@cwglee51 18 hits on round 1. I took the 3 sub hits as soaks on the carriers, but wanted to see if there was an order of loss you wanted for the rest. Sea battles can be finicky.
Drejemester vs SvendSved
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 destroyer and 1 transport; Remaining resources: 2 PUs;Combat Move - Italians
1 armour moved from Libya to Algeria
Italians take Tunisia from British
Italians take Algeria from British
1 submarine moved from 97 Sea Zone to 98 Sea Zone
1 bomber moved from Libya to 98 Sea Zone
1 bomber moved from Southern Italy to 98 Sea Zone
1 fighter moved from Libya to Southern Italy
1 armour moved from Romania to Bessarabia
2 mech_infantrys moved from Romania to BessarabiaCombat - Italians
Battle in 98 Sea Zone
Italians attack with 2 bombers and 1 submarine
French defend with 1 destroyer
Italians win with 2 bombers remaining. Battle score for attacker is 2
Casualties for French: 1 destroyer
Casualties for Italians: 1 submarineNon Combat Move - Italians
2 bombers moved from 98 Sea Zone to Southern ItalyPlace Units - Italians
1 destroyer and 1 transport placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 13 PUs; end with 15 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 marine, 1 submarine and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
1 destroyer and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery moved from New South Wales to Queensland
1 infantry moved from Queensland to New South Wales
2 fighters moved from Queensland to 54 Sea ZoneNon Combat Move - ANZAC
Place Units - ANZAC
1 submarine and 1 transport placed in 62 Sea Zone
1 marine placed in New South Wales
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 54 Sea Zone: 1 cruiser
EDIT: Adding units owned by ANZAC to 62 Sea Zone: 1 cruiser
EDIT: Turning off Edit ModeTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 4
Combat Move - French
1 fighter moved from United Kingdom to Normandy BordeauxNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 2 artilleries, 2 fighters, 1 infantry, 4 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery moved from Belarus to Smolensk
Germans take Smolensk from Russians
1 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
1 infantry moved from Novgorod to Belarus
2 infantry moved from Novgorod to Karelia
1 infantry moved from Vyborg to Karelia
1 infantry moved from Novgorod to Karelia
4 armour and 4 mech_infantrys moved from Eastern Poland to Ukraine
4 mech_infantrys moved from Bessarabia to Ukraine
1 bomber moved from Eastern Poland to Ukraine
1 tactical_bomber moved from Eastern Poland to Ukraine
8 artilleries and 6 infantry moved from Eastern Poland to Western Ukraine
1 artillery moved from Poland to Eastern Poland
2 armour and 6 mech_infantrys moved from Germany to Eastern Poland
3 bombers moved from Western Germany to UkraineCombat - Germans
Battle in Western Ukraine
Germans attack with 8 artilleries and 6 infantry
Russians defend with 1 infantry
Germans win, taking Western Ukraine from Russians with 8 artilleries and 6 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Ukraine
Germans attack with 4 armour, 4 bombers, 8 mech_infantrys and 1 tactical_bomber
Russians defend with 2 armour, 10 artilleries, 1 factory_minor, 3 infantry and 2 mech_infantrys
retreated to Ukraine
Russians win with 1 armour remaining. Battle score for attacker is 7
Casualties for Germans: 4 armour and 8 mech_infantrys
Casualties for Russians: 1 armour, 10 artilleries, 3 infantry and 2 mech_infantrysNon Combat Move - Germans
2 aaGuns moved from Bessarabia to Western Ukraine
2 aaGuns moved from Eastern Poland to Western Ukraine
4 bombers moved from Ukraine to Eastern Poland
1 tactical_bomber moved from Ukraine to Eastern Poland
2 infantry moved from France to Western GermanyPlace Units - Germans
3 mech_infantrys placed in Novgorod
1 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber placed in Germany
1 artillery placed in Western Germany
1 artillery placed in Western Germany
1 infantry placed in Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 1 aaGun
EDIT: Adding units owned by Germans to Germany: 1 aaGun
EDIT: Removing units owned by Germans from Western Germany: 1 fighter
EDIT: Adding units owned by Germans to Germany: 1 fighter
EDIT: Turning off Edit Mode
Germans undo move 4.
