Wittmann vs Shin Ji 2nd Playoff FINAL


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 4

    Purchase Units - Japanese
                Japanese buy 5 armour, 3 fighters and 1 mech_infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 armour moved from French Indo China to Shan State
                      Japanese take Shan State from UK_Pacific
                1 armour moved from Shan State to Yunnan
                1 infantry moved from Yunnan to Burma
                      Japanese take Burma from UK_Pacific
                3 armour moved from Hopei to Yunnan
                3 mech_infantrys moved from Shantung to Hunan
                1 mech_infantry moved from French Indo China to Yunnan
                1 armour, 2 artilleries and 1 infantry moved from Malaya to 37 Sea Zone
                1 transport moved from 37 Sea Zone to 36 Sea Zone
                1 mech_infantry moved from French Indo China to 36 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 35 Sea Zone
                1 mech_infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
                1 artillery and 1 transport moved from 37 Sea Zone to 44 Sea Zone
                1 armour and 1 transport moved from 37 Sea Zone to 35 Sea Zone
                1 armour, 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
                1 mech_infantry moved from 44 Sea Zone to Celebes
                1 artillery moved from 44 Sea Zone to Celebes
                1 battleship moved from 37 Sea Zone to 35 Sea Zone
                1 battleship moved from 37 Sea Zone to 44 Sea Zone
                1 cruiser moved from 37 Sea Zone to 35 Sea Zone
                1 destroyer moved from 37 Sea Zone to 44 Sea Zone
                1 destroyer moved from 37 Sea Zone to 35 Sea Zone
                1 carrier moved from 37 Sea Zone to 35 Sea Zone
                1 carrier moved from 37 Sea Zone to 44 Sea Zone
                1 carrier moved from 37 Sea Zone to 44 Sea Zone
                1 fighter moved from 37 Sea Zone to Celebes
                1 submarine moved from 37 Sea Zone to 44 Sea Zone
                1 cruiser moved from 35 Sea Zone to 44 Sea Zone
                1 destroyer moved from 35 Sea Zone to 44 Sea Zone
                1 carrier and 2 destroyers moved from 6 Sea Zone to 35 Sea Zone
                1 fighter moved from 37 Sea Zone to Philippines
                1 fighter moved from Kwangsi to Philippines
                1 tactical_bomber moved from 37 Sea Zone to Kwangsi
                1 infantry moved from Hopei to Chahar
                1 bomber moved from Kwangsi to Chahar
                1 infantry moved from Kweichow to Yunnan
                1 infantry moved from Hopei to Kweichow
                2 fighters moved from Kwangsi to Philippines
                1 infantry moved from Hopei to Chahar
                1 infantry moved from Hunan to Yunnan
                2 fighters and 1 tactical_bomber moved from Japan to Kwangsi
                1 fighter moved from 37 Sea Zone to Celebes
                2 tactical_bombers moved from 37 Sea Zone to Celebes

    Combat - Japanese
                Battle in 44 Sea Zone
                    Japanese attack with 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 1 submarine and 2 transports
                    ANZAC defend with 1 transport
                        1 transport owned by the ANZAC lost in 44 Sea Zone
                        Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 :  0/1 hits
                    Japanese win, taking 44 Sea Zone from Neutral with 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 1 submarine and 2 transports remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in 35 Sea Zone
                    Japanese attack with 1 battleship, 2 carriers, 2 destroyers and 2 transports
                    Americans defend with 1 transport
                        1 transport owned by the Americans lost in 35 Sea Zone
                    Japanese win with 1 battleship, 2 carriers, 2 destroyers and 2 transports remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in Philippines
                    Japanese attack with 1 armour, 1 artillery, 4 fighters and 1 infantry
                    Americans defend with 1 airfield, 1 harbour and 2 infantry
                        Japanese roll dice for 1 armour, 1 artillery, 4 fighters and 1 infantry in Philippines, round 2 :  4/7 hits
                        Americans roll dice for 2 infantry in Philippines, round 2 :  1/2 hits
                        1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Philippines
                    Japanese win, taking Philippines from Americans with 1 armour, 1 artillery and 4 fighters remaining. Battle score for attacker is 3
                    Casualties for Americans: 2 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Celebes
                    Japanese attack with 1 artillery, 2 fighters, 1 mech_infantry and 2 tactical_bombers
                    ANZAC defend with 2 infantry
                        Japanese roll dice for 1 artillery, 2 fighters, 1 mech_infantry and 2 tactical_bombers in Celebes, round 2 :  1/6 hits
                        ANZAC roll dice for 2 infantry in Celebes, round 2 :  0/2 hits
                        1 infantry owned by the ANZAC lost in Celebes
                        Japanese roll dice for 1 artillery, 2 fighters, 1 mech_infantry and 2 tactical_bombers in Celebes, round 3 :  4/6 hits
                        ANZAC roll dice for 1 infantry in Celebes, round 3 :  0/1 hits
                        1 infantry owned by the ANZAC lost in Celebes
                    Japanese win, taking Celebes from ANZAC with 1 artillery, 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for ANZAC: 2 infantry
                Battle in Chahar
                    Japanese attack with 1 bomber and 2 infantry
                    Chinese defend with 1 artillery
                        Japanese roll dice for 1 bomber and 2 infantry in Chahar, round 2 :  1/3 hits
                        Chinese roll dice for 1 artillery in Chahar, round 2 :  0/1 hits
                        1 artillery owned by the Chinese lost in Chahar
                    Japanese win, taking Chahar from Chinese with 1 bomber and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Chinese: 1 artillery

