Also, did you mean to leave the infantry and tank on the transport in sz33, or did you want them on Caroline Islands?
L17 G40 Bal. Mod variance (Axis) vs wheatbeer (Allies)
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Well, the Americans are stuck in a funny position at least.
I was pretty sure that you would DOW and now I dunno what to do with them :lol:
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yeah hat’s what I was trying to accomplish, but then I remembered that UK could block my movement in ANZAC declared war. So I kind of messed that one up. Kind of helps make up for your bad dice in Yunnan and that destroyer next to malta surviving.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 carrier, 2 fighters and 2 transports; Remaining resources: 2 PUs;Combat Move - Americans
Non Combat Move - Americans
1 battleship, 1 carrier, 1 cruiser, 2 destroyers and 1 submarine moved from 7 Sea Zone to 24 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 7 Sea Zone to 24 Sea Zone
2 carriers and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from 7 Sea Zone to Wake Island
2 fighters moved from Hawaiian Islands to Wake Island
1 fighter and 1 tactical_bomber moved from Midway to Wake Island
1 bomber moved from Midway to Wake Island
1 cruiser, 1 destroyer and 1 submarine moved from 54 Sea Zone to 63 Sea ZonePlace Units - Americans
1 carrier and 2 transports placed in 10 Sea Zone
2 fighters placed in Eastern United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 54 PUs totalProduction/PUs Summary :
Germans : 43 / 53
Russians : 37 / 37
Japanese : 35 / 35
Americans : 52 / 54
Chinese : 5 / 8
British : 26 / 35
UK_Pacific : 21 / 22
Italians : 11 / 8
ANZAC : 14 / 14
French : 12 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 2
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
2 infantry moved from Sikang to Szechwan
1 fighter moved from Sikang to SzechwanCombat - Chinese
Battle in Szechwan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 artillery
Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 1/3 hits
Japanese roll dice for 1 artillery in Szechwan, round 2 : 1/1 hits
1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 artilleryNon Combat Move - Chinese
1 fighter moved from Szechwan to Tsinghai
2 infantry moved from Sikang to Tsinghai
1 infantry moved from Shensi to Tsinghai
1 infantry moved from Suiyuyan to KansuPlace Units - Chinese
2 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 6 PUs; end with 8 PUs totalProduction/PUs Summary :
Germans : 43 / 53
Russians : 37 / 37
Japanese : 34 / 35
Americans : 52 / 54
Chinese : 6 / 8
British : 26 / 35
UK_Pacific : 21 / 22
Italians : 11 / 8
ANZAC : 14 / 14
French : 12 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 2
Purchase Units - British
British buy 2 artilleries, 2 fighters and 1 submarine; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 7 infantry; Remaining resources: 1 PUs;Combat Move - British
1 cruiser moved from 109 Sea Zone to 110 Sea Zone
1 fighter moved from United Kingdom to 110 Sea Zone
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
1 armour, 2 artilleries, 3 infantry and 1 mech_infantry moved from Egypt to Anglo Egyptian Sudan
1 destroyer moved from 81 Sea Zone to 99 Sea ZoneCombat - British
Battle in 99 Sea Zone
British attack with 1 destroyer
Italians defend with 1 submarine
British roll dice for 1 destroyer in 99 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 1 submarine in 99 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the British lost in 99 Sea Zone
Italians win with 1 submarine remaining. Battle score for attacker is -8
Casualties for British: 1 destroyer
Battle in 110 Sea Zone
British attack with 1 cruiser, 1 destroyer and 1 fighter
Germans defend with 1 carrier and 1 cruiser
British roll dice for 1 cruiser, 1 destroyer and 1 fighter in 110 Sea Zone, round 2 : 2/3 hits
Germans roll dice for 1 carrier and 1 cruiser in 110 Sea Zone, round 2 : 1/2 hits
1 carrier owned by the Germans and 1 destroyer owned by the British lost in 110 Sea Zone
British roll dice for 1 cruiser and 1 fighter in 110 Sea Zone, round 3 : 0/2 hits
Germans roll dice for 1 cruiser in 110 Sea Zone, round 3 : 1/1 hits
1 cruiser owned by the British lost in 110 Sea Zone
British roll dice for 1 fighter in 110 Sea Zone, round 4 : 0/1 hits
Germans roll dice for 1 cruiser in 110 Sea Zone, round 4 : 0/1 hits
British roll dice for 1 fighter in 110 Sea Zone, round 5 : 1/1 hits
Germans roll dice for 1 cruiser in 110 Sea Zone, round 5 : 0/1 hits
