No scramble or intercept.
In 106, if Germany gets first hit, take it on DD and submerge sub. If UK get first hit, sub stays and fights and will be 1st casualty.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 4
Combat Move - ANZAC
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 factory_minor; Remaining resources: 0 PUs;
Non Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
2 infantry moved from Egypt to Trans-Jordan
Place Units - ANZAC
1 factory_minor placed in Queensland
1 destroyer placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Move - French
1 infantry moved from Algeria to Tunisia
French take Tunisia from Italians
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 infantry moved from Egypt to Trans-Jordan
Combat - French
Non Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 5
Research Technology - Germans
Combat Move - Germans
6 infantry moved from Vyborg to Novgorod
1 bomber moved from Eastern Poland to Novgorod
6 mech_infantrys moved from Germany to Baltic States
1 destroyer moved from 113 Sea Zone to 125 Sea Zone
1 armour moved from Ukraine to Volgograd
Germans take Rostov from Russians
Germans take Volgograd from Russians
1 armour moved from Ukraine to Caucasus
Germans take Caucasus from Russians
3 artilleries and 4 infantry moved from Western Ukraine to Ukraine
7 armour and 12 mech_infantrys moved from Eastern Poland to Ukraine
1 fighter and 2 tactical_bombers moved from Eastern Poland to Baltic States
Purchase Units - Germans
Germans buy 3 armour, 1 fighter and 8 mech_infantrys; Remaining resources: 3 PUs;
Combat - Germans
Battle in 125 Sea Zone
Germans attack with 1 destroyer
Russians defend with 1 submarine
Germans roll dice for 1 destroyer in 125 Sea Zone, round 2 : 0/1 hits
Russians roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 destroyer in 125 Sea Zone, round 3 : 0/1 hits
Russians roll dice for 1 submarine in 125 Sea Zone, round 3 : 0/1 hits
Germans roll dice for 1 destroyer in 125 Sea Zone, round 4 : 0/1 hits
Russians roll dice for 1 submarine in 125 Sea Zone, round 4 : 0/1 hits
Germans roll dice for 1 destroyer in 125 Sea Zone, round 5 : 0/1 hits
Russians roll dice for 1 submarine in 125 Sea Zone, round 5 : 0/1 hits
Germans roll dice for 1 destroyer in 125 Sea Zone, round 6 : 1/1 hits
Russians roll dice for 1 submarine in 125 Sea Zone, round 6 : 0/1 hits
1 submarine owned by the Russians lost in 125 Sea Zone
Germans win, taking 125 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Battle in Novgorod
Germans attack with 1 bomber and 6 infantry
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
Germans roll dice for 1 bomber and 6 infantry in Novgorod, round 2 : 2/7 hits
Russians roll dice for 2 infantry in Novgorod, round 2 : 2/2 hits
2 infantry owned by the Germans and 2 infantry owned by the Russians lost in Novgorod
Germans win, taking Novgorod from Russians with 1 bomber and 4 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Russians: 2 infantry
Battle in Baltic States
Germans attack with 1 fighter, 6 mech_infantrys and 2 tactical_bombers
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 6 mech_infantrys and 2 tactical_bombers in Baltic States, round 2 : 7/9 hits
Russians roll dice for 1 infantry in Baltic States, round 2 : 1/1 hits
1 mech_infantry owned by the Germans and 1 infantry owned by the Russians lost in Baltic States
Germans win, taking Baltic States from Russians with 1 fighter, 5 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 fighter and 2 tactical_bombers moved from Baltic States to Ukraine
1 fighter moved from Eastern Poland to Southern Italy
1 aaGun, 1 artillery and 10 infantry moved from Eastern Poland to Bessarabia
5 mech_infantrys moved from Poland to Bessarabia
1 bomber moved from Novgorod to Ukraine
Place Units - Germans
3 armour placed in Ukraine
8 mech_infantrys placed in Germany
1 fighter placed in Western Germany
Turn Complete - Germans
Germans collect 56 PUs; end with 59 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 66 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 76 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 81 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 5
Combat Move - Russians