    Non Combat Move - Japanese
                1 bomber moved from Chahar to Kwangsi
                4 fighters moved from Philippines to 35 Sea Zone
                2 fighters moved from Celebes to 44 Sea Zone
                2 tactical_bombers moved from Celebes to 44 Sea Zone

    Place Units - Japanese
                2 armour and 1 mech_infantry placed in Shantung
                3 armour placed in French Indo China
                3 fighters placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 1,3
                Japanese collect 56 PUs (4 lost to blockades); end with 56 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 61 PUs
                Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 64 PUs
                Turning on Edit Mode
                EDIT: Changing PUs for Japanese from 64 to 61
                EDIT: Turning off Edit Mode

    Territory Summary for Japanese :

    Iwo Jima : 1 infantry
        Shantung : 1 flag, 2 armour, 1 factory_minor and 1 mech_infantry
        Kwangsi : 1 flag, 1 bomber, 5 fighters and 6 tactical_bombers
        Kiangsu : 1 flag
        Kiangsi : 1 flag
        Japan : 3 aaGuns, 1 airfield, 1 factory_major, 3 fighters, 1 harbour and 3 infantry
        Jehol : 1 flag
        Manchuria : 1 flag, 2 infantry
        Yunnan : 1 flag, 4 armour, 4 artilleries, 4 infantry and 2 mech_infantrys
        Kweichow : 1 flag, 1 aaGun and 1 infantry
        Hunan : 1 flag, 3 mech_infantrys
        Hopei : 1 flag, 1 infantry
        Szechwan : 1 flag, 1 infantry
        Chahar : 1 flag, 2 infantry
        Anhwe : 1 flag, 1 infantry
        Shan State : 1 flag
        Burma : 1 flag, 1 infantry
        Malaya : 1 flag, 1 harbour
        Borneo : 1 flag
        Kwangtung : 1 flag, 1 harbour
        Philippines : 1 flag, 1 airfield, 1 armour, 1 artillery and 1 harbour
        Guam : 1 flag, 1 airfield, 1 artillery and 1 infantry
        French Indo China : 1 flag, 3 armour and 1 factory_minor
        Celebes : 1 flag, 1 artillery and 1 mech_infantry
        Java : 1 flag
        Sumatra : 1 flag
        44 Sea Zone : 1 flag, 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 2 fighters, 1 submarine, 2 tactical_bombers and 2 transports
        37 Sea Zone : 1 flag
        35 Sea Zone : 1 battleship, 2 carriers, 2 destroyers, 4 fighters and 2 transports

    Production/PUs Summary :

    Germans : 47 / 55
        Russians : 29 / 36
        Japanese : 60 / 61
        Americans : 53 / 86
        Chinese : 5 / 6
        British : 35 / 43
        UK_Pacific : 5 / 9
        Italians : 13 / 13
        ANZAC : 10 / 17
        French : 2 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 6 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    triplea_40310_Jap4.tsvg


  • I am done for tonight. Playing a game of 7 Wonders with my 8 year old , then I’ll be sitting up with my wife. Looking forward to seeing what I can do with the Allies.
    Have a good evening.
    Will not be able to play as much tomorrow, as the restaurant opens Tues-Sat. Always lots to do on Tuesday.


  • I just looked up that game - looks like fun!

    Enjoy your family time, and I look forward to your turn when you have a chance.


  • We have owned it since Christmas and play  modt days. My wife and I used to play A&A, but cannot spare the time any more. We play games we can finish in an hour.