1 cruiser owned by the Germans lost in 110 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 8
Casualties for Germans: 1 carrier and 1 cruiser
Casualties for British: 1 cruiser and 1 destroyer
Battle in Anglo Egyptian Sudan
British attack with 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry
Italians defend with 1 artillery and 2 infantry
British roll dice for 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry in Anglo Egyptian Sudan, round 2 : 2/7 hits
Italians roll dice for 1 artillery and 2 infantry in Anglo Egyptian Sudan, round 2 : 1/3 hits
1 infantry owned by the British and 2 infantry owned by the Italians lost in Anglo Egyptian Sudan
British roll dice for 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry in Anglo Egyptian Sudan, round 3 : 3/6 hits
Italians roll dice for 1 artillery in Anglo Egyptian Sudan, round 3 : 0/1 hits
1 artillery owned by the Italians lost in Anglo Egyptian Sudan
British win, taking Anglo Egyptian Sudan from Italians with 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 7
Casualties for British: 1 infantry
Casualties for Italians: 1 artillery and 2 infantryNon Combat Move - British
1 fighter moved from 110 Sea Zone to Gibraltar
1 transport moved from 91 Sea Zone to 82 Sea Zone
1 tactical_bomber moved from Malta to Gibraltar
1 infantry moved from Rhodesia to Belgian Congo
1 infantry moved from Rhodesia to Tanganyika Territory
1 destroyer moved from 39 Sea Zone to 37 Sea Zone
1 battleship and 1 cruiser moved from 39 Sea Zone to 72 Sea Zone
1 infantry moved from Eastern Persia to Persia
British take Persia from Neutral_Allies
2 infantry moved from Sumatra to 41 Sea Zone
2 infantry and 1 transport moved from 41 Sea Zone to 79 Sea Zone
2 infantry moved from 79 Sea Zone to West IndiaPlace Units - British
2 artilleries placed in Union of South Africa
2 fighters placed in United Kingdom
1 submarine placed in 109 Sea ZoneTurn Complete - British
British collect 29 PUs; end with 30 PUs total
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 33 PUsPlace Units - UK_Pacific
7 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 21 PUs; end with 22 PUs total
Some Units in India change ownership: 7 infantryProduction/PUs Summary :
Germans : 43 / 53
Russians : 37 / 37
Japanese : 34 / 35
Americans : 52 / 54
Chinese : 6 / 8
British : 29 / 33
UK_Pacific : 21 / 22
Italians : 10 / 8
ANZAC : 14 / 14
French : 12 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 2
Purchase Units - Italians
Italians buy nothing; Remaining resources: 8 PUs;Combat Move - Italians
1 infantry moved from Alexandria to Egypt
Italians take Egypt from British
1 artillery and 1 infantry moved from Northern Italy to 95 Sea Zone
1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Trans-Jordan
1 bomber moved from Southern Italy to Trans-Jordan
1 infantry moved from Southern Italy to 95 Sea Zone
1 infantry and 1 transport moved from 95 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Crete
1 destroyer moved from 93 Sea Zone to 98 Sea Zone
1 submarine moved from 99 Sea Zone to 98 Sea ZoneCombat - Italians
Battle in Trans-Jordan
Italians attack with 1 artillery, 1 bomber and 1 infantry
French defend with 1 infantry; ANZAC defend with 2 infantry
Italians win with 1 bomber remaining. Battle score for attacker is 2
Casualties for French: 1 infantry
Casualties for Italians: 1 artillery and 1 infantry
Casualties for ANZAC: 2 infantry
Battle in CreteNon Combat Move - Italians
1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Alexandria to Egypt
1 bomber moved from Trans-Jordan to Alexandria
1 artillery and 1 infantry moved from Tobruk to Alexandria
1 artillery moved from Northern Italy to 95 Sea Zone
1 infantry moved from Southern Italy to 95 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Egypt
2 armour moved from Northern Italy to Slovakia Hungary
2 infantry moved from Bulgaria to Romania
4 infantry moved from Southern Italy to Northern Italy
2 aaGuns moved from Northern Italy to Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 1,2
Italians collect 11 PUs (1 lost to blockades); end with 19 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 29 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 armour and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
2 infantry moved from Java to 42 Sea Zone
2 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
ANZAC take Celebes from Dutch
3 fighters moved from Java to India
1 artillery and 2 infantry moved from New South Wales to South Australia
