I should update you,
Christmases
Recovering from Christmases
Back twist Saturday
And not gonna lie, long range with Japan is fairly initimidating
And today, need to work to not fall behind as much
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Italians
Italians buy 5 infantry; Remaining resources: 0 PUs;
Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War
Combat Move - Italians
1 cruiser and 1 destroyer moved from 93 Sea Zone to 98 Sea Zone
1 bomber moved from Southern Italy to 98 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
1 armour moved from Greece to 97 Sea Zone
1 armour, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
1 armour moved from Southern France to Southern Italy
1 artillery and 2 infantry moved from Southern France to Northern Italy
1 fighter moved from Southern Italy to 98 Sea Zone
1 armour and 1 infantry moved from 98 Sea Zone to Trans-Jordan
1 infantry moved from Kenya to Anglo Egyptian Sudan
Italians take Anglo Egyptian Sudan from British
Combat - Italians
Battle in 98 Sea Zone
Italians attack with 1 bomber, 1 cruiser, 1 destroyer, 1 fighter and 1 transport
British defend with 1 cruiser, 1 destroyer and 1 transport
Italians roll dice for 1 bomber, 1 cruiser, 1 destroyer, 1 fighter and 1 transport in 98 Sea Zone, round 2 : 2/4 hits
British roll dice for 1 cruiser, 1 destroyer and 1 transport in 98 Sea Zone, round 2 : 2/2 hits
1 cruiser owned by the Italians, 1 cruiser owned by the British, 1 destroyer owned by the Italians and 1 destroyer owned by the British lost in 98 Sea Zone
1 transport owned by the British lost in 98 Sea Zone
Italians win with 1 bomber, 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for Italians: 1 cruiser and 1 destroyer
Casualties for British: 1 cruiser, 1 destroyer and 1 transport
Battle in Trans-Jordan
Italians attack with 1 armour and 1 infantry
French defend with 1 infantry
Italians roll dice for 1 armour and 1 infantry in Trans-Jordan, round 2 : 1/2 hits
British roll dice for 1 infantry in Trans-Jordan, round 2 : 1/1 hits
1 infantry owned by the French and 1 infantry owned by the Italians lost in Trans-Jordan
Italians win, taking Trans-Jordan from British with 1 armour remaining. Battle score for attacker is 0
Casualties for French: 1 infantry
Casualties for Italians: 1 infantry
Non Combat Move - Italians
1 bomber moved from 98 Sea Zone to Southern Italy
1 fighter moved from 98 Sea Zone to Tobruk
1 artillery and 1 infantry moved from Libya to Tobruk
Place Units - Italians
3 infantry placed in Southern Italy
2 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 17 PUs; end with 17 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 carrier and 2 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
Combat - ANZAC
Non Combat Move - ANZAC
1 fighter moved from Queensland to Wake Island
Place Units - ANZAC
1 carrier placed in 62 Sea Zone
2 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 carrier and 2 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
Combat - ANZAC
Non Combat Move - ANZAC
1 fighter moved from Queensland to Wake Island
Place Units - ANZAC
1 carrier placed in 62 Sea Zone
2 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Combat Move - French
Non Combat Move - French
1 infantry moved from French Central Africa to French Equatorial Africa
3 infantry moved from Algeria to Tunisia
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 1 fighter and 9 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Baltic States to Belarus
Germans take Belarus from Russians
2 infantry moved from Romania to Bessarabia
1 fighter and 2 tactical_bombers moved from Romania to Bessarabia
4 bombers moved from Romania to Egypt
1 fighter and 1 tactical_bomber moved from Southern Italy to Egypt
1 submarine moved from 126 Sea Zone to 125 Sea Zone
