@farmboy said in League 2025 Farmboy (X) vs Axis-Dominion (L+15) BM:
bid is destroyer in 106 and sub in 91
the bid in the title is incorrect. It should be +14
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 airfield, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 infantry moved from Northwest Persia to Caucasus
Combat - ANZAC
Battle in Caucasus
ANZAC attack with 2 infantry
Italians defend with 1 armour
ANZAC win, taking Caucasus from Italians with 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 armour
Casualties for ANZAC: 1 infantry
Non Combat Move - ANZAC
1 destroyer moved from 45 Sea Zone to 42 Sea Zone
3 fighters moved from Caroline Islands to Java
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 fighter moved from New Guinea to Java
Place Units - ANZAC
1 airfield placed in Java
1 transport placed in 62 Sea Zone
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 16 PUs; end with 16 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 airfield, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 infantry moved from Northwest Persia to Caucasus
Combat - ANZAC
Battle in Caucasus
ANZAC attack with 2 infantry
Italians defend with 1 armour
ANZAC win, taking Caucasus from Italians with 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 armour
Casualties for ANZAC: 1 infantry
Non Combat Move - ANZAC
1 destroyer moved from 45 Sea Zone to 42 Sea Zone
3 fighters moved from Caroline Islands to Java
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 fighter moved from New Guinea to Java
Place Units - ANZAC
1 airfield placed in Java
1 transport placed in 62 Sea Zone
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 16 PUs; end with 16 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
Combat Move - French
1 fighter moved from Egypt to Northwest Persia
2 infantry moved from Alexandria to Egypt
1 destroyer moved from 97 Sea Zone to 98 Sea Zone
Combat - French
Non Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 armour, 1 artillery, 1 destroyer, 1 fighter, 4 infantry, 2 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour moved from Russia to Samara
Germans take Samara from Russians
1 armour moved from Samara to Kazakhstan
Germans take Kazakhstan from Russians
1 armour moved from Bryansk to Tambov
Germans take Tambov from Russians
1 armour moved from Bryansk to Tambov
2 armour moved from Tambov to Volgograd
3 tactical_bombers moved from Ukraine to Volgograd
1 bomber moved from Ukraine to Volgograd
3 armour moved from Ukraine to Caucasus
3 bombers, 3 fighters and 6 tactical_bombers moved from Ukraine to Caucasus
1 armour moved from Smolensk to Urals
Germans take Urals from Russians
1 mech_infantry moved from Novgorod to Vyborg
Germans take Vyborg from Russians
1 submarine moved from 112 Sea Zone to 110 Sea Zone
1 bomber moved from Western Germany to 110 Sea Zone
Combat - Germans
Battle in Volgograd
Germans attack with 2 armour, 1 bomber and 3 tactical_bombers
Russians defend with 1 factory_minor and 1 infantry
Germans win, taking Volgograd from Russians with 2 armour, 1 bomber and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Caucasus
Germans attack with 3 armour, 3 bombers, 3 fighters and 6 tactical_bombers
ANZAC defend with 1 infantry
Germans win, taking Caucasus from ANZAC with 3 armour, 3 bombers, 3 fighters and 6 tactical_bombers remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in 110 Sea Zone
Germans attack with 1 bomber and 1 submarine
British defend with 1 destroyer
Germans win with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Non Combat Move - Germans
1 artillery moved from Western Germany to France
2 armour moved from Smolensk to Rostov
2 infantry moved from Ukraine to Rostov
3 tactical_bombers moved from Volgograd to Rostov
2 mech_infantrys moved from Novgorod to Finland
2 artilleries and 1 infantry moved from Nenetsia to 127 Sea Zone
2 artilleries and 1 infantry moved from 127 Sea Zone to Finland
3 bombers moved from Caucasus to Ukraine
1 bomber moved from Volgograd to Ukraine
3 fighters and 6 tactical_bombers moved from Caucasus to Rostov
1 infantry moved from France to Western Germany
1 bomber moved from 110 Sea Zone to Western Germany
Place Units - Germans
1 artillery and 2 infantry placed in Ukraine
3 armour placed in Russia
3 armour placed in Novgorod
1 fighter, 2 mech_infantrys and 1 tactical_bomber placed in Western Germany
2 infantry placed in France
1 destroyer placed in 112 Sea Zone
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,1
Germans collect 58 PUs (2 lost to blockades); end with 58 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 78 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 83 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - Russians
Turn Complete - Russians
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 artillery, 1 destroyer, 1 fighter, 2 infantry, 3 mech_infantrys, 1 submarine and 1 tactical_bomber; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 infantry moved from Soviet Far East to Siberia