1 artillery placed in GermanyTurn Complete - Germans
Germans collect 49 PUs; end with 49 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 54 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 5
Purchase Units - Russians
Russians buy 1 armour, 6 artilleries and 3 infantry; Remaining resources: 0 PUs;Politics - Russians
Russians takes Political Action: Political Action Russians To War With Japanese
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to FriendlyCombat Move - Russians
Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
2 infantry moved from Russia to Smolensk
1 fighter moved from Russia to Smolensk
1 fighter moved from Bryansk to Smolensk
1 armour moved from Ukraine to Bryansk
1 infantry moved from Tambov to Bryansk
1 infantry moved from Bryansk to Ukraine
1 armour and 6 infantry moved from Russia to Bryansk
1 infantry moved from Amur to Korea
Russians take Korea from Japanese
17 infantry moved from Amur to Manchuria
Chinese take Manchuria from Japanese
1 submarine moved from 109 Sea Zone to 125 Sea ZoneCombat - Russians
Battle in 125 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 submarine
1 submarine owned by the Germans Submerged
Battle in Smolensk
Russians attack with 2 fighters and 2 infantry
Germans defend with 1 artillery
Russians winRussians win, taking 125 Sea Zone from Neutral with 1 submarine remaining, taking Smolensk from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians
2 fighters moved from Smolensk to Bryansk
2 aaGuns moved from Amur to ManchuriaPlace Units - Russians
1 armour, 6 artilleries and 3 infantry placed in RussiaTurn Complete - Russians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,5,6,2,5
Russians collect 29 PUs (2 lost to blockades); end with 29 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 32 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 36 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 4 artilleries, 1 carrier, 1 destroyer, 1 fighter and 6 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 artilleries moved from Japan to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 artillery and 1 infantry moved from 5 Sea Zone to Amur
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
2 fighters moved from Japan to Korea
1 artillery moved from Shantung to Jehol
2 infantry moved from Shantung to Jehol
2 infantry moved from Kwangtung to Kwangsi
3 fighters and 4 tactical_bombers moved from Kwangtung to Kwangsi
1 infantry moved from Kwangtung to Kwangsi
1 transport moved from 36 Sea Zone to 35 Sea Zone
1 battleship moved from 36 Sea Zone to 35 Sea Zone
1 carrier moved from 36 Sea Zone to 35 Sea Zone
2 fighters moved from 36 Sea Zone to Kwangsi
1 cruiser moved from 36 Sea Zone to 35 Sea Zone
1 destroyer moved from 36 Sea Zone to 35 Sea Zone
2 infantry moved from Marianas to 22 Sea Zone
1 infantry moved from Tsinghai to Sikang
Japanese take Sikang from Chinese
1 infantry moved from Kansu to Tsinghai
1 infantry moved from Suiyuyan to Kansu
1 artillery moved from Chahar to Suiyuyan
1 infantry moved from Jehol to Chahar
1 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
1 infantry moved from Jehol to Anhwe
1 destroyer and 2 submarines moved from 6 Sea Zone to 35 Sea Zone
1 destroyer moved from 20 Sea Zone to 35 Sea Zone
1 carrier moved from 20 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 20 Sea Zone to 35 Sea Zone
2 transports moved from 20 Sea Zone to 6 Sea Zone
1 transport moved from 20 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from Kiangsu to 19 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
2 infantry and 1 transport moved from 22 Sea Zone to 20 Sea ZoneCombat - Japanese
Battle in Amur
Battle in Korea
Japanese attack with 1 artillery, 2 fighters and 1 infantry
Russians defend with 1 infantry
Japanese win, taking Amur from Russians, taking Korea from Russians with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Kwangsi
Japanese attack with 5 fighters, 3 infantry and 4 tactical_bombers
Chinese defend with 1 artillery and 2 infantry
