@gamerman01 J12 NCM edit.tsvg one small ncm change, sub to caroline islands
Ichabod (+17) vs Cow (x)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Italians
Italians buy 1 mech_infantry and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Northwest Persia to Iraq
3 fighters moved from Southern Italy to Iraq
2 fighters moved from Southern Italy to Albania
4 mech_infantrys moved from Yugoslavia to Albania
1 armour moved from Yugoslavia to Albania
2 armour moved from Southern Italy to YugoslaviaCombat - Italians
Battle in Iraq
Italians attack with 1 armour and 3 fighters
British defend with 1 factory_minor and 3 infantry
Italians roll dice for 1 armour and 3 fighters in Iraq, round 2 : 3/4 hits
British roll dice for 3 infantry in Iraq, round 2 : 2/3 hits
1 fighter owned by the Italians, 1 armour owned by the Italians and 3 infantry owned by the British lost in Iraq
Italians win with 2 fighters remaining. Battle score for attacker is -7
Casualties for Italians: 1 armour and 1 fighter
Casualties for British: 3 infantry
Battle in Albania
Italians attack with 1 armour, 2 fighters and 4 mech_infantrys
Americans defend with 4 infantry
Italians roll dice for 1 armour, 2 fighters and 4 mech_infantrys in Albania, round 2 : 2/7 hits
Americans roll dice for 4 infantry in Albania, round 2 : 0/4 hits
2 infantry owned by the Americans lost in Albania
Italians roll dice for 1 armour, 2 fighters and 4 mech_infantrys in Albania, round 3 : 1/7 hits
Americans roll dice for 2 infantry in Albania, round 3 : 0/2 hits
1 infantry owned by the Americans lost in Albania
Italians roll dice for 1 armour, 2 fighters and 4 mech_infantrys in Albania, round 4 : 2/7 hits
Americans roll dice for 1 infantry in Albania, round 4 : 0/1 hits
1 infantry owned by the Americans lost in Albania
Italians win, taking Albania from Americans with 1 armour, 2 fighters and 4 mech_infantrys remaining. Battle score for attacker is 12
Casualties for Americans: 4 infantryNon Combat Move - Italians
2 fighters moved from Albania to Southern Italy
2 fighters moved from Iraq to Northwest PersiaPlace Units - Italians
1 mech_infantry and 1 tactical_bomber placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,6
Italians collect 16 PUs; end with 16 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 18 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - ANZAC
ANZAC buy 1 artillery, 2 bombers and 2 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
3 bombers moved from Queensland to 37 Sea Zone
3 submarines moved from 36 Sea Zone to 37 Sea Zone
1 battleship, 8 destroyers and 2 submarines moved from 20 Sea Zone to 37 Sea Zone
2 artilleries and 2 infantry moved from Caroline Islands to 33 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 33 Sea Zone to 36 Sea Zone
2 artilleries and 2 infantry moved from 36 Sea Zone to French Indo China
3 artilleries moved from Kwangtung to Kwangsi
2 transports moved from 20 Sea Zone to 55 Sea ZoneCombat - ANZAC
Battle in 37 Sea Zone
ANZAC attack with 1 battleship, 3 bombers, 8 destroyers and 5 submarines
Japanese defend with 2 battleships, 2 carriers, 4 destroyers and 1 submarine
ANZAC roll dice for 5 submarines in 37 Sea Zone, round 2 : 2/5 hits
Units damaged: 2 carriers owned by the Japanese
ANZAC roll dice for 1 battleship, 3 bombers and 8 destroyers in 37 Sea Zone, round 2 : 5/12 hits
Units damaged: 2 battleships owned by the Japanese
Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 2 battleships, 2 carriers and 4 destroyers in 37 Sea Zone, round 2 : 3/8 hits
Units damaged: 1 battleship owned by the ANZAC
2 destroyers owned by the Japanese, 1 submarine owned by the Japanese and 2 destroyers owned by the ANZAC lost in 37 Sea Zone
ANZAC roll dice for 5 submarines in 37 Sea Zone, round 3 : 1/5 hits
ANZAC roll dice for 1 battleship, 3 bombers and 6 destroyers in 37 Sea Zone, round 3 : 2/10 hits
Japanese roll dice for 2 battleships, 2 carriers and 2 destroyers in 37 Sea Zone, round 3 : 2/6 hits
1 destroyer owned by the Japanese, 2 destroyers owned by the ANZAC and 2 carriers owned by the Japanese lost in 37 Sea Zone
ANZAC roll dice for 5 submarines in 37 Sea Zone, round 4 : 4/5 hits
Japanese roll dice for 2 battleships and 1 destroyer in 37 Sea Zone, round 4 : 1/3 hits
1 destroyer owned by the Japanese, 1 submarine owned by the ANZAC and 2 battleships owned by the Japanese lost in 37 Sea Zone
ANZAC win, taking 37 Sea Zone from Japanese with 1 battleship, 3 bombers, 4 destroyers and 4 submarines remaining. Battle score for attacker is 72
Casualties for ANZAC: 4 destroyers and 1 submarine
Casualties for Japanese: 2 battleships, 2 carriers, 4 destroyers and 1 submarine
Battle in French Indo China
ANZAC attack with 2 artilleries and 2 infantry
Japanese defend with 1 factory_minor, 1 harbour and 2 infantry
ANZAC roll dice for 2 artilleries and 2 infantry in French Indo China, round 2 : 2/4 hits
Japanese roll dice for 2 infantry in French Indo China, round 2 : 0/2 hits
