• 17

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 17

    Purchase Units - Italians
                Italians buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                3 infantry moved from Caucasus to Northwest Persia
                2 armour moved from Rostov to Northwest Persia
                1 armour and 4 mech_infantrys moved from Ukraine to Caucasus
                1 armour and 1 mech_infantry moved from Romania to Ukraine

    triplea_40216.0_Ita17.tsvg

  • 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 17

    Purchase Units - Italians
                Italians buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                3 infantry moved from Caucasus to Northwest Persia
                2 armour moved from Rostov to Northwest Persia
                1 armour and 4 mech_infantrys moved from Ukraine to Caucasus
                1 armour and 1 mech_infantry moved from Romania to Ukraine

    Combat - Italians

    Non Combat Move - Italians

    Place Units - Italians
                2 artilleries and 1 infantry placed in Caucasus

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 10
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,2
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,2,5,3,5,2,6,5,3,5
                Italians collect 6 PUs (10 lost to blockades); end with 6 PUs total
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 8 PUs

    triplea_40216.0_Ita17.tsvg

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 17

    Purchase Units - ANZAC
                ANZAC buy 3 bombers; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
                1 artillery and 2 infantry moved from Caroline Islands to 33 Sea Zone
                1 aaGun, 1 artillery, 2 infantry and 2 transports moved from 33 Sea Zone to 6 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 6 Sea Zone
                2 artilleries and 2 infantry moved from Jehol to 19 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 19 Sea Zone to 6 Sea Zone
                1 battleship moved from 19 Sea Zone to 6 Sea Zone
                4 artilleries and 5 infantry moved from 6 Sea Zone to Japan
                7 bombers moved from Jehol to Japan

    Combat - ANZAC
                Battle in Japan
                    ANZAC attack with 4 artilleries, 7 bombers and 5 infantry
                    Japanese defend with 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 8 infantry
                        AA fire in Japan :  1/7 hits
                        1 bomber owned by the ANZAC lost in Japan
                        ANZAC roll dice for 1 battleship in Japan, round 2 :  1/1 hits
                        ANZAC roll dice for 4 artilleries, 6 bombers and 5 infantry in Japan, round 2 :  5/15 hits
                        Japanese roll dice for 3 aaGuns and 8 infantry in Japan, round 2 :  1/8 hits
                        3 infantry owned by the Japanese, 3 aaGuns owned by the Japanese and 1 infantry owned by the ANZAC lost in Japan
                        ANZAC roll dice for 4 artilleries, 6 bombers and 4 infantry in Japan, round 3 :  6/14 hits
                        Japanese roll dice for 5 infantry in Japan, round 3 :  4/5 hits
                        5 infantry owned by the Japanese and 4 infantry owned by the ANZAC lost in Japan
                    ANZAC captures 4PUs while taking Japanese capital
                    ANZAC converts factory_major into different units
                    ANZAC win, taking Japan from Japanese with 4 artilleries and 6 bombers remaining. Battle score for attacker is 12
                    Casualties for ANZAC: 1 bomber and 5 infantry
                    Casualties for Japanese: 3 aaGuns and 8 infantry

    Non Combat Move - ANZAC
                6 bombers moved from Japan to Amur
                1 fighter moved from Jehol to Burma
                1 infantry moved from Malaya to Shan State
                2 fighters moved from Queensland to Shan State
                1 artillery moved from Hunan to Kweichow

    Place Units - ANZAC
                3 bombers placed in French Indo China

    Turn Complete - ANZAC
                ANZAC collect 33 PUs; end with 37 PUs
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 42 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 47 PUs

    triplea_40216.0_ANZ17.tsvg

  • TripleA

    I am surprised you didn’t just go all out for egypt right off the bat, the detour to china confused me ><

  • TripleA

    Well, I don’t have to worry about Japan. Now I just go to get my Anzac naval to the Atlantic somehow … But I think this is going to end before that. You need your Egypt bro!