Japanese win, taking Kwangsi from Chinese with 5 fighters, 2 infantry and 4 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Chinese: 1 artillery and 2 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Japanese
2 fighters moved from Korea to Jehol
1 artillery and 3 infantry moved from 20 Sea Zone to Kwangtung
2 bombers moved from Kwangtung to Philippines
1 fighter moved from Kwangsi to Jehol
4 fighters and 4 tactical_bombers moved from Kwangsi to KwangtungPlace Units - Japanese
1 artillery and 2 infantry placed in Shantung
1 artillery and 2 infantry placed in Kiangsu
2 artilleries and 2 infantry placed in Japan
1 carrier and 1 destroyer placed in 6 Sea Zone
1 fighter placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 53 PUs; end with 53 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 58 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 63 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 cruiser, 1 destroyer, 1 factory_minor, 2 fighters, 1 marine and 1 transport; Remaining resources: 3 PUs;Combat Move - Americans
2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 carrier, 1 cruiser, 2 destroyers, 1 infantry and 1 transport moved from 10 Sea Zone to 25 Sea Zone
2 carriers, 1 destroyer and 4 fighters moved from 12 Sea Zone to 25 Sea Zone
Americans take 26 Sea Zone from Japanese
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 artillery and 1 infantry moved from 25 Sea Zone to Midway
1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 carrier and 2 fighters moved from 106 Sea Zone to 91 Sea Zone
1 infantry moved from Norway to Finland
Americans take Finland from Germans
1 artillery, 2 infantry and 1 marine moved from Norway to 112 Sea Zone
1 artillery, 2 fighters, 2 infantry and 1 marine moved from 112 Sea Zone to Western GermanyCombat - Americans
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 cruiser, 1 destroyer, 1 factory_minor, 2 fighters, 1 marine and 1 transport; Remaining resources: 3 PUs;Combat Move - Americans
2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 carrier, 1 cruiser, 2 destroyers, 1 infantry and 1 transport moved from 10 Sea Zone to 25 Sea Zone
2 carriers, 1 destroyer and 4 fighters moved from 12 Sea Zone to 25 Sea Zone
Americans take 26 Sea Zone from Japanese
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 artillery and 1 infantry moved from 25 Sea Zone to Midway
1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 carrier and 2 fighters moved from 106 Sea Zone to 91 Sea Zone
1 infantry moved from Norway to Finland
Americans take Finland from Germans
1 artillery, 2 infantry and 1 marine moved from Norway to 112 Sea Zone
1 artillery, 2 fighters, 2 infantry and 1 marine moved from 112 Sea Zone to Western GermanyCombat - Americans
Battle in Western Germany
Americans attack with 1 artillery, 2 fighters, 2 infantry and 1 marine
Germans defend with 1 aaGun, 1 airfield, 3 artilleries, 1 factory_major, 1 fighter, 1 harbour and 3 infantry
Germans win with 2 artilleries and 1 fighter remaining. Battle score for attacker is -7
Casualties for Germans: 1 aaGun, 1 artillery and 3 infantry
Casualties for Americans: 1 artillery, 1 fighter, 2 infantry and 1 marine
1 fighter owned by the Americans retreated
Battle in Hawaiian Islands
Battle in MidwayNon Combat Move - Americans
1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar
1 fighter moved from Western Germany to 112 Sea ZonePlace Units - Americans
1 factory_minor placed in Norway
2 fighters placed in Western United States
1 transport placed in 101 Sea Zone
1 cruiser and 1 destroyer placed in 10 Sea Zone
1 marine placed in Western United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,4
Americans collect 55 PUs (2 lost to blockades); end with 58 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Hunan to Kiangsi
Chinese take Kiangsi from Japanese
7 artilleries and 3 infantry moved from Hunan to KweichowCombat - Chinese
Battle in Kweichow
Chinese attack with 7 artilleries and 3 infantry
Japanese defend with 1 infantry
