zone
2 fighters moved from 45 Sea Zone to 54 Sea Zone
1 fighter moved from 45 Sea Zone to 33 Sea ZonePlace Units - ANZAC
1 destroyer and 1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUsCombat Move - French
Non Combat Move - French
1 destroyer moved from 79 Sea Zone to 80 Sea Zone
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 infantry moved from Egypt to AlexandriaTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 10 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
4 infantry moved from Eastern Poland to Bessarabia
3 infantry moved from Eastern Poland to Western Ukraine
3 infantry moved from Eastern Poland to Belarus
3 infantry moved from Eastern Poland to Baltic States
1 bomber moved from Poland to Belarus
1 artillery moved from Eastern Poland to Baltic States
1 artillery moved from Eastern Poland to Bessarabia
1 infantry moved from Eastern Poland to Bessarabia
12 armour, 7 artilleries, 6 infantry and 7 mech_infantrys moved from Eastern Poland to Western Ukraine
1 bomber moved from Poland to BessarabiaCombat - Germans
Germans creates battle in territory 114 Sea Zone
Battle in Baltic States
Germans attack with 1 artillery and 3 infantry
Russians defend with 2 infantry
Germans win, taking Baltic States from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Russians: 2 infantry
Battle in Western Ukraine
Germans attack with 12 armour, 7 artilleries, 9 infantry and 7 mech_infantrys
Russians defend with 2 infantry
Germans win, taking Western Ukraine from Russians with 12 armour, 7 artilleries, 8 infantry and 7 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Belarus
Germans attack with 1 bomber and 3 infantry
Russians defend with 2 infantry
Germans win, taking Belarus from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Bessarabia
Germans attack with 1 artillery, 1 bomber and 5 infantry
Russians defend with 3 infantry
Germans win, taking Bessarabia from Russians with 1 artillery, 1 bomber and 3 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 3 infantryNon Combat Move - Germans
1 bomber moved from Bessarabia to France
5 fighters and 5 tactical_bombers moved from Poland to France
5 armour and 5 mech_infantrys moved from Germany to Eastern Poland
1 bomber moved from Belarus to Eastern Poland
3 artilleries moved from Normandy Bordeaux to France
1 aaGun, 1 armour, 1 infantry and 3 mech_infantrys moved from Western Germany to France
1 aaGun moved from Normandy Bordeaux to France
1 aaGun moved from Holland Belgium to France
1 infantry moved from Holland Belgium to FrancePlace Units - Germans
2 armour, 6 infantry and 2 mech_infantrys placed in Germany
Germans undo move 1.
10 infantry placed in Western Germany
2 armour and 2 mech_infantrys placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,4
Germans collect 46 PUs (2 lost to blockades); end with 46 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Russians
Russians buy 1 armour, 1 artillery, 9 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Politics - Russians
Russians takes Political Action: Political Action Russians To War With Italians
Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to WarCombat Move - Russians
3 infantry moved from Novgorod to Belarus
1 infantry moved from Novgorod to Belarus
10 infantry moved from Novgorod to Baltic States
2 artilleries moved from Novgorod to Baltic States
1 fighter and 1 tactical_bomber moved from Novgorod to Belarus
1 fighter moved from Russia to BelarusCombat - Russians
Russians creates battle in territory 114 Sea Zone
Battle in Belarus
Russians attack with 2 fighters, 4 infantry and 1 tactical_bomber
Germans defend with 2 infantry
Russians roll dice for 2 fighters, 4 infantry and 1 tactical_bomber in Belarus, round 2 : 1/7 hits
Germans roll dice for 2 infantry in Belarus, round 2 : 2/2 hits
1 infantry owned by the Germans and 2 infantry owned by the Russians lost in Belarus
Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Belarus, round 3 : 4/5 hits
Germans roll dice for 1 infantry in Belarus, round 3 : 0/1 hits
1 infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Russians: 2 infantry
Battle in Baltic States
Russians attack with 2 artilleries and 10 infantry
Germans defend with 1 artillery and 1 infantry
Russians roll dice for 2 artilleries and 10 infantry in Baltic States, round 2 : 1/12 hits
Germans roll dice for 1 artillery and 1 infantry in Baltic States, round 2 : 1/2 hits
