I want to clarify a few things before we start:
Are we using battle calculators? Are we sending the files to each other here or over email? The play by email function is broken (technical issues) on my end, so we can’t use that (we’ll just have to use the local game function and I’ll track dice to ensure neither of us are cheating). I hope this is okay. Are we using research and development/tech rules?Drejemester vs SvendSved
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TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 18
Purchase Units - Italians
Italians buy 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 infantry moved from Northern Italy to Yugoslavia
1 mech_infantry moved from Poland to Romania
1 artillery moved from Northern Italy to France
1 infantry moved from Southern France to France
2 infantry moved from Northern Italy to France
1 infantry moved from Western Germany to Denmark
Germans take Denmark from Americans
2 mech_infantrys moved from Western Germany to France
3 mech_infantrys moved from Northern Italy to France
2 fighters and 2 tactical_bombers moved from Southern Italy to France
1 bomber moved from Southern Italy to France
1 bomber moved from Northern Italy to Yugoslavia
1 fighter moved from Northern Italy to FranceCombat - Italians
Battle in Yugoslavia
Italians attack with 1 bomber and 2 infantry
British defend with 1 infantry
Italians win, taking Yugoslavia from British with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in France
Italians attack with 1 artillery, 1 bomber, 3 fighters, 3 infantry, 5 mech_infantrys and 2 tactical_bombers
French defend with 1 airfield, 1 factory_minor and 4 infantry; British defend with 1 artillery
Italians destroys 14PUs while taking French capital
Italians win, taking France from French with 1 artillery, 1 bomber, 3 fighters, 2 infantry, 5 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 13
Casualties for French: 4 infantry
Casualties for Italians: 1 infantry
Casualties for British: 1 artilleryNon Combat Move - Italians
1 bomber moved from Yugoslavia to Southern Italy
1 bomber moved from France to Southern Italy
3 fighters and 2 tactical_bombers moved from France to Southern Italy
1 aaGun moved from Northern Italy to Southern ItalyPlace Units - Italians
1 infantry placed in Southern Italy
3 infantry and 1 mech_infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 16 PUs; end with 16 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Turning on Edit Mode
EDIT: Removing units owned by Italians from Northern Italy: 2 aaGuns
EDIT: Adding units owned by Italians to France: 2 aaGuns
EDIT: Removing units owned by Italians from Southern Italy: 1 aaGun
EDIT: Adding units owned by Italians to Northern Italy: 1 aaGun
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 18
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 fighter and 1 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
1 armour, 1 artillery, 2 fighters and 2 infantry moved from Queensland to South Australia
2 infantry moved from Trans-Jordan to 81 Sea ZoneCombat - ANZAC
Battle in South Australia
ANZAC attack with 1 armour, 1 artillery, 2 fighters and 2 infantry
Japanese defend with 2 artilleries and 6 infantry
retreated to South Australia
Japanese win with 2 artilleries and 4 infantry remaining. Battle score for attacker is -10
Casualties for ANZAC: 1 armour, 1 artillery and 2 infantry
Casualties for Japanese: 2 infantryNon Combat Move - ANZAC
2 fighters moved from South Australia to New South Wales
1 transport moved from 62 Sea Zone to 30 Sea Zone
1 destroyer moved from 62 Sea Zone to 30 Sea Zone
1 destroyer and 1 transport moved from 54 Sea Zone to 26 Sea ZonePlace Units - ANZAC
1 artillery, 1 fighter and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 9 PUs; end with 9 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 12 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 18
Combat Move - French
Non Combat Move - French
2 infantry moved from United Kingdom to 110 Sea ZoneTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 19
Research Technology - Germans
Purchase Units - Germans
Germans buy 9 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Poland to Eastern Poland
Germans take Eastern Poland from Russians
1 infantry moved from Poland to Baltic States
Germans take Baltic States from Russians
2 infantry moved from Western Germany to Holland Belgium
3 fighters and 2 tactical_bombers moved from Germany to Holland Belgium
3 infantry moved from Germany to Poland
1 infantry moved from Germany to PolandCombat - Germans
Battle in Holland Belgium
Germans attack with 3 fighters, 2 infantry and 2 tactical_bombers
British defend with 1 infantry
Germans win, taking Holland Belgium from British with 3 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Germans