2 infantry owned by the Japanese lost in French Indo China
ANZAC win, taking French Indo China from Japanese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Battle in Kwangsi
ANZAC attack with 3 artilleries
Japanese defend with 2 infantry
ANZAC roll dice for 3 artilleries in Kwangsi, round 2 : 3/3 hits
Japanese roll dice for 2 infantry in Kwangsi, round 2 : 1/2 hits
2 infantry owned by the Japanese and 1 artillery owned by the ANZAC lost in Kwangsi
ANZAC win, taking Kwangsi from Japanese with 2 artilleries remaining. Battle score for attacker is 2
Casualties for ANZAC: 1 artillery
Casualties for Japanese: 2 infantryNon Combat Move - ANZAC
1 transport moved from 20 Sea Zone to 41 Sea Zone
1 transport moved from 20 Sea Zone to 45 Sea Zone
3 bombers moved from 37 Sea Zone to IndiaPlace Units - ANZAC
2 bombers and 1 infantry placed in Queensland
1 artillery and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 24 PUs; end with 24 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 34 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - ANZAC
ANZAC buy 1 artillery, 2 bombers and 2 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
3 bombers moved from Queensland to 37 Sea Zone
3 submarines moved from 36 Sea Zone to 37 Sea Zone
1 battleship, 8 destroyers and 2 submarines moved from 20 Sea Zone to 37 Sea Zone
2 artilleries and 2 infantry moved from Caroline Islands to 33 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 33 Sea Zone to 36 Sea Zone
2 artilleries and 2 infantry moved from 36 Sea Zone to French Indo China
3 artilleries moved from Kwangtung to Kwangsi
2 transports moved from 20 Sea Zone to 55 Sea ZoneCombat - ANZAC
Battle in 37 Sea Zone
ANZAC attack with 1 battleship, 3 bombers, 8 destroyers and 5 submarines
Japanese defend with 2 battleships, 2 carriers, 4 destroyers and 1 submarine
ANZAC roll dice for 5 submarines in 37 Sea Zone, round 2 : 2/5 hits
Units damaged: 2 carriers owned by the Japanese
ANZAC roll dice for 1 battleship, 3 bombers and 8 destroyers in 37 Sea Zone, round 2 : 5/12 hits
Units damaged: 2 battleships owned by the Japanese
Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 2 battleships, 2 carriers and 4 destroyers in 37 Sea Zone, round 2 : 3/8 hits
Units damaged: 1 battleship owned by the ANZAC
2 destroyers owned by the Japanese, 1 submarine owned by the Japanese and 2 destroyers owned by the ANZAC lost in 37 Sea Zone
ANZAC roll dice for 5 submarines in 37 Sea Zone, round 3 : 1/5 hits
ANZAC roll dice for 1 battleship, 3 bombers and 6 destroyers in 37 Sea Zone, round 3 : 2/10 hits
Japanese roll dice for 2 battleships, 2 carriers and 2 destroyers in 37 Sea Zone, round 3 : 2/6 hits
1 destroyer owned by the Japanese, 2 destroyers owned by the ANZAC and 2 carriers owned by the Japanese lost in 37 Sea Zone
ANZAC roll dice for 5 submarines in 37 Sea Zone, round 4 : 4/5 hits
Japanese roll dice for 2 battleships and 1 destroyer in 37 Sea Zone, round 4 : 1/3 hits
1 destroyer owned by the Japanese, 1 submarine owned by the ANZAC and 2 battleships owned by the Japanese lost in 37 Sea Zone
ANZAC win, taking 37 Sea Zone from Japanese with 1 battleship, 3 bombers, 4 destroyers and 4 submarines remaining. Battle score for attacker is 72
Casualties for ANZAC: 4 destroyers and 1 submarine
Casualties for Japanese: 2 battleships, 2 carriers, 4 destroyers and 1 submarine
Battle in French Indo China
ANZAC attack with 2 artilleries and 2 infantry
Japanese defend with 1 factory_minor, 1 harbour and 2 infantry
ANZAC roll dice for 2 artilleries and 2 infantry in French Indo China, round 2 : 2/4 hits
Japanese roll dice for 2 infantry in French Indo China, round 2 : 0/2 hits
2 infantry owned by the Japanese lost in French Indo China
ANZAC win, taking French Indo China from Japanese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Battle in Kwangsi
ANZAC attack with 3 artilleries
Japanese defend with 2 infantry
ANZAC roll dice for 3 artilleries in Kwangsi, round 2 : 3/3 hits
Japanese roll dice for 2 infantry in Kwangsi, round 2 : 1/2 hits
2 infantry owned by the Japanese and 1 artillery owned by the ANZAC lost in Kwangsi
ANZAC win, taking Kwangsi from Japanese with 2 artilleries remaining. Battle score for attacker is 2
Casualties for ANZAC: 1 artillery
Casualties for Japanese: 2 infantryNon Combat Move - ANZAC
1 transport moved from 20 Sea Zone to 41 Sea Zone
1 transport moved from 20 Sea Zone to 45 Sea Zone
3 bombers moved from 37 Sea Zone to IndiaPlace Units - ANZAC
2 bombers and 1 infantry placed in Queensland
1 artillery and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 24 PUs; end with 24 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 34 PUsCombat Move - French
Turn Complete - French
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 destroyer, 2 fighters, 3 infantry, 11 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
1 submarine moved from 112 Sea Zone to 104 Sea Zone
2 fighters moved from Western Germany to 104 Sea Zone