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 4

    Purchase Units - Italians
                Italians buy 3 mech_infantrys; Remaining resources: 1 PUs;

    Combat Move - Italians
                1 artillery and 1 infantry moved from Tobruk to Alexandria

    Combat - Italians
                Battle in Alexandria
                    Italians attack with 1 artillery and 1 infantry
                    British defend with 1 infantry
                        Italians roll dice for 1 artillery and 1 infantry in Alexandria, round 2 :  0/2 hits
                        British roll dice for 1 infantry in Alexandria, round 2 :  0/1 hits
                        Italians roll dice for 1 artillery and 1 infantry in Alexandria, round 3 :  1/2 hits
                        British roll dice for 1 infantry in Alexandria, round 3 :  0/1 hits
                        1 infantry owned by the British lost in Alexandria
                    Italians win, taking Alexandria from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry

    Non Combat Move - Italians
                2 mech_infantrys moved from Southern Italy to Yugoslavia

    Place Units - Italians
                3 mech_infantrys placed in Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 6
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,2,1,4
                Italians collect 6 PUs (6 lost to blockades); end with 7 PUs total

    triplea_40310_Ita4.tsvg


  • TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 5

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 2 armour, 2 artilleries, 1 destroyer, 1 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                4 armour, 8 artilleries, 10 infantry and 9 mech_infantrys moved from Eastern Poland to Belarus
                1 armour and 9 mech_infantrys moved from Germany to Eastern Poland
                3 infantry moved from Romania to Eastern Poland
                2 infantry moved from Bessarabia to Eastern Poland
                3 bombers and 2 fighters moved from Belarus to Russia
                1 infantry moved from France to Western Germany
                1 artillery moved from France to Western Germany
                1 fighter moved from Southern Italy to Western Germany
                1 tactical_bomber moved from 127 Sea Zone to 112 Sea Zone
                1 fighter moved from 127 Sea Zone to 112 Sea Zone
                1 fighter moved from 112 Sea Zone to Western Germany
                1 tactical_bomber moved from 112 Sea Zone to Western Germany
                5 infantry moved from Novgorod to Belarus
                3 armour, 2 infantry and 1 mech_infantry moved from Archangel to Belarus
                1 submarine moved from 127 Sea Zone to 125 Sea Zone
                1 carrier, 1 cruiser and 1 transport moved from 127 Sea Zone to 112 Sea Zone
                3 mech_infantrys moved from Western Germany to Poland

    triplea_40310_Ger5.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 5

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 2 armour, 2 artilleries, 1 destroyer, 1 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                4 armour, 8 artilleries, 10 infantry and 9 mech_infantrys moved from Eastern Poland to Belarus
                1 armour and 9 mech_infantrys moved from Germany to Eastern Poland
                3 infantry moved from Romania to Eastern Poland
                2 infantry moved from Bessarabia to Eastern Poland
                3 bombers and 2 fighters moved from Belarus to Russia
                1 infantry moved from France to Western Germany
                1 artillery moved from France to Western Germany
                1 fighter moved from Southern Italy to Western Germany
                1 tactical_bomber moved from 127 Sea Zone to 112 Sea Zone
                1 fighter moved from 127 Sea Zone to 112 Sea Zone
                1 fighter moved from 112 Sea Zone to Western Germany
                1 tactical_bomber moved from 112 Sea Zone to Western Germany
                5 infantry moved from Novgorod to Belarus
                3 armour, 2 infantry and 1 mech_infantry moved from Archangel to Belarus
                1 submarine moved from 127 Sea Zone to 125 Sea Zone
                1 carrier, 1 cruiser and 1 transport moved from 127 Sea Zone to 112 Sea Zone
                3 mech_infantrys moved from Western Germany to Poland

    Combat - Germans
                Air Battle in Russia
                    Germans attacks with 5 units heading to Russia
                    Air Battle is over, the remaining bombers go on to their targets
                Strategic bombing raid in Russia
                        AA fire in Russia :  0/3 hits
                    Bombing raid in Russia rolls: 4,5,4 and causes: 13 damage to unit: factory_major
                    Bombing raid in Russia causes 13 damage total.
                Cleaning up after air battles

    Non Combat Move - Germans
                2 fighters moved from Russia to Belarus
                3 bombers moved from Russia to Novgorod
                2 aaGuns moved from Eastern Poland to Belarus

    Place Units - Germans
                2 artilleries and 1 infantry placed in Novgorod
                2 armour and 6 mech_infantrys placed in Germany
                1 destroyer placed in 112 Sea Zone

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,6
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,6,1,3
                Germans collect 45 PUs (2 lost to blockades); end with 45 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 55 PUs

    triplea_40310_Ger5.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 5

    Purchase Units - Russians
                Russians repair damage of 8x factory_major; Remaining resources: 28 PUs;
                Russians buy 1 artillery and 8 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Vologda to Archangel
                      Russians take Archangel from Germans
                1 mech_infantry moved from Nenetsia to Russia
                1 infantry moved from Russia to Smolensk
                      Russians take Smolensk from Germans
                1 infantry moved from Ukraine to Bessarabia
                      Russians take Bessarabia from Germans

    Combat - Russians
                Russians creates battle in territory 125 Sea Zone