3 fighters and 2 tactical_bombers moved from Holland Belgium to GermanyPlace Units - Germans
9 infantry placed in GermanyTurn Complete - Germans
Germans collect 29 PUs; end with 29 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 19
Purchase Units - Russians
Russians buy 2 fighters and 6 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Novgorod to Baltic States
1 fighter moved from Russia to Baltic States
1 tactical_bomber moved from Russia to Eastern Poland
1 mech_infantry moved from Bessarabia to Eastern Poland
1 infantry moved from Novgorod to Baltic States
1 mech_infantry moved from Bessarabia to Eastern Poland
3 armour and 1 mech_infantry moved from Bessarabia to Romania
1 mech_infantry moved from Evenkiyskiy to Kansu
1 infantry moved from Timguska to Evenkiyskiy
10 infantry moved from Timguska to Kansu
2 armour and 5 mech_infantrys moved from Novosibirsk to KansuCombat - Russians
Battle in Romania
Russians attack with 3 armour and 1 mech_infantry
Italians defend with 1 mech_infantry
Russians win, taking Romania from Germans with 3 armour remaining. Battle score for attacker is 0
Casualties for Russians: 1 mech_infantry
Casualties for Italians: 1 mech_infantry
Battle in Baltic States
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
retreated to Baltic States
Germans win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Russians: 2 infantry
Battle in Eastern Poland
Russians attack with 2 mech_infantrys and 1 tactical_bomber
Germans defend with 1 infantry
Russians win with 1 tactical_bomber remaining. Battle score for attacker is -5
Casualties for Germans: 1 infantry
Casualties for Russians: 2 mech_infantrys
Battle in Kansu
Russians attack with 2 armour, 10 infantry and 6 mech_infantrys
Japanese defend with 1 mech_infantry
Russians win, taking Kansu from Japanese with 2 armour, 10 infantry and 6 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantryNon Combat Move - Russians
2 aaGuns moved from Timguska to Kansu
1 artillery and 2 infantry moved from Ukraine to Western Ukraine
1 fighter moved from Baltic States to Western Ukraine
1 tactical_bomber moved from Eastern Poland to Western Ukraine
2 armour, 1 artillery and 1 mech_infantry moved from Novgorod to BelarusPlace Units - Russians
3 infantry placed in Ukraine
3 infantry placed in Novgorod
2 fighters placed in Russia
Russians undo move 3.
2 fighters placed in Volgograd
Russians undo move 3.
2 fighters placed in VolgogradTurn Complete - Russians
Russians collect 31 PUs; end with 31 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 33 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 38 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 19
Purchase Units - Japanese
Japanese buy 3 fighters, 11 infantry, 3 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 infantry moved from South Australia to Queensland
Japanese take Queensland from ANZAC
1 infantry moved from South Australia to Victoria
Japanese take Victoria from ANZAC
1 destroyer moved from 55 Sea Zone to 54 Sea Zone
Japanese take 54 Sea Zone from Americans
1 submarine moved from 55 Sea Zone to 54 Sea Zone
2 mech_infantrys moved from Hopei to Kweichow
1 artillery and 2 mech_infantrys moved from Burma to India
1 armour moved from Shan State to India
1 mech_infantry moved from Yunnan to India
1 mech_infantry moved from Kweichow to Yunnan
1 mech_infantry moved from Kweichow to Anhwe
1 fighter moved from Shan State to India
2 fighters and 4 tactical_bombers moved from 37 Sea Zone to India
2 artilleries and 2 infantry moved from South Australia to New South Wales
8 fighters and 3 tactical_bombers moved from 61 Sea Zone to New South Wales
2 transports moved from 61 Sea Zone to 62 Sea Zone
2 battleships, 6 carriers, 2 cruisers, 5 destroyers and 2 transports moved from 61 Sea Zone to 54 Sea Zone
Japanese take 62 Sea Zone from Americans
4 carriers, 6 destroyers and 2 transports moved from 37 Sea Zone to 54 Sea Zone
1 submarine moved from 34 Sea Zone to 54 Sea Zone
1 bomber moved from Japan to Kwangtung
1 bomber moved from Japan to Kwangtung
1 destroyer moved from 19 Sea Zone to 6 Sea Zone
1 infantry moved from Yenisey to Evenkiyskiy
1 mech_infantry moved from Yakut S.S.R. to Evenkiyskiy
1 destroyer moved from 6 Sea Zone to 16 Sea ZoneCombat - Japanese
Strategic bombing raid in Kwangtung
Bombing raid in Kwangtung rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in Kwangtung rolls: 5 and causes: 5 damage to unit: harbour
Bombing raid in Kwangtung causes 10 damage total. Damaged units is as follows: factory_minor = 5, harbour = 5
Battle in Evenkiyskiy
Japanese attack with 1 infantry and 1 mech_infantry
Russians defend with 1 infantry
Japanese win, taking Evenkiyskiy from Russians with 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in India
