TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - Americans
Americans buy 8 fighters; Remaining resources: 2 PUs;
Combat Move - Americans
4 fighters moved from 92 Sea Zone to Egypt
2 fighters moved from Tobruk to Egypt
1 aaGun and 3 transports moved from 91 Sea Zone to 92 Sea Zone
3 infantry moved from Morocco to 92 Sea Zone
1 infantry moved from Algeria to 92 Sea Zone
3 infantry and 2 transports moved from 92 Sea Zone to 94 Sea Zone
1 infantry moved from Tunisia to 94 Sea Zone
4 infantry and 2 transports moved from 94 Sea Zone to 96 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 92 Sea Zone to 94 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 94 Sea Zone to 96 Sea Zone
2 carriers and 3 destroyers moved from 92 Sea Zone to 96 Sea Zone
2 fighters moved from 91 Sea Zone to 96 Sea Zone
1 carrier and 1 destroyer moved from 91 Sea Zone to 104 Sea Zone
5 carriers, 2 destroyers and 7 submarines moved from 83 Sea Zone to 91 Sea Zone
7 fighters moved from Eastern United States to Gibraltar
1 infantry and 3 mech_infantrys moved from Eastern United States to 101 Sea Zone
1 infantry, 3 mech_infantrys and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 transport moved from 89 Sea Zone to 101 Sea Zone
1 transport moved from 89 Sea Zone to 101 Sea Zone
1 submarine moved from 6 Sea Zone to 19 Sea Zone
2 fighters moved from 96 Sea Zone to Tobruk
1 mech_infantry moved from Jehol to Shantung
Chinese take Shantung from Japanese
1 destroyer moved from 70 Sea Zone to 83 Sea Zone
Combat - Americans
Battle in 104 Sea Zone
Americans attack with 1 carrier and 1 destroyer
Germans defend with 1 submarine
Americans roll dice for 1 carrier and 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 carrier and 1 destroyer in 104 Sea Zone, round 3 : 0/1 hits
Germans roll dice for 1 submarine in 104 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 carrier and 1 destroyer in 104 Sea Zone, round 4 : 1/1 hits
Germans roll dice for 1 submarine in 104 Sea Zone, round 4 : 0/1 hits
1 submarine owned by the Germans lost in 104 Sea Zone
Americans win with 1 carrier and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in 19 Sea Zone
Americans attack with 3 destroyers and 1 submarine; ANZAC loiter and taunt
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 3 destroyers in 19 Sea Zone, round 2 : 1/3 hits
Japanese roll dice for 1 destroyer in 19 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 19 Sea Zone
Americans win with 3 destroyers and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
1 infantry and 3 mech_infantrys moved from 91 Sea Zone to Morocco
2 aaGuns moved from Tunisia to Libya
1 infantry moved from Tunisia to Libya
1 aaGun moved from Algeria to Tunisia
1 aaGun moved from Morocco to Algeria
5 infantry moved from 96 Sea Zone to Tobruk
Place Units - Americans
8 fighters placed in Eastern United States
Turn Complete - Americans
Americans collect 56 PUs; end with 58 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
3 infantry moved from Jehol to Anhwe
1 infantry moved from Hopei to Anhwe
1 infantry moved from Suiyuyan to Kansu
Chinese take Kansu from Germans
Combat - Chinese
Battle in Anhwe
Chinese attack with 4 infantry
Japanese defend with 1 artillery and 1 infantry
Chinese roll dice for 4 infantry in Anhwe, round 2 : 0/4 hits
Japanese roll dice for 1 artillery and 1 infantry in Anhwe, round 2 : 0/2 hits
Chinese roll dice for 4 infantry in Anhwe, round 3 : 2/4 hits
Japanese roll dice for 1 artillery and 1 infantry in Anhwe, round 3 : 1/2 hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 3 infantry remaining. Battle score for attacker is 4
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Hopei
1 artillery and 1 infantry placed in Anhwe
1 artillery placed in Kansu
Turn Complete - Chinese
Chinese collect 16 PUs; end with 16 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 22 PUs
Purchase Units - British
British buy 2 armour, 1 fighter, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 carrier moved from 83 Sea Zone to 91 Sea Zone
1 mech_infantry moved from Yunnan to Szechwan