1 cruiser moved from 54 Sea Zone to 62 Sea Zone
1 destroyer moved from 42 Sea Zone to 54 Sea ZonePlace Units - ANZAC
1 armour and 2 mech_infantrys placed in New South WalesTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs totalProduction/PUs Summary :
Germans : 43 / 53
Russians : 37 / 37
Japanese : 34 / 35
Americans : 52 / 54
Chinese : 6 / 8
British : 27 / 33
UK_Pacific : 21 / 22
Italians : 12 / 29
ANZAC : 17 / 17
French : 12 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 2
Combat Move - French
1 fighter moved from United Kingdom to 123 Sea ZoneCombat - French
Battle in 123 Sea Zone
French attack with 1 fighter
Germans defend with 1 transport
1 transport owned by the Germans lost in 123 Sea Zone
French win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Germans: 1 transportNon Combat Move - French
1 fighter moved from 123 Sea Zone to Scotland
1 destroyer moved from 81 Sea Zone to 80 Sea Zone
1 infantry moved from French Central Africa to French Equatorial Africa
1 infantry moved from Algeria to Morocco
1 infantry moved from Tunisia to Algeria
1 infantry moved from Libya to TunisiaTurn Complete - French
Production/PUs Summary :
Germans : 43 / 53
Russians : 37 / 37
Japanese : 34 / 35
Americans : 52 / 54
Chinese : 6 / 8
British : 27 / 33
UK_Pacific : 21 / 22
Italians : 12 / 29
ANZAC : 17 / 17
French : 12 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 armour and 4 mech_infantrys; Remaining resources: 1 PUs;Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_NeutralCombat Move - Germans
1 infantry moved from Poland to Baltic States
Germans take Baltic States from Russians
1 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 infantry moved from Normandy Bordeaux to Holland Belgium
Germans take Holland Belgium from French
1 infantry moved from Slovakia Hungary to Eastern Poland
Germans take Eastern Poland from Russians
3 bombers moved from Southern Italy to Anglo Egyptian Sudan
3 tactical_bombers moved from Alexandria to Anglo Egyptian Sudan
2 fighters moved from Alexandria to Anglo Egyptian SudanCombat - Germans
Battle in Anglo Egyptian Sudan
Germans attack with 3 bombers, 2 fighters and 3 tactical_bombers
British defend with 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry
Germans win with 3 bombers and 3 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Germans: 2 fighters
Casualties for British: 1 armour, 2 artilleries, 2 infantry and 1 mech_infantryNon Combat Move - Germans
3 tactical_bombers moved from Anglo Egyptian Sudan to Egypt
3 bombers moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Greece to 99 Sea Zone
3 armour moved from Greece to Romania
2 artilleries and 7 infantry moved from Slovakia Hungary to Eastern Poland
5 aaGuns, 3 artilleries and 13 infantry moved from Poland to Eastern Poland
6 armour and 3 mech_infantrys moved from Germany to Eastern Poland
5 armour moved from Greater Southern Germany to Eastern Poland
4 mech_infantrys moved from Greater Southern Germany to Eastern Poland
1 mech_infantry moved from Western Germany to Slovakia Hungary
1 armour moved from Normandy Bordeaux to Western Germany
2 artilleries moved from Normandy Bordeaux to France
1 infantry moved from Southern France to France
1 submarine moved from 112 Sea Zone to 125 Sea Zone
1 submarine moved from 122 Sea Zone to 119 Sea Zone
1 submarine moved from 122 Sea Zone to 119 Sea Zone
2 fighters moved from Southern Italy to Western Germany
1 bomber moved from Germany to Western GermanyPlace Units - Germans
6 armour and 4 mech_infantrys placed in Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Greece: 2 infantry
EDIT: Adding units owned by Germans to Bulgaria: 2 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Norway: 1 aaGun and 1 infantry
EDIT: Adding units owned by Germans to Finland: 1 aaGun and 1 infantry
EDIT: Turning off Edit ModeTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,2
Germans collect 46 PUs (3 lost to blockades); end with 47 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 54 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 3
Purchase Units - Russians
Russians buy 1 fighter and 9 infantry; Remaining resources: 0 PUs;Politics - Russians
Russians takes Political Action: Political Action Russians To War With Japanese
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Russians takes Political Action: Political Action Russians To War With Italians
Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to WarCombat Move - Russians
Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