Japanese attack with 1 armour, 1 artillery, 3 fighters, 3 mech_infantrys and 4 tactical_bombers
British defend with 4 armour and 4 infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
retreated to India
UK_Pacific win with 4 armour and 1 infantry remaining. Battle score for attacker is -35
Casualties for British: 3 infantry
Casualties for Japanese: 1 armour, 1 artillery, 3 mech_infantrys and 2 tactical_bombers
Battle in New South Wales
Japanese attack with 2 artilleries, 8 fighters, 2 infantry and 3 tactical_bombers
ANZAC defend with 1 artillery, 1 factory_minor, 3 fighters, 1 harbour and 1 infantry
Japanese destroys 15PUs while taking ANZAC capital
Japanese win, taking New South Wales from ANZAC with 1 artillery, 8 fighters and 3 tactical_bombers remaining. Battle score for attacker is 27
Casualties for ANZAC: 1 artillery, 3 fighters and 1 infantry
Casualties for Japanese: 1 artillery and 2 infantryNon Combat Move - Japanese
8 fighters and 3 tactical_bombers moved from New South Wales to 54 Sea Zone
2 tactical_bombers moved from India to Burma
2 fighters moved from India to Burma
1 fighter moved from India to Burma
1 mech_infantry moved from Hunan to Burma
1 infantry moved from Anhwe to Hunan
1 submarine moved from 79 Sea Zone to 39 Sea Zone
2 bombers moved from Kwangtung to KweichowPlace Units - Japanese
3 mech_infantrys placed in Malaya
3 infantry placed in Kiangsu
3 infantry placed in Shantung
3 fighters, 5 infantry and 1 tactical_bomber placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 5,2,5,4,3,3,4,6,4,4,2,2,1,5,2,3,1,1,4,6,2,5,4,2,4,1,4,4,4,1,2,5,3,3,6,5,6,4,5,2,5,4,5,2,2,1,3,4,6,4,4,1,3,6,4,4,2,2,5,4,2
Japanese collect 73 PUs (2 lost to blockades); end with 74 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 79 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 84 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 19
Purchase Units - Americans
Americans buy 2 armour, 1 carrier, 3 fighters, 3 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 3 PUs;Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 mech_infantry moved from Karelia to Baltic States
1 transport moved from 114 Sea Zone to 113 Sea Zone
1 fighter moved from Finland to Baltic States
1 fighter moved from 114 Sea Zone to Baltic States
2 carriers, 1 cruiser, 2 destroyers and 2 transports moved from 114 Sea Zone to 113 Sea Zone
1 infantry moved from Kwangtung to Kwangsi
Chinese take Kwangsi from Japanese
1 infantry moved from Kwangtung to Kiangsi
Chinese take Kiangsi from Japanese
1 artillery and 1 infantry moved from Kwangtung to 20 Sea Zone
2 marines moved from Kwangtung to 20 Sea Zone
1 armour and 1 artillery moved from Kwangtung to 20 Sea Zone
1 armour, 2 artilleries, 2 battleships, 9 carriers, 2 cruisers, 9 destroyers, 18 fighters, 1 infantry, 2 marines, 6 submarines and 3 transports moved from 20 Sea Zone to 19 Sea Zone
Americans take 19 Sea Zone from Japanese
1 artillery and 1 infantry moved from 19 Sea Zone to Shantung
1 armour moved from 19 Sea Zone to Kiangsu
1 artillery moved from 19 Sea Zone to Shantung
2 marines moved from 19 Sea Zone to Kiangsu
4 fighters moved from 19 Sea Zone to Shantung
4 fighters moved from 19 Sea Zone to Kiangsu
2 battleships, 3 destroyers and 3 submarines moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from 19 Sea Zone to Shantung
2 fighters moved from 19 Sea Zone to Kiangsu
2 fighters moved from 19 Sea Zone to Shantung
2 fighters moved from 19 Sea Zone to Kiangsu
1 fighter moved from 19 Sea Zone to Shantung
1 fighter moved from 19 Sea Zone to Kiangsu
1 infantry moved from Norway to 113 Sea Zone
1 infantry moved from 113 Sea Zone to Western Germany
1 tactical_bomber moved from Norway to 113 Sea Zone
1 tactical_bomber moved from 114 Sea Zone to 113 Sea ZoneCombat - Americans
Battle in Western Germany
Battle in Baltic States
Americans attack with 2 fighters and 1 mech_infantry
Germans defend with 1 infantry
Americans win, taking Western Germany from Germans, taking Baltic States from Germans with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Shantung
Americans attack with 2 artilleries, 9 fighters and 1 infantry
Japanese defend with 1 factory_minor and 3 infantry
Americans win, taking Shantung from Japanese with 1 artillery, 9 fighters and 1 infantry remaining. Battle score for attacker is 5
Casualties for Americans: 1 artillery
Casualties for Japanese: 3 infantry
Battle in Kiangsu
Americans attack with 1 armour, 9 fighters and 2 marines
Japanese defend with 1 factory_minor and 3 infantry
Americans win, taking Kiangsu from Japanese with 1 armour, 9 fighters and 2 marines remaining. Battle score for attacker is 9
Casualties for Japanese: 3 infantry
Trigger Chinese Destroy Factories Shantung Americans: has removed 1 factory_minor owned by Chinese in Shantung
