I want to clarify a few things before we start:
Are we using battle calculators? Are we sending the files to each other here or over email? The play by email function is broken (technical issues) on my end, so we can’t use that (we’ll just have to use the local game function and I’ll track dice to ensure neither of us are cheating). I hope this is okay. Are we using research and development/tech rules?Drejemester vs SvendSved
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 24
Purchase Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Novosibirsk: 1 aaGun
EDIT: Adding units owned by Japanese to Samara: 1 aaGun
EDIT: Turning off Edit Mode
Americans buy 6 armour, 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 1 PUs;Combat Move - Americans
1 armour and 1 infantry moved from Norway to 113 Sea Zone
1 armour and 1 infantry moved from 113 Sea Zone to Western Germany
1 fighter moved from Norway to Western Germany
3 fighters and 1 tactical_bomber moved from 113 Sea Zone to Northern Italy
1 armour and 1 mech_infantry moved from Romania to Northern Italy
Americans take Yugoslavia from Italians
1 infantry moved from Baltic States to Poland
Americans take Poland from Germans
2 armour moved from Novgorod to Eastern Poland
1 armour moved from Baltic States to Eastern Poland
1 infantry moved from Vyborg to Novgorod
1 armour and 2 mech_infantrys moved from Finland to Novgorod
1 tactical_bomber moved from Eastern Poland to Western Germany
1 fighter moved from Eastern Poland to Western Germany
1 fighter moved from Eastern Poland to Western Germany
1 armour moved from Eastern Poland to Greater Southern Germany
Americans take Greater Southern Germany from Germans
1 infantry and 2 mech_infantrys moved from Paulau Island to 34 Sea Zone
5 battleships, 12 carriers, 3 cruisers, 16 destroyers, 20 fighters, 1 infantry, 2 mech_infantrys, 8 submarines, 4 tactical_bombers and 2 transports moved from 34 Sea Zone to 35 Sea Zone
1 infantry and 2 mech_infantrys moved from 35 Sea Zone to Philippines
1 marine moved from Western United States to 10 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 25 Sea Zone
2 fighters and 2 tactical_bombers moved from 26 Sea Zone to 16 Sea Zone
1 carrier, 1 cruiser and 1 marine moved from 10 Sea Zone to 26 Sea ZoneCombat - Americans
Battle in Northern Italy
Americans attack with 1 armour, 3 fighters, 1 mech_infantry and 1 tactical_bomber
Italians defend with 1 factory_major, 4 infantry and 2 mech_infantrys
Americans converts factory_major into different units
Americans win, taking Northern Italy from Italians with 1 armour, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Italians: 4 infantry and 2 mech_infantrys
Casualties for Americans: 1 fighter and 1 mech_infantry
Battle in Western Germany
Americans attack with 1 armour, 3 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 airfield, 1 factory_minor and 1 harbour; Italians defend with 2 infantry
Americans win, taking Western Germany from Germans with 1 armour, 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Italians: 2 infantry
Battle in 35 Sea Zone
Americans attack with 5 battleships, 12 carriers, 3 cruisers, 16 destroyers, 20 fighters, 8 submarines, 4 tactical_bombers and 2 transports
Japanese defend with 1 destroyer
Americans win, taking 35 Sea Zone from Japanese with 5 battleships, 12 carriers, 3 cruisers, 16 destroyers, 20 fighters, 8 submarines, 4 tactical_bombers and 2 transports remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Philippines
Battle in 16 Sea Zone
Americans attack with 2 fighters and 2 tactical_bombers
Japanese defend with 1 destroyer
Americans win, taking Philippines from Japanese with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 25 Sea Zone
Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Japanese defend with 1 submarine
Americans win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarineNon Combat Move - Americans
1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 26 Sea Zone
2 fighters and 2 tactical_bombers moved from 16 Sea Zone to 26 Sea Zone
1 marine moved from 26 Sea Zone to Hawaiian Islands
2 fighters and 1 tactical_bomber moved from Northern Italy to Denmark
3 fighters and 1 tactical_bomber moved from Western Germany to 113 Sea ZonePlace Units - Americans
3 armour placed in Finland
1 armour and 1 infantry placed in Norway
1 armour and 1 infantry placed in Western United States
1 carrier, 1 destroyer and 1 transport placed in 10 Sea Zone
1 fighter and 1 tactical_bomber placed in 10 Sea Zone
1 armour placed in NorwayTurn Complete - Americans