1 armour and 1 mech_infantry moved from Yunnan to Shensi
1 mech_infantry moved from Szechwan to Shensi
1 infantry moved from Kwangtung to Kiangsi
2 infantry moved from Kwangsi to Kiangsi
4 artilleries, 22 infantry and 6 mech_infantrys moved from India to West India
Combat - British
Battle in West India
British attack with 4 artilleries, 22 infantry and 6 mech_infantrys
Germans defend with 1 mech_infantry
British roll dice for 4 artilleries, 22 infantry and 6 mech_infantrys in West India, round 2 : 6/32 hits
Germans roll dice for 1 mech_infantry in West India, round 2 : 1/1 hits
1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in West India
British win, taking West India from Germans with 4 artilleries, 21 infantry and 6 mech_infantrys remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 infantry
Battle in Shensi
British attack with 1 armour and 2 mech_infantrys
Germans defend with 1 armour and 1 mech_infantry
British roll dice for 1 armour and 2 mech_infantrys in Shensi, round 2 : 1/3 hits
Germans roll dice for 1 armour and 1 mech_infantry in Shensi, round 2 : 1/2 hits
1 mech_infantry owned by the Germans and 1 mech_infantry owned by the British lost in Shensi
British roll dice for 1 armour and 1 mech_infantry in Shensi, round 3 : 0/2 hits
Germans roll dice for 1 armour in Shensi, round 3 : 1/1 hits
1 mech_infantry owned by the British lost in Shensi
British roll dice for 1 armour in Shensi, round 4 : 0/1 hits
Germans roll dice for 1 armour in Shensi, round 4 : 0/1 hits
British roll dice for 1 armour in Shensi, round 5 : 0/1 hits
Germans roll dice for 1 armour in Shensi, round 5 : 0/1 hits
British roll dice for 1 armour in Shensi, round 6 : 1/1 hits
Germans roll dice for 1 armour in Shensi, round 6 : 0/1 hits
1 armour owned by the Germans lost in Shensi
British win, taking Shensi from Germans with 1 armour remaining. Battle score for attacker is 2
Casualties for Germans: 1 armour and 1 mech_infantry
Casualties for British: 2 mech_infantrys
Battle in Kiangsi
British attack with 3 infantry
Japanese defend with 2 infantry
British roll dice for 3 infantry in Kiangsi, round 2 : 0/3 hits
Japanese roll dice for 2 infantry in Kiangsi, round 2 : 0/2 hits
British roll dice for 3 infantry in Kiangsi, round 3 : 1/3 hits
Japanese roll dice for 2 infantry in Kiangsi, round 3 : 1/2 hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Kiangsi
British roll dice for 2 infantry in Kiangsi, round 4 : 0/2 hits
Japanese roll dice for 1 infantry in Kiangsi, round 4 : 0/1 hits
British roll dice for 2 infantry in Kiangsi, round 5 : 0/2 hits
Japanese roll dice for 1 infantry in Kiangsi, round 5 : 0/1 hits
British roll dice for 2 infantry in Kiangsi, round 6 : 1/2 hits
Japanese roll dice for 1 infantry in Kiangsi, round 6 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Kiangsi
British win, taking Kiangsi from Japanese with 1 infantry remaining. Battle score for attacker is 0
Casualties for British: 2 infantry
Casualties for Japanese: 2 infantry
Non Combat Move - British
3 aaGuns moved from India to West India
1 fighter moved from Gibraltar to Egypt
Place Units - British
3 infantry placed in Egypt
Turning on Edit Mode
EDIT: Removing units owned by British from Belgian Congo: 3 armour
EDIT: Adding units owned by British to Egypt: 3 armour
EDIT: Removing units owned by British from Union of South Africa: 3 armour
EDIT: Adding units owned by British to Belgian Congo: 3 armour
EDIT: Turning off Edit Mode
2 armour and 1 mech_infantry placed in Union of South Africa
1 fighter placed in United Kingdom
Turn Complete - British
British collect 28 PUs; end with 28 PUs
Place Units - UK_Pacific
1 artillery, 1 infantry and 1 mech_infantry placed in India
1 artillery, 1 infantry and 1 mech_infantry placed in Kwangtung
Turn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 22 PUs
Units Change Ownership
Some Units in India change ownership: 1 artillery, 1 infantry and 1 mech_infantry
Some Units in Kwangtung change ownership: 1 artillery, 1 infantry and 1 mech_infantry
triplea_40216.0_UK_17.tsvg