Trigger Chinese Destroy Factories Kiangsu Americans: has removed 1 factory_minor owned by Chinese in KiangsuNon Combat Move - Americans
9 fighters moved from Kiangsu to 19 Sea Zone
9 fighters moved from Shantung to 19 Sea Zone
2 fighters moved from Baltic States to Novgorod
1 armour moved from Norway to Vyborg
1 infantry moved from Finland to Vyborg
1 armour and 1 mech_infantry moved from Finland to Novgorod
1 armour and 1 mech_infantry moved from Novgorod to BelarusPlace Units - Americans
1 armour and 1 infantry placed in Finland
1 armour and 1 infantry placed in Norway
1 tactical_bomber placed in Norway
1 fighter placed in Finland
1 infantry placed in Western United States
1 carrier and 1 transport placed in 10 Sea Zone
Americans undo move 3.
1 fighter and 1 tactical_bomber placed in 10 Sea Zone
1 fighter placed in NorwayTurn Complete - Americans
Americans collect 62 PUs; end with 65 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 90 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 19
Purchase Units - British
British buy 2 armour, 6 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific repair damage of 5x factory_minor; Remaining resources: 3 PUs;
UK_Pacific buy 1 infantry; Remaining resources: 0 PUs;Combat Move - British
1 bomber moved from Eastern Persia to Burma
3 fighters moved from Eastern Persia to Burma
4 armour and 1 infantry moved from India to Burma
1 armour and 3 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 armour, 5 infantry and 3 transports moved from 110 Sea Zone to 112 Sea Zone
1 armour and 3 infantry moved from 112 Sea Zone to Denmark
2 fighters moved from 110 Sea Zone to Denmark
1 carrier moved from 110 Sea Zone to 112 Sea Zone
2 infantry moved from Bulgaria to Yugoslavia
1 armour moved from Bulgaria to Yugoslavia
1 mech_infantry moved from Bulgaria to Slovakia Hungary
British take Slovakia Hungary from Germans
2 armour and 1 mech_infantry moved from Greece to Romania
1 armour moved from Bulgaria to Romania
3 armour moved from Eastern Persia to India
2 armour and 1 mech_infantry moved from Iraq to Eastern PersiaCombat - British
Battle in Denmark
British attack with 1 armour, 2 fighters and 3 infantry
Italians defend with 1 infantry
British win, taking Denmark from Germans with 1 armour, 2 fighters and 2 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Battle in Burma
British attack with 4 armour, 1 bomber, 3 fighters and 1 infantry
Japanese defend with 3 fighters, 1 mech_infantry and 2 tactical_bombers
British win, taking Burma from Japanese with 2 armour, 1 bomber and 3 fighters remaining. Battle score for attacker is 41
Casualties for British: 2 armour and 1 infantry
Casualties for Japanese: 3 fighters, 1 mech_infantry and 2 tactical_bombers
Battle in Yugoslavia
British attack with 1 armour and 2 infantry
Italians defend with 2 infantry
British win, taking Yugoslavia from Italians with 1 armour remaining. Battle score for attacker is 0
Casualties for British: 2 infantry
Casualties for Italians: 2 infantryNon Combat Move - British
2 fighters moved from Denmark to 112 Sea Zone
1 bomber and 3 fighters moved from Burma to IndiaPlace Units - British
6 infantry placed in United Kingdom
1 armour and 2 mech_infantrys placed in Greece
1 armour and 2 mech_infantrys placed in IraqTurn Complete - British
British collect 45 PUs; end with 45 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 48 PUsPlace Units - UK_Pacific
1 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,2
UK_Pacific collect 6 PUs (3 lost to blockades); end with 6 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 1 infantry -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 19
Purchase Units - Italians
Italians buy 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
1 mech_infantry moved from Northern Italy to Slovakia Hungary
2 infantry moved from Northern Italy to Yugoslavia
1 infantry moved from France to Normandy Bordeaux
Italians take Normandy Bordeaux from French
1 infantry and 1 mech_infantry moved from France to Western Germany
1 fighter and 1 tactical_bomber moved from Southern Italy to Western Germany
2 bombers moved from Southern Italy to Slovakia Hungary
2 fighters and 1 tactical_bomber moved from Southern Italy to YugoslaviaCombat - Italians
Battle in Yugoslavia
Italians attack with 2 fighters, 2 infantry and 1 tactical_bomber
British defend with 1 armour
Italians win, taking Yugoslavia from British with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Casualties for British: 1 armour
Battle in Western Germany
Italians attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Americans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Italians win, taking Western Germany from Americans with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Americans: 1 infantry