1 fighter and 1 tactical_bomber moved from Finland to 125 Sea Zone
1 infantry moved from Karelia to Vyborg
Germans take Vyborg from Russians
3 infantry moved from Karelia to Novgorod
Germans take Novgorod from Russians
2 artilleries moved from Normandy Bordeaux to France
1 infantry moved from Romania to Bessarabia
Combat - Germans
Battle in Bessarabia
Germans attack with 1 fighter, 3 infantry and 2 tactical_bombers
Russians defend with 2 infantry
Germans roll dice for 1 fighter, 3 infantry and 2 tactical_bombers in Bessarabia, round 2 : 0/6 hits
Russians roll dice for 2 infantry in Bessarabia, round 2 : 1/2 hits
1 infantry owned by the Germans lost in Bessarabia
Germans roll dice for 1 fighter, 2 infantry and 2 tactical_bombers in Bessarabia, round 3 : 1/5 hits
Russians roll dice for 2 infantry in Bessarabia, round 3 : 2/2 hits
2 infantry owned by the Germans and 1 infantry owned by the Russians lost in Bessarabia
retreated to Bessarabia
Russians win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Germans: 3 infantry
Casualties for Russians: 1 infantry
Battle in 125 Sea Zone
Germans attack with 1 fighter, 1 submarine and 1 tactical_bomber
British defend with 1 destroyer
Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 1/1 hits
British roll dice for 1 destroyer in 125 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the British lost in 125 Sea Zone
Germans win, taking 125 Sea Zone from British with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Egypt
Germans attack with 4 bombers, 1 fighter and 1 tactical_bomber
British defend with 1 bomber, 1 harbour, 1 mech_infantry and 1 tactical_bomber; ANZAC defend with 2 infantry
Germans roll dice for 4 bombers, 1 fighter and 1 tactical_bomber in Egypt, round 2 : 4/6 hits
British roll dice for 1 bomber, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Egypt, round 2 : 3/5 hits
1 tactical_bomber owned by the Germans, 1 mech_infantry owned by the British, 1 bomber owned by the Germans, 1 bomber owned by the British, 1 fighter owned by the Germans and 2 infantry owned by the ANZAC lost in Egypt
Germans roll dice for 3 bombers in Egypt, round 3 : 2/3 hits
British roll dice for 1 tactical_bomber in Egypt, round 3 : 0/1 hits
1 tactical_bomber owned by the British lost in Egypt
Germans win with 3 bombers remaining. Battle score for attacker is 0
Casualties for Germans: 1 bomber, 1 fighter and 1 tactical_bomber
Casualties for British: 1 bomber, 1 mech_infantry and 1 tactical_bomber
Casualties for ANZAC: 2 infantry
Non Combat Move - Germans
1 bomber moved from Egypt to Trans-Jordan
1 artillery moved from Western Germany to Germany
3 aaGuns moved from Western Germany to Germany
2 infantry moved from Romania to Eastern Poland
2 artilleries moved from Romania to Eastern Poland
1 mech_infantry moved from Germany to Romania
1 infantry moved from Romania to Eastern Poland
1 aaGun, 3 artilleries and 15 infantry moved from Baltic States to Novgorod
1 aaGun moved from Baltic States to Eastern Poland
1 infantry moved from Romania to Eastern Poland
1 mech_infantry moved from Germany to Romania
12 armour moved from Germany to Eastern Poland
6 mech_infantrys moved from Germany to Eastern Poland
2 bombers moved from Egypt to Trans-Jordan
1 fighter and 2 tactical_bombers moved from Bessarabia to Northern Italy
1 fighter moved from Finland to Northern Italy
1 fighter and 1 tactical_bomber moved from 125 Sea Zone to Finland
1 tactical_bomber moved from Finland to Northern Italy
2 mech_infantrys moved from Western Germany to Germany
1 mech_infantry moved from Western Germany to Poland
1 mech_infantry moved from Western Germany to Germany
Place Units - Germans
3 artilleries, 1 fighter and 6 infantry placed in Germany
3 infantry placed in France
Germans undo move 1.
Germans undo move 1.