  • 17

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 18

    Purchase Units - Germans
                Germans buy 3 armour, 5 bombers, 1 destroyer, 3 infantry and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 mech_infantry moved from Kazakhstan to Shensi
                3 bombers moved from Caucasus to Shensi
                1 mech_infantry moved from Evenkiyskiy to Yenisey
                      Germans take Yenisey from Russians
                1 mech_infantry moved from Timguska to Kazakhstan
                1 destroyer and 1 submarine moved from 112 Sea Zone to 104 Sea Zone
                2 fighters moved from 112 Sea Zone to 104 Sea Zone
                4 bombers moved from Western Germany to 104 Sea Zone
                1 fighter and 1 tactical_bomber moved from Western Germany to 96 Sea Zone
                5 bombers moved from Caucasus to 96 Sea Zone
                11 fighters and 5 tactical_bombers moved from Trans-Jordan to 96 Sea Zone

    triplea_40216.0_Ger18.tsvg

  • 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 18

    Purchase Units - Germans
                Germans buy 3 armour, 5 bombers, 1 destroyer, 3 infantry and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 mech_infantry moved from Kazakhstan to Shensi
                3 bombers moved from Caucasus to Shensi
                1 mech_infantry moved from Evenkiyskiy to Yenisey
                      Germans take Yenisey from Russians
                1 mech_infantry moved from Timguska to Kazakhstan
                1 destroyer and 1 submarine moved from 112 Sea Zone to 104 Sea Zone
                2 fighters moved from 112 Sea Zone to 104 Sea Zone
                4 bombers moved from Western Germany to 104 Sea Zone
                1 fighter and 1 tactical_bomber moved from Western Germany to 96 Sea Zone
                5 bombers moved from Caucasus to 96 Sea Zone
                11 fighters and 5 tactical_bombers moved from Trans-Jordan to 96 Sea Zone

    Combat - Germans
                Battle in 104 Sea Zone
                    Germans attack with 4 bombers, 1 destroyer, 2 fighters and 1 submarine
                    Americans defend with 1 carrier and 1 destroyer
                        Germans roll dice for 1 submarine in 104 Sea Zone, round 2 :  1/1 hits
                    Units damaged: 1 carrier owned by the Americans
                        Germans roll dice for 4 bombers, 1 destroyer and 2 fighters in 104 Sea Zone, round 2 :  4/7 hits
                        Americans roll dice for 1 carrier and 1 destroyer in 104 Sea Zone, round 2 :  0/2 hits
                        1 carrier owned by the Americans and 1 destroyer owned by the Americans lost in 104 Sea Zone
                    Germans win with 4 bombers, 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 24
                    Casualties for Americans: 1 carrier and 1 destroyer
                Battle in Shensi
                    Germans attack with 3 bombers and 1 mech_infantry
                    British defend with 1 armour
                        Germans roll dice for 3 bombers and 1 mech_infantry in Shensi, round 2 :  3/4 hits
                        Chinese roll dice for 1 armour in Shensi, round 2 :  0/1 hits
                        1 armour owned by the British lost in Shensi
                    Germans win, taking Shensi from Chinese with 3 bombers and 1 mech_infantry remaining. Battle score for attacker is 6
                    Casualties for British: 1 armour
                Battle in 96 Sea Zone
                    Germans attack with 5 bombers, 12 fighters and 6 tactical_bombers
                    Americans defend with 2 carriers, 3 destroyers and 3 transports; ANZAC defend with 1 aaGun
                        Germans roll dice for 5 bombers, 12 fighters and 6 tactical_bombers in 96 Sea Zone, round 2 :  13/23 hits
                        Americans roll dice for 2 carriers, 3 destroyers and 3 transports in 96 Sea Zone, round 2 :  4/5 hits
                        1 aaGun owned by the ANZAC, 2 carriers owned by the Americans, 4 fighters owned by the Germans, 3 destroyers owned by the Americans and 3 transports owned by the Americans lost in 96 Sea Zone
                    Germans win with 5 bombers, 8 fighters and 6 tactical_bombers remaining. Battle score for attacker is 42
                    Casualties for Germans: 4 fighters
                    Casualties for Americans: 2 carriers, 3 destroyers and 3 transports
                    Casualties for ANZAC: 1 aaGun

    Non Combat Move - Germans
                5 bombers, 8 fighters and 6 tactical_bombers moved from 96 Sea Zone to Trans-Jordan
                1 aaGun moved from Iraq to Trans-Jordan
                1 armour and 5 mech_infantrys moved from Northwest Persia to Trans-Jordan
                2 armour and 1 mech_infantry moved from Persia to Trans-Jordan
                3 mech_infantrys moved from Caucasus to Iraq
                2 mech_infantrys moved from Volgograd to Northwest Persia
                1 mech_infantry moved from Rostov to Northwest Persia
                2 fighters moved from 104 Sea Zone to 112 Sea Zone
                4 bombers moved from 104 Sea Zone to Western Germany
                3 bombers moved from Shensi to Caucasus
                3 artilleries, 7 infantry and 3 mech_infantrys moved from Iraq to Trans-Jordan

    Place Units - Germans
                1 destroyer and 1 submarine placed in 112 Sea Zone
                3 infantry placed in Persia
                3 armour placed in Iraq
                3 bombers placed in Russia
                2 bombers placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 8
                    Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,3,6,2,5,6,4,3
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,3,6,1,3,3,1,1,6,2
                Germans collect 70 PUs (8 lost to blockades); end with 70 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 75 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 79 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 94 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 99 PUs

    triplea_40216.0_Ger18.tsvg

  • 17

    I got diced really bad when I hit Iraq a long time ago.