1 infantry moved from Persia to Iraq
Germans take Iraq from British
6 mech_infantrys moved from Northwest Persia to Persia
1 mech_infantry moved from Caucasus to Tsinghai
Germans take Tsinghai from Chinese
1 mech_infantry moved from Caucasus to Sikang
2 mech_infantrys moved from Volgograd to Sikang
9 bombers moved from Persia to Sikang
1 armour moved from Volgograd to Sikang
1 mech_infantry moved from Greece to Romania
4 fighters moved from Southern Italy to Persia
3 mech_infantrys moved from Ukraine to Caucasus
1 mech_infantry moved from Caucasus to Turkmenistan
Germans take Turkmenistan from Russians
3 mech_infantrys moved from Caucasus to Persia -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 destroyer, 2 fighters, 3 infantry, 11 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
1 submarine moved from 112 Sea Zone to 104 Sea Zone
2 fighters moved from Western Germany to 104 Sea Zone
1 infantry moved from Persia to Iraq
Germans take Iraq from British
6 mech_infantrys moved from Northwest Persia to Persia
1 mech_infantry moved from Caucasus to Tsinghai
Germans take Tsinghai from Chinese
1 mech_infantry moved from Caucasus to Sikang
2 mech_infantrys moved from Volgograd to Sikang
9 bombers moved from Persia to Sikang
1 armour moved from Volgograd to Sikang
1 mech_infantry moved from Greece to Romania
4 fighters moved from Southern Italy to Persia
3 mech_infantrys moved from Ukraine to Caucasus
1 mech_infantry moved from Caucasus to Turkmenistan
Germans take Turkmenistan from Russians
3 mech_infantrys moved from Caucasus to PersiaCombat - Germans
Battle in 104 Sea Zone
Germans attack with 2 fighters and 1 submarine
Americans defend with 1 destroyer
Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 104 Sea Zone
Germans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Sikang
Germans attack with 1 armour, 9 bombers and 3 mech_infantrys
Chinese defend with 5 infantry
Germans roll dice for 1 armour, 9 bombers and 3 mech_infantrys in Sikang, round 2 : 9/13 hits
Chinese roll dice for 5 infantry in Sikang, round 2 : 0/5 hits
5 infantry owned by the Chinese lost in Sikang
Germans win, taking Sikang from Chinese with 1 armour, 9 bombers and 3 mech_infantrys remaining. Battle score for attacker is 15
Casualties for Chinese: 5 infantryNon Combat Move - Germans
9 bombers moved from Sikang to Caucasus
1 aaGun moved from Rostov to Caucasus
3 aaGuns moved from Northwest Persia to Persia
2 fighters moved from 104 Sea Zone to 112 Sea Zone
3 fighters moved from Western Germany to Southern ItalyPlace Units - Germans
1 destroyer and 1 submarine placed in 112 Sea Zone
2 fighters placed in Western Germany
3 infantry placed in Persia
1 armour and 2 mech_infantrys placed in Volgograd
3 mech_infantrys placed in Ukraine
3 mech_infantrys placed in Russia
3 mech_infantrys placed in Western UkraineTurn Complete - Germans
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,5,1,1,3,4,5,2,6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,2
Germans collect 63 PUs (8 lost to blockades); end with 63 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 72 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 87 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 92 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Combat Move - Russians
18 infantry moved from Shantung to AnhweCombat - Russians
Battle in Anhwe
Russians attack with 18 infantry
Japanese defend with 1 artillery and 2 infantry
Russians roll dice for 18 infantry in Anhwe, round 2 : 2/18 hits
Japanese roll dice for 1 artillery and 2 infantry in Anhwe, round 2 : 1/3 hits
2 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Anhwe
Russians roll dice for 17 infantry in Anhwe, round 3 : 3/17 hits
Japanese roll dice for 1 artillery in Anhwe, round 3 : 0/1 hits
1 artillery owned by the Japanese lost in Anhwe
Russians win, taking Anhwe from Japanese with 17 infantry remaining. Battle score for attacker is 7
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 artillery and 2 infantryNon Combat Move - Russians
2 aaGuns moved from Shantung to AnhweTurn Complete - Russians
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Japanese
Japanese buy 1 artillery and 2 infantry; Remaining resources: 0 SuicideAttackTokens; 4 PUs;Combat Move - Japanese
1 fighter moved from Japan to 36 Sea Zone
1 mech_infantry moved from Persia to Trans-Jordan
Japanese take Trans-Jordan from British
2 artilleries moved from Szechwan to Shensi
1 infantry moved from Szechwan to Yunnan
1 infantry moved from Shan State to Malaya
Japanese take Malaya from UK_Pacific
1 artillery moved from Kweichow to Hopei
1 armour moved from Shan State to Kwangsi
1 artillery moved from Kiangsi to Kwangtung
1 infantry moved from Kweichow to Hopei
1 infantry moved from Kiangsi to Kwangtung
1 infantry moved from Kiangsi to Kwangsi
1 artillery moved from Kiangsi to Kwangtung
1 artillery moved from Kiangsu to Shantung
2 infantry moved from Kiangsu to Shantung