3 artilleries and 7 infantry placed in Germany
1 fighter and 2 infantry placed in France
Turn Complete - Germans
Germans collect 47 PUs; end with 47 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Russians
Russians buy 1 artillery and 10 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
3 infantry moved from Archangel to Belarus
1 fighter moved from Bryansk to Belarus
1 tactical_bomber moved from Smolensk to Belarus
1 fighter moved from Smolensk to Belarus
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Russians
Russians buy 1 artillery and 10 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
3 infantry moved from Archangel to Belarus
1 fighter moved from Bryansk to Belarus
1 tactical_bomber moved from Smolensk to Belarus
1 fighter moved from Smolensk to Belarus
Combat - Russians
Battle in Belarus
Russians attack with 2 fighters, 3 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Belarus, round 2 : 2/6 hits
Germans roll dice for 1 infantry in Belarus, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Belarus
Russians win, taking Belarus from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Russians
9 infantry moved from Archangel to Smolensk
1 aaGun moved from Archangel to Smolensk
1 artillery moved from Archangel to Smolensk
3 infantry moved from Smolensk to Bryansk
9 infantry moved from Russia to Bryansk
1 infantry moved from Ukraine to Western Ukraine
4 infantry moved from Ukraine to Bryansk
2 fighters moved from Belarus to Russia
1 tactical_bomber moved from Belarus to Russia
6 infantry moved from Yenisey to Timguska
2 aaGuns and 11 infantry moved from Amur to Korea
Place Units - Russians
3 infantry placed in Ukraine
1 artillery and 7 infantry placed in Russia
Turn Complete - Russians
Russians collect 32 PUs; end with 32 PUs
another edit. two artillery in ukraine should have moved to bryansk with the inf. Saw it after I posted. But can edit on my turn too if you are okay with that.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 2 carriers, 1 fighter and 3 infantry; Remaining resources: 0 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 cruiser and 2 destroyers moved from 35 Sea Zone to 6 Sea Zone
2 fighters moved from Paulau Island to 6 Sea Zone
2 tactical_bombers moved from Kwangsi to 6 Sea Zone
1 fighter moved from Japan to 6 Sea Zone
2 fighters and 2 tactical_bombers moved from 38 Sea Zone to India
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to India
1 artillery moved from Kwangsi to 36 Sea Zone
2 artilleries and 3 infantry moved from French Indo China to 36 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 36 Sea Zone to 39 Sea Zone
3 artilleries and 3 infantry moved from 39 Sea Zone to India
2 battleships moved from 37 Sea Zone to 39 Sea Zone
1 infantry moved from Celebes to 44 Sea Zone
1 infantry and 1 transport moved from 44 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 submarine moved from 34 Sea Zone to 35 Sea Zone
1 armour and 1 infantry moved from Shan State to 37 Sea Zone
1 armour, 1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
1 armour and 1 infantry moved from 41 Sea Zone to Sumatra
1 artillery moved from Shan State to 37 Sea Zone
1 artillery and 1 transport moved from 37 Sea Zone to 41 Sea Zone
1 artillery moved from 41 Sea Zone to Sumatra
1 infantry moved from Shan State to Malaya
Japanese take Malaya from UK_Pacific
1 artillery moved from French Indo China to Shan State
2 carriers moved from 38 Sea Zone to 41 Sea Zone
1 bomber moved from Kwangsi to India
1 fighter and 1 tactical_bomber moved from Kwangsi to Hunan
1 fighter and 1 tactical_bomber moved from Kwangsi to Kweichow
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 infantry moved from Hopei to Shensi
Japanese take Shensi from Chinese
1 artillery and 1 infantry moved from Anhwe to Kweichow
1 artillery and 1 infantry moved from Anhwe to Hunan
1 bomber moved from Kwangsi to 6 Sea Zone
Combat - Japanese
Battle in Java
Battle in 6 Sea Zone
Japanese attack with 1 bomber, 1 cruiser, 2 destroyers, 3 fighters and 2 tactical_bombers
Americans defend with 1 battleship, 1 cruiser, 1 destroyer, 1 submarine and 1 transport
Japanese roll dice for 1 bomber, 1 cruiser, 2 destroyers, 3 fighters and 2 tactical_bombers in 6 Sea Zone, round 2 : 7/9 hits
Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 battleship, 1 cruiser, 1 destroyer and 1 transport in 6 Sea Zone, round 2 : 1/3 hits
1 destroyer owned by the Japanese, 1 submarine owned by the Americans, 1 battleship owned by the Americans, 1 cruiser owned by the Americans, 1 destroyer owned by the Americans and 1 transport owned by the Americans lost in 6 Sea Zone
Japanese win, taking Java from Dutch, taking 6 Sea Zone from Americans with 1 bomber, 1 cruiser, 1 destroyer, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 45