1 armour and 1 infantry moved from Suiyuyan to Shensi
1 bomber moved from Anhwe to Shensi
1 tactical_bomber moved from Korea to Siberia
1 fighter moved from 6 Sea Zone to Siberia
1 tactical_bomber moved from Korea to 16 Sea Zone
1 fighter moved from 6 Sea Zone to 16 Sea Zone
1 destroyer and 1 submarine moved from 6 Sea Zone to 16 Sea Zone
Combat - Japanese
Battle in Siberia
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Shensi
Japanese attack with 1 armour, 1 bomber and 1 infantry
Chinese defend with 1 infantry
Japanese win, taking Shensi from Chinese with 1 armour, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 16 Sea Zone
Japanese attack with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer and 1 submarine
Japanese win with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for Americans: 1 destroyer and 1 submarine
Non Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from 16 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from Siberia to 6 Sea Zone
1 armour moved from Hopei to Jehol
1 aaGun, 3 artilleries and 3 infantry moved from Kiangsu to Anhwe
1 bomber moved from Shensi to Anhwe
1 battleship and 2 destroyers moved from 6 Sea Zone to 36 Sea Zone
Place Units - Japanese
1 artillery and 2 infantry placed in French Indo China
3 mech_infantrys placed in Kiangsu
1 fighter and 1 tactical_bomber placed in Japan
1 destroyer and 1 submarine placed in 6 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 6
Japanese collect 56 PUs; end with 56 PUs total
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 3 destroyers, 2 infantry, 3 submarines and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 battleship, 3 carriers, 2 cruisers, 1 destroyer and 6 fighters moved from 42 Sea Zone to 36 Sea Zone
1 bomber moved from Java to 36 Sea Zone
1 carrier, 2 destroyers and 2 fighters moved from 33 Sea Zone to 36 Sea Zone
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 destroyer moved from 35 Sea Zone to 36 Sea Zone
1 destroyer moved from 18 Sea Zone to 19 Sea Zone
Americans take 19 Sea Zone from Japanese
1 destroyer moved from 17 Sea Zone to 18 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 carrier, 1 destroyer, 2 fighters and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
1 carrier, 1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone
2 artilleries, 3 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 3 infantry, 1 mech_infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from Brazil to 86 Sea Zone
2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
1 submarine moved from 93 Sea Zone to 97 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
Combat - Americans
scramble in sz36?
Yes 3 fighters
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 3 destroyers, 2 infantry, 3 submarines and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 battleship, 3 carriers, 2 cruisers, 1 destroyer and 6 fighters moved from 42 Sea Zone to 36 Sea Zone
1 bomber moved from Java to 36 Sea Zone
1 carrier, 2 destroyers and 2 fighters moved from 33 Sea Zone to 36 Sea Zone
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 destroyer moved from 35 Sea Zone to 36 Sea Zone
1 destroyer moved from 18 Sea Zone to 19 Sea Zone
Americans take 19 Sea Zone from Japanese
1 destroyer moved from 17 Sea Zone to 18 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 carrier, 1 destroyer, 2 fighters and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
1 carrier, 1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone
2 artilleries, 3 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 3 infantry, 1 mech_infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from Brazil to 86 Sea Zone
2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
1 submarine moved from 93 Sea Zone to 97 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
Combat - Americans
Japanese scrambles 3 units out of French Indo China to defend against the attack in 36 Sea Zone
Battle in 36 Sea Zone
Americans attack with 1 battleship, 1 bomber, 4 carriers, 2 cruisers, 4 destroyers and 8 fighters
Japanese defend with 1 battleship, 2 carriers, 2 destroyers, 4 fighters, 3 tactical_bombers and 4 transports
Units damaged: 2 carriers owned by the Japanese and 1 battleship owned by the Japanese
Units damaged: 2 carriers owned by the Americans
Americans win, taking 36 Sea Zone from Neutral with 1 battleship, 1 bomber, 1 carrier, 2 cruisers, 1 destroyer and 2 fighters remaining. Battle score for attacker is 37
Casualties for Americans: 3 carriers, 3 destroyers and 6 fighters
Casualties for Japanese: 1 battleship, 2 carriers, 2 destroyers, 4 fighters, 3 tactical_bombers and 4 transports
Battle in Sumatra
Battle in Borneo
Non Combat Move - Americans
1 bomber moved from 36 Sea Zone to Java
3 artilleries, 6 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