    Non Combat Move - Russians
                2 infantry moved from Urals to Vologda
                1 infantry moved from Vologda to Russia
                4 infantry moved from Novosibirsk to Samara
                2 aaGuns and 10 infantry moved from Timguska to Novosibirsk
                1 infantry moved from Caucasus to Rostov
                3 infantry moved from Volgograd to Tambov
                10 infantry moved from Bryansk to Russia
                2 aaGuns, 1 armour, 10 artilleries, 24 infantry and 1 mech_infantry moved from Bryansk to Tambov

    Place Units - Russians
                1 infantry placed in Ukraine
                1 artillery and 4 infantry placed in Russia
                3 infantry placed in Volgograd

    Turn Complete - Russians
                Russians collect 31 PUs; end with 31 PUs total
                Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 34 PUs
                Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 36 PUs
                Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 38 PUs

    Territory Summary for Russians :

    Sakha : 2 infantry
        Bryansk : 2 infantry
        Rostov : 1 infantry
        Archangel : 1 infantry
        Bessarabia : 1 infantry
        Russia : 1 aaGun, 1 airfield, 1 armour, 3 artilleries, 1 factory_major, 2 fighters, 20 infantry, 5 mech_infantrys and 1 tactical_bomber
        Tambov : 2 aaGuns, 1 armour, 10 artilleries, 27 infantry and 1 mech_infantry
        Ukraine : 1 factory_minor and 1 infantry
        Western Ukraine : 1 infantry
        Novosibirsk : 2 aaGuns and 10 infantry
        Vologda : 2 infantry
        Volgograd : 1 factory_minor and 3 infantry
        Smolensk : 1 infantry
        Samara : 4 infantry
        125 Sea Zone : 1 submarine
        113 Sea Zone : 1 submarine
        Northwest Persia : 1 flag

    Production/PUs Summary :

    Germans : 45 / 55
        Russians : 31 / 38
        Japanese : 54 / 61
        Americans : 54 / 79
        Chinese : 6 / 6
        British : 36 / 45
        UK_Pacific : 6 / 9
        Italians : 12 / 7
        ANZAC : 14 / 18
        French : 2 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 5 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    triplea_40310_Rus5.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 5

    Purchase Units - Japanese
                Japanese buy 4 fighters, 3 infantry and 3 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                4 armour, 4 artilleries, 4 infantry and 2 mech_infantrys moved from Yunnan to Burma
                3 armour moved from French Indo China to Burma
                3 mech_infantrys moved from Hunan to Burma
                1 infantry moved from Kweichow to Yunnan
                1 infantry moved from Hopei to Kweichow
                1 infantry moved from Chahar to Hopei
                2 armour and 1 mech_infantry moved from Shantung to Hunan
                1 armour and 1 artillery moved from Philippines to 35 Sea Zone
                1 mech_infantry moved from Celebes to 44 Sea Zone
                1 artillery moved from Celebes to 44 Sea Zone
                1 destroyer moved from 35 Sea Zone to 19 Sea Zone
                1 destroyer moved from 35 Sea Zone to 6 Sea Zone
                1 armour, 1 artillery, 1 battleship, 2 carriers, 4 fighters and 2 transports moved from 35 Sea Zone to 42 Sea Zone
                1 artillery, 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 2 fighters, 1 mech_infantry, 1 submarine, 2 tactical_bombers and 2 transports moved from 44 Sea Zone to 42 Sea Zone
                1 armour, 2 artilleries and 1 mech_infantry moved from 42 Sea Zone to Java
                6 fighters and 2 tactical_bombers moved from 42 Sea Zone to Java
                1 fighter moved from Japan to 6 Sea Zone
                1 fighter moved from Japan to 6 Sea Zone
                1 fighter moved from Japan to 19 Sea Zone
                1 bomber moved from Kwangsi to 19 Sea Zone