1 infantry moved from Bryansk to Western Ukraine
Russians take Western Ukraine from Germans
1 infantry moved from Bryansk to Rostov
Russians take Rostov from Germans
1 armour and 1 mech_infantry moved from Bryansk to Caucasus
2 mech_infantrys moved from Bryansk to Volgograd
2 infantry moved from Bryansk to Belarus
1 fighter and 1 tactical_bomber moved from Russia to Volgograd
2 fighters moved from Russia to Belarus
1 fighter moved from Russia to Caucasus
Purchase Units - Russians
Russians buy 1 armour, 2 artilleries and 7 infantry; Remaining resources: 0 PUs;
Combat - Russians
Battle in Caucasus
Russians attack with 1 armour, 1 fighter and 1 mech_infantry
Germans defend with 1 armour
Russians win, taking Caucasus from Germans with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Battle in Belarus
Russians attack with 2 fighters and 2 infantry
Italians defend with 1 armour
Russians win, taking Belarus from Italians with 2 fighters and 2 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 1 armour
Battle in Volgograd
Russians attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 1 armour and 1 factory_minor
Russians win, taking Volgograd from Germans with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Germans: 1 armour
Casualties for Russians: 1 mech_infantry
Non Combat Move - Russians
1 fighter moved from Caucasus to Samara
7 infantry moved from Russia to Samara
4 aaGuns, 4 armour, 6 artilleries and 12 infantry moved from Bryansk to Russia
2 fighters moved from Belarus to Russia
1 infantry moved from Vologda to Russia
2 infantry moved from Dzavhan to Yakut S.S.R.
2 infantry moved from Suiyuyan to Central Mongolia
1 fighter and 1 tactical_bomber moved from Volgograd to Russia
Place Units - Russians
1 armour, 2 artilleries and 7 infantry placed in Russia
Turn Complete - Russians
Russians collect 26 PUs; end with 26 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 29 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 31 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 5
Combat Move - Japanese
1 armour and 1 mech_infantry moved from Amur to Central Mongolia
2 artilleries and 1 infantry moved from French Indo China to Shan State
3 artilleries, 8 infantry and 1 mech_infantry moved from Yunnan to Shan State
2 fighters moved from Manchuria to Central Mongolia
1 artillery and 1 infantry moved from Malaya to Shan State
1 transport moved from 37 Sea Zone to 42 Sea Zone
2 infantry moved from Java to 42 Sea Zone
1 destroyer moved from 35 Sea Zone to 55 Sea Zone
1 fighter moved from Philippines to 55 Sea Zone
1 fighter and 2 tactical_bombers moved from 42 Sea Zone to 55 Sea Zone
1 battleship, 2 carriers, 2 infantry, 1 submarine, 1 tactical_bomber and 1 transport moved from 42 Sea Zone to 45 Sea Zone
2 infantry and 1 tactical_bomber moved from 45 Sea Zone to Dutch New Guinea
1 fighter and 1 tactical_bomber moved from Philippines to Dutch New Guinea
1 marine moved from Philippines to 35 Sea Zone
1 cruiser and 1 marine moved from 35 Sea Zone to 45 Sea Zone
1 marine moved from 45 Sea Zone to Dutch New Guinea
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 21 Sea Zone
2 infantry moved from 21 Sea Zone to Guam
Purchase Units - Japanese
Japanese buy 3 armour, 2 artilleries, 2 destroyers, 3 infantry and 4 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat - Japanese
Battle in Guam
Battle in Central Mongolia
Japanese attack with 1 armour, 2 fighters and 1 mech_infantry
Russians defend with 2 infantry
Japanese roll dice for 1 armour, 2 fighters and 1 mech_infantry in Central Mongolia, round 2 : 1/4 hits
Russians roll dice for 2 infantry in Central Mongolia, round 2 : 0/2 hits
1 infantry owned by the Russians lost in Central Mongolia
Japanese roll dice for 1 armour, 2 fighters and 1 mech_infantry in Central Mongolia, round 3 : 2/4 hits
Russians roll dice for 1 infantry in Central Mongolia, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Central Mongolia
Japanese win, taking Guam from Americans, taking Central Mongolia from Russians with 1 armour, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Dutch New Guinea
Japanese attack with 1 fighter, 2 infantry, 1 marine and 2 tactical_bombers
ANZAC defend with 2 infantry