Place Units - Americans
2 transports placed in 101 Sea Zone
1 armour, 1 artillery and 2 infantry placed in Eastern United States
Turning on Edit Mode
EDIT: Removing units owned by Americans from 91 Sea Zone: 1 destroyer
EDIT: Adding units owned by Americans to 104 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
2 destroyers and 3 submarines placed in 10 Sea Zone
1 destroyer placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 56 PUs; end with 56 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Sikang to Tsinghai
Chinese take Tsinghai from Japanese
1 infantry moved from Sikang to Szechwan
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Sikang
1 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 3 destroyers, 2 infantry, 3 submarines and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 battleship, 3 carriers, 2 cruisers, 1 destroyer and 6 fighters moved from 42 Sea Zone to 36 Sea Zone
1 bomber moved from Java to 36 Sea Zone
1 carrier, 2 destroyers and 2 fighters moved from 33 Sea Zone to 36 Sea Zone
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 destroyer moved from 35 Sea Zone to 36 Sea Zone
1 destroyer moved from 18 Sea Zone to 19 Sea Zone
Americans take 19 Sea Zone from Japanese
1 destroyer moved from 17 Sea Zone to 18 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 carrier, 1 destroyer, 2 fighters and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
1 carrier, 1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone
2 artilleries, 3 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 3 infantry, 1 mech_infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from Brazil to 86 Sea Zone
2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
1 submarine moved from 93 Sea Zone to 97 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
Combat - Americans
Japanese scrambles 3 units out of French Indo China to defend against the attack in 36 Sea Zone
Battle in 36 Sea Zone
Americans attack with 1 battleship, 1 bomber, 4 carriers, 2 cruisers, 4 destroyers and 8 fighters
Japanese defend with 1 battleship, 2 carriers, 2 destroyers, 4 fighters, 3 tactical_bombers and 4 transports
Units damaged: 2 carriers owned by the Japanese and 1 battleship owned by the Japanese
Units damaged: 2 carriers owned by the Americans
Americans win, taking 36 Sea Zone from Neutral with 1 battleship, 1 bomber, 1 carrier, 2 cruisers, 1 destroyer and 2 fighters remaining. Battle score for attacker is 37
Casualties for Americans: 3 carriers, 3 destroyers and 6 fighters
Casualties for Japanese: 1 battleship, 2 carriers, 2 destroyers, 4 fighters, 3 tactical_bombers and 4 transports
Battle in Sumatra
Battle in Borneo
Non Combat Move - Americans
1 bomber moved from 36 Sea Zone to Java
3 artilleries, 6 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
Place Units - Americans
2 transports placed in 101 Sea Zone
1 armour, 1 artillery and 2 infantry placed in Eastern United States
Turning on Edit Mode
EDIT: Removing units owned by Americans from 91 Sea Zone: 1 destroyer
EDIT: Adding units owned by Americans to 104 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
2 destroyers and 3 submarines placed in 10 Sea Zone
1 destroyer placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 56 PUs; end with 56 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Sikang to Tsinghai
Chinese take Tsinghai from Japanese
1 infantry moved from Sikang to Szechwan
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Sikang
1 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs total
Purchase Units - British
British buy 2 armour, 1 destroyer, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - British
2 artilleries and 2 infantry moved from Northwest Persia to Caucasus
1 armour moved from Northwest Persia to Caucasus
1 mech_infantry moved from Northwest Persia to Eastern Persia
1 mech_infantry moved from Northwest Persia to Eastern Persia
3 infantry and 4 mech_infantrys moved from Iraq to Northwest Persia
1 armour, 1 artillery and 2 infantry moved from Egypt to Trans-Jordan
1 armour moved from Trans-Jordan to Iraq
1 armour moved from Eastern United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
2 mech_infantrys moved from Belgian Congo to Egypt
1 infantry moved from Union of South Africa to Rhodesia
1 mech_infantry moved from Union of South Africa to Belgian Congo
Combat - British
Battle in Caucasus
British attack with 1 armour, 2 artilleries and 2 infantry
Germans defend with 3 armour
British win, taking Caucasus from Germans with 1 armour and 2 artilleries remaining. Battle score for attacker is 12
Casualties for Germans: 3 armour
Casualties for British: 2 infantry
Non Combat Move - British
2 destroyers moved from 98 Sea Zone to 80 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar
Place Units - British
1 destroyer placed in 110 Sea Zone
2 armour and 1 infantry placed in Iraq
British undo move 2.