    Just now, your ships @2 got 4/5 hits…was expecting about 2 hits.

  • 17

    I didn’t have much ground left after Iraq with which to attack with.

  • 17

    I think I started a PBEM game with you on accident…meant it to be someone else.

  • 17

    Never mind about that. I’m new to starting PBEM games…didn’t realize you type the title in triplea. Marti dice emails was saying that I was rolling dice in a game against you.

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 18

    Combat Move - Russians
                1 infantry moved from Szechwan to Sikang
                      Chinese take Sikang from Germans
                1 infantry moved from Suiyuyan to Kansu
                2 infantry moved from Suiyuyan to Kansu
                1 infantry moved from Kweichow to Shensi
                3 infantry moved from Suiyuyan to Shensi
                1 infantry moved from Suiyuyan to Shensi
                2 infantry moved from Suiyuyan to Kansu

    Combat - Russians
                Battle in Shensi
                    Russians attack with 5 infantry
                    Germans defend with 1 mech_infantry
                        Russians roll dice for 5 infantry in Shensi, round 2 :  0/5 hits
                        Germans roll dice for 1 mech_infantry in Shensi, round 2 :  0/1 hits
                        Russians roll dice for 5 infantry in Shensi, round 3 :  0/5 hits
                        Germans roll dice for 1 mech_infantry in Shensi, round 3 :  1/1 hits
                        1 infantry owned by the Russians lost in Shensi
                        Russians roll dice for 4 infantry in Shensi, round 4 :  1/4 hits
                        Germans roll dice for 1 mech_infantry in Shensi, round 4 :  1/1 hits
                        1 mech_infantry owned by the Germans and 1 infantry owned by the Russians lost in Shensi
                    Russians win, taking Shensi from Germans with 3 infantry remaining. Battle score for attacker is -2
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 2 infantry

    Non Combat Move - Russians
                2 aaGuns moved from Suiyuyan to Kansu

    Turn Complete - Russians

    triplea_40216.0_Rus18.tsvg

  • 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 18

    Combat Move - Japanese
                2 fighters and 3 tactical_bombers moved from Kiangsu to Tsinghai

    Non Combat Move - Japanese

    Turn Complete - Japanese

    triplea_40216.0_Jap18.tsvg

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 18

    Purchase Units - Americans
                Americans buy 8 fighters and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 submarine moved from 93 Sea Zone to 97 Sea Zone
                1 submarine moved from 91 Sea Zone to 93 Sea Zone
                1 destroyer and 1 submarine moved from 91 Sea Zone to 104 Sea Zone
                8 fighters moved from Eastern United States to Gibraltar
                7 fighters moved from Gibraltar to Egypt
                2 fighters moved from Tobruk to Egypt
                5 infantry moved from Tobruk to Alexandria
                1 infantry moved from Libya to Tobruk
                3 mech_infantrys moved from Morocco to Tunisia
                3 destroyers and 1 submarine moved from 19 Sea Zone to 20 Sea Zone
                3 destroyers and 1 submarine moved from 20 Sea Zone to 36 Sea Zone
                1 destroyer moved from 83 Sea Zone to 91 Sea Zone
                1 submarine moved from 91 Sea Zone to 104 Sea Zone
                2 transports moved from 101 Sea Zone to 91 Sea Zone
                3 transports moved from 91 Sea Zone to 101 Sea Zone

    Combat - Americans
                Battle in 104 Sea Zone
                    Americans attack with 1 destroyer and 2 submarines
                    Germans defend with 1 destroyer and 1 submarine
                        Americans roll dice for 2 submarines in 104 Sea Zone, round 2 :  0/2 hits
                        Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 :  0/1 hits
                        Germans roll dice for 1 submarine in 104 Sea Zone, round 2 :  1/1 hits
                        Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 :  0/1 hits
                        1 submarine owned by the Americans lost in 104 Sea Zone
                        Americans roll dice for 1 submarine in 104 Sea Zone, round 3 :  1/1 hits
                        Americans roll dice for 1 destroyer in 104 Sea Zone, round 3 :  0/1 hits
                        Germans roll dice for 1 submarine in 104 Sea Zone, round 3 :  0/1 hits
                        Germans roll dice for 1 destroyer in 104 Sea Zone, round 3 :  0/1 hits
                        1 submarine owned by the Germans lost in 104 Sea Zone
                        Americans roll dice for 1 submarine in 104 Sea Zone, round 4 :  1/1 hits
                        Germans roll dice for 1 destroyer in 104 Sea Zone, round 4 :  0/1 hits
                        1 destroyer owned by the Germans lost in 104 Sea Zone
                    Americans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Germans: 1 destroyer and 1 submarine
                    Casualties for Americans: 1 submarine

