Shoot, I forgot to have my lone German sub attack the South Africa fleet. OK if I just do it and roll it here on the forum? If so, let me know your OOL/Combat instructions for your DD and sub. Or you can roll it as well, and decide your own defense. The German sub will fight until the end.
Drejemester vs SvendSved
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 infantry; Remaining resources: 2 PUs;Combat Move - ANZAC
2 infantry moved from Egypt to Trans-JordanNon Combat Move - ANZAC
Place Units - ANZAC
1 fighter and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 13
Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 14
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 1 fighter, 10 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery and 2 infantry moved from Volgograd to Rostov
2 infantry moved from France to Western Germany
1 infantry moved from Holland Belgium to Western Germany
1 infantry moved from Germany to Western Germany
1 infantry moved from Germany to Poland
1 artillery and 2 infantry moved from Germany to Slovakia Hungary
1 infantry moved from Germany to Slovakia Hungary
2 infantry moved from France to Western GermanyCombat - Germans
Battle in Rostov
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 armour
Germans win, taking Rostov from Russians with 1 artillery remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Russians: 1 armourNon Combat Move - Germans
1 fighter moved from Germany to Western GermanyPlace Units - Germans
2 infantry placed in Volgograd
1 infantry placed in Volgograd
3 infantry placed in Western Germany
3 infantry placed in France
2 artilleries, 1 bomber, 1 fighter, 3 infantry and 2 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 38 PUs; end with 38 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 43 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 14
Purchase Units - Russians
Russians buy 3 armour and 4 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Russians
1 infantry moved from Amur to Korea
Russians take Korea from Japanese
2 artilleries and 4 infantry moved from Novgorod to Baltic States
1 infantry moved from Samara to Vologda
Russians take Vologda from Germans
2 infantry moved from Tambov to Volgograd
3 armour, 2 fighters and 2 mech_infantrys moved from Russia to Volgograd
1 infantry moved from Ukraine to Western Ukraine
3 armour and 2 mech_infantrys moved from Ukraine to BessarabiaCombat - Russians
Battle in Bessarabia
Russians attack with 3 armour and 2 mech_infantrys
Italians defend with 1 infantry
Russians win, taking Bessarabia from Germans with 3 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Volgograd
Russians attack with 3 armour, 2 fighters, 2 infantry and 2 mech_infantrys
Germans defend with 2 aaGuns, 1 factory_minor, 4 infantry and 2 mech_infantrys; Japanese defend with 1 armour and 1 mech_infantry
Russians win, taking Volgograd from Germans with 1 armour and 2 fighters remaining. Battle score for attacker is 14
Casualties for Germans: 2 aaGuns, 4 infantry and 2 mech_infantrys
Casualties for Russians: 2 armour, 2 infantry and 2 mech_infantrys
Casualties for Japanese: 1 armour and 1 mech_infantryNon Combat Move - Russians
2 fighters moved from Volgograd to Ukraine
1 infantry moved from Russia to Samara
1 submarine moved from 92 Sea Zone to 98 Sea Zone
1 cruiser and 1 submarine moved from 115 Sea Zone to 113 Sea ZonePlace Units - Russians
2 armour and 1 mech_infantry placed in Ukraine
3 mech_infantrys placed in Novgorod
1 armour placed in RussiaTurn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,2,5,6,6,6,5,3,2,1,2,1,4,6
Russians collect 30 PUs (3 lost to blockades); end with 31 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 33 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 14
Purchase Units - Japanese
Japanese buy 2 armour, 1 carrier, 1 fighter, 1 infantry and 7 mech_infantrys; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Shan State to French Indo China
Japanese take French Indo China from UK_Pacific
1 mech_infantry moved from Evenkiyskiy to Yenisey
Japanese take Yenisey from Russians
1 infantry moved from Urals to Timguska
1 mech_infantry moved from Tsinghai to Kazakhstan
1 mech_infantry moved from Sikang to Kazakhstan
1 artillery moved from Szechwan to Sikang
1 infantry moved from Shensi to Tsinghai
1 infantry moved from Hopei to Shensi
1 infantry moved from Kweichow to Szechwan
1 mech_infantry moved from Kiangsu to Kweichow
1 infantry moved from Kiangsu to Anhwe
1 mech_infantry moved from Anhwe to Yunnan
1 mech_infantry moved from Shantung to Hopei
1 mech_infantry moved from Kwangtung to Yunnan
1 armour, 1 artillery, 7 infantry and 3 mech_infantrys moved from Kwangsi to Yunnan