Americans collect 80 PUs; end with 81 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 91 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 96 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 101 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 111 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 24
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 6 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Place Units - Chinese
6 infantry placed in KiangsuTurn Complete - Chinese
Chinese collect 11 PUs; end with 11 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 24
Purchase Units - British
British buy 3 armour, 1 fighter, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 bomber moved from Eastern Persia to 38 Sea Zone
4 fighters moved from Eastern Persia to 39 Sea Zone
2 carriers and 1 destroyer moved from 81 Sea Zone to 79 Sea Zone
UK_Pacific take 79 Sea Zone from Japanese
3 armour and 2 infantry moved from Albania to Yugoslavia
3 infantry moved from Greece to AlbaniaCombat - British
Battle in 38 Sea Zone
British attack with 1 bomber
Japanese defend with 2 transports
British win with 1 bomber remaining. Battle score for attacker is 14
Casualties for Japanese: 2 transports
Battle in 39 Sea Zone
British attack with 4 fighters
Japanese defend with 1 carrier, 2 fighters and 2 transports
British win with 1 fighter remaining. Battle score for attacker is 20
Casualties for British: 3 fighters
Casualties for Japanese: 1 carrier, 2 fighters and 2 transportsNon Combat Move - British
1 fighter moved from 39 Sea Zone to 79 Sea Zone
1 bomber moved from 38 Sea Zone to CeylonPlace Units - British
1 fighter placed in United Kingdom
3 infantry placed in Iraq
1 armour and 2 mech_infantrys placed in Greece
2 armour and 1 mech_infantry placed in DenmarkTurn Complete - British
British collect 39 PUs; end with 39 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 42 PUsTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 24
Purchase Units - Italians
Italians buy 1 fighter, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Holland Belgium to Western Germany
1 artillery and 1 infantry moved from Normandy Bordeaux to France
2 infantry moved from Southern Italy to Northern Italy
1 mech_infantry moved from Germany to Western Germany
2 mech_infantrys moved from Germany to Slovakia Hungary
1 mech_infantry moved from Germany to Greater Southern Germany
1 tactical_bomber moved from Southern Italy to Northern Italy
1 fighter moved from Germany to Northern Italy
1 fighter and 1 tactical_bomber moved from Germany to Slovakia Hungary
1 bomber moved from Southern Italy to Greater Southern Germany
1 bomber moved from Southern Italy to Western GermanyCombat - Italians
Battle in Northern Italy
Italians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Americans defend with 1 armour and 1 factory_minor
Italians win, taking Northern Italy from Americans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 armour
Battle in Slovakia Hungary
Italians attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Russians defend with 2 armour
Italians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Italians: 2 mech_infantrys
Casualties for Russians: 2 armour
Battle in Greater Southern Germany
Italians attack with 1 bomber and 1 mech_infantry
Americans defend with 1 armour
Italians win, taking Greater Southern Germany from Americans with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Americans: 1 armour
Battle in Western Germany
Italians attack with 1 bomber, 1 infantry and 1 mech_infantry
Americans defend with 1 airfield, 1 armour, 1 factory_minor, 1 harbour and 1 infantry
retreated to Western Germany
Americans win with 1 armour and 1 infantry remaining. Battle score for attacker is -7
Casualties for Italians: 1 infantry and 1 mech_infantryNon Combat Move - Italians
1 fighter moved from Northern Italy to Southern Italy
1 tactical_bomber moved from Northern Italy to Southern Italy
1 fighter and 1 tactical_bomber moved from Slovakia Hungary to Germany
1 bomber moved from Greater Southern Germany to Southern Italy
1 bomber moved from Western Germany to Southern ItalyPlace Units - Italians
1 fighter and 1 mech_infantry placed in Southern Italy
1 infantry placed in Southern Italy
2 infantry placed in FranceTurn Complete - Italians
Italians collect 16 PUs; end with 16 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 25
Purchase Units - Germans
Germans buy 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Germany to Slovakia Hungary
Germans take Slovakia Hungary from Russians
2 infantry moved from Germany to Western Germany
1 artillery moved from Germany to Western Germany
1 infantry moved from Germany to Western Germany
2 fighters and 2 tactical_bombers moved from Germany to Yugoslavia
4 mech_infantrys moved from Germany to Yugoslavia