1 infantry moved from Amur to Korea
Russians take Korea from Japanese
1 infantry moved from Amur to Manchuria
Chinese take Manchuria from Japanese
1 fighter moved from Russia to 99 Sea Zone
1 infantry moved from Belarus to Baltic States
2 fighters and 1 tactical_bomber moved from Novgorod to Baltic StatesCombat - Russians
Russians creates battle in territory 125 Sea Zone
Battle in 99 Sea Zone
Russians attack with 1 fighter
Germans defend with 1 infantry; Italians defend with 1 transport
1 transport owned by the Italians and 1 infantry owned by the Germans lost in 99 Sea Zone
Russians win with 1 fighter remaining. Battle score for attacker is 10
Casualties for Germans: 1 infantry
Casualties for Italians: 1 transport
Battle in Baltic States
Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Baltic States, round 2 : 2/4 hits
Germans roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Baltic States
Russians win, taking Baltic States from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians
1 aaGun and 3 artilleries moved from Novgorod to Belarus
2 fighters and 1 tactical_bomber moved from Baltic States to Belarus
3 artilleries and 8 infantry moved from Bryansk to Belarus
3 mech_infantrys moved from Russia to Belarus
1 infantry moved from Russia to Smolensk
1 fighter moved from 99 Sea Zone to Cyprus
2 aaGuns and 16 infantry moved from Amur to ManchuriaPlace Units - Russians
1 fighter and 9 infantry placed in RussiaTurn Complete - Russians
Russians collect 38 PUs; end with 38 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 41 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 43 PUsProduction/PUs Summary :
Germans : 48 / 54
Russians : 38 / 43
Japanese : 28 / 35
Americans : 52 / 54
Chinese : 9 / 8
British : 27 / 33
UK_Pacific : 21 / 22
Italians : 12 / 29
ANZAC : 17 / 17
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 factory_minor and 2 fighters; Remaining resources: 6 SuicideAttackTokens; 3 PUs;Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Americans
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Japanese and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Chinese and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for British and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Japanese takes Political Action: Political Action Japanese To War With British And ANZAC
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and British from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and ANZAC from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and Dutch from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and British from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to AlliedCombat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 infantry moved from Hopei to Shensi
Japanese take Shensi from Chinese
1 infantry moved from Siam to Shan State
Japanese take Shan State from UK_Pacific
1 infantry moved from Yunnan to Burma
Japanese take Burma from UK_Pacific
1 submarine moved from 37 Sea Zone to 39 Sea Zone
2 infantry moved from Kweichow to Szechwan
2 infantry moved from Kiangsi to Kwangtung
1 infantry moved from Kwangsi to Kwangtung
1 armour, 1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
1 armour and 1 infantry moved from 35 Sea Zone to Philippines
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
1 carrier moved from 37 Sea Zone to 44 Sea Zone
2 fighters moved from 37 Sea Zone to Celebes
1 carrier moved from 36 Sea Zone to 35 Sea Zone
2 fighters moved from 36 Sea Zone to Philippines
1 carrier moved from 37 Sea Zone to 35 Sea Zone
1 battleship and 1 cruiser moved from 37 Sea Zone to 35 Sea Zone
1 fighter moved from 37 Sea Zone to 44 Sea Zone
1 destroyer moved from 37 Sea Zone to 44 Sea Zone
1 destroyer moved from 37 Sea Zone to 55 Sea Zone
1 destroyer moved from 36 Sea Zone to 37 Sea Zone
2 tactical_bombers moved from Yunnan to Kwangtung
2 bombers and 4 fighters moved from Yunnan to India
2 tactical_bombers moved from Yunnan to Malaya
2 tactical_bombers moved from Yunnan to Szechwan
1 fighter and 1 tactical_bomber moved from Yunnan to 37 Sea Zone
1 tactical_bomber moved from Yunnan to Malaya
1 fighter moved from 37 Sea Zone to Celebes
1 destroyer moved from 36 Sea Zone to 35 Sea Zone
1 battleship and 1 cruiser moved from 36 Sea Zone to 44 Sea Zone
1 infantry moved from Anhwe to Chahar
1 infantry moved from Anhwe to Hopei
2 artilleries moved from Kweichow to Yunnan
2 infantry moved from Anhwe to Kweichow
1 infantry moved from French Indo China to Yunnan -
intercept India SBR?