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Yunnan
1 infantry moved from Siam to 37 Sea Zone
1 transport moved from 37 Sea Zone to 20 Sea Zone
2 infantry moved from Kwangtung to 20 Sea Zone
2 infantry and 1 transport moved from 20 Sea Zone to 35 Sea Zone
1 infantry and 5 transports moved from 37 Sea Zone to 35 Sea Zone
3 infantry moved from 35 Sea Zone to Philippines
2 infantry moved from Manchuria to Korea
2 mech_infantrys moved from Shantung to Manchuria
1 mech_infantry moved from Kiangsu to Kweichow
1 fighter moved from Manchuria to Korea
3 fighters moved from Japan to Korea
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Korea
2 bombers moved from Japan to Yunnan
1 submarine moved from 37 Sea Zone to 54 Sea Zone
2 battleships, 5 carriers, 2 cruisers, 8 destroyers, 5 fighters, 5 submarines and 3 tactical_bombers moved from 37 Sea Zone to 35 Sea Zone
Japanese take 35 Sea Zone from Americans
1 destroyer moved from 19 Sea Zone to 35 Sea Zone
2 carriers moved from 6 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 35 Sea ZoneCombat - Japanese
Battle in 54 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
Japanese win, taking 54 Sea Zone from Americans with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Philippines
Battle in Korea
Japanese attack with 5 fighters, 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Japanese win, taking Philippines from Americans, taking Korea from Russians with 5 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Yunnan
Japanese attack with 1 armour, 1 artillery, 2 bombers, 1 fighter, 7 infantry, 5 mech_infantrys and 1 tactical_bomber
Chinese defend with 1 artillery, 1 fighter and 4 infantry
Japanese win, taking Yunnan from Chinese with 1 armour, 1 artillery, 2 bombers, 1 fighter, 2 infantry, 5 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 11
Casualties for Chinese: 1 artillery, 1 fighter and 4 infantry
Casualties for Japanese: 5 infantry
Battle in Kazakhstan
Japanese attack with 2 mech_infantrys
British defend with 1 mech_infantry
Japanese win, taking Kazakhstan from Russians with 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for British: 1 mech_infantry
Casualties for Japanese: 1 mech_infantryNon Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi
2 bombers moved from Yunnan to Kwangsi
1 fighter and 1 tactical_bomber moved from Korea to 6 Sea Zone
2 fighters moved from Korea to 6 Sea Zone
2 fighters moved from Korea to JapanPlace Units - Japanese
1 carrier placed in 6 Sea Zone
1 fighter placed in Japan
1 armour and 2 mech_infantrys placed in Kwangtung
1 armour and 2 mech_infantrys placed in Kiangsu
3 mech_infantrys placed in Shantung
1 infantry placed in JapanTurn Complete - Japanese
Japanese collect 70 PUs; end with 70 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 75 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 14
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 5 fighters and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Americans
1 armour and 1 infantry moved from Gibraltar to 91 Sea Zone
1 armour moved from Novgorod to Baltic States
1 infantry moved from Vyborg to Novgorod
2 armour and 1 mech_infantry moved from Finland to Novgorod
2 artilleries, 2 infantry, 2 marines and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone
2 artilleries, 2 battleships, 7 carriers, 2 cruisers, 8 destroyers, 8 fighters, 2 infantry, 2 marines, 1 mech_infantry, 5 submarines and 3 transports moved from 33 Sea Zone to 26 Sea Zone
3 fighters moved from Western United States to 26 Sea ZoneNon Combat Move - Americans
1 armour and 1 infantry moved from 91 Sea Zone to Morocco
2 artilleries, 2 infantry, 2 marines and 1 mech_infantry moved from 26 Sea Zone to Hawaiian IslandsPlace Units - Americans
3 fighters placed in Western United States
1 carrier and 1 destroyer placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
3 mech_infantrys placed in Finland
1 factory_minor, 2 infantry and 1 mech_infantry placed in NorwayTurn Complete - Americans
Americans collect 59 PUs; end with 59 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 14
Purchase Units - British
British buy 4 armour, 1 carrier, 1 factory_minor and 1 infantry; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs;Combat Move - British
1 transport moved from 113 Sea Zone to 110 Sea Zone
1 infantry moved from Greece to Albania
British take Albania from Italians
1 infantry moved from Greece to Bulgaria
British take Bulgaria from Germans
4 armour and 2 mech_infantrys moved from Caucasus to Kazakhstan
3 armour moved from Iraq to Eastern Persia
1 infantry moved from Burma to Shan State
UK_Pacific take Shan State from Japanese
3 armour moved from India to Burma
2 infantry and 3 mech_infantrys moved from India to Burma