1 mech_infantry moved from Germany to Yugoslavia
2 infantry moved from Germany to PolandCombat - Germans
Battle in Poland
Germans attack with 2 infantry
Americans defend with 1 infantry
Germans win, taking Poland from Americans with 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Western Germany
Germans attack with 1 artillery and 3 infantry
Americans defend with 1 airfield, 1 armour, 1 factory_minor, 1 harbour and 1 infantry
Germans win, taking Western Germany from Americans with 1 artillery and 3 infantry remaining. Battle score for attacker is 9
Casualties for Americans: 1 armour and 1 infantry
Battle in Yugoslavia
Germans attack with 2 fighters, 5 mech_infantrys and 2 tactical_bombers
British defend with 3 armour and 2 infantry
Germans win, taking Yugoslavia from Americans with 2 fighters, 3 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 16
Casualties for Germans: 2 mech_infantrys
Casualties for British: 3 armour and 2 infantryNon Combat Move - Germans
2 fighters and 2 tactical_bombers moved from Yugoslavia to GermanyPlace Units - Germans
6 infantry and 1 mech_infantry placed in GermanyTurn Complete - Germans
Germans collect 24 PUs; end with 24 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 25
Purchase Units - Japanese
Japanese buy 1 aaGun, 1 armour, 1 artillery, 3 fighters, 5 infantry, 6 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from India to West India
Japanese take West India from UK_Pacific
1 marine moved from Japan to 6 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
2 infantry moved from Shan State to Malaya
1 infantry moved from Yunnan to Szechwan
Japanese take Szechwan from Chinese
1 infantry moved from Burma to Yunnan
2 infantry moved from French Indo China to Kwangsi
1 artillery moved from India to West India
1 bomber moved from Malaya to Ceylon
1 fighter and 1 tactical_bomber moved from Western Australia to Malaya
7 fighters and 2 tactical_bombers moved from French Indo China to Kwangsi
1 infantry moved from Kazakhstan to Caucasus
Japanese take Caucasus from Russians
1 infantry moved from Samara to Tambov
Japanese take Tambov from Russians
2 artilleries and 2 infantry moved from Samara to Volgograd
Japanese take Volgograd from Russians
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 infantry moved from Anhwe to Hopei
Japanese take Hopei from Chinese
1 infantry moved from Jehol to Anhwe
1 bomber moved from Malaya to Ceylon
1 submarine moved from 78 Sea Zone to 39 Sea Zone
1 submarine moved from 44 Sea Zone to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 31 Sea Zone
2 battleships and 1 marine moved from 6 Sea Zone to 31 Sea Zone
1 artillery, 1 infantry and 1 marine moved from 31 Sea Zone to Wake Island
1 destroyer moved from 6 Sea Zone to 19 Sea Zone
1 destroyer moved from 6 Sea Zone to 18 Sea Zone
17 fighters moved from 6 Sea Zone to 26 Sea Zone
14 carriers moved from 6 Sea Zone to 31 Sea Zone
2 cruisers moved from 6 Sea Zone to 31 Sea Zone
1 submarine moved from 6 Sea Zone to 31 Sea Zone
9 destroyers moved from 6 Sea Zone to 31 Sea Zone
1 bomber moved from Malaya to CeylonCombat - Japanese
Battle in 26 Sea Zone
Japanese attack with 17 fighters
Americans defend with 3 carriers, 1 cruiser, 3 fighters, 3 tactical_bombers and 2 transports; ANZAC defend with 2 transports
Japanese win with 9 fighters remaining. Battle score for attacker is 71
Casualties for Americans: 3 carriers, 1 cruiser, 3 fighters, 3 tactical_bombers and 2 transports
Casualties for ANZAC: 2 transports
Casualties for Japanese: 8 fighters
Battle in Ceylon
Japanese attack with 3 bombers
British defend with 1 bomber
Japanese win with 3 bombers remaining. Battle score for attacker is 12
Casualties for British: 1 bomber
Battle in Wake Island
Battle in Kwangsi
Japanese attack with 7 fighters, 2 infantry and 2 tactical_bombers
Russians defend with 1 infantry
Japanese win, taking Wake Island from Americans, taking Kwangsi from Chinese with 7 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Japanese
7 fighters and 2 tactical_bombers moved from Kwangsi to Malaya
2 infantry moved from French Indo China to Shan State
3 bombers moved from Ceylon to India
1 aaGun moved from Samara to Volgograd
9 fighters moved from 26 Sea Zone to 31 Sea ZonePlace Units - Japanese
1 aaGun, 1 armour and 1 infantry placed in Malaya
1 infantry and 2 mech_infantrys placed in French Indo China
Japanese undo move 1.
1 aaGun, 1 infantry and 1 mech_infantry placed in Malaya
1 armour and 2 mech_infantrys placed in India
2 infantry placed in Kwangtung
1 infantry placed in Kwangtung
1 artillery placed in New South Wales
3 fighters and 1 tactical_bomber placed in Japan
Japanese undo move 1.
