@larrymarx:
This is very interesting, and I think it validates the cost formulas: a quadrupling in strength is required to justify a doubling in cost.
I also like that you’ve removed the factor of cost for the above ratios. It’s always better to bring more than you need to win the fight, and if you know what break even is for a fight, you can focus on whether or not you can bring more than that to the battle. For this purpose, unit cost might be a factor or it might not.
With large battles, as I demonstrated earlier, it just takes a slight advantage to be certain of victory. If it is a large battle, then winning it is probably more important than preserving your units with high values.
If it’s a small battle, cost matters more because you want your good units left for future battles, but in the case of small battles these formulas and ratios don’t really matter anyways because anyone can look at the units and tell which side will win.
I agree.
Would you agree Larrymarx, about this formula being renamed ENIGMA formula ? To consider all contributors without having a too cumbersome name.
Here is the table based on Baron-Larrymarx formula completed on effective cost vs combat points ratio:
For all 1 hit units, you use : 36 Power/(cost^2) = offense or defense factor* based on cost
For 2 hits and 3 hits unit : 36 Power/(cost^2) {1+[(nb hit -1)/11.62] }= offense or defense factor* based on cost
To get the cost of a 1 hit unit for a given factor of reference: √(36*Power of unit / Offence or defence Factor)= Cost.
For a 2 hits unit for a given factor of reference:
√(36*Power of unit {1+[(nb hit -1)/11.62] } / Offence or defence Factor)= Cost.
For combined arms and multiple units you have to average both combat points per unit and cost per unit.
Then you can add it into the formula.
@Baron:
I made it on AACalc then I revised numbers by applying this formula derived from above Stack formula:
√(P2 / P1) = N1 / N2
To get break even (meaning 50% vs 50% odds) number of unit ratio for different Power relative to each other:
Power 1
vs 2 = 17 units :12 units (170:120) 1.42
vs 3 = 19:11 (189:109) 1.73
vs 4 = 2:1 2.00
Power 2
vs 1 = 12:17 (120:170) 0.70
vs 3 = 11:9 (109:89) 1.22
vs 4 = 17:12 (170:120) 1.42
Power 3
vs 1 = 11:19 (109:189) 0.58
vs 2 = 9:11 (89:109) 0.82
vs 4 = 15:13 (149:129) 1.15
Power 4
vs 1 = 1:2 0.50
vs 2 = 12:17 (120:170) 0.70
vs 3 = 13:15 (129:149) 0.87
So, if you want to see if your on the right side, find the average Power and compare your number of units with the ratio above.
For example, you have 3 Tank and 1 Inf vs 2 Inf 1 Art.
Avg less than 3 compared to 2.
4 units vs 3 units 4:3
The table for 3 vs 2 say 9:11, so, if you drop to 2 tanks vs 3 units during combat resolution, you know you are below 50% odds of survival. You may then retreat, or try your luck.
It is my first shot working with Table feature of the Forum.
If someone can do better, I will appreciate.
With this small 5 x 5 table, you get in a glimpse what is the 50%-50% break even according to the ratio of units and the average power of a given stack.
This table may also be written in decimal instead of a ratio, below. But ratio are better to understand how each ratio is paired to another one which is simply reversed.
A more complete table would include average power: 1.5, 2.5 and 3.5
But, in F-2-F, you can always round up the average enemy’s power, so you do a safer battle to be sure you are above break even ratio.
X means the ratio is 1:1. I did not want to overcharge this table with obvious infos.
| Power
1
2
3
4 | 1
X
12:17
11:19
1:2
| 2
17:12
X
9:11
12:17
| 3
19:11
11:9
X
13:15
| 4
2:1
17:12
15:13
X
| Power
1
2
3
4 | 1
X
0.70
0.58
0.50
| 2
1.42
X
0.82
0.70
| 3
1.73
1.22
X
0.87
| 4
2.00
1.42
1.15
X
For instance, reading from left row to the right, if you have an average power of 1.3 for 17 units and the defender has 2.2 average power for 10 units.
You may cross-referenced the 1 row with the 2 column, saying you need 17: 12 ratio, or 1.42 more units than defender.
So, your 17:12 ratio or 1.72 more units give an above 50-50% odds of winning.
Of course, during battle, ratio of units and average power may changes, especially when fodders are done.
So, you may decide at critical moment to recheck your odds of success.
For example, the defender may have only 3 Tanks left, while attacker only 4 Infs and 1 Tank.
This give a 5: 3 units ratio. And the 1 (A7 / 5= 1.4) row compared to 3 column, says: 19 to 11 or 1.73.
If looking the 2 row, it says 11:9 or 1.22.
So, assuming this rounding up or down, it reveals you are above or below the break even point.
Thus, it is still near 50%-50%.
In fact, AACalc says:
Overall %*: A. survives: 70.6% D. survives: 24% No one survives: 5.5%
But, Punch formula might be better to anticipate results?
A7 for 5 hits vs A9 for 3 hits.
Stack formula is more revealing IMO:
251.4= 35 vs 93= 27 |
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