1 armour moved from Alexandria to Trans-JordanCombat - British
Battle in Kazakhstan
British attack with 4 armour and 2 mech_infantrys
Japanese defend with 1 mech_infantry
British win, taking Kazakhstan from Japanese with 4 armour and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantryNon Combat Move - British
1 fighter moved from India to Burma
2 fighters moved from United Kingdom to 110 Sea ZonePlace Units - British
1 carrier placed in 110 Sea Zone
1 factory_minor placed in Greece
3 armour placed in Iraq
1 armour and 1 infantry placed in United KingdomTurn Complete - British
British collect 42 PUs; end with 43 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 46 PUsPlace Units - UK_Pacific
2 artilleries and 1 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 7 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs
Some Units in India change ownership: 2 artilleries and 1 infantry -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 14
Purchase Units - Italians
Italians buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Eastern Poland to Western Ukraine
1 mech_infantry moved from Northern Italy to Bulgaria
2 fighters and 1 tactical_bomber moved from Southern Italy to Albania
1 artillery moved from Western Germany to Greater Southern Germany
1 artillery moved from Northern Italy to Yugoslavia
3 infantry moved from Northern Italy to Yugoslavia
1 infantry moved from Southern France to Northern Italy
1 infantry moved from Normandy Bordeaux to France
1 mech_infantry moved from Northern Italy to Albania
1 mech_infantry moved from Northern Italy to Yugoslavia
1 fighter and 1 tactical_bomber moved from Germany to Bulgaria
2 bombers moved from Germany to Western UkraineCombat - Italians
Battle in Albania
Italians attack with 2 fighters, 1 mech_infantry and 1 tactical_bomber
British defend with 1 infantry
Italians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Italians: 1 mech_infantry
Casualties for British: 1 infantry
Battle in Bulgaria
Italians attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
British defend with 1 infantry
Italians win, taking Bulgaria from British with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Western Ukraine
Italians attack with 2 bombers and 1 infantry
Russians defend with 1 infantry
Italians win, taking Western Ukraine from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Italians
2 bombers moved from Western Ukraine to Yugoslavia
2 fighters and 1 tactical_bomber moved from Albania to Southern Italy
1 fighter and 1 tactical_bomber moved from Bulgaria to Yugoslavia
1 aaGun moved from Romania to YugoslaviaPlace Units - Italians
1 infantry placed in Southern Italy
1 artillery and 2 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 15 PUs; end with 15 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 14
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 fighter; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 fighter moved from New South Wales to QueenslandPlace Units - ANZAC
1 destroyer placed in 62 Sea Zone
1 fighter placed in New South WalesTurn Complete - ANZAC
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 5,4
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 14
Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 15
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 1 bomber and 9 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery moved from Rostov to Caucasus
Germans take Caucasus from Russians
1 infantry moved from Slovakia Hungary to Romania
1 infantry moved from Slovakia Hungary to Eastern Poland
1 infantry moved from Western Germany to Denmark
Germans take Denmark from Americans
1 bomber moved from Germany to NorwayCombat - Germans
Strategic bombing raid in Norway
Bombing raid in Norway rolls: 7 and causes: 6 damage to unit: factory_minor
Bombing raid in Norway causes 6 damage total.Non Combat Move - Germans
1 bomber moved from Norway to Germany
3 infantry moved from Germany to Slovakia Hungary
2 artilleries moved from Germany to Slovakia Hungary
2 mech_infantrys moved from Germany to Slovakia Hungary
3 infantry moved from France to Western GermanyPlace Units - Germans
1 infantry placed in Western Germany
1 artillery, 1 bomber and 8 infantry placed in GermanyTurn Complete - Germans
Germans collect 38 PUs; end with 38 PUs total
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 43 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 15
Purchase Units - Russians
Russians buy 3 armour, 2 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Russians
1 armour moved from Russia to Western Ukraine
1 infantry moved from Samara to Novosibirsk
Russians take Novosibirsk from Japanese
1 infantry moved from Vologda to Urals