    Non Combat Move - Americans
                2 aaGuns moved from Libya to Tobruk
                1 aaGun moved from Tunisia to Libya
                1 aaGun moved from Algeria to Tunisia
                1 infantry moved from Morocco to Algeria

    Place Units - Americans
                8 fighters and 1 infantry placed in Eastern United States

    Turn Complete - Americans
                Americans collect 56 PUs; end with 56 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 66 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 1 artillery and 6 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 artillery and 1 infantry moved from Kansu to Tsinghai
                1 artillery and 4 infantry moved from Anhwe to Kiangsu
                1 infantry moved from Hopei to Anhwe

    Combat - Chinese
                Battle in Tsinghai
                    Chinese attack with 1 artillery and 1 infantry
                    Japanese defend with 2 fighters and 3 tactical_bombers
                        Chinese roll dice for 1 artillery and 1 infantry in Tsinghai, round 2 :  1/2 hits
                        Germans roll dice for 2 fighters and 3 tactical_bombers in Tsinghai, round 2 :  3/5 hits
                        1 infantry owned by the Chinese, 1 artillery owned by the Chinese and 1 tactical_bomber owned by the Japanese lost in Tsinghai
                    Germans win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 4
                    Casualties for Chinese: 1 artillery and 1 infantry
                    Casualties for Japanese: 1 tactical_bomber
                Battle in Kiangsu
                    Chinese attack with 1 artillery and 4 infantry
                    Japanese defend with 1 aaGun, 1 armour, 1 artillery, 1 factory_minor and 8 infantry
                        Chinese roll dice for 1 artillery and 4 infantry in Kiangsu, round 2 :  1/5 hits
                        Japanese roll dice for 1 aaGun, 1 armour, 1 artillery and 8 infantry in Kiangsu, round 2 :  4/10 hits
                        4 infantry owned by the Chinese and 1 aaGun owned by the Japanese lost in Kiangsu
                    1 artillery owned by the Chinese retreated to Anhwe
                    Japanese win with 1 armour, 1 artillery and 8 infantry remaining. Battle score for attacker is -7
                    Casualties for Chinese: 4 infantry
                    Casualties for Japanese: 1 aaGun

    Non Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Kansu
                1 infantry placed in Sikang
                1 artillery and 4 infantry placed in Anhwe

    Turn Complete - Chinese
                Chinese collect 19 PUs; end with 19 PUs
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 25 PUs

    Purchase Units - British
                British buy 1 aaGun, 2 fighters and 1 infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 artillery, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - British
                1 fighter moved from United Kingdom to Gibraltar
                3 armour moved from Belgian Congo to Egypt
                2 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo
                4 artilleries, 21 infantry and 6 mech_infantrys moved from West India to Eastern Persia
                      British take Eastern Persia from Germans
                1 mech_infantry moved from India to Eastern Persia
                1 artillery and 1 infantry moved from India to West India
                1 mech_infantry moved from Kwangtung to Yunnan
                1 artillery and 1 infantry moved from Kwangtung to Kwangsi

    Combat - British

    Non Combat Move - British
                3 aaGuns moved from West India to Eastern Persia

    Place Units - British
                1 aaGun and 2 fighters placed in Egypt
                1 infantry placed in Union of South Africa

    Turn Complete - British
                British collect 28 PUs; end with 28 PUs

    Place Units - UK_Pacific
                1 artillery and 2 infantry placed in India
                3 mech_infantrys placed in Kwangtung

    Turn Complete - UK_Pacific
                UK_Pacific collect 17 PUs; end with 17 PUs
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 22 PUs
                Units Change Ownership
                    Some Units in India change ownership: 1 artillery and 2 infantry
                    Some Units in Kwangtung change ownership: 3 mech_infantrys

    triplea_40216.0_UK_18.tsvg

  • 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 18

    Purchase Units - Italians
                Italians buy 2 infantry; Remaining resources: 2 PUs;