1 fighter moved from Japan to 20 Sea Zone
1 artillery moved from Kweichow to Hopei
1 infantry moved from Kweichow to Hunan -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Japanese
Japanese buy 1 artillery and 2 infantry; Remaining resources: 0 SuicideAttackTokens; 4 PUs;Combat Move - Japanese
1 fighter moved from Japan to 36 Sea Zone
1 mech_infantry moved from Persia to Trans-Jordan
Japanese take Trans-Jordan from British
2 artilleries moved from Szechwan to Shensi
1 infantry moved from Szechwan to Yunnan
1 infantry moved from Shan State to Malaya
Japanese take Malaya from UK_Pacific
1 artillery moved from Kweichow to Hopei
1 armour moved from Shan State to Kwangsi
1 artillery moved from Kiangsi to Kwangtung
1 infantry moved from Kweichow to Hopei
1 infantry moved from Kiangsi to Kwangtung
1 infantry moved from Kiangsi to Kwangsi
1 artillery moved from Kiangsi to Kwangtung
1 artillery moved from Kiangsu to Shantung
2 infantry moved from Kiangsu to Shantung
1 fighter moved from Japan to 20 Sea Zone
1 artillery moved from Kweichow to Hopei
1 infantry moved from Kweichow to HunanCombat - Japanese
Battle in 20 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 20 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 36 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 2 transports
2 transports owned by the ANZAC lost in 36 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 14
Casualties for ANZAC: 2 transports
Battle in Kwangsi
Japanese attack with 1 armour and 1 infantry
ANZAC defend with 2 artilleries
Japanese roll dice for 1 armour and 1 infantry in Kwangsi, round 2 : 0/2 hits
Chinese roll dice for 2 artilleries in Kwangsi, round 2 : 1/2 hits
1 infantry owned by the Japanese lost in Kwangsi
Japanese roll dice for 1 armour in Kwangsi, round 3 : 1/1 hits
Chinese roll dice for 2 artilleries in Kwangsi, round 3 : 0/2 hits
1 artillery owned by the ANZAC lost in Kwangsi
Japanese roll dice for 1 armour in Kwangsi, round 4 : 0/1 hits
Chinese roll dice for 1 artillery in Kwangsi, round 4 : 1/1 hits
1 armour owned by the Japanese lost in Kwangsi
Chinese win with 1 artillery remaining. Battle score for attacker is -5
Casualties for ANZAC: 1 artillery
Casualties for Japanese: 1 armour and 1 infantry
Battle in Hopei
Japanese attack with 2 artilleries and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 artilleries and 1 infantry in Hopei, round 2 : 1/3 hits
Chinese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
Japanese win, taking Hopei from Chinese with 2 artilleries remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Shensi
Japanese attack with 2 artilleries
Chinese defend with 1 infantry
Japanese roll dice for 2 artilleries in Shensi, round 2 : 0/2 hits
Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits
Japanese roll dice for 2 artilleries in Shensi, round 3 : 0/2 hits
Chinese roll dice for 1 infantry in Shensi, round 3 : 1/1 hits
1 artillery owned by the Japanese lost in Shensi
Japanese roll dice for 1 artillery in Shensi, round 4 : 0/1 hits
Chinese roll dice for 1 infantry in Shensi, round 4 : 1/1 hits
1 artillery owned by the Japanese lost in Shensi
Chinese win with 1 infantry remaining. Battle score for attacker is -8
Casualties for Japanese: 2 artilleries
Battle in Kwangtung
Japanese attack with 2 artilleries and 1 infantry
British defend with 1 infantry; UK_Pacific defend with 1 factory_minor and 1 harbour; Americans defend with 1 mech_infantry
Japanese roll dice for 2 artilleries and 1 infantry in Kwangtung, round 2 : 0/3 hits
UK_Pacific roll dice for 1 infantry and 1 mech_infantry in Kwangtung, round 2 : 1/2 hits
1 infantry owned by the Japanese lost in Kwangtung
Japanese roll dice for 2 artilleries in Kwangtung, round 3 : 1/2 hits
UK_Pacific roll dice for 1 infantry and 1 mech_infantry in Kwangtung, round 3 : 1/2 hits
1 artillery owned by the Japanese and 1 infantry owned by the British lost in Kwangtung
Japanese roll dice for 1 artillery in Kwangtung, round 4 : 0/1 hits
UK_Pacific roll dice for 1 mech_infantry in Kwangtung, round 4 : 1/1 hits
1 artillery owned by the Japanese lost in Kwangtung
UK_Pacific win with 1 mech_infantry remaining. Battle score for attacker is -8
Casualties for British: 1 infantry
Casualties for Japanese: 2 artilleries and 1 infantry
Battle in Shantung
Japanese attack with 1 artillery and 2 infantry
Chinese defend with 2 infantry
Japanese roll dice for 1 artillery and 2 infantry in Shantung, round 2 : 2/3 hits
Chinese roll dice for 2 infantry in Shantung, round 2 : 2/2 hits
2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Shantung
Japanese win, taking Shantung from Chinese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Chinese: 2 infantry
Casualties for Japanese: 2 infantryNon Combat Move - Japanese
1 fighter moved from 20 Sea Zone to Kiangsu
1 fighter moved from 36 Sea Zone to HainanPlace Units - Japanese
1 artillery and 2 infantry placed in KiangsuTurn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,1,1,3,2,6,4,2,3,5,3,1,3