Russians take Urals from Japanese
1 armour moved from Volgograd to Ukraine
Russians take Rostov from Germans
2 infantry moved from Baltic States to Poland
2 artilleries and 2 infantry moved from Baltic States to Eastern Poland
3 mech_infantrys moved from Novgorod to Eastern Poland
2 mech_infantrys moved from Bessarabia to Romania
3 armour moved from Bessarabia to Eastern Poland
1 fighter moved from Ukraine to Romania
1 mech_infantry moved from Ukraine to Western Ukraine
2 armour moved from Ukraine to Eastern Poland
1 fighter moved from Ukraine to PolandCombat - Russians
Battle in Romania
Russians attack with 1 fighter and 2 mech_infantrys
Germans defend with 1 infantry
Russians win, taking Romania from Germans with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Western Ukraine
Russians attack with 1 armour and 1 mech_infantry
Italians defend with 1 infantry
Russians win, taking Western Ukraine from Italians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Poland
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians win, taking Poland from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Eastern Poland
Russians attack with 5 armour, 2 artilleries, 2 infantry and 3 mech_infantrys
Germans defend with 1 infantry
Russians win, taking Eastern Poland from Germans with 5 armour, 2 artilleries, 2 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
1 fighter moved from Poland to Baltic States
1 fighter moved from Romania to Ukraine
2 aaGuns and 12 infantry moved from Amur to BuryatiaPlace Units - Russians
1 armour, 1 mech_infantry and 1 tactical_bomber placed in Ukraine
2 armour and 1 mech_infantry placed in NovgorodTurn Complete - Russians
Russians collect 37 PUs; end with 37 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 39 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 41 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 43 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 49 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 15
Purchase Units - Japanese
Japanese buy 1 carrier, 2 destroyers, 2 fighters, 1 infantry and 5 mech_infantrys; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 artillery and 1 infantry moved from Kansu to Novosibirsk
1 infantry moved from Timguska to Novosibirsk
1 mech_infantry moved from Yenisey to Novosibirsk
1 mech_infantry moved from Hopei to Kansu
1 mech_infantry moved from Shantung to Hopei
1 infantry moved from Tsinghai to Novosibirsk
1 infantry moved from Shensi to Tsinghai
1 artillery moved from Sikang to Shensi
1 infantry moved from Szechwan to Sikang
1 mech_infantry moved from Kweichow to Szechwan
1 infantry moved from French Indo China to Shan State
1 infantry moved from Yunnan to Shan State
1 fighter and 1 tactical_bomber moved from Kwangsi to Shan State
1 bomber moved from Kwangsi to Shan State
1 bomber moved from Kwangsi to India
5 infantry moved from Manchuria to Amur
Japanese take Amur from Russians
2 artilleries and 2 mech_infantrys moved from Manchuria to Amur
2 infantry moved from Korea to Amur
3 transports moved from 35 Sea Zone to 6 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
3 infantry and 3 transports moved from 35 Sea Zone to 20 Sea Zone
1 armour and 2 mech_infantrys moved from Kwangtung to 20 Sea Zone
1 armour, 3 infantry, 2 mech_infantrys and 3 transports moved from 20 Sea Zone to 37 Sea Zone
3 infantry and 2 mech_infantrys moved from 37 Sea Zone to Shan State
1 destroyer moved from 17 Sea Zone to 16 Sea Zone
1 destroyer moved from 18 Sea Zone to 6 Sea Zone
1 mech_infantry moved from Kweichow to Yunnan
1 mech_infantry moved from Kiangsu to Kweichow
1 armour and 1 mech_infantry moved from Kiangsu to Hunan
2 mech_infantrys moved from Shantung to Hunan
1 infantry moved from Hunan to Yunnan
6 destroyers moved from 35 Sea Zone to 6 Sea Zone
3 submarines moved from 35 Sea Zone to 6 Sea Zone
1 submarine moved from 35 Sea Zone to 6 Sea Zone
2 carriers moved from 35 Sea Zone to 6 Sea Zone
2 fighters moved from 35 Sea Zone to 6 Sea Zone
2 battleships, 5 carriers, 2 cruisers, 3 destroyers, 5 fighters, 1 submarine and 5 tactical_bombers moved from 35 Sea Zone to 37 Sea Zone
1 armour moved from 37 Sea Zone to Shan State
5 mech_infantrys moved from Yunnan to Shan State
1 mech_infantry moved from Yunnan to Shan State
1 artillery moved from Yunnan to Shan State
1 armour moved from Yunnan to Shan State
1 infantry moved from Yunnan to Shan StateCombat - Japanese
Japanese creates battle in territory 54 Sea Zone
ANZAC scrambles 1 units out of Queensland to defend against the attack in 54 Sea Zone
Strategic bombing raid in India
Bombing raid in India rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in India causes 6 damage total.
