Got it, I didn’t see that I also had a FAQ, was thinking I only had the CLASSIFIED clarification
Now I see my specific question is answered, the carriers could not even split up during a combat move that ends in the same place
I got diced really bad when I hit Iraq a long time ago.
Just now, your ships @2 got 4/5 hits…was expecting about 2 hits.
I didn’t have much ground left after Iraq with which to attack with.
I think I started a PBEM game with you on accident…meant it to be someone else.
Never mind about that. I’m new to starting PBEM games…didn’t realize you type the title in triplea. Marti dice emails was saying that I was rolling dice in a game against you.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Combat Move - Russians
1 infantry moved from Szechwan to Sikang
Chinese take Sikang from Germans
1 infantry moved from Suiyuyan to Kansu
2 infantry moved from Suiyuyan to Kansu
1 infantry moved from Kweichow to Shensi
3 infantry moved from Suiyuyan to Shensi
1 infantry moved from Suiyuyan to Shensi
2 infantry moved from Suiyuyan to Kansu
Combat - Russians
Battle in Shensi
Russians attack with 5 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 5 infantry in Shensi, round 2 : 0/5 hits
Germans roll dice for 1 mech_infantry in Shensi, round 2 : 0/1 hits
Russians roll dice for 5 infantry in Shensi, round 3 : 0/5 hits
Germans roll dice for 1 mech_infantry in Shensi, round 3 : 1/1 hits
1 infantry owned by the Russians lost in Shensi
Russians roll dice for 4 infantry in Shensi, round 4 : 1/4 hits
Germans roll dice for 1 mech_infantry in Shensi, round 4 : 1/1 hits
1 mech_infantry owned by the Germans and 1 infantry owned by the Russians lost in Shensi
Russians win, taking Shensi from Germans with 3 infantry remaining. Battle score for attacker is -2
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 2 infantry
Non Combat Move - Russians
2 aaGuns moved from Suiyuyan to Kansu
Turn Complete - Russians
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Combat Move - Japanese
2 fighters and 3 tactical_bombers moved from Kiangsu to Tsinghai
Non Combat Move - Japanese
Turn Complete - Japanese
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Purchase Units - Americans
Americans buy 8 fighters and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 93 Sea Zone to 97 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 destroyer and 1 submarine moved from 91 Sea Zone to 104 Sea Zone
8 fighters moved from Eastern United States to Gibraltar
7 fighters moved from Gibraltar to Egypt
2 fighters moved from Tobruk to Egypt
5 infantry moved from Tobruk to Alexandria
1 infantry moved from Libya to Tobruk
3 mech_infantrys moved from Morocco to Tunisia
3 destroyers and 1 submarine moved from 19 Sea Zone to 20 Sea Zone
3 destroyers and 1 submarine moved from 20 Sea Zone to 36 Sea Zone
1 destroyer moved from 83 Sea Zone to 91 Sea Zone
1 submarine moved from 91 Sea Zone to 104 Sea Zone
2 transports moved from 101 Sea Zone to 91 Sea Zone
3 transports moved from 91 Sea Zone to 101 Sea Zone
Combat - Americans
Battle in 104 Sea Zone
Americans attack with 1 destroyer and 2 submarines
Germans defend with 1 destroyer and 1 submarine
Americans roll dice for 2 submarines in 104 Sea Zone, round 2 : 0/2 hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 1/1 hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Americans lost in 104 Sea Zone
Americans roll dice for 1 submarine in 104 Sea Zone, round 3 : 1/1 hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 3 : 0/1 hits
Germans roll dice for 1 submarine in 104 Sea Zone, round 3 : 0/1 hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 3 : 0/1 hits
1 submarine owned by the Germans lost in 104 Sea Zone