1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Baltic States
Russians roll dice for 2 artilleries and 9 infantry in Baltic States, round 3 : 3/11 hits
Germans roll dice for 1 artillery in Baltic States, round 3 : 1/1 hits
1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Baltic States
Russians win, taking Baltic States from Germans with 2 artilleries and 8 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Russians: 2 infantryNon Combat Move - Russians
2 aaGuns moved from Novgorod to Baltic States
5 infantry moved from Novgorod to Baltic States
2 fighters and 1 tactical_bomber moved from Belarus to Russia
2 artilleries and 11 infantry moved from Bryansk to Smolensk
1 artillery moved from Bryansk to Smolensk
1 artillery and 1 infantry moved from Ukraine to Bryansk
2 aaGuns moved from Bryansk to Smolensk
1 infantry moved from Bryansk to Smolensk
6 infantry moved from Timguska to Novosibirsk
1 aaGun and 12 infantry moved from Buryatia to Amur
1 aaGun moved from Buryatia to Amur
5 armour and 2 mech_infantrys moved from Smolensk to Russia
5 infantry moved from Bryansk to RussiaPlace Units - Russians
1 armour and 1 mech_infantry placed in Volgograd
1 artillery and 9 infantry placed in RussiaTurn Complete - Russians
Russians collect 34 PUs; end with 34 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 39 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 artillery, 3 destroyers, 1 factory_minor, 1 infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 submarine moved from 6 Sea Zone to 16 Sea Zone
1 submarine moved from 6 Sea Zone to 17 Sea Zone
1 destroyer moved from 6 Sea Zone to 22 Sea Zone
1 submarine moved from 35 Sea Zone to 34 Sea Zone
1 fighter moved from 6 Sea Zone to 16 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to 17 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to 22 Sea Zone
1 fighter moved from 35 Sea Zone to 34 Sea Zone
1 destroyer moved from 37 Sea Zone to 45 Sea Zone
1 armour moved from Philippines to 35 Sea Zone
1 artillery moved from Philippines to 35 Sea Zone
2 infantry moved from Philippines to 35 Sea Zone
1 fighter moved from 37 Sea Zone to 45 Sea Zone
1 infantry moved from Kansu to Tsinghai
Japanese take Tsinghai from Chinese
2 fighters and 1 tactical_bomber moved from Kwangsi to 43 Sea Zone
1 tactical_bomber moved from 37 Sea Zone to 43 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 armour, 1 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone
1 armour and 1 infantry moved from 42 Sea Zone to Java
5 infantry moved from Japan to 6 Sea Zone
3 infantry moved from Korea to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 2 Sea Zone
2 infantry moved from 2 Sea Zone to Alaska
2 bombers, 6 fighters and 4 tactical_bombers moved from Kwangsi to Yunnan
1 infantry moved from French Indo China to YunnanCombat - Japanese
Battle in Yunnan
Japanese attack with 2 bombers, 6 fighters, 1 infantry and 4 tactical_bombers
British defend with 3 aaGuns, 2 armour, 2 artilleries, 4 infantry and 2 mech_infantrys
Japanese win with 2 bombers, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 11
Casualties for British: 3 aaGuns, 2 armour, 2 artilleries, 4 infantry and 2 mech_infantrys
Casualties for Japanese: 3 fighters, 1 infantry and 1 tactical_bomber
Battle in 16 Sea Zone
Japanese attack with 1 fighter and 1 submarine
Americans defend with 1 destroyer
Japanese win with 1 fighter remaining. Battle score for attacker is 2
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 submarine
Battle in 45 Sea Zone
Japanese attack with 1 destroyer and 1 fighter
ANZAC defend with 1 destroyer
Japanese win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Alaska
Battle in 34 Sea Zone
Japanese attack with 1 fighter and 1 submarine
Americans defend with 1 cruiser
Japanese win, taking Alaska from Americans with 1 fighter and 1 submarine remaining. Battle score for attacker is 12
Casualties for Americans: 1 cruiser
Battle in 22 Sea Zone
Japanese attack with 1 destroyer and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese win with 1 destroyer and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Sumatra
Battle in 43 Sea Zone
Japanese attack with 2 fighters and 2 tactical_bombers
British defend with 1 battleship
Japanese win, taking Sumatra from UK_Pacific with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 10
Casualties for British: 1 battleship
Casualties for Japanese: 1 fighter
Battle in 17 Sea Zone