Battle in Shan State
Japanese attack with 2 armour, 1 artillery, 1 bomber, 1 fighter, 6 infantry, 8 mech_infantrys and 1 tactical_bomber
British defend with 1 infantry
Japanese win, taking Shan State from UK_Pacific with 2 armour, 1 artillery, 1 bomber, 1 fighter, 5 infantry, 8 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Novosibirsk
Japanese attack with 1 artillery, 3 infantry and 1 mech_infantry
Russians defend with 1 infantry
Japanese win, taking Novosibirsk from Russians with 1 artillery, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 54 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 fighter and 1 transport
1 submarine owned by the Japanese Submerged
ANZAC win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Moving scrambled unit from 54 Sea Zone back to originating territory: QueenslandNon Combat Move - Japanese
1 bomber moved from Shan State to Siam
1 fighter and 1 tactical_bomber moved from Shan State to Siam
1 fighter and 1 tactical_bomber moved from Siam to French Indo China
1 bomber moved from Siam to French Indo China
1 bomber moved from India to French Indo ChinaPlace Units - Japanese
1 carrier, 2 destroyers and 2 fighters placed in 6 Sea Zone
3 mech_infantrys placed in Kwangtung
2 mech_infantrys placed in Kiangsu
1 infantry placed in JapanTurn Complete - Japanese
Japanese collect 69 PUs; end with 69 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 74 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 15
Purchase Units - Americans
Americans repair damage of 6x factory_minor; Remaining resources: 78 PUs;
Americans buy 2 armour, 1 carrier, 2 fighters, 2 infantry and 2 tactical_bombers; Remaining resources: 2 PUs;Combat Move - Americans
1 infantry moved from Novgorod to Baltic States
2 armour moved from Baltic States to Poland
2 armour and 1 mech_infantry moved from Novgorod to Poland
3 mech_infantrys moved from Finland to Novgorod
1 infantry moved from Norway to Finland
1 infantry and 1 mech_infantry moved from Norway to 113 Sea Zone
1 infantry and 1 mech_infantry moved from 113 Sea Zone to Denmark
2 fighters moved from 113 Sea Zone to Denmark
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
3 fighters moved from Western United States to 26 Sea Zone
1 carrier moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from 10 Sea Zone to 26 Sea Zone
2 artilleries, 2 infantry and 2 marines moved from Hawaiian Islands to 26 Sea Zone
2 artilleries, 2 battleships, 5 carriers, 2 cruisers, 9 destroyers, 7 fighters, 2 infantry, 2 marines, 6 submarines and 3 transports moved from 26 Sea Zone to 54 Sea Zone
5 fighters moved from 26 Sea Zone to 54 Sea Zone
1 carrier moved from 26 Sea Zone to 54 Sea ZoneCombat - Americans
Battle in 54 Sea Zone
Americans attack with 2 artilleries, 2 battleships, 6 carriers, 2 cruisers, 9 destroyers, 12 fighters, 2 infantry, 2 marines, 6 submarines and 3 transports
Japanese defend with 1 submarine
Americans win, taking 54 Sea Zone from Japanese with 2 battleships, 6 carriers, 2 cruisers, 9 destroyers, 12 fighters, 6 submarines and 3 transports remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Denmark
Americans attack with 2 fighters, 1 infantry and 1 mech_infantry
Germans defend with 1 infantry
Americans win, taking Denmark from Germans with 2 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Americans
1 armour moved from Morocco to 91 Sea Zone
1 armour and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 armour moved from 110 Sea Zone to United Kingdom
2 fighters moved from Denmark to Poland
2 fighters moved from 113 Sea Zone to Poland
2 artilleries, 2 infantry and 2 marines moved from 54 Sea Zone to QueenslandPlace Units - Americans
2 armour and 1 infantry placed in Finland
1 fighter and 1 tactical_bomber placed in 113 Sea Zone
1 carrier placed in 10 Sea Zone
1 fighter and 1 tactical_bomber placed in 10 Sea Zone
1 infantry placed in NorwayTurn Complete - Americans
Americans collect 59 PUs; end with 61 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 86 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 15
Purchase Units - British
British buy 5 armour, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific repair damage of 6x factory_minor; Remaining resources: 4 PUs;
UK_Pacific buy 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 artillery moved from Greece to Bulgaria
2 fighters moved from 98 Sea Zone to Bulgaria
1 artillery moved from Greece to Albania
4 armour and 2 mech_infantrys moved from Kazakhstan to Novosibirsk
3 armour moved from Eastern Persia to India