Americans roll dice for 1 submarine in 104 Sea Zone, round 4 : 1/1 hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 4 : 0/1 hits
1 destroyer owned by the Germans lost in 104 Sea Zone
Americans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer and 1 submarine
Casualties for Americans: 1 submarine
Non Combat Move - Americans
2 aaGuns moved from Libya to Tobruk
1 aaGun moved from Tunisia to Libya
1 aaGun moved from Algeria to Tunisia
1 infantry moved from Morocco to Algeria
Place Units - Americans
8 fighters and 1 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 56 PUs; end with 56 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 artillery and 1 infantry moved from Kansu to Tsinghai
1 artillery and 4 infantry moved from Anhwe to Kiangsu
1 infantry moved from Hopei to Anhwe
Combat - Chinese
Battle in Tsinghai
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 2 fighters and 3 tactical_bombers
Chinese roll dice for 1 artillery and 1 infantry in Tsinghai, round 2 : 1/2 hits
Germans roll dice for 2 fighters and 3 tactical_bombers in Tsinghai, round 2 : 3/5 hits
1 infantry owned by the Chinese, 1 artillery owned by the Chinese and 1 tactical_bomber owned by the Japanese lost in Tsinghai
Germans win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Chinese: 1 artillery and 1 infantry
Casualties for Japanese: 1 tactical_bomber
Battle in Kiangsu
Chinese attack with 1 artillery and 4 infantry
Japanese defend with 1 aaGun, 1 armour, 1 artillery, 1 factory_minor and 8 infantry
Chinese roll dice for 1 artillery and 4 infantry in Kiangsu, round 2 : 1/5 hits
Japanese roll dice for 1 aaGun, 1 armour, 1 artillery and 8 infantry in Kiangsu, round 2 : 4/10 hits
4 infantry owned by the Chinese and 1 aaGun owned by the Japanese lost in Kiangsu
1 artillery owned by the Chinese retreated to Anhwe
Japanese win with 1 armour, 1 artillery and 8 infantry remaining. Battle score for attacker is -7
Casualties for Chinese: 4 infantry
Casualties for Japanese: 1 aaGun
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Kansu
1 infantry placed in Sikang
1 artillery and 4 infantry placed in Anhwe
Turn Complete - Chinese
Chinese collect 19 PUs; end with 19 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 25 PUs
Purchase Units - British
British buy 1 aaGun, 2 fighters and 1 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 fighter moved from United Kingdom to Gibraltar
3 armour moved from Belgian Congo to Egypt
2 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo
4 artilleries, 21 infantry and 6 mech_infantrys moved from West India to Eastern Persia
British take Eastern Persia from Germans
1 mech_infantry moved from India to Eastern Persia
1 artillery and 1 infantry moved from India to West India
1 mech_infantry moved from Kwangtung to Yunnan
1 artillery and 1 infantry moved from Kwangtung to Kwangsi
Combat - British
Non Combat Move - British
3 aaGuns moved from West India to Eastern Persia
Place Units - British
1 aaGun and 2 fighters placed in Egypt
1 infantry placed in Union of South Africa
Turn Complete - British
British collect 28 PUs; end with 28 PUs
Place Units - UK_Pacific
1 artillery and 2 infantry placed in India
3 mech_infantrys placed in Kwangtung
Turn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 22 PUs
Units Change Ownership
Some Units in India change ownership: 1 artillery and 2 infantry
Some Units in Kwangtung change ownership: 3 mech_infantrys
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Purchase Units - Italians
Italians buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Italians
2 armour moved from Northwest Persia to Persia
3 infantry moved from Northwest Persia to Persia
1 armour moved from Caucasus to Persia
2 artilleries moved from Caucasus to Northwest Persia
4 mech_infantrys moved from Caucasus to Persia