Japanese roll dice for 1 battleship and 1 cruiser in Dutch New Guinea, round 2 : 1/2 hits
Japanese roll dice for 1 fighter, 2 infantry, 1 marine and 2 tactical_bombers in Dutch New Guinea, round 2 : 2/6 hits
ANZAC roll dice for 2 infantry in Dutch New Guinea, round 2 : 0/2 hits
2 infantry owned by the ANZAC lost in Dutch New Guinea
Japanese win, taking Dutch New Guinea from ANZAC with 1 fighter, 2 infantry, 1 marine and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for ANZAC: 2 infantry
Battle in 55 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
ANZAC defend with 1 destroyer
Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 55 Sea Zone, round 2 : 2/5 hits
ANZAC roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits
1 fighter owned by the Japanese and 1 destroyer owned by the ANZAC lost in 55 Sea Zone
Japanese win with 1 destroyer, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is -2
Casualties for ANZAC: 1 destroyer
Casualties for Japanese: 1 fighter
Battle in Shan State
Japanese attack with 6 artilleries, 10 infantry and 1 mech_infantry
British defend with 1 infantry
Japanese roll dice for 6 artilleries, 10 infantry and 1 mech_infantry in Shan State, round 2 : 5/17 hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits
1 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 6 artilleries, 10 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Japanese
1 destroyer moved from 35 Sea Zone to 46 Sea Zone
1 fighter and 2 tactical_bombers moved from Dutch New Guinea to 45 Sea Zone
1 fighter moved from 55 Sea Zone to 45 Sea Zone
2 tactical_bombers moved from 55 Sea Zone to Philippines
2 fighters moved from Central Mongolia to Manchuria
3 artilleries moved from Manchuria to Amur
1 transport moved from 20 Sea Zone to 19 Sea Zone
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 artillery and 1 infantry moved from 5 Sea Zone to Amur
1 artillery, 1 infantry and 1 mech_infantry moved from Anhwe to Hunan
1 artillery, 1 infantry and 1 mech_infantry moved from Hunan to Yunnan
3 infantry moved from Shantung to Anhwe
2 bombers and 1 tactical_bomber moved from French Indo China to Yunnan
1 fighter moved from French Indo China to Yunnan
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
Place Units - Japanese
2 destroyers placed in 6 Sea Zone
1 armour and 2 mech_infantrys placed in Manchuria
1 artillery, 1 infantry and 1 mech_infantry placed in Shantung
2 armour and 1 mech_infantry placed in French Indo China
1 artillery and 2 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 59 PUs; end with 59 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 64 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 67 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 5
Combat Move - Americans
1 armour, 1 infantry and 1 marine moved from Malta to 96 Sea Zone
1 armour, 2 carriers, 1 cruiser, 3 fighters, 1 infantry, 1 marine, 1 tactical_bomber and 1 transport moved from 96 Sea Zone to 99 Sea Zone
1 armour, 1 infantry and 1 marine moved from 99 Sea Zone to Crete
3 fighters and 1 tactical_bomber moved from 99 Sea Zone to Crete
1 submarine moved from 54 Sea Zone to 55 Sea Zone
1 submarine moved from 26 Sea Zone to 46 Sea Zone
2 fighters moved from 26 Sea Zone to 46 Sea Zone
1 fighter moved from 54 Sea Zone to 46 Sea Zone
3 fighters moved from 54 Sea Zone to 55 Sea Zone
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 2 infantry, 1 submarine and 3 transports; Remaining resources: 1 PUs;
Combat - Americans
Battle in 46 Sea Zone
Americans attack with 3 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans win with 3 fighters remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in Crete
Americans attack with 1 armour, 3 fighters, 1 infantry, 1 marine and 1 tactical_bomber
Italians defend with 2 infantry
Americans win, taking Crete from Italians with 1 armour, 3 fighters, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Italians: 2 infantry
Casualties for Americans: 1 infantry
Battle in 55 Sea Zone
Americans attack with 3 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans win with 3 fighters remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
3 fighters moved from 55 Sea Zone to 54 Sea Zone