-
Yes, full intercept.
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 factory_minor and 2 fighters; Remaining resources: 6 SuicideAttackTokens; 3 PUs;Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Americans
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Japanese and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Chinese and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for British and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Japanese takes Political Action: Political Action Japanese To War With British And ANZAC
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and British from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and ANZAC from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and Dutch from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and British from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to AlliedCombat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 infantry moved from Hopei to Shensi
Japanese take Shensi from Chinese
1 infantry moved from Siam to Shan State
Japanese take Shan State from UK_Pacific
1 infantry moved from Yunnan to Burma
Japanese take Burma from UK_Pacific
1 submarine moved from 37 Sea Zone to 39 Sea Zone
2 infantry moved from Kweichow to Szechwan
2 infantry moved from Kiangsi to Kwangtung
1 infantry moved from Kwangsi to Kwangtung
1 armour, 1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
1 armour and 1 infantry moved from 35 Sea Zone to Philippines
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
1 carrier moved from 37 Sea Zone to 44 Sea Zone
2 fighters moved from 37 Sea Zone to Celebes
1 carrier moved from 36 Sea Zone to 35 Sea Zone
2 fighters moved from 36 Sea Zone to Philippines
1 carrier moved from 37 Sea Zone to 35 Sea Zone
1 battleship and 1 cruiser moved from 37 Sea Zone to 35 Sea Zone
1 fighter moved from 37 Sea Zone to 44 Sea Zone
1 destroyer moved from 37 Sea Zone to 44 Sea Zone
1 destroyer moved from 37 Sea Zone to 55 Sea Zone
1 destroyer moved from 36 Sea Zone to 37 Sea Zone
2 tactical_bombers moved from Yunnan to Kwangtung
2 bombers and 4 fighters moved from Yunnan to India
2 tactical_bombers moved from Yunnan to Malaya
2 tactical_bombers moved from Yunnan to Szechwan
1 fighter and 1 tactical_bomber moved from Yunnan to 37 Sea Zone
1 tactical_bomber moved from Yunnan to Malaya
1 fighter moved from 37 Sea Zone to Celebes
1 destroyer moved from 36 Sea Zone to 35 Sea Zone
1 battleship and 1 cruiser moved from 36 Sea Zone to 44 Sea Zone
1 infantry moved from Anhwe to Chahar
1 infantry moved from Anhwe to Hopei
2 artilleries moved from Kweichow to Yunnan
2 infantry moved from Anhwe to Kweichow
1 infantry moved from French Indo China to YunnanCombat - Japanese
Air Battle in India
Japanese attacks with 6 units heading to India
UK_Pacific launches 5 interceptors out of India
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in India
Bombing raid in India rolls: 7,3 and causes: 10 damage to unit: factory_major
Bombing raid in India causes 10 damage total.
Battle in 44 Sea Zone
Japanese attack with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 transport
ANZAC defend with 1 transport
Japanese win, taking 44 Sea Zone from Neutral with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 37 Sea Zone
Japanese attack with 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
British defend with 1 destroyer
Japanese win with 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 0
Casualties for British: 1 destroyer
Casualties for Japanese: 1 destroyer
Battle in Malaya
Japanese attack with 1 artillery, 1 infantry and 3 tactical_bombers
British defend with 1 infantry; UK_Pacific defend with 1 harbour; ANZAC defend with 1 infantry
Japanese win, taking Malaya from UK_Pacific with 1 artillery, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for British: 1 infantry
Casualties for ANZAC: 1 infantry
Battle in Kwangtung
Japanese attack with 3 infantry and 2 tactical_bombers
British defend with 2 infantry; UK_Pacific defend with 1 harbour
Japanese win, taking Kwangtung from UK_Pacific with 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Celebes
Japanese attack with 1 artillery, 3 fighters and 1 infantry
ANZAC defend with 2 infantry
Japanese win, taking Celebes from ANZAC with 1 artillery and 3 fighters remaining. Battle score for attacker is 3
Casualties for ANZAC: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Szechwan
Japanese attack with 2 infantry and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese win, taking Szechwan from Chinese with 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Philippines
Japanese attack with 1 armour, 2 fighters and 1 infantry
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese win, taking Philippines from Americans with 1 armour and 2 fighters remaining. Battle score for attacker is 3