1 infantry moved from Caucasus to Northwest Persia
1 armour and 1 mech_infantry moved from Ukraine to Caucasus
Non Combat Move - Italians
1 aaGun moved from Trans-Jordan to Iraq
4 fighters and 1 tactical_bomber moved from Trans-Jordan to Persia
Place Units - Italians
2 infantry placed in Caucasus
Turn Complete - Italians
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,4,4,6,2,5,1,1,3,4,2,5
Italians collect 6 PUs (10 lost to blockades); end with 8 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 13 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 15 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Purchase Units - ANZAC
ANZAC buy 1 airfield and 3 fighters; Remaining resources: 2 PUs;
Combat Move - ANZAC
2 bombers moved from Amur to Yenisey
4 artilleries moved from Japan to 6 Sea Zone
1 aaGun, 3 artilleries, 1 battleship, 6 submarines and 4 transports moved from 6 Sea Zone to 36 Sea Zone
1 artillery and 1 transport moved from 6 Sea Zone to 36 Sea Zone
2 fighters moved from Shan State to Eastern Persia
1 fighter moved from Burma to Eastern Persia
3 bombers moved from French Indo China to Kazakhstan
4 bombers moved from Amur to Yenisey
1 artillery moved from Kweichow to Anhwe
1 infantry moved from Shan State to Burma
4 destroyers moved from 19 Sea Zone to 36 Sea Zone
Combat - ANZAC
Battle in Kazakhstan
ANZAC attack with 3 bombers
Germans defend with 1 mech_infantry
ANZAC roll dice for 3 bombers in Kazakhstan, round 2 : 1/3 hits
Germans roll dice for 1 mech_infantry in Kazakhstan, round 2 : 1/1 hits
1 mech_infantry owned by the Germans and 1 bomber owned by the ANZAC lost in Kazakhstan
ANZAC win with 2 bombers remaining. Battle score for attacker is -8
Casualties for Germans: 1 mech_infantry
Casualties for ANZAC: 1 bomber
Battle in Yenisey
ANZAC attack with 6 bombers
Germans defend with 1 mech_infantry
ANZAC roll dice for 6 bombers in Yenisey, round 2 : 3/6 hits
Germans roll dice for 1 mech_infantry in Yenisey, round 2 : 1/1 hits
1 mech_infantry owned by the Germans and 1 bomber owned by the ANZAC lost in Yenisey
ANZAC win with 5 bombers remaining. Battle score for attacker is -8
Casualties for Germans: 1 mech_infantry
Casualties for ANZAC: 1 bomber
Non Combat Move - ANZAC
2 bombers moved from Kazakhstan to Eastern Persia
5 bombers moved from Yenisey to Kansu
1 aaGun and 4 artilleries moved from 36 Sea Zone to Kwangsi
Place Units - ANZAC
1 airfield and 3 fighters placed in French Indo China
Turn Complete - ANZAC
ANZAC collect 33 PUs; end with 35 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 40 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 45 PUs
China can’t leave china so it will take me a long time to take down Berlin.
ok…1% is 1% like you just said in a post. I’m going to roll at cairo. If you get diced, i’ll play a few more rounds…but maybe, I’ll be conceding the game soon.
11% odds battle in Egypt.
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 19
Purchase Units - Germans
Germans buy 1 bomber, 2 destroyers, 2 fighters, 1 infantry and 12 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
12 armour, 4 artilleries, 5 bombers, 8 fighters, 9 infantry, 21 mech_infantrys and 6 tactical_bombers moved from Trans-Jordan to Egypt
3 armour and 3 mech_infantrys moved from Iraq to Egypt
3 bombers moved from Caucasus to Egypt
6 bombers moved from Western Germany to Egypt
2 fighters moved from 112 Sea Zone to 104 Sea Zone
1 destroyer and 1 submarine moved from 112 Sea Zone to 104 Sea Zone
3 bombers moved from Russia to Egypt
3 mech_infantrys moved from Northwest Persia to Persia
Germany’s 1st roll, my 4s rolled less 50% hits, and the AAA got 1 hit…near impossible at that point to win a 11% odds battle.
US fighters was hit about a 90% ratio 1st roll.