3 fighters moved from 46 Sea Zone to 54 Sea Zone
1 marine and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 carrier, 1 destroyer, 1 marine, 1 mech_infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 marine and 1 mech_infantry moved from 54 Sea Zone to Queensland
1 mech_infantry moved from Western United States to 10 Sea Zone
1 carrier, 1 destroyer, 2 fighters, 1 mech_infantry, 4 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 aaGun and 1 infantry moved from Morocco to Algeria
1 transport moved from 91 Sea Zone to 88 Sea Zone
2 infantry moved from French Guiana to 88 Sea Zone
2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Morocco
1 destroyer and 1 submarine moved from 106 Sea Zone to 91 Sea Zone
3 fighters and 1 tactical_bomber moved from Crete to 99 Sea Zone
Place Units - Americans
2 transports placed in 101 Sea Zone
1 artillery and 2 infantry placed in Eastern United States
1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 53 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs
Combat Move - Chinese
Turning on Edit Mode
EDIT: Removing units owned by Americans from Shensi: 1 bomber
EDIT: Adding units owned by Americans to India: 1 bomber
EDIT: Turning off Edit Mode
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;
Non Combat Move - Chinese
1 fighter and 20 infantry moved from Shensi to Kweichow
Place Units - Chinese
3 infantry placed in Kweichow
Turn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs total
Combat Move - British
3 submarines moved from 98 Sea Zone to 97 Sea Zone
3 artilleries and 4 infantry moved from Alexandria to Tobruk
British take Tobruk from Italians
1 mech_infantry moved from Rhodesia to Tanganyika Territory
British take Tanganyika Territory from Italians
1 infantry moved from Kenya to Ethiopia
British take Ethiopia from Italians
Purchase Units - British
British buy 1 factory_minor, 1 fighter and 2 submarines; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;
Combat - British
Non Combat Move - British
1 armour moved from Eastern Persia to India
2 tactical_bombers moved from Persia to India
1 bomber moved from Egypt to India
1 battleship, 1 carrier and 2 fighters moved from 96 Sea Zone to 99 Sea Zone
1 mech_infantry moved from Rhodesia to Anglo Egyptian Sudan
1 armour and 1 infantry moved from Quebec to 106 Sea Zone
1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Morocco
Place Units - British
1 factory_minor placed in Persia
2 submarines placed in 98 Sea Zone
1 fighter placed in Egypt
Turn Complete - British
British collect 33 PUs; end with 33 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 39 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 42 PUs
Place Units - UK_Pacific
1 artillery and 2 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 1 artillery and 2 infantry
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 5
Combat Move - Italians
2 fighters moved from Southern Italy to Tobruk
1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from Libya to Tobruk
Purchase Units - Italians
Italians buy 1 carrier, 1 destroyer and 1 infantry; Remaining resources: 0 PUs;
Combat - Italians
Battle in Tobruk
Italians attack with 1 armour, 2 artilleries, 2 fighters, 4 infantry and 1 mech_infantry
British defend with 3 artilleries and 4 infantry
Italians roll dice for 1 armour, 2 artilleries, 2 fighters, 4 infantry and 1 mech_infantry in Tobruk, round 2 : 4/10 hits
British roll dice for 3 artilleries and 4 infantry in Tobruk, round 2 : 2/7 hits
2 infantry owned by the Italians and 4 infantry owned by the British lost in Tobruk
Italians roll dice for 1 armour, 2 artilleries, 2 fighters, 2 infantry and 1 mech_infantry in Tobruk, round 3 : 1/8 hits
British roll dice for 3 artilleries in Tobruk, round 3 : 0/3 hits
1 artillery owned by the British lost in Tobruk
Italians roll dice for 1 armour, 2 artilleries, 2 fighters, 2 infantry and 1 mech_infantry in Tobruk, round 4 : 3/8 hits
British roll dice for 2 artilleries in Tobruk, round 4 : 0/2 hits
2 artilleries owned by the British lost in Tobruk
Italians win, taking Tobruk from British with 1 armour, 2 artilleries, 2 fighters, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 18
Casualties for Italians: 2 infantry