Japanese attack with 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese win with 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in JavaNon Combat Move - Japanese
1 battleship and 1 carrier moved from 37 Sea Zone to 42 Sea Zone
1 fighter moved from 45 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from 43 Sea Zone to 42 Sea Zone
1 transport moved from 37 Sea Zone to 20 Sea Zone
3 artilleries and 2 infantry moved from Kwangtung to Kwangsi
2 bombers, 3 fighters and 3 tactical_bombers moved from Yunnan to Kwangsi
1 fighter and 1 tactical_bomber moved from 43 Sea Zone to Kwangsi
1 fighter moved from 34 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 22 Sea Zone to 35 Sea Zone
1 destroyer moved from 6 Sea Zone to 34 Sea Zone
1 tactical_bomber moved from 17 Sea Zone to 6 Sea Zone
1 fighter moved from 16 Sea Zone to 6 Sea Zone
6 infantry and 3 transports moved from 6 Sea Zone to 36 Sea Zone
6 infantry moved from 36 Sea Zone to French Indo ChinaPlace Units - Japanese
1 factory_minor placed in Kwangtung
3 destroyers and 1 submarine placed in 6 Sea Zone
1 artillery and 1 infantry placed in JapanTurn Complete - Japanese
Japanese collect 53 PUs; end with 53 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 4 artilleries, 2 destroyers, 4 infantry and 4 transports; Remaining resources: 2 PUs;Combat Move - Americans
1 battleship, 2 carriers, 1 cruiser and 1 fighter moved from 33 Sea Zone to 45 Sea Zone
1 submarine moved from 54 Sea Zone to 45 Sea Zone
1 submarine moved from 33 Sea Zone to 22 Sea Zone
1 bomber moved from Wake Island to 34 Sea Zone
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 22 Sea Zone
1 fighter moved from 33 Sea Zone to 34 Sea Zone
1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
1 armour, 1 artillery, 1 infantry, 1 mech_infantry and 3 transports moved from 91 Sea Zone to 110 Sea Zone
1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
2 carriers, 1 cruiser, 1 destroyer and 4 fighters moved from 91 Sea Zone to 110 Sea ZoneCombat - Americans
Battle in Normandy Bordeaux
Battle in 22 Sea Zone
Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 fighter and 1 tactical_bomber in 22 Sea Zone, round 2 : 2/2 hits
Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 submarine owned by the Americans lost in 22 Sea Zone
Americans win, taking Normandy Bordeaux from Germans with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 34 Sea Zone
Americans attack with 1 bomber and 1 fighter
Japanese defend with 1 destroyer and 1 submarine
1 submarine owned by the Japanese Submerged
Americans roll dice for 1 bomber and 1 fighter in 34 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 34 Sea Zone
Americans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 45 Sea Zone
Americans attack with 1 battleship, 2 carriers, 1 cruiser and 1 submarine; ANZAC loiter and taunt
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 45 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 battleship owned by the Americans
1 destroyer owned by the Japanese lost in 45 Sea Zone
Americans win with 1 battleship, 2 carriers, 1 cruiser and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
1 artillery, 2 infantry and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 33 Sea Zone to 45 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 45 Sea Zone to Dutch New Guinea
1 bomber moved from 34 Sea Zone to Queensland
1 fighter moved from 34 Sea Zone to 45 Sea Zone
1 fighter and 1 tactical_bomber moved from 22 Sea Zone to 45 Sea Zone
2 fighters moved from Midway to Caroline Islands
1 armour, 2 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone
1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
1 armour, 2 artilleries, 4 infantry, 1 mech_infantry and 4 transports moved from 101 Sea Zone to 118 Sea Zone
1 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 86 Sea Zone to 89 Sea ZonePlace Units - Americans
4 transports placed in 101 Sea Zone
4 artilleries and 4 infantry placed in Eastern United States
2 destroyers placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 54 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Shensi to Kansu
Chinese take Kansu from Japanese
1 infantry moved from Shensi to Suiyuyan
Chinese take Suiyuyan from Japanese
1 infantry moved from Shensi to Hopei
Chinese take Hopei from Japanese
1 infantry moved from Kweichow to Hunan
Chinese take Hunan from Japanese
1 infantry moved from Kweichow to Anhwe