3 mech_infantrys placed in French Indo China
1 infantry placed in JapanTurn Complete - Japanese
Japanese collect 87 PUs; end with 87 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 97 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 102 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 25
Purchase Units - Americans
Americans buy 4 armour, 1 carrier, 3 destroyers, 1 factory_minor, 2 fighters, 1 infantry and 1 tactical_bomber; Remaining resources: 1 PUs;Combat Move - Americans
1 infantry and 2 mech_infantrys moved from Philippines to 35 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 35 Sea Zone to 20 Sea Zone
1 mech_infantry and 1 transport moved from 35 Sea Zone to 36 Sea Zone
1 mech_infantry moved from 36 Sea Zone to Kwangsi
1 infantry and 1 mech_infantry moved from 20 Sea Zone to Kwangtung
3 fighters and 3 tactical_bombers moved from 35 Sea Zone to Kwangsi
5 battleships, 12 carriers, 3 cruisers, 16 destroyers, 17 fighters, 8 submarines and 1 tactical_bomber moved from 35 Sea Zone to 20 Sea Zone
Americans take 20 Sea Zone from Japanese
17 fighters and 1 tactical_bomber moved from 20 Sea Zone to Kwangtung
2 armour moved from Eastern Poland to Greater Southern Germany
1 fighter moved from Eastern Poland to Greater Southern Germany
2 armour and 1 infantry moved from Norway to 113 Sea Zone
2 armour and 1 infantry moved from 113 Sea Zone to Western Germany
1 tactical_bomber moved from 113 Sea Zone to Greater Southern Germany
2 fighters and 1 tactical_bomber moved from Denmark to Western Germany
3 fighters moved from 113 Sea Zone to Western GermanyCombat - Americans
Battle in Kwangsi
Americans attack with 3 fighters, 1 mech_infantry and 3 tactical_bombers
Japanese defend with 1 infantry
Americans win, taking Kwangsi from Japanese with 2 fighters, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is -7
Casualties for Americans: 1 fighter
Casualties for Japanese: 1 infantry
Battle in Kwangtung
Americans attack with 17 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 factory_minor, 1 harbour and 4 infantry
Americans win, taking Kwangtung from Japanese with 17 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Americans: 1 infantry
Casualties for Japanese: 4 infantry
Battle in Western Germany
Americans attack with 2 armour, 5 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 3 infantry
Americans win, taking Western Germany from Germans with 2 armour, 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Germans: 1 artillery and 3 infantry
Casualties for Americans: 1 infantry
Battle in Greater Southern Germany
Americans attack with 2 armour, 1 fighter and 1 tactical_bomber
Italians defend with 1 mech_infantry
Americans win, taking Greater Southern Germany from Germans with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Italians: 1 mech_infantry
Casualties for Americans: 1 armourNon Combat Move - Americans
4 fighters moved from Western Germany to 113 Sea Zone
1 fighter and 1 tactical_bomber moved from Greater Southern Germany to Eastern Poland
1 fighter and 1 tactical_bomber moved from Western Germany to Eastern Poland
2 fighters and 3 tactical_bombers moved from Kwangsi to 20 Sea Zone
17 fighters and 1 tactical_bomber moved from Kwangtung to 20 Sea Zone
1 destroyer moved from 25 Sea Zone to 9 Sea Zone
1 armour and 2 mech_infantrys moved from Novgorod to Eastern Poland
1 infantry moved from Novgorod to Baltic States
3 armour moved from Finland to NovgorodPlace Units - Americans
1 factory_minor placed in Romania
1 armour, 1 fighter and 1 infantry placed in Norway
3 armour placed in Finland
1 carrier, 3 destroyers, 1 fighter and 1 tactical_bomber placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 75 PUs; end with 76 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 91 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 96 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 106 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 25
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
7 infantry moved from Kiangsu to ShantungCombat - Chinese
Battle in Shantung
Chinese attack with 7 infantry
Japanese defend with 1 infantry
Chinese win, taking Shantung from Japanese with 7 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
Place Units - Chinese
3 infantry placed in KiangsuTurn Complete - Chinese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 4
Chinese collect 12 PUs; end with 14 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 25
Purchase Units - British
British buy 3 armour and 6 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