Casualties for British: 3 artilleries and 4 infantry
Non Combat Move - Italians
2 fighters moved from Tobruk to 97 Sea Zone
2 fighters moved from Ukraine to Southern Italy
Place Units - Italians
1 carrier and 1 destroyer placed in 97 Sea Zone
1 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 6,6,2,3,4,6,5,4,2,2,3,4,6,1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,2,5,5,5,6
Italians collect 10 PUs (4 lost to blockades); end with 10 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 5
Combat Move - ANZAC
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
Purchase Units - ANZAC
ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat - ANZAC
Battle in Sumatra
Non Combat Move - ANZAC
2 infantry moved from Trans-Jordan to Iraq
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
Place Units - ANZAC
1 submarine and 1 transport placed in 54 Sea Zone
1 infantry placed in Queensland
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Combat Move - French
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Trans-Jordan to Iraq
Non Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 6
Research Technology - Germans
Combat Move - Germans
4 infantry moved from Novgorod to Belarus
5 mech_infantrys moved from Baltic States to Belarus
3 armour and 3 mech_infantrys moved from Ukraine to Belarus
Germans take Bryansk from Russians
3 artilleries and 3 infantry moved from Ukraine to Rostov
5 mech_infantrys moved from Bessarabia to Rostov
3 armour and 5 mech_infantrys moved from Ukraine to Rostov
2 infantry moved from Bessarabia to Western Ukraine
1 bomber, 1 fighter and 2 tactical_bombers moved from Ukraine to Western Ukraine
Purchase Units - Germans
Germans buy 3 armour, 3 artilleries, 2 fighters, 1 infantry and 7 mech_infantrys; Remaining resources: 0 PUs;
Combat - Germans
Battle in Belarus
Germans attack with 3 armour, 4 infantry and 8 mech_infantrys
Russians defend with 2 infantry
Germans roll dice for 3 armour, 4 infantry and 8 mech_infantrys in Belarus, round 2 : 3/15 hits
Russians roll dice for 2 infantry in Belarus, round 2 : 0/2 hits
2 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 3 armour, 4 infantry and 8 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Western Ukraine
Germans attack with 1 bomber, 1 fighter, 2 infantry and 2 tactical_bombers
Russians defend with 1 infantry
Germans roll dice for 1 bomber, 1 fighter, 2 infantry and 2 tactical_bombers in Western Ukraine, round 2 : 3/6 hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 1 bomber, 1 fighter, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Rostov
Germans attack with 3 armour, 3 artilleries, 3 infantry and 10 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 3 armour, 3 artilleries, 3 infantry and 10 mech_infantrys in Rostov, round 2 : 6/19 hits
Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Rostov
Germans win, taking Rostov from Russians with 3 armour, 3 artilleries, 3 infantry and 10 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 aaGun, 1 artillery and 8 infantry moved from Bessarabia to Ukraine
1 bomber, 1 fighter and 2 tactical_bombers moved from Western Ukraine to Ukraine
8 mech_infantrys moved from Germany to Eastern Poland
1 fighter moved from Western Germany to Southern Italy
1 destroyer moved from 125 Sea Zone to 112 Sea Zone
Place Units - Germans
2 fighters placed in Western Germany
3 artilleries placed in Ukraine
3 armour placed in Novgorod
1 infantry placed in Western Germany
7 mech_infantrys placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,1,4,2,1,1
Germans collect 52 PUs (2 lost to blockades); end with 52 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 6
Combat Move - Russians
1 armour moved from Russia to Bryansk
Russians take Bryansk from Germans
1 armour moved from Bryansk to Russia
Purchase Units - Russians
Russians buy 1 armour and 9 infantry; Remaining resources: 0 PUs;
Combat - Russians
Non Combat Move - Russians
1 mech_infantry moved from Volgograd to Russia
1 fighter and 7 infantry moved from Samara to Russia
1 armour and 1 mech_infantry moved from Caucasus to Novosibirsk
3 infantry moved from Vologda to Russia
2 aaGuns and 20 infantry moved from Buryatia to Yakut S.S.R.