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 4,1,4,4
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,1,6,4,5
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,6,2,4,6,6,1,2,3,2,5
Japanese collect 17 PUs (8 lost to blockades); end with 21 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Americans
Americans buy 1 destroyer, 6 fighters and 4 infantry; Remaining resources: 2 PUs;Combat Move - Americans
5 carriers, 2 destroyers and 3 submarines moved from 76 Sea Zone to 71 Sea Zone
1 destroyer moved from 80 Sea Zone to 72 Sea Zone
4 submarines moved from 76 Sea Zone to 71 Sea Zone
1 fighter moved from 76 Sea Zone to Trans-Jordan
5 fighters moved from Egypt to Trans-Jordan
1 infantry moved from Egypt to Trans-Jordan
2 carriers, 3 destroyers and 2 transports moved from 98 Sea Zone to 92 Sea Zone
4 fighters moved from 98 Sea Zone to Egypt
6 fighters moved from Gibraltar to Tobruk
4 fighters moved from Eastern United States to 92 Sea Zone
2 fighters moved from 91 Sea Zone to Tobruk
2 fighters moved from Eastern United States to 104 Sea Zone
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
1 mech_infantry moved from Kwangtung to Kiangsi
Chinese take Kiangsi from JapaneseCombat - Americans
Battle in 104 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Germans defend with 1 submarine
Americans roll dice for 1 destroyer and 2 fighters in 104 Sea Zone, round 2 : 2/3 hits
Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Germans lost in 104 Sea Zone
Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Trans-Jordan
Americans attack with 6 fighters and 1 infantry
Japanese defend with 1 mech_infantry
Americans roll dice for 6 fighters and 1 infantry in Trans-Jordan, round 2 : 2/7 hits
Japanese roll dice for 1 mech_infantry in Trans-Jordan, round 2 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Trans-Jordan
Americans win, taking Trans-Jordan from Japanese with 6 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantryNon Combat Move - Americans
6 fighters moved from Trans-Jordan to Egypt
2 fighters moved from 104 Sea Zone to 91 Sea Zone
1 aaGun moved from Central United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 aaGun, 1 infantry, 1 submarine and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 aaGun and 1 infantry moved from 91 Sea Zone to Morocco
2 aaGuns and 2 infantry moved from Morocco to Algeria
2 transports moved from 88 Sea Zone to 101 Sea Zone
1 aaGun and 1 transport moved from 51 Sea Zone to 89 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
3 submarines moved from 91 Sea Zone to 93 Sea ZonePlace Units - Americans
6 fighters and 4 infantry placed in Eastern United States
1 destroyer placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 56 PUs; end with 58 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Jehol to Shantung
1 infantry moved from Shensi to Szechwan
Chinese take Szechwan from JapaneseCombat - Chinese
Battle in Shantung
Chinese attack with 1 infantry
Japanese defend with 1 artillery
Chinese roll dice for 1 infantry in Shantung, round 2 : 0/1 hits
Japanese roll dice for 1 artillery in Shantung, round 2 : 1/1 hits
1 infantry owned by the Chinese lost in Shantung
Japanese win with 1 artillery remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Shensi
1 infantry placed in Suiyuyan
1 infantry placed in Chahar
1 infantry placed in KansuTurn Complete - Chinese
Chinese collect 12 PUs; end with 13 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Americans
Americans buy 1 destroyer, 6 fighters and 4 infantry; Remaining resources: 2 PUs;Combat Move - Americans
5 carriers, 2 destroyers and 3 submarines moved from 76 Sea Zone to 71 Sea Zone
1 destroyer moved from 80 Sea Zone to 72 Sea Zone
4 submarines moved from 76 Sea Zone to 71 Sea Zone
1 fighter moved from 76 Sea Zone to Trans-Jordan
5 fighters moved from Egypt to Trans-Jordan
1 infantry moved from Egypt to Trans-Jordan
2 carriers, 3 destroyers and 2 transports moved from 98 Sea Zone to 92 Sea Zone
4 fighters moved from 98 Sea Zone to Egypt
6 fighters moved from Gibraltar to Tobruk
4 fighters moved from Eastern United States to 92 Sea Zone
2 fighters moved from 91 Sea Zone to Tobruk
2 fighters moved from Eastern United States to 104 Sea Zone
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
1 mech_infantry moved from Kwangtung to Kiangsi
Chinese take Kiangsi from JapaneseCombat - Americans
Battle in 104 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Germans defend with 1 submarine
Americans roll dice for 1 destroyer and 2 fighters in 104 Sea Zone, round 2 : 2/3 hits
Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Germans lost in 104 Sea Zone
Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Trans-Jordan
Americans attack with 6 fighters and 1 infantry
Japanese defend with 1 mech_infantry
Americans roll dice for 6 fighters and 1 infantry in Trans-Jordan, round 2 : 2/7 hits