2 armour and 1 mech_infantry moved from Denmark to Northern Italy
2 fighters moved from United Kingdom to Northern Italy
3 infantry moved from Iraq to Northwest Persia
2 carriers, 1 destroyer and 1 fighter moved from 79 Sea Zone to 76 Sea ZoneCombat - British
Battle in Northern Italy
British attack with 2 armour, 2 fighters and 1 mech_infantry
Italians defend with 1 factory_minor and 2 infantry
British win, taking Northern Italy from Italians with 2 armour and 2 fighters remaining. Battle score for attacker is 2
Casualties for British: 1 mech_infantry
Casualties for Italians: 2 infantryNon Combat Move - British
2 fighters moved from Northern Italy to Yugoslavia
3 infantry moved from Albania to Yugoslavia
1 armour and 2 mech_infantrys moved from Greece to YugoslaviaPlace Units - British
1 armour and 2 mech_infantrys placed in Iraq
1 armour and 2 mech_infantrys placed in Greece
1 armour and 2 mech_infantrys placed in DenmarkTurn Complete - British
British collect 43 PUs; end with 43 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 46 PUsTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 25
Purchase Units - Italians
Italians buy 2 artilleries, 1 fighter and 1 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery and 1 infantry moved from France to Northern Italy
2 infantry moved from France to Western Germany
1 fighter and 1 tactical_bomber moved from Southern Italy to Western Germany
1 fighter moved from Southern Italy to Northern Italy
1 bomber moved from Southern Italy to Northern Italy
1 bomber moved from Southern Italy to Romania
1 tactical_bomber moved from Germany to Northern Italy
1 fighter moved from Germany to Western GermanyCombat - Italians
Strategic bombing raid in Romania
Bombing raid in Romania rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in Romania causes 6 damage total.
Battle in Western Germany
Italians attack with 2 fighters, 2 infantry and 1 tactical_bomber
Americans defend with 1 airfield, 2 armour, 1 factory_minor and 1 harbour
Italians win, taking Western Germany from Americans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Italians: 1 infantry
Casualties for Americans: 2 armour
Battle in Northern Italy
Italians attack with 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 2 armour and 1 factory_minor
Italians win, taking Northern Italy from British with 1 artillery, 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Italians: 1 infantry
Casualties for British: 2 armourNon Combat Move - Italians
1 bomber moved from Romania to Southern Italy
1 bomber moved from Northern Italy to Southern Italy
1 tactical_bomber moved from Northern Italy to Southern Italy
1 fighter moved from Northern Italy to Germany
2 fighters moved from Western Germany to Germany
1 tactical_bomber moved from Western Germany to GermanyPlace Units - Italians
2 artilleries and 1 fighter placed in Southern Italy
1 infantry placed in FranceTurn Complete - Italians
Italians collect 16 PUs; end with 16 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 26
Purchase Units - Germans
Germans buy 8 infantry; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from Germany to Poland
2 infantry moved from Germany to Slovakia Hungary
2 infantry moved from Germany to Greater Southern Germany
1 fighter and 1 tactical_bomber moved from Germany to Greater Southern Germany
1 tactical_bomber moved from Germany to Slovakia Hungary
1 fighter moved from Germany to PolandCombat - Germans
Battle in Greater Southern Germany
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Americans defend with 1 armour
Germans win, taking Greater Southern Germany from Americans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 armour
Battle in Poland
Germans attack with 1 fighter and 2 infantry
Russians defend with 2 mech_infantrys
Germans win, taking Poland from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 infantry
Casualties for Russians: 2 mech_infantrys
Battle in Slovakia Hungary
Germans attack with 2 infantry and 1 tactical_bomber
Russians defend with 1 mech_infantry
Germans win, taking Slovakia Hungary from Russians with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantryNon Combat Move - Germans
1 tactical_bomber moved from Slovakia Hungary to Germany
1 fighter and 1 tactical_bomber moved from Greater Southern Germany to Germany
1 fighter moved from Poland to GermanyPlace Units - Germans
8 infantry placed in GermanyTurn Complete - Germans
Germans collect 22 PUs; end with 22 PUs total
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 27 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 26