Chinese take Anhwe from JapaneseCombat - Chinese
Non Combat Move - Chinese
1 infantry moved from Shensi to Szechwan
2 infantry moved from Sikang to SzechwanPlace Units - Chinese
2 infantry placed in SikangTurn Complete - Chinese
Chinese collect 10 PUs; end with 10 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 4 artilleries, 2 destroyers, 4 infantry and 4 transports; Remaining resources: 2 PUs;Combat Move - Americans
1 battleship, 2 carriers, 1 cruiser and 1 fighter moved from 33 Sea Zone to 45 Sea Zone
1 submarine moved from 54 Sea Zone to 45 Sea Zone
1 submarine moved from 33 Sea Zone to 22 Sea Zone
1 bomber moved from Wake Island to 34 Sea Zone
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 22 Sea Zone
1 fighter moved from 33 Sea Zone to 34 Sea Zone
1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
1 armour, 1 artillery, 1 infantry, 1 mech_infantry and 3 transports moved from 91 Sea Zone to 110 Sea Zone
1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
2 carriers, 1 cruiser, 1 destroyer and 4 fighters moved from 91 Sea Zone to 110 Sea ZoneCombat - Americans
Battle in Normandy Bordeaux
Battle in 22 Sea Zone
Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 fighter and 1 tactical_bomber in 22 Sea Zone, round 2 : 2/2 hits
Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 submarine owned by the Americans lost in 22 Sea Zone
Americans win, taking Normandy Bordeaux from Germans with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 34 Sea Zone
Americans attack with 1 bomber and 1 fighter
Japanese defend with 1 destroyer and 1 submarine
1 submarine owned by the Japanese Submerged
Americans roll dice for 1 bomber and 1 fighter in 34 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 34 Sea Zone
Americans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 45 Sea Zone
Americans attack with 1 battleship, 2 carriers, 1 cruiser and 1 submarine; ANZAC loiter and taunt
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 45 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 battleship owned by the Americans
1 destroyer owned by the Japanese lost in 45 Sea Zone
Americans win with 1 battleship, 2 carriers, 1 cruiser and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
1 artillery, 2 infantry and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 33 Sea Zone to 45 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 45 Sea Zone to Dutch New Guinea
1 bomber moved from 34 Sea Zone to Queensland
1 fighter moved from 34 Sea Zone to 45 Sea Zone
1 fighter and 1 tactical_bomber moved from 22 Sea Zone to 45 Sea Zone
2 fighters moved from Midway to Caroline Islands
1 armour, 2 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone
1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
1 armour, 2 artilleries, 4 infantry, 1 mech_infantry and 4 transports moved from 101 Sea Zone to 118 Sea Zone
1 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 86 Sea Zone to 89 Sea ZonePlace Units - Americans
4 transports placed in 101 Sea Zone
4 artilleries and 4 infantry placed in Eastern United States
2 destroyers placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 54 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUsPurchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Shensi to Kansu
Chinese take Kansu from Japanese
1 infantry moved from Shensi to Suiyuyan
Chinese take Suiyuyan from Japanese
1 infantry moved from Shensi to Hopei
Chinese take Hopei from Japanese
1 infantry moved from Kweichow to Hunan
Chinese take Hunan from Japanese
1 infantry moved from Kweichow to Anhwe
Chinese take Anhwe from JapaneseCombat - Chinese
Non Combat Move - Chinese
1 infantry moved from Shensi to Szechwan
2 infantry moved from Sikang to SzechwanPlace Units - Chinese
2 infantry placed in SikangTurn Complete - Chinese
Chinese collect 10 PUs; end with 10 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUsPurchase Units - British
British buy 1 carrier, 1 fighter and 1 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
2 infantry moved from United Kingdom to 109 Sea Zone
2 infantry and 1 transport moved from 109 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
1 armour and 1 infantry moved from Scotland to 109 Sea Zone
1 infantry moved from Scotland to 109 Sea Zone
1 artillery moved from United Kingdom to 109 Sea Zone
1 infantry moved from Scotland to 109 Sea Zone
1 artillery moved from United Kingdom to 109 Sea Zone