Place Units - Russians
1 armour and 9 infantry placed in Russia
Turn Complete - Russians
Russians collect 21 PUs; end with 21 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 23 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 26 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 28 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUs
Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 32 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 6
Combat Move - Japanese
10 artilleries and 15 infantry moved from Amur to Buryatia
Japanese take Buryatia from Russians
2 bombers, 1 fighter and 1 tactical_bomber moved from Yunnan to India
1 infantry and 1 marine moved from Dutch New Guinea to 45 Sea Zone
1 infantry, 1 marine and 1 transport moved from 45 Sea Zone to 41 Sea Zone
1 infantry and 1 marine moved from 41 Sea Zone to Sumatra
1 armour and 1 mech_infantry moved from Central Mongolia to Suiyuyan
Japanese take Tsagaan Olom from Russians
Japanese take Suiyuyan from Chinese
1 infantry moved from Anhwe to Chahar
Japanese take Chahar from Chinese
Purchase Units - Japanese
Japanese buy 1 armour, 4 artilleries, 3 destroyers, 3 infantry and 3 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat - Japanese
Air Battle in India
Japanese attacks with 4 units heading to India
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in India
AA fire in India : 1/2 hits
1 bomber killed by AA
AA fire in India : 0/1 hits
Bombing raid in India rolls: 7 and causes: 7 damage to unit: factory_major
Bombing raid in India rolls: 4 and causes: 4 damage to unit: airfield
Bombing raid in India causes 11 damage total. Damaged units is as follows: factory_major = 7, airfield = 4
Battle in Sumatra
Japanese attack with 1 infantry and 1 marine
ANZAC defend with 1 infantry
Japanese roll dice for 1 infantry and 1 marine in Sumatra, round 2 : 0/2 hits
ANZAC roll dice for 1 infantry in Sumatra, round 2 : 1/1 hits
1 infantry owned by the Japanese lost in Sumatra
Japanese roll dice for 1 marine in Sumatra, round 3 : 0/1 hits
ANZAC roll dice for 1 infantry in Sumatra, round 3 : 1/1 hits
1 marine owned by the Japanese lost in Sumatra
ANZAC win with 1 infantry remaining. Battle score for attacker is -8
Casualties for Japanese: 1 infantry and 1 marine
Cleaning up after air battles
Non Combat Move - Japanese
2 fighters moved from Celebes to Philippines
1 destroyer moved from 35 Sea Zone to 42 Sea Zone
1 infantry moved from Guam to 21 Sea Zone
1 infantry moved from Guam to 21 Sea Zone
2 infantry and 1 transport moved from 21 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 battleship, 2 carriers, 1 cruiser, 2 fighters, 1 submarine and 2 tactical_bombers moved from 45 Sea Zone to 35 Sea Zone
2 fighters moved from Manchuria to French Indo China
1 bomber, 1 fighter and 1 tactical_bomber moved from India to Yunnan
6 artilleries, 10 infantry and 1 mech_infantry moved from Shan State to Yunnan
2 armour and 1 mech_infantry moved from French Indo China to Yunnan
1 artillery and 1 infantry moved from Hunan to Yunnan
1 infantry moved from Anhwe to Hunan
1 mech_infantry moved from Shantung to Manchuria
1 armour and 2 mech_infantrys moved from Manchuria to Buryatia
2 aaGuns moved from Amur to Buryatia
1 transport moved from 5 Sea Zone to 6 Sea Zone
2 destroyers moved from 6 Sea Zone to 35 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
Place Units - Japanese
1 armour, 1 infantry and 1 mech_infantry placed in French Indo China
Japanese undo move 1.
1 armour and 2 mech_infantrys placed in Manchuria
2 artilleries and 1 infantry placed in French Indo China
1 artillery, 1 infantry and 1 mech_infantry placed in Shantung
1 artillery and 1 infantry placed in Japan
3 destroyers placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 58 PUs; end with 58 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 61 PUs
I assumed no intercept in Calcutta.
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 6
Combat - British
scram?
scram?
yes, that is the question Korn8.
Why do you keep front running my scram queries>?
:x :-P :?
just messing with you Curtin Mingous
Scram 2x Italians and 1x German.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 6
Combat Move - Americans
1 armour and 1 marine moved from Crete to 99 Sea Zone
1 armour, 2 carriers, 1 cruiser, 3 fighters, 1 marine, 1 tactical_bomber and 1 transport moved from 99 Sea Zone to 96 Sea Zone
1 armour and 1 marine moved from 96 Sea Zone to Tobruk
3 fighters and 1 tactical_bomber moved from 96 Sea Zone to Tobruk
1 infantry moved from Morocco to 91 Sea Zone
1 infantry and 2 transports moved from 91 Sea Zone to 94 Sea Zone
1 artillery and 2 infantry moved from Algeria to 94 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 94 Sea Zone to 96 Sea Zone
1 artillery and 3 infantry moved from 96 Sea Zone to Tobruk
1 bomber moved from India to 42 Sea Zone