Purchase Units - Russians
Russians buy 1 fighter, 6 infantry and 3 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Russians
2 infantry moved from Rostov to Volgograd
1 fighter moved from Russia to Volgograd
2 fighters and 2 tactical_bombers moved from Western Ukraine to Volgograd
2 infantry and 4 mech_infantrys moved from Russia to Samara
2 infantry moved from Eastern Poland to Slovakia Hungary
1 infantry moved from Eastern Poland to Poland
3 infantry moved from Ukraine to Bessarabia
1 armour moved from Eastern Poland to Poland
1 fighter moved from Eastern Poland to Slovakia Hungary
2 armour moved from Yugoslavia to Northern Italy
1 fighter moved from Eastern Poland to Poland
1 tactical_bomber moved from Eastern Poland to Northern Italy
3 infantry moved from Novgorod to Baltic StatesCombat - Russians
Battle in Northern Italy
Russians attack with 2 armour and 1 tactical_bomber
Italians defend with 1 artillery and 1 factory_minor
Russians win, taking Northern Italy from Italians with 2 armour and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery
Battle in Slovakia Hungary
Russians attack with 1 fighter and 2 infantry
Germans defend with 2 infantry
retreated to Slovakia Hungary
Germans win with 2 infantry remaining. Battle score for attacker is -6
Casualties for Russians: 2 infantry
Battle in Poland
Russians attack with 1 armour, 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians win, taking Poland from Germans with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Samara
Russians attack with 2 infantry and 4 mech_infantrys
Japanese defend with 1 infantry
Russians win, taking Samara from Japanese with 2 infantry and 4 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Volgograd
Russians attack with 3 fighters, 2 infantry and 2 tactical_bombers
Japanese defend with 1 aaGun, 2 artilleries, 1 factory_minor and 2 infantry
Russians win, taking Volgograd from Japanese with 3 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 19
Casualties for Japanese: 1 aaGun, 2 artilleries and 2 infantryNon Combat Move - Russians
1 fighter moved from Volgograd to Ukraine
2 fighters and 2 tactical_bombers moved from Volgograd to Rostov
1 fighter moved from Slovakia Hungary to Eastern Poland
1 fighter moved from Poland to Eastern Poland
1 tactical_bomber moved from Northern Italy to YugoslaviaPlace Units - Russians
3 mech_infantrys placed in Ukraine
3 infantry placed in Novgorod
1 fighter and 3 infantry placed in RussiaTurn Complete - Russians
Russians collect 30 PUs; end with 31 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 33 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 41 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 26
Purchase Units - Japanese
Japanese buy 1 aaGun, 1 armour, 3 fighters, 8 infantry, 2 mech_infantrys, 2 tactical_bombers and 1 transport; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 marine moved from Wake Island to 31 Sea Zone
1 cruiser and 1 marine moved from 31 Sea Zone to 25 Sea Zone
1 marine moved from 25 Sea Zone to Midway
1 artillery and 1 infantry moved from Wake Island to 31 Sea Zone
1 artillery, 2 battleships, 14 carriers, 1 cruiser, 9 destroyers, 9 fighters, 1 infantry, 1 submarine and 1 transport moved from 31 Sea Zone to 26 Sea Zone
Japanese take 26 Sea Zone from Americans
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
9 fighters moved from 26 Sea Zone to Hawaiian Islands
3 fighters and 1 tactical_bomber moved from Japan to 26 Sea Zone
1 submarine moved from 39 Sea Zone to 79 Sea Zone
Japanese take 79 Sea Zone from UK_Pacific
1 artillery and 1 infantry moved from West India to Eastern Persia
Japanese take Eastern Persia from British
1 armour and 2 mech_infantrys moved from India to Eastern Persia
1 infantry moved from Tambov to Bryansk
Japanese take Bryansk from Russians
1 infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
1 infantry moved from Yunnan to Szechwan
1 infantry moved from Shan State to Yunnan
1 mech_infantry moved from French Indo China to Kwangsi
1 bomber moved from India to Kwangsi
1 bomber moved from India to Kwangtung
1 fighter moved from Malaya to 36 Sea Zone
1 submarine moved from 37 Sea Zone to 39 Sea Zone
1 bomber moved from India to Kwangsi
1 infantry moved from Hopei to Shensi
Japanese take Shensi from Chinese
1 infantry moved from Chahar to Hopei
1 mech_infantry moved from Jehol to Chahar
1 mech_infantry moved from Malaya to BurmaCombat - Japanese
Strategic bombing raid in Kwangtung
Bombing raid in Kwangtung rolls: 7 and causes: 6 damage to unit: factory_minor
Bombing raid in Kwangtung causes 6 damage total.