Casualties for Americans: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Sumatra
Battle in Borneo
Battle in Java
Cleaning up after air battlesNon Combat Move - Japanese
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 fighter could not land in Celebes and was removed
1 fighter moved from 44 Sea Zone to 35 Sea Zone
1 fighter moved from Celebes to 44 Sea Zone
1 fighter moved from Celebes to 44 Sea Zone
2 fighters moved from Philippines to 35 Sea Zone
2 tactical_bombers moved from Malaya to French Indo China
1 tactical_bomber moved from 37 Sea Zone to French Indo China
1 fighter moved from 37 Sea Zone to French Indo China
1 tactical_bomber moved from Malaya to French Indo China
2 tactical_bombers moved from Szechwan to French Indo China
2 tactical_bombers moved from Kwangtung to French Indo China
3 fighters moved from India to Yunnan
2 bombers moved from India to French Indo China
1 aaGun moved from Anhwe to KweichowPlace Units - Japanese
2 fighters placed in Japan
1 factory_minor placed in French Indo China
Turning on Edit Mode
EDIT: Adding units owned by Japanese to 35 Sea Zone: 1 fighter
EDIT: Turning off Edit ModeTurn Complete - Japanese
Japanese collect 56 PUs; end with 59 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 64 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 67 PUs -
I made an error with a fighter that went to z44 by mistake instead of philippines. He ended up without a landing spot. If you don;t mind i edited him to the carrier by philippines where he should have been
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No problem
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs;Politics - Americans
Americans takes Political Action: Political Action Americans To War With Germans
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
Americans takes Political Action: Political Action Americans To War With Italians
Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United StatesCombat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 bomber moved from Wake Island to 55 Sea Zone
1 submarine moved from 63 Sea Zone to 55 Sea ZoneCombat - Americans
Battle in 55 Sea Zone
Americans attack with 1 bomber and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 55 Sea Zone
Americans win with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
1 bomber moved from 55 Sea Zone to Queensland
1 cruiser and 1 destroyer moved from 63 Sea Zone to 54 Sea Zone
2 carriers and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
4 fighters moved from Wake Island to 54 Sea Zone
1 fighter moved from 54 Sea Zone to Queensland
1 fighter and 1 tactical_bomber moved from Wake Island to 54 Sea Zone
1 fighter moved from 54 Sea Zone to Queensland
1 artillery, 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 3 infantry, 1 submarine and 2 transports moved from 24 Sea Zone to 26 Sea Zone
2 fighters moved from Eastern United States to 26 Sea Zone
1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 cruiser and 1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from Eastern United States to Gibraltar
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 artillery and 3 infantry moved from 26 Sea Zone to Hawaiian Islands
1 carrier moved from 10 Sea Zone to 26 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 mech_infantry moved from Western United States to Central United StatesPlace Units - Americans
1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 101 Sea Zone
2 infantry placed in Central United States
1 fighter placed in Eastern United StatesTurn Complete - Americans
Americans collect 50 PUs; end with 51 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUsProduction/PUs Summary :
Germans : 48 / 54
Russians : 38 / 43
Japanese : 56 / 67
Americans : 50 / 76
Chinese : 6 / 8
British : 27 / 33
UK_Pacific : 5 / 22
Italians : 12 / 29
ANZAC : 10 / 17
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Kansu to Suiyuyan
1 fighter moved from Tsinghai to Suiyuyan
4 infantry moved from Tsinghai to ShensiCombat - Chinese
Battle in Suiyuyan
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Suiyuyan, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits
Chinese roll dice for 1 fighter and 1 infantry in Suiyuyan, round 3 : 1/2 hits
Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan
Chinese win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Shensi
Chinese attack with 4 infantry
Japanese defend with 1 infantry
Chinese roll dice for 4 infantry in Shensi, round 2 : 1/4 hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 4 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Suiyuyan to Tsinghai
1 infantry moved from Sikang to TsinghaiPlace Units - Chinese
2 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 7 PUs; end with 9 PUs totalProduction/PUs Summary :
Germans : 48 / 54