Battle in Slovakia Hungary
Italians attack with 2 bombers and 1 mech_infantry
British defend with 1 mech_infantry
Italians win, taking Slovakia Hungary from British with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantryNon Combat Move - Italians
2 fighters and 1 tactical_bomber moved from Yugoslavia to Southern Italy
2 bombers moved from Slovakia Hungary to Southern Italy
1 fighter and 1 tactical_bomber moved from Western Germany to Southern Italy
1 aaGun moved from France to Northern Italy
1 aaGun moved from Northern Italy to Southern Italy
2 mech_infantrys moved from France to Germany
1 mech_infantry moved from France to Northern Italy
1 aaGun moved from France to Northern Italy
1 mech_infantry moved from France to Northern ItalyPlace Units - Italians
3 infantry and 3 mech_infantrys placed in Northern ItalyTurn Complete - Italians
Italians collect 18 PUs; end with 18 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 19
Combat Move - ANZAC
Non Combat Move - ANZAC
1 transport moved from 30 Sea Zone to 26 Sea ZoneTurn Complete - ANZAC
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 19
Combat Move - French
Non Combat Move - French
2 infantry moved from 112 Sea Zone to DenmarkTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 20
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 3 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Poland to Eastern Poland
1 artillery and 1 infantry moved from Poland to Baltic States
3 fighters and 2 tactical_bombers moved from Germany to 112 Sea ZoneCombat - Germans
Battle in Baltic States
Germans attack with 1 artillery and 1 infantry
Americans defend with 1 mech_infantry
Russians win with 1 mech_infantry remaining. Battle score for attacker is -7
Casualties for Germans: 1 artillery and 1 infantry
Battle in 112 Sea Zone
Germans attack with 3 fighters and 2 tactical_bombers
British defend with 1 carrier, 2 fighters and 3 transports
Germans win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 47
Casualties for Germans: 1 fighter
Casualties for British: 1 carrier, 2 fighters and 3 transportsNon Combat Move - Germans
2 fighters and 2 tactical_bombers moved from 112 Sea Zone to GermanyPlace Units - Germans
1 artillery, 3 infantry and 4 mech_infantrys placed in Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Germany: 5 infantry
EDIT: Adding units owned by Germans to Poland: 5 infantry
EDIT: Turning off Edit ModeTurn Complete - Germans
Germans collect 23 PUs; end with 23 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 20
Purchase Units - Russians
Russians buy 2 armour, 1 fighter and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Timguska to Yenisey
Russians take Yenisey from Japanese
1 fighter moved from Volgograd to Tsinghai
1 fighter moved from Volgograd to Shensi
1 infantry moved from Kansu to Tsinghai
1 infantry moved from Kansu to Shensi
1 infantry moved from Kansu to Tsinghai
2 armour, 7 infantry and 6 mech_infantrys moved from Kansu to Suiyuyan
1 infantry moved from Western Ukraine to Eastern Poland
3 infantry moved from Ukraine to Western Ukraine
3 infantry moved from Novgorod to Belarus
1 armour moved from Romania to Slovakia Hungary
1 tactical_bomber moved from Western Ukraine to Slovakia Hungary
1 infantry moved from Western Ukraine to Eastern Poland
1 fighter moved from Western Ukraine to Eastern Poland
1 cruiser and 1 submarine moved from 114 Sea Zone to 113 Sea ZoneCombat - Russians
Battle in Suiyuyan
Russians attack with 2 armour, 7 infantry and 6 mech_infantrys
Japanese defend with 1 infantry
Russians win, taking Suiyuyan from Japanese with 2 armour, 7 infantry and 6 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Tsinghai
Russians attack with 1 fighter and 2 infantry
Japanese defend with 1 mech_infantry
Russians win, taking Tsinghai from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Shensi
Russians attack with 1 fighter and 1 infantry
Japanese defend with 1 artillery
Russians win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Eastern Poland
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians win, taking Eastern Poland from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Slovakia Hungary
Russians attack with 1 armour and 1 tactical_bomber
Italians defend with 1 mech_infantry
Russians win, taking Slovakia Hungary from Germans with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Italians: 1 mech_infantryNon Combat Move - Russians
1 tactical_bomber moved from Slovakia Hungary to Western Ukraine
1 fighter moved from Eastern Poland to Western Ukraine
1 fighter moved from Shensi to Kansu
1 fighter moved from Tsinghai to Kansu
2 aaGuns moved from Kansu to SuiyuyanPlace Units - Russians
1 armour and 2 mech_infantrys placed in Novgorod
1 armour and 2 mech_infantrys placed in Ukraine
Russians undo move 2.