Japanese roll dice for 1 mech_infantry in Trans-Jordan, round 2 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Trans-Jordan
Americans win, taking Trans-Jordan from Japanese with 6 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantryNon Combat Move - Americans
6 fighters moved from Trans-Jordan to Egypt
2 fighters moved from 104 Sea Zone to 91 Sea Zone
1 aaGun moved from Central United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 aaGun, 1 infantry, 1 submarine and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 aaGun and 1 infantry moved from 91 Sea Zone to Morocco
2 aaGuns and 2 infantry moved from Morocco to Algeria
2 transports moved from 88 Sea Zone to 101 Sea Zone
1 aaGun and 1 transport moved from 51 Sea Zone to 89 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
3 submarines moved from 91 Sea Zone to 93 Sea ZonePlace Units - Americans
6 fighters and 4 infantry placed in Eastern United States
1 destroyer placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 56 PUs; end with 58 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Jehol to Shantung
1 infantry moved from Shensi to Szechwan
Chinese take Szechwan from JapaneseCombat - Chinese
Battle in Shantung
Chinese attack with 1 infantry
Japanese defend with 1 artillery
Chinese roll dice for 1 infantry in Shantung, round 2 : 0/1 hits
Japanese roll dice for 1 artillery in Shantung, round 2 : 1/1 hits
1 infantry owned by the Chinese lost in Shantung
Japanese win with 1 artillery remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Shensi
1 infantry placed in Suiyuyan
1 infantry placed in Chahar
1 infantry placed in KansuTurn Complete - Chinese
Chinese collect 12 PUs; end with 13 PUsPurchase Units - British
British buy 3 armour, 1 fighter and 3 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 6 infantry; Remaining resources: 0 PUs;Combat Move - British
1 mech_infantry moved from Belgian Congo to Egypt
4 infantry moved from Anglo Egyptian Sudan to Egypt
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 carrier moved from 76 Sea Zone to 71 Sea Zone
1 armour and 2 mech_infantrys moved from Burma to Yunnan
1 armour and 2 mech_infantrys moved from Burma to Shan StateCombat - British
Battle in Yunnan
British attack with 1 armour and 2 mech_infantrys
Japanese defend with 1 infantry
British roll dice for 1 armour and 2 mech_infantrys in Yunnan, round 2 : 0/3 hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits
British roll dice for 1 armour and 2 mech_infantrys in Yunnan, round 3 : 0/3 hits
Japanese roll dice for 1 infantry in Yunnan, round 3 : 1/1 hits
1 mech_infantry owned by the British lost in Yunnan
British roll dice for 1 armour and 1 mech_infantry in Yunnan, round 4 : 2/2 hits
Japanese roll dice for 1 infantry in Yunnan, round 4 : 0/1 hits
1 infantry owned by the Japanese lost in Yunnan
British win, taking Yunnan from Japanese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for British: 1 mech_infantry
Casualties for Japanese: 1 infantry
Battle in Shan State
British attack with 1 armour and 2 mech_infantrys
Japanese defend with 1 infantry
British roll dice for 1 armour and 2 mech_infantrys in Shan State, round 2 : 1/3 hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - British
3 aaGuns, 3 artilleries, 16 infantry and 6 mech_infantrys moved from Eastern Persia to West IndiaPlace Units - British
3 infantry placed in Egypt
3 armour placed in Union of South Africa
1 fighter placed in United KingdomTurn Complete - British
British collect 29 PUs; end with 29 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 34 PUsPlace Units - UK_Pacific
3 infantry placed in India
3 infantry placed in KwangtungTurn Complete - UK_Pacific
UK_Pacific collect 14 PUs; end with 14 PUs
Units Change Ownership
Some Units in India change ownership: 3 infantry
Some Units in Kwangtung change ownership: 3 infantry
Turning on Edit Mode
EDIT: Removing units owned by British from India: 3 infantry
EDIT: Adding units owned by UK_Pacific to West India: 3 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by UK_Pacific from West India: 3 infantry
EDIT: Adding units owned by British to West India: 3 infantry
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Italians
Italians buy 1 armour and 1 factory_minor; Remaining resources: 0 PUs;Combat Move - Italians
Non Combat Move - Italians
1 aaGun moved from Northwest Persia to Iraq
2 fighters moved from Northwest Persia to Iraq
1 armour and 4 mech_infantrys moved from Albania to Romania
2 armour moved from Yugoslavia to Bessarabia
1 mech_infantry moved from Southern Italy to Northern Italy
1 aaGun moved from Western Germany to Northern Italy
1 infantry moved from France to Northern ItalyPlace Units - Italians
1 factory_minor placed in Caucasus
1 armour placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,6,3,3,6,6,1,1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,5