    Combat - Japanese
                Battle in 42 Sea Zone
                    Japanese attack with 2 battleships, 4 carriers, 1 cruiser, 2 destroyers, 1 submarine and 4 transports
                    ANZAC defend with 1 transport
                        1 transport owned by the ANZAC lost in 42 Sea Zone
                        Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 :  0/1 hits
                    Japanese win, taking 42 Sea Zone from Neutral with 2 battleships, 4 carriers, 1 cruiser, 2 destroyers, 1 submarine and 4 transports remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in Java
                    Japanese attack with 1 armour, 2 artilleries, 6 fighters, 1 mech_infantry and 2 tactical_bombers
                    ANZAC defend with 2 infantry
                        Japanese roll dice for 1 armour, 2 artilleries, 6 fighters, 1 mech_infantry and 2 tactical_bombers in Java, round 2 :  4/12 hits
                        ANZAC roll dice for 2 infantry in Java, round 2 :  0/2 hits
                        2 infantry owned by the ANZAC lost in Java
                    Japanese win, taking Java from ANZAC with 1 armour, 2 artilleries, 6 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for ANZAC: 2 infantry
                Battle in 6 Sea Zone
                    Japanese attack with 1 destroyer and 2 fighters
                    ANZAC defend with 1 submarine
                        Japanese roll dice for 1 destroyer and 2 fighters in 6 Sea Zone, round 2 :  1/3 hits
                        ANZAC roll dice for 1 submarine in 6 Sea Zone, round 2 :  0/1 hits
                        1 submarine owned by the ANZAC lost in 6 Sea Zone
                    Japanese win, taking 6 Sea Zone from ANZAC with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
                    Casualties for ANZAC: 1 submarine
                Battle in 19 Sea Zone
                    Japanese attack with 1 bomber, 1 destroyer and 1 fighter
                    Americans defend with 1 submarine
                        Japanese roll dice for 1 bomber, 1 destroyer and 1 fighter in 19 Sea Zone, round 2 :  1/3 hits
                        Americans roll dice for 1 submarine in 19 Sea Zone, round 2 :  0/1 hits
                        1 submarine owned by the Americans lost in 19 Sea Zone
                    Japanese win, taking 19 Sea Zone from Americans with 1 bomber, 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 submarine
                Battle in Burma
                    Japanese attack with 7 armour, 4 artilleries, 4 infantry and 5 mech_infantrys
                    British defend with 1 infantry
                        Japanese roll dice for 7 armour, 4 artilleries, 4 infantry and 5 mech_infantrys in Burma, round 2 :  2/20 hits
                        UK_Pacific roll dice for 1 infantry in Burma, round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
                    Japanese win, taking Burma from UK_Pacific with 7 armour, 4 artilleries, 3 infantry and 5 mech_infantrys remaining. Battle score for attacker is 0
                    Casualties for British: 1 infantry
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Japanese
                1 aaGun moved from Kweichow to Yunnan
                6 fighters and 2 tactical_bombers moved from Java to 42 Sea Zone
                1 bomber and 1 fighter moved from 19 Sea Zone to Kwangsi
                2 fighters moved from 6 Sea Zone to Kwangsi

    Place Units - Japanese
                4 fighters placed in Japan
                1 infantry and 2 mech_infantrys placed in Shantung
                2 infantry and 1 mech_infantry placed in French Indo China

    Turn Complete - Japanese
                Japanese collect 59 PUs; end with 59 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 67 PUs

    triplea_40310_Jap5.tsvg


  • 2/20 and 1/1. Interesting.


  • Heh.  If I was gonna get terrible rolls on an attack, that’s the one I would pick!


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 5

    Purchase Units - Americans
                Americans buy 2 artilleries, 2 destroyers, 2 fighters, 3 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 infantry moved from Morocco to 91 Sea Zone
                1 infantry moved from Morocco to 91 Sea Zone
                1 infantry moved from Morocco to 92 Sea Zone
                1 infantry moved from Morocco to 92 Sea Zone
                2 infantry and 1 transport moved from 92 Sea Zone to 91 Sea Zone
                4 infantry and 2 transports moved from 91 Sea Zone to 104 Sea Zone
                4 infantry and 2 transports moved from 104 Sea Zone to 110 Sea Zone
                1 infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 infantry moved from 110 Sea Zone to Holland Belgium
                1 infantry moved from 110 Sea Zone to Holland Belgium
                1 armour moved from Tunisia to Tobruk
                      Americans take Tobruk from Italians
                1 mech_infantry moved from Libya to Tobruk
                1 mech_infantry moved from Morocco to Tunisia
                1 artillery moved from Eastern United States to 101 Sea Zone
                1 infantry moved from Eastern United States to 101 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 90 Sea Zone
                1 transport moved from 91 Sea Zone to 101 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 90 Sea Zone to 91 Sea Zone
                1 marine moved from Western United States to 10 Sea Zone
                1 infantry moved from Western United States to 10 Sea Zone
                1 fighter moved from Western United States to 10 Sea Zone
                1 fighter moved from Western United States to 10 Sea Zone
                1 carrier, 2 destroyers, 2 fighters, 1 infantry, 1 marine, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 carrier moved from 26 Sea Zone to 33 Sea Zone
                2 fighters moved from 26 Sea Zone to 33 Sea Zone
                1 destroyer moved from 26 Sea Zone to 33 Sea Zone
                1 destroyer moved from 26 Sea Zone to 33 Sea Zone
                1 submarine moved from 26 Sea Zone to 33 Sea Zone
                1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 5 fighters and 1 tactical_bomber moved from 54 Sea Zone to 33 Sea Zone
                1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
                1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
                1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
                1 mech_infantry moved from Western United States to Eastern United States
                2 carriers, 1 cruiser, 1 destroyer and 2 fighters moved from 92 Sea Zone to 110 Sea Zone
                1 fighter moved from Gibraltar to 104 Sea Zone
                1 fighter moved from 104 Sea Zone to 110 Sea Zone