1 armour, 1 fighter and 1 mech_infantry placed in Ukraine
1 mech_infantry placed in VolgogradTurn Complete - Russians
Russians collect 36 PUs; end with 36 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 38 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 40 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 46 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 20
Purchase Units - Japanese
Japanese buy 1 artillery, 1 bomber, 1 factory_minor, 3 fighters, 5 infantry and 1 tactical_bomber; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 mech_infantry moved from Yunnan to Kwangsi
2 mech_infantrys moved from Malaya to Burma
1 mech_infantry moved from Szechwan to Yunnan
1 infantry moved from Sikang to Szechwan
1 mech_infantry moved from Anhwe to Shantung
1 infantry moved from Chahar to Anhwe
1 mech_infantry moved from Hopei to Kiangsu
1 mech_infantry moved from Kweichow to Kiangsu
3 fighters and 1 tactical_bomber moved from Japan to Shantung
1 mech_infantry moved from Yunnan to Kwangsi
1 mech_infantry moved from Malaya to Yunnan
4 fighters moved from Japan to Kiangsu
1 infantry moved from Queensland to 54 Sea Zone
2 battleships, 10 carriers, 2 cruisers, 12 destroyers, 8 fighters, 1 infantry, 2 submarines, 3 tactical_bombers and 4 transports moved from 54 Sea Zone to 33 Sea Zone
1 infantry moved from 33 Sea Zone to Caroline Islands
1 submarine moved from 35 Sea Zone to 17 Sea Zone
1 carrier moved from 6 Sea Zone to 16 Sea Zone
2 bombers moved from Kweichow to BurmaCombat - Japanese
Battle in Shantung
Japanese attack with 3 fighters, 1 mech_infantry and 1 tactical_bomber
Americans defend with 1 artillery and 1 infantry
Japanese win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Americans: 1 artillery and 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Kiangsu
Japanese attack with 4 fighters and 2 mech_infantrys
Americans defend with 1 armour and 2 marines
Japanese win with 4 fighters remaining. Battle score for attacker is 8
Casualties for Americans: 1 armour and 2 marines
Casualties for Japanese: 2 mech_infantrys
Battle in Kwangsi
Japanese attack with 2 mech_infantrys
Americans defend with 1 infantry
Japanese win, taking Kwangsi from Chinese with 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Burma
Japanese attack with 2 bombers and 2 mech_infantrys
British defend with 2 armour
Japanese win, taking Burma from UK_Pacific with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 8
Casualties for British: 2 armour
Casualties for Japanese: 1 mech_infantry
Battle in Caroline IslandsNon Combat Move - Japanese
Turning on Edit Mode
EDIT: Changing ownership of New Zealand from ANZAC to Japanese
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Changing ownership of Urals from Russians to Japanese
EDIT: Changing ownership of Timguska from Russians to Japanese
EDIT: Removing units owned by Japanese from Evenkiyskiy: 1 infantry and 1 mech_infantry
EDIT: Adding units owned by Japanese to Urals: 1 infantry
EDIT: Adding units owned by Japanese to Timguska: 1 mech_infantry
EDIT: Turning off Edit Mode
1 infantry moved from Victoria to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from 63 Sea Zone to New Zealand
2 bombers moved from Burma to Malaya
4 fighters moved from Kiangsu to Anhwe
1 tactical_bomber moved from Shantung to Anhwe
3 fighters moved from Shantung to Anhwe
1 aaGun moved from Buryatia to Yakut S.S.R.Place Units - Japanese
1 factory_minor placed in French Indo China
1 artillery and 2 infantry placed in Malaya
2 infantry placed in New South Wales
1 bomber, 3 fighters, 1 infantry and 1 tactical_bomber placed in Japan
Japanese undo move 4.