Chinese win, taking Kweichow from Japanese with 7 artilleries and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
Place Units - Chinese
2 artilleries placed in HunanTurn Complete - Chinese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4,1,6,2,1,2,4
Chinese collect 7 PUs (1 lost to blockades); end with 7 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 10 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 5
Purchase Units - British
British buy 3 armour, 1 fighter and 4 infantry; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Normandy Bordeaux to Holland Belgium
British take Holland Belgium from Germans
1 mech_infantry moved from Normandy Bordeaux to Southern France
British take Southern France from Germans
1 artillery and 1 infantry moved from Normandy Bordeaux to Holland Belgium
1 armour, 1 artillery and 2 infantry moved from United Kingdom to 110 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 112 Sea Zone to Western Germany
2 fighters moved from United Kingdom to Western Germany
1 carrier and 2 fighters moved from 110 Sea Zone to 112 Sea Zone
2 fighters moved from 112 Sea Zone to Western Germany
1 artillery and 2 infantry moved from Anglo Egyptian Sudan to Egypt
1 armour and 2 mech_infantrys moved from Ethiopia to Egypt
1 infantry moved from Alexandria to Tobruk
British take Tobruk from Italians
1 infantry moved from Iraq to Syria
British take Syria from Neutral_Axis
1 infantry and 2 mech_infantrys moved from Iraq to Northwest Persia
2 fighters and 1 tactical_bomber moved from Northwest Persia to Bryansk
1 artillery and 2 infantry moved from Egypt to Alexandria
2 infantry moved from Yunnan to Kwangsi
2 fighters and 1 tactical_bomber moved from Yunnan to Kwangsi
2 mech_infantrys moved from India to Yunnan
1 infantry moved from Northwest Persia to Caucasus
2 mech_infantrys moved from Northwest Persia to CaucasusCombat - British
Battle in Kwangsi
British attack with 2 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 2 infantry
British win, taking Kwangsi from Japanese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Japanese: 2 infantry
Battle in Western Germany
British attack with 1 armour, 1 artillery, 4 fighters and 2 infantry
Germans defend with 1 airfield, 2 artilleries, 1 factory_major, 1 fighter and 1 harbour
British converts factory_major into different units
British win, taking Western Germany from Germans with 1 armour, 1 artillery and 4 fighters remaining. Battle score for attacker is 12
Casualties for Germans: 2 artilleries and 1 fighter
Casualties for British: 2 infantryNon Combat Move - British
2 fighters moved from Western Germany to Normandy Bordeaux
2 fighters moved from Western Germany to 112 Sea Zone
2 fighters and 1 tactical_bomber moved from Kwangsi to YunnanPlace Units - British
3 armour placed in Normandy Bordeaux
1 fighter and 3 infantry placed in United Kingdom
1 infantry placed in Egypt
Turning on Edit Mode
EDIT: Removing units owned by British from Egypt: 2 bombers
EDIT: Adding units owned by British to India: 2 bombers
EDIT: Turning off Edit ModeTurn Complete - British
British collect 48 PUs; end with 49 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 52 PUsPlace Units - UK_Pacific
2 infantry and 2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 13 PUs; end with 13 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 16 PUs
Some Units in India change ownership: 2 infantry and 2 mech_infantrys -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 artillery, 3 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Algeria to Morocco
Italians take Morocco from British
1 armour moved from Morocco to Algeria
2 armour, 1 artillery, 1 infantry and 2 mech_infantrys moved from Bessarabia to Ukraine
1 infantry moved from Libya to Tobruk
1 bomber moved from Southern Italy to Tobruk
1 bomber moved from Southern Italy to Southern FranceCombat - Italians
Strategic bombing raid in Southern France
Bombing raid in Southern France rolls: 3 and causes: 3 damage to unit: factory_minor
Bombing raid in Southern France causes 3 damage total.