Casualties for Americans: 1 battleship, 1 cruiser, 1 destroyer, 1 submarine and 1 transport
Casualties for Japanese: 1 destroyer
Battle in Hunan
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Hunan, round 2 : 3/4 hits
Chinese roll dice for 2 infantry in Hunan, round 2 : 0/2 hits
2 infantry owned by the Chinese lost in Hunan
Japanese win, taking Hunan from Chinese with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in Kweichow
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Kweichow, round 2 : 2/4 hits
Chinese roll dice for 2 infantry in Kweichow, round 2 : 0/2 hits
2 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in Sumatra
Japanese attack with 1 armour, 1 artillery and 1 infantry
British defend with 1 infantry
Japanese roll dice for 1 armour, 1 artillery and 1 infantry in Sumatra, round 2 : 3/3 hits
UK_Pacific roll dice for 1 infantry in Sumatra, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Sumatra
Japanese win, taking Sumatra from UK_Pacific with 1 armour and 1 artillery remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Battle in India
Japanese attack with 3 artilleries, 1 bomber, 3 fighters, 3 infantry and 3 tactical_bombers
British defend with 1 artillery, 6 infantry and 2 mech_infantrys; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
Japanese roll dice for 2 battleships in India, round 2 : 2/2 hits
Japanese roll dice for 3 artilleries, 1 bomber, 3 fighters, 3 infantry and 3 tactical_bombers in India, round 2 : 5/13 hits
UK_Pacific roll dice for 1 artillery, 6 infantry and 2 mech_infantrys in India, round 2 : 2/9 hits
2 infantry owned by the Japanese, 1 mech_infantry owned by the British and 6 infantry owned by the British lost in India
Japanese roll dice for 3 artilleries, 1 bomber, 3 fighters, 1 infantry and 3 tactical_bombers in India, round 3 : 7/11 hits
UK_Pacific roll dice for 1 artillery and 1 mech_infantry in India, round 3 : 0/2 hits
1 mech_infantry owned by the British and 1 artillery owned by the British lost in India
Japanese captures 9PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 3 artilleries, 1 bomber, 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 24
Casualties for British: 1 artillery, 6 infantry and 2 mech_infantrys
Casualties for Japanese: 2 infantry
Non Combat Move - Japanese
1 carrier moved from 37 Sea Zone to 39 Sea Zone
2 fighters and 2 tactical_bombers moved from India to 41 Sea Zone
1 fighter and 1 tactical_bomber moved from India to 39 Sea Zone
1 bomber moved from India to French Indo China
1 artillery and 1 infantry moved from Chahar to Hopei
1 fighter and 1 tactical_bomber moved from Hunan to Anhwe
1 fighter and 1 tactical_bomber moved from Kweichow to Anhwe
1 bomber moved from 6 Sea Zone to Japan
1 fighter moved from 6 Sea Zone to Japan
Place Units - Japanese
2 carriers placed in 6 Sea Zone
3 infantry placed in French Indo China
1 fighter placed in Japan
Turn Complete - Japanese
Japanese collect 60 PUs; end with 69 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 79 PUs
go for it.
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Americans
Americans buy 3 artilleries, 1 destroyer, 1 factory_minor, 2 fighters, 3 infantry and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour and 1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
1 armour, 1 artillery, 4 infantry, 2 mech_infantrys and 4 transports moved from 91 Sea Zone to 110 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry and 1 mech_infantry moved from 112 Sea Zone to Western Germany
1 infantry and 1 mech_infantry moved from 112 Sea Zone to Denmark
1 cruiser moved from 91 Sea Zone to 110 Sea Zone
1 carrier and 1 destroyer moved from 91 Sea Zone to 110 Sea Zone
1 bomber moved from United Kingdom to Southern France
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Americans
Americans buy 3 artilleries, 1 destroyer, 1 factory_minor, 2 fighters, 3 infantry and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour and 1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
1 armour, 1 artillery, 4 infantry, 2 mech_infantrys and 4 transports moved from 91 Sea Zone to 110 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry and 1 mech_infantry moved from 112 Sea Zone to Western Germany
1 infantry and 1 mech_infantry moved from 112 Sea Zone to Denmark
1 cruiser moved from 91 Sea Zone to 110 Sea Zone
1 carrier and 1 destroyer moved from 91 Sea Zone to 110 Sea Zone
1 bomber moved from United Kingdom to Southern France
Combat - Americans
Strategic bombing raid in Southern France
AA fire in Southern France : 0/1 hits
Bombing raid in Southern France rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in Southern France causes 4 damage total.