1 bomber, 3 fighters and 1 tactical_bomber placed in Japan
1 infantry placed in New South WalesTurn Complete - Japanese
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 2,2,3,2,4,2,6,4,5,3,2,1,4,3,5,5,6,1,4,1,2,5,6,5,2,1,4,1,5,6,6,5,6,2,6,2,6,3,2,3,5,4,4,6,1,2,6,5,2,5,2,5,2,2,4,4,3,3,5,5,6
Japanese collect 64 PUs (5 lost to blockades); end with 64 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 74 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 20
Purchase Units - Americans
Americans buy 2 armour, 1 battleship, 1 cruiser, 2 destroyers, 1 fighter, 2 mech_infantrys and 1 tactical_bomber; Remaining resources: 1 PUs;Combat Move - Americans
1 infantry moved from Kiangsi to Kwangsi
2 fighters moved from 19 Sea Zone to Kwangsi
2 battleships, 9 carriers, 2 cruisers, 9 destroyers, 16 fighters, 6 submarines and 3 transports moved from 19 Sea Zone to 16 Sea Zone
Americans take 6 Sea Zone from Japanese
2 battleships, 2 carriers, 5 destroyers, 2 fighters, 3 submarines and 2 tactical_bombers moved from 26 Sea Zone to 16 Sea Zone
1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 16 Sea Zone
1 armour and 1 infantry moved from Norway to 113 Sea Zone
1 armour and 1 infantry moved from 113 Sea Zone to Western Germany
2 tactical_bombers moved from 113 Sea Zone to Western Germany
1 fighter moved from Finland to Western Germany
1 fighter moved from Norway to Western GermanyCombat - Americans
Battle in Western Germany
Americans attack with 1 armour, 2 fighters, 1 infantry and 2 tactical_bombers
Germans defend with 1 airfield, 1 factory_minor and 1 harbour; Italians defend with 1 mech_infantry
Americans win, taking Western Germany from Germans with 1 armour, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 1
Casualties for Italians: 1 mech_infantry
Casualties for Americans: 1 infantry
Battle in 16 Sea Zone
Americans attack with 4 battleships, 11 carriers, 2 cruisers, 14 destroyers, 19 fighters, 9 submarines, 3 tactical_bombers and 3 transports
Japanese defend with 1 carrier and 1 destroyer
Americans win with 4 battleships, 11 carriers, 2 cruisers, 14 destroyers, 19 fighters, 9 submarines, 3 tactical_bombers and 3 transports remaining. Battle score for attacker is 24
Casualties for Japanese: 1 carrier and 1 destroyer
Battle in Kwangsi
Americans attack with 2 fighters and 1 infantry
Japanese defend with 1 mech_infantry
Americans win, taking Kwangsi from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantryNon Combat Move - Americans
2 fighters moved from Kwangsi to Kwangtung
2 fighters moved from Western Germany to 113 Sea Zone
2 tactical_bombers moved from Western Germany to 113 Sea Zone
1 infantry moved from Vyborg to Novgorod
1 infantry moved from Finland to Vyborg
1 armour moved from Vyborg to Novgorod
1 armour moved from Finland to Novgorod
2 armour moved from Novgorod to Belarus
1 mech_infantry moved from Novgorod to Belarus
1 mech_infantry moved from Baltic States to BelarusPlace Units - Americans
2 armour and 1 mech_infantry placed in Finland
1 mech_infantry placed in Norway
1 battleship, 1 cruiser, 2 destroyers, 1 fighter and 1 tactical_bomber placed in 10 Sea Zone
Americans undo move 1.
1 armour and 1 mech_infantry placed in Norway
Americans undo move 3.
2 armour and 1 mech_infantry placed in FinlandTurn Complete - Americans
Americans collect 62 PUs; end with 63 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 88 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 20
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow
Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei
Trigger Chinese Guerilla Sikang: Chinese has 1 infantry placed in SikangCombat - Chinese
Chinese creates battle in territory Kweichow
Chinese creates battle in territory Hopei
Chinese creates battle in territory Chahar
Chinese creates battle in territory SikangNon Combat Move - Chinese
Place Units - Chinese
3 infantry placed in Sikang
Chinese undo move 1.