Russians : 38 / 43
Japanese : 55 / 67
Americans : 50 / 76
Chinese : 7 / 9
British : 27 / 33
UK_Pacific : 5 / 22
Italians : 12 / 29
ANZAC : 10 / 17
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 3
Purchase Units - British
British buy 1 airfield, 1 artillery, 1 destroyer and 2 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific repair damage of 2x factory_major; Remaining resources: 20 PUs;
UK_Pacific buy 1 artillery and 1 carrier; Remaining resources: 0 PUs;Combat Move - British
2 infantry moved from India to Burma
1 fighter and 1 tactical_bomber moved from India to Burma
1 fighter moved from India to 41 Sea ZoneCombat - British
Battle in 41 Sea Zone
British attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 41 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Burma
British attack with 1 fighter, 2 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Burma, round 2 : 1/4 hits
Japanese roll dice for 1 infantry in Burma, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
British win, taking Burma from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - British
1 fighter moved from Burma to India
1 tactical_bomber moved from Burma to India
2 infantry moved from West India to India
1 fighter moved from 41 Sea Zone to India
1 battleship and 1 cruiser moved from 72 Sea Zone to 58 Sea Zone
1 submarine moved from 109 Sea Zone to 105 Sea Zone
1 transport moved from 82 Sea Zone to 87 Sea Zone
1 transport moved from 79 Sea Zone to 58 Sea Zone
1 infantry moved from Belgian Congo to Rhodesia
1 infantry moved from Tanganyika Territory to Rhodesia
2 artilleries moved from Union of South Africa to RhodesiaPlace Units - British
1 airfield placed in Gibraltar
1 destroyer placed in 106 Sea Zone
1 artillery and 2 infantry placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 4,6,5,3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,1,2,5
British collect 24 PUs (3 lost to blockades); end with 24 PUs totalPlace Units - UK_Pacific
1 carrier placed in 39 Sea Zone
1 artillery placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,2
UK_Pacific collect 4 PUs (2 lost to blockades); end with 4 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 7 PUs
Units Change Ownership
Some Units in India change ownership: 1 artillery
Some Units in 39 Sea Zone change ownership: 1 carrierProduction/PUs Summary :
Germans : 48 / 54
Russians : 38 / 43
Japanese : 54 / 67
Americans : 50 / 76
Chinese : 7 / 9
British : 27 / 24
UK_Pacific : 6 / 7
Italians : 12 / 29
ANZAC : 10 / 17
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 factory_minor, 1 fighter and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Egypt to Anglo Egyptian Sudan
Italians take Anglo Egyptian Sudan from British
1 armour moved from Egypt to Syria
Italians take Trans-Jordan from British
Italians take Syria from French
1 infantry moved from Kenya to Tanganyika Territory
Italians take Tanganyika Territory from British
1 bomber moved from Alexandria to Cyprus
1 artillery and 1 infantry moved from Alexandria to 98 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Cyprus
2 fighters moved from Southern Italy to Malta
1 artillery and 1 infantry moved from Egypt to 98 Sea Zone
1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 98 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from 96 Sea Zone to Malta
1 infantry moved from Romania to Bessarabia
Italians take Bessarabia from RussiansCombat - Italians
Battle in Malta
Italians attack with 1 artillery, 2 fighters and 1 infantry
British defend with 1 aaGun and 1 infantry
Italians win, taking Malta from British with 1 artillery and 2 fighters remaining. Battle score for attacker is 5
Casualties for Italians: 1 infantry
Casualties for British: 1 aaGun and 1 infantry
Battle in Cyprus
Italians attack with 1 artillery, 1 bomber and 1 infantry
Russians defend with 1 fighter
Italians win, taking Cyprus from British with 1 artillery and 1 bomber remaining. Battle score for attacker is 7
Casualties for Italians: 1 infantry
Casualties for Russians: 1 fighterNon Combat Move - Italians
1 bomber moved from Cyprus to Egypt
2 fighters moved from Malta to Tobruk
1 destroyer moved from 98 Sea Zone to 95 Sea Zone
1 submarine moved from 98 Sea Zone to 95 Sea Zone
1 mech_infantry moved from Egypt to Iraq
Italians take Iraq from Neutral_Axis
1 infantry moved from Romania to Eastern Poland
2 armour moved from Slovakia Hungary to Eastern Poland
5 infantry moved from Northern Italy to Southern ItalyPlace Units - Italians
1 fighter placed in Southern Italy
1 factory_minor placed in Egypt
1 transport placed in 97 Sea ZoneTurn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3
Italians collect 16 PUs (2 lost to blockades); end with 16 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 29 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 31 PUs