Battle in Western Germany
Americans converts factory_major into different units
Battle in Denmark
Battle in Normandy Bordeaux
Non Combat Move - Americans
1 bomber moved from Southern France to United Kingdom
1 fighter moved from Eastern United States to 110 Sea Zone
1 fighter moved from 91 Sea Zone to United Kingdom
1 fighter moved from Gibraltar to 110 Sea Zone
1 transport moved from 101 Sea Zone to 86 Sea Zone
3 artilleries, 4 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
3 artilleries, 4 infantry, 1 mech_infantry and 4 transports moved from 101 Sea Zone to 118 Sea Zone
1 fighter and 1 tactical_bomber moved from 26 Sea Zone to Korea
2 fighters moved from Hawaiian Islands to Korea
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
1 carrier moved from 26 Sea Zone to 10 Sea Zone
Place Units - Americans
3 transports placed in 101 Sea Zone
3 artilleries and 3 infantry placed in Eastern United States
1 destroyer and 2 fighters placed in 10 Sea Zone
1 factory_minor placed in Korea
Turn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,2,5,4,4,2,2,4,1,3
Americans collect 61 PUs (3 lost to blockades); end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
3 infantry moved from Szechwan to Kweichow
3 infantry moved from Szechwan to Shensi
1 artillery moved from Szechwan to Shensi
1 fighter moved from Szechwan to Kweichow
1 infantry moved from Szechwan to Kweichow
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
3 infantry moved from Szechwan to Kweichow
3 infantry moved from Szechwan to Shensi
1 artillery moved from Szechwan to Shensi
1 fighter moved from Szechwan to Kweichow
1 infantry moved from Szechwan to Kweichow
Combat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 4 infantry
Japanese defend with 1 artillery and 1 infantry
Chinese roll dice for 1 fighter and 4 infantry in Kweichow, round 2 : 1/5 hits
Japanese roll dice for 1 artillery and 1 infantry in Kweichow, round 2 : 0/2 hits
1 infantry owned by the Japanese lost in Kweichow
Chinese roll dice for 1 fighter and 4 infantry in Kweichow, round 3 : 2/5 hits
Japanese roll dice for 1 artillery in Kweichow, round 3 : 0/1 hits
1 artillery owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 fighter and 4 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Shensi
Chinese attack with 1 artillery and 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 3 infantry in Shensi, round 2 : 2/4 hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
3 infantry moved from Szechwan to Shensi
1 fighter moved from Kweichow to Sikang
Place Units - Chinese
2 infantry placed in Sikang
2 infantry placed in Tsinghai
Chinese undo move 2.
Chinese undo move 1.
1 infantry placed in Sikang
3 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 6 PUs; end with 8 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - British
British buy 1 carrier, 1 fighter and 1 transport; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Scotland to 109 Sea Zone
1 infantry moved from Scotland to 109 Sea Zone
2 infantry and 1 transport moved from 109 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
1 destroyer moved from 109 Sea Zone to 125 Sea Zone
3 fighters moved from Scotland to 125 Sea Zone
1 fighter moved from United Kingdom to 125 Sea Zone
1 cruiser moved from 92 Sea Zone to 98 Sea Zone
1 armour moved from Alexandria to Anglo Egyptian Sudan
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 infantry moved from Tanganyika Territory to Kenya
British take Kenya from Italians
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Americans
Americans buy 3 artilleries, 1 destroyer, 1 factory_minor, 2 fighters, 3 infantry and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour and 1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
1 armour, 1 artillery, 4 infantry, 2 mech_infantrys and 4 transports moved from 91 Sea Zone to 110 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry and 1 mech_infantry moved from 112 Sea Zone to Western Germany
1 infantry and 1 mech_infantry moved from 112 Sea Zone to Denmark
1 cruiser moved from 91 Sea Zone to 110 Sea Zone
1 carrier and 1 destroyer moved from 91 Sea Zone to 110 Sea Zone
1 bomber moved from United Kingdom to Southern France
Combat - Americans
Strategic bombing raid in Southern France
AA fire in Southern France : 0/1 hits
Bombing raid in Southern France rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in Southern France causes 4 damage total.