Battle in Ukraine
Italians attack with 2 armour, 1 artillery, 1 infantry and 2 mech_infantrys
Russians defend with 1 factory_minor and 1 infantry
Italians win, taking Ukraine from Russians with 2 armour, 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Russians: 1 infantry
Battle in Tobruk
Italians attack with 1 bomber and 1 infantry
British defend with 1 infantry
Italians win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for British: 1 infantryNon Combat Move - Italians
1 bomber moved from Tobruk to Southern Italy
1 bomber moved from Southern France to Southern Italy
1 transport moved from 95 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from Malta to 96 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 95 Sea Zone
1 artillery and 1 infantry moved from 95 Sea Zone to Northern Italy
2 infantry moved from Southern Italy to Northern Italy
2 aaGuns moved from Southern Italy to Northern Italy
1 aaGun moved from Bessarabia to UkrainePlace Units - Italians
1 transport placed in 95 Sea Zone
1 artillery and 3 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 16 PUs; end with 16 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 artillery and 1 carrier; Remaining resources: 0 PUs;Combat Move - ANZAC
1 cruiser, 1 submarine and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry and 1 marine moved from New South Wales to Queensland
2 fighters moved from Queensland to 54 Sea ZoneNon Combat Move - ANZAC
2 fighters could not land in 54 Sea Zone and were removedPlace Units - ANZAC
1 carrier placed in 62 Sea Zone
1 artillery placed in New South Wales
Turning on Edit Mode
EDIT: Adding units owned by ANZAC to Queensland: 2 fighters
EDIT: Turning off Edit ModeTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 5
Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 1 bomber, 6 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
8 artilleries and 6 infantry moved from Western Ukraine to Bryansk
2 armour, 4 bombers, 6 mech_infantrys and 1 tactical_bomber moved from Eastern Poland to Bryansk
1 infantry moved from Belarus to Bryansk
3 mech_infantrys moved from Novgorod to Bryansk
1 artillery and 1 infantry moved from Germany to Western Germany
2 fighters and 1 tactical_bomber moved from Germany to Western Germany
4 infantry moved from Karelia to Finland
1 fighter moved from Germany to FinlandCombat - Germans
Germans creates battle in territory 125 Sea Zone
Battle in Bryansk
Germans attack with 2 armour, 8 artilleries, 4 bombers, 7 infantry, 9 mech_infantrys and 1 tactical_bomber
Russians defend with 2 aaGuns, 2 armour, 2 fighters and 15 infantry; British defend with 2 fighters and 1 tactical_bomber
2 armour owned by the Germans retreated to Belarus
Russians win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is -33
Casualties for Germans: 8 artilleries, 7 infantry, 9 mech_infantrys and 1 tactical_bomber
Casualties for Russians: 2 aaGuns, 2 armour and 15 infantry
Battle in Finland
Germans attack with 1 fighter and 4 infantry
Americans defend with 1 infantry
Germans win, taking Finland from Americans with 1 fighter and 3 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantry
Battle in Western Germany
Germans attack with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber
British defend with 1 airfield, 1 armour, 1 artillery, 1 factory_minor and 1 harbour
Germans win, taking Western Germany from British with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for British: 1 armour and 1 artilleryNon Combat Move - Germans
2 fighters and 1 tactical_bomber moved from Western Germany to Germany
4 aaGuns moved from Western Ukraine to Ukraine
4 bombers moved from Bryansk to Novgorod
1 fighter moved from Finland to Karelia
1 artillery moved from Eastern Poland to Belarus
1 infantry moved from Archangel to Belarus
1 armour and 1 mech_infantry moved from Germany to Eastern PolandPlace Units - Germans
3 mech_infantrys placed in Novgorod
3 artilleries, 1 bomber and 6 infantry placed in GermanyTurn Complete - Germans
Germans collect 42 PUs; end with 42 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 47 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 6
Purchase Units - Russians
Russians buy 3 armour, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
17 infantry moved from Manchuria to Amur
1 armour moved from Russia to Belarus
2 infantry moved from Smolensk to Belarus