    Combat - Americans
                Americans creates battle in territory 97 Sea Zone
                Battle in Holland Belgium
                Battle in Normandy Bordeaux

    Non Combat Move - Americans
                1 infantry moved from 33 Sea Zone to Caroline Islands
                1 infantry moved from 33 Sea Zone to Caroline Islands
                1 mech_infantry moved from 33 Sea Zone to Caroline Islands
                1 marine moved from 26 Sea Zone to Hawaiian Islands
                1 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 artillery moved from 91 Sea Zone to Morocco
                1 infantry moved from 91 Sea Zone to Morocco

    Place Units - Americans
                1 infantry placed in Eastern United States
                2 destroyers, 2 submarines and 1 transport placed in 10 Sea Zone
                1 artillery, 2 fighters and 1 infantry placed in Western United States
                1 artillery and 1 infantry placed in Eastern United States
                1 transport placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 59 PUs; end with 59 PUs total
                Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
                Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 89 PUs

    Territory Summary for Americans :

    Caroline Islands : 2 infantry and 1 mech_infantry
        Wake Island : 1 airfield
        Western United States : 1 aaGun, 1 airfield, 1 artillery, 1 factory_major, 2 fighters, 1 harbour and 1 infantry
        Hawaiian Islands : 1 aaGun, 1 airfield, 1 harbour, 1 infantry and 1 marine
        Midway : 1 airfield
        33 Sea Zone : 1 battleship, 4 carriers, 2 cruisers, 4 destroyers, 6 fighters, 1 submarine, 1 tactical_bomber and 2 transports
        26 Sea Zone : 1 carrier, 2 destroyers, 2 fighters, 2 submarines and 1 transport
        10 Sea Zone : 2 destroyers, 2 submarines and 1 transport
        Central United States : 1 factory_major
        Eastern United States : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour, 2 infantry and 1 mech_infantry
        Egypt : 1 fighter
        Morocco : 2 artilleries and 1 infantry
        Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour and 2 infantry
        Tunisia : 1 flag, 1 mech_infantry
        Holland Belgium : 1 flag, 2 infantry
        Tobruk : 1 flag, 1 armour and 1 mech_infantry
        Libya : 1 flag
        97 Sea Zone : 1 flag, 2 submarines
        101 Sea Zone : 2 transports
        Brazil : 1 flag
        91 Sea Zone : 1 transport
        110 Sea Zone : 2 carriers, 1 cruiser, 1 destroyer, 3 fighters and 2 transports

    Production/PUs Summary :

    Germans : 40 / 55
        Russians : 31 / 38
        Japanese : 59 / 67
        Americans : 59 / 89
        Chinese : 6 / 6
        British : 36 / 45
        UK_Pacific : 5 / 9
        Italians : 12 / 7
        ANZAC : 10 / 18
        French : 2 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 5 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    triplea_40310_Ame5.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 5

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Szechwan to Kweichow
                1 infantry moved from Suiyuyan to Hopei
                1 infantry moved from Shensi to Hopei
                1 fighter moved from Tsinghai to Kweichow

    Combat - Chinese
                Battle in Kweichow
                    Chinese attack with 1 fighter and 1 infantry
                    Japanese defend with 1 infantry
                    Chinese win with 1 fighter remaining. Battle score for attacker is 0
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Hopei
                    Chinese attack with 2 infantry
                    Japanese defend with 1 infantry
                    Chinese win, taking Hopei from Japanese with 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese
                1 infantry moved from Sikang to Szechwan
                1 infantry moved from Tsinghai to Shensi
                1 fighter moved from Kweichow to Tsinghai

    Place Units - Chinese
                1 infantry placed in Suiyuyan
                1 infantry placed in Kansu
                Chinese undo move 2.
                1 infantry placed in Sikang

    Turn Complete - Chinese
                Chinese collect 7 PUs; end with 7 PUs total

    Territory Summary for Chinese :

    Shensi : 1 infantry
        Suiyuyan : 1 infantry
        Hopei : 1 infantry
        Tsinghai : 1 fighter and 2 infantry
        Szechwan : 1 infantry
        Sikang : 2 infantry

    Production/PUs Summary :

    Germans : 40 / 55
        Russians : 31 / 38
        Japanese : 58 / 67
        Americans : 59 / 89
        Chinese : 7 / 7
        British : 36 / 45
        UK_Pacific : 5 / 9
        Italians : 12 / 7
        ANZAC : 10 / 18
        French : 2 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 5 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    triplea_40310_Chi5.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 5