Battle in 36 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Kwangsi
Japanese attack with 2 bombers and 1 mech_infantry
Americans defend with 1 mech_infantry
Japanese win, taking Kwangsi from Chinese with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 mech_infantry
Battle in Midway
Battle in Hawaiian Islands
Japanese attack with 1 artillery, 9 fighters and 1 infantry
Americans defend with 1 airfield, 1 armour, 1 harbour, 1 infantry, 1 marine and 1 mech_infantry
Japanese win, taking Midway from Americans, taking Hawaiian Islands from Americans with 1 artillery and 7 fighters remaining. Battle score for attacker is -5
Casualties for Americans: 1 armour, 1 infantry, 1 marine and 1 mech_infantry
Casualties for Japanese: 2 fighters and 1 infantryNon Combat Move - Japanese
7 fighters moved from Hawaiian Islands to 26 Sea Zone
1 fighter moved from 36 Sea Zone to Malaya
1 bomber moved from Kwangtung to Burma
2 bombers moved from Kwangsi to IndiaPlace Units - Japanese
1 transport placed in 62 Sea Zone
1 aaGun, 1 armour and 1 mech_infantry placed in Malaya
3 infantry placed in French Indo China
Japanese undo move 2.
1 aaGun and 1 infantry placed in Malaya
1 infantry placed in Malaya
1 armour and 2 mech_infantrys placed in India
1 infantry placed in New South Wales
3 fighters, 2 infantry and 2 tactical_bombers placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1,3,3,5,5,3,2,4,2,4,6,4,3,6,2,3,1,2,6,1,2,2,4,2,3,6,3,2,3,6,6,4,1,6,1,1,6,6,1,5,2,5,3,3,5,1,5,2,2,6,4,5,4,1,2,6,5,2,4,4,6,2,3,2,5,1,1,6,1,2,1,6,2,4,4,3,3,4,4,2,4,1,2,5,6,3
Japanese collect 82 PUs (1 lost to blockades); end with 82 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 15 PUs; end with 97 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 102 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 107 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 26
Purchase Units - Americans
Americans repair damage of 6x factory_minor, 6x factory_minor; Remaining resources: 94 PUs;
Americans buy 4 armour, 1 carrier, 1 destroyer, 1 fighter, 3 infantry, 4 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Americans
1 mech_infantry moved from Kwangtung to 20 Sea Zone
5 battleships, 12 carriers, 3 cruisers, 16 destroyers, 19 fighters, 1 mech_infantry, 8 submarines, 4 tactical_bombers and 1 transport moved from 20 Sea Zone to 43 Sea Zone
1 mech_infantry moved from 43 Sea Zone to Borneo
1 armour and 1 mech_infantry moved from Eastern Poland to Slovakia Hungary
2 fighters and 2 tactical_bombers moved from Eastern Poland to Slovakia Hungary
1 armour and 1 infantry moved from Norway to 113 Sea Zone
1 armour and 1 infantry moved from 113 Sea Zone to Western Germany
4 fighters moved from 113 Sea Zone to Western Germany
1 fighter moved from Norway to Western GermanyCombat - Americans
Battle in Western Germany
Americans attack with 1 armour, 5 fighters and 1 infantry
Germans defend with 1 airfield, 1 factory_minor and 1 harbour; Italians defend with 1 infantry
Americans win, taking Western Germany from Germans with 1 armour, 5 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Borneo
Battle in Slovakia Hungary
Americans attack with 1 armour, 2 fighters, 1 mech_infantry and 2 tactical_bombers
Germans defend with 2 infantry
Americans win, taking Borneo from Japanese, taking Slovakia Hungary from Germans with 1 armour, 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantryNon Combat Move - Americans
2 fighters moved from Slovakia Hungary to Eastern Poland
2 tactical_bombers moved from Slovakia Hungary to Eastern Poland
4 fighters moved from Western Germany to 113 Sea Zone
1 fighter moved from Western Germany to Denmark
1 destroyer moved from 9 Sea Zone to 12 Sea Zone
1 destroyer moved from 10 Sea Zone to 9 Sea Zone
1 destroyer moved from 10 Sea Zone to 11 Sea Zone
3 armour moved from Novgorod to Eastern Poland
3 armour moved from Finland to NovgorodPlace Units - Americans
1 armour and 1 infantry placed in Norway
1 armour and 1 infantry placed in Finland
2 armour and 1 mech_infantry placed in Romania
3 mech_infantrys placed in Kwangtung
1 infantry placed in Finland
1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 77 PUs; end with 77 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 92 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 102 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 26
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
9 infantry moved from Kiangsu to Anhwe
5 infantry moved from Shantung to Jehol
Chinese take Jehol from Japanese
2 infantry moved from Shantung to AnhweCombat - Chinese
Battle in Anhwe
Chinese attack with 11 infantry
Japanese defend with 1 infantry
Chinese win, taking Anhwe from Japanese with 10 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
Place Units - Chinese
4 infantry placed in JeholTurn Complete - Chinese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 1
Chinese collect 10 PUs (1 lost to blockades); end with 12 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 26