1 submarine moved from 54 Sea Zone to 42 Sea Zone
1 artillery, 1 infantry, 2 marines and 2 mech_infantrys moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 marine, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
1 marine and 1 mech_infantry moved from 45 Sea Zone to Dutch New Guinea
1 marine, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
1 marine and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands
1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 mech_infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 mech_infantry moved from 33 Sea Zone to Caroline Islands
1 battleship and 1 cruiser moved from 54 Sea Zone to 33 Sea Zone
Purchase Units - Americans
Americans buy 1 carrier, 2 fighters, 5 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs;
Combat - Americans
Battle in Tobruk
Americans attack with 1 armour, 1 artillery, 3 fighters, 3 infantry, 1 marine and 1 tactical_bomber
Italians defend with 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry
Americans win, taking Tobruk from Italians with 1 armour, 1 artillery, 3 fighters, 1 infantry, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 18
Casualties for Italians: 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry
Casualties for Americans: 2 infantry
Battle in Caroline Islands
Americans attack with 1 artillery, 1 infantry, 1 marine and 2 mech_infantrys
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Americans win, taking Caroline Islands from Japanese with 1 artillery, 1 infantry, 1 marine and 2 mech_infantrys remaining. Battle score for attacker is 11
Casualties for Japanese: 1 aaGun and 2 infantry
Battle in Dutch New Guinea
Americans attack with 1 marine and 1 mech_infantry
Japanese defend with 1 infantry
Japanese win with 1 infantry remaining. Battle score for attacker is -9
Casualties for Americans: 1 marine and 1 mech_infantry
Battle in 42 Sea Zone
Americans attack with 1 bomber and 1 submarine
Japanese defend with 1 destroyer
Americans win, taking 42 Sea Zone from Neutral with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
1 bomber moved from 42 Sea Zone to Queensland
3 carriers, 2 destroyers and 6 fighters moved from 54 Sea Zone to 33 Sea Zone
1 carrier, 1 destroyer, 2 fighters and 4 submarines moved from 26 Sea Zone to 33 Sea Zone
1 aaGun moved from Western United States to 10 Sea Zone
1 aaGun, 1 carrier, 1 destroyer, 2 fighters, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 aaGun moved from 26 Sea Zone to Hawaiian Islands
3 fighters and 1 tactical_bomber moved from Tobruk to 96 Sea Zone
1 mech_infantry moved from Morocco to Tunisia
1 aaGun moved from Algeria to Tunisia
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 destroyer moved from 91 Sea Zone to 96 Sea Zone
1 aaGun, 1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
1 aaGun, 1 artillery, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 aaGun, 1 artillery and 2 infantry moved from 91 Sea Zone to Morocco
Place Units - Americans
2 transports placed in 101 Sea Zone
4 infantry placed in Eastern United States
1 carrier, 1 submarine and 1 transport placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
1 infantry placed in Western United States
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs
Combat Move - Chinese
2 infantry moved from Kweichow to Hunan
1 fighter moved from Kweichow to Hunan
2 infantry moved from Kweichow to Anhwe
1 infantry moved from Kweichow to Anhwe
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;
Combat - Chinese
Battle in Hunan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Hunan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Anhwe
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese win, taking Anhwe from Japanese with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
18 infantry moved from Kweichow to Hopei
1 fighter moved from Hunan to Hopei
Place Units - Chinese
3 infantry placed in Hopei
Turn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs total
Combat Move - British
2 submarines moved from 98 Sea Zone to 97 Sea Zone
1 battleship, 1 carrier and 2 fighters moved from 99 Sea Zone to 97 Sea Zone
1 fighter moved from Egypt to 97 Sea Zone
1 fighter moved from United Kingdom to 97 Sea Zone
1 mech_infantry moved from Tanganyika Territory to Italian Somaliland
British take Italian Somaliland from Italians
1 bomber moved from India to 41 Sea Zone
1 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 96 Sea Zone
1 infantry and 1 mech_infantry moved from 96 Sea Zone to Libya
1 armour moved from Morocco to Tunisia
Purchase Units - British
British buy 2 fighters, 1 mech_infantry and 3 submarines; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific repair damage of 3x factory_major; Remaining resources: 6 PUs;
UK_Pacific buy 1 armour; Remaining resources: 0 PUs;
Combat - British
Italians scrambles 3 units out of Southern Italy to defend against the attack in 97 Sea Zone