    Purchase Units - British
                British buy 1 armour, 1 artillery, 2 fighters, 2 infantry and 2 mech_infantrys; Remaining resources: 1 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 infantry moved from Egypt to Alexandria
                1 infantry moved from Egypt to Alexandria
                1 fighter moved from Trans-Jordan to Alexandria
                3 submarines moved from 98 Sea Zone to 97 Sea Zone

    Combat - British
                Battle in Alexandria
                    British attack with 1 fighter and 2 infantry
                    Italians defend with 1 artillery and 1 infantry
                    retreated to Alexandria
                    Italians win with 1 artillery remaining. Battle score for attacker is -3
                    Casualties for British: 2 infantry
                    Casualties for Italians: 1 infantry

    Non Combat Move - British
                1 fighter moved from Alexandria to Egypt
                1 infantry moved from Syria to Iraq
                1 infantry moved from Trans-Jordan to Iraq
                1 artillery moved from Trans-Jordan to Iraq
                1 infantry moved from Libya to Tobruk
                1 infantry moved from Morocco to 91 Sea Zone
                1 infantry moved from Gibraltar to 91 Sea Zone
                1 artillery moved from Morocco to Algeria
                2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
                1 infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 transport moved from 109 Sea Zone to 110 Sea Zone
                1 infantry moved from United Kingdom to 110 Sea Zone
                1 aaGun moved from United Kingdom to 110 Sea Zone
                1 aaGun moved from 110 Sea Zone to Normandy Bordeaux
                1 infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 destroyer moved from 109 Sea Zone to 110 Sea Zone
                1 destroyer moved from 92 Sea Zone to 91 Sea Zone
                1 aaGun moved from Egypt to Trans-Jordan
                1 fighter moved from Persia to India
                1 fighter moved from Persia to India
                1 submarine moved from 71 Sea Zone to 72 Sea Zone
                1 submarine moved from 72 Sea Zone to 76 Sea Zone
                1 submarine moved from 76 Sea Zone to 81 Sea Zone
                1 destroyer moved from 91 Sea Zone to 110 Sea Zone
                1 fighter moved from United Kingdom to 110 Sea Zone

    Place Units - British
                2 fighters placed in United Kingdom
                1 armour, 1 infantry and 1 mech_infantry placed in Egypt
                1 artillery, 1 infantry and 1 mech_infantry placed in Iraq

    Turn Complete - British
                British collect 36 PUs; end with 37 PUs total
                Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs
                Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 43 PUs

    Place Units - UK_Pacific
                3 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 5 PUs; end with 5 PUs total
                Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
                Some Units in India change ownership: 3 infantry

    Territory Summary for British and UK_Pacific :

    India : 3 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 4 fighters, 1 harbour, 17 infantry and 2 mech_infantrys
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Trans-Jordan : 1 aaGun
        Gibraltar : 1 airfield, 1 fighter, 1 harbour and 1 infantry
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 armour, 1 factory_minor, 1 fighter, 1 harbour, 1 infantry and 1 mech_infantry
        Union of South Africa : 1 factory_minor and 1 harbour
        Scotland : 1 airfield
        Malta : 1 aaGun and 1 infantry
        United Kingdom : 4 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 4 infantry and 1 mech_infantry
        Normandy Bordeaux : 1 aaGun and 3 infantry
        French Madagascar : 1 flag
        Algeria : 1 flag, 1 artillery
        Syria : 1 flag
        Tobruk : 1 infantry
        Italian Somaliland : 1 flag
        Ethiopia : 1 flag
        97 Sea Zone : 3 submarines
        Iraq : 1 flag, 2 artilleries, 1 factory_minor, 3 infantry and 1 mech_infantry
        92 Sea Zone : 1 destroyer
        Eastern Persia : 1 flag
        81 Sea Zone : 1 submarine and 1 transport
        Persia : 1 flag, 1 tactical_bomber
        110 Sea Zone : 2 destroyers, 1 fighter and 2 transports

    Production/PUs Summary :

    Germans : 40 / 55
        Russians : 31 / 38
        Japanese : 58 / 67
        Americans : 59 / 89
        Chinese : 7 / 7
        British : 36 / 43
        UK_Pacific : 5 / 8
        Italians : 12 / 7
        ANZAC : 10 / 18
        French : 2 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 5 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    triplea_40310_UK_5.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 5

    Purchase Units - Italians
                Italians buy 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                2 mech_infantrys moved from Yugoslavia to Bessarabia
                1 armour moved from Belarus to Bessarabia
                2 artilleries and 3 infantry moved from Eastern Poland to Western Ukraine