Purchase Units - British
British buy 3 armour, 1 fighter, 3 infantry and 2 mech_infantrys; Remaining resources: 1 PUs;Combat Move - British
1 mech_infantry moved from Yugoslavia to Southern France
British take Southern France from Italians
2 mech_infantrys moved from Denmark to France
1 armour moved from Denmark to France
2 infantry moved from Yugoslavia to Greater Southern Germany
1 fighter moved from Yugoslavia to France
1 fighter moved from Yugoslavia to Greater Southern Germany
1 infantry moved from Yugoslavia to Greater Southern Germany
3 artilleries and 7 infantry moved from Denmark to Western Germany
1 armour and 2 mech_infantrys moved from Greece to Yugoslavia
2 carriers, 1 destroyer and 1 fighter moved from 76 Sea Zone to 81 Sea ZoneCombat - British
Battle in France
British attack with 1 armour, 1 fighter and 2 mech_infantrys
Italians defend with 1 airfield, 1 factory_minor and 1 infantry
British win, taking France from Italians, taking Southern France from British with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for British: 1 mech_infantry
Casualties for Italians: 1 infantry
Battle in Greater Southern Germany
British attack with 1 fighter and 3 infantry
Germans defend with 2 infantry
British win, taking Greater Southern Germany from Germans with 1 fighter and 3 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantryNon Combat Move - British
1 fighter moved from Greater Southern Germany to Yugoslavia
1 fighter moved from France to YugoslaviaPlace Units - British
1 armour and 2 mech_infantrys placed in Denmark
2 armour and 1 fighter placed in Iraq
British undo move 2.
3 infantry placed in Iraq
2 armour and 1 fighter placed in GreeceTurn Complete - British
British collect 43 PUs; end with 44 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 47 PUsTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 26
Purchase Units - Italians
Italians buy 1 armour, 1 fighter and 1 infantry; Remaining resources: 2 PUs;Combat Move - Italians
1 infantry moved from Southern Italy to Northern Italy
1 mech_infantry moved from Southern Italy to Northern Italy
1 bomber moved from Southern Italy to Romania
1 bomber moved from Southern Italy to Western Germany
1 fighter and 1 tactical_bomber moved from Southern Italy to Northern Italy
3 fighters and 1 tactical_bomber moved from Germany to Northern ItalyCombat - Italians
Strategic bombing raid in Romania
1 bomber killed by AA
Bombing raid in Romania causes 0 damage total.
Strategic bombing raid in Western Germany
Bombing raid in Western Germany rolls: 3 and causes: 3 damage to unit: factory_minor
Bombing raid in Western Germany causes 3 damage total.
Battle in Northern Italy
Italians attack with 4 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers
Russians defend with 2 armour and 1 factory_minor
Italians win with 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 5
Casualties for Italians: 1 infantry and 1 mech_infantry
Casualties for Russians: 2 armourNon Combat Move - Italians
1 bomber moved from Western Germany to Southern Italy
1 tactical_bomber moved from Northern Italy to Germany
1 fighter moved from Northern Italy to Germany
3 fighters and 1 tactical_bomber moved from Northern Italy to Southern ItalyPlace Units - Italians
1 armour, 1 fighter and 1 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 5 PUs; end with 7 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 12 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 26
Combat Move - ANZAC
2 infantry moved from Trans-Jordan to IraqNon Combat Move - ANZAC
Turn Complete - ANZAC
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 26
Combat Move - French
2 infantry moved from Denmark to Western GermanyNon Combat Move - French
Turn Complete - French
French collect 15 PUs; end with 15 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 27
Purchase Units - Germans
Germans buy 9 infantry; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from Germany to Slovakia Hungary
2 infantry moved from Germany to Poland
1 fighter and 1 tactical_bomber moved from Germany to Poland
1 fighter and 1 tactical_bomber moved from Germany to Slovakia HungaryCombat - Germans
Battle in Poland
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 armour and 1 infantry
Germans win, taking Poland from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Russians: 1 armour and 1 infantry
Battle in Slovakia Hungary
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Americans defend with 1 armour and 1 mech_infantry
Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 2 infantry
Casualties for Americans: 1 armour and 1 mech_infantryNon Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Slovakia Hungary to Germany
1 fighter and 1 tactical_bomber moved from Poland to GermanyPlace Units - Germans
9 infantry placed in GermanyTurn Complete - Germans
Germans collect 10 PUs; end with 10 PUs total
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 15 PUs