1 bomber and 1 tactical_bomber moved from Egypt to 96 Sea Zone
1 fighter moved from India to 41 Sea Zone
1 infantry moved from Shan State to French Indo China
4 infantry moved from Siam to French Indo China
1 fighter and 1 tactical_bomber moved from India to French Indo ChinaCombat - British
Battle in 41 Sea Zone
British attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 41 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Holland Belgium
Battle in French Indo China
British attack with 1 fighter, 5 infantry and 1 tactical_bomber
Japanese defend with 6 infantry
British roll dice for 1 fighter, 5 infantry and 1 tactical_bomber in French Indo China, round 2 : 2/7 hits
Japanese roll dice for 6 infantry in French Indo China, round 2 : 2/6 hits
2 infantry owned by the Japanese and 2 infantry owned by the British lost in French Indo China
British roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in French Indo China, round 3 : 2/5 hits
Japanese roll dice for 4 infantry in French Indo China, round 3 : 4/4 hits
2 infantry owned by the Japanese, 1 tactical_bomber owned by the British and 3 infantry owned by the British lost in French Indo China
British roll dice for 1 fighter in French Indo China, round 4 : 0/1 hits
Japanese roll dice for 2 infantry in French Indo China, round 4 : 1/2 hits
1 fighter owned by the British lost in French Indo China
Japanese win, taking Holland Belgium from Germans with 2 infantry remaining. Battle score for attacker is -24
Casualties for British: 1 fighter, 5 infantry and 1 tactical_bomber
Casualties for Japanese: 4 infantry
Battle in 96 Sea Zone
British attack with 1 bomber and 1 tactical_bomber
Italians defend with 1 cruiser and 1 transport
British roll dice for 1 bomber and 1 tactical_bomber in 96 Sea Zone, round 2 : 2/2 hits
Italians roll dice for 1 cruiser and 1 transport in 96 Sea Zone, round 2 : 1/1 hits
1 tactical_bomber owned by the British, 1 transport owned by the Italians and 1 cruiser owned by the Italians lost in 96 Sea Zone
British win with 1 bomber remaining. Battle score for attacker is 8
Casualties for British: 1 tactical_bomber
Casualties for Italians: 1 cruiser and 1 transportNon Combat Move - British
1 bomber moved from 96 Sea Zone to Egypt
1 artillery and 2 infantry moved from Anglo Egyptian Sudan to Egypt
2 infantry moved from Tanganyika Territory to Belgian Congo
1 fighter moved from 41 Sea Zone to India
1 artillery and 2 infantry moved from Malaya to Shan State
1 armour, 2 artilleries, 3 infantry and 5 transports moved from 109 Sea Zone to 110 Sea Zone
1 armour, 2 artilleries and 3 infantry moved from 110 Sea Zone to Normandy Bordeaux
3 destroyers moved from 109 Sea Zone to 110 Sea Zone
2 aaGuns and 2 infantry moved from United Kingdom to 110 Sea Zone
2 aaGuns and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from Scotland to Normandy Bordeaux
1 fighter moved from Scotland to 110 Sea ZonePlace Units - British
1 carrier and 1 fighter placed in 110 Sea Zone
1 infantry placed in United KingdomTurn Complete - British
British collect 31 PUs; end with 31 PUsPlace Units - UK_Pacific
3 infantry and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 14 PUs; end with 14 PUs
Some Units in India change ownership: 3 infantry and 1 mech_infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 armour, 2 artilleries and 2 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 armour and 1 infantry moved from Greece to 97 Sea Zone
1 armour, 2 destroyers, 1 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
1 armour and 1 infantry moved from 92 Sea Zone to Gibraltar
1 fighter moved from Tunisia to Southern Italy
1 submarine moved from 99 Sea Zone to 98 Sea Zone
1 submarine moved from 99 Sea Zone to 97 Sea Zone
1 bomber, 1 fighter and 7 infantry moved from Southern Italy to Northern Italy
1 infantry moved from Northern Italy to Southern France
1 mech_infantry moved from France to Southern France
1 artillery moved from France to Southern FranceCombat - Italians
Battle in GibraltarNon Combat Move - Italians
Place Units - Italians
1 armour, 2 artilleries and 2 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 15 PUs; end with 15 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs -
something weird happened with the last attack. I sent 3 fighters along with a carrier, destroy and sub against your carrier and battleship. In the combat, only 2 fighters participated (even though 3 were listed as present). I’m not sure why?