    Combat Move - Italians
                2 armour moved from Northwest Persia to Persia
                3 infantry moved from Northwest Persia to Persia
                1 armour moved from Caucasus to Persia
                2 artilleries moved from Caucasus to Northwest Persia
                4 mech_infantrys moved from Caucasus to Persia
                1 infantry moved from Caucasus to Northwest Persia
                1 armour and 1 mech_infantry moved from Ukraine to Caucasus

    Non Combat Move - Italians
                1 aaGun moved from Trans-Jordan to Iraq
                4 fighters and 1 tactical_bomber moved from Trans-Jordan to Persia

    Place Units - Italians
                2 infantry placed in Caucasus

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 10
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,2
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,4,4,6,2,5,1,1,3,4,2,5
                Italians collect 6 PUs (10 lost to blockades); end with 8 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 13 PUs
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 15 PUs

    triplea_40216.0_Ita18.tsvg

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 18

    Purchase Units - ANZAC
                ANZAC buy 1 airfield and 3 fighters; Remaining resources: 2 PUs;

    Combat Move - ANZAC
                2 bombers moved from Amur to Yenisey
                4 artilleries moved from Japan to 6 Sea Zone
                1 aaGun, 3 artilleries, 1 battleship, 6 submarines and 4 transports moved from 6 Sea Zone to 36 Sea Zone
                1 artillery and 1 transport moved from 6 Sea Zone to 36 Sea Zone
                2 fighters moved from Shan State to Eastern Persia
                1 fighter moved from Burma to Eastern Persia
                3 bombers moved from French Indo China to Kazakhstan
                4 bombers moved from Amur to Yenisey
                1 artillery moved from Kweichow to Anhwe
                1 infantry moved from Shan State to Burma
                4 destroyers moved from 19 Sea Zone to 36 Sea Zone

    Combat - ANZAC
                Battle in Kazakhstan
                    ANZAC attack with 3 bombers
                    Germans defend with 1 mech_infantry
                        ANZAC roll dice for 3 bombers in Kazakhstan, round 2 :  1/3 hits
                        Germans roll dice for 1 mech_infantry in Kazakhstan, round 2 :  1/1 hits
                        1 mech_infantry owned by the Germans and 1 bomber owned by the ANZAC lost in Kazakhstan
                    ANZAC win with 2 bombers remaining. Battle score for attacker is -8
                    Casualties for Germans: 1 mech_infantry
                    Casualties for ANZAC: 1 bomber
                Battle in Yenisey
                    ANZAC attack with 6 bombers
                    Germans defend with 1 mech_infantry
                        ANZAC roll dice for 6 bombers in Yenisey, round 2 :  3/6 hits
                        Germans roll dice for 1 mech_infantry in Yenisey, round 2 :  1/1 hits
                        1 mech_infantry owned by the Germans and 1 bomber owned by the ANZAC lost in Yenisey
                    ANZAC win with 5 bombers remaining. Battle score for attacker is -8
                    Casualties for Germans: 1 mech_infantry
                    Casualties for ANZAC: 1 bomber

    Non Combat Move - ANZAC
                2 bombers moved from Kazakhstan to Eastern Persia
                5 bombers moved from Yenisey to Kansu
                1 aaGun and 4 artilleries moved from 36 Sea Zone to Kwangsi

    Place Units - ANZAC
                1 airfield and 3 fighters placed in French Indo China

    Turn Complete - ANZAC
                ANZAC collect 33 PUs; end with 35 PUs
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 40 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 45 PUs

    triplea_40216.0_ANZ18.tsvg

  • TripleA

    China can’t leave china so it will take me a long time to take down Berlin.

  • 17

    ok…1% is 1% like you just said in a post. I’m going to roll at cairo. If you get diced, i’ll play a few more rounds…but maybe, I’ll be conceding the game soon.

  • 17

    11% odds battle in Egypt.

  • 17

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 19

    Purchase Units - Germans
                Germans buy 1 bomber, 2 destroyers, 2 fighters, 1 infantry and 12 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                12 armour, 4 artilleries, 5 bombers, 8 fighters, 9 infantry, 21 mech_infantrys and 6 tactical_bombers moved from Trans-Jordan to Egypt
                3 armour and 3 mech_infantrys moved from Iraq to Egypt
                3 bombers moved from Caucasus to Egypt
                6 bombers moved from Western Germany to Egypt
                2 fighters moved from 112 Sea Zone to 104 Sea Zone
                1 destroyer and 1 submarine moved from 112 Sea Zone to 104 Sea Zone
                3 bombers moved from Russia to Egypt
                3 mech_infantrys moved from Northwest Persia to Persia

    triplea_40216.0_Ger19.tsvg

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