Battle in Western Germany
Americans converts factory_major into different units
Battle in Denmark
Battle in Normandy Bordeaux
Non Combat Move - Americans
1 bomber moved from Southern France to United Kingdom
1 fighter moved from Eastern United States to 110 Sea Zone
1 fighter moved from 91 Sea Zone to United Kingdom
1 fighter moved from Gibraltar to 110 Sea Zone
1 transport moved from 101 Sea Zone to 86 Sea Zone
3 artilleries, 4 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
3 artilleries, 4 infantry, 1 mech_infantry and 4 transports moved from 101 Sea Zone to 118 Sea Zone
1 fighter and 1 tactical_bomber moved from 26 Sea Zone to Korea
2 fighters moved from Hawaiian Islands to Korea
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
1 carrier moved from 26 Sea Zone to 10 Sea Zone
Place Units - Americans
3 transports placed in 101 Sea Zone
3 artilleries and 3 infantry placed in Eastern United States
1 destroyer and 2 fighters placed in 10 Sea Zone
1 factory_minor placed in Korea
Turn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,2,5,4,4,2,2,4,1,3
Americans collect 61 PUs (3 lost to blockades); end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
3 infantry moved from Szechwan to Kweichow
3 infantry moved from Szechwan to Shensi
1 artillery moved from Szechwan to Shensi
1 fighter moved from Szechwan to Kweichow
1 infantry moved from Szechwan to Kweichow
Combat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 4 infantry
Japanese defend with 1 artillery and 1 infantry
Chinese roll dice for 1 fighter and 4 infantry in Kweichow, round 2 : 1/5 hits
Japanese roll dice for 1 artillery and 1 infantry in Kweichow, round 2 : 0/2 hits
1 infantry owned by the Japanese lost in Kweichow
Chinese roll dice for 1 fighter and 4 infantry in Kweichow, round 3 : 2/5 hits
Japanese roll dice for 1 artillery in Kweichow, round 3 : 0/1 hits
1 artillery owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 fighter and 4 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Shensi
Chinese attack with 1 artillery and 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 3 infantry in Shensi, round 2 : 2/4 hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
3 infantry moved from Szechwan to Shensi
1 fighter moved from Kweichow to Sikang
Place Units - Chinese
2 infantry placed in Sikang
2 infantry placed in Tsinghai
Chinese undo move 2.
Chinese undo move 1.
1 infantry placed in Sikang
3 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 6 PUs; end with 8 PUs
Purchase Units - British
British buy 1 carrier, 1 fighter and 1 transport; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Scotland to 109 Sea Zone
1 infantry moved from Scotland to 109 Sea Zone
2 infantry and 1 transport moved from 109 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
1 destroyer moved from 109 Sea Zone to 125 Sea Zone
3 fighters moved from Scotland to 125 Sea Zone
1 fighter moved from United Kingdom to 125 Sea Zone
1 cruiser moved from 92 Sea Zone to 98 Sea Zone
1 armour moved from Alexandria to Anglo Egyptian Sudan
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 infantry moved from Tanganyika Territory to Kenya
British take Kenya from Italians
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
Combat - British
Battle in Holland Belgium
Battle in 98 Sea Zone
British attack with 1 cruiser
Italians defend with 1 transport
1 transport owned by the Italians lost in 98 Sea Zone
British win, taking Holland Belgium from Germans, taking 98 Sea Zone from Neutral with 1 cruiser remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in 125 Sea Zone
British attack with 1 destroyer and 4 fighters
Germans defend with 1 submarine
British roll dice for 1 destroyer and 4 fighters in 125 Sea Zone, round 2 : 3/5 hits
Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Germans lost in 125 Sea Zone
British win, taking 125 Sea Zone from Germans with 1 destroyer and 4 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Anglo Egyptian Sudan
British attack with 1 armour and 1 infantry
Italians defend with 1 infantry
British roll dice for 1 armour and 1 infantry in Anglo Egyptian Sudan, round 2 : 1/2 hits
Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits
1 infantry owned by the Italians lost in Anglo Egyptian Sudan
British win, taking Anglo Egyptian Sudan from Italians with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Non Combat Move - British
1 fighter moved from Morocco to Normandy Bordeaux
1 fighter moved from 125 Sea Zone to 110 Sea Zone
1 fighter moved from 125 Sea Zone to 110 Sea Zone