3 infantry placed in KwangsiTurn Complete - Chinese
Chinese collect 15 PUs; end with 16 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 20
Purchase Units - British
British buy 2 armour, 1 fighter, 1 mech_infantry and 3 transports; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;Combat Move - British
3 armour, 1 bomber, 3 fighters and 1 infantry moved from India to Burma
2 armour and 1 mech_infantry moved from Eastern Persia to India
1 armour and 2 mech_infantrys moved from Iraq to Eastern Persia
1 mech_infantry moved from Romania to Greater Southern Germany
British take Greater Southern Germany from Germans
2 mech_infantrys moved from Greece to Yugoslavia
1 armour moved from Greece to Yugoslavia
2 fighters moved from United Kingdom to Holland Belgium
1 armour moved from Denmark to Holland BelgiumCombat - British
Battle in Yugoslavia
British attack with 1 armour and 2 mech_infantrys
Italians defend with 1 infantry
British win, taking Yugoslavia from Italians with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Holland Belgium
British attack with 1 armour and 2 fighters
Germans defend with 2 infantry
retreated to Holland Belgium
Germans win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Germans: 1 infantry
Casualties for British: 1 armour
Battle in Burma
British attack with 3 armour, 1 bomber, 3 fighters and 1 infantry
Japanese defend with 1 mech_infantry
British win, taking Burma from Japanese with 3 armour, 1 bomber and 3 fighters remaining. Battle score for attacker is 1
Casualties for British: 1 infantry
Casualties for Japanese: 1 mech_infantryNon Combat Move - British
1 bomber and 3 fighters moved from Burma to India
1 fighter moved from India to Persia
2 fighters moved from Holland Belgium to United KingdomPlace Units - British
1 fighter placed in United Kingdom
3 transports placed in 110 Sea Zone
2 armour and 1 mech_infantry placed in GreeceTurn Complete - British
British collect 46 PUs; end with 47 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 50 PUsPlace Units - UK_Pacific
3 infantry placed in KwangtungTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,2
UK_Pacific collect 6 PUs (3 lost to blockades); end with 6 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in Kwangtung change ownership: 3 infantry -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 20
Purchase Units - Italians
Italians buy 4 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Italians
2 mech_infantrys moved from Germany to Slovakia Hungary
1 bomber moved from Southern Italy to Slovakia Hungary
2 infantry moved from Northern Italy to Greater Southern Germany
1 artillery moved from France to Western Germany
1 infantry moved from Northern Italy to Western Germany
1 fighter moved from Southern Italy to Western Germany
1 bomber moved from Southern Italy to Greater Southern Germany
3 infantry moved from Northern Italy to Yugoslavia
2 fighters and 2 tactical_bombers moved from Southern Italy to Yugoslavia
1 infantry moved from Normandy Bordeaux to FranceCombat - Italians
Battle in Yugoslavia
Italians attack with 2 fighters, 3 infantry and 2 tactical_bombers
British defend with 1 armour and 2 mech_infantrys
Italians win, taking Yugoslavia from British with 2 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 14
Casualties for British: 1 armour and 2 mech_infantrys
Battle in Slovakia Hungary
Italians attack with 1 bomber and 2 mech_infantrys
Russians defend with 1 armour
Italians win, taking Slovakia Hungary from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for Italians: 1 mech_infantry
Casualties for Russians: 1 armour
Battle in Greater Southern Germany
Italians attack with 1 bomber and 2 infantry
British defend with 1 mech_infantry
Italians win, taking Greater Southern Germany from British with 1 bomber and 2 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Western Germany
Italians attack with 1 artillery, 1 fighter and 1 infantry
Americans defend with 1 airfield, 1 armour, 1 factory_minor and 1 harbour
Italians win, taking Western Germany from Americans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 6
Casualties for Americans: 1 armourNon Combat Move - Italians
1 infantry moved from Southern Italy to Northern Italy
3 mech_infantrys moved from Northern Italy to Germany
2 fighters moved from Yugoslavia to Southern Italy
2 tactical_bombers moved from Yugoslavia to Southern Italy
1 bomber moved from Slovakia Hungary to Southern Italy
1 bomber moved from Greater Southern Germany to Southern Italy
1 fighter moved from Western Germany to GermanyPlace Units - Italians
4 infantry placed in Northern Italy
1 tactical_bomber placed in Southern ItalyTurn Complete - Italians
Italians collect 18 PUs; end with 18 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 20
Combat Move - ANZAC
1 destroyer moved from 30 Sea Zone to 63 Sea Zone
2 transports moved from 26 Sea Zone to 10 Sea Zone
1 destroyer moved from 26 Sea Zone to 52 Sea ZoneCombat - ANZAC
Battle in 63 Sea Zone
ANZAC attack with 1 destroyer
Japanese defend with 1 transport
ANZAC win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - ANZAC
Turn Complete - ANZAC
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 20
Combat Move - French
Combat - French
Turn Complete - French