2 fighters moved from Bryansk to Belarus
1 cruiser and 1 submarine moved from 115 Sea Zone to 114 Sea ZoneCombat - Russians
Russians creates battle in territory 125 Sea Zone
Battle in Amur
Russians attack with 17 infantry
Japanese defend with 1 artillery and 1 infantry
Russians win, taking Amur from Japanese with 17 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Belarus
Russians attack with 1 armour, 2 fighters and 2 infantry
Germans defend with 2 armour, 1 artillery and 1 infantry
retreated to Belarus
Germans win with 2 armour and 1 artillery remaining. Battle score for attacker is -9
Casualties for Germans: 1 infantry
Casualties for Russians: 1 armour and 2 infantryNon Combat Move - Russians
2 fighters moved from Belarus to Russia
2 aaGuns moved from Manchuria to AmurPlace Units - Russians
3 armour, 2 infantry and 3 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 26 PUs; end with 26 PUs total
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 28 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 2 artilleries, 3 destroyers, 1 factory_minor, 4 infantry and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 unit repaired.
1 infantry moved from Anhwe to Hunan
1 infantry moved from Sikang to Szechwan
Japanese take Szechwan from Chinese
1 infantry moved from Tsinghai to Sikang
1 infantry moved from Kansu to Tsinghai
1 artillery moved from Suiyuyan to Kansu
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Jehol to Chahar
2 infantry moved from Kwangtung to Kwangsi
2 infantry moved from Kiangsu to Kiangsi
1 artillery and 1 infantry moved from Korea to Manchuria
Japanese take Manchuria from Chinese
1 artillery and 7 infantry moved from Jehol to Manchuria
2 artilleries moved from Japan to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 2 transports moved from 6 Sea Zone to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 33 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 carrier moved from 6 Sea Zone to 33 Sea Zone
1 transport moved from 20 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from Shantung to 19 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
1 transport moved from 20 Sea Zone to 19 Sea Zone
1 infantry moved from Shantung to 19 Sea Zone
1 artillery moved from Kiangsu to 19 Sea Zone
2 fighters and 2 tactical_bombers moved from Kwangtung to Hunan
1 fighter and 1 tactical_bomber moved from Kwangtung to Kwangsi
1 fighter and 1 tactical_bomber moved from Kwangtung to Hunan
2 fighters moved from 20 Sea Zone to Kiangsi
1 fighter moved from 6 Sea Zone to 33 Sea Zone
1 carrier moved from 35 Sea Zone to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 33 Sea Zone
1 carrier moved from 20 Sea Zone to 35 Sea Zone
1 cruiser moved from 35 Sea Zone to 33 Sea Zone
2 submarines moved from 35 Sea Zone to 33 Sea Zone
1 battleship moved from 20 Sea Zone to 33 Sea Zone
1 cruiser moved from 20 Sea Zone to 33 Sea Zone
1 destroyer moved from 20 Sea Zone to 33 Sea Zone
2 destroyers moved from 35 Sea Zone to 33 Sea Zone
1 fighter moved from Jehol to Manchuria
1 fighter moved from Jehol to 33 Sea Zone
2 bombers moved from Philippines to Caroline IslandsCombat - Japanese
Battle in Hunan
Japanese attack with 3 fighters, 1 infantry and 3 tactical_bombers
Chinese defend with 2 artilleries
Japanese win, taking Hunan from Chinese with 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Chinese: 2 artilleries
Battle in Kwangsi
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese win, taking Kwangsi from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Kiangsi
Japanese attack with 2 fighters and 2 infantry
Chinese defend with 1 infantry
Japanese win, taking Kiangsi from Chinese with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
1 artillery and 1 infantry moved from 19 Sea Zone to Manchuria
1 aaGun moved from Jehol to Manchuria
3 fighters and 3 tactical_bombers moved from Hunan to Kwangtung
1 fighter and 1 tactical_bomber moved from Kwangsi to 35 Sea Zone
2 fighters moved from Kiangsi to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
2 artilleries and 2 infantry moved from 33 Sea Zone to Caroline Islands
1 fighter moved from Jehol to Kwangtung
1 fighter moved from Manchuria to JapanPlace Units - Japanese
1 factory_minor placed in Kwangtung
1 artillery and 2 infantry placed in Kiangsu
1 artillery and 2 infantry placed in Shantung
Japanese undo move 2.