I would prefer to do a redo as with 3 fighters I might have had 1 hit and with 3 fighters involved I would likely have not retreated. At the same time I rolled poorly and I feel any redo should reflect that.
It might be easiest to accept this as is (and I’m fine with that too) but thought I would ask about it.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 2 armour and 1 fighter; Remaining resources: 2 PUs;Combat Move - ANZAC
1 destroyer and 1 submarine moved from 62 Sea Zone to 42 Sea Zone
2 fighters moved from 54 Sea Zone to 42 Sea Zone
1 carrier moved from 54 Sea Zone to 42 Sea Zone
1 fighter moved from 45 Sea Zone to 42 Sea ZoneCombat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 carrier, 1 destroyer, 3 fighters and 1 submarine
Japanese defend with 1 battleship, 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 1 carrier, 1 destroyer and 2 fighters in 42 Sea Zone, round 2 : 0/3 hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in 42 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 1 battleship, 1 carrier and 1 transport in 42 Sea Zone, round 2 : 2/2 hits
1 submarine owned by the ANZAC and 1 destroyer owned by the ANZAC lost in 42 Sea Zone
1 carrier owned by the ANZAC retreated to 55 Sea Zone
Japanese win with 1 battleship, 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is -14
Casualties for ANZAC: 1 destroyer and 1 submarineNon Combat Move - ANZAC
2 fighters moved from 42 Sea Zone to 55 Sea Zone
1 fighter moved from 42 Sea Zone to 45 Sea Zone
1 artillery and 3 infantry moved from Queensland to Northern Territory
2 aaGuns moved from Queensland to Northern TerritoryPlace Units - ANZAC
2 armour and 1 fighter placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs -
I’ll continue for now since we have the save. Also thought there might be a rule I’m missing. One ANZAC fighter launched from a US carrier so perhaps there is a rule around that or a technical issue with the program.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 2 armour and 1 fighter; Remaining resources: 2 PUs;Combat Move - ANZAC
1 destroyer and 1 submarine moved from 62 Sea Zone to 42 Sea Zone
2 fighters moved from 54 Sea Zone to 42 Sea Zone
1 carrier moved from 54 Sea Zone to 42 Sea Zone
1 fighter moved from 45 Sea Zone to 42 Sea ZoneCombat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 carrier, 1 destroyer, 3 fighters and 1 submarine
Japanese defend with 1 battleship, 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 1 carrier, 1 destroyer and 2 fighters in 42 Sea Zone, round 2 : 0/3 hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in 42 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 1 battleship, 1 carrier and 1 transport in 42 Sea Zone, round 2 : 2/2 hits
1 submarine owned by the ANZAC and 1 destroyer owned by the ANZAC lost in 42 Sea Zone
1 carrier owned by the ANZAC retreated to 55 Sea Zone
Japanese win with 1 battleship, 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is -14
Casualties for ANZAC: 1 destroyer and 1 submarineNon Combat Move - ANZAC
2 fighters moved from 42 Sea Zone to 55 Sea Zone
1 fighter moved from 42 Sea Zone to 45 Sea Zone
1 artillery and 3 infantry moved from Queensland to Northern Territory
2 aaGuns moved from Queensland to Northern TerritoryPlace Units - ANZAC
2 armour and 1 fighter placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUsCombat Move - French
Non Combat Move - French
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 fighter moved from Scotland to United Kingdom
1 destroyer moved from 80 Sea Zone to 39 Sea ZoneTurn Complete - French
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something weird happened with the last attack. I sent 3 fighters along with a carrier, destroy and sub against your carrier and battleship. In the combat, only 2 fighters participated (even though 3 were listed as present). I’m not sure why?
I would prefer to do a redo as with 3 fighters I might have had 1 hit and with 3 fighters involved I would likely have not retreated. At the same time I rolled poorly and I feel any redo should reflect that.
It might be easiest to accept this as is (and I’m fine with that too) but thought I would ask about it.
was it your anzac fighter on your carier.
it would not have battled.
if it wasn’t you can ask someone who might no more than my self.
i do see your anzac fighter was dorment