1 armour and 2 infantry placed in Iraq
1 armour and 2 mech_infantrys placed in Egypt
Turn Complete - British
British collect 36 PUs; end with 36 PUs total
Place Units - UK_Pacific
1 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,3
UK_Pacific collect 7 PUs (3 lost to blockades); end with 7 PUs total
Some Units in India change ownership: 1 infantry
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 3 destroyers, 2 infantry, 3 submarines and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 battleship, 3 carriers, 2 cruisers, 1 destroyer and 6 fighters moved from 42 Sea Zone to 36 Sea Zone
1 bomber moved from Java to 36 Sea Zone
1 carrier, 2 destroyers and 2 fighters moved from 33 Sea Zone to 36 Sea Zone
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 destroyer moved from 35 Sea Zone to 36 Sea Zone
1 destroyer moved from 18 Sea Zone to 19 Sea Zone
Americans take 19 Sea Zone from Japanese
1 destroyer moved from 17 Sea Zone to 18 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 carrier, 1 destroyer, 2 fighters and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
1 carrier, 1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone
2 artilleries, 3 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 3 infantry, 1 mech_infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from Brazil to 86 Sea Zone
2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
1 submarine moved from 93 Sea Zone to 97 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
Combat - Americans
Japanese scrambles 3 units out of French Indo China to defend against the attack in 36 Sea Zone
Battle in 36 Sea Zone
Americans attack with 1 battleship, 1 bomber, 4 carriers, 2 cruisers, 4 destroyers and 8 fighters
Japanese defend with 1 battleship, 2 carriers, 2 destroyers, 4 fighters, 3 tactical_bombers and 4 transports
Units damaged: 2 carriers owned by the Japanese and 1 battleship owned by the Japanese
Units damaged: 2 carriers owned by the Americans
Americans win, taking 36 Sea Zone from Neutral with 1 battleship, 1 bomber, 1 carrier, 2 cruisers, 1 destroyer and 2 fighters remaining. Battle score for attacker is 37
Casualties for Americans: 3 carriers, 3 destroyers and 6 fighters
Casualties for Japanese: 1 battleship, 2 carriers, 2 destroyers, 4 fighters, 3 tactical_bombers and 4 transports
Battle in Sumatra
Battle in Borneo
Non Combat Move - Americans
1 bomber moved from 36 Sea Zone to Java
3 artilleries, 6 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
Place Units - Americans
2 transports placed in 101 Sea Zone
1 armour, 1 artillery and 2 infantry placed in Eastern United States
Turning on Edit Mode
EDIT: Removing units owned by Americans from 91 Sea Zone: 1 destroyer
EDIT: Adding units owned by Americans to 104 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
2 destroyers and 3 submarines placed in 10 Sea Zone
1 destroyer placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 56 PUs; end with 56 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Sikang to Tsinghai
Chinese take Tsinghai from Japanese
1 infantry moved from Sikang to Szechwan
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Sikang
1 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs total
Purchase Units - British
British buy 2 armour, 1 destroyer, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - British
2 artilleries and 2 infantry moved from Northwest Persia to Caucasus
1 armour moved from Northwest Persia to Caucasus
1 mech_infantry moved from Northwest Persia to Eastern Persia
1 mech_infantry moved from Northwest Persia to Eastern Persia
3 infantry and 4 mech_infantrys moved from Iraq to Northwest Persia
1 armour, 1 artillery and 2 infantry moved from Egypt to Trans-Jordan
1 armour moved from Trans-Jordan to Iraq
1 armour moved from Eastern United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
2 mech_infantrys moved from Belgian Congo to Egypt
1 infantry moved from Union of South Africa to Rhodesia
1 mech_infantry moved from Union of South Africa to Belgian Congo
Combat - British
Battle in Caucasus
British attack with 1 armour, 2 artilleries and 2 infantry
Germans defend with 3 armour
British win, taking Caucasus from Germans with 1 armour and 2 artilleries remaining. Battle score for attacker is 12
Casualties for Germans: 3 armour
Casualties for British: 2 infantry
Non Combat Move - British
2 destroyers moved from 98 Sea Zone to 80 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar
Place Units - British
1 destroyer placed in 110 Sea Zone
2 armour and 1 infantry placed in Iraq
British undo move 2.