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Kiangsu: 1 infantry
EDIT: Adding units owned by Japanese to Anhwe: 1 infantry
EDIT: Turning off Edit Mode
1 artillery and 2 infantry placed in Kiangsu
3 destroyers and 2 submarines placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 55 PUs; end with 55 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 60 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 6
Purchase Units - Americans
Americans buy 4 armour, 1 carrier, 1 destroyer, 2 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 armour and 1 infantry moved from Gibraltar to 91 Sea Zone
1 armour, 1 carrier, 2 fighters, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from Midway to 25 Sea Zone
1 artillery, 3 carriers, 1 cruiser, 3 destroyers, 4 fighters, 1 infantry and 1 transport moved from 25 Sea Zone to 26 Sea Zone
1 marine moved from Western United States to 10 Sea Zone
1 cruiser, 1 destroyer and 1 marine moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from Western United States to 26 Sea ZoneCombat - Americans
Non Combat Move - Americans
1 artillery, 1 infantry and 1 marine moved from 26 Sea Zone to Hawaiian Islands
1 armour and 1 infantry moved from 112 Sea Zone to Norway
2 fighters moved from 112 Sea Zone to NorwayPlace Units - Americans
1 transport placed in 10 Sea Zone
1 carrier and 1 destroyer placed in 10 Sea Zone
1 armour and 1 infantry placed in Western United States
3 armour placed in Norway
2 fighters placed in 10 Sea ZoneTurn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,3
Americans collect 52 PUs (3 lost to blockades); end with 52 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
2 artilleries and 2 infantry moved from Kweichow to Szechwan
1 fighter moved from Yunnan to SzechwanCombat - Chinese
Battle in Szechwan
Chinese attack with 2 artilleries, 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Szechwan from Japanese with 2 artilleries, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
2 artilleries moved from Kweichow to Yunnan
1 fighter moved from Szechwan to YunnanPlace Units - Chinese
3 infantry placed in KweichowTurn Complete - Chinese
Chinese collect 3 PUs; end with 4 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 7 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 6
Purchase Units - British
British repair damage of 3x factory_minor; Remaining resources: 49 PUs;
British buy 3 armour, 1 bomber, 1 fighter and 3 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 artillery and 2 infantry moved from Holland Belgium to Western Germany
1 armour moved from Normandy Bordeaux to Western Germany
1 infantry and 2 mech_infantrys moved from Caucasus to Rostov
2 fighters and 1 tactical_bomber moved from Bryansk to Rostov
2 armour moved from Normandy Bordeaux to Western Germany
2 fighters moved from Normandy Bordeaux to Western Germany
1 fighter moved from United Kingdom to Western Germany
2 fighters moved from 112 Sea Zone to Western Germany
1 infantry moved from Northwest Persia to Caucasus
1 artillery and 3 infantry moved from Egypt to Alexandria
1 infantry moved from Syria to Iraq
2 infantry moved from Yunnan to Kwangsi
2 infantry moved from Yunnan to Hunan
1 tactical_bomber moved from Yunnan to Hunan
2 fighters moved from Yunnan to Kwangsi
2 bombers moved from India to Hunan
2 mech_infantrys moved from India to Yunnan
2 infantry moved from India to Burma
1 destroyer moved from 39 Sea Zone to 42 Sea Zone
UK_Pacific take 41 Sea Zone from Japanese
2 transports moved from 112 Sea Zone to 110 Sea Zone
4 infantry moved from United Kingdom to 110 Sea Zone
4 infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone
4 infantry moved from 112 Sea Zone to Western GermanyCombat - British
Battle in Hunan
British attack with 2 bombers, 2 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British win, taking Hunan from Japanese with 2 bombers, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kwangsi