I concede the game. Obviously impossible for me now. Very fun game. Like I mentioned earlier, I didn’t think I could make it after the Iraq failure several rounds earlier. Hitting stuff like China or taking other Russian territories was just to get some extra IPCs while trying to re-build ground/air. I lost so much stuff.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 19
Purchase Units - Germans
Germans buy 1 bomber, 2 destroyers, 2 fighters, 1 infantry and 12 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
12 armour, 4 artilleries, 5 bombers, 8 fighters, 9 infantry, 21 mech_infantrys and 6 tactical_bombers moved from Trans-Jordan to Egypt
3 armour and 3 mech_infantrys moved from Iraq to Egypt
3 bombers moved from Caucasus to Egypt
6 bombers moved from Western Germany to Egypt
2 fighters moved from 112 Sea Zone to 104 Sea Zone
1 destroyer and 1 submarine moved from 112 Sea Zone to 104 Sea Zone
3 bombers moved from Russia to Egypt
3 mech_infantrys moved from Northwest Persia to Persia
Combat - Germans
Battle in 104 Sea Zone
Germans attack with 1 destroyer, 2 fighters and 1 submarine
Americans defend with 1 destroyer and 1 submarine
Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 destroyer and 2 fighters in 104 Sea Zone, round 2 : 2/3 hits
Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Americans and 1 destroyer owned by the Americans lost in 104 Sea Zone
Germans win with 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 14
Casualties for Americans: 1 destroyer and 1 submarine
Battle in Egypt
Germans attack with 15 armour, 4 artilleries, 17 bombers, 8 fighters, 9 infantry, 24 mech_infantrys and 6 tactical_bombers
British defend with 1 aaGun, 6 armour, 1 factory_minor, 5 fighters, 1 harbour, 19 infantry and 2 mech_infantrys; Russians defend with 1 infantry; Americans defend with 5 artilleries, 37 fighters and 5 infantry
AA fire in Egypt : 1/3 hits
1 fighter owned by the Germans lost in Egypt
Germans roll dice for 15 armour, 4 artilleries, 17 bombers, 7 fighters, 9 infantry, 24 mech_infantrys and 6 tactical_bombers in Egypt, round 2 : 23/82 hits
British roll dice for 1 aaGun, 6 armour, 5 artilleries, 42 fighters, 25 infantry and 2 mech_infantrys in Egypt, round 2 : 39/80 hits
24 mech_infantrys owned by the Germans, 1 aaGun owned by the British, 5 infantry owned by the Americans, 9 infantry owned by the Germans, 2 armour owned by the Germans, 4 artilleries owned by the Germans, 16 infantry owned by the British and 1 infantry owned by the Russians lost in Egypt
Germans roll dice for 13 armour, 17 bombers, 7 fighters and 6 tactical_bombers in Egypt, round 3 : 28/43 hits
British roll dice for 6 armour, 5 artilleries, 42 fighters, 3 infantry and 2 mech_infantrys in Egypt, round 3 : 29/58 hits
6 tactical_bombers owned by the Germans, 2 mech_infantrys owned by the British, 3 bombers owned by the Germans, 7 fighters owned by the Germans, 5 artilleries owned by the Americans, 2 fighters owned by the British, 6 armour owned by the British, 13 armour owned by the Germans, 10 fighters owned by the Americans and 3 infantry owned by the British lost in Egypt
Germans roll dice for 14 bombers in Egypt, round 4 : 9/14 hits
British roll dice for 30 fighters in Egypt, round 4 : 22/30 hits
14 bombers owned by the Germans and 9 fighters owned by the Americans lost in Egypt
British win with 21 fighters remaining. Battle score for attacker is -225
Casualties for Germans: 15 armour, 4 artilleries, 17 bombers, 8 fighters, 9 infantry, 24 mech_infantrys and 6 tactical_bombers
Casualties for British: 1 aaGun, 6 armour, 2 fighters, 19 infantry and 2 mech_infantrys
Casualties for Russians: 1 infantry
Casualties for Americans: 5 artilleries, 19 fighters and 5 infantry
Non Combat Move - Germans
2 fighters could not land in 104 Sea Zone and were removed
Place Units - Germans
1 infantry and 9 mech_infantrys placed in Western Germany
2 destroyers placed in 110 Sea Zone
1 bomber, 2 fighters and 3 mech_infantrys placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,3,2,6,3,3,6,5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,5,6,3,5,3,4,6,6,3,1,2
Germans collect 68 PUs (8 lost to blockades); end with 68 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 77 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 92 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 97 PUs
I concede.
Close game. gg
What a match!
Absolutely great!