1 armour and 2 infantry placed in Iraq
1 armour and 2 mech_infantrys placed in Egypt
Turn Complete - British
British collect 36 PUs; end with 36 PUs total
Place Units - UK_Pacific
1 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,3
UK_Pacific collect 7 PUs (3 lost to blockades); end with 7 PUs total
Some Units in India change ownership: 1 infantry
Turning on Edit Mode
EDIT: Removing units owned by British from Dutch New Guinea: 1 tactical_bomber
EDIT: Adding units owned by UK_Pacific to Java: 1 tactical_bomber
EDIT: Turning off Edit Mode
sorry for the repost forgot a non com
No problem
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour moved from Timguska to Evenkiyskiy
Italians take Evenkiyskiy from Russians
1 armour moved from Evenkiyskiy to Timguska
Combat - Italians
Non Combat Move - Italians
1 armour and 2 mech_infantrys moved from Ukraine to Rostov
1 infantry moved from Southern Italy to Northern Italy
2 fighters moved from Ukraine to Southern Italy
1 bomber moved from Ukraine to Western Germany
1 armour moved from Northern Italy to Southern Italy
2 infantry moved from France to Northern Italy
Place Units - Italians
1 infantry placed in Southern Italy
3 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 15
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,6,3,3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,3,5,3,6,3,2,1,5,2
Italians collect 9 PUs (15 lost to blockades); end with 9 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 destroyer and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
Combat - ANZAC
Battle in Malaya
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 armour and 1 harbour
Japanese win with 1 armour remaining. Battle score for attacker is -7
Casualties for ANZAC: 1 artillery and 1 infantry
Non Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from New South Wales to Queensland
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
Place Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea Zone
1 armour placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 destroyer and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
Combat - ANZAC
Battle in Malaya
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 armour and 1 harbour
Japanese win with 1 armour remaining. Battle score for attacker is -7
Casualties for ANZAC: 1 artillery and 1 infantry
Non Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from New South Wales to Queensland
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
Place Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea Zone
1 armour placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Combat Move - French
3 infantry moved from Egypt to Trans-Jordan
Non Combat Move - French
Turn Complete - French
you can skip russia
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 bomber, 2 fighters and 8 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Germans
1 armour moved from Urals to Yenisey
Germans take Yenisey from Russians
2 infantry moved from Rostov to Caucasus
1 armour moved from Kazakhstan to Caucasus
3 fighters and 9 tactical_bombers moved from Rostov to Caucasus
4 bombers moved from Ukraine to Caucasus
1 bomber moved from Western Germany to Caucasus
1 fighter and 1 tactical_bomber moved from Western Germany to 110 Sea Zone
1 armour moved from Volgograd to Caucasus
Combat - Germans
Battle in 110 Sea Zone
Germans attack with 1 fighter, 1 submarine and 1 tactical_bomber
British defend with 1 destroyer
Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Germans: 1 submarine
Casualties for British: 1 destroyer
Battle in Caucasus
Germans attack with 2 armour, 5 bombers, 3 fighters, 2 infantry and 9 tactical_bombers
British defend with 1 armour and 2 artilleries
Germans win, taking Caucasus from British with 2 armour, 5 bombers, 3 fighters, 2 infantry and 9 tactical_bombers remaining. Battle score for attacker is 14
Casualties for British: 1 armour and 2 artilleries
Non Combat Move - Germans
5 bombers, 3 fighters and 9 tactical_bombers moved from Caucasus to Rostov
1 artillery and 2 infantry moved from Ukraine to Rostov
3 armour moved from Russia to Rostov
3 armour moved from Novgorod to Bryansk
1 mech_infantry moved from Vyborg to Finland
1 infantry moved from Western Germany to France
2 transports moved from 127 Sea Zone to 112 Sea Zone
1 fighter moved from 110 Sea Zone to 112 Sea Zone
1 tactical_bomber moved from 110 Sea Zone to Western Germany
Place Units - Germans
3 mech_infantrys placed in Ukraine
3 armour placed in Volgograd
3 mech_infantrys placed in Russia
1 bomber, 2 fighters and 2 mech_infantrys placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,3
Germans collect 59 PUs (2 lost to blockades); end with 60 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 80 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 85 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - Russians
Turn Complete - Russians