    Combat - Italians
                Battle in Western Ukraine
                    Italians attack with 2 artilleries and 3 infantry
                    Russians defend with 1 infantry
                        Italians roll dice for 2 artilleries and 3 infantry in Western Ukraine, round 2 :  3/5 hits
                        Russians roll dice for 1 infantry in Western Ukraine, round 2 :  1/1 hits
                        1 infantry owned by the Italians and 1 infantry owned by the Russians lost in Western Ukraine
                    Italians win, taking Western Ukraine from Russians with 2 artilleries and 2 infantry remaining. Battle score for attacker is 0
                    Casualties for Italians: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Bessarabia
                    Italians attack with 1 armour and 2 mech_infantrys
                    Russians defend with 1 infantry
                        Italians roll dice for 1 armour and 2 mech_infantrys in Bessarabia, round 2 :  1/3 hits
                        Russians roll dice for 1 infantry in Bessarabia, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Bessarabia
                    Italians win, taking Bessarabia from Russians with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Italians
                2 aaGuns moved from Eastern Poland to Western Ukraine
                3 mech_infantrys moved from Southern Italy to Yugoslavia

    Place Units - Italians
                1 infantry and 1 mech_infantry placed in Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 10
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,5,4,4,1,6,4,3,3,2
                Italians collect 4 PUs (10 lost to blockades); end with 4 PUs total

    triplea_40310_Ita5.tsvg


  • Bloody Hell: hoe did you finish so quickly?


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 5

    Combat Move - French
                1 infantry moved from Tunisia to Libya
                2 infantry moved from United Kingdom to 110 Sea Zone

    Non Combat Move - French

    Turn Complete - French

    Territory Summary for French :

    United Kingdom : 1 fighter
        Libya : 1 infantry
        80 Sea Zone : 1 destroyer
        110 Sea Zone : 2 infantry

    Production/PUs Summary :

    Germans : 40 / 55
        Russians : 29 / 38
        Japanese : 58 / 67
        Americans : 59 / 89
        Chinese : 7 / 7
        British : 36 / 43
        UK_Pacific : 5 / 8
        Italians : 14 / 4
        ANZAC : 10 / 13
        French : 2 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 5 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    triplea_40310_Fre5.tsvg


  • Pleaee note that I took the Marshalls with the Marine and Anzac Cruiser.


  • Would you move the French DD to India, please, to prevent Bombardment? I meant to do.


  • TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 6

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 2 bombers, 1 fighter, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                Turning on Edit Mode
                EDIT: Removing units owned by French from 80 Sea Zone: 1 destroyer
                EDIT: Adding units owned by French to 39 Sea Zone: 1 destroyer
                EDIT: Turning off Edit Mode
                1 artillery and 3 infantry moved from France to Normandy Bordeaux
                2 fighters and 3 tactical_bombers moved from Western Germany to Normandy Bordeaux
                1 artillery and 1 infantry moved from Western Germany to Holland Belgium
                1 mech_infantry moved from Germany to Holland Belgium
                1 armour moved from Germany to Holland Belgium
                1 destroyer moved from 112 Sea Zone to 125 Sea Zone
                1 submarine moved from 125 Sea Zone to 112 Sea Zone
                1 fighter moved from Belarus to Russia
                3 bombers moved from Novgorod to Russia
                1 infantry moved from Novgorod to Archangel
                1 armour moved from Eastern Poland to Ukraine
                1 mech_infantry moved from Eastern Poland to Ukraine
                1 mech_infantry moved from Eastern Poland to Ukraine
                1 fighter moved from Belarus to Russia
                1 artillery moved from Novgorod to Archangel
                7 armour, 13 artilleries, 29 infantry and 10 mech_infantrys moved from Belarus to Bryansk
                7 mech_infantrys moved from Eastern Poland to Bryansk
                5 infantry moved from Eastern Poland to Western Ukraine

    triplea_40310_Ger6.tsvg

5 / 15

Suggested Topics

  • L25 OOB Donutgold (X) v wizmark (L+53)

    about 7 hours ago
    5
  • L25 PTV Stucifer (X+11) vs Axis-Dominion (L)

    about 4 hours ago
    90
  • L25 G40 OOB Martin (L+50) v Jacob16 (X)

    about 2 hours ago
    40
  • L25 BM Avner (X) vs FlyingBadger (L+16)

    about 4 hours ago
    56
  • L25 G40 OOB Gamerman01 (L+35) v Jacob16 (X)

    about 4 hours ago
    91
  • L25 G40 OOB Dawgoneit (L+50) v Jacob16 (X)

    about 5 hours ago
    30
  • L25 G40 OOB Wizmark (L+55) v Jacob16 (X)

    about 5 hours ago
    124
  • Post League Game Results Here

    about 2 hours ago
    4.0k
Axis & Allies Boardgaming Custom Painted Miniatures

45

Online

17.7k

Users

40.4k

Topics

1.8m

Posts