Italians collect 10 PUs (6 lost to blockades); end with 10 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 12 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - ANZAC
ANZAC buy 2 bombers and 1 fighter; Remaining resources: 0 PUs;Combat Move - ANZAC
4 destroyers and 4 submarines moved from 37 Sea Zone to 20 Sea Zone
1 destroyer moved from 78 Sea Zone to 41 Sea Zone
1 infantry moved from Sumatra to 41 Sea Zone
1 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Malaya
2 bombers moved from Queensland to Malaya
1 artillery moved from Kwangsi to Hunan
1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 infantry and 1 transport moved from 45 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to Hainan
1 battleship moved from 37 Sea Zone to 36 Sea Zone
1 bomber moved from India to Hunan
2 bombers moved from India to Hainan
1 infantry moved from French Indo China to Siam
ANZAC take Siam from Japanese
2 artilleries and 1 infantry moved from French Indo China to Kwangsi
2 transports moved from 55 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from New South Wales to QueenslandCombat - ANZAC
Battle in Hunan
ANZAC attack with 1 artillery and 1 bomber
Japanese defend with 1 infantry
ANZAC roll dice for 1 artillery and 1 bomber in Hunan, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits
ANZAC roll dice for 1 artillery and 1 bomber in Hunan, round 3 : 1/2 hits
Japanese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Hunan
ANZAC win, taking Hunan from Japanese with 1 artillery and 1 bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Malaya
ANZAC attack with 2 bombers and 1 infantry
Japanese defend with 1 harbour and 1 infantry
ANZAC roll dice for 2 bombers and 1 infantry in Malaya, round 2 : 3/3 hits
Japanese roll dice for 1 infantry in Malaya, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Malaya
ANZAC win, taking Malaya from Japanese with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Hainan
ANZAC attack with 2 bombers and 1 infantry
Japanese defend with 1 fighter
ANZAC roll dice for 1 battleship in Hainan, round 2 : 1/1 hits
Japanese roll dice for 1 fighter in Hainan, round 2 : 1/1 hits
1 fighter owned by the Japanese and 1 infantry owned by the ANZAC lost in Hainan
ANZAC win with 2 bombers remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 fighterNon Combat Move - ANZAC
2 bombers moved from Hainan to Kwangsi
1 bomber moved from Hunan to India
2 bombers moved from Malaya to Shan StatePlace Units - ANZAC
2 bombers and 1 fighter placed in French Indo ChinaTurn Complete - ANZAC
ANZAC collect 25 PUs; end with 25 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 30 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 35 PUs -
I assume France does nothing.
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I still have french units @_@? omg :X Just delete the 2 french ones on london and make them anzac. So we can skip them.
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make the 3 french units russian, there easy done.
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LOL.
You have 1 on Cairo. -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Combat Move - French
-
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Germans
Germans buy 1 airfield, 1 armour, 1 artillery, 2 fighters, 5 infantry, 5 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Turkmenistan to Eastern Persia
1 infantry moved from Persia to Eastern Persia
1 infantry moved from Iraq to Trans-Jordan
1 mech_infantry moved from Persia to Syria
Germans take Syria from French
1 mech_infantry moved from Persia to Trans-Jordan
3 fighters moved from Southern Italy to Trans-Jordan
1 submarine moved from 112 Sea Zone to 104 Sea Zone
2 fighters moved from 112 Sea Zone to 104 Sea Zone
2 fighters moved from Western Germany to Southern Italy
1 tactical_bomber moved from Persia to Trans-Jordan
4 fighters and 4 tactical_bombers moved from Persia to Eastern Persia
2 mech_infantrys moved from Russia to Urals
Germans take Urals from Russians
1 mech_infantry moved from Russia to Novosibirsk
1 mech_infantry moved from Tsinghai to Kansu
1 armour moved from Sikang to Kansu
1 mech_infantry moved from Sikang to Shensi
2 mech_infantrys moved from Sikang to Szechwan
2 bombers moved from Caucasus to Szechwan
2 bombers moved from Caucasus to Shensi
2 bombers moved from Caucasus to Kansu
1 bomber moved from Caucasus to Szechwan
1 bomber moved from Caucasus to Western Germany
1 bomber moved from Caucasus to Iraq -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Germans
Germans buy 1 airfield, 1 armour, 1 artillery, 2 fighters, 5 infantry, 5 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Turkmenistan to Eastern Persia
1 infantry moved from Persia to Eastern Persia
1 infantry moved from Iraq to Trans-Jordan
1 mech_infantry moved from Persia to Syria
Germans take Syria from French
1 mech_infantry moved from Persia to Trans-Jordan
3 fighters moved from Southern Italy to Trans-Jordan