2 infantry moved from Burma to Yunnan
1 bomber moved from India to Yunnan
3 armour moved from Iraq to Caucasus
1 armour moved from Trans-Jordan to Persia
1 fighter moved from Burma to Yunnan
3 armour, 1 artillery and 3 mech_infantrys moved from Burma to IndiaCombat - British
Battle in Bulgaria
British attack with 1 artillery and 2 fighters
Italians defend with 1 mech_infantry
British win, taking Bulgaria from Italians with 1 artillery and 2 fighters remaining. Battle score for attacker is 4
Casualties for Italians: 1 mech_infantry
Battle in Holland Belgium
Battle in Novosibirsk
British attack with 4 armour and 2 mech_infantrys
Japanese defend with 1 artillery, 3 infantry and 1 mech_infantry
3 armour owned by the British retreated to Kazakhstan
Japanese win, taking Holland Belgium from Germans with 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is -11
Casualties for British: 1 armour and 2 mech_infantrys
Casualties for Japanese: 1 infantry
Battle in Caucasus
British attack with 3 armour
Germans defend with 1 artillery and 1 factory_minor
British win, taking Caucasus from Germans with 2 armour remaining. Battle score for attacker is -2
Casualties for Germans: 1 artillery
Casualties for British: 1 armour
Battle in Yunnan
British attack with 1 bomber, 1 fighter and 2 infantry
Japanese defend with 1 infantry
British win, taking Yunnan from Japanese with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Normandy BordeauxNon Combat Move - British
1 bomber and 1 fighter moved from Yunnan to India
3 aaGuns moved from Burma to India
1 infantry moved from India to Burma
2 fighters moved from Bulgaria to GreecePlace Units - British
2 armour and 1 mech_infantry placed in Greece
3 armour placed in Iraq
4 infantry placed in United KingdomTurn Complete - British
British collect 47 PUs; end with 47 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 50 PUsPlace Units - UK_Pacific
1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 1 mech_infantry -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 15
Purchase Units - Italians
Italians buy 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
2 infantry moved from Yugoslavia to Romania
1 infantry moved from France to Normandy Bordeaux
1 fighter and 1 tactical_bomber moved from Southern Italy to Albania
1 fighter moved from Southern Italy to Romania
1 bomber moved from Yugoslavia to Normandy Bordeaux
1 tactical_bomber moved from Yugoslavia to Romania
1 fighter moved from Yugoslavia to Bulgaria
1 artillery moved from Yugoslavia to Bulgaria
1 infantry moved from Yugoslavia to Albania
1 bomber moved from Yugoslavia to Normandy BordeauxCombat - Italians
Battle in Bulgaria
Italians attack with 1 artillery and 1 fighter
British defend with 1 artillery
Italians win, taking Bulgaria from British with 1 artillery and 1 fighter remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Battle in Normandy Bordeaux
Italians attack with 2 bombers and 1 infantry
British defend with 1 factory_minor, 1 harbour and 1 infantry
Italians win with 2 bombers remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for British: 1 infantry
Battle in Albania
Italians attack with 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 artillery
Italians win, taking Albania from British with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Battle in Romania
Italians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 2 mech_infantrys
Italians win, taking Romania from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for Italians: 1 infantry
Casualties for Russians: 2 mech_infantrysNon Combat Move - Italians
2 bombers moved from Normandy Bordeaux to Southern Italy
1 fighter moved from Albania to Southern Italy
1 fighter moved from Bulgaria to Southern Italy
1 tactical_bomber moved from Albania to Southern Italy
1 tactical_bomber moved from Romania to Southern Italy
1 fighter moved from Romania to Yugoslavia
1 infantry moved from Northern Italy to France
1 artillery and 2 infantry moved from Northern Italy to Yugoslavia
1 infantry moved from Southern Italy to Northern ItalyPlace Units - Italians
1 infantry and 3 mech_infantrys placed in Northern ItalyTurn Complete - Italians
Italians collect 12 PUs; end with 12 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 15
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 armour and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from New South Wales: 1 fighter
EDIT: Adding units owned by ANZAC to Queensland: 1 fighter
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 15