2 fighters moved from 125 Sea Zone to Normandy Bordeaux
1 infantry moved from United Kingdom to 109 Sea Zone
1 aaGun moved from Scotland to 109 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 109 Sea Zone to 110 Sea Zone
1 aaGun and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 aaGun, 1 armour, 1 artillery and 3 infantry moved from United Kingdom to 109 Sea Zone
1 aaGun, 1 armour, 1 artillery, 3 infantry and 3 transports moved from 109 Sea Zone to 110 Sea Zone
1 aaGun, 1 armour, 1 artillery and 3 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 artillery moved from West India to Eastern Persia
British take Eastern Persia from Neutral_Allies
Place Units - British
1 carrier placed in 110 Sea Zone
1 fighter placed in United Kingdom
1 transport placed in 109 Sea Zone
Turn Complete - British
British collect 31 PUs; end with 31 PUs
Turn Complete - UK_Pacific
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Italians
Italians buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 fighter moved from Tobruk to 98 Sea Zone
1 bomber moved from Southern Italy to 98 Sea Zone
1 artillery and 1 infantry moved from Tobruk to Alexandria
Italians take Alexandria from British
1 artillery and 4 infantry moved from Northern Italy to France
1 armour moved from Southern Italy to France
Combat - Italians
Battle in 98 Sea Zone
Italians attack with 1 bomber and 1 fighter
British defend with 1 cruiser
Italians roll dice for 1 bomber and 1 fighter in 98 Sea Zone, round 2 : 1/2 hits
British roll dice for 1 cruiser in 98 Sea Zone, round 2 : 1/1 hits
1 fighter owned by the Italians and 1 cruiser owned by the British lost in 98 Sea Zone
Italians win with 1 bomber remaining. Battle score for attacker is 2
Casualties for Italians: 1 fighter
Casualties for British: 1 cruiser
Non Combat Move - Italians
1 bomber moved from 98 Sea Zone to Southern Italy
1 armour moved from Trans-Jordan to Iraq
Italians take Iraq from Neutral_Axis
Place Units - Italians
2 artilleries and 3 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 17 PUs; end with 17 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 24 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 2 submarines; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 42 Sea Zone
Combat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 destroyer
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 42 Sea Zone
ANZAC win, taking 42 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - ANZAC
3 infantry moved from Queensland to Northern Territory
1 artillery moved from Queensland to Northern Territory
2 infantry moved from New South Wales to South Australia
1 carrier moved from 62 Sea Zone to 54 Sea Zone
1 fighter moved from Wake Island to Korea
Place Units - ANZAC
1 destroyer and 2 submarines placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 2 submarines; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 42 Sea Zone
Combat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 destroyer
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 42 Sea Zone
ANZAC win, taking 42 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - ANZAC
3 infantry moved from Queensland to Northern Territory
1 artillery moved from Queensland to Northern Territory
2 infantry moved from New South Wales to South Australia
1 carrier moved from 62 Sea Zone to 54 Sea Zone
1 fighter moved from Wake Island to Korea
Place Units - ANZAC
1 destroyer and 2 submarines placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Combat Move - French
1 destroyer moved from 81 Sea Zone to 71 Sea Zone
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
3 infantry moved from Tunisia to Libya
French take Libya from Italians
Combat - French
Non Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour and 13 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 fighter moved from France to 112 Sea Zone
1 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
3 artilleries and 17 infantry moved from Novgorod to Belarus
1 fighter and 1 tactical_bomber moved from Finland to Western Germany
2 infantry moved from Germany to Western Germany
1 fighter and 1 tactical_bomber moved from Northern Italy to Western Germany
1 infantry moved from Germany to Western Germany
1 fighter and 1 tactical_bomber moved from Northern Italy to Holland Belgium
1 tactical_bomber moved from Northern Italy to Holland Belgium
2 infantry moved from France to Holland Belgium
1 bomber moved from Trans-Jordan to Bessarabia
2 infantry moved from Romania to Bessarabia
1 bomber moved from Trans-Jordan to Bessarabia
1 bomber moved from Trans-Jordan to Western Ukraine