Battle in 41 Sea Zone
British attack with 1 bomber; ANZAC loiter and taunt
Japanese defend with 1 transport
British win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 97 Sea Zone
British attack with 1 battleship, 1 carrier, 4 fighters and 5 submarines
Germans defend with 1 fighter; Italians defend with 1 carrier, 1 destroyer and 4 fighters
Units damaged: 1 carrier owned by the Italians
Units damaged: 1 battleship owned by the British
1 submarine owned by the British Submerged
1 battleship owned by the British retreated to 99 Sea Zone
Italians win with 4 fighters remaining. Battle score for attacker is -26
Casualties for British: 1 carrier, 2 fighters and 4 submarines
Casualties for Italians: 1 carrier, 1 destroyer and 1 fighter
Battle in Libya
Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
1 fighter owned by the Italians forced to land in Southern Italy
Non Combat Move - British
2 fighters moved from 97 Sea Zone to Tobruk
1 bomber moved from 41 Sea Zone to India
1 mech_infantry moved from Anglo Egyptian Sudan to Trans-Jordan
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
Place Units - British
2 fighters and 1 mech_infantry placed in Persia
3 submarines placed in 98 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by British from 99 Sea Zone: 1 battleship
EDIT: Adding units owned by British to 96 Sea Zone: 1 battleship
EDIT: Changing unit hit damage for these British owned units to: battleship = 1
EDIT: Turning off Edit Mode
Turn Complete - British
British collect 34 PUs; end with 34 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 40 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 43 PUs
Place Units - UK_Pacific
1 armour placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 1 armour
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 6
Combat Move - Italians
Purchase Units - Italians
Italians buy 3 infantry; Remaining resources: 1 PUs;
Combat - Italians
Place Units - Italians
3 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,3
Italians collect 10 PUs (3 lost to blockades); end with 11 PUs total
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 6
Combat Move - ANZAC
1 infantry moved from Sumatra to 41 Sea Zone
1 infantry and 1 transport moved from 41 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 transport; Remaining resources: 0 PUs;
Combat - ANZAC
Battle in Java
Battle in Borneo
Non Combat Move - ANZAC
2 submarines moved from 54 Sea Zone to 33 Sea Zone
Place Units - ANZAC
1 transport placed in 54 Sea Zone
1 fighter placed in Queensland
Turn Complete - ANZAC
ANZAC collect 18 PUs; end with 18 PUs total
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Combat Move - French
1 infantry moved from Tunisia to Libya
1 infantry moved from Algeria to Tunisia
1 infantry moved from Egypt to Trans-Jordan
Non Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 7
Research Technology - Germans
Combat Move - Germans
1 armour moved from Rostov to Volgograd
Germans take Caucasus from Russians
Germans take Volgograd from Russians
1 armour moved from Rostov to Volgograd
Germans take Tambov from Russians
1 armour moved from Novgorod to Archangel
Germans take Archangel from Russians
8 mech_infantrys moved from Eastern Poland to Archangel
1 armour moved from Belarus to Smolensk
Germans take Smolensk from Russians
1 armour moved from Smolensk to Belarus
4 mech_infantrys moved from Belarus to Archangel
4 mech_infantrys moved from Belarus to Archangel
10 mech_infantrys moved from Rostov to Volgograd
2 armour moved from Novgorod to Belarus
3 artilleries and 3 infantry moved from Rostov to Ukraine
2 infantry moved from Western Ukraine to Ukraine
1 armour moved from Rostov to Belarus
Germans take Bryansk from Russians
4 armour moved from Ukraine to Volgograd
1 destroyer moved from 112 Sea Zone to 91 Sea Zone
Purchase Units - Germans
Germans buy 3 artilleries, 1 destroyer, 3 mech_infantrys and 5 submarines; Remaining resources: 0 PUs;
Combat - Germans
Battle in 91 Sea Zone
Germans attack with 1 destroyer
Americans defend with 2 transports
2 transports owned by the Americans lost in 91 Sea Zone
Germans win with 1 destroyer remaining. Battle score for attacker is 14
Casualties for Americans: 2 transports
Non Combat Move - Germans
4 mech_infantrys moved from Ukraine to Belarus
2 tactical_bombers moved from Ukraine to Belarus
7 mech_infantrys moved from Germany to Eastern Poland
1 bomber moved from Ukraine to Western Germany
Place Units - Germans
3 submarines placed in 110 Sea Zone
1 destroyer and 2 submarines placed in 112 Sea Zone
3 mech_infantrys placed in Novgorod
3 artilleries placed in Ukraine
Turn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,1
Germans collect 60 PUs (1 lost to blockades); end with 60 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 75 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 80 PUs