1 submarine moved from 112 Sea Zone to 104 Sea Zone
2 fighters moved from 112 Sea Zone to 104 Sea Zone
2 fighters moved from Western Germany to Southern Italy
1 tactical_bomber moved from Persia to Trans-Jordan
4 fighters and 4 tactical_bombers moved from Persia to Eastern Persia
2 mech_infantrys moved from Russia to Urals
Germans take Urals from Russians
1 mech_infantry moved from Russia to Novosibirsk
1 mech_infantry moved from Tsinghai to Kansu
1 armour moved from Sikang to Kansu
1 mech_infantry moved from Sikang to Shensi
2 mech_infantrys moved from Sikang to Szechwan
2 bombers moved from Caucasus to Szechwan
2 bombers moved from Caucasus to Shensi
2 bombers moved from Caucasus to Kansu
1 bomber moved from Caucasus to Szechwan
1 bomber moved from Caucasus to Western Germany
1 bomber moved from Caucasus to IraqCombat - Germans
Battle in 104 Sea Zone
Germans attack with 2 fighters and 1 submarine
Americans defend with 1 destroyer
Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 104 Sea Zone
Germans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Eastern Persia
Germans attack with 4 fighters, 1 infantry, 1 mech_infantry and 4 tactical_bombers
British defend with 3 infantry
Germans roll dice for 4 fighters, 1 infantry, 1 mech_infantry and 4 tactical_bombers in Eastern Persia, round 2 : 7/10 hits
Russians roll dice for 3 infantry in Eastern Persia, round 2 : 1/3 hits
1 infantry owned by the Germans and 3 infantry owned by the British lost in Eastern Persia
Germans win, taking Eastern Persia from Russians with 4 fighters, 1 mech_infantry and 4 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Germans: 1 infantry
Casualties for British: 3 infantry
Battle in Trans-Jordan
Germans attack with 3 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Americans defend with 1 infantry
Germans roll dice for 3 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Trans-Jordan, round 2 : 2/6 hits
British roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits
1 infantry owned by the Americans lost in Trans-Jordan
Germans win, taking Trans-Jordan from British with 3 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Kansu
Germans attack with 1 armour, 2 bombers and 1 mech_infantry
Chinese defend with 1 infantry
Germans roll dice for 1 armour, 2 bombers and 1 mech_infantry in Kansu, round 2 : 2/4 hits
Chinese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits
1 mech_infantry owned by the Germans and 1 infantry owned by the Chinese lost in Kansu
Germans win, taking Kansu from Chinese with 1 armour and 2 bombers remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Chinese: 1 infantry
Battle in Shensi
Germans attack with 2 bombers and 1 mech_infantry
Chinese defend with 1 infantry
Germans roll dice for 2 bombers and 1 mech_infantry in Shensi, round 2 : 1/3 hits
Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Shensi
Germans win, taking Shensi from Chinese with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Szechwan
Germans attack with 3 bombers and 2 mech_infantrys
Chinese defend with 1 infantry
Germans roll dice for 3 bombers and 2 mech_infantrys in Szechwan, round 2 : 2/5 hits
Chinese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits
1 mech_infantry owned by the Germans and 1 infantry owned by the Chinese lost in Szechwan
Germans win, taking Szechwan from Chinese with 3 bombers and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Chinese: 1 infantryNon Combat Move - Germans
1 armour moved from Volgograd to Northwest Persia
1 mech_infantry moved from Volgograd to Northwest Persia
1 mech_infantry moved from Volgograd to Tsinghai
3 mech_infantrys moved from Ukraine to Caucasus
3 mech_infantrys moved from Caucasus to Iraq
3 mech_infantrys moved from Western Ukraine to Rostov
1 mech_infantry moved from Romania to Ukraine
1 mech_infantry moved from Yugoslavia to Bessarabia
2 fighters moved from 104 Sea Zone to 112 Sea Zone
4 fighters and 4 tactical_bombers moved from Eastern Persia to Iraq
1 tactical_bomber moved from Trans-Jordan to Iraq
3 fighters moved from Trans-Jordan to Iraq
1 aaGun moved from Persia to Iraq
3 bombers moved from Szechwan to Caucasus
2 bombers moved from Kansu to Caucasus
2 bombers moved from Shensi to CaucasusPlace Units - Germans
1 artillery and 2 infantry placed in Iraq
3 infantry placed in Persia
1 airfield placed in Iraq
1 armour and 2 mech_infantrys placed in Volgograd
1 mech_infantry placed in Russia
2 mech_infantrys placed in Ukraine
2 fighters placed in Western Germany
2 submarines placed in 112 Sea ZoneTurn Complete - Germans
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,1,5,5,5,3,4,2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,4
Germans collect 70 PUs (7 lost to blockades); end with 70 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 79 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 94 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 99 PUs
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