2 infantry moved from Eastern Poland to Western Ukraine
1 mech_infantry moved from Poland to Belarus
2 artilleries and 2 infantry moved from Eastern Poland to Belarus
6 armour and 6 mech_infantrys moved from Eastern Poland to Belarus
1 infantry moved from Vyborg to Novgorod
Combat - Germans
Battle in 112 Sea Zone
Germans attack with 1 fighter
Americans defend with 2 transports
2 transports owned by the Americans lost in 112 Sea Zone
Germans win with 1 fighter remaining. Battle score for attacker is 14
Casualties for Americans: 2 transports
Battle in Bessarabia
Germans attack with 2 bombers and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 2 bombers and 2 infantry in Bessarabia, round 2 : 2/4 hits
Russians roll dice for 1 infantry in Bessarabia, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Bessarabia
Germans win, taking Bessarabia from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Western Germany
Germans attack with 2 fighters, 3 infantry and 2 tactical_bombers
Americans defend with 1 airfield, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
Germans roll dice for 2 fighters, 3 infantry and 2 tactical_bombers in Western Germany, round 2 : 3/7 hits
Americans roll dice for 1 infantry and 1 mech_infantry in Western Germany, round 2 : 0/2 hits
1 mech_infantry owned by the Americans and 1 infantry owned by the Americans lost in Western Germany
Germans win, taking Western Germany from Americans with 2 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Americans: 1 infantry and 1 mech_infantry
Battle in Belarus
Germans attack with 6 armour, 5 artilleries, 19 infantry and 7 mech_infantrys
Russians defend with 2 infantry
Germans roll dice for 6 armour, 5 artilleries, 19 infantry and 7 mech_infantrys in Belarus, round 2 : 7/37 hits
Russians roll dice for 2 infantry in Belarus, round 2 : 1/2 hits
1 infantry owned by the Germans and 2 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 6 armour, 5 artilleries, 18 infantry and 7 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Holland Belgium
Germans attack with 1 fighter, 2 infantry and 2 tactical_bombers
British defend with 2 infantry
Germans roll dice for 1 fighter, 2 infantry and 2 tactical_bombers in Holland Belgium, round 2 : 2/5 hits
British roll dice for 2 infantry in Holland Belgium, round 2 : 1/2 hits
1 infantry owned by the Germans and 2 infantry owned by the British lost in Holland Belgium
Germans win, taking Holland Belgium from British with 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for British: 2 infantry
Battle in Western Ukraine
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 2 infantry in Western Ukraine, round 2 : 0/3 hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits
1 infantry owned by the Germans lost in Western Ukraine
Germans roll dice for 1 bomber and 1 infantry in Western Ukraine, round 3 : 1/2 hits
Russians roll dice for 1 infantry in Western Ukraine, round 3 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Western Ukraine
Germans win with 1 bomber remaining. Battle score for attacker is -3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 aaGun moved from Novgorod to Belarus
3 mech_infantrys moved from Germany to Eastern Poland
2 mech_infantrys moved from Romania to Eastern Poland
1 armour moved from Eastern Poland to Belarus
1 armour and 1 mech_infantry moved from Eastern Poland to Belarus
2 bombers moved from Bessarabia to Eastern Poland
1 bomber moved from Western Ukraine to Eastern Poland
1 fighter moved from Western Germany to Eastern Poland
1 tactical_bomber moved from Western Germany to Eastern Poland
1 armour and 1 mech_infantry moved from Eastern Poland to Belarus
1 fighter and 1 tactical_bomber moved from Western Germany to Germany
1 fighter moved from 112 Sea Zone to Germany
1 fighter and 2 tactical_bombers moved from Holland Belgium to Germany
1 aaGun moved from Germany to Western Germany
4 infantry moved from Germany to Western Germany
Place Units - Germans
3 armour placed in Novgorod
10 infantry placed in Germany
3 infantry placed in France
Turn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5
Germans collect 44 PUs; end with 44 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 49 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Russians
Russians buy 5 artilleries and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
3 infantry moved from Smolensk to Archangel
3 infantry moved from Ukraine to Bessarabia
1 fighter moved from Russia to Archangel
1 tactical_bomber moved from Russia to Archangel
1 fighter moved from Russia to Bessarabia