British attack with 2 fighters and 2 infantry
Japanese defend with 1 infantry
British win, taking Kwangsi from Japanese with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Western Germany
British attack with 3 armour, 1 artillery, 5 fighters and 6 infantry
Germans defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
British win, taking Western Germany from Germans with 3 armour, 1 artillery, 5 fighters and 5 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery and 1 infantry
Casualties for British: 1 infantryNon Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
2 fighters moved from Western Germany to 112 Sea Zone
2 fighters moved from Western Germany to United Kingdom
1 fighter moved from Western Germany to Norway
2 fighters moved from Kwangsi to Yunnan
2 bombers and 1 tactical_bomber moved from Hunan to Yunnan
2 infantry moved from Alexandria to Egypt
1 artillery moved from Alexandria to EgyptPlace Units - British
3 armour placed in Normandy Bordeaux
1 bomber and 1 fighter placed in United Kingdom
3 infantry placed in United KingdomTurn Complete - British
British collect 47 PUs; end with 47 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 50 PUsPlace Units - UK_Pacific
4 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 13 PUs; end with 13 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 16 PUs
Some Units in India change ownership: 4 mech_infantrys -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 artillery, 2 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Italians
2 infantry moved from Northern Italy to Southern France
1 infantry moved from Southern Italy to 95 Sea Zone
1 infantry moved from Southern Italy to 95 Sea Zone
2 infantry and 2 transports moved from 95 Sea Zone to 96 Sea Zone
2 artilleries moved from Libya to 96 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 96 Sea Zone to 92 Sea Zone
1 destroyer moved from 95 Sea Zone to 92 Sea Zone
2 artilleries and 2 infantry moved from 92 Sea Zone to Gibraltar
1 artillery moved from Northern Italy to Southern France
2 fighters moved from Southern Italy to Rostov
2 armour, 1 artillery and 2 mech_infantrys moved from Ukraine to Rostov
1 bomber moved from Southern Italy to Rostov
1 bomber moved from Southern Italy to GibraltarCombat - Italians
Battle in Southern France
Italians attack with 1 artillery and 2 infantry
British defend with 1 factory_minor, 1 harbour and 1 mech_infantry
Italians win, taking Southern France from British with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Gibraltar
Italians attack with 2 artilleries, 1 bomber and 2 infantry
British defend with 1 harbour and 3 infantry
Italians win, taking Gibraltar from British with 2 artilleries and 1 bomber remaining. Battle score for attacker is 3
Casualties for Italians: 2 infantry
Casualties for British: 3 infantry
Battle in Rostov
Italians attack with 2 armour, 1 artillery, 1 bomber, 2 fighters and 2 mech_infantrys
British defend with 2 fighters, 1 infantry, 2 mech_infantrys and 1 tactical_bomber
Italians win, taking Rostov from Russians with 1 armour, 1 bomber and 2 fighters remaining. Battle score for attacker is 24
Casualties for Italians: 1 armour, 1 artillery and 2 mech_infantrys
Casualties for British: 2 fighters, 1 infantry, 2 mech_infantrys and 1 tactical_bomberNon Combat Move - Italians
2 fighters moved from Rostov to Ukraine
1 bomber moved from Rostov to Novgorod
1 bomber moved from Gibraltar to Algeria
1 aaGun moved from Southern Italy to Northern Italy
1 infantry moved from Southern Italy to Northern ItalyPlace Units - Italians
1 artillery and 2 infantry placed in Ukraine
1 tactical_bomber placed in Northern ItalyTurn Complete - Italians
Italians collect 21 PUs; end with 21 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 31 PUs