Combat Move - French
Turn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 16
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 fighter and 11 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery moved from Slovakia Hungary to Poland
1 artillery moved from Germany to Poland
2 bombers moved from Germany to Poland
1 tactical_bomber moved from Germany to Poland
1 fighter moved from Germany to Poland
1 infantry moved from Slovakia Hungary to Poland
8 infantry moved from Germany to Poland
1 infantry moved from Slovakia Hungary to Poland
2 infantry moved from Western Germany to Denmark
1 infantry moved from Western Germany to Denmark
2 infantry moved from Western Germany to Holland Belgium
1 fighter moved from Western Germany to Holland Belgium
1 fighter moved from Germany to DenmarkCombat - Germans
Battle in Poland
Germans attack with 2 artilleries, 2 bombers, 1 fighter, 10 infantry and 1 tactical_bomber
Russians defend with 2 infantry; Americans defend with 4 armour, 4 fighters and 1 mech_infantry
Germans win, taking Poland from Russians with 2 artilleries, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 47
Casualties for Germans: 9 infantry
Casualties for Russians: 2 infantry
Casualties for Americans: 4 armour, 4 fighters and 1 mech_infantry
Battle in Denmark
Germans attack with 1 fighter and 3 infantry
Americans defend with 1 infantry and 1 mech_infantry
Germans win, taking Denmark from Americans with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantry and 1 mech_infantry
Battle in Holland Belgium
Germans attack with 1 fighter and 2 infantry
British defend with 1 infantry
Germans win, taking Holland Belgium from British with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantryNon Combat Move - Germans
2 mech_infantrys moved from Slovakia Hungary to Germany
2 artilleries moved from Slovakia Hungary to Germany
1 infantry moved from Slovakia Hungary to Germany
1 fighter moved from Poland to Germany
1 tactical_bomber moved from Poland to Germany
2 bombers moved from Poland to Germany
1 fighter moved from Holland Belgium to Western Germany
1 fighter moved from Denmark to Western Germany
2 mech_infantrys moved from Germany to Western GermanyPlace Units - Germans
3 infantry placed in Western Germany
1 fighter and 8 infantry placed in Germany
Germans undo move 2.
Germans undo move 1.
9 infantry placed in Germany
1 fighter and 2 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 33 PUs; end with 33 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 16
Purchase Units - Russians
Russians buy 2 armour and 9 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Russians
2 armour and 1 mech_infantry moved from Novgorod to Poland
5 armour, 2 artilleries, 2 infantry and 3 mech_infantrys moved from Eastern Poland to Poland
1 mech_infantry moved from Ukraine to Romania
1 mech_infantry moved from Western Ukraine to Slovakia Hungary
1 fighter moved from Baltic States to Slovakia Hungary
1 fighter and 1 tactical_bomber moved from Ukraine to Romania
2 armour moved from Ukraine to Eastern Poland
1 armour moved from Western Ukraine to Slovakia HungaryCombat - Russians
Battle in Poland
Russians attack with 7 armour, 2 artilleries, 2 infantry and 4 mech_infantrys
Germans defend with 2 artilleries and 1 infantry
Russians win, taking Poland from Germans with 7 armour, 2 artilleries, 1 infantry and 4 mech_infantrys remaining. Battle score for attacker is 8
Casualties for Germans: 2 artilleries and 1 infantry
Casualties for Russians: 1 infantry
Battle in Romania
Russians attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
Italians defend with 1 infantry
Russians win, taking Romania from Germans with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Slovakia Hungary
Russians attack with 1 armour, 1 fighter and 1 mech_infantry
Germans defend with 1 infantry
Russians win, taking Slovakia Hungary from Germans with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
1 fighter moved from Slovakia Hungary to Eastern Poland
1 fighter and 1 tactical_bomber moved from Romania to Eastern Poland
2 aaGuns and 12 infantry moved from Buryatia to Yakut S.S.R.
1 infantry moved from Urals to VologdaPlace Units - Russians
1 armour and 2 mech_infantrys placed in Novgorod
1 armour and 2 mech_infantrys placed in Ukraine
5 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 40 PUs; end with 41 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 43 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 45 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 54 PUs